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* BearsAreBadNews: Especially if you play a herbivore. On the other hand, you can be the bad news bear.

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* BearsAreBadNews: Especially if you play a herbivore. On the other hand, you can be the bad news bear. And if you're an animal relatively more powerful than a bear, like a Crocodile, then Bears really aren't bad news.



* DeadlyGas: A purple miasma will move from district to district, poisoning animals and water sources.

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* DeadlyGas: A purple miasma will move from district to district, poisoning animals animals, plants and water sources.



* JokeCharacter: You can unlock [[spoiler:a salaryman]]. It's classified as a herbivore, it's probably a play on the Japanese phrase [[spoiler: "Herbivore men"]].

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* JokeCharacter: You can unlock purchase [[spoiler:a salaryman]]. It's wimpy, clumsy salaryman]] as DLC. He's classified as a herbivore, it's probably a play on the Japanese phrase [[spoiler: "Herbivore men"]].



* SailorFuku: Yes really, as DLC.

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* SailorFuku: Yes really, as DLC.Yes, really.


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** Once the player hits 100 years in survival mode, [[spoiler: Homo Erectus arrives, and they've replaced pretty much every other animal on the map. They're deceptively strong, often appear in groups, and ''you can't eat them.'' They're basically made to screw over the player.]]
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* UsefulNotes/PrehistoricLifeMammals: A ''Smilodon'', Wooly Mammoth, and ''Homo erectus'' are all unlockable.

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* UsefulNotes/PrehistoricLifeMammals: A ''Smilodon'', Giant Moa and a Wooly Mammoth, Mammoth are unlockable, while a ''Smilodon'' and ''Homo erectus'' are all unlockable.available as DLC.



* StockDinosaurs: ''Deinonychus'' and ''Dilophosaurus'' are unlockable, ''Pteranodons'' appear as NPC enemies, and according to WordOfGod they had planned to include a ''T. rex''.

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* StockDinosaurs: ''Deinonychus'' and ''Dilophosaurus'' are unlockable, ''Pteranodons'' and ''Archeopteryx'' appear as NPC enemies, and according to WordOfGod they had planned to include a ''T. rex''.
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** About Year 70 almost all animals in any given area spawn as packs of lions and dinosaurs.
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** There are some other animal options that let you be female, e.g. Thompson's Gazelle.
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* ApocalypseHow: Planetary scale, species extinction. Specifically, [[spoiler:a supposed catastrophic event that causes near human extinction will occur 200 years in the future. The humans in the year 2027 received anonymous emails and messages from the future humans of the year 2215 about the catastrophe. At the same, animals within the 2020-2030 decade became feral and people vanished into thin air, with prehistoric creatures appearing in the present time. The twist to this? Both the "present" AND the "future" humans were fucking the Law of Conservation of Mass around and [[TimeyWimeyBall completely screwed things up]]. To avoid a TemporalParadox and escape the destruction of the Earth's environment, the humans of 2215 decided to trade places with the humans of 2027 in order to save themselves. That can easily explain why dinosaurs appear in the ruins of Tokyo and why the animals suddenly became aggressive in the "past/present" timeline. A great deconstruction of TimeTravel! Whoops!]]

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* ApocalypseHow: Planetary scale, species extinction. [[spoiler: Specifically, [[spoiler:a a supposed catastrophic event that causes near human extinction will occur 200 years in the future. The humans in the year 2027 received anonymous emails and messages from the future humans of the year 2215 about the catastrophe. At the same, Meanwhile, animals within the 2020-2030 decade became feral and people vanished into thin air, with prehistoric creatures appearing in the present time. The twist reason for this is due to this? Both the "present" AND the "future" humans were fucking of the Law future attempting to save themselves by sending information into the past to accelerate the development of a TimeMachine there that would link to the one on their end, and so transport all the people of 2215 to 2027... at the expense of the 2027 population getting shoved to the BadFuture in their place, since the "Law of Conservation of Mass around and Mass" must be upheld. The [[TimeyWimeyBall completely screwed screwy things up]]. To avoid a TemporalParadox and escape involving dinosaurs]] are the destruction result of this law's effects during the Earth's environment, the humans of 2215 decided to trade places with the humans of 2027 in order to save themselves. That can easily explain why dinosaurs appear in time machine's test phases, and the ruins of Tokyo and why electromagnetic discharges are what sent the modern animals suddenly became aggressive in the "past/present" timeline. A great deconstruction of TimeTravel! Whoops!]]wild.]]

