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* BigBad: [[spoiler: The Voice, AKA Gabriel, the man who doomed Zagoravia by tricking the dying Katherina to accept a Deal With the Devil.]]



* GiantSpider: One of the enemies' types. The weaker have the size of a medium dog, but there are also some which are bigger and larger than a man.

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* GiantSpider: One of the enemies' types. The weaker have the size of a medium dog, but there are also some which are bigger and larger than a man. The Codex explains they're actually demons.



** Each of Victor's available costums include one. The starting one (which is also heavily featured in promotional material) has a kind of Puritan hat.
*** Victor's hat becomes a running gag during the FinalBoss' monologue, at the end of the game.

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** Each of Victor's available costums include one. The starting one (which is also heavily featured in promotional material) has a kind of Puritan hat.
***
hat. Victor's hat is occasionally mocked by the Voice ("Hatman") and becomes a running gag during the FinalBoss' monologue, at the end of the game.



** The Dancing Skeletons. Their walking animation is the Music/GangnamStyle dance. Victor imitates them if he goes too close.

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** The Dancing Skeletons. Their walking animation is the Music/GangnamStyle dance. In their status bar, one of their attributes is "Invisible Horse". Victor imitates them if he goes too close.


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** The Voice suggests Victor to use "[[Franchise/{{Batman}} Hatman]]" as a vigilante name.
** Several of the successes added by ''Motorhead Through The Ages'' are named after Motorhead songs.

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* ChefOfIron: The Lifeless House BonusDungeon has the house's (undead) cook as a miniboss (it's a unique hammer-wielding skeleton with a special skin). One of the map's challenges requires to kill him in less than 45 seconds and without using potions.



* DeathIsASlapOnTheWrist: Dying will just teleport you to the latest checkpoint while emptying the overdrive meter. It doesn't cost XP, gold, items, and doesn't break the uncompleted challenges of the map (unless they're incompatible with the acts of dying or suffering damages, of course). Dead enemies don't respawn and injuried enemies aren't healed.

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* DeathIsASlapOnTheWrist: Dying will just teleport you to the latest checkpoint while emptying the overdrive meter. It doesn't cost XP, gold, items, and doesn't break the uncompleted challenges of the map (unless they're incompatible with the acts of dying or suffering damages, of course).course; timer isn't reset for timed challenges, though). Dead enemies don't respawn and injuried enemies aren't healed.
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* FlamingSkulls: The Pyromancer skeletons have their whole head (as well as their two hands and part of the forearm) engulfed in flames. They attack with homing fireballs.

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Several free minor [=DLCs=] are planned, as well as a full Music/{{Motorhead}} themed extension named ''Motörhead Through The Ages''.




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* ''Motorhead Through The Ages'': A Music/{{Motorhead}}-themed new campaign, and new item classes (revolvers and guitars).
* ''Fractured World'': New dungeons and a higer level-cap (60).
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Added shout-out to The Stanley Parable

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** The narrator speaking to Victor accidentally addresses him as [[VideoGame/TheStanleyParable Stanley]] once before correcting himself. The two games share the narrator.
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http://static.tvtropes.org/pmwiki/pub/images/vellum1_8697.jpg
The beginning book, an explosion of timey-wimey.
http://static.tvtropes.org/pmwiki/pub/images/ink1_3131.jpg
The ending book, stitching back together all the timey-wimey.



'''Victor Vran''' is a ActionRPG for PC, by the Bulgarian studio Haemimont Games. Set in a DarkFantasy world with some {{Uberwald}} inspiration, the game puts you in the shoes of Victor Vran, a [[DemonSlaying Demon Hunter]] possessing some demonic powers. After receiving a letter, Victor goes to the monster infested city of Zagoravia, looking for his friend Adrian, a fellow Demon Hunter, and ends guided by a mysterious voice.

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'''Victor Vran'''
''Victor Vran''
is a ActionRPG for PC, by the Bulgarian studio Haemimont Games. Set in a DarkFantasy world with some {{Uberwald}} inspiration, the game puts you in the shoes of Victor Vran, a [[DemonSlaying Demon Hunter]] possessing some demonic powers. After receiving a letter, Victor goes to the monster infested city of Zagoravia, looking for his friend Adrian, a fellow Demon Hunter, and ends guided by a mysterious voice.
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* ColorCodedItemTiers: The game has white (common) < green (uncommon) < golden (rare) < purple (legendary).
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* SawedOffShotgun: While the guns look like flintlock pistols thanks to the isometric view (there is no way to zoom in with the ingame camera) and their icons in inventory, some other artworks may suggest that they're actually sawn-off muskets. One of the special attack even has a shotgun effect.

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* SawedOffShotgun: While the guns look like flintlock pistols thanks to the isometric view (there is no way to zoom in with the ingame camera) and their icons in inventory, some other artworks may suggest that they're actually sawn-off muskets. One of the their special attack attacks even has a shotgun effect.
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** Sold items are stored in a separate shopkeeper's inventory and can be bought back without markup--although they do disappear when Victor leaves the map.
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* GogglesDoNothing: Damyan the Alchemist wears googles on his hat. Irene have them around her neck.

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* GogglesDoNothing: Damyan the Alchemist wears googles on his hat. Irene have has them around her neck.
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** As mentioned above, there is a gun called [[Series/{{Firefly}} Vera]].

