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Not to be confused with the UsefulNotes/{{Vectrex}}, ''Vector Stunt'', ''VideoGame/VectorMan'', or [[Franchise/SonicTheHedgehog Vector the Crocodile]].

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Not to be confused with the UsefulNotes/{{Vectrex}}, Platform/{{Vectrex}}, ''Vector Stunt'', ''VideoGame/VectorMan'', or [[Franchise/SonicTheHedgehog Vector the Crocodile]].
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Up To Eleven is a defunct trope and wanted to update my contributions.


* TwentyMinutesIntoTheFuture: The first game takes place in a dystopian city-state with all sorts of advanced near-future technology. The sequel takes it up to eleven by taking place so far into the future that ''even more'' advanced technology, starscrapers, spaceports, and massive laboratories are commonplace.

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* TwentyMinutesIntoTheFuture: The first game takes place in a dystopian city-state with all sorts of advanced near-future technology. technology, particularly [[SinisterSurveillance mass surveillance through head-mounted devices]], personal hovercraft and [[spoiler:cryogenic imprisonment]]. The sequel takes it up to eleven even further by taking place so far into the future that ''even more'' advanced technology, technology like lasers, cloning and body modification are commonplace as well as architecture like starscrapers, spaceports, and massive laboratories are commonplace.laboratories.
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Up To Eleven is a defunct trope


* TwentyMinutesIntoTheFuture: The first game takes place in a dystopian city-state with all sorts of advanced near-future technology. The sequel takes it UpToEleven by taking place so far into the future that ''even more'' advanced technology, starscrapers, spaceports, and massive laboratories are commonplace.

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* TwentyMinutesIntoTheFuture: The first game takes place in a dystopian city-state with all sorts of advanced near-future technology. The sequel takes it UpToEleven up to eleven by taking place so far into the future that ''even more'' advanced technology, starscrapers, spaceports, and massive laboratories are commonplace.
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No longer a trope


* AwesomeButImpractical: Some of the fancier free-running tricks will actually slow you down compared to normal jumps and vaults, or at least not be any faster. Apparently, if you're going to thumb your nose at TheMan while you're running for your life, you might as well do so with ''style''.

to:

* AwesomeButImpractical: Some of the fancier free-running tricks will actually slow you down compared to normal jumps and vaults, or at least not be any faster. Apparently, if you're going to thumb your nose at TheMan The Man while you're running for your life, you might as well do so with ''style''.



* CrapsaccharineWorld: You're safe, and are able to live a perfect life under TheMan... at the cost of your freedom and individuality.

to:

* CrapsaccharineWorld: You're safe, and are able to live a perfect life under TheMan...The Man... at the cost of your freedom and individuality.
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


A sequel titled ''Vector 2'' was released in 2016. The protagonist of this game is now the subject of an experiment in LeParkour across randomly-generated levels deep inside a massive lab, filled with various deadly obstacles, such as FrickinLaserBeams and land mines. If your character dies, his consciousness is transferred into a clone, although you keep the same skills.

to:

A sequel titled ''Vector 2'' was released in 2016. The protagonist of this game is now the subject of an experiment in LeParkour across randomly-generated levels deep inside a massive lab, filled with various deadly obstacles, such as FrickinLaserBeams [[EnergyWeapon Frickin' Laser Beams]] and land mines. If your character dies, his consciousness is transferred into a clone, although you keep the same skills.
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Released in 2012 for IOSGames and Android, ''Vector'' is best described as a cross between ''VideoGame/{{Canabalt}}'' and ''VideoGame/MirrorsEdge'', especially the iOS prequel to the latter. Like ''Canabalt'', the game is a side-scrolling action game with simple touchscreen controls, with a silhouetted man constantly running across the rooftops of a futuristic city. And like ''Mirror's Edge'', the character has to evade pursuit by the taser-wielding police, using a wide variety of realistic LeParkour moves to slide, tumble, swing, vault, roll, leap and run towards the end of each level set in parts of a large shiny city.

to:

Released in 2012 for IOSGames UsefulNotes/IOSGames and Android, ''Vector'' is best described as a cross between ''VideoGame/{{Canabalt}}'' and ''VideoGame/MirrorsEdge'', especially the iOS prequel to the latter. Like ''Canabalt'', the game is a side-scrolling action game with simple touchscreen controls, with a silhouetted man constantly running across the rooftops of a futuristic city. And like ''Mirror's Edge'', the character has to evade pursuit by the taser-wielding police, using a wide variety of realistic LeParkour moves to slide, tumble, swing, vault, roll, leap and run towards the end of each level set in parts of a large shiny city.

