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The game came out before 2010, but Medusa also had a rattle tail in the original, which is probably one of the game's biggest influences anyway


** Elite Gorgons tend to have a rattle on their tails, kinda like Film/ClashOfTheTitans2010.

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** Elite Gorgons tend to have a rattle on their tails, kinda like Film/ClashOfTheTitans2010.Film/ClashOfTheTitans1981.
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** A unique zombie hero called Leimon the Vengeful met in the Ancient Tomb in Arcadia early in Act 1 can summon up to ''20'' zombies at a time, either a single one near you, or 6 at a time around himself, until you're absolutely drowning in undead. Unlike with most summoners, these do ''not'' disappear after you bring him down (which is already difficult because of the sheer number of zombies that surround him), although they do expire in time, albeit such a long time that you're better off just hacking them down once you've slain him. And if this sounds like a farmer's paradise, we regret to inform you that the summoned zombies neither drop items nor grant EXP.
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Up To Eleven is a defunct trope


* OneManArmy: Eventually your hero: in more than one chance you'll have to make your way through armies of monsters of all kinds in order to reach (or escape) a besieged city/village/temple. UpToEleven in Act 3 where you have to walk the ''[[{{Determinator}} whole way from Babylon to China]]''.

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* OneManArmy: Eventually your hero: in more than one chance you'll have to make your way through armies of monsters of all kinds in order to reach (or escape) a besieged city/village/temple. UpToEleven Exaggerated in Act 3 where you have to walk the ''[[{{Determinator}} whole way from Babylon to China]]''.



* SwampsAreEvil: Usually infested by Ichthian and other unpleasant monsters. This is taken UpToEleven in the Stygian Marshes in Hell.

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* SwampsAreEvil: Usually infested by Ichthian and other unpleasant monsters. This is taken UpToEleven up to eleven in the Stygian Marshes in Hell.

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* SadlyMythtaken: An NPC encountered at the beginning of the game states that Atlas held up the world. He actually held up the heavens.

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* SadlyMythtaken: SadlyMythtaken:
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An NPC encountered at the beginning of the game states that Atlas held up the world. He actually held up the heavens.heavens.
** Loki is Wodan’s son (as in Marvel comics) rather than his brother.
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* HitboxDissonance: This frequently when shooting arrows or casting spells like [[KillItWithIce Ice Shards]] or [[KillItWithFire Volcanic Orb]]. When standing too close to a wall, your shots will be stopped by the wall even thought you aimed at the monsters.

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* HitboxDissonance: This happens frequently when shooting arrows or casting spells like [[KillItWithIce Ice Shards]] or [[KillItWithFire Volcanic Orb]]. When standing too close to a wall, your shots will be stopped by the wall even thought you aimed at the monsters.
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** An epic weapon that can be found in the game is a sword with an eye in the hilt called the [[WesternAnimation/ThunderCats1985 Sword of Ohm'ehns]]. Unfortunately it doesn't grant the wielder sight beyond sight.
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Dewicked trope


** Dune Raiders are more of a description than a name, but what would you otherwise call a KnifeNut demon that speeds around the desert?

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** Dune Raiders are more of a description than a name, but what would you otherwise call a KnifeNut knife-wielding demon that speeds around the desert?
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Moved to YMMV page


* GoodBadBugs:
** There are multiple ways of duplicating items [[https://titanquestfans.net/index.php?topic=527.0 (Source)]]:
*** The simplest is to save, move the item into shared storage, and quit the game without saving.
*** For people who want to do it more legitimately, the player can fight Doppelgangers, which copy all of the player's stats, skills, and equipment.
*** Due to a quirk with how the game manages drops, the player can let their Dvalinn's Simulacrum die, use a portal and return, and the game will have a chance of spawning death drops on the corpse.
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* GlobalCurrency: Gold coins are used everywhere, even outside of Greece and in ''Hades''. How mortal souls can manipulate gold coins is anyone's guess. Electrum is another currency introduced in ''Eternal Embers''. However, it can only be used at the Helos temple.