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* KillerRabbit: Most of the pet-type animals qualify. The actual rabbits, on the other hand...
** On a side note if you get the right items or simply level grind enough (or both) it's possible to do some pretty ridiculous things like having a pomeranian completely destroy a dinosaur in a fight.

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* KillerRabbit: Most All of the pet-type and grazer animals qualify. The actual rabbits, on the other hand...
** On a side note if
qualify as long as you get the right items or simply level grind enough (or both) it's possible to do some grind, have good equipment or both. Played straight in one story mission when you actually get ganged up on by rabbits with boxing gloves and they can kick your ass pretty ridiculous things like having easily. Did I mention that you play as a pomeranian completely destroy a dinosaur lion in a fight.that level?
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** On a side note if you get the right items or simply level grind enough (or both) it's possible to do some pretty ridiculous things like having a pomeranian completely destroy a dinosaur in a fight.
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* {{Roguelike}}: It has certain elements of this; the heavy focus on trying to survive and eat as long as you can before you inevitably die and lose a chunk of progress, for example.
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* VideoGameLives: When you mate and start a new generation, you take control of the next litter, and all the extras count as an extra "life" if something bad happens to the one you're controlling. Of course, your packmates can also die first if you're careless or reckless.
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Moved YMMV trope. The preview button exists for a reason. Barring that, a final look over the page


* DemonicSpiders: Lions. They hit like trains, they come in large quantities, they're frequently everywhere, they take a lot of effort to kill, and they can frequently call for help typically having 3 or 4 arriving at once. Only a handful of high end animals can ever hope to take them on in a stright on fight... and they're no more rewarding to kill then any other animal.
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* DemonicSpiders: Lions. They hit like trains, they come in large quantities, they're frequently everywhere, they take a lot of effort to kill, and they can frequently call for help typically having 3 or 4 arriving at once. Only a handful of high end animals can ever hope to take them on in a stright on fight... and they're no more rewarding to kill then any other animal.
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* ZergRush: lots of animals enjoy to call for backup leading to situations where the player will get swarmed with Panthers or lions.

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* ZergRush: lots Lots of animals enjoy to will call for backup leading to situations where the player will get swarmed with Panthers or lions.
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** The same can be said of herbavores in general. Most of them are slow, only have one attack (as to a carnivour's 3 or more) and only have speed and stamina going for them. And some don't even have that... Then you get things like a hippo, or an elephant [[CurbStompBattle and...]]

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** The same can be said of herbavores herbivores in general. Most of them are slow, only have one attack (as to a carnivour's 3 or more) and only have speed and stamina going for them. And some don't even have that... Then you get things like a hippo, or an elephant [[CurbStompBattle and...]]
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* PostApunkalypticArmor: The Gaurd Dog Uniform definitely qualifies. It looks like something MadMax would wear if he was a dog.

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* PostApunkalypticArmor: The Gaurd Guard Dog Uniform definitely qualifies. It looks like something MadMax would wear if he was a dog.
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* JokeCharacter: You can unlock [[spoiler:a salaryman]]. It's classified as a herbivore, it's probably a play on the Japanese phrase [[spoiler: "Herbivore men"]]

to:

* JokeCharacter: You can unlock [[spoiler:a salaryman]]. It's classified as a herbivore, it's probably a play on the Japanese phrase [[spoiler: "Herbivore men"]]men"]].
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* CatsAreMean: Everything from ordinary housecats to ''Smilodon''

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* CatsAreMean: Everything from ordinary housecats to ''Smilodon''''Smilodon''.



