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A second installment in Wargaming.Net's massively popular and critically acclaimed series of combat [=MMOs=], World Of Warplanes follows pretty much the same premise, [[ExactlyWhatItSaysOnTheTin but with warplanes]], [[CaptainObvious obviously]]. Just as VideoGame/WorldOfTanks you start with a crappy [[TheThirties early-30es]] prop biplane, and grind your way up to the KoreanWar-era second generation jets, with the cutoff apparently being the introduction of radar sights and guided missiles armament. Currently available in the game are [[RedsWithRockets Soviet]], [[NazisWithGnarlyWeapons German]], [[YanksWithTanks American]], [[KatanasOfTheRisingSun Japanese]] and [[BritsWithBattleships British]] planes, although probably not on all servers simultaneously. These are broken into three distinct classes — fighters, which shoot down enemy planes in hpes of achieving the air superiority, ground attack planes that strafe the targets on the ground, earning the superiority points and easing the AA pressure, and the heavy fighters that bridge the gap between them. The game features a somewhat complicated scoring model, awarding the team points for destruction of enemy targets (both in the air and on the ground), with the additional superiority meter that slowly fills up when one of the teams is in the lead, and which is reset when the enemy team scores. A team wins when this meter is full or all enemy planes are shot down, the latter being the notably more frequent occurrence. It was released worldwide on 13'th of November 2013 after more than two years of development and testing, and is currently in the deployment phase, so to speak.
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A second installment in Wargaming.Net's massively popular and critically acclaimed series of combat [=MMOs=], World Of Warplanes follows pretty much the same premise, [[ExactlyWhatItSaysOnTheTin but with warplanes]], [[CaptainObvious obviously]]. Just as VideoGame/WorldOfTanks you start with a crappy [[TheThirties early-30es]] prop biplane, and grind your way up to the KoreanWar-era second generation jets, with the cutoff apparently being the introduction of radar sights and guided missiles armament. Currently available in the game are [[RedsWithRockets Soviet]], [[NazisWithGnarlyWeapons German]], [[YanksWithTanks American]], [[KatanasOfTheRisingSun Japanese]] and [[BritsWithBattleships British]] planes, although probably not on all servers simultaneously.
These are broken into three distinct classes — fighters, [[OldSchoolDogfight which shoot down enemy planes inhpes hopes of achieving the air superiority, superiority]], ground attack planes [[DeathFromAbove that strafe the targets on the ground, ground]], earning the superiority points and easing the AA pressure, and the heavy fighters [[TheMario that bridge the gap between them.them]]. The game features a somewhat complicated scoring model, awarding the team points for destruction of enemy targets (both in the air and on the ground), with the additional superiority meter that slowly fills up when one of the teams is in the lead, and which is reset when the enemy team scores. A team wins when this meter is full or all enemy planes are shot down, the latter being the notably more frequent occurrence.
It was released worldwide on 13'th of November 2013 after more than two years of development and testing, and is currently in the deployment phase, so to speak.
These are broken into three distinct classes — fighters, [[OldSchoolDogfight which shoot down enemy planes in
It was released worldwide on 13'th of November 2013 after more than two years of development and testing, and is currently in the deployment phase, so to speak.
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* GradualGrinder: You can meet the planes as much as two (or even three) tiers above you, to whom your puny guns will deal maybe [[CherryTapping two or three points of damage]] on every hit — while Tier VII ground attack planes are somewhere in 900 HP range.
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* GradualGrinder: You can meet the planes as much as two (or even three) tiers above you, to whom your puny guns will deal maybe [[CherryTapping two or three points of damage]] on every hit — while Tier VII ground attack planes are somewhere in 900 HP range.range, so shooting your opponent down might take quite a time, even if you can easily keep him in you sight.
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* RareVehicles
* RealPlaceBackground: Many of the game maps are based on the real places. Port, for example, is a pretty faithful recreation of a Novorossiysk harbor, while National Park represents the Yosemite Valley (with the easily recognizable El Capitan rock), and Bay is loosely based on San Francisco Bay Area.
