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* LostInTheMaize: ''Season 18: Isolation'' added in a new map called Eikevjen whose main distinguishing landmark is a large maze made entirely out of stacks of hay and some wooden planks. It was apparently primarily designed as a close-quarters area with tight spaces and passages to give a small boost to melee and midrange weapons and make them a just a little bit more viable in shootouts and encounters.


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** ''Season 18: Isolation'' finally gives players their highly requested Smoke Grenade consumable to help them set up (or escape from) ambushes and confuse their opponents in encounters. Said item appears to be made from an aerosol can of some type and some duct tape and will blanket the nearby area with a thick cloud that slowly dissipates over time.
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'''''[[https://vigorgame.com/ Vigor]]''''' is a free-to-play LooterShooter on UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, UsefulNotes/PlayStation4, UsefulNotes/PlayStation 5 and the UsefulNotes/NintendoSwitch by Bohemia Interactive (of ''VideoGame/{{ARMA}}'' and ''VideoGame/DayZ'' fame) that pits up to 12 players against each other in slow-paced, tactical engagements called "Encounters" over large, sprawling maps. Players who make it out of an Encounter alive get to keep whatever they looted for use in their next match, or to upgrade their shelter to produce resources for them. Players who ''don[='=]t'' make it out alive end up losing everything on their character, including any weapons and equipment brought into battle, making each Encounter a balance between risk and reward.\\\

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'''''[[https://vigorgame.com/ Vigor]]''''' is a free-to-play LooterShooter on UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, UsefulNotes/PlayStation4, UsefulNotes/PlayStation Platform/XboxOne, Platform/XboxSeriesXAndS, Platform/PlayStation4, Platform/PlayStation 5 and the UsefulNotes/NintendoSwitch Platform/NintendoSwitch by Bohemia Interactive (of ''VideoGame/{{ARMA}}'' and ''VideoGame/DayZ'' fame) that pits up to 12 players against each other in slow-paced, tactical engagements called "Encounters" over large, sprawling maps. Players who make it out of an Encounter alive get to keep whatever they looted for use in their next match, or to upgrade their shelter to produce resources for them. Players who ''don[='=]t'' make it out alive end up losing everything on their character, including any weapons and equipment brought into battle, making each Encounter a balance between risk and reward.\\\
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* SackheadSlasher: ''Season 17: Malediction'' added some ghoulish new cosmetics that allow for this look as part of its seasonal battle pass. Of course, since [[AwesomeButImpractical knifes are currently the only melee weapon in the game and nowhere near as useful as the guns]] this outfit is more for intimidation and sheer coolness than anything else.


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*** Potential seasonal objectives include [[Film/DrStrangelove "Doctor Strangelove"]] for crafting 10 Radiation Grenades and [[ComicBook/IronMan "Iron Man"]] for crafting 10 Armor Plates.
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* ArtificialLimbs: One of the new cosmetics added in the ''Season 17: Malediction'' battle pass is an outfit called "Project Rebirth" that gives the player Outlander a mechanical prosthetic leg.


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* BerserkBoardBarricade: One of the random special locations that Outlanders can find while exploring the map is a Barred House containing a locked safe. The safe can easily be cracked in about a minute or two without the use of switches but first the player will need to disassemble all the wooden boards sealing off the entrance, a process that when combined with the aforementioned wait while cracking the safe makes it one of the more dangerous types of loot event to go for as most other nearby Outlanders will probably have the same idea and make a beeline for the Barred House as soon as the round starts.

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* DarkerAndEdgier: While the game was never super lighthearted to begin with ''Season 17: Malediction'' is notably much more grim than any season that came before it, rather fitting for an update that dropped just before Halloween. Instead of the mundane survival gear and army uniforms of previous seasons its rewards pass includes things like slasher outfits, mad scientist clothes, body horror cosmetics and even some straight up ''occultism'' in its designs.

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* DarkerAndEdgier: While the game was never super lighthearted to begin with ''Season 17: Malediction'' is notably much more grim than any other season that came before it, rather fitting for an update that dropped just before Halloween. Instead of the mundane survival gear and army uniforms of previous seasons its rewards pass includes things like slasher outfits, mad scientist clothes, body horror cosmetics and even some straight up ''occultism'' in its designs.