* [[spoiler: DeconstructionGame: Of TimeTravel]]

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* [[spoiler: DeconstructionGame: Of TimeTravel]]TimeTravel.]]

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* AlwaysMale: Your character, with the exception of a couple of Story Modes like the lioness. You will always be male, and you will always have a litter of sons. Eventually you've got to wonder where your mates are coming from if male births are so common.

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* AlwaysMale: Your character, with With the exception of a couple of Story Modes like the lioness. You lioness and dairy cow, you will always be male, and you will always have a litter of sons. Eventually you've got to wonder where your mates are coming from if male births are so common.



* DefeatMeansPlayable: You start off with a sika deer and the Pomeranian unlocked. You unlock more animals by completing a special challenge as another specific animal, which can be the following- defeat a boss animal, take over the animal's territory, or touch a special animal. For example, the Pomeranian has to take over the cat's territory, the cat has to kill a beagle, and so forth.



* GangUpOnTheHuman: While you will occasionally see computer-controlled animals fighting each other, they can just as easily all decide to work together to eat you. A beagle being chased by hyenas, tigers, and a crocodile, who couldn't care less about each other? It happens.

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* GangUpOnTheHuman: While you will occasionally see computer-controlled animals fighting each other, they can just as easily all decide to work together to eat you. A beagle being chased by hyenas, tigers, and a crocodile, who couldn't care less about attacking each other? It happens.



* LamarckWasRight: When you mate, your offspring will inherit a portion of any stats increased through challenges.



* {{Macrogame}}: Stats gained through inheritance will stay with an animal for subsequent playthroughs. In fact, the character select screen will display the current generation of the selected animal and just how much its stats have improved.



* SecretAIMoves: Some computer-controlled animals have access to charged, pouncing, or projectile attacks that you can't use.



* YouKillItYouBoughtIt: You start off with a sika deer and the Pomeranian unlocked. The only way to get more animals is usually to beat a special boss challenge animal. IE - the cat has to kill a beagle, etc.
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Your Mileage May Vary is an index, not a trope. It should not be linked from any trope or work page for any reason.


* SlidingScaleOfSillinessVersusSeriousness: Most of the time, it's on the serious end, particularly during Survival Mode, but it pops over towards the silly end at times. And it's not just the sight of [[TheComicallySerious badass animals wearing clothing]], it's also the story suddenly giving you a ridiculing rabbit, a BoxingKangaroo, and, at one point, a bear that stands on his hind legs and crosses his arms while delivering a speech before giving you an accessory. And then there's the very thought of animals taking over Tokyo. As always, though, YourMileageMayVary.

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* SlidingScaleOfSillinessVersusSeriousness: Most of the time, it's on the serious end, particularly during Survival Mode, but it pops over towards the silly end at times. And it's not just the sight of [[TheComicallySerious badass animals wearing clothing]], it's also the story suddenly giving you a ridiculing rabbit, a BoxingKangaroo, and, at one point, a bear that stands on his hind legs and crosses his arms while delivering a speech before giving you an accessory. And then there's the very thought of animals taking over Tokyo. As always, though, YourMileageMayVary.

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Edit if needed, but dangit, this trope needs to be in here.


* SailorFuku: Yes really, as DLC.

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* SailorFuku: Yes really, as DLC. DLC.
* SlidingScaleOfSillinessVersusSeriousness: Most of the time, it's on the serious end, particularly during Survival Mode, but it pops over towards the silly end at times. And it's not just the sight of [[TheComicallySerious badass animals wearing clothing]], it's also the story suddenly giving you a ridiculing rabbit, a BoxingKangaroo, and, at one point, a bear that stands on his hind legs and crosses his arms while delivering a speech before giving you an accessory. And then there's the very thought of animals taking over Tokyo. As always, though, YourMileageMayVary.

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Humans Are The Real Monsters is about comparing humans to other sentient alien races.


* AfterTheEnd: The archives found in Survival Mode and the last few missions of Story Mode focuses on finding out why this happened.

