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* OurMonstersAreWeird: The series almost rivals {{Earthbound}} for the amount of silly, bizarre enemy types.

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* OurMonstersAreWeird: The series almost rivals {{Earthbound}} Videogame/{{Earthbound}} for the amount of silly, bizarre enemy types.
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* AccessoryWearingCartoonAnimal: In the first two games, Toejam wears a white baseball cap, white gloves, a medallion, and white shoes. In Mission to Earth, he gains a white shirt and blue pants.



* HalfDressedCartoonAnimal: Zigzagged. Toejam wears nothing but a pair of WhiteGloves, a baseball cap, shoes and some bling, but Earl wears shorts and underwear. It isn't until ''Mission To Earth'' that Toejam gets a shirt and some pants to wear.

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* HalfDressedCartoonAnimal: Zigzagged. Toejam wears nothing but a pair of WhiteGloves, a baseball cap, shoes and some bling, but Earl wears shorts and underwear. It isn't until ''Mission To Earth'' that Toejam gets a shirt and some blue pants to wear.with red polka-dots, white tennis shoes, and sunglasses, but no shirt.


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* ABoyAGirlAndABabyFamily: [[spoiler:At the end of the game, Toejam is revealed to have two younger twin sisters and a baby sibling of an indeterminate gender in his family.]]


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* ShoutOut: When Toejam and Earl use the super hi-tops long enough, they will say "[[WesternAnimation/WileECoyoteAndTheRoadRunner Meep Meep]]".


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* PeopleJars: Toejam and Earl use their trap-o-matic jars to catch the Earthlings invading Funkotron. It takes several to successfully capture one of them.
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* {{Mondegreen}}: Toejam and Earl were originally named Flowjam and Whirl, but the man coding their names in misheard them and wrote in Toejam and Earl.
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* ThouShaltNotKill: Despite some Earthlings having no such compunctions, any attacks Toejam & Earl have are non-lethal (except maybe the hiring Opera Singer in the first game,) with tomato-throwing in the first game, trapping humans in jars and shipping them back to Earth in the second and "funkafying" them in the third.

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* ThouShaltNotKill: Despite some Earthlings having no such compunctions, any direct attacks Toejam & Earl have are non-lethal (except maybe the hiring Opera Singer in the first game,) exploiting a bit of VideoGameCrueltyPotential) with tomato-throwing in the first game, trapping humans in jars and shipping them back to Earth in the second and "funkafying" them in the third.
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* ThouShaltNotKill: Despite some Earthlings having no such compunctions, any attacks Toejam & Earl have are non-lethal, with tomato-throwing in the first game, trapping humans in jars and shipping them back to Earth in the second and "funkafying" them in the third.

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* ThouShaltNotKill: Despite some Earthlings having no such compunctions, any attacks Toejam & Earl have are non-lethal, non-lethal (except maybe the hiring Opera Singer in the first game,) with tomato-throwing in the first game, trapping humans in jars and shipping them back to Earth in the second and "funkafying" them in the third.

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* ThouShaltNotKill: Despite some Earthlings having no such compunctions, any attacks Toejam & Earl have are non-lethal, with tomato-throwing in the first game, trapping humans in jars and shipping them back to Earth in the second and "funkafying" them in the third.



* ThouShaltNotKill: Despite some Earthlings having no such compunctions, any attacks Toejam & Earl have are non-lethal, with tomato-throwing in the first game, trapping humans in jars and shipping them back to Earth in the second and "funkafying" them in the third.
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* ThouShaltNotKill: Despite some Earthlings having no such compunctions, any attacks Toejam & Earl have are non-lethal, with tomato-throwing in the first game, trapping humans in jars and shipping them back to Earth in the second and "funkafying" them in the third.

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* BrattyHalfPint: There are a few child enemy types in ''Panic on Funkotron'', who attack with tomatoes, spitballs and kicking the player in the shins.
** The shin-kicking child enemies return in ''Mission to Earth''.



** In ''Mission to Earth'' you can shove friendly [=NPCs=] like the Wise Carrot off of cliffs.

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** In ''Mission to Earth'' you can shove friendly [=NPCs=] like the Wise Carrot humans off of cliffs.
into BottomlessPits, even after you've converted them, and even if they were never hostile to begin with.



* BrattyHalfPint: There are a few child enemy types, who attack with tomatoes, spitballs and kicking the player in the shins.
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* ArcWords: "Funk" is easily the series' favorite word, and shows up repeated in numerous contexts.


