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Basically, ''Unreal Championship 2'' can be described as a mix of FPS and FightingGame. In fact, the character roster includes a GuestFighter in the form of ''Mortal Kombat''[='=]s own Raiden and Shao Kahn as an announcer.
to:
Basically, ''Unreal Championship 2'' can be described as a mix of cross between an FPS and a FightingGame. In fact, the character roster includes a GuestFighter in the form of ''Mortal Kombat''[='=]s own Raiden and Shao Kahn as an announcer.
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Changed line(s) 8,9 (click to see context) from:
The game is notorious in the series for its combat system. It has a strong emphasis on melee combat and mobility, to the point of having a wider moveset and more adrenaline abilities than those of ''VideoGame/UnrealTournament2004'', with the player being able to alternate first-person (non-melee mode) and third-person (melee mode) views. Each melee weapon has an alternate fire which can stun the opponent, a requirement to do the [[FinishingMove Coup De Grace]]. And, unlike other instances of the Unreal franchise, each character is radically different, with weight classes (light-medium-heavy), starting meleé and ranged weapons, different adrenaline abilities and a custom Coup De Grace. Basically, ''Unreal Championship 2'' can be described as a mix of FPS and FightingGame. In fact, the character roster includes a GuestFighter in the form of ''Mortal Kombat''[='=]s own Raiden and Shao Kahn as an announcer.
to:
The game is notorious in the series for its combat system. It has a strong emphasis on melee combat and mobility, to the point of having a wider moveset and more adrenaline abilities than those of ''VideoGame/UnrealTournament2004'', with the player being able to alternate first-person (non-melee mode) and third-person (melee mode) views. Each melee weapon has an alternate fire which can stun the opponent, a requirement to do the [[FinishingMove Coup De Grace]]. And, unlike other instances of the Unreal franchise, each character is radically different, with weight classes (light-medium-heavy), starting meleé and ranged weapons, different adrenaline abilities and a custom Coup De Grace.
Basically, ''Unreal Championship 2'' can be described as a mix of FPS and FightingGame. In fact, the character roster includes a GuestFighter in the form of ''Mortal Kombat''[='=]s own Raiden and Shao Kahn as an announcer.
Basically, ''Unreal Championship 2'' can be described as a mix of FPS and FightingGame. In fact, the character roster includes a GuestFighter in the form of ''Mortal Kombat''[='=]s own Raiden and Shao Kahn as an announcer.
Is there an issue? Send a MessageReason:
None
Changed line(s) 6,7 (click to see context) from:
''Unreal Championship 2: The Liandri Conflict'' is a first-person/third-person HeroShooter, and the second console-exclusive game of the ''VideoGame/{{Unreal}}'' series, also for Xbox. It was developed by EpicGames and it's the first Unreal game published by MidwayGames, otherwise known for the Franchise/MortalKombat series.
to:
''Unreal Championship 2: The Liandri Conflict'' is a first-person/third-person HeroShooter, and the second console-exclusive game of the ''VideoGame/{{Unreal}}'' series, also for Xbox. It was developed by EpicGames Creator/EpicGames and it's the first Unreal game published by MidwayGames, otherwise known for the Franchise/MortalKombat series.
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None
Changed line(s) 8,9 (click to see context) from:
The game is notorious in the series for it's combat system. It has a strong emphasis on melee combat and mobility, to the point of having a wider moveset and more adrenaline abilities than those of ''VideoGame/UnrealTournament2004'', with the player being able to alternate first-person (non-melee mode) and third-person (melee mode) views. Each melee weapon has an alternate fire which can stun the opponent, a requirement to do the [[FinishingMove Coup De Grace]]. And, unlike other instances of the Unreal franchise, each character is radically different, with weight classes (light-medium-heavy), starting meleé and ranged weapons, different adrenaline abilities and a custom Coup De Grace. Basically, ''Unreal Championship 2'' can be described as a mix of FPS and FightingGame. In fact, the character roster includes a GuestFighter in the form of ''Mortal Kombat''[='=]s own Raiden and Shao Kahn as an announcer.
to:
The game is notorious in the series for it's its combat system. It has a strong emphasis on melee combat and mobility, to the point of having a wider moveset and more adrenaline abilities than those of ''VideoGame/UnrealTournament2004'', with the player being able to alternate first-person (non-melee mode) and third-person (melee mode) views. Each melee weapon has an alternate fire which can stun the opponent, a requirement to do the [[FinishingMove Coup De Grace]]. And, unlike other instances of the Unreal franchise, each character is radically different, with weight classes (light-medium-heavy), starting meleé and ranged weapons, different adrenaline abilities and a custom Coup De Grace. Basically, ''Unreal Championship 2'' can be described as a mix of FPS and FightingGame. In fact, the character roster includes a GuestFighter in the form of ''Mortal Kombat''[='=]s own Raiden and Shao Kahn as an announcer.
Changed line(s) 28,29 (click to see context) from:
Followed chronologically by ''VideoGame/UnrealñTournamentIII''.
to:
Followed chronologically by ''VideoGame/UnrealñTournamentIII''.
''VideoGame/UnrealTournamentIII''.
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* BadassFamily: Judging by Malcolm's words, Anubis's family has a history in the Rites' history. This is true as well for any family in the Nakhti Empire, which may be the reason why Liandri is sponsoring the Rites.
to:
* BadassFamily: Judging by Malcolm's words, Anubis's family has a history in with the Rites' history.Rites. This is true as well for any family in the Nakhti Empire, which may be the reason why Liandri is sponsoring the Rites.
Deleted line(s) 56 (click to see context) :
* CaptureTheFlag
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** Gorge was the winner of the [[VideoGame/UnrealTournament2004 year 2302 tournament (UT2003)]].
to:
** Gorge was the winner of the [[VideoGame/UnrealTournament2004 year 2302 tournament (UT2003)]].
Changed line(s) 84,87 (click to see context) from:
---> '''Robot commentator:''' ''What an incredible match. Fine performances by all, but three competitors will go back home empty-handed. Malcolm, are you surprised to see Anubis in the semi-finals?''
---> '''Malcolm:''' ''Nah. He has fighting in his blood, from his grandmother, the late Empress Seshati.''
---> '''Robot commentator:''' ''But he turned his back on his family's fighting tradition, not to mention his arranged marriage with Selket, eight years ago.''
---> '''Malcolm:''' ''Skipping the tourney was one thing, but passing off a chick like Selket was suicidal.'' [[spoiler:I bet she's dying to meet him on the Arena]].
---> '''Malcolm:''' ''Nah. He has fighting in his blood, from his grandmother, the late Empress Seshati.''
---> '''Robot commentator:''' ''But he turned his back on his family's fighting tradition, not to mention his arranged marriage with Selket, eight years ago.''
---> '''Malcolm:''' ''Skipping the tourney was one thing, but passing off a chick like Selket was suicidal.'' [[spoiler:I bet she's dying to meet him on the Arena]].
to:
---> '''Robot commentator:''' ''What an incredible match. Fine performances by all, but three competitors will go back home empty-handed. Malcolm, are you surprised to see Anubis in the semi-finals?''
--->semi-finals?''\\
'''Malcolm:''' ''Nah. He has fighting in his blood, from his grandmother, the late Empress Seshati.''
--->''\\
'''Robot commentator:''' ''But he turned his back on his family's fighting tradition, not to mention his arranged marriage with Selket, eight years ago.''
--->''\\
'''Malcolm:''' ''Skipping the tourney was one thing, but passing off a chick like Selket was suicidal.'' [[spoiler:I bet she's dying to meet him on the Arena]].
