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* PatrioticFervor: Not helped by the addition of the public "Language" setting, which allows you to display up to 4 out of 48 real-life flags. Alliances in international servers are usually usually built upon players of a real-life nation, and accusations of underhanded behaviour is often flung against "enemy" nations. Incidentally [[WeAllLiveInAmerica the American flag was the default even though there is a UN flag for "English (International)"]], until the default became the latter in 2021.

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* PatrioticFervor: Not helped by the addition of the public "Language" setting, which allows you to display up to 4 out of 48 real-life flags. Alliances in international servers are usually usually built upon players of a real-life nation, and accusations of underhanded behaviour is often flung against "enemy" nations. Incidentally [[WeAllLiveInAmerica the American flag was the default even though there is a UN flag for "English (International)"]], (International)", until the default became the latter in 2021.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/47876.jpg]]
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Up To Eleven is a defunct trope


* AdaptationNameChange: The artifacts have very simple, descriptive names in the original German. The English version is more elaborate, and UpToEleven in the Chinese version. For example, "Better scouts" to "The eagles great eyes" to "Thousand-mile eyes of the divine eagle"[[note]]the Chinese version also changes the name completely depending on tier, with the lower tier being "The observation of seagull" and the higher being "Heavenly eyes of the phoenix"[[/note]], or "Unique builder" to "The architects unique secret" to "The old artisan's golden dragon hammer".

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* AdaptationNameChange: The artifacts have very simple, descriptive names in the original German. The English version is more elaborate, and UpToEleven up to eleven in the Chinese version. For example, "Better scouts" to "The eagles great eyes" to "Thousand-mile eyes of the divine eagle"[[note]]the Chinese version also changes the name completely depending on tier, with the lower tier being "The observation of seagull" and the higher being "Heavenly eyes of the phoenix"[[/note]], or "Unique builder" to "The architects unique secret" to "The old artisan's golden dragon hammer".
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**In another way, catapults. If they are allowed to hit buildings and resource fields, they are incredibly devastating. However, they all have only 10 cavalry defence and are very expensive.
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**New servers from the beginning of 2022 has the Marksman's attack and speed reduced, Stone Wall's ram resistance reduced, and Ash Warden's training time increased.
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* LoopholeAbuse:
**Normally, you cannot reinforce, sent resources to, or be the sitter of someone who is not in your confederacy. [[note]]This can be circumvented by temporarily changing alliances. For sitters, if both accounts were originally from the same confederacy before one moves out, the other can sill be a sitter for the former so long as the latter does not log out on their browser.[[/note]]
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* EmptyLevels: Most building offer a significant increase in effectiveness at every level up. Exceptions include Treasury, Embassy, Palace, and Residence, which only unlocks new abilities at 3 or less occasions. Embassy in particular unlocks joining alliances at level 1 and starting an alliance at level 3, and nothing afterwards (it used to give +3 max player count in an alliance for each level), but because it is cheap and gives very high culture points, it is commonly built to 20 by experienced players.

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* EmptyLevels: Most building offer a significant increase in effectiveness at every level up. Exceptions include Treasury, the Treasury and Embassy, Palace, and Residence, which only unlocks new abilities at 3 or less occasions. Embassy in particular [[note]]Embassy unlocks joining alliances at level 1 and starting an alliance at level 3, and nothing afterwards (it used to give +3 max player count in an alliance for each level), but because it is cheap and gives very high culture points, it is commonly built to 20 by experienced players.players. Palace and Residence are almost this, except they do increase the rate loyalty recovers depending on their level.[[/note]]
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* AdaptationNameChange: The artifacts have very simple, descriptive names in the original German. The English version is more elaborate, and UpToEleven in the Chinese version. For example, "Better scouts" to "The eagles great eyes" to "Thousand-mile eyes of the divine eagle", or "Unique builder" to "The architects unique secret" to "The old artisan's golden dragon hammer".

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* AdaptationNameChange: The artifacts have very simple, descriptive names in the original German. The English version is more elaborate, and UpToEleven in the Chinese version. For example, "Better scouts" to "The eagles great eyes" to "Thousand-mile eyes of the divine eagle", eagle"[[note]]the Chinese version also changes the name completely depending on tier, with the lower tier being "The observation of seagull" and the higher being "Heavenly eyes of the phoenix"[[/note]], or "Unique builder" to "The architects unique secret" to "The old artisan's golden dragon hammer".
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* GlassCannon: The Steppe Rider is the most offense-biased unit in the game, at 120/30/15.