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* MacGuffin: The 10 spaceship parts in the first game and Lamont the Funkopatomus's 12 Sacred Albums of Funk in the third. The second has Lamont's 10 favorite things, which aren't necessary to complete the game, but are to get the GoldenEnding.
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* UnusuallyInterestingSight: Knocking on people's doors will have them comment on your "costume", even if you're playing as Toejam, [[StarfishAliens who doesn't look even remotely human.]]

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* UnusuallyInterestingSight: UnusuallyUninterestingSight: Knocking on people's doors will have them comment on your "costume", even if you're playing as Toejam, [[StarfishAliens who doesn't look even remotely human.]]
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* UnusuallyInterestingSight: Knocking on people's doors will have them comment on your "costume", even if you're playing as Toejam, [[StarfishAliens who doesn't look even remotely human.]]

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* [[HumansAreTheRealMonsters Earthlings Are Lame]]: For the most part. Some Earthlings in the first game will help you out for the right price.

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* [[HumansAreTheRealMonsters Earthlings Are Lame]]: For the most part. Some Earthlings in the first game will help you out for the right price.




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* VideoGameCrueltyPotential: You can steal presents from Santa in the first game. In ''Panic on Funkotron,'' you can drive your neighbors to distraction by continually ringing their doorbell, but unlike stealing presents it serves no practical purpose.
** In ''Mission to Earth'' you can shove friendly [=NPCs=] like the Wise Carrot off of cliffs.



* VideoGameCrueltyPotential: You can steal presents from Santa in the first game. In ''Panic on Funkotron,'' you can drive your neighbors to distraction by continually ringing their doorbell, but unlike stealing presents it serves no practical purpose.
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* HalfDressedCartoonAnimal: Zigzagged. Toejam wears nothing but a pair of WhiteGloves, a baseball cap and shoes, but Earl wears shorts and underwear. Other Funkotronians are also in varied states of dress.

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* HalfDressedCartoonAnimal: Zigzagged. Toejam wears nothing but a pair of WhiteGloves, a baseball cap cap, shoes and shoes, some bling, but Earl wears shorts and underwear. Other Funkotronians are also in varied states of dress.It isn't until ''Mission To Earth'' that Toejam gets a shirt and some pants to wear.

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* ManaMeter: The Funk meter, which powers the Funk Move and Funk Radar.
* MoodSwinger: Sharla. She's ''always'' crying, but whether she's crying tears of joy or tears of happiness seems to change on a whim.



* ManaMeter: The Funk meter, which powers the Funk Move and Funk Radar.
* MoodSwinger: Sharla. She's ''always'' crying, but whether she's crying tears of joy or tears of happiness seems to change on a whim.



* FranchiseKiller: The game's commericial underperformance pretty much killed any chance at a revival.
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* BrickJoke: Near the start of the game, the duo can ring the doorbell on a house, causing the owner to come out and ask if they're there to fix the plumbing. In the PlayableEpilogue, they run across the same house and the owner asks the same question, prompting to point out that they've done this already.

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* BrickJoke: Near the start of the game, the duo can ring the doorbell on a house, causing the owner to come out and ask if they're there to fix the plumbing. In the PlayableEpilogue, they run across the same house and the owner asks the same question, prompting them to point out that they've done this already.
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* PairTheSpares: Leshawna officially hooks up with Toejam in the GoldenEnding in co-op mode, while Earl is introduced to her identical twin sister.

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* AbnormalAmmo: The original game features tomatoes as the protagonists' weapon of choice. ''Panic on Funkotron'' features jars that capture enemies (though it takes multiple jars to weaken the enemy).



* CoolShades: Earl.



* AbnormalAmmo: The original game features tomatoes as the protagonists' weapon of choice. ''Panic on Funkotron'' features jars that capture enemies (though it takes multiple jars to weaken the enemy).
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* ProducePelting: Tomatoes are a surprisingly popular weapon. Even some enemies get in on it.


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* BrattyHalfPint: There are a few child enemy types, who attack with tomatoes, spitballs and kicking the player in the shins.

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* MercyInvincibility: [[ClassicVideoGameScrewYous Or lack thereof]]. Can lead to several otherwise-innocuous enemies becoming DemonicSpiders.