--->
'''Malcolm:''' ''Nah. He has fighting in his blood, from his grandmother, the late Empress Seshati.
--->
'''Robot commentator:''' ''But he turned his back on his family's fighting tradition, not to mention his arranged marriage with Selket, eight years ago.
--->
'''Malcolm:''' ''Skipping the tourney was one thing, but passing off a chick like Selket was suicidal.'' [[spoiler:I bet she's dying to meet him on the Arena]].
Changed line(s) 94,95 (click to see context) from:
--> '''Malcolm:''' ''Some would say it's unwise to meet a Skaarj warrior in a game they invented.''
--> '''Szalor:''' ''It is always unwise to fight a Skaarj warrior.''
--> '''Szalor:''' ''It is always unwise to fight a Skaarj warrior.''
to:
--> '''Malcolm:''' ''Some would say it's unwise to meet a Skaarj warrior in a game they invented.''
-->''\\
'''Szalor:''' ''It is always unwise to fight a Skaarj warrior.''
-->
'''Szalor:''' ''It is always unwise to fight a Skaarj warrior.''
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The game features six gamemodes:
* '''Deathmatch''' and the team-based variant '''Team Deathmatch'''
* '''CaptureTheFlag'''
* '''Deathmatch''' and the team-based variant '''Team Deathmatch'''
* '''CaptureTheFlag'''
to:
* '''Deathmatch''' and the team-based variant '''Team
*
Added DiffLines:
Followed chronologically by ''VideoGame/UnrealñTournamentIII''.
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Changed line(s) 8,15 (click to see context) from:
The story focuses on the Nakhti empire, an Egyptian-based civilization whose Ascension Rites' Tournament decided who was [[AsskickingEqualsAuthority the one who would rule the Empire]]. It has the player taking the role of Anubis, a member of the Imperial Legion, while he tries to stop [[FemmeFatale Selket]] from becoming the Emperor. He's one of the first people to be aware that she's a puppet of the [[MegaCorp Liandri Corporation]], who wants to control the Nakhti people. So, Anubis and his friend Sobek sign up for the Tournament in order to stop her.
The game is notorious for it's combat system. It has a strong emphasis on melee combat and mobility, to the point of having a wider moveset and more adrenaline abilities than those of ''VideoGame/UnrealTournament2004'', with the player being able to alternate first-person (non-melee mode) and third-person (melee mode) views. Each melee weapon has an alternate fire which can stun the opponent, a requirement to do the [[FinishingMove Coup De Grace]].
And, unlike other instances of the Unreal franchise, each character is radically different, with weight classes (light-medium-heavy), starting meleé and ranged weapons, different adrenaline abilities and a custom Coup De Grace.
Basically, ''Unreal Championship 2'' can be described as a mix of FPS and FightingGame. In fact, the character roster includes a GuestFighter in the form of ''Mortal Kombat'''s own Raiden.
The game is notorious for it's combat system. It has a strong emphasis on melee combat and mobility, to the point of having a wider moveset and more adrenaline abilities than those of ''VideoGame/UnrealTournament2004'', with the player being able to alternate first-person (non-melee mode) and third-person (melee mode) views. Each melee weapon has an alternate fire which can stun the opponent, a requirement to do the [[FinishingMove Coup De Grace]].
And, unlike other instances of the Unreal franchise, each character is radically different, with weight classes (light-medium-heavy), starting meleé and ranged weapons, different adrenaline abilities and a custom Coup De Grace.
Basically, ''Unreal Championship 2'' can be described as a mix of FPS and FightingGame. In fact, the character roster includes a GuestFighter in the form of ''Mortal Kombat'''s own Raiden.
to:
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* From ''VideoGame/UnrealTournament'': [[BaldBlackLeaderGuy Malcolm]], [[BackFromTheDead Brock, Lauren]]
* From ''VideoGame/UnrealTournament2004'': [[CondemnedContestant Gorge]], [[MartialPacifist Arclite]], [[ActionGirl Sapphire]], [[UnknownRival Jackhammer]] (DLC), [[ProudWarriorRaceGuy Kraag]] (DLC), [[AIIsACrapshoot Syzygy]] (DLC), [[FateWorseThanDeath Lilith]] (DLC)
* [[OriginalGeneration New to this game]]: [[DefectorFromDecadence Anubis]], [[AmbitionIsEvil Selket]], [[TheMentor Sobek]], [[ProudWarriorRaceGuy Szalor, Torgr]], [[AIIsACrapshoot Raptor, Devastation]], [[AnIcePerson Apophis]] (DLC), [[WhoWantsToLiveForever Calypso]] (DLC), [[ProudWarriorRaceGuy Garek]] (DLC), [[TheHero Merc Anubis]] (DLC), [[WalkingSpoiler Necris Selket]] (DLC)
* GuestFighter from ''Franchise/MortalKombat'': [[ShockAndAwe Raiden]]
* From ''VideoGame/UnrealTournament2004'': [[CondemnedContestant Gorge]], [[MartialPacifist Arclite]], [[ActionGirl Sapphire]], [[UnknownRival Jackhammer]] (DLC), [[ProudWarriorRaceGuy Kraag]] (DLC), [[AIIsACrapshoot Syzygy]] (DLC), [[FateWorseThanDeath Lilith]] (DLC)
* [[OriginalGeneration New to this game]]: [[DefectorFromDecadence Anubis]], [[AmbitionIsEvil Selket]], [[TheMentor Sobek]], [[ProudWarriorRaceGuy Szalor, Torgr]], [[AIIsACrapshoot Raptor, Devastation]], [[AnIcePerson Apophis]] (DLC), [[WhoWantsToLiveForever Calypso]] (DLC), [[ProudWarriorRaceGuy Garek]] (DLC), [[TheHero Merc Anubis]] (DLC), [[WalkingSpoiler Necris Selket]] (DLC)
* GuestFighter from ''Franchise/MortalKombat'': [[ShockAndAwe Raiden]]
to:
* From ''VideoGame/UnrealTournament'': [[BaldBlackLeaderGuy Malcolm]], [[BackFromTheDead Brock, Lauren]]
Lauren]].
* From ''Unreal Tournament 2003'': [[MartialPacifist Arclite]], [[CondemnedContestant Gorge]], [[ActionGirl Sapphire]], [[UnknownRival Jackhammer]] (DLC), [[FateWorseThanDeath Lilith]] (DLC), [[AIIsACrapshoot Syzygy]] (DLC), [[AIIsACrapshoot Corrosion]] (Bot), [[AncientEgypt Hyena]] (Bot), [[AncientEgypt Memphis]] (Bot), [[AncientEgypt Nephthys]] (Bot).
* From ''VideoGame/UnrealTournament2004'':[[CondemnedContestant Gorge]], [[MartialPacifist Arclite]], [[ActionGirl Sapphire]], [[UnknownRival Jackhammer]] (DLC), [[ProudWarriorRaceGuy Kraag]] (DLC), [[AIIsACrapshoot Syzygy]] (DLC), [[FateWorseThanDeath Lilith]] (DLC)
(DLC).
* [[OriginalGeneration New to this game]]: [[DefectorFromDecadence Anubis]], [[AmbitionIsEvil Selket]], [[TheMentor Sobek]], [[ProudWarriorRaceGuy Szalor, Torgr]], [[AIIsACrapshoot Raptor, Devastation]], [[AnIcePerson Apophis]] (DLC), [[WhoWantsToLiveForever Calypso]] (DLC), [[ProudWarriorRaceGuy Garek]] (DLC), [[TheHero Merc Anubis]] (DLC),[[WalkingSpoiler [[BackFromTheDead Necris Selket]] (DLC)
(DLC), [[AncientEgypt Darius]] (Bot), [[AncientEgypt Mirage]] (Bot), [[AncientEgypt Ra]] (Bot).
