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Trope was cut/disambiguated due to cleanup
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* TheBlacksmith: The Metalsmith, one of the job classes in the game, is this trope in all but name, even though Reubens would rather insist otherwise. Appropriately enough, the weapon of choice for this job class is the [[DropTheHammer hammer]].
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* TheBlacksmith: The Metalsmith, one of the job classes in the game, is this trope in all but name, even though Reubens would rather insist otherwise. Appropriately enough, the weapon of choice for this job class is the [[DropTheHammer hammer]].hammer.
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Trope was cut/disambiguated due to cleanup
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''Various Daylife'' is an EasternRPG published by Creator/SquareEnix, originally for [[MobilePhoneGame Apple Arcade]] in 2019, but was removed from the service and soon after ported to UsefulNotes/{{Steam}}, UsefulNotes/NintendoSwitch, and UsefulNotes/PlayStation4 in 2022. The game was developed by [=DokiDoki=] Groove Works alongside the developers behind Square series ''VideoGame/BravelyDefault'', ''VideoGame/OctopathTraveler'', and ''VideoGame/TriangleStrategy''.
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''Various Daylife'' is an EasternRPG published by Creator/SquareEnix, originally for [[MobilePhoneGame Apple Arcade]] in 2019, but was removed from the service and soon after ported to UsefulNotes/{{Steam}}, Platform/{{Steam}}, UsefulNotes/NintendoSwitch, and UsefulNotes/PlayStation4 Platform/PlayStation4 in 2022. The game was developed by [=DokiDoki=] Groove Works alongside the developers behind Square series ''VideoGame/BravelyDefault'', ''VideoGame/OctopathTraveler'', and ''VideoGame/TriangleStrategy''.
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* OffWithTheirHead: [[spoiler:After Prince Aelfric gloats that he's invincible due to the island's curse restoring damaged bodies, Orion decides to end him for good via decapitation, which cannot be healed.]]
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* OffWithTheirHead: OffWithHisHead: [[spoiler:After Prince Aelfric gloats that he's invincible due to the island's curse restoring damaged bodies, Orion decides to end him for good via decapitation, which cannot be healed.]]
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* TheAgeless: The second phase of the game reveals that [[spoiler:Antoecia is cursed so that none who live there ever age or permanently die (save for bodies completely beyond recovery, like the ones the royal soldiers threw into lava) at the cost of no new lives being born, with Prince Aelfric calling himself invincible and noting how much in-game time has passed since the start of the game without the player or their friends ever growing older]].
* ArtificialHuman: The final expeditions of the story reveal that [[spoiler:Efil is a magically-created idealized version of Worlphrmn, as an attempt to both free herself from the land's ruins and vicariously live a life of happiness and friendship that she never could]].
* BitchInSheepsClothing: After seemingly exploring all of the continent, getting awarded for it, and watching the credits, continuing the game extends the story and reveals [[spoiler:Prince Aelfric, the man responsible for funding the exploration of Antoecia, is an EvilOverlord whose soldiers are killing those very explorers and disposing of the bodies in lava in order to try and locate the last of the ancient race that once dwelled there, in order to harness the island's curse of immortality for his own purposes]].
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* IdentityAmnesia: Efil claims to have no memories of her past prior to drifting ashore and being found at a shoreline at Antoecia one day.
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* IdentityAmnesia: Efil claims to have no memories of her past prior to drifting ashore and being found at a shoreline at Antoecia one day. [[spoiler:Towards the end of the story, upon learning that she's a magical copy of Worlphrmn, she starts to have dreams consisting of Worlphrmn's memories.]]
* LastOfTheirKind: [[spoiler:Worlphrmn, the last of Antoecia's original inhabitants and the high priestess responsible for maintaining the curse of immortality upon the continent as part of a failed plan to save her people after a monumental disaster, now sealed within one of the land's ruins and only able to communicate via hologram. The final main quest of the game is finding a way to free her and let her enjoy life without accidentally destroying the continent in the process.]]
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* OutlivingOnesOffspring: According to a statement from Orion, he once had a son named Coleo, who became a member of the royal military force like Orion himself, with his late wife, but Coleo died in a mission. When talking about Coleo in the present time with the main protagonist at one point, it's painfully clear that Orion has been haunted by Coleo's demise.
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* OffWithTheirHead: [[spoiler:After Prince Aelfric gloats that he's invincible due to the island's curse restoring damaged bodies, Orion decides to end him for good via decapitation, which cannot be healed.]]
* OutlivingOnesOffspring: According to a statement from Orion, he once had a son named Coleo, who became a member of the royal military force like Orion himself, with his late wife, but Coleo died in a mission. When talking about Coleo in the present time with the main protagonist at one point, it's painfully clear that Orion has been haunted by Coleo's demise. [[spoiler:Tragically, it turns out Coleo is still alive, but has been driven mad by his job and must be given a MercyKill by Orion after the party fights him.]]
