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** The Chinese roster of aircraft itself is (so far) composed of [[ArmyOfTheAges a mish-mash of "imported" aircraft of other nations.]]
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** There's also ''Armor-Piercing Incendiary'' Ammo, which combines the set-them-on-fire bonus with extra "normal" damage. It's also expensive as hell.
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* EnormousEngine: The Soviet I-16 and I-17 sport some ''very'' prominent engines, especially given how small the planes are themselves (even for single-seat fighters). Part of what gives the little guys their '''insane''' speed and tight maneuverability.
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* GuyInBack: Many ground attack planes and heavy fighters sport a computer-controlled gunner that generally isn't very efficient, but can sometimes decide whose plane is being shot now — yours or the enemy's. This guy is [[FanNickname commonly dubbed]] "[[UsefulNotes/RussianNamingConvention Mihalych]]" if on a Soviet plane, or "machinegunner Hans" when on a German one.

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* GuyInBack: Many ground attack planes and heavy fighters sport a computer-controlled gunner that generally isn't very efficient, but can sometimes decide whose plane is being shot now — yours or the enemy's. This guy is [[FanNickname commonly dubbed]] "[[UsefulNotes/RussianNamingConvention Mihalych]]" if on a Soviet plane, or "machinegunner Hans" when on a German one. "Tailgunner Joe" is reserved for any American planes that may eventually show up with one.
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** That said, the ground attack player's main mantra is "You are always alone" -- for some reason, outside of wing battles, fighters ''always'' ignore their team [=GAPs=] and rush into the dogfight, leaving the ground pounders alone to the predation of the enemy fighters. This leads to a frequent outcome of a lone bomber going against of a half-dozen enemy fighters in the endgame, which fosters an InterserviceRivalry not unlike the one between the artillery and tanks in [[VideoGames/WorldOfTanks WoT]], though [=WoWP=] is markedly less tactical in general.
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These are broken into three distinct classes — fighters, [[OldSchoolDogfight which shoot down enemy planes]] in hopes of achieving air superiority, ground attack planes [[DeathFromAbove that strafe targets on the ground]], earning superiority points and easing AA pressure, and heavy fighters, [[TheMario which bridge the gap between them]]. The game features a somewhat complicated scoring model, awarding the team points for destruction of enemy targets (both in the air and on the ground), with an additional superiority meter that slowly fills up when one of the teams is in the lead, which is reset when the enemy team scores. A team wins when this meter is full or all enemy planes are shot down, the latter being the notably more frequent occurrence.

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These are broken into three distinct classes — fighters, [[OldSchoolDogfight which shoot down enemy planes]] in hopes of achieving air superiority, ground attack planes [[DeathFromAbove that strafe targets on the ground]], earning superiority points and easing AA pressure, and heavy fighters, [[TheMario [[JackOfAllStats which bridge the gap between them]]. The game features a somewhat complicated scoring model, awarding the team points for destruction of enemy targets (both in the air and on the ground), with an additional superiority meter that slowly fills up when one of the teams is in the lead, which is reset when the enemy team scores. A team wins when this meter is full or all enemy planes are shot down, the latter being the notably more frequent occurrence.
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** Inverted. "Head-on Ramming" is almost always fatal whereas "Ramming from Behind" has a chance that one of the planes will survive.
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A second installment in Wargaming.Net's massively popular and critically acclaimed series of combat [=MMOs=], ''World Of Warplanes'' follows pretty much the same premise, [[ExactlyWhatItSaysOnTheTin but with warplanes]], [[CaptainObvious obviously]]. Just like in ''VideoGame/WorldOfTanks'', you start with [[TheAllegedCar a crappy]] [[TheThirties early-30s]] prop-driven biplane, and grind your way up to the second generation jets of the KoreanWar-era, with the cutoff apparently being the introduction of radar sights and guided missile armament just after that war. Currently available in the game are [[RedsWithRockets Soviet]], [[NazisWithGnarlyWeapons German]], [[YanksWithTanks American]], [[KatanasOfTheRisingSun Japanese]] and [[BritsWithBattleships British]] planes, although probably not on all servers simultaneously.