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* AfterTheEnd: The setting. The last few missions of Story Mode focus on showing how this happened.
* ApocalypseHow: Planetary scale, species extinction. Specifically, [[spoiler:a supposed catastrophic event that causes near human extinction will occur 200 years in the future. The humans in the year 2027 received anonymous emails and messages from the future humans of the year 2215 about the catastrophe. At the same, animals within the 2020-2030 decade became feral and people vanished into thin air, with prehistoric creatures appearing in the present time. The twist to this? Both the "present" AND the "future" humans were fucking the Law of Conservation of Mass around and [[TimeyWimeyBall completely screwed things up]]. To avoid a TemporalParadox and escape the destruction of the Earth's environment, the humans of 2215 decided to trade places with the humans of 2027 in order to save themselves. That can easily explain why dinosaurs appear in the ruins of Tokyo and why the animals suddenly became aggressive in the "past/present" timeline. A great deconstruction of TimeTravel! Whoops!]]
* ApocalypticLog:
The archives found in Survival Mode and focus on the last few missions of Story Mode focuses on finding out why this happened.events that lead to the humans' disappearance.



* BadassAdorable
* BadassBandolier: The Gaurd Dog Uniform has them. RuleOfCool is in full effect since they're obviously [[UselessAccessory useless]].

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* BadassAdorable
BadassAdorable: Some of the animals, like the Pomeranian.
* BadassBandolier: The Gaurd Guard Dog Uniform has them. RuleOfCool is in full effect since they're obviously [[UselessAccessory useless]].



* CharacterCustomization

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* CharacterCustomizationCharacterCustomization: All of the equippable items appear on your selected animal. It can be pretty amusing to see, say, a bear in a straw hat.



* EndlessGame

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* EndlessGame EndlessGame: Survival mode.



* GangUpOnTheHuman: While you will occasionally see computer-controlled animals fighting each other, they can just as easily all decide to work together to eat you. A beagle being chased by hyenas, tigers, and a crocodile, who could care less about each other? It happens.
* HumansAreTheRealMonsters: Stated pretty much flat-out in the final Story Mission. [[spoiler: The end of the world was all because of their selfishness, after all.]]
** To elaborate, [[spoiler:a supposed catastrophic event that will cause near human extinction occurs 200 years in the future. The humans in the year 2027 received anonymous emails and messages from the future humans of the year 2215 about the catastrophe. At the same, animals within the 2020-2030 decade became feral and people vanished into thin air, with prehistoric creatures appearing in the present time. The twist to this? Both the "present" AND the "future" humans were fucking the Law of Conservation of Mass around and [[TimeyWimeyBall completely screwed things up]]. To avoid a TemporalParadox and escape the destruction of the Earth's environment, the humans of 2215 decided to trade places with the humans of 2027 in order to save themselves. That can easily explain why dinosaurs appear in the ruins of Tokyo and why the animals suddenly became aggressive in the "past/present" timeline. A great deconstruction of TimeTravel! Whoops!]]

to:

* GangUpOnTheHuman: While you will occasionally see computer-controlled animals fighting each other, they can just as easily all decide to work together to eat you. A beagle being chased by hyenas, tigers, and a crocodile, who could couldn't care less about each other? It happens.
* HumansAreTheRealMonsters: Stated pretty much flat-out in the final Story Mission. [[spoiler: The end of the world was all because of their selfishness, after all.]]
** To elaborate, [[spoiler:a supposed catastrophic event that will cause near human extinction occurs 200 years in the future. The humans in the year 2027 received anonymous emails and messages from the future humans of the year 2215 about the catastrophe. At the same, animals within the 2020-2030 decade became feral and people vanished into thin air, with prehistoric creatures appearing in the present time. The twist to this? Both the "present" AND the "future" humans were fucking the Law of Conservation of Mass around and [[TimeyWimeyBall completely screwed things up]]. To avoid a TemporalParadox and escape the destruction of the Earth's environment, the humans of 2215 decided to trade places with the humans of 2027 in order to save themselves. That can easily explain why dinosaurs appear in the ruins of Tokyo and why the animals suddenly became aggressive in the "past/present" timeline. A great deconstruction of TimeTravel! Whoops!]]
happens.