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* GlassCannon: The Steppe Rider is the most offense-biased unit in the game, at 120/30/15. Combine with the Bowman for a very cheap and strong offense attacking force, at the cost of getting absolutely annihilated by any cavalry attack.
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*MagikarpPower: The Romans are clearly intended to be this, with the most expensive but crop efficient troops in the game, but the fast-paced, high loss gameplay limits their ability somewhat. However, they are still sometimes use to build end-game "nukes", a single all-out SuicideAttack, where the high costs and losses matter less.
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* PatrioticFervor: Not helped by the addition of the public "Language" setting, which allows you to display up to 4 out of 48 real-life flags. Alliances in international servers are usually usually built upon players of a real-life nation, and accusations of underhanded behaviour is often flung against "enemy" nations. Incidentally [[WeAllLiveInAmerica the American flag is the default even though there is a UN flag for "English (International)"]].

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* PatrioticFervor: Not helped by the addition of the public "Language" setting, which allows you to display up to 4 out of 48 real-life flags. Alliances in international servers are usually usually built upon players of a real-life nation, and accusations of underhanded behaviour is often flung against "enemy" nations. Incidentally [[WeAllLiveInAmerica the American flag is was the default even though there is a UN flag for "English (International)"]].(International)"]], until the default became the latter in 2021.
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**The Egyptians' Khopesh Warrior. In real life, the [[CoolSword khopesh]] fell out of use about 1000 years ago.
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* AutomatonHorses: Surprisingly averted despite the game's simplicity on them. Horses consume additional crop, and Romans can build the Horse Drinking Trough that reduces crop consumption and training time.

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* AutomatonHorses: Surprisingly averted despite the game's simplicity on them. Horses consume additional crop, and Romans can build the Horse Drinking Trough that reduces crop consumption and training time. Oddly, despite being depicted in horse-drawn carriages, Settlers are considered infantry. They eat 1 crop each, and Huns Settlers (which have 10 attack versus 0 for other tribes) are considered infantry when attacking.
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*GuideDangIt: Many more advanced elements of the game are not mentioned in the tutorial, such as troop movement priorities (see ActionInitiative above).
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* AnachronismStew: Mildly. The game could conceivably take place in a historical setting shortly before 343 BC (Persian conquest of Egypt) when Romans, Gauls, Teutons, and Egyptians all operated independently until the rest are all eventually conquered by the Roman Empire. The problem is the Huns, which are only active from the 4th to 6th centuries AD.[[note]]If you are looking for [[SailorEarth other potential tribes]] in the previous time period, highly developed civilisations that could be candidates include the Zhou dynasty in ancient China, the Kingdom of Kush in what is today Sudan (which was incidentally in conflict with Egypt until both were eventually conquered by UsefulNotes/AlexanderTheGreat), the First Persian Empire centred around modern Iran, the Maya civilisation in Mesoamerica, Lihyan in what is today Saudi Arabia, and more. Also, the Gauls are only one of the many Celtic peoples, a group that includes Celtic Britons that lived in roughly today's England. And no, the Vikings sadly come centuries later after the Huns.[[/note]]

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* AnachronismStew: Mildly. The game could conceivably take place in a historical setting shortly before 343 BC (Persian conquest of Egypt) when Romans, Gauls, Teutons, and Egyptians all operated independently until the rest are all eventually conquered by the Roman Empire. The problem is the Huns, which are only active from the 4th to 6th centuries AD.[[note]]If you are looking for [[SailorEarth other potential tribes]] in the previous time period, highly developed civilisations that could be candidates include the Zhou dynasty in ancient China, the Kingdom of Kush in what is today Sudan (which was incidentally in conflict with Egypt until both were eventually conquered by UsefulNotes/AlexanderTheGreat), the First Persian Empire centred around modern Iran, Macedonians in Greece, the Maya civilisation in Mesoamerica, Lihyan in what is today Saudi Arabia, and more. Also, the Gauls are only one of the many Celtic peoples, a group that includes Celtic Britons that lived in roughly today's England. And no, the Vikings sadly come centuries later after the Huns.[[/note]]
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* AnachronismStew: Mildly. The game could conceivably take place in a historical setting shortly before 343 BC (Persian conquest of Egypt) when Romans, Gauls, Teutons, and Egyptians all operated independently until the rest are all eventually conquered by the Roman Empire. The problem is the Huns, which are only active from the 4th to 6th centuries AD.[[note]]If you are looking for [[SailorEarth other potential tribes]] in the previous time period, highly developed civilisations that could be candidates include the Zhou dynasty in ancient China, the Kingdom of Kush in what is today Sudan (which was incidentally in conflict with Egypt until both were eventually conquered by UsefulNotes/AlexanderTheGreat), the First Persian Empire centred around modern Iran, the Maya civilisation in Mesoamerica, Lihyan in what is today Saudi Arabia, and more. And no, the Vikings sadly come centuries later after the Huns.[[/note]]

