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This game contains examples of:

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This !!This game contains examples of:
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** ThatOneBoss: The above mentioned fight is this, due to ''not being allowed to use the same figurine twice'' in this gauntlet, requiring no less than at least twelve highly levelled up figurines (who will probably have to gone through a Reform or two to stand a fighting chance)



* DifficultySpike: The jump between Extra and Phantasm level fights is ''enormous''. Enemies in the Phantasm level have literally ''20,000 more hitpoints and deal damage in the five digit range'' where they could only manage four digits if they were lucky. Clever usage of skills and hefty LevelGrinding is basically required to squeak a win.



* GameBreaker: Nitori's Optical Camouflage spellcard, which when fully maxed will provide an additional ''88% chance to evade on top of your base chance to dodge'' for one attack. No prizes for guessing how this can shatter fights when you only have one opponent.



* TakeYourTime: An especially JustForFun/{{Egregious}} example in that each plot event will take a quarter of a day and at the end of the day, you're booted back to your house to sleep. At this point you are free to do what you want before coming back to click on the event icon and start the plot again. This leads to the very strange scenario in which plot events that are clearly intended to run one after the other can be spaced several in-game ''weeks'' apart from each other. [[FridgeLogic Does everyone just stand around waiting for you to come back or something?]]

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* TakeYourTime: An especially JustForFun/{{Egregious}} example in that each plot event will take a quarter of a day and at the end of the day, you're booted back to your house to sleep. At this point you are free to do what you want before coming back to click on the event icon and start the plot again. This leads to the very strange scenario in which plot events that are clearly intended to run one after the other can be spaced several in-game ''weeks'' apart from each other. [[FridgeLogic Does everyone just stand around waiting for you to come back or something?]]
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''Touhou Pocket Wars Evolution'' is a strategic RPG based around collecting and [[LevelGrinding levelling]] the various Gacha figurines themed after characters from the ''VideoGame/{{Touhou}} Project'' series. It is a sequel to ''Touhou Pocket Wars''.

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''Touhou Pocket Wars Evolution'' is a strategic RPG based around collecting and [[LevelGrinding levelling]] the various Gacha figurines themed after characters from the ''VideoGame/{{Touhou}} Project'' ''Franchise/TouhouProject'' series. It is a sequel to ''Touhou Pocket Wars''.



* ExpansionPack: Touhou Pocket Wars Evolution ''Plus''. Adding the characters from ''VideoGame/{{Touhou}}~ Undefined Fantastic Object'' and a story and new combat mechanic based around said game.

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* ExpansionPack: Touhou Pocket Wars Evolution ''Plus''. Adding the characters from ''VideoGame/{{Touhou}}~ Undefined Fantastic Object'' ''VideoGame/TouhouSeirensenUndefinedFantasticObject'' and a story and new combat mechanic based around said game.

Removed: 448

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* FanServiceCostumes: Plenty of the costumes exist purely for this purpose.
**The only point to the King's Game fights (besides being relatively challenging due to the ArbitraryHeadCountLimit imposed) is to gain the ability to strip the main characters out of their clothes. Reisen's King's Game takes this one up to max, where completing hers will reward you with an [[CharacterPortrait alternative portrait]]... of her minus her skirt. Classy...
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* TakeYourTime: An especially [[{{Egregious}} egregious]] example in that each plot event will take a quarter of a day and at the end of the day, you're booted back to your house to sleep. At this point you are free to do what you want before coming back to click on the event icon and start the plot again. This leads to the very strange scenario in which plot events that are clearly intended to run one after the other can be spaced several in-game ''weeks'' apart from each other. [[FridgeLogic Does everyone just stand around waiting for you to come back or something?]]

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* TakeYourTime: An especially [[{{Egregious}} egregious]] JustForFun/{{Egregious}} example in that each plot event will take a quarter of a day and at the end of the day, you're booted back to your house to sleep. At this point you are free to do what you want before coming back to click on the event icon and start the plot again. This leads to the very strange scenario in which plot events that are clearly intended to run one after the other can be spaced several in-game ''weeks'' apart from each other. [[FridgeLogic Does everyone just stand around waiting for you to come back or something?]]
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* UselessProtagonist: Since ButThouMust is in full effect throughout the entire storyline, the protagonist is essentially a walking plot device without any say in anything. He even lampshades this at one point.
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** Ends up leading to a rather jarring conclusion to the Evolution Plus story in which you are presented with two sides of an argument and ''forced into one particular ideology'', regardless of how much you agree with the [[StrawManHasAPoint supposed villain]]

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** Ends up leading to a rather jarring conclusion to the Evolution Plus story in which you are presented with two sides of an argument and ''forced into one particular ideology'', regardless of how much you agree with the [[StrawManHasAPoint supposed villain]]villain]].

