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The first VideoGame/{{Unreal|I}} was well received, but it was ''VideoGame/UnrealTournament'' the game which made the franchise famous all around the world. Creator/EpicGames decided that the next step should be taken by another company, and thus, Legend Entertainment made the next game of the franchise.

This game was ''Unreal 2: The Awakening'', released for PC and Xbox in 2002.

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The first VideoGame/{{Unreal|I}} ''VideoGame/{{Unreal|I}}'' was well received, but it was ''VideoGame/UnrealTournament'' the game which made the franchise famous all around the world. Creator/EpicGames decided that the next story-focused step should be taken by another company, and thus, Legend Entertainment thus Creator/LegendEntertainment, the creators of the first game's ExpansionPack, made the next single-player game of the franchise.

This game was ''Unreal 2: II: The Awakening'', released for PC and Xbox in 2002.
2003.



The game was not well received, due to these changes, almost complete failure to deliver promises from early blurbs of the game, and being regarded as an average and somewhat derivative {{FPS}} even for the time. Perhaps, in part, to this, the SP side of the Unreal world has not been explored since then, although Creator/EpicGames have dropped some hints they may be willing to work on a sequel in the future.

Followed chronologically by ''VideoGame/UnrealChampionship'' on Xbox and ''VideoGame/UnrealTournament2003'' on PC.

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The game was not well received, due to these changes, almost complete failure to deliver promises from early blurbs of the game, and being regarded as an average and somewhat derivative {{FPS}} FirstPersonShooter even for the time. Perhaps, in part, to this, the SP side of the Unreal world has not been explored very since then, although Creator/EpicGames have dropped some hints they may be willing to work on a sequel in the future.

then.

Followed chronologically by ''VideoGame/UnrealChampionship'' on Xbox and ''VideoGame/UnrealTournament2003'' ''VideoGame/UnrealTournament2004'' on PC.



* BodyArmorAsHitPoints: Averted, unlike the previous games, there's no Shield Belt nor similar item here. The level of your shields affected their effectiveness. At full shields they'd absorb 100% of any damage you took, but below 90% or so you started taking partial damage to your health with the shields only absorbing a percentage of total damage, which got lower and lower as your shields dropped (i.e. at 50% shield strength your shields would absorb less than half of the damage of a hit). It's not uncommon to die with with your shields still at 33% or more.

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* BodyArmorAsHitPoints: Averted, unlike the previous games, there's no Shield Belt nor similar item here. despite entirely focusing on energy shielding for personal protection. The level of your shields affected affects their effectiveness. At full shields they'd they'll absorb 100% of any damage you took, take, but below 90% or so you started start taking partial damage to your health with the shields only absorbing a percentage of total damage, which got gets lower and lower as your shields dropped (i.e.(e.g. at 50% shield strength your shields would absorb less than half of the damage of a hit). It's not uncommon uncommon, assuming you grab no health or shield pickups across a level, to die with with your shields still at 33% or more.



** During the early games, the Rocket Launcher had two firemodes that launched either up-to-six rockets (in spread or spiral formation) or grenades. This trend was broken in ''VideoGame/UnrealIITheAwakening'' with the Hydra Rocket Launcher, which can launch either one big rocket, or the rocket itself splitting mid-path into up to four subrockets, each dealing less damage. But it wasn't until ''VideoGame/UnrealChampionship'' and ''VideoGame/UnrealTournament2003'' that the Rocket Launcher would find its definitive design, with the main fire shooting a rocket and the alternate fire shooting up to three rockets in spread or spiral formation.

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** During the early games, the Rocket Launcher had two firemodes that launched either up-to-six rockets (in spread or spiral formation) or grenades. This game broke that trend was broken in ''VideoGame/UnrealIITheAwakening'' with the Hydra Rocket Launcher, which can launch either one big rocket, or the rocket itself splitting mid-path into up to four subrockets, each dealing less damage. But it wasn't until ''VideoGame/UnrealChampionship'' and ''VideoGame/UnrealTournament2003'' that the Rocket Launcher would find its definitive design, with the main fire shooting a rocket and the alternate fire shooting up to three rockets in spread or spiral formation.damage.