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* NoOntologicalInertia:
** Some enemies spawn other attackables, such as a Centaur Elder's Battle Standard, a Maenad Huntress's Bolt Trap, a Tsakonian Noble's Spirit Siphon, or bosses' [[FlunkyBoss flunkies]]. Most of the time, killing the source also destroys its spawn.

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* NoOntologicalInertia:
**
NoOntologicalInertia: Some enemies spawn other attackables, such as a Centaur Elder's Battle Standard, a Maenad Huntress's Bolt Trap, a Tsakonian Noble's Spirit Siphon, or bosses' [[FlunkyBoss flunkies]]. Most of the time, killing the source also destroys its spawn. However, if it's a summon that takes time to spawn (such as Bolt Traps which are thrown out and only set up when they land) and the summoner is slain before they do, they'll miss the notification that their creator has died and have to be destroyed manually.
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** The Steam achievement for reaching Elysion is called [[Film/{{Gladiator}} "Echoes in Eternity"]].
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* PeninsulaOfPowerLeveling: A very small and odd example; early in Act I in the Spartan Woods there's a small sub-area off to the west with a small cave in it where the player will encounter Arachnos for the first time. At the mouth of the cave are a number of Spider Broodlings which, in contrast to the level 4-9 enemies in the area, are level ''14.'' While significantly tougher than you'd expect Spider Broodlings to be, they're still fairly easy to kill, and since the player should be no higher than level 7 by this point, they give a comparatively huge amount of experience, enough to fill about 1/5 to 1/4 of the experience bar on their own.

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* PeninsulaOfPowerLeveling: A very small and odd example; early in Act I in the Spartan Woods there's a small sub-area off to the west with a small cave in it where the player will encounter Arachnos for the first time.time[[note]]on Epic+ difficulty it's where the GiantSpider boss called "The Boar Snatcher" is found[[/note]]. At the mouth of the cave are a number of Spider Broodlings which, in contrast to the level 4-9 enemies in the area, are level ''14.'' While significantly tougher than you'd expect Spider Broodlings to be, they're still fairly easy to kill, and since the player should be no higher than level 7 by this point, they give a comparatively huge amount of experience, enough to fill about 1/5 to 1/4 of the experience bar on their own.
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* FighterMageThief: The various masteries can loosely be split along these lines, which is reflected in the three stats of Strength, Dexterity, and Intelligence.

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* FighterMageThief: The various masteries can loosely be split along these lines, which is reflected in the three stats of Strength, Dexterity, and Intelligence. Somewhat {{Subverted|Trope}}, however, in that the game does not properly support pure Dexterity characters- in the late game armour comes in only 2 types, heavy for warriors (which requires primary investment in Strength) and light for mages (which requires some investment in Dexterity, but ''twice'' as much in Intelligence, which a Dexterity character wouldn't need). A character who has tried to focus primary on Dexterity (such as a Brigand[[note]]Hunter/Rogue[[/note]]) can find themselves forced to resort to armour that's badly out of date until they can get one of their other stats up high enough.
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* PeninsulaOfPowerLeveling: A very small and odd example; early in Act I in the Spartan Woods there's a small sub-area off to the west with a small cave in it where the player will encounter Arachnos for the first time. At the mouth of the cave are a number of Spider Broodlings which, in contrast to the level 4-9 enemies in the area, are level ''14.'' While significantly tougher than you'd expect Spider Broodlings to be, they're still fairly easy to kill, and since the player should be no higher than level 7 by this point, they give a comparatively huge amount of experience, enough to fill about 1/5 to 1/4 of the experience bar on their own.
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* {{Cernunnos}}: Cernunnos does not appear directly, but is referenced in several items. The "Guise of the Horned God" is a set of armor consisting of the Harness of Cernunnos, Stag Helm of Cernunnos, Torc of Cernunnos and Wild Hunt Spear, while the relic Cernunnos' Majesty can be used to enchant armor to provide additional protection from plants and beastman enemies.
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** The Chapter 4 quest "Outpost in the Woods" features the line [[Film/{{Aliens}} "They come at night, mostly."]]