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What Do You Mean Its Not Cosmetic is now Not Actually Cosmetic Award. Bad examples and ZCE are being removed.


* NotActuallyCosmeticAward: The achievements actually provide points which can be allocated to stats to give every character who has been used over 100 times a boost in that particular stat, or several stats.



* ViolationOfCommonSense: Some of the [[DreamSequence dream events]] will require you to deliberately ''lose'' them in order to unlock more dream events for play or to unlock [[AndYourRewardIsClothes additional sets of clothing]]. This is never [[GuideDangIt hinted or alluded to]].
* WhatDoYouMeanItsNotCosmetic: The achievements actually provide points which can be allocated to stats to give every character who has been used over 100 times a boost in that particular stat, or several stats.

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* ViolationOfCommonSense: Some of the [[DreamSequence dream events]] will require you to deliberately ''lose'' them in order to unlock more dream events for play or to unlock [[AndYourRewardIsClothes additional sets of clothing]]. This is never [[GuideDangIt hinted or alluded to]].
* WhatDoYouMeanItsNotCosmetic: The achievements actually provide points which can be allocated to stats to give every character who has been used over 100 times a boost in that particular stat, or several stats.
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Misuse of renamed trope.


* RandomlyDrops: Quite a few cases of this, after any fight there are six cards to pick from and depending on the fight this can be money, items to use in combat, gifts to give to the girls, equipment pieces, crafting ingredients, fixed dice rolls for usage in the [[RestartAtLevelOne reform board game]] or nothing at all.

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* RandomlyDrops: Quite a few cases of this, after any fight there are six cards to pick from and depending on the fight this can be money, items to use in combat, gifts to give to the girls, equipment pieces, crafting ingredients, fixed dice rolls for usage in the [[RestartAtLevelOne reform board game]] game or nothing at all.
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''Touhou Pocket Wars Evolution'' is a strategic RPG based around collecting and [[LevelGrinding levelling]] the various Gacha figurines themed after characters from the ''TouhouProject'' series. It is a sequel to ''Touhou Pocket Wars''.

to:

''Touhou Pocket Wars Evolution'' is a strategic RPG based around collecting and [[LevelGrinding levelling]] the various Gacha figurines themed after characters from the ''TouhouProject'' ''VideoGame/{{Touhou}} Project'' series. It is a sequel to ''Touhou Pocket Wars''.



* ExpansionPack: Touhou Pocket Wars Evolution ''Plus''. Adding the characters from ''{{Touhou}}~ Undefined Fantastic Object'' and a story and new combat mechanic based around said game.

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* ExpansionPack: Touhou Pocket Wars Evolution ''Plus''. Adding the characters from ''{{Touhou}}~ ''VideoGame/{{Touhou}}~ Undefined Fantastic Object'' and a story and new combat mechanic based around said game.
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* ViolationOfCommonSense: Some of the [[DreamSequence dream events]] will require you to deliberately ''lose'' them in order to unlock more dream events for play or to unlock [[AndYourRewardIsClothes additional sets of clothing]]. This is never [[GuideDangIt hinted or alluded to]].
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* DreamSequence: When the player falls asleep, you are given the option of starting a dream sequence where you play as a certain character going about their lives in Gensokyo. Your reward for completing these are points to upgrade your abilities.
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* ArbitraryHeadCountLimit: You are only allowed to bring four figurines into a fight at any given time. This is [[JustifiedTrope justified]] in the fights in the Arcade where it can be safely assumed that these are the rules of the game within the game, but for the boss fights....[[FridgeLogic not so much]].

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* ArbitraryHeadCountLimit: You are only allowed to bring four figurines into a fight at any given time. This is [[JustifiedTrope justified]] in the fights in the Arcade where it can be safely assumed that these are the rules of the [[GameWithinAGame game within the game, game]], but for the boss fights....[[FridgeLogic not so much]].
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** Played straight with the Quiz Battle which can reward you with different clothing sets and certain events which also give the same thing.