* RaisedByWolves: [[AskAStupidQuestion Wolf cubs, duh.]] [[spoiler: Oh, and there's also [[DoAndroidsDream ERC-003]].]]

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* RaisedByWolves: [[AskAStupidQuestion [[CaptainObvious Wolf cubs, duh.]] [[spoiler: Oh, and there's also [[DoAndroidsDream ERC-003]].]]



* [[spoiler:TimeTravelTenseTrouble: What happened to humanity.]]

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* [[spoiler:TimeTravelTenseTrouble: [[spoiler:TimeParadox: What happened to humanity.]]
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It\'s spelled \"dying\".


* DieingLikeAnimals: When a "feral pet" event happens. They have no survival skills and will not react to you at all. You can walk right up to a group of them and slaughter them one by one in front of each other, and they won't even flee or fight back.

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* DieingLikeAnimals: DyingLikeAnimals: When a "feral pet" event happens. They have no survival skills and will not react to you at all. You can walk right up to a group of them and slaughter them one by one in front of each other, and they won't even flee or fight back.
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* AlwaysMale: Your character, with the exception of a couple of Story Modes like the lioness. You will always be male, and you will always have a litter of sons. Eventually you've got to wonder where your mates are coming from if male births are so common.


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* DieingLikeAnimals: When a "feral pet" event happens. They have no survival skills and will not react to you at all. You can walk right up to a group of them and slaughter them one by one in front of each other, and they won't even flee or fight back.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GangUpOnTheHuman: While you will occasionally see computer-controlled animals fighting each other, they can just as easily all decide to work together to eat you. A beagle being chased by hyenas, tigers, and a crocodile, who could care less about each other? It happens.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The same can be said of herbavores in general. Most of them are slow, only have one attack (as to a carnivour's 3 or more) and only have speed and stamina going for them. And some don't even have that... Then you get things like a hippo, or an elephant [[CurbStompBattle and...]]

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* SailorFuku: Yes really, as DLC.
* ScrappyMechanic: Many people consider Toxicity to be this.

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* SailorFuku: Yes really, as DLC. \n* ScrappyMechanic: Many people consider Toxicity to be this.
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* BoxingKangaroo: One exists as a boss fight.
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* BadassBandolier: The Gaurd Dog Uniform has them. RuleOfCool is in full effect since they're obviously [[UselessAccessory useless]].


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* CharacterCustomization


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* OrnamentalWeapon[=/=]WeaponForIntimidation: The Guard Dog Uniform comes complete with four [[BadassBandolier bandoliers]] full of small daggers, they are completely decorative, you can't use them. Justified in that all of the animals who can wear it lack the thumbs that would be required to use them.


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* VirtualPaperDoll: The clothing system.
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* RainbowPimpGear: The game attempts to avert this by giving extra stat boosts for matching sets, but finding all the items in a set is a LOT easier than it sounds. So early in the game, you'll be decked out like a RummageSaleReject if you want any stat boosts whatsoever.

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* RainbowPimpGear: The game attempts to avert this by giving extra stat boosts for matching sets, but finding all the items in a set is a LOT easier said than it sounds.done. So early in the game, you'll be decked out like a RummageSaleReject if you want any stat boosts whatsoever.
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* NintendoHard: One of the most frequent complaints with the game is this, and it can be extremely frustrating at times, you can get all the way to the Suburbs, only for the toxicity to rise like crazy, and when you try to leave to escape the toxicity the only way out has become full of angry hippos who can kill you in just a few hits.


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* PostApunkalypticArmor: The Gaurd Dog Uniform definitely qualifies. It looks like something MadMax would wear if he was a dog.


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* RainbowPimpGear: The game attempts to avert this by giving extra stat boosts for matching sets, but finding all the items in a set is a LOT easier than it sounds. So early in the game, you'll be decked out like a RummageSaleReject if you want any stat boosts whatsoever.

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