* OutlivingOnesOffspring: According to a statement from Orion, he once had a son named Coleo, who became a member of the royal military force like Orion himself, with his late wife, but Coleo died in a mission. When talking about Coleo in the present time with the main protagonist at one point, it's painfully clear that Orion has been haunted by Coleo's demise. [[spoiler:Tragically, it turns out Coleo is still alive, but has been driven mad by his job and must be given a MercyKill by Orion after the party fights him.]]
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Dewicked trope
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* BladeOnAStick: The weapon of choice for the Sylph'''spears'''.
* MeaningfulName: The Sylph'''spears''' tends to use spears as their weapons.
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* TurnBasedCombat: Battles in the game are conducted this way, with the addition of the "CHA" system; by [=CHA=]nging enemy status, you can [=CHA=]in your attacks together in order to gain a [=CHA=]nce to inflict heavier damage.
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* TurnBasedCombat: Battles in the game are conducted this way, with the addition of the "CHA" system; by [=CHA=]nging enemy status, you can [=CHA=]in your attacks together in order to gain a [=CHA=]nce to inflict heavier damage.damage.
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* TheBlacksmith: The Metalsmith, one of the job classes in the game, is this trope but name, even though Reubens would rather insist otherwise. Appropriately enough, the weapon of choice for this job class is the [[DropTheHammer hammer]].
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* TheBlacksmith: The Metalsmith, one of the job classes in the game, is this trope in all but name, even though Reubens would rather insist otherwise. Appropriately enough, the weapon of choice for this job class is the [[DropTheHammer hammer]].
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* JobSystem: There are 27 job classes the player can switch between.
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* JobSystem: JobSystem:
** There are 27 job classes among which the playable protagonist can switch, some of which are available earlier compared to others.
** To a lesser extent, each of the nine allies the player canswitch between.take to accompany on expeditions has three different job classes he/she can select among after said allies join the team and/or unlock their respective available classes.
** There are 27 job classes among which the playable protagonist can switch, some of which are available earlier compared to others.
** To a lesser extent, each of the nine allies the player can
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* JobSystem: There are 25 job classes the player can switch between.
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* JobSystem: There are 25 27 job classes the player can switch between.
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* DanceBattler: The Dancer job class allows the character become one. It provides attack buffs to a chosen ally through an ability (physical attack via Lion Dance or magical attack with Peacock Dance) and deals direct damage onto a chosen opponent using Sword Dance.
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* DanceBattler: The Dancer job class allows the character to become one. It provides attack buffs to a chosen ally through an ability (physical attack via Lion Dance or magical attack with Peacock Dance) and deals direct damage onto a chosen opponent using Sword Dance.
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* GoneHorriblyRight: When Efil requests help from Roselta and the playable protagonist to deal with the problem of mice infestation at the Tavern after Roselta acquires the Sorcerer job class, Roselta obliges by casting a curse that is intended to addle the mice enough to make them easier to catch via traps... only to end up causing the curse to be a bit too strong, resulting in the mice [[ScrewThisImOuttaHere fleeing the Tavern en masse]], which, in turn, incites panic from the customers witnessing the scene and threatens to endanger the reputation of the Tavern, much to Efil's dismay.
-->'''Efil''': [[[HelloInsertNameHere Playable protagonist]]], remind me to ask for help when Roselta ''isn't'' around...
-->'''Efil''': [[[HelloInsertNameHere Playable protagonist]]], remind me to ask for help when Roselta ''isn't'' around...
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* GoneHorriblyRight: GoneHorriblyRight:
** When Efil requests help from Roselta and the playable protagonist to deal with the problem of mice infestation at the Tavern after Roselta acquires the Sorcerer job class, Roselta obliges by casting a curse that is intended to addle the mice enough to make them easier to catch via traps... only to end up causing the curse to be a bit too strong, resulting in the mice [[ScrewThisImOuttaHere fleeing the Tavern en masse]], which, in turn, incites panic from the customers witnessing the scene and threatens to endanger the reputation of the Tavern, much to Efil's dismay.
-->'''Efil''': --->'''Efil''': [[[HelloInsertNameHere Playable protagonist]]], remind me to ask for help when Roselta ''isn't'' around...around...
** Due to Reubens requesting for Roselta to help relieve Gilda of her stress (with the playable protagonist being summoned to be present as intermediary) after Roselta has obtained the Sorcerer job class, Roselta performs a hex on Gilda to make her more uninhibited with the intention of lessening Gilda's stress. While the ritual does accomplish what's intended, it also makes Gilda more prone to emotional outbursts, causing her to lash out at Reubens and become a MoodSwinger for the duration of the hex's effect.
** When Efil requests help from Roselta and the playable protagonist to deal with the problem of mice infestation at the Tavern after Roselta acquires the Sorcerer job class, Roselta obliges by casting a curse that is intended to addle the mice enough to make them easier to catch via traps... only to end up causing the curse to be a bit too strong, resulting in the mice [[ScrewThisImOuttaHere fleeing the Tavern en masse]], which, in turn, incites panic from the customers witnessing the scene and threatens to endanger the reputation of the Tavern, much to Efil's dismay.
