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''Thunder & Lightning'' is a BreakingOut videogame released on Seta's 1st generation arcade hardware and the NintendoEntertainmentSystem in 1990. It was later released in Japan as Family Block (ファミリーブロック Famirī Burokku). An InNameOnly sequel ''Thunder & Lightning 2'' (''Block Carnival'') was released in 1992.

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''Thunder & Lightning'' is a BreakingOut videogame released on Seta's 1st generation arcade hardware and the NintendoEntertainmentSystem UsefulNotes/NintendoEntertainmentSystem in 1990. It was later released in Japan as Family Block (ファミリーブロック Famirī Burokku). An InNameOnly sequel ''Thunder & Lightning 2'' (''Block Carnival'') was released in 1992.
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* InNameOnly The "sequel" (known in Japan as ''Block Carnival''), is massively different from the first game and it's NES counterpart, due to having no characters or settings from the original games (instead starring two generic Japanese men) and overall comes off as DenserAndWackier with more simple level design (all twelve of it's non-boss levels are a basic "wall of blocks" levels).

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* InNameOnly InNameOnly: The "sequel" (known in Japan as ''Block Carnival''), is massively different from the first game and it's NES counterpart, due to having no characters or settings from the original games (instead starring two generic Japanese men) and overall comes off as DenserAndWackier with more simple level design (all twelve of it's non-boss levels are a basic "wall of blocks" levels).
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''Thunder & Lightning'' is a BreakingOut videogame released on Seta's 1st generation arcade hardware and the NintendoEntertainmentSystem in 1990. It was later released in japan as Family Block (ファミリーブロック Famirī Burokku). An InNameOnly sequel ''Thunder & Lightning 2'' (''Block Carnival'') was released in 1992.

to:

''Thunder & Lightning'' is a BreakingOut videogame released on Seta's 1st generation arcade hardware and the NintendoEntertainmentSystem in 1990. It was later released in japan Japan as Family Block (ファミリーブロック Famirī Burokku). An InNameOnly sequel ''Thunder & Lightning 2'' (''Block Carnival'') was released in 1992.
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Work titles should not be in boldface


'''Thunder & Lightning''' is a BreakingOut videogame released on Seta's 1st generation arcade hardware and the NintendoEntertainmentSystem in 1990. It was later released in japan as Family Block (ファミリーブロック Famirī Burokku). An InNameOnly sequel ''Thunder & Lightning 2'' (''Block Carnival'') was released in 1992.

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'''Thunder ''Thunder & Lightning''' Lightning'' is a BreakingOut videogame released on Seta's 1st generation arcade hardware and the NintendoEntertainmentSystem in 1990. It was later released in japan as Family Block (ファミリーブロック Famirī Burokku). An InNameOnly sequel ''Thunder & Lightning 2'' (''Block Carnival'') was released in 1992.

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Removed: 93

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* InNameOnly The "sequel" (known in Japan as ''Block Carnival''), is massively different from the first game and it's NES counterpart, due to having no characters or settings from the original games (instead starring two generic Japanese men) and overall comes off as DenserAndWackier with more
simple level design (all twelve of it's non-boss levels are a basic "wall of blocks" levels).

to:

* InNameOnly The "sequel" (known in Japan as ''Block Carnival''), is massively different from the first game and it's NES counterpart, due to having no characters or settings from the original games (instead starring two generic Japanese men) and overall comes off as DenserAndWackier with more
more simple level design (all twelve of it's non-boss levels are a basic "wall of blocks" levels).

Added: 174

Changed: 93

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* InNameOnly The "sequel" (known in Japan as ''Block Carnival''), is massively different from the first game and it's NES counterpart, due to having no characters or settings from the original games (instead starring two generic Japanese men) and overall comes off as DenserAndWackier with more simple level design (all twelve of it's non-boss levels are a basic "wall of blocks" levels).

to:

* InNameOnly The "sequel" (known in Japan as ''Block Carnival''), is massively different from the first game and it's NES counterpart, due to having no characters or settings from the original games (instead starring two generic Japanese men) and overall comes off as DenserAndWackier with more more
simple level design (all twelve of it's non-boss levels are a basic "wall of blocks" levels).levels).
* MutuallyExclusivePowerups: Mr. Chin can only have one powerup active at a time.
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* NintendoHard: The original arcade version runs on a vertical screen[[note]]240×384px[[/note]] giving more vertical space, it also have continues (coins). The NES version has a normal normal horizontal screen[[note]]256x240px[[/note]] and no continues, just the 3 extra lifes (or 7 in the Japanese version) you start with. Like ''Videogame/{{Arkanoid}}, It's also only possible to have one PowerUp at a time.

