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* ColourCodedForYourCovenience: Copies on the cast members are distinguished in their toughness by what color their clothes and hair are. For example, a regular Cirno in her typical blue and teal outfit is weaker than one wearing all pink.

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* ColourCodedForYourCovenience: ColourCodedForYourConvenience: Copies on the cast members are distinguished in their toughness by what color their clothes and hair are. For example, a regular Cirno in her typical blue and teal outfit is weaker than one wearing all pink.

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* ColorCodedForYourCovenience: Copies on the cast members are distinguished in their toughness by what color their clothes and hair are. For example, a regular Cirno in her typical blue and teal outfit is weaker than one wearing all pink.

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* ColorCodedForYourCovenience: ColourCodedForYourCovenience: Copies on the cast members are distinguished in their toughness by what color their clothes and hair are. For example, a regular Cirno in her typical blue and teal outfit is weaker than one wearing all pink.



* DifficultySpike: After a relatively short and simple tutorial dungeon, the next dungeon is 40F dungeon that takes at least 2 hours to complete, Rank 2 enemies in the latter half of the dungeon, and a boss with [[SequentialBoss 3 phases]] that is as strong as a FinalBoss in most [[RolePlayingGame RPG]]s.



* GoddamnedBats: Two types of enemies in particular can make a very nasty combination: Kogasa copies and Tenshi copies. On their own, they're pretty frustrating: Kogasa copies inflict the Frightened Status onto other enemies, making them use their special abilities constantly, and Tenshis have a chance to unleash an earthquake when you're in range- hitting the entire floor at max level. Combine the two, however, and Tenshi copies will unleash their floor-hitting earthquakes every turn, putting you on a strict time limit to get to another floor or kill the Tenshi copies. Unless you're playing as Tojiko, that is, who, as she's always floating, is immune to Tenshi quakes. On their own, they're not likely to kill you (but more likely to soften you up for something else), but together they're probably the most dangerous regular enemy types in the game.
** Enemies with ranged attacks, like Tojiko, can spike in power and health dramatically if they kill another enemy and level up. Depending on where you are in a dungeon and how good your equipment is, they can easily turn from an enemy that relies on CherryTapping to whittle you down to a lethal sniper that’s shaving off entire chunks of your HP in a single shot.



* LimitBreak: As a playable character, Utsuho's fourth danmaku shot powers her up to deal monsterous damage, fire lethal blasts from her arm cannon and dash across entire rooms with a fiery tackle, and she’ll heal off of every kill. However, when she’s in this mode she’ll gradually lose health and will eventually revert back to normal, with severe debuffs being applied for a few turns to signify that she’s exhausted, making it wise to only use it when completely surrounded by enemies and you’re confident you can destroy them all before time runs out. As a partner, Utsuho only perform her LimitBreak when she's surrounded by 5 or more enemies.

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* LimitBreak: As a playable character, Utsuho's fourth danmaku shot powers her up to deal monsterous monstrous damage, fire lethal blasts from her arm cannon and dash across entire rooms with a fiery tackle, and she’ll heal off of every kill. However, when she’s in this mode she’ll gradually lose health and will eventually revert back to normal, with severe debuffs being applied for a few turns to signify that she’s exhausted, making it wise to only use it when completely surrounded by enemies and you’re confident you can destroy them all before time runs out. As a partner, Utsuho only perform her LimitBreak when she's surrounded by 5 or more enemies.
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The Judge cleanup


** Double the case if a [[TheJudge Shiki Eiki]] copy sees you rob a store or you use her equipment set. You get [[BoltOfDivineRetribution Smited]] right there and it's Instadeath.

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** Double the case if a [[TheJudge Shiki Eiki]] Eiki copy sees you rob a store or you use her equipment set. You get [[BoltOfDivineRetribution Smited]] right there and it's Instadeath.
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Yet to see if this occurs with lower levels or even with normal sized enemies, but I had a run in with a Giant Patchouli who supercombined with multiple Giant Koakuma and blew me up

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* FusionDance: In higher levels, Patchouli copies and fuse with one or more Koakuma copies to form a fused body between the girls. After a moment, the copy with erupt in a massive explosion and likely destroy whatever is near them.
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* LethalJokeItem: Being a roguelike there are many surprising uses you can come up with even seemingly useless items, but the straightest example is the "Exorcism Rod 99" you are given fairly early on. The yellow seals on it means that you can never do actual damage with the item. However, if level up a "Koishi's Eye" to its final form, you can utilize the "Unnoticed Boost" green seal to safely enter new floors, and levelling up the weapon itself to 99 will let you craft the "Merciless Exorcism Rod" which can attack from two tiles away and scores 7 hits with each swing.

