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* WatchForRollingObjects: There are sections where Lara must dodge giant boulders.
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* InsurmountableWaistHighFence: Probably one of the worst offenders in the series in the Temple Ruins level. One of the paths to a Key of Ganesha has Lara come across an empty pool with a lever. Lara ''cannot for any explainable reason pull said lever outside of it being an "underwater lever" and therefore cannot be pulled while standing on dry land'', and must traverse several death traps to reach another lever to fill the pool before she can pull the lever in the now filled pool and open the door to the key on the other side of the pool. The only consolation is that there is a secret on that route to be found.
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* AssassinOutclassin: During the Thames Wharf level, Lara is ambushed by several hitmen, but she gets the upper hand and takes them out first. At the end of the level, Lara manages to interrogate one of the hitmen to find out who put the hit on her.
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* ParryingBullets: Big part of what makes the {{Living Statue}}s so tough to deal with is their ability to simply cover themselves [[MultiArmedAndDangerous with their six swords]].

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I'm surprised it wasn't mentioned


** This game introduced sprinting, something that the manual does describe. What it doesn't is the fact that Lara can also dive roll when already sprinting, which is essential to finish a few of the timed sequences, or else the door will slam shut right in front of Lara.



* NoobBridge: Better learn how to sprint and crouch. Fast.

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* NoobBridge: NoobBridge:
**
Better learn how to sprint and crouch. Fast. And how to do dive rolls while sprinting, too.



* StationaryBoss: Both [[spoiler: Tony]] and Puna. They never move from their starting positions, and in the case of [[spoiler: Tony]] the fact that he is stationary is part of the challenge, as he already occupies one of the few safe spots in the chamber where the boss fight happens.



%%* TankControls: As per usual for the series, but the camera can make the controls difficult at times.

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%%* * TankControls: As per usual for the series, but the camera can make the controls difficult at times.times, especially since Sprint and Crouch were added to Lara's moveset.

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* LedgeBats: Anything that flies can ruin your day when it comes to acrobatics or just walking around ledges.

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* LedgeBats: Anything that flies can ruin your day when it comes to acrobatics or just walking around ledges. The dragonflies from the Lost City of Tinnos level are the most infamous, since part of the level's difficulty comes from dispatching the dragonflies already in the area and then quickly making the acrobatics before the next batch will close to Lara.



* MacGuffinDeliveryService: Dr. Willard knows just what to tell Lara.

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* MacGuffinDeliveryService: Dr. Willard knows just what to tell Lara.Lara to send her on the globe-trotting artefact hunt.



* MysteriousAntarctica: The final act of the game takes place in Antarctica. An ill-fated expedition from the 19th century, miners armed to the teeth, horrible mutations caused by a meteor, the ancient ruins of a long-gone civilization, {{Eldritch Abomination}}s guarding those ruins... there are many {{Shout Out}}s toward [[Franchise/CthulhuMythos Lovecraft]] and [[Film/TheThing1982 The Thing]].

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* MysteriousAntarctica: The final act of the game takes place in Antarctica. An ill-fated expedition from the 19th century, miners armed to the teeth, horrible mutations caused by a meteor, the ancient ruins of a long-gone civilization, {{Eldritch Abomination}}s guarding those ruins... there are many {{Shout Out}}s toward [[Franchise/CthulhuMythos Lovecraft]] and [[Film/TheThing1982 ''[[Film/TheThing1982 The Thing]].Thing]]''.
* MythologyGag: The design of various characters from the remaster is based on their resin figure casts (specifically, the box art images).


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** Compared with previous two games, shotgun and uzis got hit with nerf not due to decreasing firepower of those guns, but the quantity of ammo for them. As a result, Lara is constantly short-strung for ammo.


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** Puna's only direct attack is a lighting bolt that instantly fries Lara if she's hit.

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* DifficultButAwesome: The kayak might look frustrating at first, but after mastering its controls, Madubu Gorge turns into one of the most enjoyable levels in the whole game.

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* DifficultButAwesome: DifficultButAwesome:
** Shotgun flipping. The shotgun suffers from a bad case of ShortRangeShotgun and due to a variety of factors, making most of it takes a very precise movement set that requires Lara to jump over her enemy and flip mid-air. Done right, and it's possible to put three shells into the target, one of them InTheBack, while being near-impossible to hit back.
**
The kayak might look frustrating at first, but after mastering its controls, Madubu Gorge turns into one of the most enjoyable levels in the whole game.



