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* TheMole: [[spoiler:One of your party members can leave the party to join the cult. Only to return for the final battle, revealing they infiltrated the cult to learn the location of the Monarchs and subvert their defenses.]]



* TheMole: [[spoiler:One of your party members can leave the party to join the cult. Only to return for the final battle, revealing they infiltrated the cult to learn the location of the Monarchs and subvert their defenses.]]

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* ShoutOut:
** A Gorgon [[spoiler: who was thought to be dead suddenly springs to life to lift a hero up with its tentacles and speak through them. This is almost identical to the "alien speaks through Dr. Okun" scene from ''Film/IndependenceDay''.]]

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* ShoutOut:
**
ShoutOut: A Gorgon [[spoiler: who was thought to be dead suddenly springs to life to lift a hero up with its tentacles and speak through them. This is almost identical to the "alien speaks through Dr. Okun" scene from ''Film/IndependenceDay''.]]

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Spelling/grammar fix(es), Added example(s)


'''Transformed Hero:''' ''[Depending on personality]'' Absolutely. / ...Unprofessional. / You're awful.

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'''Transformed Hero:''' ''[Depending ''[depending on personality]'' Absolutely. / ...Unprofessional. / You're awful.



* MookMaker

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* MookMakerModularDifficulty: Besides the overall difficulty setting, the player can also customise the Combat Difficulty, controlling how strong the monsters are, the Overland Campaign Difficulty, controlling the length of various timers in the overworld, and the number of Starting Calamities, controlling how powerful the monsters are at the very start of the game. There's also the Carved in Stone option, which if activated disables SaveScumming by giving the player OnlyOneSaveFile.
* MookMaker:



** To a lesser extent, Murk Mothers for the Deepists. While they don't create new mooks, they can cause monsters that are killed to spawn Horn Children. This ability works even on Horn Children resulting in unprepared heroes facing enemies that keep reviving. Deepist basic Woken units can gain an upgrade that allows them to summon another Woken on their own as well.
** Thrixl have mobile egg-laying monsters that lay Dream Chrysalis every turn. Unlike the other examples mentioned, these hatch two turns later and do not attack which gives heroes the chance to stem the tide. On the other hand, the eggs spawn Seekers and Thrusks which can put heroes into stasis (preventing action unless another hero removes it) or attack twice per attack using both physical and magical damage (which can quickly eat through defenses).
** Gorgons have the Staggron which can summon a group of additional minions once per combat. While not nearly as endless as the other factions since Staggron's are large elite units, some other Gorgon units can turn their minions into living bombs and many of their units can corrupt terrain during movement or death which damages heroes and buffs Gorgons.

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** To a lesser extent, Murk Mothers for the Deepists. While they don't create new mooks, they can cause monsters that are killed to spawn Horn Children. This ability works even on Horn Children Children, resulting in unprepared heroes facing enemies that keep reviving. Deepist basic Woken units can gain an upgrade that allows them to summon another Woken on their own as well.
** Thrixl have mobile egg-laying monsters that lay Dream Chrysalis every turn. Unlike the other examples mentioned, these hatch two turns later and do not attack attack, which gives heroes the chance to stem the tide. On the other hand, the eggs spawn Seekers and Thrusks Thrusks, which can put heroes into stasis (preventing action unless another hero removes it) or attack twice per attack using both physical and magical damage (which can quickly eat through defenses).
** Gorgons have the Staggron Staggron, which can summon a group of additional minions once per combat. While not nearly as endless as the other factions since Staggron's Staggrons are large elite units, some other Gorgon units can turn their minions into living bombs and many of their units can corrupt terrain during movement or death which damages heroes and buffs Gorgons.
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* FriendlyRivalry: A given pair of heroes can become rivals through player choice, events, or in-game interaction. Their interaction tends to be snarky, but they're still comrades who work together to accomplish the party's goals, and their rivalry inspires them to try to outdo one another in battle - when one of them performs a successful stunt, their rival gains an increased chance to stunt as well, indicated by the status "Oh Yeah? Watch This!" It also stands out that no hero is ''ever'' happy over the prospect of their rival dying in battle, with their reactions ranging from horror to guilt.