* RealPlaceBackground: Many of the game maps are based on the real places. Port, for example, is a pretty faithful recreation of a Novorossiysk harbor, while National Park represents the Yosemite Valley (with the easily recognizable El Capitan rock), and Bay is loosely based on San Francisco Bay Area.
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* RareVehicles
RareVehicles: A lot of flyable planes in the game either belong to the purely "paper projects", or existed only as a couple of prototypes.
* RealPlaceBackground: Many of the game maps are based on the real places.Port, "Port", for example, is a pretty faithful recreation of a Novorossiysk harbor, while National Park "National Park" represents the Yosemite Valley (with the easily recognizable El Capitan rock), and Bay "Bay" is loosely based on San Francisco Bay Area.
* RealPlaceBackground: Many of the game maps are based on the real places.
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* ThatOneLevel: National Park and Pacific Ocean maps. Probably not from their difficulty as levels — your main opponents are the other players, not the terrain — but from their sheer repetitiveness: there are relatively few maps in the game, so if your current plane is between Tier III to Tier VII, you can rest assured that you'd get National Park for probably at least 75% of your battles. Pacific Ocean is basically the same, but or Tiers V to VIII.
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* RealPlaceBackground: Many of the game maps are based on the real places. Port, for example, is a pretty faithful recreation of a Novorossiysk harbor, while National Park represents the Yosemite Valley (with the pretty recognizable El Capitan rock), and Bay is loosely based on San Francisco Bay Area.
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* RealPlaceBackground: Many of the game maps are based on the real places. Port, for example, is a pretty faithful recreation of a Novorossiysk harbor, while National Park represents the Yosemite Valley (with the pretty easily recognizable El Capitan rock), and Bay is loosely based on San Francisco Bay Area.
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* RealPlaceBackground: Many of the game maps are based on the real places. Port, for example, is a pretty faithful recreation of a Novorossiysk harbor, while National Park represents the Yosemite Valley (with the pretty recognizable El Capitan rock), and Bay is loosely based on San Francisco Bay Area.
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* ThatOneLevel: National Park and Pacific Ocean maps. Probably not from their difficulty as levels — your main opponents are the other players, not the terrain — but from their sheer repetitiveness: there are relatively few maps in the game, so if your current plane is between Tier III to Tier VII, you can rest assured that you'd get National Park for probably at least 75% of your battles. Pacific Ocean is basically the same, but or Tiers V to VIII.
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* {{BFG}}: One of the last things a player should do is allow an enemy to point a 37mm cannon in their direction or go in a head on attack against them.
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* {{BFG}}: One When facing an enemy armed with a 37mm Cannon, one of the last things a player should do is allow an enemy them to point a 37mm cannon it in their direction or go in a head on attack against them.
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* {{BFG}}: One of the last things a player should do is allow an enemy to point a 37mm cannon in their direction.
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* {{BFG}}: One of the last things a player should do is allow an enemy to point a 37mm cannon in their direction.direction or go in a head on attack against them.
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* {{BFG}}: One of the last things a player should do is allow an enemy to point a 37mm cannon in their direction.
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* KillItWithFire: You can use Incendiary Ammo to increase the chance of catching an enemy on fire which will cause their plane to [[DamageOverTime burn itself out]] or at least come out of the fight much worse.
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* KillItWithFire: You can use Incendiary Ammo to increase the chance of [[DamageOverTime catching an enemy on fire fire]] which will cause their plane to [[DamageOverTime burn itself out]] out or at least come out of the fight much worse.
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* PlayEveryDay
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* PlayEveryDayPlayEveryDay: The main incentive for players is a XP multiplier bonus for the first victory which is 2x for normal days and 3-5x for special occasions.
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* NamesToRunAwayFromReallyFast: XFL-1 Airabonita, F4U-4 Corsair, P-51D Mustang, Supermarine Spitfire, Bristol Beaufighter, De Havilland Mosquito, Il-2 Shturmovik, Lavochkin La-5, Me 262 Schwalbe, Mitsubishi [=A6M=] Zero, Kyushu J7W Shinden.