* GuestFighter from ''Franchise/MortalKombat'': [[ShockAndAweRaiden]]
Raiden]].
The game features six gamemodes:
* '''Deathmatch''' and the team-based variant '''Team Deathmatch'''
* '''CaptureTheFlag'''
* '''Overdose''', a mix of [=UT200X=]'s Bombing Run and Mutant. It's a free-for-all match where all the players battle for the control of a ball, which gives its holder several Adrenaline abilities at the same time. The ballkeeper must carry the ball to the objective in order to score points while everyone else must prevent this.
* '''Nali Slaughter''', the game's version of [=UT200X=]'s "Invasion" gametype. The differences are that the game is free-for-all (meaning players can frag other players for points) and that instead of monsters players must destroy Nali.
* '''Survival''' is the same as in the first ''Championship'': players battle in 1on1 matches in a "winner stays, loser goes spectator" fashion. Each match won scores a point to the winner, and the objective is to reach the point limit.
The story focuses on the Nakhti empire, an Egyptian-based civilization whose Ascension Rites' Tournament decided who was [[AsskickingEqualsAuthority the one who would rule the Empire]]. It has the player taking the role of Anubis, a member of the Imperial Legion, while he tries to stop [[FemmeFatale Selket]] from becoming the Emperor. He's one of the first people to be aware that she's a puppet of the [[MegaCorp Liandri Corporation]], who wants to control the Nakhti people. So, Anubis and his friend Sobek sign up for the Tournament in order to stop her.
* From ''Unreal Tournament 2003'': [[MartialPacifist Arclite]], [[CondemnedContestant Gorge]], [[ActionGirl Sapphire]], [[UnknownRival Jackhammer]] (DLC), [[FateWorseThanDeath Lilith]] (DLC), [[AIIsACrapshoot Syzygy]] (DLC), [[AIIsACrapshoot Corrosion]] (Bot), [[AncientEgypt Hyena]] (Bot), [[AncientEgypt Memphis]] (Bot), [[AncientEgypt Nephthys]] (Bot).
* From ''VideoGame/UnrealTournament2004'':
* [[OriginalGeneration New to this game]]: [[DefectorFromDecadence Anubis]], [[AmbitionIsEvil Selket]], [[TheMentor Sobek]], [[ProudWarriorRaceGuy Szalor, Torgr]], [[AIIsACrapshoot Raptor, Devastation]], [[AnIcePerson Apophis]] (DLC), [[WhoWantsToLiveForever Calypso]] (DLC), [[ProudWarriorRaceGuy Garek]] (DLC), [[TheHero Merc Anubis]] (DLC),
* GuestFighter from ''Franchise/MortalKombat'': [[ShockAndAwe
The game features six gamemodes:
* '''Deathmatch''' and the team-based variant '''Team Deathmatch'''
* '''CaptureTheFlag'''
* '''Overdose''', a mix of [=UT200X=]'s Bombing Run and Mutant. It's a free-for-all match where all the players battle for the control of a ball, which gives its holder several Adrenaline abilities at the same time. The ballkeeper must carry the ball to the objective in order to score points while everyone else must prevent this.
* '''Nali Slaughter''', the game's version of [=UT200X=]'s "Invasion" gametype. The differences are that the game is free-for-all (meaning players can frag other players for points) and that instead of monsters players must destroy Nali.
* '''Survival''' is the same as in the first ''Championship'': players battle in 1on1 matches in a "winner stays, loser goes spectator" fashion. Each match won scores a point to the winner, and the objective is to reach the point limit.
The story focuses on the Nakhti empire, an Egyptian-based civilization whose Ascension Rites' Tournament decided who was [[AsskickingEqualsAuthority the one who would rule the Empire]]. It has the player taking the role of Anubis, a member of the Imperial Legion, while he tries to stop [[FemmeFatale Selket]] from becoming the Emperor. He's one of the first people to be aware that she's a puppet of the [[MegaCorp Liandri Corporation]], who wants to control the Nakhti people. So, Anubis and his friend Sobek sign up for the Tournament in order to stop her.
Changed line(s) 32,33 (click to see context) from:
** Malcolm's, Brock's and Lauren's case follows the evolution from simple selectable skins in ''UT'' to full-fledged characters in ''2003/2004'' to main story characters in ''[=UC2=]'' and ''[=UT3=]''.
** Sapphire, Gorge and Arclite were just selectable skins with something of a backstory in ''2004''. In ''[=UC2=]'', they're ascended to full-fledged characters, with their own ladders, and their significance to the story.
** Sapphire, Gorge and Arclite were just selectable skins with something of a backstory in ''2004''. In ''[=UC2=]'', they're ascended to full-fledged characters, with their own ladders, and their significance to the story.
to:
** Malcolm's, Brock's and Lauren's case follows the evolution from simple selectable skins in ''UT'' to full-fledged characters in ''2003/2004'' to main story characters in ''[=UC2=]'' and ''[=UT3=]''.
''[=UC2=]''.
** Sapphire, Gorge and Arclite were just selectable skins with something of a backstory in''2004''.''[=200X=]''. In ''[=UC2=]'', they're ascended to full-fledged characters, with their own ladders, and their significance to the story.
** Sapphire, Gorge and Arclite were just selectable skins with something of a backstory in
Changed line(s) 66 (click to see context) from:
* DemotedToExtra: Corrosion, Hyena and Memphis went from selectable characters in ''2004'' to AI bots.
to:
* DemotedToExtra: Corrosion, Hyena and Memphis went from selectable characters in ''2004'' to AI bots.bots in this game.
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* AuthorityEqualsAsskicking: [[spoiler:Anubis]] in his ladder proceeds to dish out enormous damage to enemies and rival teams. There's a reason, after all of why [[spoiler:he was offered a spot in Thunder Crash by way of Malcolm himself]].
Changed line(s) 45 (click to see context) from:
* TheCameo: [[MortalKombat Shao Kahn]] as an announcer.
to:
* TheCameo: TheCameo:
** [[MortalKombat Shao Kahn]] as anannouncer.announcer.
** Malcolm has no playable appearances in the Ascension Rites while almost every other character (sans Gorge, Brock and Raiden) does.
** [[MortalKombat Shao Kahn]] as an
** Malcolm has no playable appearances in the Ascension Rites while almost every other character (sans Gorge, Brock and Raiden) does.
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How To Create A Works Page explicitly says "No bolding is used for work titles."
Changed line(s) 6,7 (click to see context) from:
'''Unreal Championship 2: The Liandri Conflict''' is a first-person/third-person HeroShooter, and the second console-exclusive game of the ''VideoGame/{{Unreal}}'' series, also for Xbox. It was developed by EpicGames and it's the first Unreal game published by MidwayGames, otherwise known for the Franchise/MortalKombat series.
to:
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Changed line(s) 6,7 (click to see context) from:
'''Unreal Championship 2: The Liandri Conflict''' is the second console-exclusive game of the ''VideoGame/{{Unreal}}'' series, also for Xbox. It was developed by EpicGames and it's the first Unreal game published by MidwayGames, otherwise known for the Franchise/MortalKombat series.
to:
'''Unreal Championship 2: The Liandri Conflict''' is a first-person/third-person HeroShooter, and the second console-exclusive game of the ''VideoGame/{{Unreal}}'' series, also for Xbox. It was developed by EpicGames and it's the first Unreal game published by MidwayGames, otherwise known for the Franchise/MortalKombat series.