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* FriendlyRivalry: A given pair of heroes can become rivals through player choice, events, or in-game interaction. Their interaction tends to be snarky, but they're still comrades who work together to accomplish the party's goals, and their rivalry inspires them to try to outdo one another in battle - when one of them performs a successful stunt, their rival gains an increased chance to stunt as well, indicated by the status "Oh Yeah? Watch This!" It also stands out that Notably, no hero is ''ever'' happy over the prospect of their when a rival dying dies in battle, with battle- their reactions ranging range from horror to guilt.
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* ShroudedInMyth: The Legacy system and having the , Robin Hood or mythological figures like Hercules. Each new adventure is just another addition to that hero's mythos rather than a strict continuity.

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* ShroudedInMyth: The Legacy system and having the , same characters take part in many exclusive adventures is meant to be evocative of similar legends such as King Arthur, Robin Hood or mythological figures like Hercules. Each new adventure is just another addition to that hero's mythos rather than a strict continuity.
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* ShroudedInMyth: The Legacy system and having the same characters take part in many exclusive adventures is meant to be evocative of similar legends such as King Arthur or Robin Hood. Each new adventure is just another addition to that hero's mythos.

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* ShroudedInMyth: The Legacy system and having the same characters take part in many exclusive adventures is meant to be evocative of similar legends such as King Arthur or , Robin Hood. Hood or mythological figures like Hercules. Each new adventure is just another addition to that hero's mythos.mythos rather than a strict continuity.

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* OlderThanTheyLook: Brakken and Vulta are both centuries old, but don't look it thanks to their stolen fragment of the sun.


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* ReallySevenHundredYearsOld: Brakken and Vulta are both centuries old, but don't look it thanks to their stolen fragment of the sun.
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* AlwaysChaoticEvil: Mostly Subverted. All five of the main enemy types are dangerous, but all have random events - or in the case of the Morthagi, even an entire campaign - devoted to some of their less villainous traits.

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* AlwaysChaoticEvil: Mostly Subverted. All five of the main enemy types are dangerous, but all have random events - or in the case of the Morthagi, Morthagi and Drauven, even an entire campaign - devoted to some of their less villainous traits.



** The party may encounter [[spoiler: a wounded Drauven child. If they choose to help the child and the child lives, a Drauvan calamity card will be removed.]] In another instance, [[spoiler: the party may be trailed by a Drauven warband; if they choose to explain why they're trespassing, the warband will leave them alone.]]
** In the [[spoiler: Gorgon campaign, it is a warren of Deepists that ultimate provide a cure to restore the god Mo-Atona to the party.]]
** The Gorgons are the one faction that plays this trope straight, being a race of arrogant supremacists who distort nature to their liking and treat humans as vermin. The minotaurs who lead the Deepists are also implied to be this.

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** The party may encounter [[spoiler: a wounded Drauven child. If they choose to help the child and the child lives, a Drauvan calamity card will be removed.]] In another instance, [[spoiler: the party may be trailed by a Drauven warband; if they choose to explain why they're trespassing, the warband will leave them alone. Their campaign also dedicates a lot of time examining this trope.]]
** In the [[spoiler: Gorgon campaign, it is a warren of Deepists that ultimate ultimately provide a cure to restore the god Mo-Atona to the party.]]
** The Gorgons are the one faction that completely plays this trope straight, being a race of arrogant supremacists who distort nature to their liking and [[KillAllHumans treat humans as vermin. vermin.]] The minotaurs who lead the Deepists are also implied to be this.this, being the true masterminds behind the cult.

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* AlwaysChaoticEvil: Subverted. All five of the main enemy types have random events - or in the case of the Morthagi, even an entire campaign - devoted to some of their less villainous traits.

