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Not enough context (ZCE), trope was cut/disambiguated due to cleanup


* JustForPun: Czechoslovakia is a playable REDFOR faction, and players tend to go for any and every possible "Czech" pun they can with deck names.
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A SpiritualSuccessor, ''WARNO'' (military slang for "warning order"), is scheduled to be released in 2022. Based on an AlternateHistory scenario where the two blocs go to war after Gorbachev was overthrown, ''WARNO'' is set in both Germanies in 1989.

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A SpiritualSuccessor, ''WARNO'' ''VideoGame/{{WARNO}}'' (military slang for "warning order"), is scheduled to be released in 2022. Based on an AlternateHistory scenario where the two blocs go to war after Gorbachev was overthrown, ''WARNO'' is set in both Germanies in 1989.
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* ModelMuseum: All the games have a viewing feature where the player can see vehicles, aircraft, and infantry squads in a hangar-like environment. Notably, it's the only time fixed-wing aircraft are shown with landing gear deployed, which is never seen in any other context.
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Loads And Loads Of Characters is now a disambig; doesn't fit any of the tropes listed


* LoadsAndLoadsOfCharacters: Each side doesn't just have one unit per niche role, they frequently have several that can be chosen based on relatively minor stats or just preference. Especially in the UsefulNotes/WarsawPact side, they're frequently (but not always) the same Soviet design but with a different name.
** This is, of course, [[TruthInTelevision Veracity in Video Games]] as the USSR was the main supplier of war materiel of all types to the Warsaw Pact nations.
** Also, the infantry list is rather crowded, since every unit of infantry also has several different transports attached to them. For example, there isn't one U.S. Riflemen entry, there's U.S. Riflemen + UH-1 Huey (and variants), U.S. Riflemen + M2 Bradley IFV (and variants), U.S. Riflemen + M113 APC (and variants) and so on. ''For every infantry unit.''

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* AlternateHistory: The single-player game is a series of campaigns with diversion points rooted in real-world flashpoints, such as the Polish Uprising or Able Archer.

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* AlternateHistory: AlternateHistory:
**
The single-player game is a series of campaigns with diversion points rooted in real-world flashpoints, such as the Polish Uprising or Able Archer.Archer.
** ''WARNO'' is based on the scenario where the Cold War turns hot and the two sides fight over Germany after hardline communists overthrew Gorbachev in 1987.
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* NintendoHard:
** The single player missions. Not because the AI is intelligent. But because enemy units are everywhere.
** In ''AirLand Battle'', the AI has a rather frustrating and obvious recon cheat, which makes attempting to sneak units past the front totally impossible. additionally, they tend to hide CVs in far corners of the map, which makes actually winning a stand-up fight in the campaign nigh-impossible.
Tabs MOD

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YMMV


* OneHitKill: ''[=AirLand Battle=]'' adds the French Super Etendard attack aircraft ([[FanNickname aka the "Super Retard", or "Super Nintendo"]]), which carries a single missile capable of one-shoting any ground unit it hits. It's a popular counter to the Soviet T-80U.

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* OneHitKill: ''[=AirLand Battle=]'' adds the French Super Etendard attack aircraft ([[FanNickname aka the "Super Retard", or "Super Nintendo"]]), aircraft, which carries a single missile capable of one-shoting any ground unit it hits. It's a popular counter to the Soviet T-80U.
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** The icon for UK's SAS unit features [[VideoGame/CallOfDutyModernWarfare an SAS operative with mutton chops]].
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A third game, ''VideoGame/WargameRedDragon'' , focuses on the East Asian front, particularly the Korean Peninsula. It introduces amphibious vehicles & landings, frigates, sea command sectors, and more complex terrain. It adds the [[UsefulNotes/ChineseWithChopperSupport People's Republic of China]], the [[UsefulNotes/NorthKoreansWithNodongs Democratic People's Republic of Korea]], the [[UsefulNotes/SouthKoreansWithMarines Republic of Korea]], [[UsefulNotes/KaijuDefenseForce Japan]], and [[UsefulNotes/AussiesWithArtillery Australia]] and [[UsefulNotes/KiwisWithCarbines New Zealand]] combined into ANZAC as new factons, as well as some new units for some existing factions.

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A third game, ''VideoGame/WargameRedDragon'' , ''VideoGame/WargameRedDragon'', focuses on the East Asian front, particularly the Korean Peninsula. It introduces amphibious vehicles & and landings, frigates, warships, sea command sectors, and more complex terrain. It adds the [[UsefulNotes/ChineseWithChopperSupport People's Republic of China]], the [[UsefulNotes/NorthKoreansWithNodongs Democratic People's Republic of Korea]], the [[UsefulNotes/SouthKoreansWithMarines Republic of Korea]], [[UsefulNotes/KaijuDefenseForce Japan]], and [[UsefulNotes/AussiesWithArtillery Australia]] and [[UsefulNotes/KiwisWithCarbines New Zealand]] combined into ANZAC as new factons, as well as some new units for some existing factions.