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* NamesToRunAwayFromReallyFast: XFL-1 Airabonita, F4U-4 [=F4U-4=] Corsair, P-51D Mustang, Supermarine Spitfire, Bristol Beaufighter, De Havilland Mosquito, Il-2 Shturmovik, Lavochkin La-5, Me 262 Schwalbe, Mitsubishi [=A6M=] Zero, Kyushu J7W [=J7W=] Shinden.
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* NamesToRunAwayFromReallyFast: XFL-1 Airabonita, F4U-4 Corsair, P-51D Mustang, Supermarine Spitfire, Bristol Beaufighter, De Havilland Mosquito, Il-2 Shturmovik, Lavochkin La-5, Me 262 Schwalbe, A6M Zero, Shinden.
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* NamesToRunAwayFromReallyFast: XFL-1 Airabonita, F4U-4 Corsair, P-51D Mustang, Supermarine Spitfire, Bristol Beaufighter, De Havilland Mosquito, Il-2 Shturmovik, Lavochkin La-5, Me 262 Schwalbe, A6M Mitsubishi [=A6M=] Zero, Kyushu J7W Shinden.
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* CannonFodder
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* CannonFodderCannonFodder: The Lowest Tier planes are usually the first to die in battle.
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* NamesToRunAwayFromReallyFast: XFL-1 Airabonita, F4U-4 Corsair, P-51D Mustang, Supermarine Spitfire, Bristol Beaufighter, De Havilland Mosquito, Il-2 Shturmovik, Lavochkin La-5, Me 262 Schwalbe, A6M Zero, Shinden.
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* MoreDakka
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* MoreDakkaMoreDakka: The best guns are those that have a fast firing rate and a heavy caliber.
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* ArtisticLicensePhysics: The gravity in this game, if it even exists at all, is exceedingly weak and specific enough to only affect planes.
** Bullets will fly perfectly straight when they leave the gun.
** Your plane will not lose altitude and speed no matter how long it goes into a turn.
** During closed beta testing, players could actually [[http://www.youtube.com/watch?v=BpiguTZhgwA fly through the ground]] which made them invulnerable to bullets.
** Bullets will fly perfectly straight when they leave the gun.
** Your plane will not lose altitude and speed no matter how long it goes into a turn.
** During closed beta testing, players could actually [[http://www.youtube.com/watch?v=BpiguTZhgwA fly through the ground]] which made them invulnerable to bullets.
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A second installment in Wargaming.Net's massively popular and critically acclaimed series of combat [=MMOs=], World Of Warplanes follows pretty much the same premise, [[ExactyWhatItSaysOnTheTin but with warplanes]], [[CaptainObvious obviously]]. Just as VideoGame/WorldOfTanks you start with a crappy [[TheThirties early-30es]] prop biplane, and grind your way up to the KoreanWar-era second generation jets, with the cutoff apparently being the introduction of radar sights and guided missiles armament. Currently available in the game are [[RedsWithRockets Soviet]], [[NazisWithGnarlyWeapons German]], [[YanksWithTanks American]], [[KatanasOfTheRisingSun Japanese]] and [[BritsWithBattleships British]] planes, although probably not on all servers simultaneously. These are broken into three distinct classes — fighters, which shoot down enemy planes in hpes of achieving the air superiority, ground attack planes that strafe the targets on the ground, earning the superiority points and easing the AA pressure, and the heavy fighters that bridge the gap between them. The game features a somewhat complicated scoring model, awarding the team points for destruction of enemy targets (both in the air and on the ground), with the additional superiority meter that slowly fills up when one of the teams is in the lead, and which is reset when the enemy team scores. A team wins when this meter is full or all enemy planes are shot down, the latter being the notably more frequent occurrence. It was released worldwide on 13'th of November 2013 after more than two years of development and testing, and is currently in the deployment phase, so to speak.