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* NintendoHard: The original arcade version runs on a vertical screen[[note]]240×384px[[/note]] giving more vertical space, it also have continues (coins). The NES version has a normal normal horizontal screen[[note]]256x240px[[/note]] and no continues, just the 3 extra lifes (or 7 in the Japanese version) you start with. Like ''Videogame/{{Arkanoid}}, ''Videogame/{{Arkanoid}}'', It's also only possible to have one PowerUp at a time.

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Removed: 18

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* NintendoHard: The original arcade version runs on a vertical screen[[note]]240×384px[[/note]] giving more vertical space, it also have continues (coins). The nes version doesn't, normal horizontal screen[[note]]256x240px[[/note]], no continues, just the 3 extra lifes. Unlike most Breakout clones this game also have enemies and bosses. It's also only possible to have one paddle PowerUp at a time, for some reason the OneUp resets the paddle to normal.
%%* OneUp:
%%* OurDemonsAreDifferent:

to:

* NintendoHard: The original arcade version runs on a vertical screen[[note]]240×384px[[/note]] giving more vertical space, it also have continues (coins). The nes NES version doesn't, has a normal normal horizontal screen[[note]]256x240px[[/note]], screen[[note]]256x240px[[/note]] and no continues, just the 3 extra lifes. Unlike most Breakout clones this game also have enemies and bosses. lifes (or 7 in the Japanese version) you start with. Like ''Videogame/{{Arkanoid}}, It's also only possible to have one paddle PowerUp at a time, for some reason time.
* OneUp: Provided by a powerup that shows a small image of Mr. Chin with "1UP" written along
the OneUp resets bottom.
* OurDemonsAreDifferent: The two Thunder Warriors provided by both
the paddle to normal.
%%* OneUp:
%%* OurDemonsAreDifferent:
arcade and NES game. The NES one being more humanoid, and the arcade one looking like a true demon.



* PinballScoring: In the arcade version, you can score amazingly high as early as the first level with at least 1,600,000 points.



%%* ScoringPoints:
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* NamesTheSame: The two vastly different Thunder Warriors between the Arcade and NES versions.

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* NamesTheSame: InNameOnly The two vastly "sequel" (known in Japan as ''Block Carnival''), is massively different Thunder Warriors between from the Arcade first game and it's NES versions.counterpart, due to having no characters or settings from the original games (instead starring two generic Japanese men) and overall comes off as DenserAndWackier with more simple level design (all twelve of it's non-boss levels are a basic "wall of blocks" levels).

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* ColorCodedMultiplayer: The first player, in red, plays as Mr. Chin. The second player, in white, instead controls his PaletteSwap, Marcus.
* CoversAlwaysLie: The flyer for the NES version has been passed off as being the flyer for the arcade version, which has an entirely different plot and characters from the NES version (the only thing shared between them is Mr. Chin himself)

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* ColorCodedMultiplayer: The first player, in red, plays as Mr. Chin. The second player, in white, instead controls his PaletteSwap, Marcus.
Marcus. Averted in the NES version where both players are red.
* CoversAlwaysLie: The flyer for the NES version has been passed off as being the flyer for the arcade version, which has an entirely different plot and characters from the NES version (the only thing shared between them is Mr. Chin himself)himself).



* ExcusePlot: In the arcade version, rescue your tall blond girlfriend from the demon that put blocks in your way.

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* ExcusePlot: In the arcade version, rescue your tall blond girlfriend from the demon Thunder Warrior that put blocks in your way.way.
* NamesTheSame: The two vastly different Thunder Warriors between the Arcade and NES versions.
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* ColorCodedMultiplayer: The first player, in red, plays as Mr. Chin. The second player, in white, instead controls his PaletteSwap, Marcus.
* CoversAlwaysLie: The flyer for the NES version has been passed off as being the flyer for the arcade version, which has an entirely different plot and characters from the NES version (the only thing shared between them is Mr. Chin himself)
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'''Thunder & Lightning''' is a BreakingOut videogame released on Seta's 1st generation arcade hardware and the NintendoEntertainmentSystem in 1990. It was later released in japan as Family Block (ファミリーブロック Famirī Burokku). A sequel ''Thunder & Lightning 2'' (''Block Carnival'') was released in 1992.

to:

'''Thunder & Lightning''' is a BreakingOut videogame released on Seta's 1st generation arcade hardware and the NintendoEntertainmentSystem in 1990. It was later released in japan as Family Block (ファミリーブロック Famirī Burokku). A An InNameOnly sequel ''Thunder & Lightning 2'' (''Block Carnival'') was released in 1992.



