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* ContinuityNod: Many of the balconies in D'ni are the same style as the balcony on Book Assembly Island on VideoGame/{{Riven}}.
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* OutOfOrder: This game was released BEFORE ''Myst IV.'' Oops.
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** More horrifically, the second fortress contains a number of prison cells in the top level, designed to be inescapable. In order to link into them, the architects set up a timer, and as that timer reached a certain point (and the appropriate cell slid into place), they would forcibly link the prisoner therein. One wonders what would happen if they got the timing ''wrong''...

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* RedHerring: [[spoiler:The Path of the Rock, which just loops you back around in circles. This is foreshadowed in several of the game's puzzles.]]


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* RedHerring: [[spoiler:The Path of the Rock, which just loops you back around in circles. This is thematically foreshadowed in several of the game's puzzles.]]
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* RedHerring: [[spoiler:The Path of the Rock, which just loops you back around in circles. This is foreshadowed in several of the game's puzzles.]]

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* ArtificialOutdoorsDisplay: [[spoiler: Ahnonay's "island" is actually inside a giant machine with rotating spherical chambers simulating different eras.]]

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* ArtificialOutdoorsDisplay: [[spoiler: Ahnonay's "island" is actually inside a giant machine with rotating spherical chambers simulating different eras.]]]] Could double as a TrumanShowPlot if what [[spoiler: Kadish]] used it for is any guide.



* {{Foreshadowing}}: A message from a DRC member reveals that a D'ni survivor with knowledge about the Bahro has been discovered in a house
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The multiplayer aspect was troubled from the start. The game was originally supposed to be multiplayer only, then had a single player mode added, then the multiplayer aspect was dropped altogether, after it was beta tested. Beta testers who had their own fan servers were allowed to keep their servers. Eventually the multiplayer aspect was released as [[http://mystonline.com/en/ ''Myst Online: URU Lives Again'']].

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The multiplayer aspect was troubled from the start. The game was originally supposed to be multiplayer only, then had a single player mode added, then the multiplayer aspect was dropped altogether, after it was beta tested. Beta testers who had their own fan servers were allowed to keep their servers. Eventually the multiplayer aspect was released as [[http://mystonline.''[[http://mystonline.com/en/ ''Myst Myst Online: URU Lives Again'']].
Again]]''.
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The multiplayer aspect was troubled from the start. The game was originally supposed to be multiplayer only, then had a single player mode added, then the multiplayer aspect was dropped altogether, after it was beta tested. Beta testers who had their own fan servers were allowed to keep their servers. Eventually the multiplayer aspect was released as ''Myst Online: URU Lives Again''.

to:

The multiplayer aspect was troubled from the start. The game was originally supposed to be multiplayer only, then had a single player mode added, then the multiplayer aspect was dropped altogether, after it was beta tested. Beta testers who had their own fan servers were allowed to keep their servers. Eventually the multiplayer aspect was released as [[http://mystonline.com/en/ ''Myst Online: URU Lives Again''.
Again'']].
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* AndYourRewardIsClothes: Items of clothing can be found throughout the game, usually in fairly conspicuous places, and can be customized once acquired. Of special note is the Journey Marker shirt, which is given as a specific reward for finishing the main game, and supposedly indicates the wearer sides with Yeesha.
* AndYourRewardIsInteriorDecorating: Throughout the game are scattered pages that add decorations to the player's personal Relto island. Once found, these can be turned off at will. The more impressive ones are harder to find, as rewards for exploration or solving puzzles.

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* GoBackToTheSource: [[spoiler:The Cleft]].

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* GoBackToTheSource: [[spoiler:The Cleft]]. In "Path of the Shell", [[spoiler: Myst]].



* InsurmountableWaistHeightFence: Many of the "obstacles" that bar explorers are bits of rubble that any healthy person could easily walk over, never mind climb. Others are DRC roadblocks, most of which have gaps that should be possible to squeeze through. Some of these items can be climbed over or removed, leading to GuideDangIt moments where it's difficult to tell which blockages are supposed to be passable.



* PortalNetwork: The Nexus, a small Age accessible from various points within the D'ni cavern that in turn provides links to numerous locations throughout the cavern and within D'ni-controlled Ages.



* TimeTravel: Ahnonay. How does one linking book manage to take you to three different eras, when all books up to this point could only ever take you to one? Well, [[spoiler:[[SubvertedTrope it doesn't.]] You eventually discover that the "age" is actually a bunch of three very convincing sets (and one unfinished one) contained in giant spheres connected to an even larger rotating mechanism.]]