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** As mentioned above, there is a gun called [[Series/{{Firefly}} Vera]]. Also, the Voice, praising Victor's hat, states: "Man walks down the street in that hat, people know he's not afraid of anything."
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* AsteroidsMonster: Essences (elementals) split in three smaller and weaker versions of them when killed. Chromatic essences are this [[UpToEleven turned to eleven]]: instead of splitting in weaker essences when killed, they split in three big essences, every one of which, in turn, also splits into three big essences, and so on for a few more cycles. One chromatic essence, basically, contains a small army.
* BadassBandolier: Victor's starting costum includes a bandolier loaded with bullets and potions. In the opening cutscene, Adrian wears one which bears a couple of stakes.
* {{BFG}}: The mortar rifle weapon class. There're basically a cannon with a rifle stock, and fire grenades.

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* AsteroidsMonster: Essences (elementals) split in into three smaller and weaker versions of them when killed. Chromatic essences are this [[UpToEleven turned to eleven]]: instead of splitting in into weaker essences when killed, they split in into three big essences, every one of which, in turn, also splits into three big essences, and so on for a few more cycles. One chromatic essence, basically, contains a small army.
* BadassBandolier: Victor's starting costum costume includes a bandolier loaded with bullets and potions. In the opening cutscene, Adrian wears one which bears a couple of stakes.
* {{BFG}}: The mortar rifle weapon class. There're It's basically a cannon with a rifle stock, and fire grenades.

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* AsteroidsMonster: Essences (some kind of rock-shaped elementals) split in three smaller and weaker versions of them when killed. Chromatic essences are this [[UpToEleven turned to eleven]]: instead of splitting in weaker essences when killed, they split in an other random type of big essence.

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* AsteroidsMonster: Essences (some kind of rock-shaped elementals) (elementals) split in three smaller and weaker versions of them when killed. Chromatic essences are this [[UpToEleven turned to eleven]]: instead of splitting in weaker essences when killed, they split in an other random type of three big essence.essences, every one of which, in turn, also splits into three big essences, and so on for a few more cycles. One chromatic essence, basically, contains a small army.



* InTheHood: Some Victor's outfit have this.

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* IncrediblyLamePun: There're Essences (elementals) of Rock in the game. When killed, they split in three smaller boulder-like essences, which can attack Victor by swiftly rolling. Their name? Essences of Roll, of course.
* InTheHood: Some Victor's outfit outfits have this.



* RoyalRapier: Rapiers are their own weapon class. It is fast and has a high armor-piercing value. It's moveset involves a forward dash and a stab that induces bled.

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* RoyalRapier: Rapiers are their own weapon class. It is fast and has a high armor-piercing value. It's Its moveset involves a forward dash and a stab that induces bled.



** The Voice promise you a pumpkin pie if you find the five secrets of Dead Light Mine. It assures at one point that [[VideoGame/{{Portal}} it's not a lie]].
** The great set of stone stairs Victor climbs down in the first half of the Source of the Worlds dungeon is very similar (including the collapsing and wrecked parts) to the ones depicted in the end of the Moria sequence in ''[[Film/TheLordOfTheRings The Fellowship of the Ring]]'' movie.

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** The Voice promise promises you a pumpkin pie if you find the five secrets of Dead Light Mine. It assures at one point that [[VideoGame/{{Portal}} it's not a lie]].
** The great set of stone stairs Victor climbs down in the first half of the Source Well of the Worlds dungeon is very similar (including the collapsing and wrecked parts) to the ones depicted in the end of the Moria sequence in ''[[Film/TheLordOfTheRings The Fellowship of the Ring]]'' movie.



** The ''Tome of Soul'' DLC is planned to contain tomes named ''[[Franchise/CthulhuMythos Nekonomicon]]'' and ''[[Literature/FiftyShadesOfGrey Fifty Shades of Slay]]''.

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** The ''Tome of Soul'' DLC is planned to contain contains legendary tomes named ''[[Franchise/CthulhuMythos Nekonomicon]]'' (and yes, it can summon neon cats) and ''[[Literature/FiftyShadesOfGrey Fifty Shades of Slay]]''.Slay]]''.
** On entering a spider-infested Den of the Broodmother, Victor muses: [[Film/RaidersOfTheLostArk "Spiders. Why does it have to be spiders?"]]



** Some wraiths throw scythes to attack. One type has scythes blades attached to his arms.

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** Some wraiths throw scythes to attack. One type has scythes scythe blades attached to his its arms.
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* AsteroidsMonster: Essences (some kind of rock-shaped elementals) split in three smaller and weaker versions of them when killed. Chromatic essences are this TurnedToEleven: instead of splitting in weaker essences when killed, they split in an other random type of big essence.

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* AsteroidsMonster: Essences (some kind of rock-shaped elementals) split in three smaller and weaker versions of them when killed. Chromatic essences are this TurnedToEleven: [[UpToEleven turned to eleven]]: instead of splitting in weaker essences when killed, they split in an other random type of big essence.
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** While the game has platformer elements, there are invisible walls everywhere. What happens if you try to jump to a place you're not suppose to go? Nothing, you'll just see Victor's jump suddenly stopped in the air.

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** While the game has platformer elements, there are invisible walls everywhere. What happens if you try to jump to a place you're not suppose supposed to go? Nothing, you'll just see Victor's jump suddenly stopped in the air.
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Featuring heavy combat in isometric view (graphics are in 3D and the camera can rotate freely around the protagonist), the gameplay is superficially similar to the famous ''VideoGame/{{Diablo}}'' series and its followers, except it puts more even emphase on mobility during fights, as the game allows to roll and jump. Jumping also make levels a bit more open (since you can jump over a wall) and serves to reach some secrets. The game also features five challenges for each map (they can be things finding all secrets, killing a number of enemies without being hit or before a timer expires, killing a boss, etc.), which grant experience at completion.