* BossRoom: There's a Manta Ray, an archeological head, a giant spider, a monster that throws stones, and the main monster.

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* BossRoom: There's a Manta Ray, an archeological head, a giant spider, a monster that throws stones, and the main monster. BigBad, all exclusive to the arcade version.



* DamselInDistress: The whole point of the game is to rescue the girl.
* ExcusePlot: Rescue your tall blond girlfriend from the demon that put blocks in your way.

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* DamselInDistress: The whole point of the game arcade version is to rescue the girl.
Mr. Chin's girlfriend.
* ExcusePlot: Rescue In the arcade version, rescue your tall blond girlfriend from the demon that put blocks in your way.



* PowerUp: The normal ones, sticky paddle("Glove"), longer paddle("Long"), OneUp, big ball that goes through indestructible blocks("Big ball"), "Slow" that slows down the ball and so on.

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* PowerUp: Acquired by hitting certain floating vehicles that pass by on-screen. The normal ones, powerups they spawn include sticky paddle("Glove"), paddle ("Glove"), longer paddle("Long"), paddle ("Long"), OneUp, a big ball that goes through indestructible blocks("Big blocks ("Big ball"), "Slow" ("Slow") that slows down the ball and so on.



* ShockAndAwe: The demons powers.
* SuperNotDrowningSkills: On the the underwater levels where he walk on the bottom.
* WalkDontSwim: The guy walks on the bottom instead of swim between the islands. He also break those pesky blocks when he's down there.
* WhoWearsShortShorts: That blond girl wears short shorts.
* XRaySparks: At the start of the game when the demon zaps the guy and kidnaps the girl.

to:

* ShockAndAwe: The demons powers.
two kinds of Thunder Warriors that occupy the two versions.
* SuperNotDrowningSkills: On the In the underwater levels where he walk on the bottom.
floors, Mr. Chin is immune to drowning.
* WalkDontSwim: The guy walks Mr. Chin opts to walk on the bottom of the ocean instead of swim swimming between the islands. He also break those pesky blocks when he's down there.
islands.
* WhoWearsShortShorts: That blond girl Mr. Chin's girlfriend wears short shorts.
* XRaySparks: At In the start of the game arcade version, when the demon Thunder Warrior zaps the guy Mr. Chin and kidnaps the girl.his girlfriend.

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'''Thunder & Lightning''' is a 1990 BreakingOut arcade videogame, by Seta. It was later released in japan as Family Block (ファミリーブロック Famirī Burokku). A sequel ''Thunder & Lightning 2'' (''Block Carnival'') was released in 1992.

to:

'''Thunder & Lightning''' is a 1990 BreakingOut videogame released on Seta's 1st generation arcade videogame, by Seta.hardware and the NintendoEntertainmentSystem in 1990. It was later released in japan as Family Block (ファミリーブロック Famirī Burokku). A sequel ''Thunder & Lightning 2'' (''Block Carnival'') was released in 1992.



%%* OneUp:
%%* OurDemonsAreDifferent:

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%%* OneUp:
OneUp:
%%* OurDemonsAreDifferent: OurDemonsAreDifferent:



%%* SuperNotDrowningSkills:

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%%* SuperNotDrowningSkills:* SuperNotDrowningSkills: On the the underwater levels where he walk on the bottom.


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* WhoWearsShortShorts: That blond girl wears short shorts.
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* ShockAndAwe: The demons powers.
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Added DiffLines:

%%* SuperNotDrowningSkills:

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%%* WalkDontSwim:

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%%* WalkDontSwim:* WalkDontSwim: The guy walks on the bottom instead of swim between the islands. He also break those pesky blocks when he's down there.
* XRaySparks: At the start of the game when the demon zaps the guy and kidnaps the girl.