* ContinuitySnarl: In this game we are told the Skaarj are socially highly fragmented and disorganized and often at odds with each other. The Skaarj uniting behind a single cause or leader is virtually unheard of. This directly contradicts the Skaarj in the first game where they were all united in opposition towards you in standard FPS fashion. There was even a Skaarj Queen controlling everything.

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* ContinuitySnarl: In this game we are told the Skaarj are socially highly fragmented and disorganized and often at odds with each other. The Skaarj uniting behind a single cause or leader is virtually unheard of. This directly contradicts the Skaarj in the first game game, where they were all united in opposition towards you in standard FPS fashion. There was fashion (they even had a Skaarj Queen controlling everything.everything), ''and'' the Skaarj in the backstory for ''[=UT2004=]'', where they united without issue to fight a massive interstellar war against humanity (able to work together well enough to bring the fight to Earth's doorstep before humanity caught a break).
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* BreakingOldTrends:
** During the early games, the Rocket Launcher had two firemodes that launched either up-to-six rockets (in spread or spiral formation) or grenades. This trend was broken in ''VideoGame/UnrealIITheAwakening'' with the Hydra Rocket Launcher, which can launch either one big rocket, or the rocket itself splitting mid-path into up to four subrockets, each dealing less damage. But it wasn't until ''VideoGame/UnrealChampionship'' and ''VideoGame/UnrealTournament2003'' that the Rocket Launcher would find its definitive design, with the main fire shooting a rocket and the alternate fire shooting up to three rockets in spread or spiral formation.
** The XMP expansion would introduce vehicles, big maps with focused objectives and player classes with their own loadouts to the series. Vehicles would also appear in ''VideoGame/UnrealTournament2004'' and ''VideoGame/UnrealTournamentIII'', these games also feature a gamemode with big maps and focused objectives (Onslaught and Warfare, respectively), and ''VideoGame/UnrealChampionship2TheLiandriConflict''[='=]s proto-HeroShooter style of gameplay would feature player classes with their own (both individual and race-based) loadouts.
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Followed chronologically by ''VideoGame/UnrealChampionship'' on Xbox and ''VideoGame/UnrealTournament2003'' on PC.

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* AbsurdlyShortLevel: Several.
** The initial level, "Avalon (preface)", is about Dalton receiving a briefing of the situation and then departing to either the first planet or the VideoGameTutorial.
** The "Atlantis" intermission levels usually consist of Dalton going through the ship, receiving the briefing from Aida, and then departing to the next mission. However, the ship itself holds countless of {{easter egg}}s and key conversations for both the main plot and CharacterDevelopment, as well as some cutscenes depending which levels have been finished.
** "Polaris (Entrance)" is only a mid-sized passage leading to a cargo room with several EliteMooks.
** The first level of [=NC962VII=] (Suspicion) is just Dalton entering into the base in order to recover the last Artifact. Likewise, the final level of the planet (Solitude) is just a big dome, but in this case it holds one enemy: [[MidBoss the Drakk Caretaker]].



* DegradedBoss: The Heavy Skaarj at the end of Sanctuary, the first planet, becomes more common in Avalon (near the end of the game).



* EscortMission: One guy forces you to do so since he won't give you the item until he's safe.

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* EscortMission: One guy EscortMission:
** In Sanctuary, a Liandri tech
forces you to do clear the area so since he won't give you the item you're going for until he's safe.


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** In the "Swamp" mission, in the same planet, you escort a pair of crashed Marines from their crashsite to the evacuation point.
** In the second mission of planet Hell, you need to escort a scientist in order to clear a fire.
** In the last levels of planet Janus, you need to escort another scientist to the rooftop of a building.
** Finally, back in [[spoiler:a Skaarj-overrun]] Avalon, at one point you're tasked with defending a tech from the rooftop of the building you've started the game in while he tries to restore power to the area.


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* HoldTheLine:
** The mission "Swamp" in Sanctuary requires you to fend off a bunch of Light and Medium Skaarj coming in waves until a dropship appears to pull both you and the crashed Marines out of the planet.
** The Kalydon planet mission requires you to enforce the trenches and fend off the attacking waves of Liandri angels.
** The second half of the Sulferon planet mission requires you to organize a squad of four Marines in order to defend a tech who's repairing damaged equipment inside.
** The end of the Janus missions has you fending off Izanagi forces with a bunch of Marines while you protect a scientist who's repairing the communications antenna.