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* LethalJokeItem: Being a roguelike there are many surprising uses you can come up with even seemingly useless items, but the straightest example is the "Exorcism Rod 99" you are given fairly early on. The yellow seals on it means that you can never do actual damage with the item. However, if you level up a "Koishi's Eye" to its final form, you can utilize the "Unnoticed Boost" green seal to safely enter new floors, and levelling up the weapon itself to 99 will let you craft the "Merciless Exorcism Rod" which can attack from two tiles away and scores 7 hits with each swing.
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** Cirno and Letty copies dies instantly from spring heat from Lily White as she's an Ice Fairy and an ice youkai respectively.

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** Cirno and Letty copies dies instantly from spring heat from Lily White as she's an Ice Fairy and an ice youkai respectively. Cirno copies also die instantly if hit by Hot Water, and this extends to the real Cirno. [[PressXToDie In fact, voluntarily drinking Hot Water as Cirno]], even though [[TooDumbToLive the item's description tells you not to]] has some... ''[[StuffBlowingUp explosive]]'' results.
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** Leaving dangerous throwables around for high-level Kyoko copies to throw at you. Even if you can't pick it up, you can still use a function of Nito Fusion to remove it from the map.

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** Leaving dangerous throwables around for high-level Kyoko copies to throw at you. Even if you can't pick it up, you can still use a function of Nito Fusion to remove it from the map. Bonus points, again, if it's [[OneHitKill Eradication "Final Moment"]]. You even get an achievement for this happening to you.
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* FlavorText: Items all over the game have descriptions that talk about their purpose and origin, usually to deliver some strange advice and trivia, like Youmu's line of increasingly extravagant swords all insisting that they're mostly for gardening despite their killing power, or Aya's fan recommending you to run around screaming 'AHHHHHH! AYAAAA' while flapping her fan to prove you're a true fan of hers. Some character ability descriptions get in on this as well.
--> '''''(Footnote found at the bottom of Kokoro's partner abilities):''''' And she's cute (IMPORTANT!!!)
--> '''''(Footnote found at the bottom of Cirno's partner abilities):''''' I'm the strongest!


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* SuperMovePortraitAttack: Using a characters respective spell cards has their character art flash on the screen before their effects take place, along with bosses having portraits as well. Even enemy copies like to get in on this sometimes when they activate their special abilities, with some non-attacks being given portraits too, like Yuyuko holding a terrified Mystia tight and still with a hungry look on her face before she eats her, or The Three Fairies of Light all being KO'd simultaneously if you managed to kill them all in a single attack. These portraits can be unlocked and viewed later when they've been seen in battle.

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* ColorCodedForYourCovenience: Copies on the cast members are distinguished in their toughness by what color their clothes and hair are. For example, a regular Cirno in her typical blue and teal outfit is weaker than one wearing all pink.



** Enemies with ranged attacks, like Tojiko, can spike in power and health dramatically if they kill another enemy and level up. Depending on where you are in a dungeon and how good your equipment is, they can easily turn from an enemy that relies on CherryTapping to whittle you down to a lethal sniper that’s shaving off entire chunks of your HP in a single shot.



* SupportPartyMember: Daiyousei, as a partner, makes up for her lack of strength with plenty of supportive abilities, like putting all enemies in a room to sleep, granting you health regeneration, damage resistance and extra attack strength.



* UnskilledButStrong: Kisume copies are the only enemies without special ability. Later variant compensate their lack of ability with absolutely huge stats

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* UnskilledButStrong: Kisume copies are the only enemies without a special ability. Later variant variants compensate their lack of ability with absolutely huge stats stats.



** Leaving dangerous throwables around for high-level Kyoko copies to throw at you. Even if you can't pick it up, you can still use a function of Nito Fusion to remove it from the map.

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** Leaving dangerous throwables around for high-level Kyoko copies to throw at you. Even if you can't pick it up, you can still use a function of Nito Fusion to remove it from the map.map.
* YouWillNotEvadeMe: As a playable character, Kasen's third danmaku shot as her shoot her bandaged arm forward to grab an enemy and slam them behind her. If it didn’t kill them then it at least put them out of effective range, assuming they aren’t ranged fighters.