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*** Speaking of Halloween there is also a [[Franchise/{{Saw}} "Game Master"]] facepaint cosmetic and what is unambiguously a [[Franchise/{{Alien}} facehugger]] mask. (The later was even used in the official title screen for ''Season 17: Malediction''.)


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** One of the more obscure and under the radar cosmetic items is a bright red [[Franchise/CarmenSandiego "Sandiago"]] Fedora.

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* DarkerAndEdgier: While the game was never super lighthearted to begin with ''Season 17 Malediction'' is notably much more grim than any season that came before it, rather fitting for an update that dropped just before Halloween. Instead of the mundane survival gear and army uniforms of previous seasons its rewards pass includes things like slasher outfits, mad scientist clothes, body horror cosmetics and even some straight up ''occultism'' in its designs.

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* DarkerAndEdgier: While the game was never super lighthearted to begin with ''Season 17 17: Malediction'' is notably much more grim than any season that came before it, rather fitting for an update that dropped just before Halloween. Instead of the mundane survival gear and army uniforms of previous seasons its rewards pass includes things like slasher outfits, mad scientist clothes, body horror cosmetics and even some straight up ''occultism'' in its designs.



* {{Fingore}}: Hand cosmetics seem to have gotten progressively more nasty and brutal in recent seasons with modifications that can give the player things like bloodied hands, hands wrapped with barbed wire, broken fingers and even ''stitched back together'' fingers. [[BodyHorror Ouch.]]



* ScaryStitches: Some of the new cosmetic items included in ''Season 17 Malediction'' are gruesome stitch patterns for the face and hands, including [[BodyHorror reattached severed fingers and patchwork patches]] to suggest the flesh was put together piece by piece. Definitely something that will draw the attention of fellow Outlanders during encounters.

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* ScaryStitches: Some of the new cosmetic items included in ''Season 17 17: Malediction'' are gruesome stitch patterns for the face and hands, including [[BodyHorror reattached severed fingers and patchwork patches]] lines]] to suggest the flesh was put together piece by piece. Definitely something that will draw the attention of fellow Outlanders during encounters.
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* DarkerAndEdgier: While the game was never super lighthearted to begin with ''Season 17 Malediction'' is notably much more grim than any season that came before it, rather fitting for an update that dropped just before Halloween. Instead of the mundane survival gear and army uniforms of previous seasons its rewards pass includes things like slasher outfits, mad scientist clothes, body horror cosmetics and even some straight up ''occultism'' in its designs.


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* ScaryStitches: Some of the new cosmetic items included in ''Season 17 Malediction'' are gruesome stitch patterns for the face and hands, including [[BodyHorror reattached severed fingers and patchwork patches]] to suggest the flesh was put together piece by piece. Definitely something that will draw the attention of fellow Outlanders during encounters.
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The game is set in an AlternateUniverse where [[WorldWarIII a nuclear war]] occurred in 1991, rendering most of the Earth uninhabitable with the exception of Norway. Outlanders, the remnants of humanity, fight for survival amongst what's left of this post-apocalyptic Earth.

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The game is set in an AlternateUniverse where [[WorldWarIII a nuclear war]] occurred in 1991, rendering most of the Earth uninhabitable with the exception of Norway.[[UsefulNotes/{{Norway}} Norway]]. Outlanders, the remnants of humanity, fight for survival amongst what's left of this post-apocalyptic Earth.
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* SniperDuel: Sniper rifles and similar long ranged weapons are highly favored to the point where roughly half the players in an encounter can be expected to be carrying one, even if only as a backup weapon. As a result these sorts of exchanges are extremely common and prone to happening at least once or twice a match. The presence of dozens or possibly hundreds of excellent sniping spots on each map only encourage this further.

