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*** Grey Seer (Lord)
*** Warlord (Lord)
*** Assassin (Hero)
*** Warlock Engineer (Hero)
*** Plague Priest (Hero)
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High, Dark, and Wood Elves are all the same race of elves, Dark and Wood are societal offshoots.


* OurElvesAreBetter: Game two introduces the remaining elven races of the Warhammer world, the haughty but noble High Elves and the bloothirsty, sadistic Dark Elves.

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* OurElvesAreBetter: Game two introduces the remaining elven races factions of the Warhammer world, the haughty but noble High Elves and the bloothirsty, sadistic Dark Elves.
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* ForDoomTheBellTolls: The Skaven's "Screaming Bell", a war machine that helps them to cast their spells.
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*** '''Lord Skrolk''' (Legendary Lord)
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** '''Skaven'''
*** '''Queek Headtaker''' (Legendary Lord)
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** High or True Magic, called Qhaysh in the elven language, consists of using all winds together instead of attuning to just one. It is extremely difficult to use, and is flat-out impossible for most races, such as humans, to use without instantly being overwhelmed by Chaos or burning out their own souls. As such, it can only be mastered by beings innately tied to magic such as the Elves and Lizardmen.

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** [[WhiteMagic High or True Magic, Magic]], called Qhaysh in the elven language, consists of using all winds together instead of attuning to just one. It is extremely difficult to use, and is flat-out impossible for most races, such as humans, to use without instantly being overwhelmed by Chaos or burning out their own souls. As such, it can only be mastered by beings innately tied to magic such as the Elves and Lizardmen.
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Norscans are featured in the first game, not the second one....


** '''Norscan Tribes'''
*** '''Wulfrik the Wanderer''' (Legendary Lord)
*** '''Throgg, the Troll King''' (Legendary Lord)
*** Marauder Chieftain (Lord)
*** Shaman-Sorcerer (Hero)
*** Skinwolf (Hero)
*** Fimir Balefiend (Hero)
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** '''Norscan Tribes'''
*** '''Wulfrik the Wanderer''' (Legendary Lord)
*** '''Throgg, the Troll King''' (Legendary Lord)
*** Marauder Chieftain (Lord)
*** Shaman-Sorcerer (Hero)
*** Skinwolf (Hero)
*** Fimir Balefiend (Hero)

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Changed: 1084

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* OurMagesAreDifferent: The Winds of Magic return, with the addition of High or True Magic, called Qhaysh in the elven language, which consists of using all winds together instead of attuning to just one. It is extremely difficult to use, and is flat-out impossible for most races, such as humans, to use without instantly being overwhelmed by Chaos or burning out their own souls. As such, it can only be mastered by beings innately tied to magic such as the Elves and Lizardmen.
** The Dark Elves meanwhile utilize [[BlackMagic Dhar, the lore of dark magic]], which essentially serves as the EvilCounterpart to Qhaysh. Like high magic dark magic too involves harnessing the winds of magic in their entirety, unlike its lighter brother however Dhar involves forcing the winds into an unstable and chaotic form. Sacrificing control and harmony for raw, destructive power.

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* OurMagesAreDifferent: The Winds of Magic return, with the addition of some new lores.
**
High or True Magic, called Qhaysh in the elven language, which consists of using all winds together instead of attuning to just one. It is extremely difficult to use, and is flat-out impossible for most races, such as humans, to use without instantly being overwhelmed by Chaos or burning out their own souls. As such, it can only be mastered by beings innately tied to magic such as the Elves and Lizardmen.
** The Dark Elves meanwhile utilize [[BlackMagic Dhar, the lore of dark magic]], which essentially serves as the EvilCounterpart to Qhaysh. Like high magic dark magic too involves harnessing the winds of magic in their entirety, but unlike its lighter brother however Dhar involves forcing the winds into an unstable and chaotic form. Sacrificing form, sacrificing control and harmony for raw, destructive power.
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* EvilTowerOfOminousness: Dark Elf cities bristle with these.
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* BreathWeapon: Dragon's will have the ability to use breath attacks, and the dragons from the first game will be updated to use similar abilities.

