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*** Another update added The red Moon Inn as a landmakr building in Ubersreik region, which give you a garrison of five heroes.

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*** Another The Empire Undivided update added The red Red Moon Inn as a landmakr landmark building in the Ubersreik region, which give gives you a garrison of five heroes.heroes, specifically a Thane, an Empire Captain, a Waystalker, a Witch Hunter and a Bright Wizard.

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*** Another update added The red Moon Inn as a landmakr building in Ubersreik region, which give you a garrison of five heroes.


** The High Elf Princess, Red-Crested Skink Chief, Warlock Master, Huntsman General and Ancient Kroxigor are original Lord choices by CA.

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** The High Elf Princess, Red-Crested Red Crested Skink Chief, Warlock Master, Huntsman General and Ancient Kroxigor are original Lord choices by CA.


* CanonForeigner: Cylostra Direfin is the second original Legendary Lord added to the trilogy [[spoiler: after Sarthorael the Everwatcher in the first game; Sarthorael is playable in custom battle]].

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* CanonForeigner: CanonForeigner:
**
Cylostra Direfin is the second original Legendary Lord added to the trilogy [[spoiler: after Sarthorael the Everwatcher in the first game; Sarthorael is playable in custom battle]]. battle]].
** The High Elf Princess, Red-Crested Skink Chief, Warlock Master, Huntsman General and Ancient Kroxigor are original Lord choices by CA.


** For FLC: Mortal Empires, The Laboratory, Tretch Craventail, Steps of Isha, Alith Anar, Lokhir Fellheart, Tiktaq'to, Gor-Rok and "some old friends".

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** For FLC: Mortal Empires, The Laboratory, Tretch Craventail, Steps of Isha, Alith Anar, Lokhir Fellheart, Tiktaq'to, Gor-Rok and "some old friends".Gotrek and Felix.


** The Dark Elves use corrupted creatures, cruelly trained by their beast masters, like their terrifying Cold Ones, monstrous Hydras ad Kharibdyss, and mighty Black Dragons.

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** The Dark Elves use corrupted creatures, cruelly trained by their beast masters, like their terrifying Cold Ones, monstrous Hydras ad and Kharibdyss, and mighty Black Dragons.



* Kaiju: The Dread Saurian, a monstrous T-Rex that is described as the largest unit in any Total War game to date.

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* Kaiju: The Dread Saurian, a monstrous T-Rex dinosaurian reptile that is described as the largest unit in any Total War game to date.


** For FLC: Mortal Empires, The Laboratory, Trench Craventail, Steps of Isha, Alith Anar, Lokhir Fellheart, Tiktaq'to. An unknown Legendary Lord and "some old friends" will be released in september.

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** For FLC: Mortal Empires, The Laboratory, Trench Tretch Craventail, Steps of Isha, Alith Anar, Lokhir Fellheart, Tiktaq'to. An unknown Legendary Lord Tiktaq'to, Gor-Rok and "some old friends" will be released in september.friends".

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*** ''Ancient Kroxigor'' (Lord)


** The Lizardmen pad their armies with various primeval lizards, most based on Dinosaurs, like the Trex-esque Carnosaur, Stega-esque Stegadon, armored Bastildon (which can be fitted with a variety of magical artefacts), raptor-esque Cold Ones, and the flying Terradons. They usually are used as mounts, or as feral, independent warbeasts.
** The Dark Elves use corrupted creatures, cruelly trained by their beast masters, like their terrifying Cold Ones, monstrous Hydra's, and mighty Black Dragons.
** The Skaven field horrible, twisted abominations that have been strewn together through a mixture of science and magic, and turned into living weapons, like the Rat Ogres, and the Hellpitt Abomination.
** The Tomb Kings monsters are primarily their constructs, but they utilise Undead Vultures as a flying force.

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** The Lizardmen pad their armies with various primeval lizards, most based on Dinosaurs, like the Trex-esque Carnosaur, Stega-esque Stegadon, Carnosaurs, Triceratops-esque Stegadons, armored Bastildon (which Bastiladons(which can be fitted with a variety of magical artefacts), raptor-esque Cold Ones, Salamanders and Razordons, and the flying Terradons.Terradons and Ripperdactyls. The most terrifying of these would have to be the Dread Saurian. They usually are used as mounts, or as feral, independent warbeasts.
** The Dark Elves use corrupted creatures, cruelly trained by their beast masters, like their terrifying Cold Ones, monstrous Hydra's, Hydras ad Kharibdyss, and mighty Black Dragons.
** The Skaven field horrible, twisted abominations that have been strewn together through a mixture of science and magic, and turned into living weapons, like the Rat Ogres, and the Hellpitt Hell Pit Abomination.
** The Tomb Kings monsters are primarily their constructs, but they utilise utilize Undead Vultures as a flying force.