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* BackToCameraPose: The box cover is of a warrior not facing the camera because he's facing the monster that's facing the camera.

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Foe Yay has been cut.


* FoeYay: InUniverse and likely parodied by the "Diary of a Teenage Maenad", which implies that a maenad has a crush on the playable character, but is jealous because he/she [[ComicallyMissingThePoint keeps going for the sorceress or for "Stupid Susan" instead.]]


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* VillainousCrush: Parodied by the "Diary of a Teenage Maenad", which implies that a maenad has a crush on the playable character, but is jealous because he/she [[ComicallyMissingThePoint keeps going for the sorceress or for "Stupid Susan" instead.]]
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He's at least got more variety in rings, compared to the Parnassus trader. And he's not just dealing in Fighter weapons, but also mage gear.


* InformedAbility: One sidequest you get early in the game is to find a reclusive "Master Blacksmith" called Termerus living somewhere on the road to Delphi. When you find him, he's a completely mundane weapons trader, absolutely no different from or better than the ones you'll find in any other village in the game.
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* InformedAbility: One sidequest you get early in the game is to find a reclusive "Master Blacksmith" called Termerus living somewhere on the road to Delphi. When you find him, he's a completely mundane weapons trader, absolutely no different from or better than the ones you'll find in any other village in the game.
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** Corinthian merchants sell Egyptian and Asian outfits so that players who skip the first four acts can complete the Celtic Plaid side quest.
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* MagicStaff: Staves. The common ones come in three flavours: Fire type (always deals the same amount of damage), Ice type (weakest but slow down people) and Thunder (damage swinging from very high to very low). They're the most suitable ranged weapon for magic users.

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* MagicStaff: Staves. The common ones come in three flavours: Fire type (always deals the same amount of damage), Ice type (weakest but slow down people) and Thunder (damage swinging from very high to very low). They're the most suitable ranged weapon for magic users.users, as their damage scales with Intelligence rather than Strength or Dexterity.



** Several individual skills are weak almost to the point of uselessness at only rank 1, but can become almost game-breakingly powerful once maxed out (or even boosted beyond the normal maximum rank). Squall from the Storm mastery is a good example: at rank 1 is just creates a small area where enemies have a low chance of receiving modest damage or having the accuracy of their ranged attacks reduced every second for a few seconds. As you rank it up the damage, area-of-effect and (most importantly) the chance of actually affecting the enemy drastically increase, until one cast can reliably clear almost an entire screen of normal enemies.

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** Several individual skills are weak almost to the point of uselessness at only rank 1, but can become almost game-breakingly powerful once maxed out (or even boosted beyond the normal maximum rank). Squall from the Storm mastery is a good example: at rank 1 is it just creates a small area where enemies have a low chance of receiving modest damage or having the accuracy of their ranged attacks reduced every second for a few seconds. As you rank it up the damage, area-of-effect and (most importantly) the chance of actually affecting the enemy drastically increase, until one cast can reliably clear almost an entire screen of normal enemies.
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** Several individual skills are weak almost to the point of uselessness at only rank 1, but can become almost game-breakingly powerful once maxed out (or even boosted beyond the normal maximum rank). Squall from the Storm mastery is a good example: at rank 1 is just creates a small area where enemies have a low chance of receiving modest damage or having the accuracy of their ranged attacks reduced every second for a few seconds. As you rank it up the damage, area-of-effect and (most importantly) the chance of actually affecting the enemy drastically increase, until one cast can reliably clear almost an entire screen of normal enemies.
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** Unlike the predecessors of ''Titan Quest''[='=]s genre, the player doesn't need scrolls to access earlier portals or perform UnknownItemIdentification; casting a portal is free and all enchanted and unique items are automatically identified.