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* TimeTravel: TimeTravel:
**
Ahnonay. How does one linking book manage to take you to three different eras, when all books up to this point could only ever take you to one? Well, [[spoiler:[[SubvertedTrope it doesn't.]] You eventually discover that the "age" is actually a bunch of three very convincing sets (and one unfinished one) contained in giant spheres connected to an even larger rotating mechanism.]]]]
** Yeesha proves her merits in the offline version of ''Path of the Shell" by rigging a puzzle so that part of the solution travels back in time in order for the player to see it.



* ViolationOfCommonSense: To reach a certain location in URU Live, you have to leap off an island in a drop which must be well over a hundred feet.

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* ViolationOfCommonSense: To reach a Several puzzles involve suicidal leaps, though this is less crazy than it seems since the player can "panic-link" back to Relto at any time. However, certain location locations can only be reached by falling distances that should risk broken bones or worse. Meanwhile, to proceed in URU Live, you have Gahreesen the player has to leap off an island jump into a gap in a drop which must be well over a hundred feet.wall that is rapidly grinding against another wall; in real life, missing the timing on this kind of feat would result in certain death.

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* KansasCityShuffle: Most of Kadish's puzzles use this principle: they present an obvious goal, while in fact you're supposed to do something else that's less obvious.



* RecursiveCanon: ''Uru Live'' accepts the LiteraryAgentHypothesis in regard to the early games in the ''Myst'' series.

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* RecursiveCanon: ''Uru Live'' accepts the LiteraryAgentHypothesis in regard to the early games in the ''Myst'' series. However, items from within those games appear "for real" within the game, such as the telescope from ''Riven'' and some of the illustrations from the books.

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* PunnyName: The Great Zero, the gigantic device that provided the D'ni -- and later the DRC -- with a GPS-like positioning system. The D'ni ''also'' called it "re'Zeero", which means "center" or "point of origin" in their language.

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* PunnyName: PunnyName:
**
The Great Zero, the gigantic device that provided the D'ni -- and later the DRC -- with a GPS-like positioning system. The D'ni ''also'' called it "re'Zeero", which means "center" or "point of origin" in their language.language.
** Gahreesen, an obvious play on "garrison", which is what it is.

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Redundant example and alphabeticization error.


* EverythingsBetterWithSpinning: The fortresses in Gahreesen. {{Justified}} as it turns the only usable stable link to the garrison (with a linking book anyway) into an effective chokepoint.


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* {{Foreshadowing}}: A message from a DRC member reveals that a D'ni survivor with knowledge about the Bahro has been discovered in a house.
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** According to Richard A. Watson of Cyan, the end-all authority on all things D'ni, the Cleft was ''always'' in New Mexico; the novels [[LiteraryAgentHypothesis deliberately got it wrong to throw off curious seekers]].

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** According to Richard A. Watson of Cyan, the end-all authority on all things D'ni, the Cleft was ''always'' in New Mexico; the novels [[LiteraryAgentHypothesis [[DirectLineToTheAuthor deliberately got it wrong to throw off curious seekers]].
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Unlike previous games in the series, ''Uru'' is third-person, takes place in modern day, and you play as a custom created avatar instead of the [[FeaturelessProtagonist the Stranger]]. The biggest departure though, was that originally the game was going to have an Massively Multiplayer Online component to it, where multiple players could work together to solve puzzles.

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Unlike previous games in the series, ''Uru'' is third-person, takes place in modern day, and you play as a custom created avatar instead of the [[FeaturelessProtagonist the Stranger]]. The biggest departure though, was that originally the game was going to have an Massively Multiplayer Online component to it, where multiple players could work together to solve puzzles.
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* ArtificialOutdoorDisplay: [[spoiler: Ahnonay's "island" is actually inside a giant machine with rotating spherical chambers simulating different eras.]]

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* ArtificialOutdoorDisplay: ArtificialOutdoorsDisplay: [[spoiler: Ahnonay's "island" is actually inside a giant machine with rotating spherical chambers simulating different eras.]]
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* ArtificialOutdoorDisplay: [[spoiler: Ahnonay's "island" is actually inside a giant machine with rotating spherical chambers simulating different eras.]]
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* RagnarokProofing: While most of the city itself is built of super-durable stone, justifying how little its structure has been damaged over centuries of vacancy, plenty of ancient fabrics and paper items from before the Fall of D'ni are in remarkably good condition. In Teldahn, at least, you'd think the fungal spores saturating the air would have reduced all the organic artifacts to mildew long before the DRC showed up to salvage any of them.