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* JackOfAllStats: Reimu. She has average HP and Power growth and her danmaku consists of regular single shot, 3-way shots, piercing shots, and an AoE crowd-controller.



* LimitBreak: As a playable character, Utsuho's fourth danmaku shot powers her up to deal monsterous damage, fire lethal blasts from her arm cannon and dash across entire rooms with a fiery tackle, and she’ll heal off of every kill. However, when she’s in this mode she’ll gradually lose health and will eventually revert back to normal, with severe debuffs being applied for a few turns to signify that she’s exhausted, making it wise to only use it when completely surrounded by enemies and you’re confident you can destroy them all before time runs out.

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* LimitBreak: As a playable character, Utsuho's fourth danmaku shot powers her up to deal monsterous damage, fire lethal blasts from her arm cannon and dash across entire rooms with a fiery tackle, and she’ll heal off of every kill. However, when she’s in this mode she’ll gradually lose health and will eventually revert back to normal, with severe debuffs being applied for a few turns to signify that she’s exhausted, making it wise to only use it when completely surrounded by enemies and you’re confident you can destroy them all before time runs out. As a partner, Utsuho only perform her LimitBreak when she's surrounded by 5 or more enemies.

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* EmbarrassingDampSheets: Mentioned in the Satori / Hina introductory cutscene, where Satori blames Rin and Utsohu for making some wet 'accidents' when they sleep in the same bed as her. As it turns out, Satori is really the source.

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* EmbarrassingDampSheets: Mentioned in the Satori / Hina introductory cutscene, where Satori blames Rin and Utsohu Utsuho for making some wet 'accidents' when they sleep in the same bed as her. As it turns out, Satori is really the source.



** Kappa Mob enemies can have items thrown at them to cause various effects. The Black-Haired Kappa acts like a Combo Gap, the Green-Haired Kappa acts like a Compound Gap, and the Blonde-Haired Kappa separates seals from items.

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** Kappa Mob enemies can have items thrown at them to cause various effects. The Black-Haired Kappa acts like a Combo Gap, the Green-Haired Kappa acts like a Compound Gap, and the Blonde-Haired Kappa separates seals from items. Be sure to quickly kill them afterward before they can run away with your item.


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* UnskilledButStrong: Kisume copies are the only enemies without special ability. Later variant compensate their lack of ability with absolutely huge stats
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* AxeCrazy: The insanity effect makes the player and partner go mad and try to attack both friend and foe indiscriminately, represented in the character portraits by the character sporting a deranged look. Some sport a SlasherSmile, such as Reimu whose face becomes demonic and Utsuho who's smiling while splattered with blood, while others like Sanae and Tenshi who gain GlowingEyes and a ThousandYardStare. And then some characters veer into the comical side of things, like Cirno putting on glasses to look smarter and Daiyousei being replaced with a very poorly drawn children’s drawing of her with a knife.


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* HumongousMecha: Rei'sens fourth danmaku summons a giant bunny mecha to follow her around the floor, attacking enemies on your behalf and offering supporting attacks alongside your other danmaku shots. If anything, it can serve as an appreciated distraction in a fight.
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* GroinAttack: It wasn’t meant as an attack, but regardless, when Sanae and Suwako meet Rinnosuke Robo, who is deactivated and unresponsive, they try to activate him with no success, and then Sanae gets the idea to kick him in the crotch as hard as she can, saying she saw a mecha anime do it once. Sure enough, he activated shortly after the two leave, right in time for Reimu to meet the robotic shopkeeper.
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* LimitBreak: As a playable character, Utsuho's fourth danmaku shot powers her up to deal monsterous damage, fire lethal blasts from her arm cannon and dash across entire rooms with a fiery tackle, and she’ll heal off of every kill. However, when she’s in this mode she’ll gradually lose health and will eventually revert back to normal, with severe debuffs being applied for a few turns to signify that she’s exhausted, making it wise to only use it when completely surrounded by enemies and you’re confident you can destroy them all before time runs out.

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** Any time you get a floor with Lily White and Cirno clones, all you have to do is wait for the two to get too close, and the Lily White will instantly melt Cirno into a Water item that you can use as a potion crafting base.



* PeninsulaOfPowerLeveling: Floors with Yoshika, Medicine, or Yamame copies can become this. All you have to do is chuck Happiness Talismans at them until they hit their Big form, and then throw a Red Bean Cake at Yoshika or an Antidote at Medicine and Yamame to instantly kill them. You can only scum for so long due to time limits but it's a great way to make combat a breeze for a while along with quickly building up and crafting various low-level alchemy recipes.