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A second installment in Wargaming.Net's massively popular and critically acclaimed series of combat [=MMOs=], ''World Of Warplanes'' follows pretty much the same premise, [[ExactlyWhatItSaysOnTheTin but with warplanes]], [[CaptainObvious obviously]]. Just like in ''VideoGame/WorldOfTanks'', you start with [[TheAllegedCar a crappy]] [[TheThirties early-30s]] prop-driven biplane, and grind your way up to the second generation jets of the KoreanWar-era, UsefulNotes/KoreanWar-era, with the cutoff apparently being the introduction of radar sights and guided missile armament just after that war. Currently available in the game are [[RedsWithRockets Soviet]], [[NazisWithGnarlyWeapons German]], [[YanksWithTanks American]], [[KatanasOfTheRisingSun Japanese]] and [[BritsWithBattleships British]] planes, although probably not on all servers simultaneously.



* WorldWarII

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* WorldWarIIUsefulNotes/WorldWarII
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* ChineseWithChopperSupport: China will be the 6th new nation in the game as there is already a Premium Tier-2 Fighter for them.

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* ChineseWithChopperSupport: China will be introduced as the 6th new nation in the game as there is already a Premium Tier-2 Fighter for them.
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* ChineseWithChopperSupport: China will be the 6th new nation in the game as there is already a Premium Aircraft for them.

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* ChineseWithChopperSupport: China will be the 6th new nation in the game as there is already a Premium Aircraft Tier-2 Fighter for them.
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* ChineseWithChopperSupport: China will be the 6th new nation in the game as there is already a Premium Aircraft for them.
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* StukaScream: Happens when a destroyed plane approaches the ground, just to rub in how badly you've messed up. Also if you take your plane past its speed rating in a dive - which also makes it had to pull ''out'' of that dive.

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* StukaScream: Happens when a destroyed plane approaches the ground, just to rub in how badly you've messed up. Also if you take your plane past its speed rating in a dive - which also makes it had hard to pull ''out'' of that dive.
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* StukaScream: Happens when a destroyed plane approaches the ground, just to rub in how badly you've messed up.

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* StukaScream: Happens when a destroyed plane approaches the ground, just to rub in how badly you've messed up. Also if you take your plane past its speed rating in a dive - which also makes it had to pull ''out'' of that dive.
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* EveryBulletIsATracer: Being able to see every bullet helps players to know if they're landing hits AND getting shot at.
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** That said, highly skilled pilots can make their lower-tier planes work against higher tiers, turning their craft into WeakButSkilled instead.
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* LightningBrusier: Many Heavy Fighters can be this, as they're generally very fast, mount a large number of forward-facing guns, and pretty tough. Actually getting those guns to bear is another manner entirely.

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* LightningBrusier: LightningBruiser: Many Heavy Fighters can be this, as they're generally very fast, mount a large number of forward-facing guns, and pretty tough. Actually getting those guns to bear is another manner entirely.
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* BritsWithBattleships: Averted on Open Beta release. Much to the disappointment of RAF fans.
** The British tree existed on the late stages of beta testing, and is still available after release.

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* BritsWithBattleships: Averted on the initial Open Beta release. Much to the disappointment of RAF fans.
** The British tree existed on was added in the late stages of beta testing, and is still available after release.
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* LightningBrusier: Many Heavy Fighters can be this, as they're generally very fast, mount a large number of forward-facing guns, and pretty tough. Actually getting those guns to bear is another manner entirely.
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A second installment in Wargaming.Net's massively popular and critically acclaimed series of combat [=MMOs=], ''World Of Warplanes'' follows pretty much the same premise, [[ExactlyWhatItSaysOnTheTin but with warplanes]], [[CaptainObvious obviously]]. Just like in ''VideoGame/WorldOfTanks'', you start with [[TheAllegedCar a crappy]] [[TheThirties early-30s]] prop-driven biplane, and grind your way up to the second generation jets of the KoreanWar-era, with the cutoff apparently being the introduction of radar sights and guided missile armament. Currently available in the game are [[RedsWithRockets Soviet]], [[NazisWithGnarlyWeapons German]], [[YanksWithTanks American]], [[KatanasOfTheRisingSun Japanese]] and [[BritsWithBattleships British]] planes, although probably not on all servers simultaneously.

