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renamed to Clone Angst


The goal is to get the requested number of trains from a "Start" station to a "Goal" station, merging and mixing trains if necessary. Later levels will introduce paint tiles that will change the color of any Train that enters it, and scissor tiles that will divide a train colored with a secondary color into two primary-colored trains (or just [[CloningBlues duplicate them]] if they're already primary when entering). There's also the color Brown, which is usually treated as a useless color that sees little to no use in the levels.

to:

The goal is to get the requested number of trains from a "Start" station to a "Goal" station, merging and mixing trains if necessary. Later levels will introduce paint tiles that will change the color of any Train that enters it, and scissor tiles that will divide a train colored with a secondary color into two primary-colored trains (or just [[CloningBlues duplicate them]] them if they're already primary when entering). There's also the color Brown, which is usually treated as a useless color that sees little to no use in the levels.


* SturgeonsLaw: Heavily evoked with user-created levels. Many of them are incredibly simple and require little to no mixing or merging techniques at all. Some even [[AutomaticLevel don't require you to place down any piece of track to complete them]]. But for the ones of noticeably higher quality? They can be just as hard as the final levels in the main game, and in some cases ''[[OhCrap even harder]]''.

Added: 251

Changed: 102

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None


* ColourCodedForYourConvenience: The trains themselves; It's a game about colors, after all.

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* ColorblindMode: Present in the game is an option to apply letters to each color.
* ColourCodedForYourConvenience: The trains themselves; It's a game about colors, after all. In total, there are seven colors: all the primary and secondary colors, plus a brown color if a secondary is mixed with a primary or a non-matching secondary.
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* SuspendSave: The game will allow you to return to solving puzzles from virtually any screen you exit out the app from.

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* SuspendSave: The game will allow you to return to solving puzzles from virtually any screen you exit out the app from.from.
* WeCannotGoOnWithoutYou: To solve a level, ''every'' train must survive without crashing.
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'''''Trainyard''''' is a PuzzleGame for smartphones designed by Matt Rix and originally released in 2010. The game involves drawing tracks to get colored trains from one point to another, with some levels focusing on managing many trains at once. When two trains meet up on the same track, they will [[FusionDance fuse together]], combining their colors into a new color if they are both two different primary colors. If two trains ram into one another in any way, they do not fuse, but the color mix still occurs.

to:

'''''Trainyard''''' [[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/icon512_transparent_400x400.png]]
''Trainyard''
is a PuzzleGame for smartphones designed by Matt Rix and originally released in 2010. The game involves drawing tracks to get colored trains from one point to another, with some levels focusing on managing many trains at once. When two trains meet up on the same track, they will [[FusionDance fuse together]], combining their colors into a new color if they are both two different primary colors. If two trains ram into one another in any way, they do not fuse, but the color mix still occurs.



* FusionDance: What you have to do with the trains to decrease their numbers without failing the level. It also combines their colors into a secondary if the two trains are both a primary color.

to:

* FusionDance: What you have to do with the trains to decrease their numbers without failing the level. It also combines their colors into a secondary if the two trains are both a different primary color.



* LevelEditor: One was added in September 2011. It allows every feature from the main game, the only difference being that starting stations and goal stations can only spawn/have a requirement of 9 trains instead of 16.

to:

* LevelEditor: One was added in September 2011. It allows every feature from the main game, the only difference being that starting stations and goal stations can only spawn/have a requirement of up to 9 trains instead of 16.
Is there an issue? Send a MessageReason:
None


* SturgeonsLaw: Heavily evoked with user-created levels. Many of them are incredibly simple and require little to no mixing or merging techniques at all. Some even [[AutomaticLevel don't require you to place down any piece of track to complete them]]. But for the ones of noticeably higher quality? They can be just as hard as the final levels in the main game, and in some cases ''even harder''.

to:

* SturgeonsLaw: Heavily evoked with user-created levels. Many of them are incredibly simple and require little to no mixing or merging techniques at all. Some even [[AutomaticLevel don't require you to place down any piece of track to complete them]]. But for the ones of noticeably higher quality? They can be just as hard as the final levels in the main game, and in some cases ''even harder''.''[[OhCrap even harder]]''.
Is there an issue? Send a MessageReason:
None


* LevelEditor: One was added in September 2011. It allows every feature from the main game, the only difference being that starting stations and goal stations can only spawn/have a requirement of 9 trains instead of 12.

to:

* LevelEditor: One was added in September 2011. It allows every feature from the main game, the only difference being that starting stations and goal stations can only spawn/have a requirement of 9 trains instead of 12.16.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Freemium}}: The free version of ''Trainyard'', known as ''Trainyard Express'' is essentially a MissionPackSequel with entirely different puzzles from the standard paid version. The only thing it lacks are Splitter Pieces and the LevelEditor.
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* GameBreakingBug If you decide to view an author's full list of puzzles they created, the app will crash, and you will be stuck on the game crashing every bootup. The only way to fix this is to load [[http://t.co/wM2RWCuLbY this]] into the game, which will restart it from the title screen instead of a faulty SuspendSave.

