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Trope cut per TRS.


* EverythingsBetterWithLlamas: Penultimo can send you a llama as a gift. Choosing to accept the gift instead of pawning it off to some farmer increases the city's fun rating.
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* UpliftedAnimal: An Era V headline mentions the first "genetically modified canine rapper". His name is [=MC=] Bongo.

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Urban Empire is a city-building game that spans two hundred years of European history starting in the year 1820. Developed by Finnish developer Reborn Interactive and published by Kalypso Media, the same people who brought you the ''VideoGame/{{Tropico}}'' sequels, it sets out to put a unique spin on the city-builder subgenre. Unlike other city-builders such as ''VideoGame/CitiesSkylines'' or ''VideoGame/SimCity'' you are actually playing as the head of a political dynasty. Playing politics is a big part of the game, for example instead of simply plopping down some new residential zones you actually have to put it to vote in the city council to build new districts, upgrade infrastructure and pass edicts. As such, it is billed less as a city builder game and more as a city ''ruler'' game.

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Urban Empire [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/urban_empire.jpg]]

''Urban Empire''
is a city-building game that spans two hundred years of European history starting in the year 1820. Developed by Finnish developer Reborn Interactive and published by Kalypso Media, the same people who brought you the ''VideoGame/{{Tropico}}'' sequels, it sets out to put a unique spin on the city-builder subgenre. Unlike other city-builders such as ''VideoGame/CitiesSkylines'' or ''VideoGame/SimCity'' you are actually playing as the head of a political dynasty. Playing politics is a big part of the game, for example instead of simply plopping down some new residential zones you actually have to put it to vote in the city council to build new districts, upgrade infrastructure and pass edicts. As such, it is billed less as a city builder game and more as a city ''ruler'' game.
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* '''Shuyskys''': Ex-Russian nobility known for their patronage of the arts and theater. They are new-comers to the politics of the Austrian Empire.

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* '''Shuyskys''': Ex-Russian nobility A rising Russian immigrant family known for their patronage of the arts and theater. They are new-comers to the politics of the Austrian Empire.

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I think the wording was supposed to be that he was a Jewish middle class/ upper class who either ran away to Austria with wealth or start up from bottom (also well-educated to boot) and became Nouveau Riche. Also the aristocrats as in aristocrats to Austrian Empire.


* BlueBlood: All family dynasties, except [[WorkingClassHero Kilgannons]] and [[NouveauRiche Shuyskys]], are mainly aristocrats of Austrain Empire who managed to adapt to post-Imperial independence.



** Even the game's political alignment on "conservatism" and "liberalism" are different from eras to eras, especially for [[UsefulNotes/AmericanPoliticalSystem American audience's perspective]], where the first era's "conservatives" tend to have socially conservative but tend to support welfare and regulation while the "liberals" are laissez-faire in addition to being socially liberal.



* InformedJudaism: Vasily Shuysky's bio mentions the family being Jewish (which does raise some FridgeLogic as the Shuyskys are also implied to be Russian aristocracy, and Jews did ''not'' have it well in 19th century Russia). There is no other indication of that in the game whatsoever.

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* InformedJudaism: Vasily Shuysky's bio mentions the family being Jewish (which does raise some FridgeLogic as the Shuyskys are also implied to be Russian aristocracy, (the implication being that Vasily was a NouveauRiche immigrant who made his fortune in more tolerant Austria and Jews did ''not'' have it well in 19th century Russia).gained influence within its court to earn a nomination). There is no other indication of that in the game whatsoever.
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* InformedJudaism: Vasily Shuysky's bio mentions the family being Jewish (which does raise some FridgeLogic as the Shuyskys are also implied to be Russian aristocracy, and Jews did ''not'' have it well in 19th century Russia). There is no other indication of that in the game whatsoever.

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* DeliberateValuesDissonance: A choice in the first era involves the [=PC=]'s heir falling in love with an utterly unsuitable (read: lower-class) woman. There is no option to let him choose his own wife; only how gentle or cold the [=PC=]'s method of breaking off the relationship will be.

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* DeliberateValuesDissonance: DeliberateValuesDissonance:
**
A choice in the first era involves the [=PC=]'s heir falling in love with an utterly unsuitable (read: lower-class) woman. There is no option to let him choose his own wife; only how gentle or cold the [=PC=]'s method of breaking off the relationship will be.be.
** Some of the edicts are based on the general social views based on certain eras, which one of them include whether to maintain or reduce punishment for homosexuality.
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ZCE deleted. Please review definition before re-adding.