to:

A second installment in Wargaming.Net's massively popular and critically acclaimed series of combat [=MMOs=], ''World Of Warplanes'' follows pretty much the same premise, [[ExactlyWhatItSaysOnTheTin but with warplanes]], [[CaptainObvious obviously]]. Just like in ''VideoGame/WorldOfTanks'', you start with [[TheAllegedCar a crappy]] [[TheThirties early-30s]] prop-driven biplane, and grind your way up to the second generation jets of the KoreanWar-era, with the cutoff apparently being the introduction of radar sights and guided missile armament.armament just after that war. Currently available in the game are [[RedsWithRockets Soviet]], [[NazisWithGnarlyWeapons German]], [[YanksWithTanks American]], [[KatanasOfTheRisingSun Japanese]] and [[BritsWithBattleships British]] planes, although probably not on all servers simultaneously.
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* RealPlaceBackground: Many of the game maps are based on the real places. "Port", for example, is a pretty faithful recreation of a Novorossiysk harbor, while "National Park" represents the Yosemite Valley (with the easily recognizable El Capitan rock), "Bay" is loosely based on the San Francisco Bay Area, and Eastern Front is Stalingrad.

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* RealPlaceBackground: Many of the game maps are based on the real places. "Port", for example, is a pretty faithful recreation of a Novorossiysk harbor, while "National Park" represents the Yosemite Valley (with the easily recognizable El Capitan rock), "Bay" is loosely based on the San Francisco Bay Area, and Eastern Front "Eastern Front" is Stalingrad.
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* AcePilot: what you try to be. There are already several well known players who qualify as this to the rest of the player base.
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* RealPlaceBackground: Many of the game maps are based on the real places. "Port", for example, is a pretty faithful recreation of a Novorossiysk harbor, while "National Park" represents the Yosemite Valley (with the easily recognizable El Capitan rock), and "Bay" is loosely based on the San Francisco Bay Area.

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* RealPlaceBackground: Many of the game maps are based on the real places. "Port", for example, is a pretty faithful recreation of a Novorossiysk harbor, while "National Park" represents the Yosemite Valley (with the easily recognizable El Capitan rock), and "Bay" is loosely based on the San Francisco Bay Area.Area, and Eastern Front is Stalingrad.
Is there an issue? Send a MessageReason:
None


A second installment in Wargaming.Net's massively popular and critically acclaimed series of combat [=MMOs=], World Of Warplanes follows pretty much the same premise, [[ExactlyWhatItSaysOnTheTin but with warplanes]], [[CaptainObvious obviously]]. Just like in VideoGame/WorldOfTanks you start with a crappy [[TheThirties early-30es]] prop biplane, and grind your way up to the KoreanWar-era second generation jets, with the cutoff apparently being the introduction of radar sights and guided missile armament. Currently available in the game are [[RedsWithRockets Soviet]], [[NazisWithGnarlyWeapons German]], [[YanksWithTanks American]], [[KatanasOfTheRisingSun Japanese]] and [[BritsWithBattleships British]] planes, although probably not on all servers simultaneously.

These are broken into three distinct classes — fighters, [[OldSchoolDogfight which shoot down enemy planes]] in hopes of achieving the air superiority, ground attack planes [[DeathFromAbove that strafe the targets on the ground]], earning the superiority points and easing the AA pressure, and the heavy fighters [[TheMario that bridge the gap between them]]. The game features a somewhat complicated scoring model, awarding the team points for destruction of enemy targets (both in the air and on the ground), with the additional superiority meter that slowly fills up when one of the teams is in the lead, and which is reset when the enemy team scores. A team wins when this meter is full or all enemy planes are shot down, the latter being the notably more frequent occurrence.