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* GameBreakingBug GameBreakingBug: If you decide to view an author's full list of puzzles they created, in most cases the app will crash, and you will be stuck on the game crashing every bootup. The only way to fix this is to load [[http://t.co/wM2RWCuLbY this]] into the game, which will restart it from the title screen instead of a faulty SuspendSave.
Is there an issue? Send a MessageReason:
None


* SturgeonsLaw: Heavily evoked with user-created levels. Many of them are incredibly simple and require little to no mixing or merging techniques at all. Some even [[AutomaticLevel don't require you to place down any piece of track to complete them]]. But for the good ones? They can be just as hard as the final levels in the main game, and in some cases ''even harder''.

to:

* SturgeonsLaw: Heavily evoked with user-created levels. Many of them are incredibly simple and require little to no mixing or merging techniques at all. Some even [[AutomaticLevel don't require you to place down any piece of track to complete them]]. But for the good ones? ones of noticeably higher quality? They can be just as hard as the final levels in the main game, and in some cases ''even harder''.
Is there an issue? Send a MessageReason:
None


!!'''This game has the following Tropes'''

to:

!!'''This game has the following Tropes'''
Tropes:'''
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None

Added DiffLines:

* FusionDance: What you have to do with the trains to decrease their numbers without failing the level. It also combines their colors into a secondary if the two trains are both a primary color.
Is there an issue? Send a MessageReason:
None


* LevelEditor: One was added in September 2011.

to:

* LevelEditor: One was added in September 2011. It allows every feature from the main game, the only difference being that starting stations and goal stations can only spawn/have a requirement of 9 trains instead of 12.

Added: 815

Changed: 440

Is there an issue? Send a MessageReason:
None


* GameBreakingBug If you decide to view an author's full list of puzzles they created, the app will crash, and you will be stuck on the game crashing every bootup. The only way to fix this is to load [[http://t.co/wM2RWCuLbY this]] into the game, which will restart it from the title screen instead of a faulty SuspendSave.



* SturgeonsLaw: Heavily evoked with user-created levels. Many of them are incredibly simple and require little to no mixing or merging techniques at all. Some even [[AutomaticLevel don't require you to place down any piece of track to complete them]]. But for the good ones? They can be just as hard as the final levels in the main game, and in some cases ''even harder''.

to:

* PostEndGameContent: Niagra Falls is considered the final main game city. Beat it, and you are given an ending screen and nine additional cities under "Bonus Puzzles".
* SturgeonsLaw: Heavily evoked with user-created levels. Many of them are incredibly simple and require little to no mixing or merging techniques at all. Some even [[AutomaticLevel don't require you to place down any piece of track to complete them]]. But for the good ones? They can be just as hard as the final levels in the main game, and in some cases ''even harder''.harder''.
* SuspendSave: The game will allow you to return to solving puzzles from virtually any screen you exit out the app from.
Is there an issue? Send a MessageReason:
None


* SturgeonsLaw: Heavily evoked with user-created levels. Many of them are incredibly simple and require little to no mixing or merging techniques at all. Some even [[AutomaticLevel don't require you to place down any piece of track to complete them]]. But for the good ones? They can be just as hard as the final levels in the main game, and in some cases even harder.

to:

* SturgeonsLaw: Heavily evoked with user-created levels. Many of them are incredibly simple and require little to no mixing or merging techniques at all. Some even [[AutomaticLevel don't require you to place down any piece of track to complete them]]. But for the good ones? They can be just as hard as the final levels in the main game, and in some cases even harder.''even harder''.
Is there an issue? Send a MessageReason:
None


A year following the original game's release, a LevelEditor was added, where players can create and share level designs, and view/submit custom solutions for them as well.

to:

A year following the original game's release, a LevelEditor was added, where players can create and share level designs, and view/submit custom solutions for them as well.well.

----
!!'''This game has the following Tropes'''

* ColourCodedForYourConvenience: The trains themselves; It's a game about colors, after all.
* LevelEditor: One was added in September 2011.
* SturgeonsLaw: Heavily evoked with user-created levels. Many of them are incredibly simple and require little to no mixing or merging techniques at all. Some even [[AutomaticLevel don't require you to place down any piece of track to complete them]]. But for the good ones? They can be just as hard as the final levels in the main game, and in some cases even harder.
Is there an issue? Send a MessageReason:
None


Some of the later levels can be NintendoHard, but fear not, as players can submit user-created solutions for puzzles on [[http://trainyard.ca the main ''Trainyard'' site]].

A year following the original game's release, a LevelEditor was added, where players can create and share level designs.

to:

Some of the later levels can be NintendoHard, but fear not, as players can submit view user-created solutions for puzzles on [[http://trainyard.ca the main ''Trainyard'' site]].

site]], and even submit their own solutions.

A year following the original game's release, a LevelEditor was added, where players can create and share level designs.designs, and view/submit custom solutions for them as well.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

'''''Trainyard''''' is a PuzzleGame for smartphones designed by Matt Rix and originally released in 2010. The game involves drawing tracks to get colored trains from one point to another, with some levels focusing on managing many trains at once. When two trains meet up on the same track, they will [[FusionDance fuse together]], combining their colors into a new color if they are both two different primary colors. If two trains ram into one another in any way, they do not fuse, but the color mix still occurs.

The goal is to get the requested number of trains from a "Start" station to a "Goal" station, merging and mixing trains if necessary. Later levels will introduce paint tiles that will change the color of any Train that enters it, and scissor tiles that will divide a train colored with a secondary color into two primary-colored trains (or just [[CloningBlues duplicate them]] if they're already primary when entering). There's also the color Brown, which is usually treated as a useless color that sees little to no use in the levels.

Some of the later levels can be NintendoHard, but fear not, as players can submit user-created solutions for puzzles on [[http://trainyard.ca the main ''Trainyard'' site]].

A year following the original game's release, a LevelEditor was added, where players can create and share level designs.

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