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* AnachronismStew: Mildly. The game could conceivably take place in a historical setting shortly before 343 BC (Persian conquest of Egypt) when Romans, Gauls, Teutons, and Egyptians all operated independently until the rest are all eventually conquered by the Roman Empire. The problem is the Huns, which are only active from the 4th to 6th centuries AD.[[note]]If you are looking for [[SailorEarth other potential tribes]] in the previous time period, highly developed civilisations that could be candidates include the Zhou dynasty in ancient China, the Kingdom of Kush in what is today Sudan (which was incidentally in conflict with Egypt until both were eventually conquered by UsefulNotes/AlexanderTheGreat), the First Persian Empire centred around modern Iran, the Maya civilisation in Mesoamerica, Lihyan in what is today Saudi Arabia, and more. Also, the Gauls are only one of the many Celtic peoples, a group that includes Celtic Britons that lived in roughly today's England. And no, the Vikings sadly come centuries later after the Huns.[[/note]]
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* AnachronismStew: Mildly. The game could conceivably take place in a historical setting shortly before 343 BC (Persian conquest of Egypt) when Romans, Gauls, Teutons, and Egyptians all operated independently until the rest are all eventually conquered by the Roman Empire. The problem is the Huns, which are only active from the 4th to 6th centuries AD.[[note]]If you are looking for [[SailorEarth other potential tribes]] in the previous time period, highly developed civilisations that could be candidates include the Zhou dynasty in ancient China, the Kingdom of Kush in what is today Sudan (which was incidentally in conflict with Egypt until both were eventually conquered by UsefulNotes/AlexanderTheGreat), the First Persian Empire centred around modern Iran, the Maya civilisation in Mesoamerica, Lihyan in what is today Saudi Arabia, and more. And no, the Vikings sadly come centuries more after the Huns.[[/note]]

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* AnachronismStew: Mildly. The game could conceivably take place in a historical setting shortly before 343 BC (Persian conquest of Egypt) when Romans, Gauls, Teutons, and Egyptians all operated independently until the rest are all eventually conquered by the Roman Empire. The problem is the Huns, which are only active from the 4th to 6th centuries AD.[[note]]If you are looking for [[SailorEarth other potential tribes]] in the previous time period, highly developed civilisations that could be candidates include the Zhou dynasty in ancient China, the Kingdom of Kush in what is today Sudan (which was incidentally in conflict with Egypt until both were eventually conquered by UsefulNotes/AlexanderTheGreat), the First Persian Empire centred around modern Iran, the Maya civilisation in Mesoamerica, Lihyan in what is today Saudi Arabia, and more. And no, the Vikings sadly come centuries more later after the Huns.[[/note]]
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*AnachronismStew: Mildly. The game could conceivably take place in a historical setting shortly before 343 BC (Persian conquest of Egypt) when Romans, Gauls, Teutons, and Egyptians all operated independently until the rest are all eventually conquered by the Roman Empire. The problem is the Huns, which are only active from the 4th to 6th centuries AD.[[note]]If you are looking for [[SailorEarth other potential tribes]] in the previous time period, highly developed civilisations that could be candidates include the Zhou dynasty in ancient China, the Kingdom of Kush in what is today Sudan (which was incidentally in conflict with Egypt until both were eventually conquered by UsefulNotes/AlexanderTheGreat), the First Persian Empire centred around modern Iran, the Maya civilisation in Mesoamerica, Lihyan in what is today Saudi Arabia, and more. And no, the Vikings sadly come centuries more after the Huns.[[/note]]
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* LevelUpFillUp: Levelling up the hero fully restores their health. Since natural recovery is slow, it is crucial to manage this well unless you're [[BribingYourWayToVictory buying a ton of ointments]].

