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* StoneWall: Subverted with the duck, because its only attack does damage to itself.

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* StoneWall: Subverted with the duck, because its only attack does damage to itself. Played Straight with [[GatlingGood Spray N Pray]].
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* RocketTagGameplay: The gamemode that makes everyone a hunter a default.
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* HitboxDissonance: [[ExaggeratedTrope Mhm.]]
* JokeCharacter: The Duck. It was originally added for the ''VideoGame/DuckHunt'' mode, but that got cut after it was basically impossible for the Hunter to win. During the normal game, however, the Duck may get a few kills, but it is very difficult to excel as, since it'll always damage itself with its own attacks, and it is slower than the other classes, so if you fail to ambush a player around a corner, they can likely just retreat backwards while draining your health with continued shots.

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* HitboxDissonance: [[ExaggeratedTrope Mhm.]] It's particularly obvious when someone is using the [[GlassCannon hunter.]]
* JokeCharacter: The Duck. It was originally added for the ''VideoGame/DuckHunt'' mode, but that got cut after because it was basically impossible for the Hunter to win. During the normal game, however, the Duck may get a few kills, but it is very difficult to excel as, since it'll always damage itself with its own attacks, and it is slower than the other classes, so if you fail to ambush a player around a corner, they can likely just retreat backwards while draining your health with continued shots.


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* StoneWall: Subverted with the duck, because its only attack does damage to itself.
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* HitboxDissonance: [[ExaggeratedTrope Mhm.]]
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* ChildProdigy: Run N' Gun, who's genius to a point where he can create a deadly weapon from a [[WeaponJR toy gun]] that can take out a [[TheBigGuy]] Spray N Pray in 1 and a half clips (the toy gun can shoot 8 projectiles dealing 17 damage, and Spray N Pray has 200 HP. Do the math, 200 HP divided by 17 gives around roughly 11 or 12 shots.)

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* ChildProdigy: Run N' Gun, who's genius to a point where he can create a deadly weapon from a [[WeaponJR toy gun]] that can take out a [[TheBigGuy]] [[TheBigGuy Spray N Pray Pray]] in 1 and a half clips (the toy gun can shoot 8 projectiles dealing 17 damage, and Spray N Pray has 200 HP. Do the math, 200 HP divided by 17 gives around roughly 11 or 12 shots.)
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* GatlingGood: Spray N Pray, who has a Minigun for his primary in this game and in Karnageio.

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* GatlingGood: Spray N Pray, who has a Minigun for his primary in this game and in Karnageio.''VideoGame/{{Karnageio}}''.

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* CompetenceZone: Run N' Gun is on the Kid side of the competence zone, however he seems pretty capable of handling himself while in combat and wields a [[weaponjr toy gun]] [[childprodigy he just so happened to turn into a weapon of war.]]

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* CompetenceZone: Run N' Gun is on the Kid side of the competence zone, CompetenceZone, however he seems pretty capable of handling himself while in combat and wields a [[weaponjr [[WeaponJR toy gun]] [[childprodigy [[ChildProdigy he just so happened to turn into a weapon of war.]]


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* GatlingGood: Spray N Pray, who has a Minigun for his primary in this game and in Karnageio.
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* ChildProdigy: Run N' Gun, who's genius to a point where he can create a deadly weapon from a [[WeaponJR toy gun]] that can take out a [[TheBigGuy]] Spray N Pray in 1 and a half clips (the toy gun can shoot 8 projectiles dealing 17 damage, and Spray N Pray has 200 HP. Do the math, 200 HP divided by 17 gives around roughly 11 or 12 shots.)
* CompetenceZone: Run N' Gun is on the Kid side of the competence zone, however he seems pretty capable of handling himself while in combat and wields a [[weaponjr toy gun]] [[childprodigy he just so happened to turn into a weapon of war.]]


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* TagalongKid: Run N' Gun. See ChildProdigy and CompetenceZone section.
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Dummied Out is now trivia. Moving examples accordingly.


* JokeCharacter: The Duck. It was originally added for the ''VideoGame/DuckHunt'' mode, but that got DummiedOut after it was basically impossible for the Hunter to win. During the normal game, however, the Duck may get a few kills, but it is very difficult to excel as, since it'll always damage itself with its own attacks, and it is slower than the other classes, so if you fail to ambush a player around a corner, they can likely just retreat backwards while draining your health with continued shots.

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* JokeCharacter: The Duck. It was originally added for the ''VideoGame/DuckHunt'' mode, but that got DummiedOut cut after it was basically impossible for the Hunter to win. During the normal game, however, the Duck may get a few kills, but it is very difficult to excel as, since it'll always damage itself with its own attacks, and it is slower than the other classes, so if you fail to ambush a player around a corner, they can likely just retreat backwards while draining your health with continued shots.

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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* FrickingLaserBeams: The Toy Blaster weapon used by the Run N Gun either fires these, or normal bullets (since their appearance is the same): it's never clarified.