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* SniperDuel: [[BoringButPractical Sniper rifles and similar long ranged weapons are highly favored to the point where roughly half the players in an encounter can be expected to be carrying one, even if only as a backup weapon. weapon.]] As a result these sorts of exchanges are extremely common and prone to happening at least once or twice a match. The presence of dozens or possibly hundreds of excellent sniping spots on each map only encourage encourages this further.
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* BearTrap: ''Season 14 Chronicles: Reckoning'' added in bear trap consumable items that damage outlanders that set them off and also slows them down afterwards. What makes them especially dangerous is that they're classified as uncommon (green tier) loot, which means any player can easily get their hands on a few even if they didn't pack any before heading into the match. Makes for a really nasty surprise to players that are caught unaware when they least expect it.


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* SniperDuel: Sniper rifles and similar long ranged weapons are highly favored to the point where roughly half the players in an encounter can be expected to be carrying one, even if only as a backup weapon. As a result these sorts of exchanges are extremely common and prone to happening at least once or twice a match. The presence of dozens or possibly hundreds of excellent sniping spots on each map only encourage this further.
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** Challenge names occasionally pay homage to something:
*** The seasonal challenge for RandomDropBooster and ExperienceBooster use is named [[Music/JoshGroban "You Raise Me Up"]].
*** [[Music/LinkinPark "I've Become So Numb"]] is a daily challenge related to painkiller consumption.
*** A seasonal challenge requiring players to get a 10 kill streak in a Shootout is named [[VideoGame/UnrealTournament "Beyond Godlike!"]].
*** Players who kill an entire enemy team in Elimination are awarded credit for the challenge [[Film/AvengersAgeOfUltron "Fine, I'll Do It Myself"]].
*** Dealing enough damage and taking none yourself in a single Elimination round completes the "Franchise/{{Terminator}}" challenge.
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* DuelToTheDeath: Players can initiate a "Phone Duel" by interacting with a red-painted rotary phone or phone booth. The first interaction with any of these phones by any player gets the rest of them ringing. If another player picks up a ringing phone in the next few minutes, these two players are periodically marked to each other constantly until one of them dies or exits the map. Despite the name, the "duelling" players aren't obligated to kill each other (although it nets more experience than regular kills), and progress towards "Win X Phone Duels" challenges are awarded even if a third party kills one of the duelling players.
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** Season 13: Deliverance made [[https://www.bohemia.net/blog/vigor-chronicles-deliverance-season-13 several quality-of-life changes]] to the game, including a rebalancing of shelter upgrade effectiveness and resource costs, a reworked challenge system that includes long-term seasonal challenges and the option to reroll any challenge for a few Crowns, and a slight buff to loot boosters applied to airdrops.
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* HardModePerks: Solo players can enable Lone Wolf mode before starting to matchmake, pitting themselves against Encounters full of teams of two or three. Lone Wolf players get [[ExperienceBooster 50% more experience ponts]] for their troubles.
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* ExcusePlot: The only real story to the game is that it takes place in post-apocalyptic Norway and... that's about all there is to it.

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* ExcusePlot: The only real story to the game is that it takes place in post-apocalyptic Norway and... that's about all there is to it. Season 10 onwards fleshes out this setting a little bit through the lens of ApocalypticLog casette tapes from survivors, but they don't elaborate on how exactly World War III came about.

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* HolidayMode: Player houses are covered in festive decorations and snow during the holiday season while the airdrop is replaced by Santa's sleigh.

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* HolidayMode: HolidayMode:
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Player houses are covered in festive decorations and snow during the holiday season while the airdrop is replaced by Santa's sleigh.



* TrickBomb: The ''Chronicles: Vengeance'' update added the M84 Flash Grenade. Predictably, it blinds and deafens players who are nearby when it detonates.

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* TrickBomb: TrickBomb:
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The ''Chronicles: Vengeance'' update added the M84 Flash Grenade. Predictably, it blinds and deafens players who are nearby when it detonates.