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** Unlike the predecessors of ''Titan Quest''[='=]s genre, genre (and even some of its successors, like ''VideoGame/{{Torchlight}}''), the player doesn't need scrolls to access earlier portals or perform UnknownItemIdentification; casting a portal is free and all enchanted and unique items are automatically identified.
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In 2017, Creator/THQNordic (the current owner of the intellectual property) made an UpdatedRerelease called ''Titan Quest Anniversary Edition'', for the UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/{{Steam}}, and UsefulNotes/NintendoSwitch. It integrates 10 years' worth of technical updates, bug fixes, and some of the best community changes like increased speed, newly balanced skills and gameplay elements, new monster heroes, and more. Later that same year, to everyone's continued surprise, THQ Nordic released an entirely new expansion pack named ''Ragnarök'' which takes the player on a new journey through Celtic and Nordic Europe. It, too, features a variety of graphical improvements, new areas and weapons, and an all new 10th mastery. In 2019, a third expansion pack came out called ''Atlantis''. In 2021, a fourth expansion called ''Eternal Embers'' was released along with 4 new Acts, a new matery named Neidan and gamepad support.

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In 2017, Creator/THQNordic (the current owner of the intellectual property) made an UpdatedRerelease called ''Titan Quest Anniversary Edition'', for the UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/{{Steam}}, and UsefulNotes/NintendoSwitch. It integrates 10 years' worth of technical updates, bug fixes, and some of the best community changes like increased speed, newly balanced skills and gameplay elements, new monster heroes, and more. Later that same year, to everyone's continued surprise, THQ Nordic released an entirely new expansion pack named ''Ragnarök'' which takes the player on a new journey through Celtic and Nordic Europe. It, too, features a variety of graphical improvements, new areas and weapons, and an all new 10th mastery. In 2019, a third expansion pack came out called ''Atlantis''. In 2021, a fourth expansion called ''Eternal Embers'' was released along with 4 new Acts, a new matery mastery named Neidan and gamepad support.

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* BarredFromTheAfterlife: In the expansion pack ''Immortal Throne'', [[EveryoneHatesHades Hades']] invasion of the mortal world causes Charon, the Styx's ferryman, to neglect his duties, resulting in the dead becoming stranded outside the afterlife. The player resolves this by killing Charon and presenting his oar to one of the trapped souls, allowing the soul to become the ferryman in Charon's place.

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* BarredFromTheAfterlife: BarredFromTheAfterlife:
** In one quest in Act One, a woman is haunted by visions of her dead husband, who was killed by a boarman during the attack on Delphi, and asks the hero to kill the boarman and avenge her husband so his soul can rest easy.
**
In the expansion pack ''Immortal Throne'', [[EveryoneHatesHades Hades']] invasion of the mortal world causes Charon, the Styx's ferryman, to neglect his duties, resulting in the dead becoming stranded outside the afterlife. The player resolves this by killing Charon and presenting his oar to one of the trapped souls, allowing the soul to become the ferryman in Charon's place.
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* HistoricalVillainUpgrade: In ''Eternal Embers'', [[spoiler:Akhenaten is the villain of Egpytian portion of the game. While the real-life Akhenaten was labeled as the worst blasphemer in Egypt, here he's far worse. He's come back from the dead, built an army of undead and has a cult of fanatics worshiping him. Akhenaten's goal is to overthrow his son and restore the cult of Aten with him as the sole ruler.]]

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* HistoricalVillainUpgrade: In ''Eternal Embers'', [[spoiler:Akhenaten is the villain of the Egpytian portion of the game. While the real-life Akhenaten was labeled as the worst blasphemer in Egypt, here he's far worse. He's come back from the dead, built an army of undead and has a cult of fanatics worshiping him. Akhenaten's goal is to overthrow his son and restore the cult of Aten with him as the sole ruler.]]

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* KatanasAreJustBetter: Played straight in the first game (no expansion), where the "Sabertooth" sword, a green-level weapon carried by Tigermen, really looks like a katana and is easily the best sword in the game.