* StalkedByTheBell: Waste 1000 turns on higher levels, and "Lunar War III" begins with the Watatsuki Sisters and their servants invading the level. Take too much time in the level again while fighting (or most likely running); and they nuke the Earth.

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* StalkedByTheBell: Waste Normally, when time runs out on a floor you are simply forced to the next level. There are exceptions, however:
***Waste
1000 turns on higher levels, and "Lunar War III" begins with the Watatsuki Sisters and their servants invading the level. Take too much time in the level again while fighting (or most likely running); running) and they nuke the Earth.



** Timing out in Bunnyland causes an instant death due to the park closing for the day. In addition, one of the attractions in Bunnyland has a 60-minute time limit.



** Yuyuko copies die instantly if they eat bad food.

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** Yuyuko copies die instantly if they eat bad food. Even if they eat good food, they usually fall asleep in the process and can be quickly finished off.



** Allowing enemies with ranged attacks to level up, which often leads to something way too strong for the player to handle.

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** Allowing enemies with ranged attacks to shoot other enemies in the back too much and level up, which often leads to something way too strong for the player to handle.being next.



** Leaving dangerous throwables around for Yuugi and Kyoko copies to throw at you. Even if you can't pick it up, you can still use a function of Nito Fusion to remove it from the map.

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** Having Explosives in your inventory and then either attempting to fight a Kogasa or stepping on her trap.
** Leaving dangerous throwables around for Yuugi and high-level Kyoko copies to throw at you. Even if you can't pick it up, you can still use a function of Nito Fusion to remove it from the map.

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* AllYourPowersCombined: The "Friends of the Palaquin" armor. It's a large crafting chain that starts out with only "Father?" (Nazrin's mouse in a basket), but by the end you'll have nearly the entire UFO cast in that basket, with all of the passives that come with each addition. Also the purpose of Pink Seals which can be transferred between gear, letting you power up your favorite equipment with a bunch of bonuses.

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* AllYourPowersCombined: AllYourPowersCombined:
**
The "Friends of the Palaquin" armor. It's a large crafting chain that starts out with only "Father?" (Nazrin's mouse in a basket), but by the end you'll have nearly the entire UFO cast in that basket, with all of the passives that come with each addition. Also the purpose of Pink Seals which can be transferred between gear, letting you power up your favorite equipment with a bunch of bonuses.bonuses.
** Buyking Rinnosuke in one prequel DLC has him combine all three of his phases in the main story, [[WorfHadTheFlu before an attack left him weakened.]]

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* AllYourPowersCombined: The "Friends of the Palaquin" armor. It's a large crafting chain that starts out with only "Father?" (Nazrin's mouse in a basket), but by the end you'll have nearly the entire UFO cast in that basket, with all of the passives that come with each addition. Also the purpose of Pink Seals which can be transferred between gear, letting you power up your favorite equipment with a bunch of bonuses.



* EvolvingWeapon: Levelling up most weapons and armor enough will cause them to change form, occasionally granting them new abilities. Amusingly enough, for most gear there tends to be a form beyond the canon item that often goes UpToEleven. For instance, Eiki's armor item goes from the plate on her hat, to the hat itself, to the ''head of a HumongousMecha''.



** Hatate types can identify items the player possesses, useful in skin-diving dungeons or if Nue types are also around.
** Nazrin types occasionally start dowsing, revealing a spot you can check for an item.

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** Hatate types clones can identify items the player possesses, useful in skin-diving dungeons or if Nue types clones are also around.
** Nazrin types clones occasionally start dowsing, revealing a spot you can check for an item.


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** Ichrin clones can attach Unzan to the player, rooting them in place for a few turns but also giving them the "Unzan Armor" effect that negates the next hit taken and lasts MUCH longer than the root.


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* MightyGlacier: Komachi clones have high stats but are permanently slowed... unless a Shikieiki clone is nearby in which case they [[LightningBruiser become hasted]].


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* NotSoHarmless: Some copies become MUCH more devastating at higher tiers. For instance, Minoriko can turn items sitting openly in your inventory into Red Bean Cakes, but at higher tiers can target [[BagOfHolding gaps]], which can lead to up to 9 items being turned into a single cake. Don't leave home without your Item Protection Talismans, folks.