* WhoForgotTheLights: The [=PlayStation=] version of the game is known for being infamously dark and having flares that don't even last 30 seconds. The PC version has the same issue, but its gamma adjustment feature quickly renders the problem a moot point and can even make flares unnecessary.

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* WhoForgotTheLights: The [=PlayStation=] version of the game is known for being infamously dark and having flares that don't even last 30 seconds. The PC version has the same issue, but its gamma adjustment feature quickly renders the problem a moot point and can even make flares unnecessary.unnecessary - except for the remaster, which is ''darker than the PS version'', and lacks the in-game video settings, forcing players to flip back-and-forth to the original graphics just to see what's going on in certain areas.
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Moving to YMMV


* NintendoHard: Everyone marvels at the [[VideoGame/TombRaiderII bloody spikes in the Great Wall]], but in this one, you can break Lara's neck just by performing a swan dive from the starting position. The first level is probably more difficult than [=TR2=]'s.
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This is just flat-out wrong


* ShortRangeShotgun: Inverted. The shotgun retains its full killing potential regardless of shooting distance, ''but'' its aiming range (guns are auto-targeting) is one of the shortest.

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* ShortRangeShotgun: Inverted. The Shotgun damage depends entirely on the distance from the target. At point blank, it has the exact same damage output as [[HandCannon Desert Eagle]]. At maximum range, you need nearly three times as many shells to kill the exact same enemies, even if Lara stands still and her target is charging directly toward her. On top of that, the shotgun retains its full killing potential regardless of shooting distance, ''but'' its aiming range (guns is among the shortest-ranged guns in the game. As long the current area allows for it, ''close in'' to your targets, or else even the basic pistols are auto-targeting) is one of the shortest.going to be better.



* SinisterShades: Tony's shades combine this with ScaryShinyGlasses, as far as the game engine allows.

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* SinisterShades: Tony's shades combine this with ScaryShinyGlasses, as far as the game engine allows. Remaster makes them into the iconic wrap-arounds [[ScaryShinyGlasses reflecting everything]].
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* InterfaceSpoiler: The remaster spoils both the fact that Puma exists (since he does a pretty effective ChairReveal in what looks like a pedestal for the Ora Dagger) and that your attacks are useless against Sophia Leight, in both cases due to displaying health bars during boss fights. And of course, you also see [[spoiler: Spider-Willard's regenerating health]], giving a very handy cue how much time is left to pick another artifact.

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* InterfaceSpoiler: The remaster spoils both the fact that Puma exists (since he does a pretty effective ChairReveal in what looks like a pedestal for the Ora Dagger) and that your attacks are useless against Sophia Leight, Leigh, in both cases due to displaying health bars during boss fights. And of course, you also see [[spoiler: Spider-Willard's regenerating health]], giving a very handy cue how much time is left to pick another artifact.
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A bit disappointing


* InterfaceSpoiler: The remaster spoils both the fact that Puma exists (since he does a pretty effective ChairReveal in what looks like a pedestal for the Ora Dagger) and that your attacks are useless against Sophia Leight, in both cases due to displaying health bars during boss fights.

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* InterfaceSpoiler: The remaster spoils both the fact that Puma exists (since he does a pretty effective ChairReveal in what looks like a pedestal for the Ora Dagger) and that your attacks are useless against Sophia Leight, in both cases due to displaying health bars during boss fights. And of course, you also see [[spoiler: Spider-Willard's regenerating health]], giving a very handy cue how much time is left to pick another artifact.
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''Tomb Raider III: Adventures of Lara Croft''[[note]]often referred to, and officially marketed as simply ''Tomb Raider III''[[/note]] is the third game in the ''Franchise/TombRaider'' series, developed by Creator/CoreDesign and released for the Platform/PlayStation and PC. It is the sequel to ''VideoGame/TombRaiderII'' and was released in 1998. The next game in the series is ''VideoGame/TombRaiderTheLastRevelation'', released a year later. ''III'' would later receive an expansion, '''VideoGame/TombRaiderIIITheLostArtifact'', exclusively for PC in 2000.