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* SlowLaser: The Toy Blaster weapon used by the Run N Gun either fires these, or normal bullets (since their appearance is the same): it's never clarified.
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* AndYourRewardIsClothes: There's a huge amount of hats, shirts and weapon camos that be won by the victorious players at the end of the round.
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* HandCannon: The Deagle used by the Detective. It kills a Hunter in a single shot, and most other classes in two.
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* FriendlyFireproof: During the team modes, players are not hurt by any attacks from their team-mates. This even applies to the grenades and rockets, which still hurt those who launched them, but not any nearby team-mates.
** Inverted with the Nademan class. He is immune to his own Nades, and those from his allies, but not to those launched by the enemy Nademen, even though one would think they are identical.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vertix_cover.png]]
[[http://vertix.io/ Vertix.io]] is a 2D WebGame shooter with a ThreeQuartersView perspective, created by the Australian developer Creator/SidneydeVries in 2016. The players pick one of the 10 classes with a different appearance, stats and loadout, and go fight each other in a variety of modes. It's possible to freely switch between the classes at every respawn, and logged-in players can alter their appearance further through a vast range of cosmetic items, which are randomly rewarded at the end of every match. Players with accounts can also apply to join clans, or create their own.

Many of the classes in this game later reappeared in ''VideoGame/{{Karnageio}}'', and then in ''VideoGame/{{Krunkerio}}'', the better-known browser [[FirstPersonShooter FPS]] from the same creator.

!! Tropes present in Vertix.io:

* ActionBomb: The Duck is a downplayed version of this trope. While it doesn't explode, its attacks are nevertheless ultimately suicidal, since its jumps will always deal 100 damage to itself (out of 800 HP), allowing it to do a maximum of 8 jumps before dying (unless a medkit is picked up earlier on).
* BottomlessMagazines: Played with. Each weapon does have a limited mag size, and exhausted magazines have to be replaced. However, those "spare" magazines (grenades for grenade launchers carried by several classes as secondaries, rockets for Rocketeers and even fuel for the Arsonist) are essentially infinite, allowing any player to fire and reload indefinitely.
* ExplodingBarrels: The barrels that have "OIL" written on them. However, their explosions are actually weaker than those of Rocketeer's rockets, or even grenade launchers carried by most classes, so they are hardly an "I win" button, or even a priority in combat.
* EverythingFades: Dead players disappear immediately. Explosion marks take a few seconds. Bullet marks on the walls stay for about 10 seconds or so.
* FrickingLaserBeams: The Toy Blaster weapon used by the Run N Gun either fires these, or normal bullets (since their appearance is the same): it's never clarified.
* GlassCannon: The Hunter only has 50 [=HP=], when most other classes have 100 [=HP=], Nademan 110, Rocketeer 120, Spray N Pray 200 and the Duck tops them all with 800 [=HP=]. This compensates for his ability to kill 100-HP classes with a single shot, and leave most others severely wounded.
* GroundPound: This is the only attack of the ridiculously heavy Duck class, and it outright kills most characters up close. The downside is that it deals 100 damage to itself as well. Since it possesses 800 health, it can do a theoretical maximum of 8 jumps, (not counting medkits, which will restore 100 HP and thus essentially let you jump one more time). It is very risky class to play as, since it is also quite slow and the enemy players can keep shooting while running backwards. During the team modes, multiple enemies can also just split up and shoot at you from multiple directions.
* JokeCharacter: The Duck. It was originally added for the ''VideoGame/DuckHunt'' mode, but that got DummiedOut after it was basically impossible for the Hunter to win. During the normal game, however, the Duck may get a few kills, but it is very difficult to excel as, since it'll always damage itself with its own attacks, and it is slower than the other classes, so if you fail to ambush a player around a corner, they can likely just retreat backwards while draining your health with continued shots.
* KillItWithFire: The speciality of the Arsonist class.
* MadBomber: The Nademan class, whose only weapon is "Nade Launcher" that is essentially a semi-automatic grenade launcher with larger ammo capacity, but somewhat weaker grenades.
* MightyGlacier: Spray N Pray class has the largest health and the greatest ammo capacity, but it is also slow, and deals the lowest damage per bullet. Duck is a really exaggerated example, as befits its JokeCharacter status.
* MoreDakka: Downplayed for the Spray N Pray, as he has "only" 50 bullet capacity, which is much less than what he gained in the later games by Sidney. It also only twice the ammo capacity of the default Triggerman class, who moves faster and does more damage per bullet.
* NonFatalExplosions: Unless you are wounded (or a Hunter), the explosions from rockets and grenades will not instantly kill you if you are on the outer edge of their blast radius. Oil Barrel explosions are only immediately lethal to Hunters. Rocketeers, Ducks and Spray N Pray classes can survive being at the epicenter of any in-game explosion.
* NoPlotNoProblem: Much like in every other IoGame.
* OneHitKill: A direct hit from a Grenade Launcher kills every class but Rocketeer and Spray N Pray. A single shot from the Hunter's Sniper Rifle does this to every class bar the Rocketer, Nademan and the Duck.
** Hunter himself, however, is insta-killed not just by the above, but also by a single shot from the Detective's Deagle, or by a Nade (which are otherwise weaker than the normal grenades.)
* OneHitPolykill: Hunter's sniper rifle can kill two or more players at once.
* ShortRangeShotgun: Averted; the shotgun's spread is a narrow cone, whose range is not meaningfully shorter than that of the other gun-wielding classes.
* SpreadShot: Vince's shotgun fires a spread of 4 pellets. The Boss in the Boss Hunt mode fires 3 shots as his long-ranged attack.
* VideoGameFlamethrowersSuck: Downplayed for the Arsonist class. Sure, his flamethrower is still much shorter-ranged than any of the real-life ones...but all of the maps are mazes of narrow corridors and sharp corners, so his range really matters. Up close, he's one of the most powerful classes.

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