to:
A second installment in Wargaming.Net's massively popular and critically acclaimed series of combat [=MMOs=], World Of Warplanes follows pretty much the same premise, [[ExactyWhatItSaysOnTheTin [[ExactlyWhatItSaysOnTheTin but with warplanes]], [[CaptainObvious obviously]]. Just as VideoGame/WorldOfTanks you start with a crappy [[TheThirties early-30es]] prop biplane, and grind your way up to the KoreanWar-era second generation jets, with the cutoff apparently being the introduction of radar sights and guided missiles armament. Currently available in the game are [[RedsWithRockets Soviet]], [[NazisWithGnarlyWeapons German]], [[YanksWithTanks American]], [[KatanasOfTheRisingSun Japanese]] and [[BritsWithBattleships British]] planes, although probably not on all servers simultaneously. These are broken into three distinct classes — fighters, which shoot down enemy planes in hpes of achieving the air superiority, ground attack planes that strafe the targets on the ground, earning the superiority points and easing the AA pressure, and the heavy fighters that bridge the gap between them. The game features a somewhat complicated scoring model, awarding the team points for destruction of enemy targets (both in the air and on the ground), with the additional superiority meter that slowly fills up when one of the teams is in the lead, and which is reset when the enemy team scores. A team wins when this meter is full or all enemy planes are shot down, the latter being the notably more frequent occurrence. It was released worldwide on 13'th of November 2013 after more than two years of development and testing, and is currently in the deployment phase, so to speak.
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A second installment in Wargaming.Net's massively popular and critically acclaimed series of combat MMOs, World Of Warplanes follows pretty much the same premise, [[ExactyWhatItSaysOntheTin but with warplanes]], [[CaptainObvious obviously]]. Just as VideoGame/WorldOfTanks you start with a crappy [[TheThirties early-30es]] prop biplane, and grind your way up to the KoreanWar-era second generation jets, with the cutoff apparently being the introduction of radar sights and guided missiles armament. Currently available in the game are [[RedsWithRockets Soviet]], [[NazisWithGnarlyWeapons German]], [[YanksWithTanks American]], [[KatanasOfTheRisingSun Japanese]] and [[BritsWithBattleships British]] planes, although probably not on all servers simultaneously. It was released worldwide on 13'th of November 2013 after more than two years of development and testing, and is currently in the deployment phase, so to speak.
to:
A second installment in Wargaming.Net's massively popular and critically acclaimed series of combat MMOs, [=MMOs=], World Of Warplanes follows pretty much the same premise, [[ExactyWhatItSaysOntheTin [[ExactyWhatItSaysOnTheTin but with warplanes]], [[CaptainObvious obviously]]. Just as VideoGame/WorldOfTanks you start with a crappy [[TheThirties early-30es]] prop biplane, and grind your way up to the KoreanWar-era second generation jets, with the cutoff apparently being the introduction of radar sights and guided missiles armament. Currently available in the game are [[RedsWithRockets Soviet]], [[NazisWithGnarlyWeapons German]], [[YanksWithTanks American]], [[KatanasOfTheRisingSun Japanese]] and [[BritsWithBattleships British]] planes, although probably not on all servers simultaneously. These are broken into three distinct classes — fighters, which shoot down enemy planes in hpes of achieving the air superiority, ground attack planes that strafe the targets on the ground, earning the superiority points and easing the AA pressure, and the heavy fighters that bridge the gap between them. The game features a somewhat complicated scoring model, awarding the team points for destruction of enemy targets (both in the air and on the ground), with the additional superiority meter that slowly fills up when one of the teams is in the lead, and which is reset when the enemy team scores. A team wins when this meter is full or all enemy planes are shot down, the latter being the notably more frequent occurrence. It was released worldwide on 13'th of November 2013 after more than two years of development and testing, and is currently in the deployment phase, so to speak.
* AntiAir: Basically, the game's [=NPCs=] in form of AI-controlled anti-air guns that can be pretty annoying, especially [[GlassCannon to the fighters]], while ground attack planes [[MightyGlacier may largely ignore them]]. When the enemy HQ is destroyed, their efficiency is greatly diminished.
* GlassCannon: The game's fighters can be pretty heavily armed, especially in their most upgraded form, and are exceptionally fast and agile, but their [=HPs=] aren't worth a damn.