It was released worldwide on 13'th of November 2013 after more than two years of development and testing, and is currently in the deployment phase, so to speak.

to:

A second installment in Wargaming.Net's massively popular and critically acclaimed series of combat [=MMOs=], World ''World Of Warplanes Warplanes'' follows pretty much the same premise, [[ExactlyWhatItSaysOnTheTin but with warplanes]], [[CaptainObvious obviously]]. Just like in VideoGame/WorldOfTanks ''VideoGame/WorldOfTanks'', you start with [[TheAllegedCar a crappy crappy]] [[TheThirties early-30es]] prop early-30s]] prop-driven biplane, and grind your way up to the KoreanWar-era second generation jets, jets of the KoreanWar-era, with the cutoff apparently being the introduction of radar sights and guided missile armament. Currently available in the game are [[RedsWithRockets Soviet]], [[NazisWithGnarlyWeapons German]], [[YanksWithTanks American]], [[KatanasOfTheRisingSun Japanese]] and [[BritsWithBattleships British]] planes, although probably not on all servers simultaneously.

These are broken into three distinct classes — fighters, [[OldSchoolDogfight which shoot down enemy planes]] in hopes of achieving the air superiority, ground attack planes [[DeathFromAbove that strafe the targets on the ground]], earning the superiority points and easing the AA pressure, and the heavy fighters fighters, [[TheMario that which bridge the gap between them]]. The game features a somewhat complicated scoring model, awarding the team points for destruction of enemy targets (both in the air and on the ground), with the an additional superiority meter that slowly fills up when one of the teams is in the lead, and which is reset when the enemy team scores. A team wins when this meter is full or all enemy planes are shot down, the latter being the notably more frequent occurrence.

occurrence.

It was released worldwide on 13'th the 13th of November 2013 after more than two years of development and testing, and is currently in the deployment phase, so to speak.



* AIIsACrapshoot: Like its relative in {{VideoGame/World Of Tanks}}, the World of Warplanes matchmaker is mostly cruel and rarely merciful.

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* AIIsACrapshoot: Like its relative in {{VideoGame/World Of Tanks}}, ''VideoGame/WorldOfTanks'', the World of Warplanes matchmaker is mostly cruel and rarely merciful.



* {{BFG}}: When facing an enemy armed with a 37mm Cannon, one of the last things a player should do is allow them to point it in their direction or go in a head on attack against them.
* BribingYourWayToVictory: The game follows the same FreeToPlay model as VideoGame/WorldOfTanks, with a single integrated account shared across both games, should you play both. Though, just as in [=WoT=], it isn't that restrictive, as premium planes cannot be upgraded, and premium ammo, while giving something of an edge, isn't really ''required'' for a skilled player to excel.

to:

* {{BFG}}: When facing an enemy armed with a 37mm Cannon, cannon, one of the last things a player should do is allow them to point it in their direction or go in perform a head on attack against them.
* BribingYourWayToVictory: The game follows the same FreeToPlay model as VideoGame/WorldOfTanks, ''VideoGame/WorldOfTanks'', with a single integrated account shared across both games, should you play both. Though, just as in [=WoT=], it isn't that restrictive, as premium planes cannot be upgraded, and premium ammo, while giving something of an edge, isn't really ''required'' for a skilled player to excel.



* CannonFodder: The Lowest Tier planes are usually the first to die in battle.
* ColorCodedArmies: Like in WorldOfTanks, allies are green and enemies are red. But each nation has a default paint scheme for their planes. US: Blue, Russia: Brown, UK: Tan, Japan: Beige early, then Green, Germany: Grey
* [[DuelingShows Dueling Games]]: With ''WarThunder''. Warplanes has faster, more arcade-ish battles, while War Thunder can have more realism. War Thunder appears to have more planes, but many of its separate planes are just module variations within one plane in Warplanes.

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* CannonFodder: The Lowest lowest Tier planes are usually the first to die in battle.
* ColorCodedArmies: Like in WorldOfTanks, ''VideoGame/WorldOfTanks'', allies are green and enemies are red. But each nation has a default paint scheme for their planes. US: Blue, Russia: Brown, UK: Tan, Japan: Beige early, then Green, Germany: Grey
* [[DuelingShows Dueling Games]]: With ''WarThunder''. Warplanes has faster, more arcade-ish battles, while War Thunder ''War Thunder'' can have more realism. War Thunder ''War Thunder'' appears to have more planes, but many of its separate planes are just module variations within one plane in Warplanes.''Warplanes''.



* GlassCannon: The game's fighters can be pretty heavily armed, especially in their most upgraded form, and are exceptionally fast and agile, but their [=HPs=] aren't worth a damn.

