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Zero Context Example and indentation.


* AbsurdlySpaciousSewer: Matthew, Bryan, and Jake go through one. Angelo lives in one deep inside a well.
* AcidTripDimension: The dreams in the House.
* ActionPrologue: [[ShapedLikeItself The Prologue]]
* AwesomeButImpractical: A grenade launcher can be found as a [[SidetrackBonus Sidetrack Bonus.]] It deals massive damage and can wipe out an entire horde of zombies, but the ammo can only be reliably found in the same place as the launcher, and the large splash area combined with the tight corridors makes it very easy to kill yourself. Plus, if you switch to another weapon, (or use your flashlight) you drop it.
* AncientConspiracy: [[spoiler:Matthew and Takeo are members in one.]]

to:

* %%(ZCE)* AbsurdlySpaciousSewer: Matthew, Bryan, and Jake go through one. Angelo lives in one deep inside a well.
* %%(ZCE)* AcidTripDimension: The dreams in the House.
* %%(ZCE)* ActionPrologue: [[ShapedLikeItself The Prologue]]
* AwesomeButImpractical: A grenade launcher can be found as a [[SidetrackBonus Sidetrack Bonus.]] SidetrackBonus. It deals massive damage and can wipe out an entire horde of zombies, but the ammo can only be reliably found in the same place as the launcher, and the large splash area combined with the tight corridors makes it very easy to kill yourself. Plus, if you switch to another weapon, (or use your flashlight) you drop it.
* %%(ZCE)* AncientConspiracy: [[spoiler:Matthew and Takeo are members in one.]]



* AssholeVictim: The [[{{Mooks}} Mook]] that tries to gas Jake at the end of the Prologue.
* BathSuicide: How Jake's wife died.
* {{BFS}}: [[spoiler:Igor]] wields one.

to:

* %%(ZCE)* AssholeVictim: The [[{{Mooks}} Mook]] that tries to gas Jake at the end of the Prologue.
* %%(ZCE)* BathSuicide: How Jake's wife died.
* %%(ZCE)* {{BFS}}: [[spoiler:Igor]] wields one.



* BolivianArmyEnding: Subverted near the end of Chapter One.
* TheCanKickedHim: [[spoiler:Angelo is presumably killed by Jake's wife in this way.]]

to:

* %%(ZCE)* BolivianArmyEnding: Subverted near the end of Chapter One.
* %%(ZCE)* TheCanKickedHim: [[spoiler:Angelo is presumably killed by Jake's wife in this way.]]



* CoupDeGrace: Jake gives [[spoiler:Igor]] one.

to:

* %%(ZCE)* CoupDeGrace: Jake gives [[spoiler:Igor]] one.



* CueTheSun: Invoked by Bryan [[spoiler:to kill Igor.]]

to:

* %%(ZCE)* CueTheSun: Invoked by Bryan [[spoiler:to kill Igor.]]



* DespairEventHorizon: His wife's death means Jake has already crossed this by the time of the game.
* DoesThisRemindYouOfAnything: Both this very sentence and notion are used a few times by some of the rarely-met characters towards Jake, specifically by [[spoiler: Ito and Michael.]]
* DrivenToSuicide: Believed to have happened to Jake's wife.
* DroneOfDread: Often accompanies scares in the House.
* ElaborateUndergroundBase: The U.D.R.C. complex and the A.R.C. facility.

to:

* %%(ZCE)* DespairEventHorizon: His wife's death means Jake has already crossed this by the time of the game.
* %%(ZCE)* DoesThisRemindYouOfAnything: Both this very sentence and notion are used a few times by some of the rarely-met characters towards Jake, specifically by [[spoiler: Ito and Michael.]]
* %%(ZCE)* DrivenToSuicide: Believed to have happened to Jake's wife.
* %%(ZCE)* DroneOfDread: Often accompanies scares in the House.
* %%(ZCE)* ElaborateUndergroundBase: The U.D.R.C. complex and the A.R.C. facility.



* EmbarrassingNickname: Junior/Alex prefers being called by his real name. [[OnlyKnownByTheirNickname Almost nobody does this]]

to:

* EmbarrassingNickname: Junior/Alex prefers being called by his real name. [[OnlyKnownByTheirNickname Almost nobody does this]]this]].