Changed line(s) 18 (click to see context) from:
* From ''VideoGame/UnrealTournament2004'': [[CondemnedContestant Gorge]], [[MartialPacifist Arclite]], [[ActionGirl Sapphire]], [[AscendedExtra Jackhammer]] (DLC), [[ProudWarriorRaceGuy Kraag]] (DLC), [[AIIsACrapshoot Syzygy]] (DLC), [[FateWorseThanDeath Lilith]] (DLC)
to:
* From ''VideoGame/UnrealTournament2004'': [[CondemnedContestant Gorge]], [[MartialPacifist Arclite]], [[ActionGirl Sapphire]], [[AscendedExtra [[UnknownRival Jackhammer]] (DLC), [[ProudWarriorRaceGuy Kraag]] (DLC), [[AIIsACrapshoot Syzygy]] (DLC), [[FateWorseThanDeath Lilith]] (DLC)
Added DiffLines:
* HeroShooter: The game is an early example which features both Deathmatch and Team-based gametypes. Each character has an unique melee weapon and a weak ranged weapon, plus two unique Adrenaline abilities. Characters are also divided by race (Humans-Necris-Robots-Nakhti-"Special") and weight (Light-Medium-Heavy), with each of these divisions also granting different Adrenaline abilities to the characters. Finally, characters can choose an energy weapon and a projectile weapon, as weaponry has no spawn points in the game.
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Potholes are not allowed in page quotes.
Changed line(s) 4,5 (click to see context) from:
--> ''"[[SceneryPorn From the wind swept barrens, from their breathtaking ocean cities]], they come. [[ProudWarriorRaceGuy Brave warriors]] gathering forth in Noble Tradition, [[ThereCanBeOnlyOne battling for Ascension]]. [[AuthorityEqualsAsskicking The greatest among them will be crowned Emperor]]. Today, with the sponsorship of the Liandri corporation. this tournament enters the [[TwentyMinutesIntoTheFuture twenty fourth century]]. Welcome to a perfect combination of Ancient Tradition, and high-tech {{bloodsport}}. Welcome to [[TournamentArc the Ascension Rites]]."''
to:
--> ''"[[SceneryPorn From ''"From the wind swept barrens, from their breathtaking ocean cities]], cities, they come. [[ProudWarriorRaceGuy Brave warriors]] warriors gathering forth in Noble Tradition, [[ThereCanBeOnlyOne battling for Ascension]]. [[AuthorityEqualsAsskicking Ascension. The greatest among them will be crowned Emperor]].Emperor. Today, with the sponsorship of the Liandri corporation. this tournament enters the [[TwentyMinutesIntoTheFuture twenty fourth century]].century. Welcome to a perfect combination of Ancient Tradition, and high-tech {{bloodsport}}. Welcome to [[TournamentArc the Ascension Rites]].Rites."''
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Changed line(s) 8,9 (click to see context) from:
The story focuses on the Nakhti empire, an Egyptian-based civilization whose Ascension Rites' Tournament decided who was [[AsskickingEqualsAuthority the one who would rule the Empire]]. It has the player taking the role of Anubis, a member of the Imperial Legion, while he tries to stop [[FemmeFatale Selket]] from becoming the Emperor. He's one of the first people to be aware that she's a puppet of the [[MegaCorp Liandri Corporation]], who wants to control the Nakhti people. So, Anubis and his friend [[TheObiWan Sobek]] sign up for the Tournament in order to stop her.
to:
The story focuses on the Nakhti empire, an Egyptian-based civilization whose Ascension Rites' Tournament decided who was [[AsskickingEqualsAuthority the one who would rule the Empire]]. It has the player taking the role of Anubis, a member of the Imperial Legion, while he tries to stop [[FemmeFatale Selket]] from becoming the Emperor. He's one of the first people to be aware that she's a puppet of the [[MegaCorp Liandri Corporation]], who wants to control the Nakhti people. So, Anubis and his friend [[TheObiWan Sobek]] Sobek sign up for the Tournament in order to stop her.
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None
Changed line(s) 24 (click to see context) from:
!This game shows examples of:
to:
Added DiffLines:
* ParryingBullets: You can deflect and even reflect projectiles with melee weapons. However, it's based on player input, not automatic--among other things, this makes it ineffective against high-rate-of-fire weapons.
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Deleted line(s) 6,8 (click to see context) :
--> ''"This competition may be small, but it won't leave you disappointed. Ancient traditions, a final match to the death, and all the carnage you expect from a sanctioned Liandri tournament. Heh... I can't wait."''
-->-- '''Malcolm'''
-->-- '''Malcolm'''
Changed line(s) 29,31 (click to see context) from:
* ADayInTheLimelight: 14 of the characters have their own ladders. They expand their backstories, and the backstory of the series a bit, thugh they tend to contradict with each other.
* AnnouncerChatter
* AppliedPhlebotinum: The Necrification process, which uses Nanoblack as its technology. Brock, Lauren [[spoiler:and Selket]], for example.
* AnnouncerChatter
* AppliedPhlebotinum: The Necrification process, which uses Nanoblack as its technology. Brock, Lauren [[spoiler:and Selket]], for example.
to:
* ADayInTheLimelight: 14 of the characters have their own ladders. They These expand their backstories, and the backstory of the series a bit, thugh though they tend to contradict with each other.
other every now and then.
*AnnouncerChatter
AnnouncerChatter: Par for the course for the series. Even [[Franchise/MortalKombat Shao Kahn]] joins as one.
* AppliedPhlebotinum: The Necrification process, which uses Nanoblack as its technology. Brock, Lauren [[spoiler:and Selket]], for example.
*
* AppliedPhlebotinum: The Necrification process, which uses Nanoblack as its technology.
Changed line(s) 35 (click to see context) from:
** Regarding DLC, there're also Kraagesh, Syzygy and Lilith, who were ascended from just selectable skins with a barebones backstory ''2004'' to full-fledged characters as DLC, with a short name change in Kraag's case, in ''[=UC2=]''. Ditto for Jackhammer, whose case goes even far: he was just an AI bot, using Cannonball's bio and model.
to:
** Regarding DLC, there're also Kraagesh, Syzygy and Lilith, who were ascended from just selectable skins with a barebones backstory ''2004'' to full-fledged characters as DLC, with a short name change in Kraag's case, in ''[=UC2=]''. Ditto for Jackhammer, whose Jackhammer's case goes even far: further than that, as he was just an AI bot, using Cannonball's bio and model.
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* BlatantItemPlacement: Not so much this time.
* BloodSport: And in rite form, no less.
* BloodSport: And in rite form, no less.
to:
* BlatantItemPlacement: Not so much this time.
time, as the players get to choose their arsenal before the game begins. The ammo packs, health items and powerups are still there, though.
* BloodSport: And in ancient rite form, no less.
* BloodSport: And in ancient rite form, no less.
Changed line(s) 46,48 (click to see context) from:
* TheCameo: [[MortalKombat Shao Kahn]]'s announcer voice.
* CaptainObvious: While some of the individual ladder challenges have creative names, others are limited to "<gametype> In <map name>", for example "Deathmatch In [=AcidRain=]". The most unfortunate case is "Overdose In [[TheDiseaseThatShallNotBeNamed Cancer]]" for every Overdose match played in the map [=OD-Cancer=].
** Another example is "Vampiric Overdose" (an Overdose match played with the Vampire mutator) in Raiden's ladder.
* CaptainObvious: While some of the individual ladder challenges have creative names, others are limited to "<gametype> In <map name>", for example "Deathmatch In [=AcidRain=]". The most unfortunate case is "Overdose In [[TheDiseaseThatShallNotBeNamed Cancer]]" for every Overdose match played in the map [=OD-Cancer=].