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* AsceticAesthetic

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* AsceticAestheticAsceticAesthetic: Despite being released in 2012 for iOS, the graphics in the game are absolutely stunning in appearance.



* BadassNormal: Despite being an otherwise ordinary office worker, the protagonist is still able to do parkour tricks that would make [[VideoGame/MirrorsEdge Faith]] jealous, all while being actively chased by hunters.



* CrapsaccharineWorld

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* CrapsaccharineWorldCrapsaccharineWorld: You're safe, and are able to live a perfect life under TheMan... at the cost of your freedom and individuality.



* EscapeSequence: Every level has you escaping from an armed pursuer.

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* EscapeSequence: Every level has you escaping from an armed pursuer.pursuer, known as The Hunters.


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* SuperPersistentPredator: The hunters, full stop. They stop at NOTHING to capture the protagonist, and have parkour stills that are on par with that of the protagonist.


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* ShownTheirWork: All of the tricks performable in the game are completely possible to do in real life, as shown in this video: [[https://m.youtube.com/watch?v=JSf9LVG_gDc]]
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Added DiffLines:

* TwentyMinutesIntoTheFuture: The first game takes place in a dystopian city-state with all sorts of advanced near-future technology. The sequel takes it UpToEleven by taking place so far into the future that ''even more'' advanced technology, starscrapers, spaceports, and massive laboratories are commonplace.


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* DownerEnding: [[spoiler: [[HopeSpot The runner seemingly escapes from the government]]...only to be surrounded, captured, and put into cryogenic suspension for an untold amount of years.]]
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Not a trope


* WallJump: Later levels can have you gain height by leaping between two closely-set walls.
* XMeetsY: ''Canabalt'' meets ''Mirror's Edge'', naturally.

to:

* WallJump: Later levels can have you gain height by leaping between two closely-set walls.
* XMeetsY: ''Canabalt'' meets ''Mirror's Edge'', naturally.
walls.
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Added DiffLines:

A sequel titled ''Vector 2'' was released in 2016. The protagonist of this game is now the subject of an experiment in LeParkour across randomly-generated levels deep inside a massive lab, filled with various deadly obstacles, such as FrickinLaserBeams and land mines. If your character dies, his consciousness is transferred into a clone, although you keep the same skills.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Not to be confused with the UsefulNotes/{{Vectrex}}, ''Vector Stunt'', ''VideoGame/VectorMan'', or [[Franchise/SonicTheHedgehog Vector the Crocodile]].
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Added DiffLines:

** The Steam release averts this, costing about €5,99. It's planned to get DLC, on the other hand, let you be the hunter and creating your own levels.
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* CasualGame: Levels are short, no more than two minutes for each complete run, and the only controls are to swipe up, down, left and right anywhere on the touchscreen.

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* CasualGame: CasualVideoGame: Levels are short, no more than two minutes for each complete run, and the only controls are to swipe up, down, left and right anywhere on the touchscreen.
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Namespace stuff


Released in 2012 for IOSGames and Android, ''Vector'' is best described as a cross between ''{{Canabalt}}'' and ''MirrorsEdge'', especially the iOS prequel to the latter. Like ''Canabalt'', the game is a side-scrolling action game with simple touchscreen controls, with a silhouetted man constantly running across the rooftops of a futuristic city. And like ''Mirror's Edge'', the character has to evade pursuit by the taser-wielding police, using a wide variety of realistic LeParkour moves to slide, tumble, swing, vault, roll, leap and run towards the end of each level set in parts of a large shiny city.

to:

Released in 2012 for IOSGames and Android, ''Vector'' is best described as a cross between ''{{Canabalt}}'' ''VideoGame/{{Canabalt}}'' and ''MirrorsEdge'', ''VideoGame/MirrorsEdge'', especially the iOS prequel to the latter. Like ''Canabalt'', the game is a side-scrolling action game with simple touchscreen controls, with a silhouetted man constantly running across the rooftops of a futuristic city. And like ''Mirror's Edge'', the character has to evade pursuit by the taser-wielding police, using a wide variety of realistic LeParkour moves to slide, tumble, swing, vault, roll, leap and run towards the end of each level set in parts of a large shiny city.
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None


* Disturbed Doves: On most rooftops, and one of the many shout-outs to ''Canabalt''.

to:

* Disturbed Doves: DisturbedDoves: On most rooftops, and one of the many shout-outs to ''Canabalt''.



* Freemium: The core game is free. The paid edition has bonus (non-story) levels, and you earn more coins from each level, which makes it a lot easier to earn all the coins you'll need to unlock all the special moves required for 100% completion. Being a freemium game, of course, you can also buy these coins with real money.

to:

* Freemium: {{Freemium}}: The core game is free. The paid edition has bonus (non-story) levels, and you earn more coins from each level, which makes it a lot easier to earn all the coins you'll need to unlock all the special moves required for 100% completion. Being a freemium game, of course, you can also buy these coins with real money.
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None


It's a highly conformist, totalitarian post-cyberpunk world, where strife and conflict have been ended by erasing freedom and individuality of every kind. The workplace is an dark room filled with endless rows of identical cubicles, manned by identical men in suits, screened by security and with Big Brother always watching. There's no need for you to rush, because you are already where you are meant to be. There's no need for you to think. The pressure is removed, all decisions are made. Comfort, harmony and order are offered, providing only that you... obey.

One cubicle worker, driven to the edge, snaps. Throwing his earpiece to the ground and clutching at his head, he immediately draws the attention of the security forces who try to take him down. He runs through the endless rows, smashing through the skyscraper window at the end of the room... and keeps on running.

to:

It's a highly conformist, totalitarian post-cyberpunk world, where strife and conflict have been ended by erasing freedom and individuality of every kind. The workplace is an dark room in a skyscraper filled with endless rows blocks of identical cubicles, manned by identical men in suits, screened by security and with Big Brother always watching. There's no need for you to rush, because you are already where you are meant to be. There's no need for you to think. The pressure is removed, all decisions are made. Comfort, harmony and order are offered, providing only that you... obey.

One cubicle worker, driven to the edge, snaps. Throwing his earpiece to the ground and clutching at his head, he immediately draws the attention of the security forces who try to take him down. He runs escapes by running through the endless rows, smashing through the skyscraper large glass window at the end of the room... and keeps on running.

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* AwesomeButImpractical: Some of the fancier free-free running tricks will actually slow you down compared to normal jumps, or at least not be any better. Apparently, if you're goig to thumb your nose at TheMan while you're running for your life, you might as well do so with ''style''.
* CasualGame: Levels are short, no more than two minutes for each complete run, and the only controls are to swipe up, down, left and right anywhere on the screen.
* ConvenientlyEmptyBuilding: You go through a lot of these.

to:

* AwesomeButImpractical: Some of the fancier free-free running free-running tricks will actually slow you down compared to normal jumps, jumps and vaults, or at least not be any better. faster. Apparently, if you're goig going to thumb your nose at TheMan while you're running for your life, you might as well do so with ''style''.
* CasualGame: Levels are short, no more than two minutes for each complete run, and the only controls are to swipe up, down, left and right anywhere on the screen.
touchscreen.
* ConvenientlyEmptyBuilding: You go through the middle of a lot of these.



* Disturbed Doves: One of the many shout-outs to ''Canabalt''.
* EscapeSequence: Every single level.

to:

* Disturbed Doves: One On most rooftops, and one of the many shout-outs to ''Canabalt''.
* EscapeSequence: Every single level.level has you escaping from an armed pursuer.