* FoeTossingCharge: Jake does this when chasing [[spoiler:Frank's killer]].

to:

* %%(ZCE)* FoeTossingCharge: Jake does this when chasing [[spoiler:Frank's killer]].



* GatlingGood: Jake uses one at the end of Chapter One.

to:

* %%(ZCE)* GatlingGood: Jake uses one at the end of Chapter One.



** The House is a horror adventure game, filled with jumpscares, an evolving story and a very heavy mood.
*** At night, the house transforms into a more direct horror game, featuring a lot more jumpscares [[spoiler: and usually death.]]

to:

** The House is a horror adventure game, filled with jumpscares, an evolving story and a very heavy mood.
***
mood. At night, the house transforms into a more direct horror game, featuring a lot more jumpscares [[spoiler: and usually death.]]



* HauntedHouse: Jake's house.

to:

* %%(ZCE)* HauntedHouse: Jake's house.



* HeroKiller: [[spoiler:Igor and Ito]]
* HeroicMime: Jake. This is lampshaded by almost every character at least once.
** Played with in the video chat scene. While the person on the other end opts to use his mic, Jake chooses to respond by typing.

to:

* %%(ZCE)* HeroKiller: [[spoiler:Igor and Ito]]
* HeroicMime: Jake. This is lampshaded by almost every character at least once.
** Played
once and played with in the video chat scene. While scene: while the person on the other end opts to use his mic, Jake chooses to respond by typing.



* HollywoodDarkness: The nights in The House.

to:

* %%(ZCE)* HollywoodDarkness: The nights in The House.



* JustBeforeTheEnd: The beginning of Chapter 1 for the ARC Facility. The Prologue for the City.
* LonelyPianoPiece: Jake's wife plays a haunting one in a flashback at the end of the Prologue. In addition [[spoiler: the piano in The House may start playing one of its own accord]]

to:

* %%(ZCE)* JustBeforeTheEnd: The beginning of Chapter 1 for the ARC Facility. The Prologue for the City.
* LonelyPianoPiece: Jake's wife plays a haunting one in a flashback at the end of the Prologue. In addition [[spoiler: the piano in The House may start playing one of its own accord]]accord]].



* MadnessMakeover: Angelo, during his transformation into a sentient undead.

to:

* %%(ZCE)* MadnessMakeover: Angelo, during his transformation into a sentient undead.



* MookHorrorShow: [[DownplayedTrope Downplayed]], the [[PrivateMilitaryContractors PMC's]] never really appear afraid of the survivors, but the [[spoiler: soldier that gasses Jake]] is clearly pissed at Jake's body count, and a couple other PMC's near the [[spoiler: surface]] are far more wary of Jake than the rest of the survivors.

to:

* MookHorrorShow: [[DownplayedTrope Downplayed]], the Downplayed]]. Tthe [[PrivateMilitaryContractors PMC's]] never really appear afraid of the survivors, but the [[spoiler: soldier that gasses Jake]] is clearly pissed at Jake's body count, and a couple other PMC's near the [[spoiler: surface]] are far more wary of Jake than the rest of the survivors.



* OnlySaneMan: Terrance Mason is one of the major key figures this applies to '''big time''', he especially chews out Junior and Eric for wasting precious ammo.

to:

* OnlySaneMan: Terrance Mason is one of the major key figures this applies to '''big time''', he time'''. He especially chews out Junior and Eric for wasting precious ammo.



* SanitySlippage: Angelo. By the time Jake meets him, he repeats "I'm sorry!" continuously.

to:

* SanitySlippage: SanitySlippage:
**
Angelo. By the time Jake meets him, he repeats "I'm sorry!" continuously.



* SharedUniverse: Has one with Nightmare House.

to:

* SharedUniverse: Has one with Nightmare House.''Underhell'' happens in the same 'verse as ''VideoGame/NightmareHouse''.



* TakeAMomentToCatchYourDeath: [[spoiler:Matthew when the team attempts to escape via surface access.]]

to:

* %%(ZCE)* TakeAMomentToCatchYourDeath: [[spoiler:Matthew when the team attempts to escape via surface access.]]