* BowtiesAreCool: Some of the characters, like Giuseppe [=Sant'Elias=], certainly seem to think so.

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* DramaticIrony: The game milks no small amount of humor from its newspapers being adamantly opposed to new inventions and societal innovations that are recognized today as roaring successes.


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* ItWillNeverCatchOn: The game milks no small amount of humor from its newspapers being adamantly opposed to new inventions and societal innovations that are recognized today as roaring successes.

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Urban Empire is a city-building game that spans two hundred years of European history starting in the year 1820. Developed by Finnish developer Reborn Interactive and published by Kalypso Media, the same people who brought you the ''VideoGame/{{Tropico}}'' sequels, it sets out to put a unique spin on the city-builder subgenre. Unlike other city-builders such as''VideoGame/CitiesSkylines'' or ''VideoGame/SimCity'' you are actually playing as the head of a political dynasty. Playing politics is a big part of the game, for example instead of simply plopping down some new residential zones you actually have to put it to vote in the city council to build new districts, upgrade infrastructure and pass edicts. As such, it is billed less as a city builder game and more as a city ''ruler'' game.

to:

Urban Empire is a city-building game that spans two hundred years of European history starting in the year 1820. Developed by Finnish developer Reborn Interactive and published by Kalypso Media, the same people who brought you the ''VideoGame/{{Tropico}}'' sequels, it sets out to put a unique spin on the city-builder subgenre. Unlike other city-builders such as''VideoGame/CitiesSkylines'' as ''VideoGame/CitiesSkylines'' or ''VideoGame/SimCity'' you are actually playing as the head of a political dynasty. Playing politics is a big part of the game, for example instead of simply plopping down some new residential zones you actually have to put it to vote in the city council to build new districts, upgrade infrastructure and pass edicts. As such, it is billed less as a city builder game and more as a city ''ruler'' game.



* '''Von Pfilzens''': Militaristic aristocrats of German descent with conservative political views. They are traditionalists by nature, favoring a strong social hierarchy and preferring stability over rapid-change.

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* '''Von Pfilzens''': Militaristic aristocrats of German descent with conservative political views. They are traditionalists by nature, favoring a strong social hierarchy and preferring stability over rapid-change.rapid change.



After choosing your dynasty you are then tasked by the Emperor of the Austrian Empire to establish a new city in the province of Swarelia. What direction this city will take over the next two centuries is up to you, assuming you can keep your family in power.

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After choosing your dynasty you are then tasked by the Emperor of the Austrian Empire to establish a new city in the fictional province of Swarelia. What direction this city will take over the next two centuries is up to you, assuming you can keep your family in power.



* DeliberateValuesDissonance: A choice in the first era involves the [=PC=]'s heir falling in love with an utterly unsuitable (read: lower-class) woman. There is no option to let him choose his own wife; only how gentle or cold the [=PC=]'s method of breaking off the relationship will be.
* DomesticAbuse: In the third era, the player character will see an assault victim fleeing from one of the Pfilzens. They can help the Pfilzen catch her, point him in the wrong direction, or confront him and give her money for a hotel stay; your relationship with the Pfilzen-led political party will change accordingly.
* DramaticIrony: The game milks no small amount of humor from its newspapers being adamantly opposed to new inventions and societal innovations that are recognized today as roaring successes.



* FictionalPoliticalParty: Your city council is made up of several of these though some, like the Free Democratic Party, are based on RealLife political parties in Germany and Austria.

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* FictionalPoliticalParty: Your city council is made up of several of these these, though some, some- like the Free Democratic Party, Party- are based on RealLife political parties in Germany and Austria.



* PermanentElectedOfficial: The goal is to make each generation of the family this for the city though, with the exception of the first character in the dynasty (since he is appointed directly by the Emperor), you can be voted out office.

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* PermanentElectedOfficial: The goal is to make each generation of the family this for the city though, with the exception of city, as (except for the first character in the dynasty (since he dynasty, who is appointed directly by the Emperor), you they can be voted out of office.


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* ThisIsGonnaSuck: At the beginning of the fourth era (i.e, the Cold War), the game openly tells you that Shuysky players will find this era the most difficult. It was ''not'' a good time to be a Russian.

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* BowtiesAreCool: Some of the characters, like Giuseppe [=Sant'Elias=], certainly seem to think so.



* EmperorScientist: The [=Sant'Elias=] dynasty in a nutshell. For example, the second head of the dynasty, Guiccamo, views his mayoral duties as secondary to his scientific research.