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''Tomb Raider III: Adventures of Lara Croft''[[note]]often referred to, and officially marketed as simply ''Tomb Raider III''[[/note]] is the third game in the ''Franchise/TombRaider'' series, developed by Creator/CoreDesign and released for the Platform/PlayStation and PC. It is the sequel to ''VideoGame/TombRaiderII'' and was released in 1998. The next game in the series is ''VideoGame/TombRaiderTheLastRevelation'', released a year later. ''III'' would later receive an expansion, '''VideoGame/TombRaiderIIITheLostArtifact'', ''VideoGame/TombRaiderIIITheLostArtifact'', exclusively for PC in 2000.

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''Tomb Raider III: Adventures of Lara Croft''[[note]]often referred to, and officially marketed as simply ''Tomb Raider III''[[/note]] is the third game in the ''Franchise/TombRaider'' series, developed by Creator/CoreDesign and released for the Platform/PlayStation and PC. It is the sequel to ''VideoGame/TombRaiderII'' and was released in 1998. The next game in the series is ''VideoGame/TombRaiderTheLastRevelation'', released a year later.

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''Tomb Raider III: Adventures of Lara Croft''[[note]]often referred to, and officially marketed as simply ''Tomb Raider III''[[/note]] is the third game in the ''Franchise/TombRaider'' series, developed by Creator/CoreDesign and released for the Platform/PlayStation and PC. It is the sequel to ''VideoGame/TombRaiderII'' and was released in 1998. The next game in the series is ''VideoGame/TombRaiderTheLastRevelation'', released a year later.
later. ''III'' would later receive an expansion, '''VideoGame/TombRaiderIIITheLostArtifact'', exclusively for PC in 2000.


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In 2023, it was announced that this game, along with the rest of the original ''Tomb Raider'' trilogy, would receive an HD Remaster for PC, Platform/PlayStation4, Platform/PlayStation5, Platform/NintendoSwitch, Platform/XboxOne, and Platform/XboxSeriesX, which got released on February 14, 2024.
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* InterfaceSpoiler: The remaster spoils both the fact that Puma exists (since he does a pretty effective ChairReveal in what looks like a pedestal for the Ora Dagger) and that your attacks are useless against Sophia Leight, in both cases due to displaying health bars during boss fights.
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''Tomb Raider III: Adventures of Lara Croft''[[note]]often referred to, and officially marketed as simply ''Tomb Raider III''[[/note]] is the third game in the ''Franchise/TombRaider'' series, developed by Creator/CoreDesign and released for the UsefulNotes/PlayStation and PC. It is the sequel to ''VideoGame/TombRaiderII'' and was released in 1998. The next game in the series is ''VideoGame/TombRaiderTheLastRevelation'', released a year later.

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''Tomb Raider III: Adventures of Lara Croft''[[note]]often referred to, and officially marketed as simply ''Tomb Raider III''[[/note]] is the third game in the ''Franchise/TombRaider'' series, developed by Creator/CoreDesign and released for the UsefulNotes/PlayStation Platform/PlayStation and PC. It is the sequel to ''VideoGame/TombRaiderII'' and was released in 1998. The next game in the series is ''VideoGame/TombRaiderTheLastRevelation'', released a year later.
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* PermanentlyMissableContent: Some levels split into two paths, which means you'll miss out on items from the path you didn't take (sometimes you can double back and take the missed route if you really want to collect everything). Secrets are even easier to miss forever due to either a PointOfNoReturn, on an alternate path you missed and can't backtrack to, or an event that seals a secret away if you didn't take care of it right away. Even some ''weapons'' can be gone forever if you miss secrets containing them and play the levels with their "obvious" pickups before playing the level that has Lara lose her weapons. The very first level is infamous for having the first secret containing the shotgun be so well hidden that most first time players easily slide right by it. (though in the case of Lara losing her weapons, all weapons except for the Harpoon gun can be found either obviously or in secrets in that location or the final Antartica levels.)

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* PermanentlyMissableContent: Some levels split into two paths, which means you'll miss out on items from the path you didn't take (sometimes you can double back and take the missed route if you really want to collect everything). Secrets are even easier to miss forever due to either a PointOfNoReturn, on an alternate path you missed and can't backtrack to, or an event that seals a secret away if you didn't take care of it right away. Even some ''weapons'' can be gone forever if you miss secrets containing them and play the levels with their "obvious" pickups before playing the level that has Lara lose her weapons. The very first level is infamous for having the first secret containing the shotgun be so well hidden that most first time players easily slide right by it. (though in the case of Lara losing her weapons, all weapons except for the Harpoon gun can be found either obviously or in secrets in that location or the final Antartica Antarctica levels.)