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* GlassCannon: The game's fighters Fighters can be pretty heavily armed, especially in their most upgraded form, when fully upgraded, and are exceptionally fast and agile, but their [=HPs=] aren't worth a damn.they don't have much HP.



* KillItWithFire: You can use Incendiary Ammo to increase the chance of [[DamageOverTime catching an enemy on fire]] which will cause their plane to burn itself out or at least come out of the fight much worse.

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* KillItWithFire: You can use Incendiary Ammo to increase the chance of [[DamageOverTime catching setting an enemy on fire]] which will cause their plane to burn itself out or at least come out of the fight much worse.



* MightyGlacier: Ground-attack planes are flying arsenals that deal ridiculous amount of damage to their dirtside targets, sport insane amounts of [=HPs=] and can easily one-shot fighters... if only they could bring their guns to bear, as these lumbering behemoths are usually so ponderous that they are in a constant danger of crashing into the ground due to ill-conceived maneuver.

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* MightyGlacier: Ground-attack planes are flying arsenals that deal ridiculous amount of damage to their dirtside targets, sport insane amounts of [=HPs=] and can easily one-shot fighters... if only they could bring their guns to bear, as these lumbering behemoths are usually so ponderous that they are in a constant danger of crashing into the ground due to ill-conceived maneuver.maneuvers.



* NoSwastikas: German planes feature the Balkenkreuzes, but no swastikas.

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* NoSwastikas: German planes feature the Balkenkreuzes, but no swastikas.



* RealPlaceBackground: Many of the game maps are based on the real places. "Port", for example, is a pretty faithful recreation of a Novorossiysk harbor, while "National Park" represents the Yosemite Valley (with the easily recognizable El Capitan rock), and "Bay" is loosely based on San Francisco Bay Area.

to:

* RealPlaceBackground: Many of the game maps are based on the real places. "Port", for example, is a pretty faithful recreation of a Novorossiysk harbor, while "National Park" represents the Yosemite Valley (with the easily recognizable El Capitan rock), and "Bay" is loosely based on the San Francisco Bay Area.



* ScratchDamage: One of the serious problems in World of Warplanes is when planes fire upon enemies that are two tiers above them: Their guns are exceedingly weak to the point of [[CherryTapping only causing 0-1 HP of damage]] against them. This essentially means that the top tier aircraft in a match are almost always the deciding factor while the bottom tier aircraft are [[NoSell hopelessly outgunned]] and can do very little to affect the outcome of the battle.

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* ScratchDamage: One of the serious problems in World ''World of Warplanes Warplanes'' is when planes fire upon enemies that are two tiers above them: Their guns are exceedingly weak to the point of [[CherryTapping only causing 0-1 HP of damage]] against them. This essentially means that the top tier aircraft in a match are almost always the deciding factor while the bottom tier aircraft are [[NoSell hopelessly outgunned]] and can do very little to affect the outcome of the battle.
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Added DiffLines:

* [[DuelingShows Dueling Games]]: With ''WarThunder''. Warplanes has faster, more arcade-ish battles, while War Thunder can have more realism. War Thunder appears to have more planes, but many of its separate planes are just module variations within one plane in Warplanes.
Is there an issue? Send a MessageReason:
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* ColorCodedArmies

to:

* ColorCodedArmiesColorCodedArmies: Like in WorldOfTanks, allies are green and enemies are red. But each nation has a default paint scheme for their planes. US: Blue, Russia: Brown, UK: Tan, Japan: Beige early, then Green, Germany: Grey
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* BritsWithBattleships: Averted on initial release. Much to the disappointment of RAF fans.
** The British tree existed on the late stages of beta testing, and is still available on Russian servers.

to:

* BritsWithBattleships: Averted on initial Open Beta release. Much to the disappointment of RAF fans.
** The British tree existed on the late stages of beta testing, and is still available on Russian servers.after release.
Is there an issue? Send a MessageReason:
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* ScratchDamage: One of the serious problems in World of Warplanes is when planes fire upon enemies that are two tiers above them: Their guns are exceedingly weak to the point of [[CherryTapping only causing 0-1 HP of damage]] against them. This essentially means that the top tier aircraft in a match are almost always the deciding factor while the bottom tier aircraft are hopelessly outgunned and can do very little to affect the outcome of the battle.