** Another example is "Vampiric Overdose" (an Overdose match played with the Vampire mutator) in Raiden's ladder.
to:
* TheCameo: [[MortalKombat Shao Kahn]]'s announcer voice.
Kahn]] as an announcer.
* CaptainObvious: While some of the individual ladder challenges have creative names, others are limited to "<gametype> In <map name>", for example "Deathmatch In [=AcidRain=]". The most unfortunate case is "Overdose In [[TheDiseaseThatShallNotBeNamed Cancer]]" for every Overdose match played in the map[=OD-Cancer=].
**[=OD-Cancer=]. Another example is "Vampiric Overdose" (an Overdose match played with the Vampire mutator) in Raiden's ladder.
* CaptainObvious: While some of the individual ladder challenges have creative names, others are limited to "<gametype> In <map name>", for example "Deathmatch In [=AcidRain=]". The most unfortunate case is "Overdose In [[TheDiseaseThatShallNotBeNamed Cancer]]" for every Overdose match played in the map
**
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* CreditsGag
to:
Changed line(s) 67 (click to see context) from:
* DownloadableContent: The game had a Bonus Pack in the form of 4 maps, 13 new playable characters, and the possibility of playing Overdose in Deathmatch maps.
to:
* DownloadableContent: The game had a Bonus Pack in the form of 4 maps, 13 new playable characters, and the possibility of playing ability to play Overdose in Deathmatch maps.
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* FantasyCounterpartCulture: The Nakhti.
to:
* FantasyCounterpartCulture: The Nakhti.Nakhti towards the Egyptians.
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* {{Foreshadowing}}: After the quarterfinals.
--> '''Robot commentator:''' ''What an incredible match. Fine performances by all, but three competitors will go back home empty-handed. Malcolm, are you surprised to see Anubis in the semi-finals?''
--> '''Malcolm:''' ''Nah. He has fighting in his blood, from his grandmother, the late Empress Seshati.''
--> '''Robot commentator:''' ''But he turned his back on his family's fighting tradition, not to mention his arranged marriage with Selket, eight years ago.''
--> '''Malcolm:''' ''Skipping the tourney was one thing, but passing off a chick like Selket was suicidal.'' [[spoiler:I bet she's dying to meet him on the Arena]].
--> '''Robot commentator:''' ''What an incredible match. Fine performances by all, but three competitors will go back home empty-handed. Malcolm, are you surprised to see Anubis in the semi-finals?''
--> '''Malcolm:''' ''Nah. He has fighting in his blood, from his grandmother, the late Empress Seshati.''
--> '''Robot commentator:''' ''But he turned his back on his family's fighting tradition, not to mention his arranged marriage with Selket, eight years ago.''
--> '''Malcolm:''' ''Skipping the tourney was one thing, but passing off a chick like Selket was suicidal.'' [[spoiler:I bet she's dying to meet him on the Arena]].
to:
* {{Foreshadowing}}: {{Foreshadowing}}:
** Anubis's second match in the Tournament is against Sapphire and Hyena. Before the match, Sapphire tells Hyena that "[Liandri doesn't accept cheating] unless it's their idea." [[spoiler:Later in the game, Liandri fixes the semifinals match so Anubis is paired with Apophis, Selket's boyfriend]].
** Malcolm mentions before the Overdose match that the Liandri corporation paid "a king's ransom" to the Phayder Corporation in order to bring Lauren BackFromTheDead. [[spoiler:A Liandri officer ends up offering Anubis the chance to restore Selket if he surrenders everything he held dear to Liandri]].
** After the three-rounded match against a Skaarj, Anubis meets Malcolm in the Imperial Halls, where he's offered the chance to be part of Thunder Crash. Anubis rejects the offer, claiming that, once the Rites end, every one of his ties to the Tournament will be finished as well. If his Ladder (which takes place after the Ascension Rites' events) is anything to go by, [[spoiler:he ends up accepting the offer]].
** After the quarterfinals.
--> ---> '''Robot commentator:''' ''What an incredible match. Fine performances by all, but three competitors will go back home empty-handed. Malcolm, are you surprised to see Anubis in the semi-finals?''
--> ---> '''Malcolm:''' ''Nah. He has fighting in his blood, from his grandmother, the late Empress Seshati.''
--> ---> '''Robot commentator:''' ''But he turned his back on his family's fighting tradition, not to mention his arranged marriage with Selket, eight years ago.''
--> ---> '''Malcolm:''' ''Skipping the tourney was one thing, but passing off a chick like Selket was suicidal.'' [[spoiler:I bet she's dying to meet him on the Arena]].
** Anubis's second match in the Tournament is against Sapphire and Hyena. Before the match, Sapphire tells Hyena that "[Liandri doesn't accept cheating] unless it's their idea." [[spoiler:Later in the game, Liandri fixes the semifinals match so Anubis is paired with Apophis, Selket's boyfriend]].
** Malcolm mentions before the Overdose match that the Liandri corporation paid "a king's ransom" to the Phayder Corporation in order to bring Lauren BackFromTheDead. [[spoiler:A Liandri officer ends up offering Anubis the chance to restore Selket if he surrenders everything he held dear to Liandri]].
** After the three-rounded match against a Skaarj, Anubis meets Malcolm in the Imperial Halls, where he's offered the chance to be part of Thunder Crash. Anubis rejects the offer, claiming that, once the Rites end, every one of his ties to the Tournament will be finished as well. If his Ladder (which takes place after the Ascension Rites' events) is anything to go by, [[spoiler:he ends up accepting the offer]].
** After the quarterfinals.
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* HaveANiceDeath
* ImplausibleFencingPowers
* ImplausibleFencingPowers
to:
* HaveANiceDeath
HaveANiceDeath: Par for the course for Unreal games, the death messages are pretty... creative, to say the least.
*ImplausibleFencingPowersImplausibleFencingPowers: Every character can deflect bullets with their melee weapon. Killing a character with a bounced shot even grants an award.
*
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* RagdollPhysics
* [[RealIsBrown Real Is Green And Blue]]
* [[RealIsBrown Real Is Green And Blue]]
to:
* RagdollPhysics
* [[RealIsBrown Real Is Green And Blue]]RagdollPhysics: Courtesy of the Unreal Engine 2X.
* [[RealIsBrown Real Is Green And Blue]]
Added DiffLines:
* TournamentArc: The Ascension Rites, an ages-old deathmatch tournament, are now treated as a qualifier to the main Unreal Tournament.
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* From ''VideoGame/UnrealTournament2004'': [[CondemnedContestant Gorge]], [[MartialPacifist Arclite]], [[ActionGirl Sapphire]], [[AscendedExtra Jackhammer]] (DLC), [[ProudWarriorRaceGuy Kraag]] (DLC), [[AIIsACrapshoot Syzygy]] (DLC), [[FateWorseThanDead Lilith]] (DLC)
to:
* From ''VideoGame/UnrealTournament2004'': [[CondemnedContestant Gorge]], [[MartialPacifist Arclite]], [[ActionGirl Sapphire]], [[AscendedExtra Jackhammer]] (DLC), [[ProudWarriorRaceGuy Kraag]] (DLC), [[AIIsACrapshoot Syzygy]] (DLC), [[FateWorseThanDead [[FateWorseThanDeath Lilith]] (DLC)
Changed line(s) 51 (click to see context) from:
* ContinutyNod:
to:
* ContinutyNod:ContinuityNod:
Added DiffLines:
* DemotedToExtra: Corrosion, Hyena and Memphis went from selectable characters in ''2004'' to AI bots.