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* RequiredSecondaryPowers: Clownpiece clones inflict Insane on everything in the room. In order to keep them from promptly dying to the closest thing, anything affected by Insane cannot attack Clownpiece.

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* ArrangeMode: Several dungeons and side stories have unique rules to spice things up:
** ''Bullet Reporter'' completely lacks Nito Fusion, instead making the player utilize Combo and Compound Gaps alongside the fuctionalities of the Kappa Mob to modify gear.
** ''King of Fairies'' contains a lot of materials and basic gear lying about, forcing the player to make gear from scratch.
** "Skindiving" dungeons start you out with a single food item and everything unidentified, bringing the experience much closer to a classic roguelike.



* BoozeBasedBuff: The "Drunk" status causes all of your attacks to become critical hits at the cost of reduced accuracy. If you have Sake Lover seal active, the accuracy penalty is removed. There are also several special Sakes such as "Genso Conquering Sake" that provide buffs.



* ChargedAttack: The "3-Step Finisher" status. Obviously, it takes 3 turns to properly activate, but once it's ready your next attack is an automatic critical hit to the entire room that is guaranteed to hit.



* HelpfulMook: While EverythingIsTryingToKillYou , there are some enemies that you can take advantage of:
** Hatate types can identify items the player possesses, useful in skin-diving dungeons or if Nue types are also around.
** Nazrin types occasionally start dowsing, revealing a spot you can check for an item.
** Kappa Mob enemies can have items thrown at them to cause various effects. The Black-Haired Kappa acts like a Combo Gap, the Green-Haired Kappa acts like a Compound Gap, and the Blonde-Haired Kappa separates seals from items.



* LethalJokeItem: Being a roguelike there are many surprising uses you can come up with even seemingly useless items, but the straightest example is the "Exorcism Rod 99" you are given fairly early on. The yellow seals on it means that you can never do actual damage with the item. However, if level up a "Koishi's Eye" to its final form, you can utilize the "Unnoticed Boost" green seal to safely enter new floors, and levelling up the weapon itself to 99 will let you craft the "Merciless Exorcism Rod" which can attack from two tiles away and scores 7 hits with each swing.



** Time out a level in "Bullet Reporter" and Sanae arrives to restore peace to the mountain. [[ThereIsNoKillLikeOverkill By force]].



** Double the case if a [[TheJudge Shiki Eiki]] copy sees you rob a store. You get [[BoltOfDivineRetribution Smited]] right there and it's Instadeath.

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** Double the case if a [[TheJudge Shiki Eiki]] copy sees you rob a store.store or you use her equipment set. You get [[BoltOfDivineRetribution Smited]] right there and it's Instadeath.



** Yamame and Medicine Melancholy copies dies instantly if they are given an Antidote as they're poisonous youkai.

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** Yamame and Medicine Melancholy copies dies instantly if they are given an Antidote as they're poisonous youkai.youkai.
** Yuyuko copies die instantly if they eat bad food.
* YetAnotherStupidDeath: Par for the course for a roguelike. Common examples include:
** Allowing enemies with ranged attacks to level up, which often leads to something way too strong for the player to handle.
** Accidentally hitting shopkeepers with danmaku.
** Throwing something into turbulence which then reflects back to you. Bonus points if it's [[OneHitKill ''Eradication "Final Moment"'' ]]
** Leaving dangerous throwables around for Yuugi and Kyoko copies to throw at you. Even if you can't pick it up, you can still use a function of Nito Fusion to remove it from the map.
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* GoddamnedBats: Two types of enemies in particular can make a very nasty combination: Kogasa copies and Tenshi copies. On their own, they're pretty frustrating: Kogasa copies inflict the Frightened Status onto other enemies, making them use their special abilities constantly, and Tenshis have a chance to unleash an earthquake when you're in range- hitting the entire floor at max level. Combine the two, however, and Tenshi copies will unleash their floor-hitting earthquakes every turn, putting you on a strict time limit to get to another floor or kill the Tenshi copies. Unless you're playing as Tojiko, that is, who, as she's always floating, is immune to Tenshi quakes.