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* BreathWeapon: Dragon's Dragons will have the ability to use breath attacks, and the dragons from the first game will be updated to use similar abilities.
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*** Male Dreadlord(Lord)
*** Female Dreadlord(Lord)

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*** Male Dreadlord(Lord)
Dreadlord (Lord)
*** Female Dreadlord(Lord)Dreadlord (Lord)
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*** Male Dreadlord(Lord)
*** Female Dreadlord(Lord)
*** Khainite Assassin (Hero)
*** Death Hag (Hero)
*** Sorceress (Hero)
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** The Dark Elves meanwhile utilize [[BlackMagic Dhar, the lore of dark magic]], which essentially serves as the EvilCounterpart to Qhaysh. Like high magic dark magic too involves harnessing the winds of magic in their entirety, unlike its lighter brother however Dhar involves forcing the winds into an unstable and chaotic form. Sacrificing control and harmony for raw, destructive power.
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* GrimUpNorth: The Dark Elf realm of Naggaroth, located in the north of the New World, just south of the [[EldritchLocation chaos wastes]]. It is a desolate, freezing land ringed by black mountains and teeming with vicious monsters. To say nothing of the Dark Elves themselves. Also counts as an example of {{Mordor}}.
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** The Dark Elves trailer has Malekith trapping a few high elves in a street just has they were about to escape, and slowly walks towards them and killing any attempting to strike him. Whether this is intentional or not due to their similarities, this could be a shout-out to Darth Vader and the iconic airlock scene from ''Film/RogueOne''.

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** The Dark Elves trailer has Malekith trapping a few high elves in a street just has as they were about to escape, and slowly walks towards them and killing any attempting to strike him. Whether this is intentional or not due to their similarities, this could be a shout-out to Darth Vader and the iconic airlock scene from ''Film/RogueOne''.
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*** '''Morathi''' (Legendary Lord)
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** The Dark Elves trailer has Malekith trapping a few high elves in a street, and slowly walks towards them and killing any attempting to strike him. Whether this is intentional or not due to their similarities, this could be a shout-out to Darth Vader and the iconic airlock scene from ''Film/RogueOne''.

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** The Dark Elves trailer has Malekith trapping a few high elves in a street, street just has they were about to escape, and slowly walks towards them and killing any attempting to strike him. Whether this is intentional or not due to their similarities, this could be a shout-out to Darth Vader and the iconic airlock scene from ''Film/RogueOne''.
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* SceneryPorn: The new world looks every bit as stunning as the old world, if not more so.

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* SceneryPorn: The new world looks every bit as stunning as the old world, if not more so.so.
* ShoutOut:
** The Dark Elves trailer has Malekith trapping a few high elves in a street, and slowly walks towards them and killing any attempting to strike him. Whether this is intentional or not due to their similarities, this could be a shout-out to Darth Vader and the iconic airlock scene from ''Film/RogueOne''.
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* SavageSouth: The southern continent of Lustria, covered almost entirely by [[HungryJungle dense primordial jungle]] and inhabited Lizardmen, dinosaurs and countless other hazards.

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* SavageSouth: The southern continent of Lustria, covered almost entirely by [[HungryJungle dense primordial jungle]] and inhabited by Lizardmen, dinosaurs and countless other hazards.
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* SavageSouth: The southern continent of Lustria, covered almost entirely by [[ HungryJungle dense primordial jungle]] and inhabited Lizardmen, dinosaurs and countless other hazards.

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* SavageSouth: The southern continent of Lustria, covered almost entirely by [[ HungryJungle [[HungryJungle dense primordial jungle]] and inhabited Lizardmen, dinosaurs and countless other hazards.
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* SavageSouth: The southern continent of Lustria, covered almost entirely by [[ HungryJungle dense primordial jungle]] and inhabited Lizardmen, dinosaurs and countless other hazards.
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* OurMagesAreDifferent: The Winds of Magic return, with the addition of High or True Magic, called Qhaysh in the elven language, which consists of using all winds together instead of attuning to just one. It is extremely difficult to use, and is flat-out impossible for most races, such as humans, to use without instantly being overwhelmed by Chaos or burning out their own souls. As such, it can only be mastered by beings innately tied to magic such as the Elves and Lizardmen.

to:

* OurMagesAreDifferent: The Winds of Magic return, with the addition of High or True Magic, called Qhaysh in the elven language, which consists of using all winds together instead of attuning to just one. It is extremely difficult to use, and is flat-out impossible for most races, such as humans, to use without instantly being overwhelmed by Chaos or burning out their own souls. As such, it can only be mastered by beings innately tied to magic such as the Elves and Lizardmen.Lizardmen.
* SceneryPorn: The new world looks every bit as stunning as the old world, if not more so.
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* PrivateMilitaryContractors: Dogs of War have been confirmed to appear in some capacity, after being absent in the first game.