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Featuring heavy combat in isometric view (graphics are in 3D and the camera can rotate freely around the protagonist), the gameplay is superficially similar to the famous ''VideoGame/{{Diablo}}'' series and its followers, except it puts even more even emphase emphasis on mobility during fights, as the game allows to roll and jump. Jumping also make levels a bit more open (since you can jump over a wall) and serves to reach some secrets. The game also features five challenges for each map (they can be things finding all secrets, killing a number of enemies without being hit or before a timer expires, killing a boss, etc.), which grant experience at completion.
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* ''Cauldron of Chaos'' (free): Randomized dungeon and challenges for high level (26+) players.

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* ''Cauldron of Chaos'' Chaos Dungeon'' (free): Randomized dungeon and challenges for high level (26+) players.
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* ''Cauldron of Chaos'' (free): Randomized dungeon and challenges for high level (26+) players.

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Added image.


''Victor Vran'' is a ActionRPG for PC, by the Bulgarian studio Haemimont Games. Set in a DarkFantasy world with some {{Uberwald}} inspiration, the game puts you in the shoes of Victor Vran, a [[DemonSlaying Demon Hunter]] possessing some demonic powers. After receiving a letter, Victor goes to the monster infested city of Zagoravia, looking for his friend Adrian, a fellow Demon Hunter, and ends guided by a mysterious voice.

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''Victor Vran'' [[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/victor_vran_group_image.jpg]]
'''Victor Vran'''
is a ActionRPG for PC, by the Bulgarian studio Haemimont Games. Set in a DarkFantasy world with some {{Uberwald}} inspiration, the game puts you in the shoes of Victor Vran, a [[DemonSlaying Demon Hunter]] possessing some demonic powers. After receiving a letter, Victor goes to the monster infested city of Zagoravia, looking for his friend Adrian, a fellow Demon Hunter, and ends guided by a mysterious voice.

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The released [=DLCs=] are:
* ''Tome of Souls Weapon'' (free): Adds a new weapon class (the Tome), which adds a straightr spellcasting gameplay to the game.
* ''Highlander's Outfit'' (free): Adds a new outfit with its own way to generate overdrive. Unlocking the Highlander's Outfit requires to perform a specific task.



* HiddenEyes: Victor's eyes are hidden by the shadow of his hat's brim.

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* HiddenEyes: Victor's eyes are usually hidden by the shadow of his hat's brim.



* ManaMeter: Called "Overdrive", it slowly fills when hitting enemies, while it slowly drains when not fighting. Using demon powers depletes the whole starting mana meter; items and level-ups can increase it lenght.

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* ManaMeter: Called "Overdrive", the ways to fill it slowly fills when hitting enemies, while depend from the outfit currently worn by Victor (hitting things, being hit, performing critical hits, or just constantly); whether it slowly drains or not when not fighting.fighting depends from the outfit, too. Using demon powers depletes the whole starting mana meter; items and level-ups can increase it lenght.
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** There's a wraith named [[Creator/ValveSoftware GabaN]] who upon defeat serves as a [[UsefulNotes/{{Steam}} salesman who offers special deals on unique weapons]].

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* FighterMageThief: While the game doesn't have traditional classes, the outfit you choose after the prologue changes Victor's stats and how he gains Overdrive.



* RoyalRapier: Rapiers are their own weapon class. It is fast and has a high armor-piercing value. Its moveset is elegant and refined.

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* RoyalRapier: Rapiers are their own weapon class. It is fast and has a high armor-piercing value. Its It's moveset is elegant involves a forward dash and refined.a stab that induces bled.



** There are a couple of [[JustForFun/NotableReferencesToTVTropes references to TVTropes]] as well, including literal DemonicSpiders (a monster named "Demonic Spider" and which qualifies as an example of the trope)



** Vampiric draining is one of the many

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** There are a couple of [[JustForFun/NotableReferencesToTVTropes references to TVTropes]] as well, including literal DemonicSpiders (a monster named "Demonic Spider" and which qualifies as an example of the trope) and an unique gun named [[ICallItVera Vera]].

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** There are a couple of [[JustForFun/NotableReferencesToTVTropes references to TVTropes]] as well, including literal DemonicSpiders (a monster named "Demonic Spider" and which qualifies as an example of the trope) and an unique trope)
** As mentioned above, there is a
gun named [[ICallItVera called [[Series/{{Firefly}} Vera]].

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* AsteroidsMonster: Essences (some kind of rock-shaped elementals) split in three smaller and weaker versions of them when killed.

to:

* AsteroidsMonster: Essences (some kind of rock-shaped elementals) split in three smaller and weaker versions of them when killed. Chromatic essences are this TurnedToEleven: instead of splitting in weaker essences when killed, they split in an other random type of big essence.



* SteamPunk: The game has black powder rifles, rifle-sized mortars, occasional outfit with goggles, and electric ranged weapons, combined with 18th or early 19th Eastern European-like urban visuaks and clothes.

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* SteamPunk: The game has black powder rifles, rifle-sized mortars, occasional outfit with goggles, and electric ranged weapons, combined with 18th or early 19th Eastern European-like urban visuaks visuals and clothes.



* TrailersAlwaysSpoil: Downplayed. Promotional materials features pictures of [[spoiler: the bossfight against Vampire!Adrian]], though it hardly spoils said character's fate by itself, since [[spoiler: he looks very different of his opening cutscene's appearance (different clothes, different hats, and his face was initially hidden)]], which doesn't make him identifiable until you reach this part of the game.

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* TrailersAlwaysSpoil: Downplayed. Downplayed.
**
Promotional materials features pictures of [[spoiler: the bossfight against Vampire!Adrian]], though it hardly spoils said character's fate by itself, since [[spoiler: he looks very different of his opening cutscene's appearance (different clothes, different hats, and his face was initially hidden)]], which doesn't make him identifiable until you reach this part of the game.game.
** A gameplay sequence from the bossfight with [[spoiler: lord Gabriel]] is shown in promotional materials, though it isn't much a spoiler: it doesn't mention the character being the final boss, and it doesn't name it.