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* RagnarokProofing: While most of the city itself is built of super-durable stone, justifying how little its structure has been damaged over centuries of vacancy, plenty of ancient fabrics and paper items from before the Fall of D'ni are in remarkably good condition. In Teldahn, Teledahn, at least, you'd think the fungal spores saturating the air would have reduced all the organic artifacts to mildew long before the DRC showed up to salvage any of them.
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* RagnarokProofing: While most of the city itself is built of super-durable stone, justifying how little its structure has been damaged over centuries of vacancy, plenty of ancient fabrics and paper items from before the Fall of D'ni are in remarkably good condition. In Teldahn, at least, you'd think the fungal spores saturating the air would have reduced all the organic artifacts to mildew long before the DRC showed up to salvage any of them.
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* NoOSHACompliance: The DRC did its best with barriers and traffic cones, but the city's damaged structures would ''not'' be safe if panic-links weren't an option. Also, judging by most of his former properties, Kadish was never afraid of heights.
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* PathOfInspiration: [[spoiler:Kadish]] planned to start a cult, passing [[spoiler:himself]] off as a figure of prophecy. [[spoiler:He wasn't finished rigging the Ahnonay deception when D'ni fell, and with no potential flock to fleece, he let himself waste away in his treasure vault.]]
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* PosthumousCharacter: Kadish, a very influential figure in the D'ni culture whom you learn more about in ''Path of the Shell.'' [[spoiler:It turns out he was a false prophet who claimed to be the Grower.]]
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* VideoGameCrueltyPotential: If you want to keep those neat looking pillars in your Relto forever, the game won't force you to return them. Of course, this means you are keeping the living soul of a sentient being agonizingly trapped for eternity for no reason other than your own amusement...
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You play an explorer who descends into the ruins of the lost D'ni civilization, located somewhere beneath New Mexico. In the ruins you find a hologram of Yeesha, Atrus and Catherine's daughter, who tasks you with rebuilding the D'Ni civilization.

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You play an explorer who descends into the ruins of the lost D'ni civilization, located somewhere beneath New Mexico. In the ruins you find a hologram of Yeesha, Atrus and Catherine's daughter, who tasks you with rebuilding the D'Ni D'ni civilization.
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* TreeTopTown: Arguably the Age of Teledahn, though with giant mushrooms instead of trees.
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* HeWhoFightsMonster: Bahro Nekisahl.

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* HeWhoFightsMonster: HeWhoFightsMonsters: Bahro Nekisahl.

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* ArtisticLicensePhysics:
** To demonstrate the Bahro's mastery of time, the night version of Minkata features a visibly spinning ''Galaxy''! To put it into perspective, our own Milky Way takes 250 '''million''' years to rotate ''once''!
** Most of what Yeesha does, having learnt from the aforementioned Bahro.
* CrapsackWorld: Teledahn qualifies as it was used as [[spoiler:a secret base for slave trafficking]], as does Noloben, where Esher [[spoiler:performed gruesome experiments on the Bahro]].



* {{Foreshadowing}}: A message from a DRC member reveals that a D'ni survivor with knowledge about the Bahro has been discovered in a house in an age called Noloben - this becomes very relevant in Myst V.

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* {{Foreshadowing}}: A message from a DRC member reveals that a D'ni survivor with knowledge about the Bahro has been discovered in a house house
* EndlessDaytime: Teledahn's sun moves horizontally across the sky, never dipping beneath the horizon as it circles.
** Eder Gira has a day/night cycle of about six hours.
* EverythingsBetterWithSpinning: The rotating fortresses of Gahreesen are designed to prevent mass linking,
in order to disable an age called Noloben - this becomes very relevant in Myst V.invading force.


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* GoBackToTheSource: [[spoiler:The Cleft]].
* GuideDangIt: The puzzles in ''Uru: Path of the Shell'' revolve around waiting for long periods of time, 14 minutes for almost all of them to be precise. The only hint to this is Bible-style references written on the walls, referenced in books in Relto which force you to count each individual line, which require you to know D'ni math to figure out what 625 units of their time is in normal minutes.
* HeelFaceTurn: Perhaps Shomat.
* HeelFaithTurn: If Shomat did, in fact, do a HeelFaceTurn, this is how.
* HeWhoFightsMonster: Bahro Nekisahl.


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* PunnyName: The Great Zero, the gigantic device that provided the D'ni -- and later the DRC -- with a GPS-like positioning system. The D'ni ''also'' called it "re'Zeero", which means "center" or "point of origin" in their language.
* RealityWarper: The Bahro, and to an extent [[spoiler: Yeesha.]]


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* RetCon: The placement of the Cleft. The novels heavily imply the Cleft to be located in the Middle East, while Uru moves it to New Mexico.
** According to Richard A. Watson of Cyan, the end-all authority on all things D'ni, the Cleft was ''always'' in New Mexico; the novels [[LiteraryAgentHypothesis deliberately got it wrong to throw off curious seekers]].
* SceneryPorn: The Garden Ages, the Kadish Gallery, and Ahnonay.