* GuyInBack: Many ground attack planes and heavy fighters sport a computer-controlled gunner that generally isn't very efficient, but can sometimes decide whose plane is being shot now — yours or the enemy's. This guy is [[FanNickname commonly dubbed]] "[[UsefulNotes/RussianNamingConvention Mihalych]]" if on a Soviet plane, or "machinegunner Hans" when on a German one.
* MightyGlacier: Ground-attack planes are flying arsenals that deal ridiculous amount of damage to their dirtside targets, sport insane amounts of [=HPs=] and can easily one-shot fighters... if only they could bring their guns to bear, as these lumbering behemoths are usually so ponderous that they are in a constant danger of crashing into the ground due to ill-conceived maneuver.
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* MutualKill: A somewhat frequent outcome, either in the case of a [[RammingAlwaysWorks deliberate ramming]] of a head-on attack, or as an unintentional result of too tight a dogfight.
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* MutualKill: A somewhat frequent outcome, either in the case of a [[RammingAlwaysWorks deliberate ramming]] of or a head-on attack, or as an unintentional result of too tight a dogfight.
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* ScratchDamage: One of the serious problems in World of Warplanes is when planes fire upon enemies that are two tiers above them: Their guns are exceedingly weak to the point of only causing 0-1 HP of damage against them. This essentially means that the top tier aircraft in a match are almost always the deciding factor while the bottom tier aircraft are hopelessly outgunned and can do very little to affect the outcome of the battle.
to:
* ScratchDamage: One of the serious problems in World of Warplanes is when planes fire upon enemies that are two tiers above them: Their guns are exceedingly weak to the point of [[CherryTapping only causing 0-1 HP of damage damage]] against them. This essentially means that the top tier aircraft in a match are almost always the deciding factor while the bottom tier aircraft are hopelessly outgunned and can do very little to affect the outcome of the battle.
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A second installment in Wargaming.Net's massively popular and critically acclaimed series of combat MMOs, World Of Warplanes follows pretty much the same premise, [[ExactyWhatItSaysOntheTin but with warplanes]], [[CaptainObvious obviously]]. Just as VideoGame/WorldOfTanks you start with a crappy [[TheThirties early-30es]] prop biplane, and grind your way up to the KoreanWar-era second generation jets, with the cutoff apparently being the introduction of radar sights and guided missiles armament. Currently available in the game are [[RedsWithRockets Soviet]], [[NazisWithGnarlyWeapons German]], [[YanksWithTanks American]], [[KatanasOfTheRisingSun Japanese]] and [[BritsWithBattleships British]] planes, although probably not on all servers simultaneously. It was released worldwide on 13'th of November 2013 after more than two years of development and testing, and is currently in the deployment phase, so to speak.
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* BetterToDieThanBeKilled: Averted. Accidental and [[TakingYouWithMe deliberate Rammings]] will credit both planes as having [[MutualKill killed each other]] while a suicide crash will credit the last plane that shot you.
* BribingYourWayToVictory
* BribingYourWayToVictory
to:
* BetterToDieThanBeKilled: Averted. Accidental and [[TakingYouWithMe deliberate Rammings]] rammings]] will credit both planes as having [[MutualKill killed each other]] while a suicide crash will credit the last plane that shot you.
*BribingYourWayToVictoryBribingYourWayToVictory: The game follows the same FreeToPlay model as VideoGame/WorldOfTanks, with a single integrated account shared across both games, should you play both. Though, just as with [=WoT=] it isn't that restrictive, as premium planes cannot be upgraded, and premium ammo, while giving something of an edge, isn't really ''required'' for a skilled player to excel.
*
** The British tree existed on the late stages of beta testing, and is still available on Russian servers.
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* ExperiencePoints
* FriendlyFireproof: Averted.
* GradualGrinder
* IneffectualLoner
* FriendlyFireproof: Averted.
* GradualGrinder
* IneffectualLoner
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* ExperiencePoints
ExperiencePoints: Main way to advance in the game, they are awarded after each battle according to the player's performance.
* FriendlyFireproof:Averted.
Averted. You can damage friendly planes, and the game penalizes you for silver and ExperiencePoints, awarding them to the plane damaged by you.