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* KatanasAreJustBetter: Played straight in the first game (no expansion), where the The "Sabertooth" sword, a green-level weapon carried by Tigermen, really looks like a katana and is easily one of the best sword swords in the base game.


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* UndeadCounterpart: In the Immortal Throne expansion, after Typhon's defeat at the end of Act 3, his skeleton is resurrected as Typhon - Undead Titan, and fought as a boss in the underworld.
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* OneGenderRace: Actually pointed out by [[BossInMooksClothing Beastman Archer 783]], who complains about the lack of female satyrs or male maenads and fear that they'll be called "sexists". Comedy aside, the various monster races tend to be this.

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* OneGenderRace: Actually pointed out by [[BossInMooksClothing Beastman Archer 783]], 783, who complains about the lack of female satyrs or male maenads and fear that they'll be called "sexists". Comedy aside, the various monster races tend to be this.
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* AlwaysChaoticEvil: All the monsters and enemies in the game, only excepting a single Centaur hero, a River Nymph, and a Satyr merchant found in Greece, who are friendly. It's explained during the story that the creatures used to be mostly timid or neutral, although it's hard to imagine how this could work for a few (such as the crocodile men).

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* AlwaysChaoticEvil: All the monsters and enemies in the game, only excepting a single Centaur hero, a River Nymph, and a Satyr merchant found in Greece, who are friendly. It's explained during the story that many of the creatures used to be mostly timid or neutral, although it's hard to imagine how this could work for a few (such as Chiron notes that the crocodile men).other centaurs weren't exactly all that nice before everything went crazy.



* DruidicSickle: In reference to the Celtic [[https://en.wikipedia.org/wiki/Ritual_of_oak_and_mistletoe ritual of oak and mistletoe]], the protagonist cna help recover a golden scikle for the druid Artebudz from the Troll King.

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* DruidicSickle: In reference to the Celtic [[https://en.wikipedia.org/wiki/Ritual_of_oak_and_mistletoe ritual of oak and mistletoe]], the protagonist cna can help recover a golden scikle sickle for the druid Artebudz from the Troll King.



* {{Golem}}: Mulitple:

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* {{Golem}}: Mulitple:Multiple:



* HistoricalVillainUpgrade: In ''Eternal Embers'', [[spoiler:Akhenaten is the villain of Egpytian portion of the game. While the real-life Akhenaten was labeled as the worst blasphemer in Egypt, here he's far worse. He's come back from the dead, build an army of undead and has a cult of fanatics worshiping him. Akhenaten's goal is to overthrow his son and restore the cult of Aten with him as the sole ruler.]]

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* HistoricalVillainUpgrade: In ''Eternal Embers'', [[spoiler:Akhenaten is the villain of Egpytian portion of the game. While the real-life Akhenaten was labeled as the worst blasphemer in Egypt, here he's far worse. He's come back from the dead, build built an army of undead and has a cult of fanatics worshiping him. Akhenaten's goal is to overthrow his son and restore the cult of Aten with him as the sole ruler.]]



* {{Jerkass}}: One merchant in the Spartan war camp is rude whenever you shop at his place. In the city of Delphi, the shopkeeper of magic is even worse. He insults you every time you browse his wares and when you leave him.

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* {{Jerkass}}: One merchant The blacksmith in the Spartan war camp is rude whenever you shop at his place.place, due to him being extremely busy supplying said Spartans. In the city of Delphi, the shopkeeper of magic is even worse. He insults you every time you browse his wares and when you leave him.



* OldSoldier: Hippias, a Spartan nicknamed "The Ancient of War" for being a skilled fighter despite his advanced years.

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* OldSoldier: Hippias, a Spartan nicknamed "The Ancient of War" for being a skilled fighter despite his advanced years. You find him taking a rest during his morning walk, surrounded by the bodies of monsters who made the mistake of messing with him.

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