** Vampiric draining is one of the many



** [[spoiler: Vampire!Adrian]] uses a vampiric heal ability during his bossfight, which is activated when he places some wards in the area.

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** [[spoiler: Vampire!Adrian]] uses and [[spoiler: lord Gabriel]] each use a vampiric heal ability during his bossfight, their own bossfights, which is activated when he they places some wards in the area.
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* YourPrincessIsInAnotherCastle: [[spoiler: Going to the Demon World to retrieve Queen Katarina's pact with the devil, then giving a beating to the demon tasked with keeping them... All for nothing, as he reveals that the pact is being kept on the mortal world, by Gabriel himself.]]

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* YourPrincessIsInAnotherCastle: [[spoiler: Going to the Demon World to retrieve Queen Katarina's pact with the devil, then giving a beating to the demon tasked with keeping them... All for nothing, as he reveals that the pact is being kept on the mortal world, by Gabriel himself.]]]]
* YourVampiresSuck: At one point when entering in a Zagoravia's part full of vampires, the Voice tells that those vampires aren't too dangerous, since [[Literature/{{Twilight}} they don't sparkle in the sunlight]].
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Several free minor [=DLCs=] are planned, as well as a full Music/{{Motorhead}} themed extension named ''Motörhead Through The Ages''.

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* BittersweetEnding: [[spoiler: At the end, the big bad is dead but his plan was successful: Zagoravia has been devasted and the Order of the Hunters is almost destroyed. Victor is still cursed. On the plus side, Queen Katarina has been freed from her own pact with the dark powers and the ending cutscene's last shot implies that the Hunters will be recreated by Irene.]]



*** Victor's hat becomes a running gag during the FinalBoss' monologue, at the end of the game.
** Irene has a [[DashinglyDapperDerby bowler hat]].



* SinisterScythe:
** Scythes are a proper weapon class. They are fast, powerful, and hit several enemies with a single blow. One of their special attacks makes Victor spinning while dealing damages around him very quickly.
** Some wraiths throw scythes to attack. One type has scythes blades attached to his arms.



* ShootTheMedicFirst: [[spoiler: Vampire!Adrian]] puts wards in the area when fighting against you. You have to destroy them, because they immune him against damages while healing him.

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* ShootTheMedicFirst: [[spoiler: Vampire!Adrian]] puts wards in the area when fighting against you. You have to destroy them, because they immune him against damages while healing him. The final boss also does this.


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* SinisterScythe:
** Scythes are a proper weapon class. They are fast, powerful, and hit several enemies with a single blow. One of their special attacks makes Victor spinning while dealing damages around him very quickly.
** Some wraiths throw scythes to attack. One type has scythes blades attached to his arms.

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* {{BFG}}: The mortar weapon class. There're basically a cannon with a rifle stock, and fire grenades.

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* {{BFG}}: The mortar rifle weapon class. There're basically a cannon with a rifle stock, and fire grenades.


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* RocketJump: One of the mortars' special attacks consists in doing this with a mortar's grenade. It's useless for the platforming sequences, one of the intended uses is to provide a fast escape if Victor is totally surrounded by enemies.

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* MissionControlIsOffItsMeds: The Voice isn't that helpful. While it occasionally gives lore informations on a boss or a place, most of its lines consist in taunting or mocking Victor, and that's not counting its occasional attempts to lure Victor into traps. [[spoiler: It's eventually revealed that the Voice is Gabriel's.]]

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* MissionControlIsOffItsMeds: The Voice isn't that helpful. While it occasionally gives lore informations on a boss or a place, most of its his lines consist in taunting or mocking Victor, and that's not counting its his occasional attempts to lure Victor into traps. [[spoiler: It's eventually revealed that the Voice is Gabriel's.]]


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* ShooOutTheClowns: The Voice completely stops trolling Victor after the reveal that [[spoiler: the Voice is Gabriel, the Big Bad.]]


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** The great set of stone stairs Victor climbs down in the first half of the Source of the Worlds dungeon is very similar (including the collapsing and wrecked parts) to the ones depicted in the end of the Moria sequence in ''[[Film/TheLordOfTheRings The Fellowship of the Ring]]'' movie.
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''Victor Vran'' is a ActionRPG for PC, by the Bulgarian studio Haemimont Games. Set in a DarkFantasy world with some {{Uberwald}} inspiration, the game puts you in the shoes of Victor Vran, a [[DemonSlaying Demon Hunter]] possessing some demonic powers. After receiving a letter, Victor goes to the monster infested city of Zagoravia, looking for his friend Adrian, a fellow Demon Hunter, and ends guided by a mysterious voice.

Featuring heavy combat in isometric view (graphics are in 3D and the camera can rotate freely around the protagonist), the gameplay is superficially similar to the famous ''VideoGame/{{Diablo}}'' series and its followers, except it puts more even emphase on mobility during fights, as the game allows to roll and jump. Jumping also make levels a bit more open (since you can jump over a wall) and serves to reach some secrets. The game also features five challenges for each map (they can be things finding all secrets, killing a number of enemies without being hit or before a timer expires, killing a boss, etc.), which grant experience at completion.

The game has no proper character class. Victor's abilities are only determined by his inventory.

The game has officially been released in July 2015. An Early Access version was available since February.