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* AlwaysChaoticEvil: Mostly Subverted. All five of the main enemy types are dangerous, but all have random events - or in the case of the Morthagi, even an entire campaign - devoted to some of their less villainous traits.


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** The Gorgons are the one faction that plays this trope straight, being a race of arrogant supremacists who distort nature to their liking and treat humans as vermin. The minotaurs who lead the Deepists are also implied to be this.

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* OlderThanTheyLook: Brakken and Vulta are both centuries old, but don't look it thanks to their stolen fragment of the sun.


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* WrittenByTheWinners: The story of Vulta's rise and fall is retold multiple times over the campaign, first as a heroic fable, then as historical record from the victorious humans' biased point of view, and then from Brakken's firsthand witness account. Brakken's version (which paints Vulta as a tragic victim of human treachery) is implied to be closest to the truth, but the heroes are ultimately more concerned with ending Vulta's ''current'' rampage rather than trying to determine whether Brakken is lying about events that took place centuries prior.
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* DragonHoard: Cvawn sends Drauven raiding parties to seize gold and jewels from human realms, seemingly for no reason other than that he simply decided he liked shiny things. These attacks cause the humans to retaliate in an attempt to end the threat once and for all.
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** Drauven are a ProudWarriorRace of LizardFolk with a distinctly [[EverythingsBetterWithDinosaurs sauroid]] feel, with many of the higher castes sprouting impressive feathers and even wings.

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** Drauven are a ProudWarriorRace of LizardFolk with a distinctly [[EverythingsBetterWithDinosaurs sauroid]] sauroid feel, with many of the higher castes sprouting impressive feathers and even wings.
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Dewicked trope


* CoolPet: Some events can result in a hero gaining an unusual pet that grants them a bonus to one or more of their stats. Available pets include a small griffin-like "critter," a "fire chicken," and Avenger the golden rabbit.

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* TakingTheBullet: When a hero is effectively dealt a mortal blow, the game may allow the option for a friend, parent, or kin to jump in the way. The bullet-taker is maimed and removed from the combat while the saved hero is granted some temporary health.

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* WingdingEyes: The rarely-used "dead" face (usually reserved for FakingTheDead or reacting to a bad joke) turns a character's eyes into X's.

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* AffablyEvil: Brakken is a naturally nice person, despite being a CoDragon to Vulta.

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* AffablyEvil: Brakken is a naturally nice person, despite being a CoDragon [[CoDragons Co-Dragon]] to Vulta.
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%%* BlessedWithSuck / CursedWithAwesome: The various transformations, once they change both arms (leaving the character unable to use any gear but body armor), can go either way. In many cases, the powers they grant are awesome enough that you won't miss your former weapons. On the other hand, Mystics (who gain Spell Power from wielding a staff/wand) and characters with high-tier artifact weapons might find the loss painful.

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%%* BlessedWithSuck / CursedWithAwesome: * BlessedWithSuck: The various transformations, once they change both arms (leaving the character unable to use any gear but body armor), can go either way. sometimes fall into this. In many cases, the powers they grant are [[CursedWithAwesome awesome enough that you won't miss your former weapons.weapons]]. On the other hand, Mystics (who gain Spell Power from wielding a staff/wand) and characters with high-tier artifact weapons might find the loss painful.

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Putting two tropes next to one bullet point like this is called tropeslashing and is not allowed per How To Write An Example. The example should be rewritten.


* BlessedWithSuck / CursedWithAwesome: The various transformations, once they change both arms (leaving the character unable to use any gear but body armor), can go either way. In many cases, the powers they grant are awesome enough that you won't miss your former weapons. On the other hand, Mystics (who gain Spell Power from wielding a staff/wand) and characters with high-tier artifact weapons might find the loss painful.

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* %%* BlessedWithSuck / CursedWithAwesome: The various transformations, once they change both arms (leaving the character unable to use any gear but body armor), can go either way. In many cases, the powers they grant are awesome enough that you won't miss your former weapons. On the other hand, Mystics (who gain Spell Power from wielding a staff/wand) and characters with high-tier artifact weapons might find the loss painful.