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Changed line(s) 108,109 (click to see context) from:
** Unlockable characters: Devastation, Gorge, Raiden.
** Unlockable bots: Calypso, Corrosion, Darrius, Jackhammer, Judas, Memphis, Mirage, Nepthys, Syzygy.
** Unlockable bots: Calypso, Corrosion, Darrius, Jackhammer, Judas, Memphis, Mirage, Nepthys, Syzygy.
to:
** Unlockable characters: Brock, Devastation, Gorge, Raiden.
Raiden, Torgr.
** Unlockable bots: Calypso, Corrosion, Darrius, Hyena, Jackhammer, Judas, Korig, Kraag, Memphis, Mirage, Nepthys, Syzygy.
** Unlockable bots: Calypso, Corrosion, Darrius, Hyena, Jackhammer, Judas, Korig, Kraag, Memphis, Mirage, Nepthys, Syzygy.
Is there an issue? Send a MessageReason:
None
** Korig and Kraag are mentioned as part of the [[VideoGame/UnrealTournament2004 Iron Skull]] team.
** Devastation's ladder mentions that she's the first Liandri-built competitor since [[VideoGame/UnrealTournament Xan Kriegor]].
** Devastation's ladder mentions that she's the first Liandri-built competitor since [[VideoGame/UnrealTournament Xan Kriegor]].
Changed line(s) 84 (click to see context) from:
* NostalgiaLevel: [[VideoGame/UnrealTournament The Gauntlet, Morbias and Tempest]], from the original Tournament. Also, DM-Apex is a remake of a DC-exclusive UT arena.
to:
* NostalgiaLevel: [[VideoGame/UnrealTournament The Gauntlet, Morbias and Tempest]], from the original Tournament. Also, DM-Apex and DM-Fury are remakes of console-exclusive UT arenas [=DM-BlockParty=] and [=DM-Sector9=], while [=DM-Legacy=] is a remake of a DC-exclusive UT arena.[=DM-Pyramid=].
Changed line(s) 106 (click to see context) from:
** Unlockable characters: Devastation, Raiden.
to:
** Unlockable characters: Devastation, Gorge, Raiden.
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** Brock's new, full-Necris team, is called The [[VideoGame/UnrealTournament Black Legion]], and it's also backed by the Phayder Corporation.
Changed line(s) 83 (click to see context) from:
* NostalgiaLevel: [[VideoGame/UnrealTournament The Gauntlet, Morbias and Tempest]], from the original Tournament.
to:
* NostalgiaLevel: [[VideoGame/UnrealTournament The Gauntlet, Morbias and Tempest]], from the original Tournament. Also, DM-Apex is a remake of a DC-exclusive UT arena.
Changed line(s) 105,106 (click to see context) from:
** Unlockable characters: Devastation, .
** Unlockable bots: Darrius, Judas, Memphis, Syzygy, .
** Unlockable bots: Darrius, Judas, Memphis, Syzygy, .
to:
** Unlockable characters: Devastation, .
Devastation, Raiden.
** Unlockable bots: Calypso, Corrosion, Darrius, Jackhammer, Judas, Memphis,Syzygy, .Mirage, Nepthys, Syzygy.
** Unlockable bots: Calypso, Corrosion, Darrius, Jackhammer, Judas, Memphis,
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!Playable character roster
* From ''VideoGame/UnrealTournament'': [[BaldBlackLeaderGuy Malcolm]], [[BackFromTheDead Brock, Lauren]]
* From ''VideoGame/UnrealTournament2004'': [[CondemnedContestant Gorge]], [[MartialPacifist Arclite]], [[ActionGirl Sapphire]], [[AscendedExtra Jackhammer]] (DLC), [[ProudWarriorRaceGuy Kraag]] (DLC), [[AIIsACrapshoot Syzygy]] (DLC), [[FateWorseThanDead Lilith]] (DLC)
* [[OriginalGeneration New to this game]]: [[DefectorFromDecadence Anubis]], [[AmbitionIsEvil Selket]], [[TheMentor Sobek]], [[ProudWarriorRaceGuy Szalor, Torgr]], [[AIIsACrapshoot Raptor, Devastation]], [[AnIcePerson Apophis]] (DLC), [[WhoWantsToLiveForever Calypso]] (DLC), [[ProudWarriorRaceGuy Garek]] (DLC), [[TheHero Merc Anubis]] (DLC), [[WalkingSpoiler Necris Selket]] (DLC)
* GuestFighter from ''Franchise/MortalKombat'': [[ShockAndAwe Raiden]]
* From ''VideoGame/UnrealTournament'': [[BaldBlackLeaderGuy Malcolm]], [[BackFromTheDead Brock, Lauren]]
* From ''VideoGame/UnrealTournament2004'': [[CondemnedContestant Gorge]], [[MartialPacifist Arclite]], [[ActionGirl Sapphire]], [[AscendedExtra Jackhammer]] (DLC), [[ProudWarriorRaceGuy Kraag]] (DLC), [[AIIsACrapshoot Syzygy]] (DLC), [[FateWorseThanDead Lilith]] (DLC)
* [[OriginalGeneration New to this game]]: [[DefectorFromDecadence Anubis]], [[AmbitionIsEvil Selket]], [[TheMentor Sobek]], [[ProudWarriorRaceGuy Szalor, Torgr]], [[AIIsACrapshoot Raptor, Devastation]], [[AnIcePerson Apophis]] (DLC), [[WhoWantsToLiveForever Calypso]] (DLC), [[ProudWarriorRaceGuy Garek]] (DLC), [[TheHero Merc Anubis]] (DLC), [[WalkingSpoiler Necris Selket]] (DLC)
* GuestFighter from ''Franchise/MortalKombat'': [[ShockAndAwe Raiden]]
Changed line(s) 23 (click to see context) from:
* ADayInTheLimelight: 14 of the characters have their own ladders. They expand their backstories, and the backstory of the series a bit, thugh every now and then they tend to enter into contradictions with each other.
to:
* ADayInTheLimelight: 14 of the characters have their own ladders. They expand their backstories, and the backstory of the series a bit, thugh every now and then they tend to enter into contradictions contradict with each other.
* ContinutyNod:
** Gorge was the winner of the [[VideoGame/UnrealTournament2004 year 2302 tournament (UT2003)]].
** Lilith's biography is the same, but with a tiny change, than the one of her namesake from ''200X''. The difference is that 2004!Lilith had her memory deleted by the Purgatory, while UC2!Lilith had her memory deleted by the Phayder corporation, the one which created the Necris.
** After a brief absence, the [[VideoGame/UnrealTournament Phayder corporation]] is back and revived many of the dead warriors, including Brock, Lauren, Calypso, Lilith and [[spoiler:Selket]].
** The Liandri robots borrow [[VideoGame/UnrealTournament Xan Kriegor]]'s "Witness my perfection" and "I am the alpha and omega" taunts.
** CTF-Emperor wasn't the only sacred building taken by the Liandri. There was also [[VideoGame/UnrealTournament DM-Peak]].
** Szalor's ladder has a match referencing the [[VideoGame/UnrealI Skaarj Queen]].
** Gorge was the winner of the [[VideoGame/UnrealTournament2004 year 2302 tournament (UT2003)]].
** Lilith's biography is the same, but with a tiny change, than the one of her namesake from ''200X''. The difference is that 2004!Lilith had her memory deleted by the Purgatory, while UC2!Lilith had her memory deleted by the Phayder corporation, the one which created the Necris.