----
!!This game provides examples of the following:

* AbsurdlySpaciousSewer: The Cloaca (a dungeon inside the bigger area of the Merchant Quarter) is a straight example: it's large, spacious, and relatively well-lit.
* AlliterativeName[=/=]AlliterativeTitle[=/=]ProtagonistTitle: "Victor Vran", which is both the protagonist's name and the game's title.
* AntiFrustrationFeatures:
** Items are automatically picked up when walking on them.
** The game's pause menu has an option to immediately reset the level and another to teleport back to Zagore Castle.
** While the game has platformer elements, there are invisible walls everywhere. What happens if you try to jump to a place you're not suppose to go? Nothing, you'll just see Victor's jump suddenly stopped in the air.
* AsteroidsMonster: Essences (some kind of rock-shaped elementals) split in three smaller and weaker versions of them when killed.
* BadassBandolier: Victor's starting costum includes a bandolier loaded with bullets and potions. In the opening cutscene, Adrian wears one which bears a couple of stakes.
* {{BFG}}: The mortar weapon class. There're basically a cannon with a rifle stock, and fire grenades.
* BigGood: Queen Katarina, the sovereign of Zagoravia, who tries to protect what remains of her people after the demon invasion. [[spoiler: It's reveal in mid-game she's the cause of the invasion - cf. Deal With the Devil -, but given the circumstances back then, it's not like she really had the choice.]]
* BottomlessMagazines: Victor doesn't need to reload his guns.
* CallAHitPointASmeerp: The ManaMeter is called "Overdrive". The spells are named "Demon Powers".
* TheChessmaster: [[spoiler: Gabriel. His plan was thought more than a decade earlier. First, he made the young Queen Katarina sign a deal with the devil in exchange of surviving the incurable plague she contracted. This deal protects her for thirteen years, at which point demons would take her; he taught her a spell to prevent them to locate her, knowing well it would make them turn against the whole city, which would in turn lure Hunters to Zagoravia, turning the city into a trap for the order. Thirteen years later, the plan has gone pretty well, at list until a Hunter named Victor Vran - who happens to be another of Gabriel's victims - came to Zagoravia...]]
* ChoiceOfTwoWeapons: Victor starts the game with a single weapon slot and receives a second one when reaching the fourth experience level. At this point, he can now freely switch from those two weapons (or change those two weapons at will when accessing your inventory). Choosing the demon powers works a similar way.
* CollectorOfTheStrange: The Collector, a vampire boss living in the town, has a house harbouring an collection including paintings, coffins, snakes, sculptures, essences (live ones), and a cannon painted in red, among other things. The Voice states his collection includes [[BreadEggsMilkSquick weird animals, exotic curios, cat paintings, and eyes]].
* ColourCodedForYourConvenience: The game has three kind of shrines offering a short temporary bonus to Victor. While the shrine's shape (either an angel's statue or a kind of sculpture representing a circle including both the sun and the moon) doesn't matter, it emits a light which colours determines the shrine's effect: red for health (complete healing and health regeneration), yellow for overdrive (idem but with overdrive), and purple for a damage boost.
* CoolCrown: Queen Katarina wears one, as well as Tzar Borimir.
* CreepyCemetery: You go through several of them (the actual Cemetery map, the royal crypts at the end of the Royal Gardens, and the graveyard adjacent to the Onions Quarters). All of them are infested with undeads.
* CriticalAnnoyance: When Victor's health is too low, the screen's edge is surrounded by a red blur while a HeartbeatSoundtrack is played.
* CrosshairAware: Some enemies with ranged zone attacks have their targeted area marked with some circles or lines. For example:
** The essences throw rocks, which landing area is marked with a circle.
** The undead soldiers (skeletons with uniforms and rifles) display a cone which progressively narrows, to represent them aiming before the shot.
** [[spoiler: Vampire!Adrian]] randomly makes some fireballs falling down on the fight's area, their landing zone being marked with circles.
* DarkAndTroubledPast: Victor is first introduced as a mysterious demon hunter with demon powers. It's eventually revealed that [[spoiler: he is a fallen prince who made a deal with the devil to save his people from an invasion, then had to choose exile to save his land, because the price to pay was that the places he stay for too long end cursed.]]
* TheDeadCanDance: Cf InvoluntaryDance.
* DealWithTheDevil:
** It's eventually revealed to be the cause of Zagoravia's destruction. [[spoiler: When she was younger, Queen Katarina contracted an incurable disease. Gabriel, the only healer able to help her didn't do it with medical means but by making her sign a demonic pact with her own blood. It granted her complete recovery, but they will come back to get her thirteen years later. To avoid this, Gabriel taught her a spell making the demons unable to locate her. It had an unexpected consequence: since they couldn't find her, the demons turned against the whole population.]]
** Victor received his demon powers this way. [[spoiler: He was a prince. His lands where threatened with an invasion which would have been impossible to vanquish. He made a pact with dark powers and received his demon powers, which he used to repel the invaders. It ended cursing the land he was ruling, forcing him to leave as a wanderer to make sure he would taint any land by residing in it too long.]]
** It ends to have some importance in the story. [[spoiler: A part of the plot consists in looking for Queen Katarina's pact to cancel it. It's also revealed that Gabriel (under a false identity) is the one who also proposed the pact to Victor...]]
* DeathIsASlapOnTheWrist: Dying will just teleport you to the latest checkpoint while emptying the overdrive meter. It doesn't cost XP, gold, items, and doesn't break the uncompleted challenges of the map (unless they're incompatible with the acts of dying or suffering damages, of course). Dead enemies don't respawn and injuried enemies aren't healed.