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* PrivateMilitaryContractors: Dogs of War have been confirmed to appear in some capacity, after being absent in the first game. So far Pirazzo's Lost Legion, a famous band of mercenaries, was spotted on the campaign map as a "Rogue Army", but its unclear if any other Dogs of War factions are going to appear.
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* BreathWeapon: Dragon's will have the ability to use breath attacks, and the dragons from the first game will be updated to use similar abilities.
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''Total War: Warhammer II'' is the sequel to [[VideoGame/TotalWarWarhammer]] and the second game in the planned trilogy. The game [[https://www.youtube.com/watch?v=fXxe897bW-A was announced on March 31 2017]], confirmed for release later that year with the introduction of the Dark Elves, High Elves, Lizardmen and Skaven. It is to take place in the New World, Ulthuan and the Southlands, and will focus one the Vortex in Ulthuan, a maelstrom of arcane energies created by High Elf mages to drain excess magic and Chaos influence from the material world, and the playable races' struggle to control both it and the LeyLine network in Lustria. Players who own both games will have the option of playing them separately or as a single combined campaign map.

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''Total War: Warhammer II'' is the sequel to [[VideoGame/TotalWarWarhammer]] [[VideoGame/TotalWarWarhammer Total War: Warhammer]] and the second game in the planned trilogy. The game [[https://www.youtube.com/watch?v=fXxe897bW-A was announced on March 31 2017]], confirmed for release later that year with the introduction of the Dark Elves, High Elves, Lizardmen and Skaven. It is to take place in the New World, Ulthuan and the Southlands, and will focus one the Vortex in Ulthuan, a maelstrom of arcane energies created by High Elf mages to drain excess magic and Chaos influence from the material world, and the playable races' struggle to control both it and the LeyLine network in Lustria. Players who own both games will have the option of playing them separately or as a single combined campaign map.
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''Total War: Warhammer II'', the second in the planned trilogy, [[https://www.youtube.com/watch?v=fXxe897bW-A was announced on March 31 2017]], confirmed for release later that year with the introduction of the Dark Elves, High Elves, Lizardmen and Skaven. It is to take place in the New World, Ulthuan and the Southlands, and will focus one the Vortex in Ulthuan, a maelstrom of arcane energies created by High Elf mages to drain excess magic and Chaos influence from the material world, and the playable races' struggle to control both it and the LeyLine network in Lustria. Players who own both games will have the option of playing them separately or as a single combined campaign map.

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''Total War: Warhammer II'', II'' is the sequel to [[VideoGame/TotalWarWarhammer]] and the second game in the planned trilogy, trilogy. The game [[https://www.youtube.com/watch?v=fXxe897bW-A was announced on March 31 2017]], confirmed for release later that year with the introduction of the Dark Elves, High Elves, Lizardmen and Skaven. It is to take place in the New World, Ulthuan and the Southlands, and will focus one the Vortex in Ulthuan, a maelstrom of arcane energies created by High Elf mages to drain excess magic and Chaos influence from the material world, and the playable races' struggle to control both it and the LeyLine network in Lustria. Players who own both games will have the option of playing them separately or as a single combined campaign map.
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[[quoteright:310:http://static.tvtropes.org/pmwiki/pub/images/warhammer_ii_cover_trope.png]]
[[caption-width-right:310:''"Defend your world. Destroy theirs."'']]

''Total War: Warhammer II'', the second in the planned trilogy, [[https://www.youtube.com/watch?v=fXxe897bW-A was announced on March 31 2017]], confirmed for release later that year with the introduction of the Dark Elves, High Elves, Lizardmen and Skaven. It is to take place in the New World, Ulthuan and the Southlands, and will focus one the Vortex in Ulthuan, a maelstrom of arcane energies created by High Elf mages to drain excess magic and Chaos influence from the material world, and the playable races' struggle to control both it and the LeyLine network in Lustria. Players who own both games will have the option of playing them separately or as a single combined campaign map.

Millennia ago, besieged by a Chaos invasion, a conclave of High Elf mages forged a vast, arcane vortex. Its purpose was to draw the Winds of Magic from the world as a sinkhole drains an ocean, and blast the Daemonic hordes back to the Realm of Chaos. Now the Great Vortex falters, and the world again stands at the brink of ruin.

Powerful forces move to heal the maelstrom and avert catastrophe. Yet others seek to harness its terrible energies for their own bitter purpose. The race is on, and the very fate of the world will lie in the hands of the victor.

[[TheHero Prince Tyrion]], Defender of Ulthuan, guides the [[OurElvesAreBetter High Elves]] in their desperate efforts to stabilise the vortex as it roils above their home continent.