** After a brief absence, the [[VideoGame/UnrealTournament Phayder corporation]] is back and revived many of the dead warriors, including Brock, Lauren, Calypso, Lilith and [[spoiler:Selket]].
** The Liandri robots borrow [[VideoGame/UnrealTournament Xan Kriegor]]'s "Witness my perfection" and "I am the alpha and omega" taunts.
** CTF-Emperor wasn't the only sacred building taken by the Liandri. There was also [[VideoGame/UnrealTournament DM-Peak]].
** Szalor's ladder has a match referencing the [[VideoGame/UnrealI Skaarj Queen]].
Deleted line(s) 69 (click to see context) :
* MythologyGag: The Liandri robots borrow [[VideoGame/UnrealTournament Xan Kriegor]]'s "Witness my perfection" and "I am the alpha and omega" taunts.
Changed line(s) 92 (click to see context) from:
* UnlockableContent: Plenty of characters, mutators, bots... wait to be unlocked by playing each single-player mode, be it the Ascension Rites, the Individual Ladders or the Challenges.
to:
* UnlockableContent: Plenty of characters, mutators, bots... bots, wait to be unlocked by playing each single-player mode, be it the Ascension Rites, the Individual Ladders or the Challenges.Challenges.
** Unlockable characters: Devastation, .
** Unlockable bots: Darrius, Judas, Memphis, Syzygy, .
** Unlockable characters: Devastation, .
** Unlockable bots: Darrius, Judas, Memphis, Syzygy, .
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* MythologyGag: The Liandri robots borrow [[VideoGame/UnrealTournament Xan Kriegor]]'s "Witness my perfection" and "I am the alpha and omega" taunts.
Is there an issue? Send a MessageReason:
Sent to Trivia.
Deleted line(s) 49 (click to see context) :
* DoingItForTheArt: For a multiplayer-based game, it's so full of little details... Each individual ladder isn't just a bunch of matches done randomly. It takes every character through their own journey to achieve their objective, be it searching for a great warrior for your cause, just winning the Tournament, getting revenge on your rival... And the Rites themselves take distance from the rest of the Tournament/Championship saga (sans VideoGame/UnrealTournamentIII perhaps) as THE single-player mode.
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** Another example is "Vampiric Overdose" (an Overdose match played with the Vampire mutator) in Raiden's ladder.
Changed line(s) 48 (click to see context) from:
* TheDevTeamThinksOfEverything: The game is full of little details. Each individual ladder isn't just a bunch of matches done randomly. It takes every character through their own journey to achieve their objective, be it searching for a great warrior for your cause, just winning the Tournament, getting revenge on your rival... And the Rites themselves take distance from the rest of the saga (sans VideoGame/UnrealTournamentIII perhaps) as THE single-player mode.
to:
* TheDevTeamThinksOfEverything: The game is DoingItForTheArt: For a multiplayer-based game, it's so full of little details.details... Each individual ladder isn't just a bunch of matches done randomly. It takes every character through their own journey to achieve their objective, be it searching for a great warrior for your cause, just winning the Tournament, getting revenge on your rival... And the Rites themselves take distance from the rest of the Tournament/Championship saga (sans VideoGame/UnrealTournamentIII perhaps) as THE single-player mode.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** Malcolm's, Brock's and Lauren's case follows the evolution from simple selectable skins in ''UT'' to full-fledged characters in ''2003/2004'' to main story characters in ''[=UC2=]'' and ''[=UT3=]''.
** Sapphire, Gorge and Arclite were just selectable skins with something of a backstory in ''2004''. In ''[=UC2=]'', they're ascended to full-fledged characters, with their own ladders, and their significance to the story.
** Regarding DLC, there're also Kraagesh, Syzygy and Lilith, who were ascended from just selectable skins with a barebones backstory ''2004'' to full-fledged characters as DLC, with a short name change in Kraag's case, in ''[=UC2=]''. Ditto for Jackhammer, whose case goes even far: he was just an AI bot, using Cannonball's bio and model.
** Sapphire, Gorge and Arclite were just selectable skins with something of a backstory in ''2004''. In ''[=UC2=]'', they're ascended to full-fledged characters, with their own ladders, and their significance to the story.
** Regarding DLC, there're also Kraagesh, Syzygy and Lilith, who were ascended from just selectable skins with a barebones backstory ''2004'' to full-fledged characters as DLC, with a short name change in Kraag's case, in ''[=UC2=]''. Ditto for Jackhammer, whose case goes even far: he was just an AI bot, using Cannonball's bio and model.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* TheDevTeamThinksOfEverything: The game is full of little details. Each individual ladder isn't just a bunch of matches done randomly. It takes every character through their own journey to achieve their objective, be it searching for a great warrior for your cause, just winning the Tournament, getting revenge on your rival... And the Rites themselves take distance from the rest of the saga (sans VideoGame/UnrealTournamentIII perhaps) as THE single-player mode.
Added DiffLines:
* UnlockableContent: Plenty of characters, mutators, bots... wait to be unlocked by playing each single-player mode, be it the Ascension Rites, the Individual Ladders or the Challenges.
Is there an issue? Send a MessageReason:
None
Changed line(s) 38 (click to see context) from:
* CaptainObvious: While some of the individual ladder challenges have creative names, others are limited to "<gametype> In <map name>", for example "Deathmatch In AcidRain". The most unfortunate case is "Overdose In [[TheDiseaseThatShallNotBeNamed Cancer]]" for every Overdose match played in the map [=OD-Cancer=].
to:
* CaptainObvious: While some of the individual ladder challenges have creative names, others are limited to "<gametype> In <map name>", for example "Deathmatch In AcidRain".[=AcidRain=]". The most unfortunate case is "Overdose In [[TheDiseaseThatShallNotBeNamed Cancer]]" for every Overdose match played in the map [=OD-Cancer=].
Is there an issue? Send a MessageReason:
None
Changed line(s) 38 (click to see context) from:
* CaptainObvious: While some of the individual ladder challenges have creative names, others are limited to "<gametype> In <map name>".
to:
* CaptainObvious: While some of the individual ladder challenges have creative names, others are limited to "<gametype> In <map name>".name>", for example "Deathmatch In AcidRain". The most unfortunate case is "Overdose In [[TheDiseaseThatShallNotBeNamed Cancer]]" for every Overdose match played in the map [=OD-Cancer=].
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* CaptainObvious: While some of the individual ladder challenges have creative names, others are limited to "<gametype> In <map name>".
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ADayInTheLimelight: 14 of the characters have their own ladders. They expand their backstories, and the backstory of the series a bit, thugh every now and then they tend to enter into contradictions with each other.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9,10 (click to see context) from:
'''Unreal Championship 2: The Liandri Conflict''' is the second console exclusive game of the {{Unreal}} series, also for Xbox. It was developed by EpicGames and it's the first {{Unreal}} game published by MidwayGames, otherwise known by the MortalKombat series.
to:
'''Unreal Championship 2: The Liandri Conflict''' is the second console exclusive console-exclusive game of the {{Unreal}} ''VideoGame/{{Unreal}}'' series, also for Xbox. It was developed by EpicGames and it's the first {{Unreal}} Unreal game published by MidwayGames, otherwise known by for the MortalKombat Franchise/MortalKombat series.
Changed line(s) 13,18 (click to see context) from:
The game is notorious for it's combat system. It has a strong emphasis on melee combat and mobility, (to the point of having a wider moveset and more adrenaline abilities than those of ''VideoGame/UnrealTournament2004'') with the player being able to alternate first-person (non-melee mode) and third-person views. (Melee mode) Each melee weapon of the game has an alternate fire which can stun the opponent, a requirement to do the [[FinishingMove Coup De Grace]].