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** Played straight with the Quiz Battle which can reward you with different clothing sets and certain events which also give the same thing.sets.
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* DamageIncreasingDebuff: Holding the [[PowerUp Red UFO will do this to you]].


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* PowerUp: Introduced in the form of UFO's in the ''Plus'' expansion. One [[DamageIncreasingDebuff increases the damage you take]], one heals your health if you don't get hit by the end of the turn and the other does the same but for [[{{Mana}} SP]]. Additionally, attacking enemies (or going a turn without getting hit while holding them) who hold the powerups will allow you to "catch" them, filling up a gauge bestowing additional benefits when filled.
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* FanTranslation: The game has fully completed and functional English patches for both ''Evolution'' and the ''Evolution Plus'' expansion.
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* GameBreaker: Nitori's Optical Camouflage spellcard, which when fully maxed will provide an additional ''88% chance to evade on top of your base chance to dodge'' for one attack. No prizes for guessing how this can shatter fights when you only have one opponent.


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* StatusBuff: Many characters possess stat buffs of the party-wide, single-target and self-target variety.
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** WakeUpCallBoss: Tenshi, who will likely kick your ass without having a solid number of levels under your belt and a decent understanding of the combat mechanics.

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** WakeUpCallBoss: Tenshi, who will likely kick your ass without having a solid number of levels under your belt and a decent understanding of the combat mechanics. Also, Ichirin for the ''Plus'' content, who will do the same thing if you jumped straight into to the Plus story without any grinding done before hand.
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* ExpansionPack: Touhou Pocket Wars Evolution ''Plus''. Adding the characters from ''{{Touhou}}~ Undefined Fantastic Object'' and a story and new combat mechanic based around said game.
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For more information on the game and it's subsequent expansion please visit the [[http://en.touhouwiki.net/wiki/Touhou_Pocket_Wars_EVOEnglish wiki page for it]]

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For more information on the game and it's subsequent expansion please visit the [[http://en.touhouwiki.net/wiki/Touhou_Pocket_Wars_EVOEnglish net/wiki/Touhou_Pocket_Wars_EVO English wiki page for it]]
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[[caption-width-right:256:The [[FanService fan service]] starts right from the box art!]]

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[[caption-width-right:256:The [[FanService fan service]] starts right from the box art!]]
[[caption-width-right:256:[[MemeticMutation Neko Miko Reimu~]]]]
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* TheVeryDefinitelyFinalDungeon: [[spoiler: Makai]] in the Evolution Plus story, it takes place inside a meteorite in the original story.

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* TheVeryDefinitelyFinalDungeon: [[spoiler: Makai]] in the Evolution Plus story, it takes place inside a meteorite in the original story.story.
* WhatDoYouMeanItsNotCosmetic: The achievements actually provide points which can be allocated to stats to give every character who has been used over 100 times a boost in that particular stat, or several stats.
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* DeusExMachina: A ''literal'' example of the trope, with a ''goddess'' literally descending from on high in order to sort out the conflict of the Evolution Plus story with basically no effort.
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* FanServiceCostumes: Plenty of the costumes exist purely for this purpose.
**The only point to the King's Game fights (besides being relatively challenging due to the ArbitraryHeadCountLimit imposed) is to gain the ability to strip the main characters out of their clothes. Reisen's King's Game takes this one up to max, where completing hers will reward you with an [[CharacterPortrait alternative portrait]]... of her minus her skirt. Classy...
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None

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* MiniGame: The Quiz Battle, which can reward you with a MoneyMultiplier, [[AndYourRewardIsClothes additional clothing sets]] and bonuses to ExperiencePoints gained and [[RelationshipValues affection]].
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* InUniverseGameClock: More characters are unlocked for play as the in-game days pass and other events also revolve around the passage of time, such as tournaments which only run on certain days.
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* GameWithinAGame: How the plot kicks off and how you do combat with everything.
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* LastLousyPoint: Obtaining all equipment will likely be the last [[{{Achievement}} achievement]] point you earn. It will also [[RandomlyDrops take the longest to get]].
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* DoubleUnlock: Even once you've unlocked a costume from the Quiz Battle, you can't actually use it until you have the required amount of [[RelationshipValues affection]].
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* MoneyMultiplier: One of the possible bonuses bestowed by doing well in the Quiz Battle mini-game.
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* GottaCatchEmAll: Collecting the various figurines is a large part of the game.

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