** Due to Reubens requesting for Roselta to help relieve Gilda of her stress (with the playable protagonist being summoned to be present as intermediary) after Roselta has obtained the Sorcerer job class, Roselta performs a hex on Gilda to make her more uninhibited with the intention of lessening Gilda's stress. While the ritual does accomplish what's intended, it also makes Gilda more prone to emotional outbursts, causing her to lash out at Reubens and become a MoodSwinger for the duration of the hex's effect.
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* DanceBattler: The Dancer job class allows the character become one. It provides attack buffs to a chosen ally through an ability (physical attack via Lion Dance or magical attack with Peacock Dance) and deals direct damage onto a chosen opponent using Sword Dance.
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* DrawAggro: The Dancer ability "Provoke" lets the user become the opponent's primary target for three turns.
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* TheBlacksmith: The Metalsmith, one of the job classes in the game, is this trope but name, even though Reubens would rather insist otherwise. Appropriately enough, the weapon of choice for this job class is the [[DropTheHammer hammer]].
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-->'''Efil''': ''[[[HelloInsertNameHere Playable protagonist]]]'', remind me to ask for help when Roselta ''isn't'' around...
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-->'''Efil''': ''[[[HelloInsertNameHere [[[HelloInsertNameHere Playable protagonist]]]'', protagonist]]], remind me to ask for help when Roselta ''isn't'' around...
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* JobSystem: There are over 20 job classes the player can switch between.
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* JobSystem: There are over 20 25 job classes the player can switch between.
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* BladeOnAStick: The weapon of choice for the Sylph'''spears'''.
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* MoneyMauling: The Merchant ability "Venture Capital" allows the character to spend 100,000 out of the total funds to deal [[{{Cap}} 999]] HP worth of damage against all foes. It may even cause the targets to become Blinded, which reduces the accuracy of their attacks.
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* MoneyMauling: The Merchant ability "Venture Capital" allows the character to spend 100,000 SD (the in-game unit for currency) out of the total funds to deal [[{{Cap}} 999]] HP worth of damage against all foes. It may even cause the targets to become Blinded, which reduces the accuracy of their attacks.
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* OutlivingOnesOffspring: Orion once had a son named Coleo, who became a member of the royal military force like Orion himself, with his late wife, but he died in a mission. When talking about Coleo in the present time with the main protagonist at one point, it's painfully clear that Orion has been haunted by Coleo's demise.
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* OutlivingOnesOffspring: Orion According to a statement from Orion, he once had a son named Coleo, who became a member of the royal military force like Orion himself, with his late wife, but he Coleo died in a mission. When talking about Coleo in the present time with the main protagonist at one point, it's painfully clear that Orion has been haunted by Coleo's demise.
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* LethalLavaLand: The Volcano is located in the central part of the northern section in Antoecia as one of the regions that the protagonist's team can explore on expeditions.
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* LethalLavaLand: The Volcano is located in the central part of the northern section in Antoecia as one of the regions that the protagonist's team can explore on expeditions.expeditions, though volcanic ashes floating in the air periodically will cause more rapid MaximumHPReduction to take place.
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* MaximumHPReduction: Not from enemy attacks; instead the expeditionary team members' maximum HP decreases steadily as they trek through the wilderness, more quickly in harsh weather conditions. The team members can boost their max HP back up by consuming food items while camping during expeditions, up to their original amount at the start of the expedition, though it'll decrease again once they resume the trek.
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* MaximumHPReduction: Not from enemy attacks; instead the expeditionary team members' maximum HP decreases steadily as they trek through the wilderness, more quickly in larger increments in harsh weather conditions. The team members can boost their max HP back up by consuming food items while camping during expeditions, up to their original amount at the start of the expedition, though it'll decrease again once they resume the trek.
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* SlippySlideyIceWorld: Except for the "slipping" and the "sliding" parts, The Snowfields, which is situated in the northeastern area of Antoecia, serves as the ice world in this game, with snowfall ensuring more rapid MaximumHPReduction for the expeditionary team members.
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* JungleJapes: One of the regions the expeditionary team can explore is The Jungle, which is located in the central area on Antoecia.
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* ShiftingSandLand: The Desert is located in the southwestern region of Antoecia that the expeditionary team can explore by CrossingTheDesert.
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* DeathMountains: The Mountains, located in the southeastern region of Antoecia, is one of the areas the protagonist's team can explore on expeditions.
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* DeathMountains: DeathMountain: The Mountains, located in the southeastern region of Antoecia, is one of the areas the protagonist's team can explore on expeditions.
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* DeathMountains: The Mountains, located in the southeastern region of Antoecia, is one of the areas the protagonist's team can explore on expeditions.
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* LethalLavaLand: The Volcano is located in the central part of the northern section in Antoecia as one of the regions that the protagonist's team can explore on expeditions.