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''[[https://vigorgame.com/ Vigor]]'' is a free-to-play LooterShooter on UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, UsefulNotes/PlayStation4, UsefulNotes/PlayStation 5 and the UsefulNotes/NintendoSwitch by Bohemia Interactive (of ''VideoGame/{{ARMA}}'' and ''VideoGame/DayZ'' fame) that pits up to 12 players against each other in slow-paced, tactical engagements called "Encounters" over large, sprawling maps. Players who make it out of an Encounter alive get to keep whatever they looted for use in their next match, or to upgrade their shelter to produce resources for them. Players who ''don[='=]t'' make it out alive end up losing everything on their character, including any weapons and equipment brought into battle, making each Encounter a balance between risk and reward.\\\

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''[[https://vigorgame.'''''[[https://vigorgame.com/ Vigor]]'' Vigor]]''''' is a free-to-play LooterShooter on UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, UsefulNotes/PlayStation4, UsefulNotes/PlayStation 5 and the UsefulNotes/NintendoSwitch by Bohemia Interactive (of ''VideoGame/{{ARMA}}'' and ''VideoGame/DayZ'' fame) that pits up to 12 players against each other in slow-paced, tactical engagements called "Encounters" over large, sprawling maps. Players who make it out of an Encounter alive get to keep whatever they looted for use in their next match, or to upgrade their shelter to produce resources for them. Players who ''don[='=]t'' make it out alive end up losing everything on their character, including any weapons and equipment brought into battle, making each Encounter a balance between risk and reward.\\\



* AdvancingWallOfDoom: Radioactive dust starts sweeping the map from a pre-determined starting point after an Encounter has dragged on for around 10 to 15 minutes. Players who are still lingering in the area by then are subject to increasingly worse MaximumHPReduction until they simply drop dead.

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* AdvancingWallOfDoom: AdvancingWallOfDoom:
**
Radioactive dust starts sweeping the map from a pre-determined starting point after an Encounter has dragged on for around 10 to 15 minutes. Players who are still lingering in the area by then are subject to increasingly worse MaximumHPReduction until they simply drop dead.dead.
** Players can create a makeshift Wall of Doom with the use of [[TrickBomb Radiation Grenades]], especially if they back their opponents into a corner.

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* ItemCrafting: Once an Outlander makes the appropriate upgrades to their shelter and gathers all the proper materials they can craft various consumables, ammo and weapons from the comfort of their own home between matches. All construction is done in real time and usually requires the player to wait several minutes or hours before their new item is finished.

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* ItemCrafting: Once an Outlander makes the appropriate upgrades to their shelter and gathers all the proper materials they can craft various consumables, ammo and weapons from the comfort of their own home between matches. All construction is done in real time and usually requires the player to wait several minutes or hours before their new item is finished.becomes finished and available.



* TimedMission: From the moment an encounter starts the players are racing each other to loot a small area that is mere minutes away from being hit by a massive incoming radiation cloud. (Perceptive players will even notice [[GameplayAndStoryIntegration that their Outlander avatar sets an egg timer as part of their start up animation at the very beginning of each encounter]] before the game actually starts. That ringing sound they hear after the radiation begins moving in is their set timer going off and telling them to ''get the hell out of dodge before they become a glowing green puddle.'')

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* TimedMission: From the moment an encounter starts the players are racing each other to loot a small area that is mere minutes away from being hit by a massive incoming radiation cloud. (Perceptive players will even notice [[GameplayAndStoryIntegration that their Outlander avatar sets an egg timer as part of their start up animation at the very beginning of each encounter]] before the game actually starts. That ringing sound they hear after the radiation begins moving in is their set timer going off and telling them to ''get the hell out of dodge before they become a puddle of glowing green puddle.goop.'')


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** ''Season 12: Absolution'' added the Radiation Grenade, which is a homemade bomb crafted out of a coffee thermos containing radioactive material and a stick of dynamite that coats a small portion of the map in fallout which behaves similarly to the radioactive cloud that sweeps in at the end of each encounter. Since radiation causes maximum HP reduction this makes them great as both a method of area denial and a sneaky way to trap enemies who don't pay very close attention to their surroundings.

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* ItemCrafting: Once an Outlander makes the appropriate upgrades to their shelter and gathers all the proper materials they can craft various consumables, ammo and weapons from the comfort of their own home between matches. All construction is done in real time and usually requires the player to wait several minutes or hours before their new item is finished.