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* WhamEpisode:
** The death of Willow "Wheely" Engberg in Uru Live, i.e. the slaughter of a teenaged girl, was roleplayed out over chat.
** When the player behind the character Pepsi in Uru Live died in real life, it came as quite a shock. Years later, in the D'ni Games (a fan-created Olympics-styled event) of Until Uru, the Pepsi Memorial Marathon was named in honor of her.
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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/4ff4ee23557b257b22e1ae4fe1c33816.jpg]]
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Two expansion packs were released for ''Uru'': ''To D'Ni'' and ''The Path of the Shell''.

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Two expansion packs were released for ''Uru'': ''To D'Ni'' and ''The Path of the Shell''. The original game and its two expansion packs were re-released as ''Uru: Complete Chronicles'' in retail form, and on UsefulNotes/{{Steam}} and Website/GOGDotCom.
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''Uru: Ages Beyond Myst'' is the fourth game in the ''VideoGame/{{Myst}}'' series, developed by Cyan Worlds and published by Creator/{{Ubisoft}} in 2003.

Unlike previous games in the series, ''Uru'' is third-person, takes place in modern day, and you play as a custom created avatar instead of the [[FeaturelessProtagonist the Stranger]]. The biggest departure though, was that originally the game was going to have an Massively Multiplayer Online component to it, where multiple players could work together to solve puzzles.

You play an explorer who descends into the ruins of the lost D'ni civilization, located somewhere beneath New Mexico. In the ruins you find a hologram of Yeesha, Atrus and Catherine's daughter, who tasks you with rebuilding the D'Ni civilization.

The multiplayer aspect was troubled from the start. The game was originally supposed to be multiplayer only, then had a single player mode added, then the multiplayer aspect was dropped altogether, after it was beta tested. Beta testers who had their own fan servers were allowed to keep their servers. Eventually the multiplayer aspect was released as ''Myst Online: URU Lives Again''.

Two expansion packs were released for ''Uru'': ''To D'Ni'' and ''The Path of the Shell''.
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!!Uru contains the following tropes:
* EverythingsBetterWithSpinning: The fortresses in Gahreesen. {{Justified}} as it turns the only usable stable link to the garrison (with a linking book anyway) into an effective chokepoint.
* {{Foreshadowing}}: A message from a DRC member reveals that a D'ni survivor with knowledge about the Bahro has been discovered in a house in an age called Noloben - this becomes very relevant in Myst V.
* FungusHumongous: The age of Teledahn.
* [[MadeOfIron Made Of Nara]]: Your avatar can fall four stories without panic-linking and not be harmed.
* NoAntagonist: You spend your time in this game exploring the lost D'ni civilization. There is no threat to deal with here. The only wrongs that need righting happened long ago.
* OutOfOrder: This game was released BEFORE ''Myst IV.'' Oops.
* RecursiveCanon: ''Uru Live'' accepts the LiteraryAgentHypothesis in regard to the early games in the ''Myst'' series.
* SocializationBonus: Several puzzles (Eder Tsogal, Eder Delin, Ahnonay, and the pellets in Er'cana) were originally designed to require multiple players to complete. They were redesigned to be possible to complete solo once ''Uru Live'' fell through the first time. The pellet puzzle got the worst treatment. In the two-player version, [[spoiler:one player would drop a light-emitting pellet down to an unlit lower chamber. Another player would wait in the unlit chamber, and snap photos of the hidden images on the walls once the chamber was illuminated by the first player]]. But in the one-player redesign, [[spoiler:the links to the chambers are mysteriously set 14 minutes apart from each other. You have to drop a light pellet in, then go to the lower chamber and wait ''14 whole minutes of real time'' for the pellet to fall and give you 15 seconds of illumination]]. And to think, none of these avatars consider bringing along a flashlight...
* TimeTravel: Ahnonay. How does one linking book manage to take you to three different eras, when all books up to this point could only ever take you to one? Well, [[spoiler:[[SubvertedTrope it doesn't.]] You eventually discover that the "age" is actually a bunch of three very convincing sets (and one unfinished one) contained in giant spheres connected to an even larger rotating mechanism.]]
* {{Uncanceled}}: The multi-player component was canceled before it came out of beta, but brought back to life a few years later by [=GameTap=] as ''Myst Online''. Then, after little over a year, it was canceled again. Then plans were announced for a version of the game using fan-made content... which was canceled. Cyan then decided to release the whole thing as open-source, and to just let the fans deal with it. After that, it was uncanceled yet again, and the service is currently free to play.
* ViolationOfCommonSense: To reach a certain location in URU Live, you have to leap off an island in a drop which must be well over a hundred feet.
* WhatYouAreInTheDark: Two of the Prophecies of Oorpah that Yeesha quotes pertain to this.

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