*GradualGrinder
GradualGrinder: You can meet the planes as much as two (or even three) tiers above you, to whom your puny guns will deal maybe [[CherryTapping two or three points of damage]] on every hit — while Tier VII ground attack planes are somewhere in 900 HP range.
*IneffectualLonerIneffectualLoner: Flying solo isn't the most efficient of the game tactics to say the least, in any role, as even the least skilled players have the nasty tendency to naturally team up on the lone enemies.
* FriendlyFireproof:
*
*
* MutualKill: A somewhat frequent outcome, either in the case of a [[RammingAlwaysWorks deliberate ramming]] of a head-on attack, or as an unintentional result of too tight a dogfight.
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* NeverSplitTheParty
* NoSwastikas
* NoSwastikas
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* NeverSplitTheParty
NeverSplitTheParty: See the IneffectualLoner. If you separate from your teammates, you ''will'' be teamed-up on, and quickly shot down.
*NoSwastikasNoSwastikas: German planes feature the Balkenkreuzes, but no swastikas.
*
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* RammingAlwaysWorks: But it also brings YOU down as well, in 99% of the cases. The only exception is when you're ramming a notably softened fighter (preferably a couple of tiers below you) with an undamaged ground-attack plane, with their insane [=HPs=]. And even then you may expect to lose as much as a half of your health. It is also seen as unsportsmanlike, and ''will'' subject you to a ClusterFBomb in the game chat especially in the case of a teamkill.
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* BritsWithBattleships: Averted on initial release. Much to the disappointment of RAF fans.
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* BribingYourWayToVictory
* CannonFodder
* ColorCodedArmies
* ExperiencePoints
* CannonFodder
* ColorCodedArmies
* ExperiencePoints
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* GradualGrinder
* IneffectualLoner
* KatanasOfTheRisingSun
* IneffectualLoner
* KatanasOfTheRisingSun
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* LevelGrinding
* MoreDakka
* NazisWithGnarlyWeapons
* NeverSplitTheParty
* NoSwastikas
* PlayEveryDay
* RedsWithRockets
* MoreDakka
* NazisWithGnarlyWeapons
* NeverSplitTheParty
* NoSwastikas
* PlayEveryDay
* RedsWithRockets
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* StarterEquipment: Tier 1 Biplanes.
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* TechTree
* WorldWarII
* YanksWithTanks
* WorldWarII
* YanksWithTanks
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* TheAllegedCar: Starter Biplanes are slow, frail, weak in firepower, and earn very little XP and cash. Fortunately, they're dirt-cheap to upgrade and repaired for free after battle.
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* TheAllegedCar: [[TheAllegedCar The Alleged Plane]]: Starter Biplanes are slow, frail, weak in firepower, and earn very little XP and cash. Fortunately, they're dirt-cheap to upgrade and repaired for free after battle.
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* TheAllegedCar: Starter Biplanes are slow, frail, weak in firepower, and earn very little XP and cash. Fortunately, they're repaired for free after battle.
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* TheAllegedCar: Starter Biplanes are slow, frail, weak in firepower, and earn very little XP and cash. Fortunately, they're dirt-cheap to upgrade and repaired for free after battle.
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* KillItWithFire: You can use Incendiary Ammo to increase the chance of catching an enemy on fire which will cause their plane to [[DamageOverTime burn itself out]].
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* KillItWithFire: You can use Incendiary Ammo to increase the chance of catching an enemy on fire which will cause their plane to [[DamageOverTime burn itself out]].out]] or at least come out of the fight much worse.
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* KillItWithFire: You can use Incendiary Ammo to increase the chance of catching an enemy on fire which will cause their plane to [[DamageOverTime burn itself out]].
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* [[TheAllegedCar The Alleged Plane]]: Starter Biplanes are slow, frail, weak in firepower, and earn very little XP and cash. Fortunately, they're repaired for free after battle.
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* [[TheAllegedCar The Alleged Plane]]: TheAllegedCar: Starter Biplanes are slow, frail, weak in firepower, and earn very little XP and cash. Fortunately, they're repaired for free after battle.