* ShootingGallery: Players have a fairly large one installed at their house that can be used to test the various weapons they've recovered from their expeditions into the Outlands. Occasionally, players will even get a daily mission requiring them to try it out for some quick and easy rewards such as XP and consumables.



* TimedMission: From the moment an encounter starts the players are racing each other to loot a small area that is mere minutes away from being hit by a massive incoming radiation cloud. (Perceptive players will even notice [[GameplayAndStoryIntegration that their Outlander avatar sets an egg timer as part of their start up animation at the very beginning of each encounter]] before the game actually starts. That ringing sound they hear after the radiation begins moving in is their set timer going off and telling them to ''get the hell out of dodge before they become a glowing green puddle.'')
* TooAwesomeToUse: Yellow rarity "Special Issue" weapons and consumables can fall under this, especially for newer players. Sure, they may have higher damage per second or attachments that lower rarity weapons don't have, but they're extremely rare and simply having one may cause more attentive players in a match to target them for their rare loot.



* TooAwesomeToUse: Yellow rarity "Special Issue" weapons and consumables can fall under this, especially for newer players. Sure, they may have higher damage per second or attachments that lower rarity weapons don't have, but they're extremely rare and simply having one may cause more attentive players in a match to target them for their rare loot.

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dewicking Knife Nut per trs disambig


'''''[[https://vigorgame.com/ Vigor]]''''' is a free-to-play LooterShooter on UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, UsefulNotes/PlayStation4, UsefulNotes/PlayStation 5 and the UsefulNotes/NintendoSwitch by Bohemia Interactive (of ''VideoGame/{{ARMA}}'' and ''VideoGame/DayZ'' fame) that pits up to 12 players against each other in slow-paced, tactical engagements called "Encounters" over large, sprawling maps. Players who make it out of an Encounter alive get to keep whatever they looted for use in their next match, or to upgrade their shelter to produce resources for them. Players who ''don[='=]t'' make it out alive end up losing everything on their character, including any weapons and equipment brought into battle, making each Encounter a balance between risk and reward.\\\

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'''''[[https://vigorgame.''[[https://vigorgame.com/ Vigor]]''''' Vigor]]'' is a free-to-play LooterShooter on UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, UsefulNotes/PlayStation4, UsefulNotes/PlayStation 5 and the UsefulNotes/NintendoSwitch by Bohemia Interactive (of ''VideoGame/{{ARMA}}'' and ''VideoGame/DayZ'' fame) that pits up to 12 players against each other in slow-paced, tactical engagements called "Encounters" over large, sprawling maps. Players who make it out of an Encounter alive get to keep whatever they looted for use in their next match, or to upgrade their shelter to produce resources for them. Players who ''don[='=]t'' make it out alive end up losing everything on their character, including any weapons and equipment brought into battle, making each Encounter a balance between risk and reward.\\\



* BladeEnthusiast: Knives are the only available melee weapon to be found in the game so far. Though they come in many different shapes and rarities they all tend to have very similar (mediocre) stats... save for The John, an ultra rare combat knife that does slightly more damage than its many counterparts.



* KnifeNut: Knives are the only available melee weapon to be found in the game so far. Though they come in many different shapes and rarities they all tend to have very similar (mediocre) stats... save for The John, an ultra rare combat knife that does slightly more damage than its many counterparts.
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* CreepyCrows: Veteran Outlander's have learned to listen for the telltale caw of these guys while making their way towards an exit as their screeching is an audio cue warning that another player is in the nearby area.

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* CreepyCrows: Veteran Outlander's Outlanders have learned to listen for the telltale caw of these guys while making their way towards an exit as their screeching is an audio cue warning that another player is in the nearby area.



* SceneryPorn: Post-apocalyptic Norway still looks pretty good for a violent irradiated hellhole. Certain maps like Grontheim Valley and Fjellkanten in particular seemed to have been designed to look as majestic and visually stunning as possible.