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''Wargame: European Escalation'' is a Real-Time Tactics game revolving around NATO vs Warsaw Pact countries in a Cold War Gone Hot. Made by Eugen Systems and published by Focus Home Interactive. Featuring LOTS of real life vehicles and weapons. Players gain stars through gameplay which they can use to upgrade/buy units into their "deck" to use in multiplayer, resulting in wide variety of army composition and tactics, from mechanized infantry force, a heavy tank battalion, artillery-based group to airborne-centric army.

A sequel, ''VideoGame/WargameAirlandBattle'', is now out. It is set in the Scandinavian theater, and in addition to aircraft it introduces [[UsefulNotes/CanucksWithChinooks Canadian]], [[UsefulNotes/DanesWithDrakens Danish]], [[UsefulNotes/SwedesWithCoolPlanes Swedish]] and [[UsefulNotes/NorwegiansWithNoAmmo Norwegian]] forces.

A third game, ''VideoGame/WargameRedDragon'' also has been released. Focusing on the East Asian front, particularly the Korean Peninsula. It introduces amphibious vehicles & landings, frigates, sea command sectors, and more complex terrain. It adds the [[UsefulNotes/ChineseWithChopperSupport People's Republic of China]], the [[UsefulNotes/NorthKoreansWithNodongs Democratic People's Republic of Korea]], the [[UsefulNotes/SouthKoreansWithMarines Republic of Korea]], [[UsefulNotes/KaijuDefenseForce Japan]], and [[UsefulNotes/AussiesWithArtillery Australia]] and [[UsefulNotes/KiwisWithCarbines New Zealand]] combined into ANZAC as new factons, as well as some new units for some existing factions.

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''Wargame: European Escalation'' is a Real-Time Tactics game revolving around NATO vs Warsaw Pact countries in a Cold War Gone Hot. Made by Eugen Systems and published by Focus Home Interactive. Featuring LOTS This game features a lot of real life Cold War-era vehicles and weapons. Players gain stars through gameplay which they can use to upgrade/buy units into their "deck" to use in multiplayer, resulting in a wide variety of army composition and tactics, from mechanized infantry force, a forces, heavy tank battalion, battalions, artillery-based group groups to airborne-centric army.

armies.

A sequel, ''VideoGame/WargameAirlandBattle'', is now out. It is set in the Scandinavian theater, and in addition to aircraft it introduces [[UsefulNotes/CanucksWithChinooks Canadian]], [[UsefulNotes/DanesWithDrakens Danish]], [[UsefulNotes/SwedesWithCoolPlanes Swedish]] and [[UsefulNotes/NorwegiansWithNoAmmo Norwegian]] forces.

A third game, ''VideoGame/WargameRedDragon'' also has been released. Focusing , focuses on the East Asian front, particularly the Korean Peninsula. It introduces amphibious vehicles & landings, frigates, sea command sectors, and more complex terrain. It adds the [[UsefulNotes/ChineseWithChopperSupport People's Republic of China]], the [[UsefulNotes/NorthKoreansWithNodongs Democratic People's Republic of Korea]], the [[UsefulNotes/SouthKoreansWithMarines Republic of Korea]], [[UsefulNotes/KaijuDefenseForce Japan]], and [[UsefulNotes/AussiesWithArtillery Australia]] and [[UsefulNotes/KiwisWithCarbines New Zealand]] combined into ANZAC as new factons, as well as some new units for some existing factions.
factions.

A SpiritualSuccessor, ''WARNO'' (military slang for "warning order"), is scheduled to be released in 2022. Based on an AlternateHistory scenario where the two blocs go to war after Gorbachev was overthrown, ''WARNO'' is set in both Germanies in 1989.
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None


A sequel, ''VideoGame/WargameAirlandBattle'', is now out. It is set in the Scandinavian theater, and in addition to aircraft it introduces [[UsefulNotes/CanucksWithChinooks Canadian]], Danish, [[UsefulNotes/SwedesWithCoolPlanes Swedish]] and [[UsefulNotes/NorwegiansWithNoAmmo Norwegian]] forces.

A third game, ''VideoGame/WargameRedDragon'' has been released, focused on the Korean Peninsula. It will introduce amphibious vehicles & landings, frigates, sea command sectors, and more complex terrain. It adds the [[UsefulNotes/ChineseWithChopperSupport People's Republic of China]], the [[UsefulNotes/NorthKoreansWithNodongs Democratic People's Republic of Korea]], the [[UsefulNotes/SouthKoreansWithMarines Republic of Korea]], [[UsefulNotes/KaijuDefenseForce Japan]], and [[UsefulNotes/AussiesWithArtillery Australia]] and [[UsefulNotes/KiwisWithCarbines New Zealand]] combined into ANZAC, as well as some new units for some existing factions.