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* TakingYouWithMe: Averted. Deliberate ramming is considered unsportsmanlike and the game is programmed to discourage this. (See BetterToDieThanBeKilled)
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* TakingYouWithMe: Averted. Deliberate ramming is considered unsportsmanlike and the game is programmed to discourage this. (See BetterToDieThanBeKilled)BetterToDieThanBeKilled)
----
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* [[TheAllegedCar The Alleged Plane]]: Starter Biplanes are slow, frail, weak in firepower, and earn very little XP and cash. Fortunately, they're repaired for free after battle.
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* BetterToDieThanBeKilled: Averted. Accidental and [[TakingYouWithMe deliberate Rammings]] will credit both planes as having [[MutualKill killed each other]] while a suicide crash will credit the last enemy plane that shot you.
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* BetterToDieThanBeKilled: Averted. Accidental and [[TakingYouWithMe deliberate Rammings]] will credit both planes as having [[MutualKill killed each other]] while a suicide crash will credit the last enemy plane that shot you.you.
* FriendlyFireproof: Averted.
* FriendlyFireproof: Averted.
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* AIIsACrapshoot: Like its relative in {{VideoGame/World Of Tanks}}, the World of Warplanes matchmaker is mostly cruel and rarely merciful.
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* BetterToDieThanBeKilled: Averted. Accidental and [[TakingYouWithMe deliberate Rammings]] will credit both planes as having [[MutualKill killed each other]].
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* BetterToDieThanBeKilled: Averted. Accidental and [[TakingYouWithMe deliberate Rammings]] will credit both planes as having [[MutualKill killed each other]].other]] while a suicide crash will credit the last enemy plane that shot you.
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* ScratchDamage: One of the serious problems in World of Warplanes is when planes fire upon enemies that are two tiers above them: Their guns are exceedingly weak to the point of only causing 0-1 HP of damage against them. This essentially means that the top tier aircraft in a match are almost always the deciding factor while the bottom tier aircraft are hopelessly outgunned and can do very little to affect the outcome of the battle.
to:
* BetterToDieThanBeKilled: Averted. Accidental and [[TakingYouWithMe deliberate Rammings]] will credit both planes as having [[MutualKill killed each other]].
* ScratchDamage: One of the serious problems in World of Warplanes is when planes fire upon enemies that are two tiers above them: Their guns are exceedingly weak to the point of only causing 0-1 HP of damage against them. This essentially means that the top tier aircraft in a match are almost always the deciding factor while the bottom tier aircraft are hopelessly outgunned and can do very little to affect the outcome of thebattle.battle.
* TakingYouWithMe: Averted. Deliberate ramming is considered unsportsmanlike and the game is programmed to discourage this. (See BetterToDieThanBeKilled)
* ScratchDamage: One of the serious problems in World of Warplanes is when planes fire upon enemies that are two tiers above them: Their guns are exceedingly weak to the point of only causing 0-1 HP of damage against them. This essentially means that the top tier aircraft in a match are almost always the deciding factor while the bottom tier aircraft are hopelessly outgunned and can do very little to affect the outcome of the
* TakingYouWithMe: Averted. Deliberate ramming is considered unsportsmanlike and the game is programmed to discourage this. (See BetterToDieThanBeKilled)
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!!This game provides examples of:
* ScratchDamage: One of the serious problems in World of Warplanes is when planes fire upon enemies that are two tiers above them: Their guns are exceedingly weak to the point of only causing 0-1 HP of damage against them. This essentially means that the top tier aircraft in a match are almost always the deciding factor while the bottom tier aircraft are hopelessly outgunned and can do very little to affect the outcome of the battle.
!!This game provides examples of:
* ScratchDamage: One of the serious problems in World of Warplanes is when planes fire upon enemies that are two tiers above them: Their guns are exceedingly weak to the point of only causing 0-1 HP of damage against them. This essentially means that the top tier aircraft in a match are almost always the deciding factor while the bottom tier aircraft are hopelessly outgunned and can do very little to affect the outcome of the battle.