** Downplayed during big scripted bossfights, as the boss and his followers are healed and resurrected if Victor is killed before being able to slay the boss.
* DemBones: Various kind of skeletons serve as mooks, including unarmed mêlée fighters, riflemen, wizards throwing fireballs, spinning swordmen, etc.
* DemonSlaying: The activity of the Demon Hunters (though they also kill undeads, vampires, etc.).
* TheDevTeamThinksOfEverything: When entering the hedge maze of the Royal Gardens, the Voice tells Victor something like "let's see if you manage to find the exit". If you jump, the Voice will accuse you of cheating.
* DiagonalCut: Adrian does this to several monsters in the opening cutscene.
* DisasterDominoes: The lava spiders explode when they die. Said explosion deals more damages than their total hitpoints, and they are usually met in groups, turning them into a big firework. A common challenge in maps with spiders is to use the lava spiders' post mortem explosion to kill a number of enemies.
* DoNotRunWithAGun: Downplayed with standard mêlée attacks (Victor stops walking right before performing a blow, but the attack animation makes him walk forward), played totally straight with the firearms. Some special attack make you move when performing them, too.
* DropTheHammer: There are hammers among the weapon classes. They are huge mauls wield with both hands; the attack speed is very slow (and easily miss the target if it moves before the impact) but hits very hard.
* DualWielding: Adrian fights with two swords during the opening cutscene [[spoiler: and during his own bossfight]]. It's impossible to do in the proper game, though.
* EldritchLocation: The Demon World., which looks like rocks covered with a yellow-reddish sand hovering over some void, and linked with floating cobbstones. It is filled with gargoyles and essences.
* EliteMooks: They're called "champions" ingame. They're visually identical to they're regular counterpart, save for a golden circle around them, but are a lot more powerful. Activating the Hex of Tyranny increase their number.
* EmbarrassingNickname: Victor is several times called "Vicky" by the Voice. Later, he calls him "Hatman" (suggesting to use it as a vigilante name).
* EncyclopediaExposita: The Codex is mostly an ingame manual (it describes the different weapons' attacks, the crafting recipes, etc.), but it also includes descriptions of monsters (including bosses) written as they were notes from Victor's diary; those entries appears when Victor kills one for the first time.
* ExplodingBarrels: The mines contain some powder barrels. When hit (with any kind of attack), they begin to burn and eventually explode. Given the long delay before explosion and the tiny area affected by the blast, it is unadviced to count on them to wipe the surrounding enemies.
* {{Expy}}:
** To [[Film/VanHelsing Gabriel Van Helsing]]. Both are mysterious monster hunters proficient in fighting, and both wear badass leather suits with a cool hat.
** Ironically, his backstory also have similarities with a specific Dracula variant: in ''Film/DraculaUntold'', [[spoiler: the title character is a prince who was forced to make a deal with the devil to save his people from an incoming irresistible invasion. Receiving powerful unholy powers, they defeated the invaders but got cursed. That's also Victor's past.]]
* FantasyCounterpartCulture: Zagoravia is set in the fantasy equivalent of 18th or early 19th Russia[=/=]Eastern Europe: beside the Slavic sounding city's name, several [=NPCs=] have Slavic sounding names, Patriarch Casimir (the cleric in Castle Zagore) is dressed like an orthodox priest while "Patriarch" is actually [[https://en.wikipedia.org/wiki/Patriarch an orthodox religious title]], and the player occasionally meets the ghost of a man named "Tzar Borimir".
* FiringOneHanded: Victor handles his guns with one hand when using a special attack. The standard attack animation shows him firing from the hip while holding the gun with a hand around the grip and the other under the barrel.
* ForcedTutorial: The whole prologue (in which Victor must reach Castle Zagore) is an unskippable tutorial in which the player learns the basics of the game (attack, special attacks, demon powers, jumping, etc).
* GameplayAndStoryIntegration: Revisiting a map after leaving it makes all the enemies respawn, including the bosses. How could Vail the Immortal survive the destruction of his phylactery? [[spoiler: Vail's codex entry notes that liches usually have several phylacteries hidden in various safe places, and thinks that Vail is no exception. After the destruction of the phylactery in his hideout of the Mausoleum of Bone, Vail most likely reappeared near another phylactery, then ordered his minions to take it back to his main hideout. That's why Vail respawns each time after being defeated.]]
* GiantSpider: One of the enemies' types. The weaker have the size of a medium dog, but there are also some which are bigger and larger than a man.
* GlowingEyelightsOfUndeath: While not seen in proper game due to the limited resolution, the Codex entries show that skeletons have some kind of magical flames glowing in their empty eye-sockets.
* GogglesDoNothing: Damyan the Alchemist wears googles on his hat. Irene have them around her neck.
* GroundShatteringLanding: Happens when hitting the "attack" button while jumping, which makes Victor land while knocking back the surrounding enemies.
* HalfTheManHeUsedToBe: Sometimes, wounded skeletons lose the bottom half of their body but keep crawling and attacking. They actually move faster in this state.
* HeWhoFightsMonsters:
** Discussed. While following a trail of dead bodies in the Sobbing Halls, Victor mentions that, the day he won't feel anything while seeing a corpse, he'd know that he has become as bad as the monsters he hunts.
** Tzar Borimir quotes the actual lines in Frost Tooth Cave: "He who fights with monsters might take care lest he thereby become a monster. And when you gaze long into an abyss the abyss also gazes into you". Victor then comments that the man might have been a hunter himself during his life.
* HealingPotion: Are among the objects that can be equiped in the "usable items" slots.
* HedgeMaze: Occupies the south-eastern corner of the Royal Gardens area.
* HiddenEyes: Victor's eyes are hidden by the shadow of his hat's brim.