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* MidBoss:
** The planet Sanctuary features a Heavy Skaarj as the last opponent.
** The planet Hell features [[spoiler:the Araknid Queen (Heavy Araknid)]].
** The planet [=NC962VII=] features [[spoiler:the Drakk Caretaker (Heavy Drakk)]].
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As Armor Meter Points has been split, as said in the TLP Crash Rescue thread. Fixing wicks.


* ArmorMeterPoints: Shields are represented by a meter gauge.

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%% Administrivia/ZeroContextExample * ArmorMeterPoints: ArmorMeter: Shields are represented by a meter gauge.

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* AmazonBrigade: The Liandri Angels.
** {{Stripperiffic}}: Some of them appear to be completely naked under armor that includes a transparent bubble canopy.

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* AmazonBrigade: The Liandri Angels.
Angels. Also BaldWomen.
** {{Stripperiffic}}: Some of them Their Heavy units appear to be completely naked under armor inside PoweredArmor that includes a transparent bubble canopy.



* ASpaceMarineIsYou: The entire game, with the sole exception of the characterization of the main characters. It's somewhat of a running gag of Dalton complaning about how he should have been one.

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* ASpaceMarineIsYou: The entire game, with the sole exception of the characterization of the main characters.characters (technically you and your crew are more like the Space Coast Guard, but pretty much play like a Space Marine). It's somewhat of a running gag of Dalton complaning about how he should have been one.


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* {{Jerkass}}: The scientist on Janus who you've been tasked with rescuing; he spends pretty much the entire mission berating you with incredibly petty slights while you're busy protecting him from bloodthirsty mercs.

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* SeeYouInHell: ''Literally.'' Ne'Ban, who doesn't speak English very well, tells you he is on a course for Hell, because your mission officer told him to go there. Then you go and talk to the mission officer, who casually tells you that your next mission is on a frozen moon called "Hell".

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* SeeYouInHell: ''Literally.'' Ne'Ban, who doesn't speak English very well, tells you he is on a course for Hell, because your mission officer Aida told him to go there. Then you go and talk to the mission officer, Aida, who casually tells you that your next mission is on a frozen moon called "Hell"."Hell". Later, when Dalton jokes about Aida making him sweat, she tells him to go to Hell, he responds, "Already there, toots."



* StandardFPSGuns: Defied, with many of the later guns are unorthodox (such as deployable force fields, Spider Gun that shoots colonies of spiders, and Drakk Takkra that can turn into insectoid drone or spherical attack drone) and even early guns have secondary function.

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* StandardFPSGuns: Defied, with many of the later guns weapons are unorthodox (such as deployable force fields, a Spider Gun that shoots colonies of spiders, and Drakk Takkra that can turn into insectoid drone or spherical attack drone) and even early guns have secondary function.


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* UniqueEnemy:
** In the Acheron mission, after grabbing the artifact, you have to escape while evading mindless floating Spores.
** In the penultimate map of the Drakk Homeworld mission, there is a Skaarj with a human male's head that is trapped inside of a bubble cage. If you press a button to zap it a few times, it will break out and attack you.
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* ContinuitySnarl: In this game we are told the Skaarj are socially highly fragmented and disorganized and often at odds with each other. The Skaarj uniting behind a single cause or leader is virtually unheard of. This directly contradicts the Skaarj in the first game where they were all united in opposition towards you in standard FPS fashion. There was even a Skaarj Queen controlling everything.

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* DownerEnding:
** Although Dalton managed to [[spoiler:avenge the death of his crewmates and decimated the TCA]], the last we see of him is [[spoiler:him drifting into space in an escape pod, all alone, watching the final words of his late crew recorded in the burst transmission. It's also left unclear if all the Kai in the universe are turned into the Tosc, not just the one in the Dorian Gray spaceship that was just destroyed. However as the game somewhat still counts as canon, it seems like the Kai didn't appear anymore. And if that isn't enough, the death of Ne'Ban has all of the potential to spawn into a conflict of its own]].
** On a meta sense, this was the last game of Legend Entertainment, as [[CreatorKiller the studio was later shut down]] by Creator/EpicGames and Atari.