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Every weapon except the Harpoon gun can be found in either Neveda or Antartica. (so the only weapon you lose foreveri s the on that has no more use by that point.)


* PermanentlyMissableContent: Some levels split into two paths, which means you'll miss out on items from the path you didn't take (sometimes you can double back and take the missed route if you really want to collect everything). Secrets are even easier to miss forever due to either a PointOfNoReturn, on an alternate path you missed and can't backtrack to, or an event that seals a secret away if you didn't take care of it right away. Even some ''weapons'' can be gone forever if you play the game in a certain order or miss secrets containing them. The very first level is infamous for having the first secret containing the shotgun be so well hidden that most first time players easily slide right by it.

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* PermanentlyMissableContent: Some levels split into two paths, which means you'll miss out on items from the path you didn't take (sometimes you can double back and take the missed route if you really want to collect everything). Secrets are even easier to miss forever due to either a PointOfNoReturn, on an alternate path you missed and can't backtrack to, or an event that seals a secret away if you didn't take care of it right away. Even some ''weapons'' can be gone forever if you play the game in a certain order or you miss secrets containing them.them and play the levels with their "obvious" pickups before playing the level that has Lara lose her weapons. The very first level is infamous for having the first secret containing the shotgun be so well hidden that most first time players easily slide right by it. (though in the case of Lara losing her weapons, all weapons except for the Harpoon gun can be found either obviously or in secrets in that location or the final Antartica levels.)

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* ViolationOfCommonSense: When triggering certain boulder traps in India and Pacific, you must violate all instinct by sprinting ''towards'' the object about to crush Lara before ducking at a small raised step on its path, allowing the boulder to pass over Lara safely.

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* ViolationOfCommonSense: ViolationOfCommonSense:
**
When triggering certain boulder traps in India and Pacific, you must violate all instinct by sprinting ''towards'' the object about to crush Lara before ducking at a small raised step on its path, allowing the boulder to pass over Lara safely. safely.
** The fastest and most effective way of fighting against Tony is to land on the platform he's occupying and [[NoRangeLikePointBlankRange use shotgun at a point-blank range]]. He goes down so fast this way, he won't be able to attack even ''once''.

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* TankControls: As per usual for the series, but CameraScrew can make the controls difficult at times.

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* %%* TankControls: As per usual for the series, but CameraScrew the camera can make the controls difficult at times.



* [[TimedMission Timed Puzzle]]: By a trainload. Many of them require a perfect sequence to finish in time.

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* [[TimedMission Timed Puzzle]]: TimedMission: By a trainload. Many of them puzzles require a perfect sequence to finish in time.

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YMMV


* CameraScrew: Often, but a few are notable as they are ''benevolent:''
** In the South Pacific, a few drops from heights are much easier to aim thanks to this.
** At one point in the RX-Tech mines, Lara is forced to crawl, while a mutant slowly gets closer to her from the opposite side. He's only visible thanks to the camera screw, turning what would otherwise be a guaranteed JumpScare into a merely tense moment.
** At one point in the Lost City of Tinnos, a map of safe platforms is drawn on the roof. If Lara is carrying a flare at that time, the camera will always turn to show the map.
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* BareMidriffsAreFeminine: Lara's South Pacific Island and Nevada Desert outfits show her stomach.

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Uzis in TR 1-5 deal 1 damage, the same as basic pistols. The difference is that with each game, you get less ammo from a pick-up, but they never decrease in damage or fire-rate


* {{Nerf}}: The Uzis were quite powerful in the previous games and ammo for them was plentiful. In this game, the Uzis have their power reduced quite a bit and ammo is more scarce. The grenade launcher, while still retaining its power from the last game, has its trajectory changed - its grenades drop and roll on the ground instead of sailing through the air. Flares were also weakened by making their duration be half as long as they were in the previous game, meaning you'll burn through a lot of flares if you plan to search every dark area carefully.

