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Trope was cut/disambiguated due to cleanup


* TheLastOfTheseIsNotLikeTheOthers: In previous versions of the game. Throughout the Dollhouse, you find notes commanding you not to do certain things. Considering that they're written in all CapsLock, like Staya's dialogue, it's implied that he wrote all of them. All of them, that is, except for the note by the door to the Glass Dragon's room, which says, in normal text, "Do not talk to the dragon". The writer of this note is unknown. However, in later versions, this sign is removed.
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updated wick with new namespace


[[http://store.steampowered.com/app/651280/TinkerQuarry/ You can purchase the game here]] on UsefulNotes/{{Steam}}. The game was in early access for a while, and it was initially uploaded on June 12, 2017. However, the full version was released on September 13, 2019.

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[[http://store.steampowered.com/app/651280/TinkerQuarry/ You can purchase the game here]] on UsefulNotes/{{Steam}}.Platform/{{Steam}}. The game was in early access for a while, and it was initially uploaded on June 12, 2017. However, the full version was released on September 13, 2019.

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* ControlRoomPuzzle: Camime's puzzle room contains a puzzle like this. There are 4 switches along a hallway, and at the end of the hallway is a wall of drums blocking a prize. To get the prize, you must flip the switches in a certain order to move the drums out of your way. However, you can't see the drums while you're flipping switches, you have to walk to the end of the hallway after flipping a switch to see how the drums moved.


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* TileFlippingPuzzle: Camime's right puzzle room contains a puzzle like this. There are 4 switches along a hallway, and at the end of the hallway is a wall of drums blocking a prize. To get the prize, you must flip the switches into a certain configuration to move the drums out of your way. However, you can't see the drums while you're flipping switches, you have to walk to the end of the hallway after flipping a switch to see how the drums moved.
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* WhamShot: [[spoiler:Clint piercing his bayonett through Staya's chest, as well as his Essence, and then revealing his betrayal.]]

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* WhamShot: [[spoiler:Clint piercing his bayonett through Staya's chest, mouth, as well as his Essence, and then revealing his betrayal.]]
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* WhamShot: [[spoiler:Clint piercing his bayonett through Staya's chest, as well as his Essence, and then revealing his betrayal.]]
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* WholePlotReference: The game's story was heavily inspired by ''Literature/TheNutcracker'', what with the protagonist being a young girl, the evil mice, the heroic toy soldiers. and more.

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* WholePlotReference: The game's story was heavily inspired by ''Literature/TheNutcracker'', what with the protagonist being a young girl, the evil mice, the heroic toy soldiers. and And more.
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--> "Be sure to always watch your Condition. If it runs out, you won't die, but you will not be able to move. And if there is nobody left to help us... well, we'll be like that forever."

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--> "Be sure to always watch your Condition. If it runs out, you won't die, but you will not be able to move. And if there is nobody left to help us... well, we'll be like that forever."forever".



* ArcWords: "Stay a while."

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* ArcWords: "Stay a while."while".



* TheLastOfTheseIsNotLikeTheOthers: In previous versions of the game. Throughout the Dollhouse, you find notes commanding you not to do certain things. Considering that they're written in all CapsLock, like Staya's dialogue, it's implied that he wrote all of them. All of them, that is, except for the note by the door to the Glass Dragon's room, which says, in normal text, "Do not talk to the dragon." The writer of this note is unknown. However, in later versions, this sign is removed.

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* TheLastOfTheseIsNotLikeTheOthers: In previous versions of the game. Throughout the Dollhouse, you find notes commanding you not to do certain things. Considering that they're written in all CapsLock, like Staya's dialogue, it's implied that he wrote all of them. All of them, that is, except for the note by the door to the Glass Dragon's room, which says, in normal text, "Do not talk to the dragon." dragon". The writer of this note is unknown. However, in later versions, this sign is removed.



** Staya was the Girl's favorite toy before she disappeared due to [[spoiler:dying of an unknown illness]]. She used to play a game with him where they attacked and beat up the other toys (likely because the Girl didn't know the other toys were alive.) He just wants her to come back so they can continue playing their game again, even if it is a sadistic one. He does fight Adeline, who he suspects is the Girl, in three boss fights, but it's implied that he's trying to capture her rather than kill her in the first two. In the third, he attacks because he's devastated that [[spoiler:Adeline is not the Girl, and the Girl is dead]].

