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Opinion trope


* GoodBadBugs: On occasion, you'll have some of your food stolen by thieves on your journey by foot. It's possible for the stolen amount to be negative, thus resulting in you ''gaining'' food due to the theft.
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** The folding boat gets thrown overboard like the bicycle does since it's too flimsy to survive the rapids ahead.
** The gold-sniffing gophers run off instead of sniffing out gold for you.

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** The folding boat gets thrown overboard like is supposedly to avoid having to build your own boat by the bicycle does since it's time you get to Lake Bennett, but it is deemed too flimsy dangerous to survive the rapids ahead.
of the Yukon River, so you will have to build your own boat anyway. It cannot be sold.
** The gold-sniffing gophers run off instead of sniffing out gold for you. Like the canvas boat, they cannot be sold.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_yukon_trail_vg.jpg]]
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* GoodBadBugs: On occasion, you'll have some of your food stolen by thieves on your journey by foot. It's possible for the stolen amount to be negative, thus resulting in you ''gaining'' food due to the theft.
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* JokeItem: The salesman on the Seattle docks has one useless item for sale each game. Some of your partners will suggest buying them will the savvier ones will advise against it. The useless item varies, but is always one of the following:

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* JokeItem: The salesman on the Seattle docks has one useless item for sale each game. Some of your partners will suggest buying them will while the savvier ones will advise against it. The useless item varies, but is always one of the following:

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Added more details about the useless items, and also corrected two tropes being put under the same entry.


* {{Jerkass}} / KarmaHoudini: The two sailors who throw the player's bicycle overboard. They never get punished for it and the game never says whether or not they got their comeuppance.
* JokeItem: While in Seattle, you can purchase a bicycle, which the seller says will help you on your journey. Should you purchase it, it gets thrown off the side of the ship you travel on to Alaska by two sailors, who laugh at the idea of using a bike on the trail. It doesn't help the fact your partner will suggest buying it in the first place, depending on who you picked.

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* {{Jerkass}} / KarmaHoudini: The two {{Jerkass}}: Two sailors who on the ship to Alaska will throw the player's your bicycle overboard. They never get punished or folding boat overboard if you bring one and mock you for it and the game never says whether or not they got their comeuppance.
it.
* JokeItem: While in Seattle, you can purchase a bicycle, which The salesman on the seller says Seattle docks has one useless item for sale each game. Some of your partners will help you on your journey. Should you purchase it, it suggest buying them will the savvier ones will advise against it. The useless item varies, but is always one of the following:
** The bicycle
gets thrown off the side of the ship you travel on to Alaska by two sailors, who laugh at the idea of using a bike on the trail. It doesn't help trail.
** The folding boat gets thrown overboard like
the fact your partner will suggest buying it in bicycle does since it's too flimsy to survive the first place, depending on rapids ahead.
** The gold-sniffing gophers run off instead of sniffing out gold for you.
* KarmaHoudini: The two sailors
who you picked.throw the player's bicycle or folding boat overboard never get punished for it and the game never says whether or not they got their comeuppance.



* SnakeOilSalesman: You encounter one on the Seattle docks. While he does sell food you can resell later at a markup, he also sells you special gold sniffing gophers, which of course do not work.

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* SnakeOilSalesman: You encounter one on the Seattle docks. While he does sell food and kittens you can resell later at a markup, he also sells you bicycles and folding boats (which are useless on the actual trail) and special gold sniffing gophers, which gold-sniffing gophers (which of course do not work.work).
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* AdamSmithHatesYourGuts: Food (and everything else) is more expensive in Alaska than in Seattle, and yet more expensive further up the trail. The reason for this is obvious, but it also means you have to decide whether to buy the whole load early and haul it up north yourself, or buy a light outfit early and then buy more at a markup right before the Canadian border.
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-->This here is ''The Yukon Trail'', another excitin' product from [=MECC=]!
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* {{Jerkass}} / KarmaHoudini: The sailors who throw the player's bicycle overboard. They never get punished for it and only InferredHolocaust determines whether or not they got their comeuppance.

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* {{Jerkass}} / KarmaHoudini: The two sailors who throw the player's bicycle overboard. They never get punished for it and only InferredHolocaust determines the game never says whether or not they got their comeuppance.
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* {{Jerkass}}: The sailors who throw the player's bicycle overboard.