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* {{Nerf}}: The Uzis were quite powerful in the previous games and ammo for them was plentiful. In this game, the Uzis have their power reduced quite a bit and ammo is more scarce. {{Nerf}}:
**
The grenade launcher, while still retaining its power from the last game, has its trajectory changed - its grenades drop and roll on the ground instead of sailing through the air. air.
**
Flares were also weakened by making their duration be half as long as they were in the previous game, meaning you'll burn through a lot of flares if you plan to search every dark area carefully.
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1 in the Ganesha key room, 2 that drop the scimitars and 1 after that chamber


** The six-armed statues. [[spoiler: They only show up in Temple Ruins level (fitting the role of yaksha) and there are only three of them - two in the same room]]. Ironically, they are so iconic most players will mention them instantly when asked about enemies from this game.

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** The six-armed statues. [[spoiler: They only show up in Temple Ruins level (fitting the role of yaksha) and there are only three four of them - two in the same room]]. Ironically, they are so iconic most players will mention them instantly when asked about enemies from this game.
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* PrisonLevel: One level of the "Area 51" mission ends with Lara being captured by guards. In the next level, she has to escape from her prison cell, find replacement weapons and equipment, and find the alien meteorite fragment she's looking for.
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Dewicked trope


* BareYourMidriff: Lara's Nevada Desert and South Pacific outfits include a black and a white tank top that bare a good amount of her stomach, respectively.
** Along with her Croft Manor training level outfit like the previous 2 games.
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* ArbitraryGunPower: The [=MP5=] is portrayed almost as an assault rifle, taking down anything in its way, while [[GunsAkimbo two mini Uzis]] hardly scratch your enemies. Both guns use exactly the same [=9mm=] Parabellum bullets.

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* ArbitraryGunPower: The [=MP5=] is portrayed almost as an assault rifle, taking down anything in its way, while [[GunsAkimbo two mini Uzis]] hardly scratch your enemies. Both In reality, both guns use exactly the same [=9mm=] Parabellum bullets.ammunition.
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Moving to YMMV


* SelfImposedChallenge: A few remain quite popular:
** Finishing the game using only basic pistols.
** Picking Nevada as the last section of the game [[spoiler:and thus being stripped of all gear. Some of the weapons will be [[PermanentlyMissableContent impossible to get back]]]].
** Not picking up save crystals on the PC version, as they provide free health.
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* WakeUpCallBoss: Puna. While [[spoiler: Tony]] is a relatively weak StationaryBoss and defeating Sophia is more of a puzzle to solve than an actual boss fight, Puna requires players to be well-armed and proficient in controlling Lara's movement (which is also checked by their ability to even reach Puna in his temple), aware of how auto-aim works in the game and have enough split awareness to also deal with his summons. All while Puna's only form of attack is a OneHitKill, just like [[spoiler: Willard]].



--> '''Lara''': *Un-holsters her pistols as Sophia flees* [[BadassBoast We'll see.]]

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--> '''Lara''': *Un-holsters her pistols as Sophia flees* [[BadassBoast We'll see.]]]]
----
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* IncrediblyDurableEnemies: The large mutants from RX-Tech Mines and especially the Tinnos monsters. How tough they are? They can take a rocket from the rocket launcher, normally a OneHitKill weapon that reduces whatever it hits into [[LudicrousGibs burning chunks of meat]], and keep going. In fact, by the bullet count, they survive more shots from Desert Eagle[[note]]Which you normally don't have by then, but can be cheated in[[/note] than [[spoiler: Tony, the ''boss'' from India section of the game]]. If that wasn't bad enough, they are in the LightningBruiser territory.

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* IncrediblyDurableEnemies: The large mutants from RX-Tech Mines and especially the Tinnos monsters. How tough they are? They can take a rocket from the rocket launcher, normally a OneHitKill weapon that reduces whatever it hits into [[LudicrousGibs burning chunks of meat]], and keep going. In fact, by the bullet count, they survive more shots from Desert Eagle[[note]]Which you normally don't have by then, but can be cheated in[[/note] Eagle than [[spoiler: Tony, ''the boss'' concluding the ''boss'' from India section of the game]]. If that wasn't bad enough, they are in the LightningBruiser territory.
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* IncrediblyDurableEnemies: The large mutants from RX-Tech Mines and especially the Tinnos monsters. How tough they are? They can take a rocket from the rocket launcher, normally a OneHitKill weapon that reduces whatever it hits into [[LudicrousGibs burning chunks of meat]], and keep going. In fact, by the bullet count, they survive more shots from Desert Eagle[[note]]Which you normally don't have by then, but can be cheated in[[/note] than [[spoiler: Tony, the ''boss'' from India section of the game]]. If that wasn't bad enough, they are in the LightningBruiser territory.

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