* BehemothBattle - some of the aforementioned monsters have special animations if they are fighting each other, and all this while surounded by insane amounts (as for video games) of regular soldiers who can be trampled just accidentaly when one monster throws another somewhere.

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* BehemothBattle - some Some of the aforementioned monsters have special animations if they are fighting each other, and all this while surounded by insane amounts (as for video games) of regular soldiers who can be trampled just accidentaly when one monster throws another somewhere.



** For DLC: Blood for the Blood God 2.0, Rise of the Tomb Kings, The Queen and the Crone, Curse of The Vampire Coast, The Prophet and the Warlock.

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** For DLC: Blood for the Blood God 2.0, Rise of the Tomb Kings, The Queen and the Crone, Curse of The Vampire Coast, The Prophet and the Warlock.Warlock, The Hunter and the Beast.



* EverythingsBetterWithDinosaurs: The Lizardmen in a nutshell.



*** '''Nakai the Wanderer''' (Legendary Lord)
*** '''Gor-Rok''' (Legendary Lord)



* Kaiju: The Dread Saurian, a monstrous T-Rex that is described as the largest unit in any Total War game to date.



* KnightlyLance: The primary weapon of High Elf Knights, though the Dark Elves wield some, which is more of a BlackKnight version of this trope.

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* KnightlyLance: The primary weapon of High Elf Knights, though the Dark Elves wield some, which is more of a BlackKnight version of this trope. The Damned Bretonnian Knights available to Cylostra Direfin also fit this trope.



-->'''Slaan Mage-Priest: '''Approach my glorious '''bulk''' warmblood!

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-->'''Slaan -->'''Slann Mage-Priest: '''Approach my glorious '''bulk''' warmblood!



* NeverSmileAtACrocodile: Lizardmen Kroxigors, which are bipedal crocodile men the size of Ogres. Nakai the Wanderer from ''The Hunter and the Beast'' is the most notable example.



** For their own, the High Elves can field three kinds (technically all the same kind just at different stages in life). They dwell primarily in the Dragon's Spine in the Kingdom of Caeledor, and the majority of them are in a state of deep hibernation, and can only be roused with great effort. In ascending order of strength, they are the red and hot-tempred Sun Dragons, the yellow and experienced Moon Dragons, and the blue and ancient Star Dragons. All are capable of breathing fire in some form. They can be ridden by Elven Princes and Princesses.

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** For their own, the High Elves can field three kinds (technically all the same kind just at different stages in life). They dwell primarily in the Dragon's Spine in the Kingdom of Caeledor, and the majority of them are in a state of deep hibernation, and can only be roused with great effort. In ascending order of strength, they are the red and hot-tempred hot-tempered Sun Dragons, the yellow and experienced Moon Dragons, and the blue and ancient Star Dragons. All are capable of breathing fire in some form. They can be ridden by Elven Princes and Princesses.


** Despite their cowardice, The Skaven get by with single minded zeal to overwhelm the enemy until they lay broken before the children of the horned rat. They make use of their extremely advanced technology when sheer numbers aren't enough, and can deploy Weapon Teams that fire green, warp-lightning that turn anything they touch to ash, or unleash monstrous abominations created with science to wreck enemy formations.

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** Despite their cowardice, The Skaven get by with single minded zeal to overwhelm the enemy until they lay broken before the children Children of the horned rat.Horned Rat. They make use of their extremely advanced technology when sheer numbers aren't enough, and can deploy Weapon Teams that fire green, warp-lightning that turn anything they touch to ash, or unleash monstrous abominations created with science to wreck enemy formations.