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** Staya was the Girl's favorite toy before she disappeared due to [[spoiler:dying of an unknown illness]]. She used to play a game with him where they attacked and beat up the other toys (likely because the Girl didn't know the other toys were alive.) alive). He just wants her to come back so they can continue playing their game again, even if it is a sadistic one. He does fight Adeline, who he suspects is the Girl, in three boss fights, but it's implied that he's trying to capture her rather than kill her in the first two. In the third, he attacks because he's devastated that [[spoiler:Adeline is not the Girl, and the Girl is dead]].
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* TroubledToybreaker: Once upon a time, there was a girl who had many toys, her favorite being Fido the Jumping Dog (who would later become Staya). They used to be sweet and innocent, but [[spoiler:when her parents started becoming abusive to her, she started to abuse her toys in turn. She and Fido/Staya would beat up the toys together, but she also abused him by tearing out his fur, which she did so often that he looks like a robotic skeleton with a dog's head in the present day. As a result, Staya became AxCrazy, but still feels loyalty toward the Girl. He wants her to return to the Dollhouse so they can continue abusing the other toys together.]]
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* ToyBasedCharacterization: An unusual, inverted example where the toy takes on the personality of its owner. The Girl had many toys, but her favorite was Fido, the Jumping Dog. Both the Girl and Fido [[UsedToBeASweetKid used to be innocent and sweet]]. However, it's implied that [[spoiler:the Girl's parents eventually became abusive towards her. The Girl took out her anger by abusing her toys because she didn't know they were LivingToys. The Girl treated Fido like her partner in attacking the toys, yet she also abused him by tearing off his fur]]. Fido (later known as Staya) became AxCrazy as a result of his abuse. He feels loyal to the Girl despite what she did to him, and he wants her to come back so they can continue abusing the other toys together.
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* MerryChristmasInGotham: The main game has a dark story about LivingToys and a little girl trapped in an EldritchLocation with psychotic toys and evil, shadowy rats. There is a Christmas spinoff game called ''[=JingleQuarry=]'' that has all the toys coming together to celebrate Christmas. Sera and Stella, two of the psychotic toys who are bosses in the main game, are welcomed into the celebrations. Staya, the BigBad, has been banished to the upper floor for bad behavior, but rather than murderous rage, his reaction is just [[IneffectualSympatheticVillain mild indignation]]. There are no enemies, no fighting or violence, just a little quest where you go around the Dollhouse and collect peppermints.
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* TragicAbandonedToy: Zig-zagged. Some of the toys have tragic backstories, but almost none of them are upset about being abandoned by the Girl. In fact, many of them dislike her because she played rough with them. Only a few, like Peter and Whiskers, realize that she wasn't really a bad person, rather, she abused them to vent the stress of living with abusive, alcoholic parents, and she didn't know the toys were alive. The only one who really misses the Girl is Staya, who is also a VengefulAbandonedToy.
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Crosswicking new trope.

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* FantasticLivestock: Some characters farm the game's enemies for resources:
** Wilson catches Roaches and keeps them in a room for Staya to take whenever he comes by. According to WordOfGod, Staya uses the Roaches to [[spoiler:feed the Rat King]].
** Immanuel has an endless supply of Lesser Softies, teddy-bear-like enemies, that he sends into an unseen machine to harvest their fabric and stuffing.
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* VengefulAbandonedToy:
** Staya was the Girl's favorite toy before she disappeared due to [[spoiler:dying of an unknown illness]]. She used to play a game with him where they attacked and beat up the other toys (likely because the Girl didn't know the other toys were alive.) He just wants her to come back so they can continue playing their game again, even if it is a sadistic one. He does fight Adeline, who he suspects is the Girl, in three boss fights, but it's implied that he's trying to capture her rather than kill her in the first two. In the third, he attacks because he's devastated that [[spoiler:Adeline is not the Girl, and the Girl is dead]].
** Averted with most of the other LivingToys. They are aware that the Girl left them, but most don't seem to know why. Either way, very few of them care that she's gone, because she often attacked them and beat them up, not knowing they were alive. Even the ones that are AxCrazy seem to have other reasons for it besides the Girl leaving them.

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