* HubLevel: Castle Zagore, where reside merchants and questgivers. Also, while the levels are interconnected, you can directly teleport into any of them (once unlocked) from Castle Zagore.
* HyperspaceArsenal: Victor can store dozen of weapons, potions, spare clothes, etc on himself, and access them at will, despite not even seeming to wear a backpack. In the stash, each item occupies a single slot.
* ICallItVera: Literally. There is an unique gun named "Vera".
* ImpossibleItemDrop: The game features the classical example "naked and unarmed skeletons drop gold or weapons when killed".
* InTheHood: Some Victor's outfit have this.
* InterfaceSpoiler: [[spoiler: Near the end, Victor goes to another dimension - the Demon World - to retrieve Queen Katarina pact with dark powers. Since going to hell or a similar place as a final dungeon is something common in videogames, the fact that the pact isn't there is a twist. It could have been less predictible if, at this point of the game, the northern quarter of the worldmap wasn't still unlocked...]]
* InvoluntaryDance: Going too close to the dancing skeletons makes Victor stuck in a dancing animation identical to theirs (which is... the Gangnam Style dance), which makes him unable to attack (though he still can move). The effects disappears after a couple of seconds if he manages to go far enough (easier said than done, since they follow him).
* JustifiedTutorial: Downplayed. While most of the tutorial isn't justified (it is just Victor travelling through a Zagoravia district while offering basic control explainations), the part about weapon's special attacks and demon powers happens in a ruined barracks, and consists in hitting training dummies.
* ManaMeter: Called "Overdrive", it slowly fills when hitting enemies, while it slowly drains when not fighting. Using demon powers depletes the whole starting mana meter; items and level-ups can increase it lenght.
* MagicKnight: Victor is a fighter who also know how to use some spells.
* MissionControlIsOffItsMeds: The Voice isn't that helpful. While it occasionally gives lore informations on a boss or a place, most of its lines consist in taunting or mocking Victor, and that's not counting its occasional attempts to lure Victor into traps. [[spoiler: It's eventually revealed that the Voice is Gabriel's.]]
* MookMaker: Spider nests, which create spiders unless they are destroyed.
* TheMusketeer: As mentioned before, Victor can wield two different weapons and switch between them at will. The available weapons include swords and firearms. A Victor with a sword and a rifle is heavily featured in promotional material; the inventory interface of the starting outfit also represents him with a gun in the hand and a sword on the back.
* NamesToRunAwayFromReallyFast: There's a boss named "Apocalyse".
* NeverBareheaded: Each of Victor's outfit includes either a hat or a hood.
* NiceHat:
** Each of Victor's available costums include one. The starting one (which is also heavily featured in promotional material) has a kind of Puritan hat.
** In the opening cutscene, Adrian wears a tricorn.
* NoDamageRun: Downplayed. Some maps feature a challenge requiring to kill a specific number of enemies without being hit a single time.
* NoticeThis: Area transitions and objects which can be interacted with are surrounded by a kind of fog. A bag of gold icon is floating above the merchants. Similarly, [=NPCs=] with dialog options (especially if you have to talk to them to advance in the plot) have a scroll and a quill over their head.
* OurFounder: The statues standing everywhere in the city represent Tsar Borimir, Zagoravia's founder.
* OurGargoylesRock: They have the classical appearance of "winged demon-shaped stone monster" which can petrify itself to stand more damage while being forced to immobility. They exist in two flavours: tough monster which attacks with ranged elemental missiles but doesn't move, and less resilient mêlée fighter using its claws.
* OurLichesAreDifferent: Vail the Immortal, a tall skeleton wearing a robe and wielding a staff, is a typical lich: defeating him requires to kill his body once, follow his soul to the phylactery, destroy the phylactery, then kill Vail again.
* OurSoulsAreDifferent: Using the scythe's special attacks relies on a system of charges, which the abilities describes as tiny shards of soul ripped from the target by the scythe's blade.
* PermaStubble: Victor's facial hair.
* PostEndGameContent: Finishing the story unlocks special hard challenges. There also is an arena named the Bottomless Pit which offer challengs meant for the post-endgame, though it is not unlocked by completion of the story but automatically, when Victor levels up to level 36.
* RewardingVandalism: You can destroy crates, jars, shelves, tombs, etc. They sometimes contain gold or other useful items.
* RoyalRapier: Rapiers are their own weapon class. It is fast and has a high armor-piercing value. Its moveset is elegant and refined.
* SawedOffShotgun: While the guns look like flintlock pistols thanks to the isometric view (there is no way to zoom in with the ingame camera) and their icons in inventory, some other artworks may suggest that they're actually sawn-off muskets. One of the special attack even has a shotgun effect.
* SchmuckBait: That huge pumpkin sitting in the middle of a park in Zagoravia High District? Go ahead, touch it. What could possibly go wrong?[[note]]Its basically what the Voice says when Victor finds said park[[/note]] [[spoiler: Activating the pumpkin triggers a long fight against four champions (two at the same time, then each of the two remaining spawn when the previous bosses are killed) and a crowd of mooks.]]
* SinisterScythe:
** Scythes are a proper weapon class. They are fast, powerful, and hit several enemies with a single blow. One of their special attacks makes Victor spinning while dealing damages around him very quickly.
** Some wraiths throw scythes to attack. One type has scythes blades attached to his arms.
* SelfImposedChallenge: Exists as a gameplay feature. After leveling enough, Victor gains five "Hexes", which can be enabled and disabled at while. Each of them increases experience gain's rate and item's drope rate, while making the game harder (stronger enemies, faster enemies, more unique enemies, Victor's health is continually depleted, etc.); their effects stack. Some actual ingame level-related challenges require to have some Hexes activated.