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* SceneryPorn: Post-apocalyptic Norway still looks pretty good for a violent irradiated hellhole. Certain maps like Grontheim Valley and Fjellkanten in particular seemed to have been designed to look as majestic and visually stunning as possible. It's almost easy to forget you're exploring a dangerous abandoned wasteland. Almost.
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* AbandonedCampRuins: Several maps have the ruins of small campsites as points of interest, many of which are marked on an Outlander's map once discovered. While most of these isolated areas are completely ransacked and not really worth making a detour to pillage they can occasionally be looted for useful supplies and may be worth checking out if the player is passing through on a nearby path.


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* CreepyCrows: Veteran Outlander's have learned to listen for the telltale caw of these guys while making their way towards an exit as their screeching is an audio cue warning that another player is in the nearby area.


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* SceneryPorn: Post-apocalyptic Norway still looks pretty good for a violent irradiated hellhole. Certain maps like Grontheim Valley and Fjellkanten in particular seemed to have been designed to look as majestic and visually stunning as possible.
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** The Hunters Season Pass has a number of ''Film/{{Rambo}}''-inspired cosmetics, as well as a blueprint for a serrated survival knife called "The John". The eponymous protagonist uses a similar knife.

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** The Hunters Season Pass has a number of ''Film/{{Rambo}}''-inspired ''Franchise/{{Rambo}}''-inspired cosmetics, as well as a blueprint for a serrated survival knife called "The John". The eponymous protagonist uses a similar knife.

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** Season 11: Perseverance adds a new set of audio cassette tapes that can be found and looted in the Outlands along with making the cassette tapes from the previous season available to people who failed to complete their rewards pass.



* LandmineGoesClick: One of the new consumable items added in season 11 is the military grade Improvised Mine made from a creepy cymbal-banging monkey toy. It probably won't kill a player directly but its concussive effect will leave them dazed long enough to make them easy prey for any other nearby Outlanders to come in and finish off.

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* LandmineGoesClick: LandMineGoesClick: One of the new consumable items added in season 11 is the military grade Improvised Mine made from a creepy cymbal-banging monkey toy. It probably won't kill a player directly but its concussive effect will leave them dazed long enough to make them easy prey for any other nearby Outlanders to come in and finish off.
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* BlingOfWar: Season 11 added some pretty fancy viking armor for players to unlock along with some matching decorative viking skins for their guns in the upgraded rewards pass.


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* HornyVikings: The main aesthetic theme of Season 11: Perseverance which includes horned helmets, viking style outfits and viking weapon skins for some of the guns.


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* LandmineGoesClick: One of the new consumable items added in season 11 is the military grade Improvised Mine made from a creepy cymbal-banging monkey toy. It probably won't kill a player directly but its concussive effect will leave them dazed long enough to make them easy prey for any other nearby Outlanders to come in and finish off.
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* DoNotRunWithAGun: Heavily enforced in this game, as moving or simply even standing straight while firing results in [[ATeamFiring comically low accuracy]]. Additionally, aiming while moving causes the player's movement speed to slow to a crawl, forcing players into fight-or-flight situations during an engagement. On the other hand, players can sprint slightly faster than normal when their weapon is holstered.

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* DoNotRunWithAGun: Heavily enforced in this game, as moving or simply even standing straight while firing results in [[ATeamFiring comically low accuracy]]. Additionally, aiming while moving causes the player's movement speed to slow to a crawl, forcing players into fight-or-flight situations during an engagement. Accuracy from hip firing is even worse and generally ill-advised. On the other hand, players can sprint slightly faster than normal when their weapon is holstered.
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* BloodstainedGlassWindows: Some maps have small churches that tend to draw a lot of action from nearby Outlanders due to serving as large item hotspots that commonly provide high quantities of rare and valuable goods such as medicine, collectables, secondary airdrops and comms stations.


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* GoodiesInTheToilets: Bathrooms frequently contain medium to good amounts of decent quality loot such as medicine or, much more commonly, [[ToiletHumor fertilizer.]]


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* KnifeNut: Knives are the only available melee weapon to be found in the game so far. Though they come in many different shapes and rarities they all tend to have very similar (mediocre) stats... save for The John, an ultra rare combat knife that does slightly more damage than its many counterparts.
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* CriticalEncumbranceFailure: Downplayed. There is no hard weight threshold that makes your character completely stop moving, but carrying enough heavy items in the inventory results in a generally slower movement speed, increased stamina consumption, and even maximum stamina reduction at the extreme end of the scale.