* TitleSequence: Happens at the start of each Chapter.

to:

* %%(ZCE)* TitleSequence: Happens at the start of each Chapter.
Is there an issue? Send a MessageReason:
An Axe To Grind is no longer a trope


* AnAxeToGrind: Can be used by Jake.
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None


* ApocalypticLog: Angelo's audio logs show the steady decline of both his mind and his body. There are also a number of PDAs in Chapter 1 that fit this trope.

to:

* ApocalypticLog: Angelo's audio logs show the steady decline of both his mind and his body. There are also a number of PDAs [=PDAs=] in Chapter 1 that fit this trope.



* TeethClenchedTeamwork: One of the PDAs say that the scientists who worked for Project Posterus had to work with Project Terminus's personnel because Posterus was shut down. The two groups have trouble trusting each other because of this.

to:

* TeethClenchedTeamwork: One of the PDAs [=PDAs=] say that the scientists who worked for Project Posterus had to work with Project Terminus's personnel because Posterus was shut down. The two groups have trouble trusting each other because of this.
Is there an issue? Send a MessageReason:
Dewicked trope


* AdultFear: [[spoiler:When Angelo walks into the House when Jake is in the forest. Jake finds Angelo in the Bedroom, but Jake's Wife pulls him into the Bathroom.]]
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None


-->'''Bryan:''' I always wonder. This place is in like the twenty third century technology-wise, but we make people sign these damn fuckpoints with a pen and paper. You tell me, hey, you tell me, doesn't that seem a little contradictory to you?\\

to:

-->'''Bryan:''' I always wonder. This place is in like the twenty third century technology-wise, but we still make people sign these damn fuckpoints with a pen and paper. You tell me, hey, you tell me, doesn't that seem a little contradictory to you?\\
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None


'''Bryan:''' And what the hell is that big box supposed to be, huh? Shit man, even my grand mama, rest her soul, had a God damn plasma screen TV.\\

to:

'''Bryan:''' And what the hell is that big box supposed to be, huh? Shit man, even my grand mama, grand-mama, rest her soul, had a God damn plasma screen TV.\\



'''Bryan:''' No shit.

to:

'''Bryan:''' No shit.shit? Well [[PrecisionFStrike congratu-fuckin'-lations]], the first smart thing to come out of your mouth to-day. Now put your lazy-ass back to sleep.
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None

Added DiffLines:

* DoesThisRemindYouOfAnything: Both this very sentence and notion are used a few times by some of the rarely-met characters towards Jake, specifically by [[spoiler: Ito and Michael.]]
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


--> '''(a gunshot is heard in the background)'''

to:

--> '''(a gunshot is heard in the radio's reciever background)'''
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None


--> '''Terrance:''' "Yeah, it was. We're at the Shooting Range. We found some weapon stashes and Junior and Eric are '''[[IdiotBall wasting our ammo!]]''' (turns away from the radio, though his voice is still heard from a distance away) '''Guys, stop it! Conserve the ammuntion!'''"

to:

--> '''Terrance:''' "Yeah, it was. We're at the Shooting Range. We found some weapon stashes and Junior and Eric are '''[[IdiotBall wasting our ammo!]]''' (turns away from the radio, though his voice is still heard from a distance away) '''Guys, stop it! Conserve the ammuntion!'''"ammunition!'''"
Is there an issue? Send a MessageReason:
None


* OnlySaneMan: Terrence Mason is one of the major key figures this applies to '''big time''', he especially chews out Junior and Eric for wasting precious ammo.

to:

* OnlySaneMan: Terrence Terrance Mason is one of the major key figures this applies to '''big time''', he especially chews out Junior and Eric for wasting precious ammo.
Is there an issue? Send a MessageReason:
None


* TooAwesomeToUse: Radiocrackers. They work as mines that attract enemies, but the Hermit gives you your only supply, although they fortunately have a chance to restock at a certain degree after various milestones in the story have been met, so '''be sure''' to return to his current living space after said milestone(s) (such as obtaining a key item like a keycard or activating an important switch or so forth) are met to have a possible chance to gather more of these '''very''' precious commodities.

to:

* TooAwesomeToUse: Radiocrackers. They work as mines that attract enemies, but the Hermit gives you your only supply, although they fortunately have a chance to restock at a certain degree after various milestones in the story have been met, so '''be sure''' to return to his current living space after said milestone(s) (such as obtaining a key item like a keycard or activating an important switch or so forth) are met accomplished to have a possible chance to gather more of these '''very''' precious commodities.
Is there an issue? Send a MessageReason:
None