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* GoddamnedBats: Two types of enemies in particular can make a very nasty combination: Kogasa copies and Tenshi copies. On their own, they're pretty frustrating: Kogasa copies inflict the Frightened Status onto other enemies, making them use their special abilities constantly, and Tenshis have a chance to unleash an earthquake when you're in range- hitting the entire floor at max level. Combine the two, however, and Tenshi copies will unleash their floor-hitting earthquakes every turn, putting you on a strict time limit to get to another floor or kill the Tenshi copies. Unless you're playing as Tojiko, that is, who, as she's always floating, is immune to Tenshi quakes. On their own, they're not likely to kill you (but more likely to soften you up for something else), but together they're probably the most dangerous regular enemy types in the game.
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* GoddamnedBats: Two types of enemies in particular can make a very nasty combination: Kogasa copies and Tenshi copies. On their own, they're pretty frustrating: Kogasa copies inflict the Frightened Status onto other enemies, making them use their special abilities constantly, and Tenshis have a chance to unleash an earthquake when you're in range- hitting the entire floor at max level. Combine the two, however, and Tenshi copies will unleash their floor-hitting earthquakes every turn, putting you on a strict time limit to get to another floor or kill the Tenshi copies. Unless you're playing as Tojiko, that is, who, as she's always floating, is immune to Tenshi quakes.

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* BarrierChangeBoss: Kokoro is the FinalBoss of Bunnyland, who found an electronic bunny mask for an upcoming attraction and claimed it as her Mask of Hope, and is willing to fight Reimu to keep it. Aside from summoning a constant stream of Bunnyland mascots to fight, she's frequently changing everyones stats, increasing everyone's defenses and lower everyone's attack power and vice-versa.



* GenkiGirl: Kokoro is probably one of the most excitable and emotional girls in the game in tone and body language. Of course, it's offset by her having a [[FrozenFace permanent poker face that can't show any of the emotions she's feeling.]]



* MarathonLevel: Every dungeon is this. It can take at least 1-2 hours to get through most story dungeons and the post-game dungeons are even longer. It doesn't helps that if you die, you have to start over from the 1st floor, losing a few hours of progress.
** Clownpiece specializes in this in her boss battle in ''The King of Fairies'', and it can be a real sucker punch for those not expecting it. Upon starting the fight she'll use her ability to try and drive both you and your partner insane. And given how your partner has no other targets other than you nearby (and is likely holding upgraded weapons and armor), expected to suddenly receive a hard thwack or several from your own ally. Luckily, this can be cancelled out by bringing any item that can nullify insanity from occuring.

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* MarathonLevel: Every dungeon is this. It can take at least 1-2 hours to get through most story dungeons and the post-game dungeons are even longer. It doesn't helps that if you die, you have to start over from the 1st floor, losing a few hours of progress.
** Clownpiece specializes in this in her boss battle in ''The King of Fairies'', and it can be a real sucker punch for those not expecting it. Upon starting the fight she'll use her ability to try and drive both you and your partner insane. And given how your partner has no other targets other than you nearby (and is likely holding upgraded weapons and armor), expected to suddenly receive a hard thwack or several from your own ally. Luckily, this can be cancelled out by bringing any item that can nullify insanity from occuring.occurring.
* MarathonLevel: Every dungeon is this. It can take at least 1-2 hours to get through most story dungeons and the post-game dungeons are even longer. It doesn't helps that if you die, you have to start over from the 1st floor, losing a few hours of progress. As a plus side though, any experience and items gathered during the last expedition is carried over, making a retry not so painful (tough luck if you spent your consumables though).
* MechanicallyUnusualFighter: Some player characters come with non-traditional playstyles, typically DLC.
** Suwako, as a player character, gains buffs when she's standing next to or on top of water sources that up her strength and gives her a hefty amount of health regen. Her fourth danmaku shot shoots out a large torrent of water that leaves behind water puddles in its wake, encouraging you to make use of it when appropriate. She's also capable of walking on water. Her third danmaku shot has her leap in the air to land on enemies for damage, or propel her forward, which is handy for getting in close to a target or pushing yourself forward.
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* AscendedExtra / PromotedToPlayable: The Re-release adds more characters with its DLC, as well as promotes characters to playable that were mere partners in the base game, such as Suwako Moriya and Kokoro Hata, as well as adding in characters who only had roles as bosses or NPCs, like Cirno, Daiyousei and Tenshi Hinanawi.

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* AscendedExtra / PromotedToPlayable: The Re-release adds more characters with its DLC, as well as promotes characters to playable that were mere partners in the base game, such as Suwako Moriya and Kokoro Hata, as well as adding in characters who only had roles as bosses or NPCs, [=NPCs=], like Cirno, Daiyousei and Tenshi Hinanawi.
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** In the Bunnyland saga, there are two- It starts off with Kokoro wanting to enjoy the attractions in Watatsuki Bunnyland with Reimu, but then she runs off. Later, Kokoro causes problems with the Park's generator, and Reimu and Rei'sen team up to make sure that Yorihime doesn't find out and punish them for it.