* ShockAndAwe: One of the available weapon classes is a gun shooting lightnings.
* ShootTheMedicFirst: [[spoiler: Vampire!Adrian]] puts wards in the area when fighting against you. You have to destroy them, because they immune him against damages while healing him.
* ShortRangeShotgun: One of the special attacks with a firearm basically turns it into a shotgun, hitting short range targets inside a cone-shaped area.
* ShoutOut:
** When entering in the Befouled Tomb, the Voice jokes that he was "a Hunter" like Victor, until he "[[VideoGame/TheElderScrollsVSkyrim took an arrow to the knee]]".
** The Royal Crypt's last large room is full of undead. At one point during the fight, the Voice [[https://www.youtube.com/watch?v=E8Xs6IopRlw&feature=youtu.be&t=517 sings]] the second part of "[[Film/MontyPythonAndTheHolyGrail Brave Sir Robin]]", replacing "Sir Robin" by "Sir Victor".
** The Dancing Skeletons. Their walking animation is the Music/GangnamStyle dance. Victor imitates them if he goes too close.
** There a wraith boss named "[[Literature/TheCatcherInTheRye the Scyther in the Rye]]".
** There are [[Franchise/StarWars lightsaber]]-like rare swords. They not only looks like the ones from the movies, but also make the same noises when swung, and can deflect missiles.
** The Mausoleum of Bones has seven unique midget skeletons collectively refered as "[[Disney/SnowWhiteAndTheSevenDwarfs the Seven Dwarfs]]", though their individual names are more similar to Dwarf names from [[Franchise/TolkiensLegendarium Middle Earth]] than from the Disney classical animated movie.
** There is a humanoid boss named [[Disney/{{Frozen}} Elsa]] at the end of the Heart of Frost dungeon.
** Juliet the spider. After Victor defeats it, the Voice states that Juliet suffered [[Theatre/RomeoAndJuliet a tragic love story]].
** "[[VideoGame/{{Gauntlet}} The Gauntlet]]" dungeon.
** There are a couple of [[JustForFun/NotableReferencesToTVTropes references to TVTropes]] as well, including literal DemonicSpiders (a monster named "Demonic Spider" and which qualifies as an example of the trope) and an unique gun named [[ICallItVera Vera]].
** The Voice promise you a pumpkin pie if you find the five secrets of Dead Light Mine. It assures at one point that [[VideoGame/{{Portal}} it's not a lie]].
** The ''Tome of Soul'' DLC is planned to contain tomes named ''[[Franchise/CthulhuMythos Nekonomicon]]'' and ''[[Literature/FiftyShadesOfGrey Fifty Shades of Slay]]''.
* SoulJar: You must destroy Vail the Immortal's phylactery to vanquish him.
* SteamPunk: The game has black powder rifles, rifle-sized mortars, occasional outfit with goggles, and electric ranged weapons, combined with 18th or early 19th Eastern European-like urban visuaks and clothes.
* TakeYourTime: "Screw the people besieged in the castle, I really need to complete those challenges and to amass various loots!"
** It becomes especially blatant when Apocalypse appears. At a point during the story, a powerful monster attacks the palace. Victor normally arrives just in time to save the day; there is an objective requiring to go back to Castle Zagore, except nothing forces the player to do it (you can still grind or try to complete challenges). Don't worry, when you finally go confronting it, Apocalypse will still be waiting on the palace's balcony.
* TarotMotifs: As a gameplay mechanic. Destiny Cards (items looking like mystical tarot cards) are a kind of special items which grant specific buffs and bonuses when equiped in the relevant slot. The cards can be dropped by killed enemies, or receives as a reward at level-up.
* TimedMission: One of the challenge's types consists in killing a number of enemies before the timer (which starts when you enter the level) expires. Failing this has no other consequences than starting the same challenge again the next time you enter the area.
* TrailersAlwaysSpoil: Downplayed. Promotional materials features pictures of [[spoiler: the bossfight against Vampire!Adrian]], though it hardly spoils said character's fate by itself, since [[spoiler: he looks very different of his opening cutscene's appearance (different clothes, different hats, and his face was initially hidden)]], which doesn't make him identifiable until you reach this part of the game.
* {{Uberwald}}: Sort of. While the game is set in a construct world, the events happen inside a city with a kind of Eastern Europe-sounding name, several characters have Slavic[=/=]Germanic names, and involves classical monsters like skeletons, giant spiders, ghosts, vampires, gargoyles, etc. The protagonist is a Van Helsing expy.
* VampiricDraining:
** You do this to your targets when you are under the effect of the vampire's blood potion.
** The Vampire destiny card does this to attcks with weapons.
** [[spoiler: Vampire!Adrian]] uses a vampiric heal ability during his bossfight, which is activated when he places some wards in the area.
* VoiceWithAnInternetConnection: "The Voice", a mysterious entity guiding Victor (and occasionally mocking him) inside his head.
* WalkingArmory: Downplayed. Contrary to a lot of games with a ChoiceOfTwoWeapons feature, the protagonist's body visually carries both his currently used weapon and the one stored in the other weapon slot (a gun on the hip, a sword on the back, etc.). On the other hand, it only concerns the active weapons, while the rest of the weapons stored in the HyperspaceArsenal remain hidden.
* WallJump: It's possible to do this, which is especially useful to find secrets.
* WeBuyAnything: Merchants are specialized (weapons and consumables, higher-tier weapons, destiny cards), but each of them buys all kind of items.
* WeCanRuleTogether: [[spoiler: Vampire!Adrian]] does this to Victor before the bossfight (and keeps on proposing it during the actual fight) – which involves [[spoiler: converting him to vampirism]]. It turns out that [[spoiler: Adrian summoned Victor to Zagoravia with this in mind.]]
* WeirdMoon: Main menu and loading screen show a night sky with a huge moon right behind a castle.
* YourPrincessIsInAnotherCastle: [[spoiler: Going to the Demon World to retrieve Queen Katarina's pact with the devil, then giving a beating to the demon tasked with keeping them... All for nothing, as he reveals that the pact is being kept on the mortal world, by Gabriel himself.]]

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