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* DownerEnding:
**
DownerEnding: Although Dalton managed to [[spoiler:avenge the death of his crewmates and decimated the TCA]], the last we see of him is [[spoiler:him drifting into space in an escape pod, all alone, watching the final words of his late crew recorded in the burst transmission. transmission]]. It's also left unclear if all [[spoiler:all the Kai in the universe are turned into the Tosc, not just the one in the Dorian Gray spaceship that was just destroyed. However as the game somewhat still counts as canon, it seems like the Kai didn't appear anymore. anymore]]. And if that isn't enough, the [[spoiler:the death of Ne'Ban has all of the potential to spawn into a conflict of its own]].
** On a meta sense, this was the last game of Legend Entertainment, as [[CreatorKiller the studio was later shut down]] by Creator/EpicGames and Atari.
own]].

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* DownerEnding: Although Dalton managed to [[spoiler:avenge the death of his crewmates and decimated the TCA]], the last we see of him is [[spoiler:him drifting into space in an escape pod, all alone, watching the final words of his late crew recorded in the burst transmission. It's also left unclear if all the Kai in the universe are turned into the Tosc, not just the one in the Dorian Gray spaceship that was just destroyed. However as the game somewhat still counts as canon, it seems like the Kai didn't appear anymore. And if that isn't enough, the death of Ne'Ban has all of the potential to spawn into a conflict of its own]]. On a meta sense, this was the last game of Legend Entertainment, as it was later shut down by Epic Games and Atari.

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* DownerEnding: DownerEnding:
**
Although Dalton managed to [[spoiler:avenge the death of his crewmates and decimated the TCA]], the last we see of him is [[spoiler:him drifting into space in an escape pod, all alone, watching the final words of his late crew recorded in the burst transmission. It's also left unclear if all the Kai in the universe are turned into the Tosc, not just the one in the Dorian Gray spaceship that was just destroyed. However as the game somewhat still counts as canon, it seems like the Kai didn't appear anymore. And if that isn't enough, the death of Ne'Ban has all of the potential to spawn into a conflict of its own]]. own]].
**
On a meta sense, this was the last game of Legend Entertainment, as it [[CreatorKiller the studio was later shut down down]] by Epic Games Creator/EpicGames and Atari.
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--> ''"As earth expands in this sector of space, different corporations are establishing colonies on uninhabited planets. They do everything from creating vacation resorts, to mining exotic ores, to terraforming. We in the Terran Colonial Authority patrol between the planets to keep the peace. The corporations try to get away with a lot out here, and they hire mercenary forces to help them get their way. We often find ourselves fighting the mercs to defend civilians who work for their own corporation. If we run into something we can't take on alone, we call in the marines."''

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--> -> ''"As earth expands in this sector of space, different corporations are establishing colonies on uninhabited planets. They do everything from creating vacation resorts, to mining exotic ores, to terraforming. We in the Terran Colonial Authority patrol between the planets to keep the peace. The corporations try to get away with a lot out here, and they hire mercenary forces to help them get their way. We often find ourselves fighting the mercs to defend civilians who work for their own corporation. If we run into something we can't take on alone, we call in the marines."''

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* DummiedOut: The presence of simple point based deathmatch during the tutorials and death messages on console indicate that this game should feature multiplayer. It didn't exist in the first release, but later added in as the XMP free expansion that was further enhanced by mods.

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* DummiedOut: The presence of simple point based deathmatch during the tutorials and death messages on console indicate that this game should feature would have featured a full-fledged multiplayer. It didn't exist There's [[https://www.beyondunreal.com/view_story.php?id=2190 a botmatch mode hidden in the first release, but later added in as code]] with a bunch of mutators; it only requires a GameMod for the XMP free expansion that was further enhanced by mods.menu.
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* DeadGuyPuppet: In the Sanctuary mission, this is how the Izarians are introduced: Dalton has just entered the facility, witnessed a Liandri operator getting mauled, and went through a corridor after witnessing a creature. In the next room, an Izarian is using his Shock Lance to play puppet with another dead Liandri operator.