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** In the Bunnyland saga, there are two- It starts off with Kokoro wanting to enjoy the attractions in Watatsuki Bunnyland with Reimu, but then she runs off. Later, Kokoro causes problems with the Park's generator, and Reimu and Rei'sen team up to make sure that stop Kokoro before Yorihime doesn't find finds out and punish punishes them for it.
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* HealingHands: Sanae copies do this endlessly with Rice Shower. The real Sanae can also do this as both a player (With Star Ritual, which has a chance to buff or heal allies within its radius) and a partner (The aforementioned Rice Shower), and Daiyousei can do it as both a player and a partner with Sylphy Yell.

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* HealingHands: Sanae copies do this endlessly with Rice Shower. The real Sanae can also do this as both a player (With Star Ritual, which has a chance to buff or heal allies within its radius) and a partner (The aforementioned Rice Shower), and Daiyousei can do it as both a player and a partner with Sylphy Yell.

Added: 404

Changed: 28

Removed: 184

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* AnIcePerson: Cirno and Letty copies, obviously. If you have the right DLC, the real Cirno is playable.

to:

* AnIcePerson: Cirno and Letty copies, obviously. If you have the right DLC, the real Cirno is playable.playable and has these abilities too.



* LastDitchMove: A rare allied example: After her HP is reduced to 0 as a partner, Cirno will occasionally, before being defeated, attack using a supercharged version of her Perfect Freeze spell card called Final Freeze.
* LetsYouAndHimFight: Certain spells and items can allow you to encourage enemies to fight and kill each other instead of you for a while, typically through the Insanity status effect.



* LetsYouAndHimFight: Certain spells and items can allow you to encourage enemies to fight and kill each other instead of you for a while, typically through the Insanity status effect.

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Changed: 509

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* AnIcePerson: Cirno and Letty copies, obviously. If you have the right DLC, the real Cirno is playable.



* AscendedExtra / PromotedToPlayable: The Re-release adds more characters with its DLC, as well as promotes characters to playable that were mere partners in the base game, such as Suwako Moriya and Kokoro Hata.

to:

* AscendedExtra / PromotedToPlayable: The Re-release adds more characters with its DLC, as well as promotes characters to playable that were mere partners in the base game, such as Suwako Moriya and Kokoro Hata.Hata, as well as adding in characters who only had roles as bosses or NPCs, like Cirno, Daiyousei and Tenshi Hinanawi.



* HealingHands: Sanae copies do this endlessly with Rice Shower. The real Sanae can also do this as both a player (With Star Ritual, which has a chance to buff or heal allies within its radius) and a partner (The aforementioned Rice Shower), and Daiyousei can do it as both a player and a partner with Sylphy Yell.



** Rei'sen, both her partner and playable version is the only character that is able to survive Toyohime's laser unscathed as she's considered "pure" creature by the moon.

to:

** Rei'sen, both her partner and playable version version, is the only character that is able to survive Toyohime's laser unscathed Purification Wave Fan. This is because, as she's a being who lives on the moon, she cannot be 'purified', as she is already considered "pure" creature by the moon.'pure'.



** In ''The Seven Trials'', Tojiko is dropped into the training area along with Futo, and the two must work together to escape.
** In ''The King of Fairies'', Alice is dragged into the Fairy Kingdom alongside Marisa, and opts to play along. In the optional Post-scenario dungeon, Fairy Well, this role is instead filled by Flandre.

to:

** In ''The Seven Trials'', Tojiko is dropped into the training area basement along with Futo, and the two must work together to escape.
** In ''The King of Fairies'', Alice is dragged into the Fairy Kingdom alongside Marisa, and opts to play along. In the optional Post-scenario dungeon, Fairy Well, this role is instead filled by Flandre.Flandre, who wishes to adventure with Marisa.



** In the Bunnyland saga, there are two- It starts off with Kokoro, but then she runs off and Rei'sen replaces her.

to:

** In the Bunnyland saga, there are two- It starts off with Kokoro, Kokoro wanting to enjoy the attractions in Watatsuki Bunnyland with Reimu, but then she runs off off. Later, Kokoro causes problems with the Park's generator, and Reimu and Rei'sen replaces her.team up to make sure that Yorihime doesn't find out and punish them for it.