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Changed: 1

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%%* OurDemonsAreDifferent:

to:

%%* OurDemonsAreDifferent:OurDemonsAreDifferent:
%%* OurWormholesAreDifferent:
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* NintendoHard: The original arcade version runs on a vertical screen[[note]]240×384px[[/note]] giving more vertical space, it also have continues (coins). The nes version doesn't, normal horizontal screen[[note]](256x240px)[[/note]]), no continues, just the 3 extra lifes. Unlike most Breakout clones this game also have enemies and bosses. It's also only possible to have one paddle PowerUp at a time, for some reason the OneUp resets the paddle to normal.
%%* OneUp:

to:

* NintendoHard: The original arcade version runs on a vertical screen[[note]]240×384px[[/note]] giving more vertical space, it also have continues (coins). The nes version doesn't, normal horizontal screen[[note]](256x240px)[[/note]]), screen[[note]]256x240px[[/note]], no continues, just the 3 extra lifes. Unlike most Breakout clones this game also have enemies and bosses. It's also only possible to have one paddle PowerUp at a time, for some reason the OneUp resets the paddle to normal.
%%* OneUp:OneUp:
Is there an issue? Send a MessageReason:
None


* NintendoHard: The original arcade version runs on a vertical screen[[note]]240×384px[[/note]] giving more vertical space, it also have continues (coins). The nes version doesn't, normal horizontal screen([note]](256x240px)[[/note]]), no continues, just the 3 extra lifes. Unlike most Breakout clones this game also have enemies and bosses. It's also only possible to have one paddle PowerUp at a time, for some reason the OneUp resets the paddle to normal.

to:

* NintendoHard: The original arcade version runs on a vertical screen[[note]]240×384px[[/note]] giving more vertical space, it also have continues (coins). The nes version doesn't, normal horizontal screen([note]](256x240px)[[/note]]), screen[[note]](256x240px)[[/note]]), no continues, just the 3 extra lifes. Unlike most Breakout clones this game also have enemies and bosses. It's also only possible to have one paddle PowerUp at a time, for some reason the OneUp resets the paddle to normal.

Added: 458

Changed: 10

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* ExcusePlot: Rescue your blond tall girlfriend from the demon that put blocks in your way.

to:

* ExcusePlot: Rescue your tall blond tall girlfriend from the demon that put blocks in your way.way.
* NintendoHard: The original arcade version runs on a vertical screen[[note]]240×384px[[/note]] giving more vertical space, it also have continues (coins). The nes version doesn't, normal horizontal screen([note]](256x240px)[[/note]]), no continues, just the 3 extra lifes. Unlike most Breakout clones this game also have enemies and bosses. It's also only possible to have one paddle PowerUp at a time, for some reason the OneUp resets the paddle to normal.
Is there an issue? Send a MessageReason:
None


%%* OurDemonsAreDifferent:



%%* ScoringPoints:

to:

%%* ScoringPoints:ScoringPoints:
%%* WalkDontSwim:

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Changed: 9

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%%* ExcusePlot: Rescue your blond tall girlfriend from the demon that put blocks in your way.
%%* PowerUp:

to:

%%* * ExcusePlot: Rescue your blond tall girlfriend from the demon that put blocks in your way.
way.
%%* PowerUp:OneUp:
* PowerUp: The normal ones, sticky paddle("Glove"), longer paddle("Long"), OneUp, big ball that goes through indestructible blocks("Big ball"), "Slow" that slows down the ball and so on.
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%%* ExcusePlot: Rescue your blond tall girlfriend from the demon that put blocks in your way.
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%%* PowerUp:

to:

%%* PowerUp:PowerUp:
%%* ScoringPoints:

Added: 12

Changed: 1

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* DamselInDistress: The whole point of the game is to rescue the girl

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* DamselInDistress: The whole point of the game is to rescue the girlgirl.
%%* PowerUp:
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[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/thunder--lightning200_5855.png]]

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'''Thunder & Lightning''' is a 1990 BreakingOut arcade videogame, by Seta.

to:

'''Thunder & Lightning''' is a 1990 BreakingOut arcade videogame, by Seta. \n It was later released in japan as Family Block (ファミリーブロック Famirī Burokku). A sequel ''Thunder & Lightning 2'' (''Block Carnival'') was released in 1992.
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Added DiffLines:

%%* BreakingOut:
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Added DiffLines:

'''Thunder & Lightning''' is a 1990 BreakingOut arcade videogame, by Seta.

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!!''Thunder & Lightning'' provides examples of:
* BossRoom: There's a Manta Ray, an archeological head, a giant spider, a monster that throws stones, and the main monster.
* DamselInDistress: The whole point of the game is to rescue the girl

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