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* ShoutOut: Ted, Ed, and Ed are more than a little reminiscent of [[Series/{{Newhart}} Larry, his brother Darryl, and his other brother Darryl]].

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* ShoutOut: ShoutOut:
**
Ted, Ed, and Ed are more than a little reminiscent of [[Series/{{Newhart}} Larry, his brother Darryl, and his other brother Darryl]].Darryl]].
** One sidequest is fist fighting with a brawler and the sidequest is named ''[[Film/RockyIII Eye of the Tiger]]''.
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* EscortMission:
** Prince Thrommel will ask for your aid to escort him outside the Temple. This is actually fairly easy, since you probably already cleared the upper levels of monsters. However, if you want to keep him to explore the rest of the dungeons, the trope will played straight.
** If you free Paida from the Temple's clutches, you'll need to escort her safely to Hommlet.
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* GambitPileup: Every high priests of the temple wants you to kill the other high priests. Of course, you can also decide to slay them all.

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* GambitPileup: Every high priests of the temple wants ask you to kill the other high priests. Of course, you can also decide to slay them all.
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** You can't control your animal companions and summons. Unsurprisingly, [[AttackAttackAttack they die rapidly because they rush into battle without thinking.]]. However, they will complain about friendly fire from your spells, [[TooDumbToLive even thought they shouldn't have gone into the path of your spells in the first place.]]

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** You can't control your animal companions and summons. Unsurprisingly, [[AttackAttackAttack they die rapidly because they rush into battle without thinking.]]. ]] However, they will complain about friendly fire from your spells, [[TooDumbToLive even thought they shouldn't have gone into the path of your spells in the first place.]]

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** Your party members can't seem to walk a straight line and make unnecessary long detours to reach their destinations, even in open terrain. Thankfully, this doesn't seem to happen during combat.

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** Your party members can't seem to walk a straight line and make unnecessary long detours to reach their destinations, destination, even in open terrain. Thankfully, this doesn't seem to happen during combat.combat.
** You can't control your animal companions and summons. Unsurprisingly, [[AttackAttackAttack they die rapidly because they rush into battle without thinking.]]. However, they will complain about friendly fire from your spells, [[TooDumbToLive even thought they shouldn't have gone into the path of your spells in the first place.]]
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* GambitPileup: Every high priests of the temple wants you to kill the other high priests. Of course, you can also decide to slay them all.
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* TheAlcoholic: In Hommlet, Elmo is town's drunk. You'll find drinking on the streets during the day and drinking at the local tavern at night. You can hire him and his stats are actually decent and he will be sober when you you order him around.

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* TheAlcoholic: In Hommlet, Elmo is town's drunk. You'll find drinking on the streets during the day and drinking at the local tavern at night. You can hire him and his stats are actually decent and he will be sober when you you order him around.
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* DiskOneNuke: If you marry Meleney , you'll receive a holy longsword +1 which is very useful because of the abundance of evil monsters in the game. You can get the sword as early as chapter 1.

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* DiskOneNuke: If you marry Meleney , Meleny, you'll receive a holy longsword +1 which is very useful because of the abundance of evil monsters in the game. You can get the sword as early as chapter 1.



* WedlockBlock: Melanie's father will only let her get married to the player character if her older sister marries first, and if he thinks the character is sincere enough.

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* WedlockBlock: Melanie's Meleny's father will only let her get married to the player character if her older sister marries first, and if he thinks the character is sincere enough.
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* DiskOneNuke: If you marry Meleney , you'll receive a holy longsword +1 which is very useful because of the abundance of evil monsters in the game. You can get the sword as early as chapter 1.
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* MultiplePersuasionModes: Like the tabletop counterpart: diplomacy, bluff and intimidate. Any bonus you have in your Charisma score will increase those skills.
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* TheAlcoholic: In Hommlet, Elmo is town's drunk. You'll find drinking on the streets during the day and drinking at the local tavern at night. You can hire him and his stats are actually decent and he will be sober when you you order him around.

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* JokeCharacter: Ted, Ed and Ed, neither of whom can be recruited without recruiting the other two. Ted speaks like a hillbilly, while the Eds don't speak at all. They're only available if, when asked what you seek in your future by a fortune teller after completing a quest, you respond with the "humor in all things" option.

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* JokeCharacter: JokeCharacter:
**
Ted, Ed and Ed, neither of whom can be recruited without recruiting the other two. Ted speaks like a hillbilly, while the Eds don't speak at all. They're only available if, when asked what you seek in your future by a fortune teller after completing a quest, you respond with the "humor in all things" option.option.
** Cavanaugh is another NPC with laughable stats: all his attributes are set at 10.