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* OurDragonsAreDifferent: Both Elven factions field dragons of varying form, and are easily among the most powerful units in the game.
** For their own, the High Elves can field three kinds (technically all the same kind just at different stages in life). They dwell primarily in the Dragon's Spine in the Kingdom of Caeledor, and the majority of them are in a state of deep hibernation, and can only be roused with great effort. In ascending order of strength, they are the red and hot-tempred Sun Dragons, the yellow and experienced Moon Dragons, and the blue and ancient Star Dragons. All are capable of breathing fire in some form. They can be ridden by Elven Princes and Princesses.
** The Dark Elves field twisted Black Dragons, which are hatched from eggs stolen from Ulthuan. While not as monstrous or vile as Chaos or Undead Dragons, they are still as cruel and malicious as their masters. Instead of breathing fire, they breath a corrosive poison. They are used as mounts by Dreddlords, and Malekith and Lokir both have their own personal dragons.

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* SequenceBreaking: Possible in minor ways in the Mortal Empires campaign if you dally in story quests or expand in unexpected directions, both of which are much more possible in Mortal Empires than in the first game. Because of the much more free-form nature of the campaign it's possible for quests to stop making sense, such as having to fight a story battle against a faction you already destroyed or having to deal with problems in 'uncontrolled,' 'contested,' or 'enemy' territories that you've controlled for a long time.


** [[VideoGame/TheEndTimesVermintide Clan Fester]] was added as an NPC faction in the Doomsayers update.

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** [[VideoGame/TheEndTimesVermintide Clan Fester]] was added as an NPC faction in the Doomsayers update. Also, conducting diplomacy with hostile Skaven as the Empire may have them mention [[VideoGame/TheEndTimesVermintide Saltzpyre and a flame-witch]].


* TheBadGuyWins: The Dark Elves or Skaven being victorious in the single player Vortex campaign spells absolute disaster for the rest of the ''Warhammer'' world. If the Skaven win, [[spoiler:[[GodOfEvil the Horned Rat]] himself is brought into the world, eager to consume mortal souls by the millions]]. If the Dark Elves win, [[spoiler:Malekith will absorb the incredible power of the Vortex and [[AGodIAm make himself a god]] of the Druchii, and go on to subjugate the entire world with his power. Given the sheer sadistic cruelty of the Dark Elves, [[FateWorseThanDeath a few years under their rule]] might see the other races ''begging'' for the End Times.]]

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* TheBadGuyWins: The Dark Elves or Skaven being victorious in the single player Vortex campaign spells absolute disaster for the rest of the ''Warhammer'' world. If the Skaven win, [[spoiler:[[GodOfEvil the Horned Rat]] himself is brought into the world, eager to consume mortal souls by the millions]]. If the Dark Elves win, [[spoiler:Malekith will absorb the incredible power of the Vortex and [[AGodIAm [[AGodAmI make himself a god]] of the Druchii, and go on to subjugate the entire world with his power. Given the sheer sadistic cruelty of the Dark Elves, [[FateWorseThanDeath a few years under their rule]] might see the other races ''begging'' for the End Times.]]


* AdaptationalVillainy: While the Lizardmen have always had an undertone of genocidal tendencies, in the tabletop they usually restricted their massacres for the [[AssHoleVictim many]] AlwaysChaoticEvil races of the setting. The Vortex epilogue makes it ''very clear'', yes [[spoiler: they intend to ''slaughter'' [[KillEmAll everyone]] in a giant purge of both the New World, and the Old War, now that they have the power of the Vortex behind them. ]] Furthermore, the game plays up their bestial traits far more, appearing more savage and monstrous then they did in the original game.

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* AdaptationalVillainy: While the Lizardmen have always had an undertone of genocidal tendencies, in the tabletop they usually restricted their massacres for the [[AssHoleVictim many]] AlwaysChaoticEvil races of the setting. The Vortex epilogue makes it ''very clear'', yes [[spoiler: they intend to ''slaughter'' [[KillEmAll everyone]] in a giant purge of both the New World, and the Old War, World, now that they have the power of the Vortex behind them. ]] Furthermore, the game plays up their bestial traits far more, appearing more savage and monstrous then they did in the original game.


** For FLC: Mortal Empires, The Laboratory, Trench Craventail, Steps of Isha, Alith Anar, Lokhir Fellheart, Tiktaq'to.

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** For FLC: Mortal Empires, The Laboratory, Trench Craventail, Steps of Isha, Alith Anar, Lokhir Fellheart, Tiktaq'to. An unknown Legendary Lord and "some old friends" will be released in september.

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