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* DownerEnding: [[spoiler: The last we see is Dalton drifting into space in an escape pod, all alone, watching the final words of his late crew recorded in the burst transmission. It's also left unclear if all the Kai in the universe are turned into the Tosc, not just the one in the Dorian Gray spaceship that was just destroyed. However as the game somewhat still counts as canon, it seems like the Kai didn't appear anymore.]]

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* DownerEnding: [[spoiler: The Although Dalton managed to [[spoiler:avenge the death of his crewmates and decimated the TCA]], the last we see of him is Dalton [[spoiler:him drifting into space in an escape pod, all alone, watching the final words of his late crew recorded in the burst transmission. It's also left unclear if all the Kai in the universe are turned into the Tosc, not just the one in the Dorian Gray spaceship that was just destroyed. However as the game somewhat still counts as canon, it seems like the Kai didn't appear anymore.]] And if that isn't enough, the death of Ne'Ban has all of the potential to spawn into a conflict of its own]]. On a meta sense, this was the last game of Legend Entertainment, as it was later shut down by Epic Games and Atari.



* FissionMailed: Two instances:
** The first one happens in the Sulferon mission. It's impossible to prevent the destruction of the computer with the secret Izanagi data, no matter what steps the player takes to prevent it. This is because its destruction is necessary to trigger [[HoldTheLine the second part of the mission]].
** Also on the last Avalon mission, you may have done everything good on your end, but even then, that doesn't prevent [[spoiler:the TCA Atlantis destruction and the death of Dalton's crew]].



* [[spoiler:KillEmAll]]: [[spoiler:Only Dalton survived]].

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* [[spoiler:KillEmAll]]: ItHasBeenAnHonor: [[spoiler:The final words of Aida to John, on behalf of the entire crew]].
* KillEmAll:
[[spoiler:Only Dalton survived]].
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* ColorCodedForYourConvenience: The levels involving Izanagi and Liandri troops often have different colors for the different classes. Izanagi light ghosts are green, while their mediums are colored yellow, for example. The game's assets suggest that [[VideoGame/UnrealTournament UT99-like]] four-team multiplayer modes were going to ship with the game, and some of these skins were instead reused for SP purposes.
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* MisbegottenMultiplayerMode: Inverted. While the game is SP-oriented, it had so many weak points, you'll be mistaken if you thought it was an afterthought at best. The official multiplayer addon, XMP, on the other hand, although online-restricted, not only featured a solid gameplay, but also laid the foundations for what would became the [[VideoGame/UnrealTournament2004 Onslaught]] and [[VideoGame/UnrealTournamentIII Warfare]] modes, as well as properly introducing vehicles and [[VideoGame/UnrealChampionship2TheLiandriConflict player classes]] into the Unreal universe. It says a lot that, while ''Unreal Tournament 2003'' and ''VideoGame/UnrealChampionship'' had a very short lifespan (with both being eventually replaced by ''[=UT2004=]'' and ''[=UC2=]'' respectively), the [=U2XMP=] community was still around when ''VideoGame/UnrealTournamentIII'' was released.

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* MisbegottenMultiplayerMode: Inverted. While the game is SP-oriented, it had so many weak points, you'll be mistaken pardoned if you thought it was an afterthought at best. The official multiplayer addon, XMP, on the other hand, although online-restricted, not only featured a solid gameplay, but also laid the foundations for what would became the [[VideoGame/UnrealTournament2004 Onslaught]] and [[VideoGame/UnrealTournamentIII Warfare]] modes, as well as properly introducing vehicles and [[VideoGame/UnrealChampionship2TheLiandriConflict player classes]] into the Unreal universe. It says a lot that, while ''Unreal Tournament 2003'' and ''VideoGame/UnrealChampionship'' had a very short lifespan (with both being eventually replaced by ''[=UT2004=]'' and ''[=UC2=]'' respectively), the [=U2XMP=] community was still around when ''VideoGame/UnrealTournamentIII'' was released.
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* KillTheLights: In a CallBack to [[videoGame/UnrealI the first game]], in the first mission, "Elara V: Sanctuary", [[PlayerCharacter John Dalton]] is going down in an elevator when it suddenly stops in the middle of the trajectory, then the lights go out, and a Light Skaarj falls from above, damaging the counterweights and sending Dalton plummeting to the lower floor.