* MercyInvincibility: [[ClassicVideoGameScrewYous Or lack thereof]]. Can lead to several otherwise-innocuous enemies becoming DemonicSpiders.
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* BigEater: Bloona is always seen eating something.

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* BigEater: Bloona is always seen eating something.something (and she's always trying to force feed Peabo candy as well.)
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* InvincibilityPowerUp: The Panic Button, which causes the player to run wildly without taking damage and while hurling jars everywhere.


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* OneHitKill: Super Jars can trap an Earthling with a single hit.
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* RhythmGame: The "Jam Out" sessions.

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* RhythmGame: The "Jam Out" sessions.sessions, where the player can basically play Simon Says for more Funk.
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* RamblingOldManMonologue: Otis is rather fond of these.
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* GoldenEnding: Finishing the game with all 10 of the Funkopotamus' favorite things triggers the best ending, where the Funkopotamus returns to his throne of Funk.
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* NonIndicativeName: The "Funkopotamus" looks more like a tiny googly-eyed lizard.

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* BrickJoke: Near the start of the game, the duo can ring the doorbell on a house, causing the owner to come out and ask if they're there to fix the plumbing. In the PlayableEpilogue, they run across the same house and the owner asks the same question, prompting to point out that they've done this already.



* DeliberatelyMonochrome: Thanks to the Earthlings chasing the Funkopotamus back into the Funk Dimension, Funkotron is slowly losing all its funk, denoted by stages occasionally turning monochrome and the player's Funk meter bottoming out until the color returns.

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* {{Cloudcuckoolander}}: Flarney, thanks to having two heads, meaning he can never make up his mind about ''anything'' and tends to give fairly unhelpful hints as a result.
* DeliberatelyMonochrome: Thanks to the Earthlings chasing the Funkopotamus back into the Funk Dimension, Funkotron is slowly losing all its funk, denoted by stages Stages will occasionally turning turn monochrome and thanks to the Funk draining out of Funkotron, causing the player's Funk meter bottoming to bottom out until the color returns.



* FisherKing: Lamont the Funkopotamus, the source of all Funk in Funkotron. When the invading humans scare him into hiding in the Funk D'mension, all Funk starts to slowly fade from the planet.
* GettingCrapPastTheRadar: One fiery area is called "Hot and Bothered."



* MoodSwinger: Sharla.

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* MoodSwinger: Sharla. She's ''always'' crying, but whether she's crying tears of joy or tears of happiness seems to change on a whim.
* OfficialCouple: Bloona and Peabo by the end of the game. Also Toejam/Earl and Leshawna in the best ending, depending on who the player is controlling (if it's a co-op game, she introduces her never-before seen identical twin sister for the second player.)


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* PlayableEpilogue: Pretty much everything after "The Final Battle" could count. The only fight after that is against one last group of enemies that can't directly damage you.
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* TwinSwitch: Chester and Lester ''love'' to pull this. Only one of them is ever seen on-screen at a time, and them constantly flip-flopping on who the duo is talking to becomes a RunningGag. At the end of the game, they ask if Chester and Lester really ''are'' twins or just one person who's been screwing with everyone this whole time. [[spoiler: [[NonAnswer The answer: Yes.]]]]
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* OurMermaidsAreDifferent: Trixie is some kind of green alien mermaid who appears when the player finds one of her orbs, granting the duo a power-up (like unlimited coins, unlimited Funk-Vacs, or double the gains on presents) that lasts until the end of the level.

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* OurMermaidsAreDifferent: Trixie is some kind of green alien mermaid who appears when the player finds one of her orbs, Super Secret Funk Orbs, granting the duo a power-up (like unlimited coins, unlimited Funk-Vacs, or double the gains on presents) that lasts until the end of the level.
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* YouShouldntKnowThisAlready: Even if you try to cheat and get to the secret rooms where the Funkopatomus' favorite things are held, the hidden doors won't actually appear until you get the proper {{NPC}} hints.

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* YouShouldntKnowThisAlready: Even if you try to cheat and get to the secret rooms where the Funkopatomus' favorite things are held, held without getting the proper {{NPC}} hints first, the hidden doors won't actually appear until you get the proper {{NPC}} hints.
you're told where they are.
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* YouShouldntKnowThisAlready: Even if you try to cheat and get to the secret rooms where the Funkopatomus' favorite things are held, the hidden doors won't actually appear until you get the proper {{NPC}} hints.

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