* LeParkour: The entire gameplay is built around this, and aside from some of the long distance leaps, is fairly realistic. While you can complete the levels with normal jumps and slides, you can earn extra points by doing specific 'tricks' at certain points.

to:

* LeParkour: The entire gameplay is built around this, and aside from some of the long distance leaps, is fairly realistic. While you can complete the levels with normal jumps and slides, you can earn extra points by doing specific 'tricks' at certain points.location-specific 'tricks', which are accurate reproductions of actual free-running moves.



* {{Rotoscoping}}: Certainly ''looks'' like a rotoscoped game, at least, with an incredible amount detail in the runner's movements.

to:

* {{Rotoscoping}}: Certainly ''looks'' like a rotoscoped game, at least, with an incredible amount of detail in the runner's movements.



* SoftGlass: All the windows. Especially bad since, in the intro, the runner strips off his jacket and shirt before going through the first one.

to:

* SoftGlass: All the windows.windows you'll be jumping through. Especially bad since, in the intro, the runner strips off his jacket and shirt before going through the first one.



* TooFastToStop: Sometimes you need to slow down at the end of a sprint to avoid splatting into a wall or overshooting your target.



* XMeetsY: Canabalt meets Mirror's Edge, naturally.

to:

* XMeetsY: Canabalt ''Canabalt'' meets Mirror's Edge, ''Mirror's Edge'', naturally.
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Simple to learn but difficult to master, timing is ''crucial'' if you want to keep the runner moving fast enough to evade capture; for example, when you slide upwards while approaching an waist-high obstacle crate determines whether you leap onto it, completely over it, vault it (the fastest way) or simply roll over the top as you practically crash into it. Aside from the [[http://www.youtube.com/watch?v=W6N-upDgJxM impressive opening]], there's not much of a plot, although one sequence half way through the game thus far hints at more to come.

to:

Simple to learn but difficult to master, timing is ''crucial'' if you want to keep the runner moving fast enough to evade capture; for example, when you slide upwards on the touchscreen while approaching an waist-high obstacle crate determines whether you leap onto it, completely over it, vault it (the fastest way) way to get past) or simply roll over the top as you practically crash into it.it and come to a near-complete stop. Aside from the [[http://www.youtube.com/watch?v=W6N-upDgJxM impressive opening]], there's not much of a plot, although one sequence half way through the game thus far hints at more to come.
Is there an issue? Send a MessageReason:
None


Released in 2012 for IOSGames and Android, ''Vector'' is best described as a cross between ''{{Canabalt}}'' and ''MirrorsEdge'', especially the iOS prequel to the latter. Like ''Canabalt'', the game is a side-scrolling action game with simple touchscreen controls, with a silhouetted man constantly running across the rooftops of a futuristic city. And like ''Mirror's Edge'', the character has to evade pursuit by the taser-wielding police, using a wide variety of realistic LeParkour moves to slide, tumble, swing, vault, leap and run towards the end of each level set in a large shiny city.

Simple to learn but difficult to master, timing is ''crucial'' if you want to keep the runner moving fast enough to evade capture; when you slide upwards while approaching a crate determines whether you leap onto it, completely over it, vault it (the fastest way) or simply roll over the top if you leave it too late and practically crash into the obstacle. Aside from the [[http://www.youtube.com/watch?v=W6N-upDgJxM impressive opening]], there's not much of a plot, although one sequence half way through the game thus far hints at more to come.

to:

Released in 2012 for IOSGames and Android, ''Vector'' is best described as a cross between ''{{Canabalt}}'' and ''MirrorsEdge'', especially the iOS prequel to the latter. Like ''Canabalt'', the game is a side-scrolling action game with simple touchscreen controls, with a silhouetted man constantly running across the rooftops of a futuristic city. And like ''Mirror's Edge'', the character has to evade pursuit by the taser-wielding police, using a wide variety of realistic LeParkour moves to slide, tumble, swing, vault, roll, leap and run towards the end of each level set in parts of a large shiny city.