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* KillTheLights: In a CallBack to [[videoGame/UnrealI [[VideoGame/UnrealI the first game]], in the first mission, "Elara V: Sanctuary", [[PlayerCharacter John Dalton]] is going down in an elevator when it suddenly stops in the middle of the trajectory, then the lights go out, and a Light Skaarj falls from above, damaging the counterweights and sending Dalton plummeting to the lower floor.
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* MisbegottenMultiplayerMode: Inverted. While the game is SP-oriented, it had so many weak points, you'll be mistaken if you thought it was an afterthought at best. The official multiplayer addon, XMP, on the other hand, although online-restricted, not only featured a solid gameplay, but also laid the foundations for what would became the [[VideoGame/UnrealTournament2004 Onslaught]] and [[VideoGame/UnrealTournamentIII Warfare]] modes, as well as properly introducing vehicles and [[VideoGame/UnrealChampionship2TheLiandriConflict player classes]] into the Unreal universe. It says a lot that, while ''Unreal Tournament 2003'' and ''VideoGame/UnrealChampionship'' had a very short lifespan (with both being eventually replaced by ''[=UT2004=]'' and ''[=UC2=]'' respectively), the [=U2XMP=] community was still around when ''VideoGame/UnrealTournamentIII'' was released.
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* [[Expy]]:

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* [[Expy]]:{{Expy}}:
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* Expy:

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* Expy:[[Expy]]:

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* ColourCodedForYourConvenience: Various individuals have different colored clothes or aesthetics, depending on the environment. The Marines wear red in lush areas, and blue in cold environments. The Izanagi Ghost Warriors wear red primarily and yellow or green in lush environments.



* DismantledMacGuffin: Dalton spend most of the game travelling from planet to planet picking up pieces of an ancient artifact. When the artifact is finally assembled and used, [[spoiler:See EldritchAbomination below]].

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* DismantledMacGuffin: Dalton spend spends most of the game travelling traveling from planet to planet picking up pieces of an ancient artifact. When the artifact is finally assembled and used, [[spoiler:See [[spoiler:see EldritchAbomination below]].



* EscortMission: One guy forces you to do so since won't give you the item until he's safe.

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* EscortMission: One guy forces you to do so since he won't give you the item until he's safe.



* EvilVersusEvil: Multiple opposing factions are after the artifacts, including Izanagi, Liandri, the Skaarj, and the Drakk.



* FacelessGoons: The UMS space marines and the Izanagi mercs.

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* Expy:
** The Kai happen to be just like the Nali, a peaceful race.
** The Izarians, who are the new slaves of the Skaarj, are very similar to the Krall.
* FacelessGoons: The UMS NEG space marines and the Izanagi mercs.mercs(when they're wearing a helmet at least).
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The game was not well received, due to these changes and being regarded as an average and somewhat derivative {{FPS}}. Perhaps, in part, to this, the SP side of the Unreal world has not been explored since then, although Creator/EpicGames have dropped some hints they may be willing to work on a sequel in the future.

to:

The game was not well received, due to these changes changes, almost complete failure to deliver promises from early blurbs of the game, and being regarded as an average and somewhat derivative {{FPS}}.{{FPS}} even for the time. Perhaps, in part, to this, the SP side of the Unreal world has not been explored since then, although Creator/EpicGames have dropped some hints they may be willing to work on a sequel in the future.
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* KillTheLights: In a CallBack to [[videoGame/UnrealI the first game]], in the first mission, "Elara V: Sanctuary", [[PlayerCharacter John Dalton]] is going down in an elevator when it suddenly stops in the middle of the trajectory, then the lights go out, and a Light Skaarj falls from above, damaging the counterweights and sending Dalton plummeting to the lower floor.
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* MeleeATrois: The different enemy factions are coded to be hostile to each other (as can be seen if you use the console to spawn in a bunch of them), but this almost never comes up during normal gameplay since they almost never appear in the same level. The only notable exception is a couple brief fights between Izanagi mercs and the Drakk units they've inadvertently awakened in one of the later levels.
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The game focused on more story-driven [[VideogameSetpiece set-piece]] laden linear levels and lots of character interaction, as well as pitting you against Humans for the majority of the game, with the only link to the original being a few cameos and battles against the Skaarj and armored versions of them, called Mecha-Skaarj. Its place in the Unreal timeline is set between the first Tournament game and ''Return To Na Pali''.