* TooAwesomeToUse: Radiocrackers. They work as mines that attract enemies, but the Hermit gives you your only supply, although they fortunately have a chance to restock at a certain degree after various milestones in the story have been met, so '''be sure''' to return to his current living space after said milestones (such as obtaining a key item like a keycard or activating an important switch or so forth) are met to have a possible chance to gather more of these '''very''' precious commodities.

to:

* TooAwesomeToUse: Radiocrackers. They work as mines that attract enemies, but the Hermit gives you your only supply, although they fortunately have a chance to restock at a certain degree after various milestones in the story have been met, so '''be sure''' to return to his current living space after said milestones milestone(s) (such as obtaining a key item like a keycard or activating an important switch or so forth) are met to have a possible chance to gather more of these '''very''' precious commodities.
Is there an issue? Send a MessageReason:
None


* TooAwesomeToUse: Radiocrackers. They work as mines that attract enemies, but the Hermit gives you your only supply, although they fortunately have a chance to restock to a certain degree after certain milestones in the story have been met, so '''be sure''' to return to his current living space after said milestones (such as obtaining a key item like a keycard or activating an important switch or so forth) are met to have a possible chance to gather more of these '''very''' precious commodities.

to:

* TooAwesomeToUse: Radiocrackers. They work as mines that attract enemies, but the Hermit gives you your only supply, although they fortunately have a chance to restock to at a certain degree after certain various milestones in the story have been met, so '''be sure''' to return to his current living space after said milestones (such as obtaining a key item like a keycard or activating an important switch or so forth) are met to have a possible chance to gather more of these '''very''' precious commodities.
Is there an issue? Send a MessageReason:
None


* TooAwesomeToUse: Radiocrackers. They work as mines that attract enemies, but the Hermit gives you your only supply, but they fortunately respawn after certain milestones in the story, so '''be sure''' to return to his current living space after said milestones (such as obtaining a key item like a keycard or activating an important switch or so forth) are met to have a possible chance to gather more of these '''very''' precious commodities.

to:

* TooAwesomeToUse: Radiocrackers. They work as mines that attract enemies, but the Hermit gives you your only supply, but although they fortunately respawn have a chance to restock to a certain degree after certain milestones in the story, story have been met, so '''be sure''' to return to his current living space after said milestones (such as obtaining a key item like a keycard or activating an important switch or so forth) are met to have a possible chance to gather more of these '''very''' precious commodities.
Is there an issue? Send a MessageReason:
None


--> '''Terrance:''' "Yeah, it was. We're at the Shooting Range. We found some weapon stashes and Junior and Eric are '''[[TooDumbToLive wasting our ammo!]]''' (turns away from the radio, though his voice is still heard from a distance away) '''Guys, stop it! Conserve the ammuntion!'''"

to:

--> '''Terrance:''' "Yeah, it was. We're at the Shooting Range. We found some weapon stashes and Junior and Eric are '''[[TooDumbToLive '''[[IdiotBall wasting our ammo!]]''' (turns away from the radio, though his voice is still heard from a distance away) '''Guys, stop it! Conserve the ammuntion!'''"
Is there an issue? Send a MessageReason:
None


--> '''Terrence:''' "It's how they get all the supplies for the week down to the bottom floors."

to:

--> '''Terrence:''' '''Terrance:''' "It's how they get all the supplies for the week down to the bottom floors."



--> '''Terrence:''' "Yeah, it was. We're at the Shooting Range. We found some weapon stashes and Junior and Eric are '''[[TooDumbToLive wasting our ammo!]]''' (turns away from the radio, though his voice is still heard from a distance away) '''Guys, stop it! Conserve the ammuntion!'''"

to:

--> '''Terrence:''' '''Terrance:''' "Yeah, it was. We're at the Shooting Range. We found some weapon stashes and Junior and Eric are '''[[TooDumbToLive wasting our ammo!]]''' (turns away from the radio, though his voice is still heard from a distance away) '''Guys, stop it! Conserve the ammuntion!'''"
Is there an issue? Send a MessageReason:
None