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* {{Sidekick}}: Futo has been temporarily kicked out the Taoist's temple for being clueless and destructive. Reimu rescues her and she latches on. This is exacerbated by Kasen enthusiastically giving them both "Sage Training."

to:

* {{Sidekick}}: Each scenario has a designated sidekick:
** In the main scenario,
Futo has been temporarily kicked out the Taoist's temple for being clueless and destructive. Reimu rescues her and she latches on. This is exacerbated by Kasen enthusiastically giving them both "Sage Training." "
** In ''The Seven Trials'', Tojiko is dropped into the training area along with Futo, and the two must work together to escape.
** In ''The King of Fairies'', Alice is dragged into the Fairy Kingdom alongside Marisa, and opts to play along. In the optional Post-scenario dungeon, Fairy Well, this role is instead filled by Flandre.
** In ''Bullet Reporter'', Momiji assists Aya with her latest news article.
** In ''SOS from the Underground'', Satori joins Reimu to stop the now-rampaging Utsuho.
** In ''Gift from Okuu'', Utsuho joins up with Reimu to get a gift for Satori.
** In the Bunnyland saga, there are two- It starts off with Kokoro, but then she runs off and Rei'sen replaces her.
** In ''Clock Remains'', for a change, it's Reimu who's the sidekick. Reimu joins up with Sakuya in hopes of plundering treasure from the ruins.
** In ''Miracle Ambitions'', Suwako assists Sanae in attempting to resolve the Awaritia Incident.

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* AmplifierArtifact: Just possessing Rinnosuke wouldn't be that large of a threat. However, his possessor can access the power of the [[PublicDomainArtifact Kusanagi]] that is canonly in his possession.

to:

* AmplifierArtifact: Just possessing Rinnosuke wouldn't be that large of a threat. However, his possessor can access the power of the [[PublicDomainArtifact Kusanagi]] that is canonly canonically in his possession.



* AwesomeButImpractical: Using Two-Handed Weapon or dual wielding weapon. Using those will greatly increase your offense at the cost of completely neutering your defense since you're not equipping shield anymore.

to:

* AwesomeButImpractical: Using Two-Handed Weapon or dual wielding weapon. Using those will greatly increase your offense at the cost of completely neutering your defense since you're not equipping shield anymore.a shield.



* SummonMagic: The main draw of the DLC characters Alice and Rei'sen. The former of which can summon dolls to help her, the latter can summon a single mecha-rabbit to the fight.

to:

* SummonMagic: The main draw of the DLC characters Alice and Rei'sen. The former of which can summon dolls to help her, the latter can summon a single mecha-rabbit to the fight. Rei'sen also does this as a partner, summoning a squad of moon rabbits.


Added DiffLines:

* TimeStandsStill: With the Clock Remains DLC comes [[TimeMaster Sakuya Izayoi]], who can do this as her fourth Danmaku special.
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* NiceJobBreakingItHero: It's revealed at the end of the main scenario that [[spoiler:the only reason the spirit within the orb could possess Rinnosuke in the first place is because when Reimu touched the orb, she inadvertently broke the seal keeping the spirit within. Reimu has an OhCrap moment when she realizes this, and opts to tell nobody that she was indirectly responsible for the incident.]]

to:

* NiceJobBreakingItHero: It's revealed at the end of the main scenario that [[spoiler:the only reason the spirit within the orb could possess Rinnosuke in the first place is because when Reimu touched the orb, she inadvertently broke the seal keeping the spirit within.contained. Reimu has an OhCrap moment when she realizes this, and opts to tell nobody that she was indirectly responsible for the incident.]]
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* NiceJobBreakingItHero: It's revealed at the end that [[spoiler:The only reason the spirit within the orb could possess Rinnosuke in the first place is because when Reimu touched the orb, she inadvertently broke the seal keeping the spirit within. Reimu has an OhCrap moment when she realizes this, and opts to tell nobody that she was indirectly responsible for the incident.]]

to:

* NiceJobBreakingItHero: It's revealed at the end of the main scenario that [[spoiler:The [[spoiler:the only reason the spirit within the orb could possess Rinnosuke in the first place is because when Reimu touched the orb, she inadvertently broke the seal keeping the spirit within. Reimu has an OhCrap moment when she realizes this, and opts to tell nobody that she was indirectly responsible for the incident.]]

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