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* BlessedWithSuck / CursedWithAwesome: The various transformations, once they change both arms (leaving the character unable to use any gear but body armor), can go either way. In many cases, the powers they grant are awesome enough that you won't miss your former weapons. On the other hand, Mystics (who gain Spell Power from wielding a staff/wand) and characters with high-tier artifact weapons might find the loss painful.



* FriendlyRivalry: A given pair of heroes can become rivals through player choice, events, or in-game interaction. Their interaction tends to be aggressive, but they're still comrades who work together to accomplish the party's goals, and their rivalry inspires them to try to outdo one another in battle - when one of them performs a successful stunt, their rival gains an increased chance to stunt as well, indicated by the status "Oh Yeah? Watch This!" It stands out that no hero is ''ever'' happy over the prospect of their rival dying in battle, with their reactions ranging from horror to guilt.
* FryingPanOfDoom: A cast-iron frying pan is among the beginning weapon options for a warrior character.

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* FriendlyRivalry: A given pair of heroes can become rivals through player choice, events, or in-game interaction. Their interaction tends to be aggressive, snarky, but they're still comrades who work together to accomplish the party's goals, and their rivalry inspires them to try to outdo one another in battle - when one of them performs a successful stunt, their rival gains an increased chance to stunt as well, indicated by the status "Oh Yeah? Watch This!" It also stands out that no hero is ''ever'' happy over the prospect of their rival dying in battle, with their reactions ranging from horror to guilt.
* FryingPanOfDoom: A cast-iron frying pan is among the beginning weapon options for a warrior Warrior character.
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None

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* ShoutOut:
** A Gorgon [[spoiler: who was thought to be dead suddenly springs to life to lift a hero up with its tentacles and speak through them. This is almost identical to the "alien speaks through Dr. Okun" scene from ''Film/IndependenceDay''.]]

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Changed: 9

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* BlindedByTheLight: Heroes who have at least partially augmented themselves with flame have the option to either burn out upon death, or to explode violently, blinding [[MutualDisadvantage everyone on the field, ally and enemy alike]]. Similarly, celestial heroes gain the ability to blind things they attack.

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* BlindedByTheLight: Heroes who have at least partially augmented themselves with flame have the option to either burn out upon death, or to explode violently, blinding [[MutualDisadvantage everyone on the field, ally and enemy alike]]. Similarly, celestial heroes gain the ability to blind things they attack.that attack them.


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* TapOnTheHead: The ''For a Friend'' opportunity has two characters abducted by Deepists and knocked unconscious. One of the two victims regains consciousness fairly early, but the other remains knocked out for up to two days no worse for the wear.


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* TrueCompanions: Adventurers who spend enough time together will become this regardless of their relationship. Lovers will fight fiercely to protect one another, [[BashBrothers friends]] will provide better protection when side-by-side than most armor, and [[FriendlyRivalry rivals]] can get a guaranteed [[CriticalHit stunt]] at the highest levels.
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* ArbitraryHeadcountLimit: Except for some special cases (such as [[EscortMission Escort Missions]] and town defense), the player party cannot include more than five heroes.
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* ScheherezadeGambit: [[spoiler:The Mothman ensnares Ecthis in the Tower of Locks, and after the two duel briefly, Mothman begins instructing Ecthis in how to better craft her dreams. Mothman [[InvokedTrope muses]] whether his situation is this trope or [[CantKillYouStillNeedYou if Ecthis is the one in control]].

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* ScheherezadeGambit: [[spoiler:The Mothman ensnares Ecthis in the Tower of Locks, and after the two duel briefly, Mothman begins instructing Ecthis in how to better craft her dreams. Mothman [[InvokedTrope muses]] whether his situation is this trope or [[CantKillYouStillNeedYou if Ecthis is the one in control]]. ]]

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