to:

* ScratchDamage: One of the serious problems in World of Warplanes is when planes fire upon enemies that are two tiers above them: Their guns are exceedingly weak to the point of [[CherryTapping only causing 0-1 HP of damage]] against them. This essentially means that the top tier aircraft in a match are almost always the deciding factor while the bottom tier aircraft are [[NoSell hopelessly outgunned outgunned]] and can do very little to affect the outcome of the battle.
Is there an issue? Send a MessageReason:
None


A second installment in Wargaming.Net's massively popular and critically acclaimed series of combat [=MMOs=], World Of Warplanes follows pretty much the same premise, [[ExactlyWhatItSaysOnTheTin but with warplanes]], [[CaptainObvious obviously]]. Just as VideoGame/WorldOfTanks you start with a crappy [[TheThirties early-30es]] prop biplane, and grind your way up to the KoreanWar-era second generation jets, with the cutoff apparently being the introduction of radar sights and guided missiles armament. Currently available in the game are [[RedsWithRockets Soviet]], [[NazisWithGnarlyWeapons German]], [[YanksWithTanks American]], [[KatanasOfTheRisingSun Japanese]] and [[BritsWithBattleships British]] planes, although probably not on all servers simultaneously.

to:

A second installment in Wargaming.Net's massively popular and critically acclaimed series of combat [=MMOs=], World Of Warplanes follows pretty much the same premise, [[ExactlyWhatItSaysOnTheTin but with warplanes]], [[CaptainObvious obviously]]. Just as like in VideoGame/WorldOfTanks you start with a crappy [[TheThirties early-30es]] prop biplane, and grind your way up to the KoreanWar-era second generation jets, with the cutoff apparently being the introduction of radar sights and guided missiles missile armament. Currently available in the game are [[RedsWithRockets Soviet]], [[NazisWithGnarlyWeapons German]], [[YanksWithTanks American]], [[KatanasOfTheRisingSun Japanese]] and [[BritsWithBattleships British]] planes, although probably not on all servers simultaneously.



* BribingYourWayToVictory: The game follows the same FreeToPlay model as VideoGame/WorldOfTanks, with a single integrated account shared across both games, should you play both. Though, just as with [=WoT=] it isn't that restrictive, as premium planes cannot be upgraded, and premium ammo, while giving something of an edge, isn't really ''required'' for a skilled player to excel.

to:

* BribingYourWayToVictory: The game follows the same FreeToPlay model as VideoGame/WorldOfTanks, with a single integrated account shared across both games, should you play both. Though, just as with [=WoT=] in [=WoT=], it isn't that restrictive, as premium planes cannot be upgraded, and premium ammo, while giving something of an edge, isn't really ''required'' for a skilled player to excel.
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* StukaScream: Happens when a destroyed plane approaches the ground, just to rub in how badly you've messed up.
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These are broken into three distinct classes — fighters, [[OldSchoolDogfight which shoot down enemy planes in hopes of achieving the air superiority]], ground attack planes [[DeathFromAbove that strafe the targets on the ground]], earning the superiority points and easing the AA pressure, and the heavy fighters [[TheMario that bridge the gap between them]]. The game features a somewhat complicated scoring model, awarding the team points for destruction of enemy targets (both in the air and on the ground), with the additional superiority meter that slowly fills up when one of the teams is in the lead, and which is reset when the enemy team scores. A team wins when this meter is full or all enemy planes are shot down, the latter being the notably more frequent occurrence.

to:

These are broken into three distinct classes — fighters, [[OldSchoolDogfight which shoot down enemy planes planes]] in hopes of achieving the air superiority]], superiority, ground attack planes [[DeathFromAbove that strafe the targets on the ground]], earning the superiority points and easing the AA pressure, and the heavy fighters [[TheMario that bridge the gap between them]]. The game features a somewhat complicated scoring model, awarding the team points for destruction of enemy targets (both in the air and on the ground), with the additional superiority meter that slowly fills up when one of the teams is in the lead, and which is reset when the enemy team scores. A team wins when this meter is full or all enemy planes are shot down, the latter being the notably more frequent occurrence.

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