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* EmperorScientist: The [=Sant'Elias=] dynasty in a nutshell. For example, the second head of the dynasty, Guiccamo, Giaccomo, views his mayoral duties as secondary to his scientific research.
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* {{Blackmail}}: It is possible to spy on the political parties once you have access to camera technology. You can than use this to either force them to vote for legislation they are normally opposed to or to damage their chances as the polls come the next election.


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* EverythingsBetterWithLlamas: Penultimo can send you a llama as a gift. Choosing to accept the gift instead of pawning it off to some farmer increases the city's fun rating.
* FictionalPoliticalParty: Your city council is made up of several of these though some, like the Free Democratic Party, are based on RealLife political parties in Germany and Austria.
* MoralGuardians: The Von Pfilzens and political parties of the Conservative bent.
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* AlternateHistory: Needless to say, the Austrian Empire didn't found your city in 1820. Nor did these influential political dynasties exist in the RealLife Austrian Empire.
* BlingOfWar: The Von Pfilzen characters have a tendency to wear some rather stylish military uniforms while on the job.



* EmperorScientist: The [=Sant'Elias=] dynasty in a nutshell. For example, the second head of the dynasty, Guiccamo, views his mayoral duties as secondary to his scientific research.



* ShoutOut: To ''VideoGame/{{Tropico}}'', not surprising since they have the same publisher. Penultimo can send your player character a gift in the form of a llama.

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* ShoutOut: To ''VideoGame/{{Tropico}}'', not surprising since they have the same publisher. Penultimo can send your player character a gift in the form of a llama.llama.
* WorkingClassHero: The Kilgannons, having come from a working class background themselves and being heavily involved with the labor movements.
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PopTop brought me Tropico


Urban Empire is a city-building game that spans two hundred years of European history starting in the year 1820. Developed by Finnish developer Reborn Interactive and published by Kalypso Media, the same people who brought you ''VideoGame/{{Tropico}}'', it sets out to put a unique spin on the city-builder subgenre. Unlike other city-builders such as''VideoGame/CitiesSkylines'' or ''VideoGame/SimCity'' you are actually playing as the head of a political dynasty. Playing politics is a big part of the game, for example instead of simply plopping down some new residential zones you actually have to put it to vote in the city council to build new districts, upgrade infrastructure and pass edicts. As such, it is billed less as a city builder game and more as a city ''ruler'' game.

to:

Urban Empire is a city-building game that spans two hundred years of European history starting in the year 1820. Developed by Finnish developer Reborn Interactive and published by Kalypso Media, the same people who brought you ''VideoGame/{{Tropico}}'', the ''VideoGame/{{Tropico}}'' sequels, it sets out to put a unique spin on the city-builder subgenre. Unlike other city-builders such as''VideoGame/CitiesSkylines'' or ''VideoGame/SimCity'' you are actually playing as the head of a political dynasty. Playing politics is a big part of the game, for example instead of simply plopping down some new residential zones you actually have to put it to vote in the city council to build new districts, upgrade infrastructure and pass edicts. As such, it is billed less as a city builder game and more as a city ''ruler'' game.
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None


* ShoutOut: To ''VideoGame/{{Tropico}}'', not surprising since they have the same developer. Penultimo can send your player character a gift in the form of a llama.

to:

* ShoutOut: To ''VideoGame/{{Tropico}}'', not surprising since they have the same developer.publisher. Penultimo can send your player character a gift in the form of a llama.
Is there an issue? Send a MessageReason:
None


Urban Empire is a city-building game that spans two hundred years of European history starting in the year 1820. Developed by Finnish developer Reborn Interactive and published by Kalypso Media, the same people who brought you ''VideoGame/{{Tropico}}'', it sets out to put a unique spin on the city-builder subgenre. Unlike other city-builders such as''VideoGame/CitiesSkylines'' or ''VideoGame/SimCity'' you are actually playing as the head of a political dynasty. Playing politics is a big part of the game, for example instead of simply plopping down some new residential zones you actually have to put it to the city council to build new districts, upgrade infrastructure and pass edicts. As such, it is billed less as a city builder game and more as a city ''ruler'' game.

to:

Urban Empire is a city-building game that spans two hundred years of European history starting in the year 1820. Developed by Finnish developer Reborn Interactive and published by Kalypso Media, the same people who brought you ''VideoGame/{{Tropico}}'', it sets out to put a unique spin on the city-builder subgenre. Unlike other city-builders such as''VideoGame/CitiesSkylines'' or ''VideoGame/SimCity'' you are actually playing as the head of a political dynasty. Playing politics is a big part of the game, for example instead of simply plopping down some new residential zones you actually have to put it to vote in the city council to build new districts, upgrade infrastructure and pass edicts. As such, it is billed less as a city builder game and more as a city ''ruler'' game.
Is there an issue? Send a MessageReason:
None


Urban Empire is a city-building game that spans two hundred years of European history starting in the year 1820. Published by Kalypso Media, the same people who brought you ''VideoGame/{{Tropico}}'', it sets out to put a unique spin on the city-builder subgenre. Unlike other city-builders such as''VideoGame/CitiesSkylines'' or ''VideoGame/SimCity'' you are actually playing as the head of a political dynasty. Playing politics is a big part of the game, for example instead of simply plopping down some new residential zones you actually have to put it to the city council to build new districts, upgrade infrastructure and pass edicts. As such, it is billed less as a city builder game and more as a city ''ruler'' game.

to:

Urban Empire is a city-building game that spans two hundred years of European history starting in the year 1820. Published Developed by Finnish developer Reborn Interactive and published by Kalypso Media, the same people who brought you ''VideoGame/{{Tropico}}'', it sets out to put a unique spin on the city-builder subgenre. Unlike other city-builders such as''VideoGame/CitiesSkylines'' or ''VideoGame/SimCity'' you are actually playing as the head of a political dynasty. Playing politics is a big part of the game, for example instead of simply plopping down some new residential zones you actually have to put it to the city council to build new districts, upgrade infrastructure and pass edicts. As such, it is billed less as a city builder game and more as a city ''ruler'' game.

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* '''Von Pfilzens''': Militaristic aristocrats with conservative political views. They are traditionalists by nature, favoring a strong social hierarchy and preferring stability over rapid-change.
* '''[=Sant'Elias=]''': Patrons of inventors and innovators and notrious risk takers. Strongly supportive of technological solutions to problems and fierce disdain for conservatism and traditionalism.

to:

* '''Von Pfilzens''': Militaristic aristocrats of German descent with conservative political views. They are traditionalists by nature, favoring a strong social hierarchy and preferring stability over rapid-change.
* '''[=Sant'Elias=]''': Patrons An Italian family known for being patrons of inventors and inventors, innovators and notrious notorious risk takers. Strongly supportive of technological solutions to problems and holding a fierce disdain for conservatism and traditionalism.
* '''Kilgannons''': A working class family of Irish descent with a history of involvement in political and labor movements. Tend to be very popular with the lower classes in the game.
* '''Shuyskys''': Ex-Russian nobility known for their patronage of the arts and theater. They are new-comers to the politics of the Austrian Empire.

After choosing your dynasty you are then tasked by the Emperor of the Austrian Empire to establish a new city in the province of Swarelia. What direction this city will take over the next two centuries is up to you, assuming you can keep your family in power.


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* PermanentElectedOfficial: The goal is to make each generation of the family this for the city though, with the exception of the first character in the dynasty (since he is appointed directly by the Emperor), you can be voted out office.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Urban Empire is a city-building game that spans two hundred years of European history starting in the year 1820. Published by Kalypso Media, the same people who brought you ''VideoGame/{{Tropico}}'', it sets out to put a unique spin on the city-builder subgenre. Unlike other city-builders such as''VideoGame/CitiesSkylines'' or ''VideoGame/SimCity'' you are actually playing as the head of a political dynasty. Playing politics is a big part of the game, for example instead of simply plopping down some new residential zones you actually have to put it to the city council to build new districts, upgrade infrastructure and pass edicts. As such, it is billed less as a city builder game and more as a city ''ruler'' game.

There are four political dynasties you can chose to play as:

* '''Von Pfilzens''': Militaristic aristocrats with conservative political views. They are traditionalists by nature, favoring a strong social hierarchy and preferring stability over rapid-change.
* '''[=Sant'Elias=]''': Patrons of inventors and innovators and notrious risk takers. Strongly supportive of technological solutions to problems and fierce disdain for conservatism and traditionalism.

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!!Tropes Featured In Game:

* ColorCodedForYourConvenience: Just like in VideoGame/SimCity residential, commercial, and industrial zones are colored green, blue, and yellow, respectively. Though the game does add a a mixed residential / commercial zone which is colored light blue.
* ShoutOut: To ''VideoGame/{{Tropico}}'', not surprising since they have the same developer. Penultimo can send your player character a gift in the form of a llama.

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