And, unlike other instances of the Unreal franchise, each character is radically different, with an own weight class, (light-medium-heavy) starting meleé and ranged weapons, different adrenaline abilities (which determine which moves the player is able to do) and a custom Coup De Grace.
Basically, ''Unreal Championship 2'' can be described as a mix of FPS and FightingGame. In fact, the character roster includes a GuestFighter in the form of [[MortalKombat Raiden]].
And, unlike other instances of the Unreal franchise, each character is radically different, with an own weight class, (light-medium-heavy) starting meleé and ranged weapons, different adrenaline abilities (which determine which moves the player is able to do) and a custom Coup De Grace.
Basically, ''Unreal Championship 2'' can be described as a mix of FPS and FightingGame. In fact, the character roster includes a GuestFighter in the form of [[MortalKombat Raiden]].
to:
The game is notorious for it's combat system. It has a strong emphasis on melee combat and mobility, (to to the point of having a wider moveset and more adrenaline abilities than those of ''VideoGame/UnrealTournament2004'') ''VideoGame/UnrealTournament2004'', with the player being able to alternate first-person (non-melee mode) and third-person (melee mode) views. (Melee mode) Each melee weapon of the game has an alternate fire which can stun the opponent, a requirement to do the [[FinishingMove Coup De Grace]].
And, unlike other instances of the Unreal franchise, each character is radically different, withan own weight class, (light-medium-heavy) classes (light-medium-heavy), starting meleé and ranged weapons, different adrenaline abilities (which determine which moves the player is able to do) and a custom Coup De Grace.
Basically, ''Unreal Championship 2'' can be described as a mix of FPS and FightingGame. In fact, the character roster includes a GuestFighter in the form of[[MortalKombat Raiden]].
''Mortal Kombat'''s own Raiden.
And, unlike other instances of the Unreal franchise, each character is radically different, with
Basically, ''Unreal Championship 2'' can be described as a mix of FPS and FightingGame. In fact, the character roster includes a GuestFighter in the form of
Changed line(s) 27 (click to see context) from:
* BadassFamily: Judging by Malcolm's words, Anubis's family has a history and an own name in the Rites' history. This is true as well for any family in the Nakhti Empire, which may be the reason of why Liandri is sponsoring the Rites.
to:
* BadassFamily: Judging by Malcolm's words, Anubis's family has a history and an own name in the Rites' history. This is true as well for any family in the Nakhti Empire, which may be the reason of why Liandri is sponsoring the Rites.
Changed line(s) 32 (click to see context) from:
* BittersweetEnding: In the aftermath of the Rites' finals, [[spoiler:Anubis]] has a very big mourn about [[spoiler:Selket]]. Then, a Liandri Officer approaches, and gives him the choice of bringing [[spoiler:her]] back to life [[spoiler:as a Necris]], betraying everything he held dear, or leave [[spoiler:her]] dead. Needless to say, he chooses the first option.
to:
* BittersweetEnding: In the aftermath of the Rites' finals, [[spoiler:Anubis]] has a very big mourn about [[spoiler:Selket]].is in mourning after [[spoiler:killing Selket]]. Then, a Liandri Officer approaches, and gives him the choice of bringing [[spoiler:her]] back to life [[spoiler:as a Necris]], betraying everything he held dear, or leave [[spoiler:her]] dead. Needless to say, he chooses the first option.
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* CursedWithAwesome: Keep the ball for a long time in Overdose, and you'll get your reward.
to:
* CursedWithAwesome: Keep Holding the ball for a in Overdose makes you glow brightly, making you an obvious target. Survive with it long time in Overdose, enough, however, and you'll get your reward.upon delivering it to the enemy base you will sufficiently rewarded.
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* KickTheDog: The Nali Slaughter gametype. Brought by the Skaarj, this melee gametype consists on [[ShootTheDog killing poor Nali]] (and, of course, your rivals) with your own hands. In the story mode, you have to fight in this stage against a Skaarj.
to:
* KickTheDog: The Nali Slaughter gametype. Brought by the Skaarj, this melee gametype consists on of [[ShootTheDog killing poor Nali]] (and, of course, your rivals) with your own hands. In the story mode, you have to fight in this stage against a Skaarj.
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* {{Nostalgia Level}}s: [[VideoGame/UnrealTournament The Gauntlet, Morbias and Tempest]], from the PC games.
* OneHitKill: Freezing your opponent and doing Coup De Graces on them. Also Instagib matches.
* PlayingTennisWithTheBoss: You can reflect any fire with your melee weapon, even sniper rounds.
* OneHitKill: Freezing your opponent and doing Coup De Graces on them. Also Instagib matches.
* PlayingTennisWithTheBoss: You can reflect any fire with your melee weapon, even sniper rounds.
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* {{Nostalgia Level}}s: NostalgiaLevel: [[VideoGame/UnrealTournament The Gauntlet, Morbias and Tempest]], from the PC games.
original Tournament.
* OneHitKill: Freezing your opponent and doing Coup De Graces on them.Also Also, as usual, Instagib matches.
* PlayingTennisWithTheBoss: You can reflect any fire with your melee weapon, even sniper rounds.matches.
* OneHitKill: Freezing your opponent and doing Coup De Graces on them.
* PlayingTennisWithTheBoss: You can reflect any fire with your melee weapon, even sniper rounds.
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* AscendedExtra: Due to the way the fighting system works, several characters from both ''UnrealTournament'' and ''VideoGame/UnrealTournament2004'' get the ascension to playable characters. Also, some of them have (although slight) relevance to the history of the game and/or the entire series.
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* AscendedExtra: Due to the way the fighting system works, several characters from both ''UnrealTournament'' ''VideoGame/UnrealTournament'' and ''VideoGame/UnrealTournament2004'' get the ascension to playable characters. Also, some of them have (although slight) relevance to the history of the game and/or the entire series.
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* {{Nostalgia Level}}s: [[UnrealTournament The Gauntlet, Morbias and Tempest]], from the PC games.
to:
* {{Nostalgia Level}}s: [[UnrealTournament [[VideoGame/UnrealTournament The Gauntlet, Morbias and Tempest]], from the PC games.
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The game is notorious for it's combat system. It has a strong emphasis on melee combat and mobility, (to the point of having a wider moveset and more adrenaline abilities than those of UnrealTournament2004) with the player being able to alternate first-person (non-melee mode) and third-person views. (Melee mode) Each melee weapon of the game has an alternate fire which can stun the opponent, a requirement to do the [[FinishingMove Coup De Grace]].
to:
The game is notorious for it's combat system. It has a strong emphasis on melee combat and mobility, (to the point of having a wider moveset and more adrenaline abilities than those of UnrealTournament2004) ''VideoGame/UnrealTournament2004'') with the player being able to alternate first-person (non-melee mode) and third-person views. (Melee mode) Each melee weapon of the game has an alternate fire which can stun the opponent, a requirement to do the [[FinishingMove Coup De Grace]].
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* AscendedExtra: Due to the way the fighting system works, several characters from both ''UnrealTournament'' and ''UnrealTournament2004'' get the ascension to playable characters. Also, some of them have (although slight) relevance to the history of the game and/or the entire series.
to:
* AscendedExtra: Due to the way the fighting system works, several characters from both ''UnrealTournament'' and ''UnrealTournament2004'' ''VideoGame/UnrealTournament2004'' get the ascension to playable characters. Also, some of them have (although slight) relevance to the history of the game and/or the entire series.
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* WallJump: Continuing the trend from UnrealTournament2004.
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* WallJump: Continuing the trend from UnrealTournament2004.''VideoGame/UnrealTournament2004''.