Atop his palanquin-throne, the Slann Mage-Priest [[WellIntentionedExtremist Mazdamundi]] directs his [[LizardFolk Lizardmen]] war-hosts as they surge northward from Lustria. He, too, is intent on preventing cataclysm, though the [[BlueAndOrangeMorality methods]] of [[{{Precursors}} The Old Ones]] must prevail.

The Witch King [[EvilOverlord Malekith]] and his sadistic [[EvilCounterpartRace Dark Elf]] hordes spew forth from Naggaroth and their labyrinthine Black Arks. He tastes great weakness in the vortex – and great opportunity in its demise.

Meanwhile a fourth, secretive race stirs, their motives obscured by sinister plots and machinations. The time for revelation is nigh…

Four races, four outcomes, a single goal: control of the Great Vortex, for good or ill.

The game is set for a September 28 2017 release for PC.

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!''Total War: Warhammer II'' contains examples of the following:

* ActionGirl: The High Elves can field [[BadAssPrincess Princesses]] as Lords.
* AdaptationalExpansion: The Lizardmen sport a few new units that don't appear in the tabletop. The player can create units of feral Cold Ones as CA thought not having any dinosaur-based units in the early game wouldn't be fun for the player. There is also now a Bastiladon that can have a magical crystal strapped to its back that will heal and buff units. They're also receiving several variants of "feral" dinosaurs as standalone units, instead of mounts.
* AndIMustScream: Caledor and the Archmages who helped create the Great Vortex are eternally bound to it, in a state between life and death, forever chanting spells in order to stabilize the Vortex or else doom not only Ulthuan (the Vortex itself is what keeps Ulthuan from being consumed by the ocean) but the world.
* BlueAndOrangeMorality: The Lizardmen care only for protecting their sacred sites and advancing the mysterious plans of the Old Ones, and will show no mercy to anyone who infringes on either of those things.
* TheCameo: Caledor the Dragontamer appears briefly in the cinematic trailer in Teclis' vision creating the Great Vortex.
* DarkIsEvil: The Dark Elves dress in black, purple and red, and regularly indulge in piracy, [[SlaveryIsASpecialKindOfEvil slavery]], ColdBloodedTorture and [[ForTheEvulz casual sadism]].
* HeroUnit: Legendary Lords, Lords and Heroes return in the same arrangement as in the previous game.
** '''Lizardmen'''
*** '''Lord Mazdamundi''' (Legendary Lord)
*** '''Kroq-Gar''' (Legendary Lord)
*** Slann Mage-priest (Lord)
*** Saurus Oldblood (Lord)
*** Saurus Scar-Veteran (Hero)
*** Skink Chief (Hero)
*** Skink Priest (Hero)
** '''High Elves'''
*** '''Tyrion''' (Legendary Lord)
*** '''Teclis''' (Legendary Lord)
*** Prince (Lord)
*** Princess (Lord)
*** Loremaster of Hoeth (Hero)
*** Mage (Hero)
*** Noble (Hero)
** '''Dark Elves'''
*** '''Malekith''' (Legendary Lord)
* ImplausibleDeniability: When asked about the inclusion of a plague-ridden rat with glowing red eyes at the end of the reveal trailer, the developers answer can be summed up as following: "The rat? It's just a normal rat with nothing weird going on about it at all. It totally has nothing to do with the [[LastSecondWordSwap Ska- I mean]] the fourth race we have yet to reveal."
* LizardFolk: The [[ExactlyWhatItSaysOnTheTin Lizardmen]], who are a {{Mayincatec}} civilization created by the setting's {{Precursors}} at the dawn of history. They're also divided into several different types of lizard folk as part of a FantasticCasteSystem.
* {{Mayincatec}}: The Lizardmen have this aesthetic, and even inhabit a continent of the ''Warhammer'' world geographically analogous to South America.
* MeleeATrois: Free-For-All mode will be making a return to the series since Medieval Total War II. Up to four players can battle each other.
* PrivateMilitaryContractors: Dogs of War have been confirmed to appear in some capacity, after being absent in the first game.
* OurElvesAreBetter: Game two introduces the remaining elven races of the Warhammer world, the haughty but noble High Elves and the bloothirsty, sadistic Dark Elves.
* OurMagesAreDifferent: The Winds of Magic return, with the addition of High or True Magic, called Qhaysh in the elven language, which consists of using all winds together instead of attuning to just one. It is extremely difficult to use, and is flat-out impossible for most races, such as humans, to use without instantly being overwhelmed by Chaos or burning out their own souls. As such, it can only be mastered by beings innately tied to magic such as the Elves and Lizardmen.

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