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* AntiFrustrationFeatures: [[VideoGame/BaldursGate Rather than gather your whole party]] at the edge of map to screen to leave, you can just pull up your world map anytime you want and choose your destination and voilà! Instant travel.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
[[VideoGame/BaldursGate Rather than gather your whole party]] at the edge of map to screen to leave, you can just pull up your world map anytime you want and choose your destination and voilà! Instant travel.travel.
** The first NPC of your party to enter an area will immediately transit everyone to that place.
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* AntiFrustrationFeatures: [[VideoGame/BaldursGate Rather than gather your whole party]] at the edge of map to screen to leave, you can just pull up your world map anytime you want and choose your destination and voilà! Instant travel.
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** Your party members can't seem to walk a straight and make unnecessary long detours to reach their destinations, even on open terrain. Thankfully, this doesn't seem to happen during combat.

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** Your party members can't seem to walk a straight line and make unnecessary long detours to reach their destinations, even on in open terrain. Thankfully, this doesn't seem to happen during combat.
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None

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* ArtificialStupidity:
** Followers would take first dibs on all loot. This was annoying since they always swipe the best stuff, even if it wasn't something they could use (such as a suit of full plate armor for a rogue). The game didn't track encumbrance outside of combat, so they could take an unlimited amount of loot, but once combat began they'd immediately become bogged down by the multiple suits of full plate they were carrying and become completely immobile.
** Your party members can't seem to walk a straight and make unnecessary long detours to reach their destinations, even on open terrain. Thankfully, this doesn't seem to happen during combat.
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* FantasyCharacterClasses: The game has 11 classes:
** [[TheBard Bard]].
** [[BarbarianHero Barbarian]].
** [[CombatMedic Cleric]].
** {{Druid}}.
** [[BadassNormal Fighter]].
** [[BareFistedMonk Monk]].
** [[ThePaladin Paladin]].
** [[ForestRanger Ranger]].
** [[UtilityPartyMember Rogue]].
** [[InTheBlood Sorcerer]].
** [[VancianMagic Wizard]].
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* ItemCrafting: Provided you invested in the right feats and spells, you can create your own magic items at the cost of money and a portion of your XP.
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* LordBritishPostulate: Players aren't meant to attack Iuz and Saint Cuthbert and win, but that wont stop players from trying.
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* GoldSilverCopperStandard: The game's currency uses copper, silver, gold and platinum.

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* GoldSilverCopperStandard: The game's currency uses is copper, silver, gold and platinum.
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* GoldSilverCopperStandard: The game's currency uses copper, silver, gold and platinum.

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* ALoadOfBull: There's only one minotaur in the game, which is found guarding a chest.


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* OurMinotaursAreDifferent: There's only one minotaur in the game, which is found guarding a chest.
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More accurate.


* TimeLimit: If you do decide to fight Iuz, you have only a short time to do so before he teleports away.

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* TimeLimit: TimeLimitBoss: If you do decide to fight Iuz, you have only a short time to do so before he teleports away.
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* ArtifactOfAttraction: The gem at the end of the tutorial is described as being valuable enough for adventurers to kill for it. The camera then zooms out from the player grabbing the gem to reveal Ariel, the player's newfound companion, holding a knife behind her back.
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Dewicking per TRS decision.


* BiTheWay: Depending on where you first speak to him, Bertram will either be interested in a male or female player character.
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* ShoutOut: Ted, Ed, and Ed are more than a little reminiscent of [[Series/{{Newhart}} Larry, his brother Darryl, and his other brother Darryl]].
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* CharacterAlignment: [[invoked]] The game uses the standard D&D alignment system of nine alignments. In addition, it also requires a party alignment, where party characters are within one step of the designated party alignment. The immediate effect determines the starting quest for the party, and it later affects some dialog options.


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* EarlyGameHell: Level 1 D&D characters tend to be very weak, thus this trope shouldn't be a surprise. To help, you can recruit at least one NPC (e.g. the drunkard Elmo) to make some of the encounters easier. On the other hand, at least one of the starting quests is extremely dangerous for a starting party (e.g. the Neutral Evil party need to kill Terjon, who is a higher level cleric.)


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** The game has an iron man option to inhibit the save/load abuse.
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* GameMod: The game still has a fairly active modding community, working hard to fix the ObviousBeta state and add other content and improvements. Most notable is the [[http://www.co8.org/community/index.php Circle of Eight modpack]], a large series of bugfixes, addons, and a whole new area to explore after finishing the main game, and the new [[http://www.rpgcodex.net/forums/index.php?threads/project-temple-released.98904/ Temple+,]] which is addressing problems hardcoded into the engine itself.
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* BringMyBrownPants: When Zuggtmoy finally reveals herself to you, and threatens to kill you slowly and painfully, your responses are:
-->1. [attack]\\
2. [try to flee]\\
3. [soil yourself]

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