Simple to learn but difficult to master, timing is ''crucial'' if you want to keep the runner moving fast enough to evade capture; for example, when you slide upwards while approaching a an waist-high obstacle crate determines whether you leap onto it, completely over it, vault it (the fastest way) or simply roll over the top if as you leave it too late and practically crash into the obstacle.it. Aside from the [[http://www.youtube.com/watch?v=W6N-upDgJxM impressive opening]], there's not much of a plot, although one sequence half way through the game thus far hints at more to come.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

It's a highly conformist, totalitarian post-cyberpunk world, where strife and conflict have been ended by erasing freedom and individuality of every kind. The workplace is an dark room filled with endless rows of identical cubicles, manned by identical men in suits, screened by security and with Big Brother always watching. There's no need for you to rush, because you are already where you are meant to be. There's no need for you to think. The pressure is removed, all decisions are made. Comfort, harmony and order are offered, providing only that you... obey.

One cubicle worker, driven to the edge, snaps. Throwing his earpiece to the ground and clutching at his head, he immediately draws the attention of the security forces who try to take him down. He runs through the endless rows, smashing through the skyscraper window at the end of the room... and keeps on running.

Released in 2012 for IOSGames and Android, ''Vector'' is best described as a cross between ''{{Canabalt}}'' and ''MirrorsEdge'', especially the iOS prequel to the latter. Like ''Canabalt'', the game is a side-scrolling action game with simple touchscreen controls, with a silhouetted man constantly running across the rooftops of a futuristic city. And like ''Mirror's Edge'', the character has to evade pursuit by the taser-wielding police, using a wide variety of realistic LeParkour moves to slide, tumble, swing, vault, leap and run towards the end of each level set in a large shiny city.

Simple to learn but difficult to master, timing is ''crucial'' if you want to keep the runner moving fast enough to evade capture; when you slide upwards while approaching a crate determines whether you leap onto it, completely over it, vault it (the fastest way) or simply roll over the top if you leave it too late and practically crash into the obstacle. Aside from the [[http://www.youtube.com/watch?v=W6N-upDgJxM impressive opening]], there's not much of a plot, although one sequence half way through the game thus far hints at more to come.

----
!!Vector provides examples of:

* AsceticAesthetic
* AwesomeButImpractical: Some of the fancier free-free running tricks will actually slow you down compared to normal jumps, or at least not be any better. Apparently, if you're goig to thumb your nose at TheMan while you're running for your life, you might as well do so with ''style''.
* CasualGame: Levels are short, no more than two minutes for each complete run, and the only controls are to swipe up, down, left and right anywhere on the screen.
* ConvenientlyEmptyBuilding: You go through a lot of these.
* CrapsaccharineWorld
* DeliberatelyMonochrome: The runner, the pursuer, and everything the two of them can interact with are black silhouettes. The backgrounds, however, avert this.
* Disturbed Doves: One of the many shout-outs to ''Canabalt''.
* EscapeSequence: Every single level.
* Freemium: The core game is free. The paid edition has bonus (non-story) levels, and you earn more coins from each level, which makes it a lot easier to earn all the coins you'll need to unlock all the special moves required for 100% completion. Being a freemium game, of course, you can also buy these coins with real money.
* LeParkour: The entire gameplay is built around this, and aside from some of the long distance leaps, is fairly realistic. While you can complete the levels with normal jumps and slides, you can earn extra points by doing specific 'tricks' at certain points.
* PoliceState
* PostCyberpunk
* RoofHopping: Along with LeParkour, the entire point of the game.
* {{Rotoscoping}}: Certainly ''looks'' like a rotoscoped game, at least, with an incredible amount detail in the runner's movements.
* SceneryPorn: The backgrounds are highly detailed, in stark comparison to the wholly-black foreground.
* SoftGlass: All the windows. Especially bad since, in the intro, the runner strips off his jacket and shirt before going through the first one.
* SinisterSurveillance
* SuperWindowJump: Generally one per level, and especially the one highlighted in the opening movie.
* TrialAndErrorGameplay: Some levels only have a single safe route through, which you only find out by going down the wrong ones.
* WallJump: Later levels can have you gain height by leaping between two closely-set walls.
* XMeetsY: Canabalt meets Mirror's Edge, naturally.

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