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A sequel, ''VideoGame/WargameAirlandBattle'', is now out. It is set in the Scandinavian theater, and in addition to aircraft it introduces [[UsefulNotes/CanucksWithChinooks Canadian]], Danish, [[UsefulNotes/DanesWithDrakens Danish]], [[UsefulNotes/SwedesWithCoolPlanes Swedish]] and [[UsefulNotes/NorwegiansWithNoAmmo Norwegian]] forces.

A third game, ''VideoGame/WargameRedDragon'' also has been released, focused released. Focusing on the East Asian front, particularly the Korean Peninsula. It will introduce introduces amphibious vehicles & landings, frigates, sea command sectors, and more complex terrain. It adds the [[UsefulNotes/ChineseWithChopperSupport People's Republic of China]], the [[UsefulNotes/NorthKoreansWithNodongs Democratic People's Republic of Korea]], the [[UsefulNotes/SouthKoreansWithMarines Republic of Korea]], [[UsefulNotes/KaijuDefenseForce Japan]], and [[UsefulNotes/AussiesWithArtillery Australia]] and [[UsefulNotes/KiwisWithCarbines New Zealand]] combined into ANZAC, ANZAC as new factons, as well as some new units for some existing factions.

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Useful notes aren't tropes


* UsefulNotes/GaulsWithGrenades: France is a playable country.



* UsefulNotes/PolesWithPoleaxes:: Poland is a playable country.



* UsefulNotes/SlovaksWithSappers: Czecho'''slovakia''' is a playable country.
* StandardStatusEffects: Ranging from annoying ones like ''Track in mud : xx sec'' (Slow movement), ''Ammo box hit'' (Lose half of carried ammo) to ''Fire-control computer rebooting'' (Your tanks can't fire) and ''Detracked'' (your tank can't move).

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* UsefulNotes/SlovaksWithSappers: Czecho'''slovakia''' is a playable country.
* StandardStatusEffects:
StatusEffects: Ranging from annoying ones like ''Track in mud : xx sec'' (Slow movement), ''Ammo box hit'' (Lose half of carried ammo) to ''Fire-control computer rebooting'' (Your tanks can't fire) and ''Detracked'' (your tank can't move).



* UnitsNotToScale: Averted.



* UsefulNotes/WeAreNotTheWehrmacht: West Germany is a playable country.
* WorldWarIII: Well, duh...
* UsefulNotes/YanksWithTanks: The United States is a playable country.

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* UsefulNotes/WeAreNotTheWehrmacht: West Germany is a playable country.
*
%%* WorldWarIII: Well, duh...
* UsefulNotes/YanksWithTanks: The United States is a playable country.
duh...
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Dewicked trope


** This trope, as present in this game, is often AwesomeYetImpractical due to [[RealityEnsues realistic logistics]]. It is [[WeHaveReserves a common tactic]] to use [[CannonFodder weak but inexpensive vehicles to soak up fire from]] missile carrying units, wasting their ammunition. Chances are, if you see this from anything aside from the abovementioned MLRS, someone has just become vulnerable to tank assaults and/or [[AvertedTrope must bear the cost]] [[EasyLogistics of having to stop and resupply]].

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** This trope, as present in this game, is often AwesomeYetImpractical due to [[RealityEnsues realistic logistics]].logistics. It is [[WeHaveReserves a common tactic]] to use [[CannonFodder weak but inexpensive vehicles to soak up fire from]] missile carrying units, wasting their ammunition. Chances are, if you see this from anything aside from the abovementioned MLRS, someone has just become vulnerable to tank assaults and/or [[AvertedTrope must bear the cost]] [[EasyLogistics of having to stop and resupply]].
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* ResourceGatheringMission: There's a mission in the "Able Archer" campaign ("1914 Again") which is a combination of this and HoldTheLine; the player has to accumulate 20,000 resources while defending themselves from a wave of invading Soviet forces. Gameplay is a balancing act between gathering the resources and spending them on more units to defend the map.
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* EarlyInstallmentWeirdness: Compared to the latter two games in the series:
** There are no fixed-wing aircraft, only helicopters.
** Campaigns are a series of separate linear missions, rather than a ''Total War''-style overview map.
** Vehicles must be unlocked in order to be able to include them in your deck.
** Infantry squads can use grenades.
** Landmarks like the Inter-German Border fences or Ramstein Air Force Base are featured on maps.
** The various towns and villages seen on maps are given names.

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