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* {{Jerkass}}: {{Jerkass}} / KarmaHoudini: The sailors who throw the player's bicycle overboard.overboard. They never get punished for it and only InferredHolocaust determines whether or not they got their comeuppance.
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* {{Jerkass}}: The sailors who throw the player's bicycle overboard.
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* ButThouMust: Picking a partner is required and the game won't let you buy an outfit or a ticket until you've done so.


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* LighterAndSofter: There's no risk of death in this game like in ''Oregon Trail''. If you run out of food, you just return home rather than dying of dysentery.

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* BettingMiniGame: There is an addictive card game you can play in Dya, and a three-card monte game in Skagway which is a scam.

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* BettingMiniGame: There is an addictive card game you can play in Dya, and Dyea, and a three-card monte game in Skagway which is a scam.


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* TheLoad: Midas T. Golden, one of your potential partners, is a portly RichInDollarsPoorInSense businessman who is practically worthless for the journey as he gives bad advice and is prone to injury.
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* JokeItem: While in Seattle, you can purchase a bicycle, which the seller says will help you on your journey. Should you purchase it, it gets thrown off the side of the ship you travel on to Alaska by two sailors, who laugh at the idea of using a bike on the trail. It doesn't help the fact your partner will suggest buying it in the first place, depending on who you picked.
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* InThePastEveryoneWillBeFamous: On your one journey to the Yukon you just happen to run into Creator/JackLondon [[https://en.wikipedia.org/wiki/Sam_Steele Sam Steele]], and [[https://en.wikipedia.org/wiki/Nellie_Cashman Nellie Cashman]].

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* InThePastEveryoneWillBeFamous: On your one journey to the Yukon you just happen to run into Creator/JackLondon Creator/JackLondon, [[https://en.wikipedia.org/wiki/Sam_Steele Sam Steele]], and [[https://en.wikipedia.org/wiki/Nellie_Cashman Nellie Cashman]].
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''The Yukon Trail'' is an EdutainmentGame, a spinoff of ''VideoGame/TheOregonTrail'', developed by [=MECC=] in 1994 for Mac and PC. It is designed to teach players about the Klondike Gold Rush.

The game follows you in 1897 as you set off to the Yukon to make your fortune in gold. You start in Seattle, where you take a ship up to Alaska, travel by foot to the Canadian border, travel down to Bennett Lake in British Columbia, build a boat to traverse the Yukon River itself, and arrive in Dawson City. And with the information you acquired during the trip and a fair bit of luck you might just strike it rich.

Like in ''The Oregon Trail'' the challenge comes from properly planning your journey to deal with problems both expected and unexpected. You got to time your journey correctly and make sure you have the right supplies. The difference is in the level of interactivity you have on the trail. Each town you visit has several characters you can click on and talk to, all with their own stories and advice on how to reach Dawson. Some of them you might even run into multiple times. The game teaches its players all about the hardships of the Klondike gold rush, the preparations that were needed, the problems stampeders faced, famous locations, and historical figures who were involved.
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!!''The Yukon Trail'' contains examples of the following tropes:
* BettingMiniGame: There is an addictive card game you can play in Dya, and a three-card monte game in Skagway which is a scam.
* CashGate: The border to Canada functions in a similar way. If you have not brought enough food to the border by the time you reach it you are sent back to the last camp you visited to buy more.
* GoldFever: A real life version, and everyone you meet has it. One person you talk in Seattle complains the town is practically empty because of it.
* InThePastEveryoneWillBeFamous: On your one journey to the Yukon you just happen to run into Creator/JackLondon [[https://en.wikipedia.org/wiki/Sam_Steele Sam Steele]], and [[https://en.wikipedia.org/wiki/Nellie_Cashman Nellie Cashman]].
* NaturalizedName: One of the four partners you can take with you is a native woman who goes by the name Linda for (your) convenience sake.
* {{Prospector}}: You play as one, and along the trail you meet many others. The one who introduces the game looks the most stereotypical.
* RandomEvent: The player can be impeded by several problems which happen randomly during the trip, such as blizzards, food thieves, and broken ankles, and there's no way to prevent them.
* SnakeOilSalesman: You encounter one on the Seattle docks. While he does sell food you can resell later at a markup, he also sells you special gold sniffing gophers, which of course do not work.
* WretchedHive: Skagway is portrayed like this. You can be scammed in three-card monte, and the authority figure you report it to is in on the scam.

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