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* LevelUpFillUp: Levelling up the hero fully restores their health. Since natural recovery is slow, in early game it is crucial to manage this well unless you're [[BribingYourWayToVictory buying a ton of ointments]].ointments]]. In late game, mission rewards are plentiful and any large battle the hero survives would almost always level them up, so ointments become less important.
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*CripplingOverspecialization: The Gauls' Haeduan has the highest cavalry defence in the game, but very poor infantry defence and mediocre offence. [[note]]Their offense used to be decent, at 140 for 3 crop consumption. However, the introduction of the Horse Drinking Trough for Romans reduces the crop consumption of Equites Caesaris (180 attack) to 3, and the brewery increased Teutonic Knight's effective attack to 180, making Haeduan weaker in comparison. It still has some niche uses as a fast anti-cavalry defender, like in quick reinforcements where most of the defenders would be anti-infantry (Druidrider, Anhur Guard).[[/note]]
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*EarlyGameHell: You have very little resource generation, and once your few days of beginner's protection wears off, you can be attacked at any time by a raiding player with far larger armies and [[BribingYourWayToVictory deeper pockets]]. In most cases, your only hope to play the game in relative safety is managing to join a strong alliance. Updates has attempted to alleviate this, with a task system that rewards you with a lot of resources that are kept in the hero's inventory and cannot be stolen until you transfer it to a village.
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*IdiosyncraticEpisodeNaming: The "specials", servers that are played different from the default are usually named like "Travian: Tides of Conquest", other than the New Year specials. However, confusing things are the names "Travian: Legends" (which has a broader scope, it is the current Travian 4 version of the game, all running servers are under this banner), and "Travian: Kingdoms", which is an entirely separate game with a similar setting.
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** Teutons are designated as the attacker's tribe, but their Spearman allows them to be good defenders as well. [[note]]They have 95 total defence, which is the second highest per crop in the game, only after the Praetorian at 100. The Praetorian only has a speed of 5 while Spearman has 7, among the fastest for infantry other than the Scout. They are also the second cheapest unit per defence point and second fastest defence per training time, only narrowly beaten by the Phalanx in both regards.[[/note]]

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** Teutons are designated as the attacker's tribe, but their Spearman allows them to be good defenders as well. [[note]]They have 95 total defence, which is the second highest per crop in the game, only after the Praetorian at 100. 100, tied with the Ash Warden, but the Spearman is much cheaper than both of them. The Praetorian only has a speed of 5 (6 for Ash Warden) while Spearman has 7, among the fastest for infantry other than the Scout. They are also the second cheapest unit per defence point and second fastest defence per training time, only narrowly beaten by the Phalanx in both regards.[[/note]]
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* DoingInTheWizard: Theutates Thunder used to have an actual lightning bolt as a weapon. This was later changed to a a mundane spear, then a bow.

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* DoingInTheWizard: Theutates Thunder used to have an actual lightning bolt as a weapon. This was later changed to a a mundane spear, then a bow. The Druidrider's design is also changed to be less obviously wizard-y.
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** In the Chinese version, "Huns" are translated as [[https://en.wikipedia.org/wiki/Xiongnu Xiongnu]] (匈奴), another ancient group of people more familiar to Chinese audiences, and the real-life relation between the Huns and Xiongnu is controversial and complicated academic subject.[[note]]Incidentally, the Huns in WesternAnimation/Mulan is also Xiongnu in Chinese.[[/note]]

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** In the Chinese version, "Huns" are translated as [[https://en.wikipedia.org/wiki/Xiongnu Xiongnu]] (匈奴), (匈奴). [[note]]Likely done because they are another ancient group of people more familiar to Chinese audiences, and the audiences. The real-life relation between the Huns and Xiongnu is controversial and complicated academic subject.[[note]]Incidentally, subject. Incidentally, the Huns in WesternAnimation/Mulan {{WesternAnimation/Mulan}} is also Xiongnu in Chinese.[[/note]]
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** In the Chinese version, "Huns" are translated as [[https://en.wikipedia.org/wiki/Xiongnu Xiongnu]] (匈奴), another ancient group of people more familiar to Chinese audiences, and the real-life relation between the Huns and Xiongnu is controversial and complicated academic subject.

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** In the Chinese version, "Huns" are translated as [[https://en.wikipedia.org/wiki/Xiongnu Xiongnu]] (匈奴), another ancient group of people more familiar to Chinese audiences, and the real-life relation between the Huns and Xiongnu is controversial and complicated academic subject.[[note]]Incidentally, the Huns in WesternAnimation/Mulan is also Xiongnu in Chinese.[[/note]]

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