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* {{Hammerspace}}: Zigzagged. Most loot in the game is either shown on the Outlander themselves (weapons) or generally small enough that they should reasonably fit into a decently-sized backpack in large quantities (food and all materials that are uncommon or lower). This really only starts getting played straight when the player has a small backpack equipped (all of them are cosmetic) and are carrying larger objects, like the airdrop crate and several stacks of gallon-sized fuel and chemical containers.


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* MustHaveCaffeine: While the PlayerCharacter isn't generally a caffeine junkie, they might certainly look like it if you have to down a whole bottle or two of caffeine supplements for long-distance running or preserving stamina while carrying a heavy load.

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** Locked chests with combination padlocks used to only give clues to the correct combo either through controller vibration or a slightly different clicking noise while turning the tumblers. After Locked Containers were introduced (huge cargo crates which generally have more than one combination padlock), the tumblers also briefly flash a faint green when passing over the correct number, making it vastly easier to unlock them. Failing that, players can [[CuttingTheKnot just shoot the padlocks off]], at least on Locked Containers.

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** Locked chests with combination padlocks used to only give clues to the correct combo either through extremely delayed controller vibration or a slightly different clicking noise while turning the tumblers. tumblers that's barely any different from the regular one, forcing players to take their time and pay attention. After Locked Containers were introduced (huge cargo crates which generally have more than one combination padlock), the tumblers also briefly flash a faint green when passing over the correct number, number with no delay, making it vastly easier to unlock them. Failing that, players can [[CuttingTheKnot just [[ShootOutTheLock shoot the padlocks off]], at least on Locked Containers.locks off].



** Season 8: Trappers added Legacy Seasons to the game, allowing people who missed out on past {{Rewards Pass}}es to progress on the paid rewards track at a discounted price (390 Crowns versus the usual 690). Progress on Legacy Seasons doesn't expire between seasons, letting players grind at their own pace, and players who previously had levels in the season in question will instead get LootBoxes of varying rarity, so veteran players at least have ''some'' reason to continue on. Lastly, Legacy Seasons are also affected by {{Experience Booster}}s obtained from the current season, if players choose to purchase both passes.

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** Season 8: Trappers added Legacy Seasons to the game, allowing people who missed out on past {{Rewards Pass}}es to progress on the paid rewards track at a discounted price (390 (330 Crowns versus the usual 690). Progress on Legacy Seasons doesn't expire between seasons, letting players grind at their own pace, pace (although only on one Legacy Season of their choosing at a time), and players who previously had levels in the season in question will instead get LootBoxes of varying rarity, so veteran players at least have ''some'' reason to continue on.start over. Lastly, Legacy Seasons are also affected by {{Experience Booster}}s obtained from the current season, if players choose to purchase both passes.



* AwesomeButImpractical: Knives. While their attacks have little startup, they take about a second and a half to recover, and players need to hit their target ''four'' times for a kill, leaving a large window of opportunity for retaliation. The associated "Kill X players with a knife" daily challenge rewards players with a high-tier crate to compensate for its difficulty.

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* AwesomeButImpractical: Knives. While their attacks have little startup, they take about a second and a half to recover, and players need to hit their target ''four'' times for a kill, kill (or three with The John), leaving a large window of opportunity for retaliation. The associated "Kill X players with a knife" daily challenge rewards players with a high-tier crate to compensate for its difficulty.


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* ShoutOut:
** The Hunters Season Pass has a number of ''Film/{{Rambo}}''-inspired cosmetics, as well as a blueprint for a serrated survival knife called "The John". The eponymous protagonist uses a similar knife.
** Halloween 2021 included [[https://www.reddit.com/r/vigorgame/comments/qbzvlg/halloween_has_arrived_in_the_outlands_may_the/ a few limited-time cosmetics]] that are clearly based on ''Franchise/ANightmareOnElmStreet'' and, to a lesser extent, ''Franchise/FridayThe13th''.

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