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The game focused on more story-driven [[VideogameSetpiece set-piece]] laden linear levels and lots of character interaction, as well as pitting you against Humans for the majority of the game, with the only link to the original being a few cameos and battles against the Skaarj and armored versions of them, called Mecha-Skaarj.Mecha-Skaarj, in the first two levels and the second-to-last level of the game. Its place in the Unreal timeline is set between the first Tournament game and ''Return To Na Pali''.
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Has nothing do with familiarity with in-universe fiction.


* EscortMission: One guy forces you to do so since he's GenreSavvy and he won't give you the item until he's safe.

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* EscortMission: One guy forces you to do so since he's GenreSavvy and he won't give you the item until he's safe.
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* ArmorMeterPoints: Shields are represented by a meter gauge.
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* BladeOnAStick: The Izarians use a variation.

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* BladeOnAStick: BoomStick: The Izarians use the Shock Lance, a variation.spear capable of projecting energy bolts. Dalton can pick one up and use it, but it's heavily neutered at first since the Skaarj are savvy enough to not give their slaves ''too'' much firepower; after he brings it back to the ship, Isaak removes its power limitations and it becomes a pretty awesome weapon.



* DarkerAndEdgier: Compared to Unreal Tournament 2003 and 2004, although still LighterAndSofter than the first Unreal given you interact with various personalities throughout the game.
* DialogueTree: Whenever Dalton rans into someone who isn't about to die or trying to kill him.

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* DarkerAndEdgier: Compared to Unreal ''Unreal Tournament 2003 2003'' and 2004, ''2004'', although still LighterAndSofter than the first Unreal ''Unreal'' given you interact with various personalities throughout the game.
* DialogueTree: Whenever Dalton rans into someone who isn't about to die or trying to kill him.him, he can talk to them, and dialogue is divided like this.



* DownerEnding: [[spoiler: The last we see is Dalton drifting into space in an escape pod, all alone, watching the final words of his late crew recorded in the burst transmission. It's also left unclear if all the Kais in the universe are turned into the Tosc, not just the one in the Dorian Gray spaceship that was just destroyed. However as the game somewhat still counts as canon, it seems like the Kais didn't appear anymore.]]

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* DownerEnding: [[spoiler: The last we see is Dalton drifting into space in an escape pod, all alone, watching the final words of his late crew recorded in the burst transmission. It's also left unclear if all the Kais Kai in the universe are turned into the Tosc, not just the one in the Dorian Gray spaceship that was just destroyed. However as the game somewhat still counts as canon, it seems like the Kais Kai didn't appear anymore.]]

Added: 171

Changed: 41

Removed: 220

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Check the [[Characters/UnrealIITheAwakening game's character sheet]] for character specific tropes.



!Recurring tropes for the series include:

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!Recurring !!See also
* the [[Characters/UnrealIITheAwakening game's character sheet]].
* the [[ShoutOut/{{Unreal}} Shout Out page for the series]].
----
!!Recurring
tropes for the series include:



* ShoutOut: On ''Acheron'' the entrance to the dig site is clearly inspired by the Sarlacc from ''Film/ReturnOfTheJedi''.
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The first VideoGame/{{Unreal|I}} was well received, but it was ''VideoGame/UnrealTournament'' the game which made the franchise famous all around the world. EpicGames decided that the next step should be taken by another company, and thus, Legend Entertainment made the next game of the franchise.

to:

The first VideoGame/{{Unreal|I}} was well received, but it was ''VideoGame/UnrealTournament'' the game which made the franchise famous all around the world. EpicGames Creator/EpicGames decided that the next step should be taken by another company, and thus, Legend Entertainment made the next game of the franchise.



The game was not well received, due to these changes and being regarded as an average and somewhat derivative {{FPS}}. Perhaps, in part, to this, the SP side of the Unreal world has not been explored since then, although EpicGames have dropped some hints they may be willing to work on a sequel in the future.

to:

The game was not well received, due to these changes and being regarded as an average and somewhat derivative {{FPS}}. Perhaps, in part, to this, the SP side of the Unreal world has not been explored since then, although EpicGames Creator/EpicGames have dropped some hints they may be willing to work on a sequel in the future.

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