* OnlySaneMan: Terrence Mason is the main guy this applies to '''big time''', he especially chews out Junior and Eric for wasting precious ammo.

to:

* OnlySaneMan: Terrence Mason is one of the main guy major key figures this applies to '''big time''', he especially chews out Junior and Eric for wasting precious ammo.
Is there an issue? Send a MessageReason:
None


--> '''Terrence:''' "Yeah, it was. We're at the Shooting Range. We found some weapon stashes and Junior and Eric are '''[[TooDumbToLive wasting our ammo!]]''' (turns away from the radio, though his voice is still heard from a distance away) Guys, '''stop it! Conserve the ammuntion!'''"

to:

--> '''Terrence:''' "Yeah, it was. We're at the Shooting Range. We found some weapon stashes and Junior and Eric are '''[[TooDumbToLive wasting our ammo!]]''' (turns away from the radio, though his voice is still heard from a distance away) Guys, '''stop '''Guys, stop it! Conserve the ammuntion!'''"
Is there an issue? Send a MessageReason:
None


--> '''Terrence:''' "Yeah, it was. We're at the Shooting Range. We found some weapon stashes and Junior and Eric are '''[[TooDumbToLive wasting our ammo!]]''' (turns away from the radio, though his voice is still heard from a distance away) Guys, stop it! Conserve the ammuntion!"

to:

--> '''Terrence:''' "Yeah, it was. We're at the Shooting Range. We found some weapon stashes and Junior and Eric are '''[[TooDumbToLive wasting our ammo!]]''' (turns away from the radio, though his voice is still heard from a distance away) Guys, stop '''stop it! Conserve the ammuntion!"ammuntion!'''"
Is there an issue? Send a MessageReason:
None


--> '''Matthew:''' "Was that a gunshot?"
--> '''Terrence:''' "Yeah, it was."

to:

--> '''Matthew:''' "Was "Hey, was that a gunshot?"
--> '''Terrence:''' "Yeah, it was." We're at the Shooting Range. We found some weapon stashes and Junior and Eric are '''[[TooDumbToLive wasting our ammo!]]''' (turns away from the radio, though his voice is still heard from a distance away) Guys, stop it! Conserve the ammuntion!"
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OnlySaneMan: Terrence Mason is the main guy this applies to '''big time''', he especially chews out Junior and Eric for wasting precious ammo.
--> '''Terrence:''' "It's how they get all the supplies for the week down to the bottom floors."
--> '''(a gunshot is heard in the background)'''
--> '''Matthew:''' "Was that a gunshot?"
--> '''Terrence:''' "Yeah, it was."
Is there an issue? Send a MessageReason:
None


* DarkAndTroubledPast: [[spoiler: Many years ago the Hermit lost his '''entire loving family''' of twelve in a HouseFire, so don't you '''dare''' think he's a bumbling simpleton, he has been through a '''LOT''' and bears an enormous amount of [[SurvivorsGuilt guilt]] of being the SoleSurvivor of the tragedy.]]

to:

* DarkAndTroubledPast: [[spoiler: Many years ago the Hermit lost his '''entire loving family''' of twelve in a HouseFire, [[HouseFire house fire]], so don't you '''dare''' think he's a bumbling simpleton, he has been through a '''LOT''' '''lot''' and bears an enormous amount of [[SurvivorsGuilt guilt]] of being the SoleSurvivor '''[[SoleSurvivor only survivor]]''' of the tragedy.]]
Is there an issue? Send a MessageReason:
None


* DarkAndTroubledPast: [[spoiler: Many years ago the Hermit lost his '''entire loving family''' of twelve in a HouseFire, so don't you '''DARE''' think he's a bumbling simpleton, he has been through a '''LOT''' and bears an enormous amount of [[SurvivorsGuilt guilt]] of being the SoleSurvivor of the tragedy.]]

to:

* DarkAndTroubledPast: [[spoiler: Many years ago the Hermit lost his '''entire loving family''' of twelve in a HouseFire, so don't you '''DARE''' '''dare''' think he's a bumbling simpleton, he has been through a '''LOT''' and bears an enormous amount of [[SurvivorsGuilt guilt]] of being the SoleSurvivor of the tragedy.]]

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