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Now YMMV and seems to lack sufficient context


* GameMod: The game still has a fairly active modding community, working hard to fix the ObviousBeta state and add other content and improvements. Most notable is the [[http://www.co8.org/community/index.php Circle of Eight modpack]], a large series of bugfixes, addons, and a whole new area to explore after finishing the main game, and the new [[http://www.rpgcodex.net/forums/index.php?threads/project-temple-released.98904/ Temple+,]] which is addressing problems hardcoded into the engine itself.

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* GameMod: The game still has a fairly active modding community, working hard to fix the ObviousBeta unfinished state and add other content and improvements. Most notable is the [[http://www.co8.org/community/index.php Circle of Eight modpack]], a large series of bugfixes, addons, and a whole new area to explore after finishing the main game, and the new [[http://www.rpgcodex.net/forums/index.php?threads/project-temple-released.98904/ Temple+,]] which is addressing problems hardcoded into the engine itself.



* ObviousBeta: As per Troika's usual standards there are many bugs in the game. Subsequent patches, both official and unofficial, have fixed the worst problems. But certain bugs are still present, which is why the people behind the Circle of Eight mod have given a list of general guidelines to follow in order to not encounter any serious bugs.
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* EarlyGameHell: Level 1 D&D characters tend to be very weak, thus this trope shouldn't be a surprise. To help, you can recruit at least one NPC (e.g. the drunkard Elmo) to make some of the encounters easier. On the other hand, at least one of the starting quests is extremely dangerous for a starting party (e.g. the Neutral Evil party need to kill Terjon, who is a higher level cleric.)

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* EarlyGameHell: Level 1 D&D characters tend to be very weak, thus this trope shouldn't be a surprise. To help, you can recruit at least one NPC (e.g. the drunkard Elmo) to make some of the encounters easier. On the other hand, at least one of the starting quests is extremely dangerous for a starting party (e.g. the Neutral Evil party need to kill announce the temple destruction to Terjon, who is a higher level cleric.cleric that's likely to engage the party in response.)
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Added Awesome But Impractical and Boring But Practical

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* AwesomeButImpractical: For an unmodded game, being allowed an extra 3 NPC's allows you to grow your party to a large enough crew to mow down any of the game's challenges, so long as you took characters who actually have decent stats and useful abilities and gear. Unfortunately this proves to be more of a hindrance than anything as, as listed above in {{Artificial Stupidity}}, NPC's will take the best of any loot they see, even if it's ultimately useless to them, which will lead to NPC's completely nerfed to only being able to move a few feet when they're inevitably encumbered. Also, if they take said gear, then you'll not be allowed any use out of it, meaning you'll have to find or create your own stuff. Also, experience from encounters is split amongst the team, so the more people, the more the group experience is divided.


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* BoringButPractical:
** The game doesn't force you to fill out your 8 head roster, so there's no reason why you should HAVE to do so. While this does make the already difficult game a fair bit harder, carefully managing your crew will have your created 5 characters able to take on any challenges and threats, further helped by...
** ''Crafting feats''...seemingly mundane given they don't serve an in-battle purpose and can take a fair bit of setup to get any mileage out of, in a game where there's no real shortage of gold or experience (Crafting requires an experience point cost) to pay the costs, you can deck out your party of 5 with amazing gear and resources to sail through any challenge.
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* UnnecessarilyLargeInterior: The two last levels of the Temple has really large corridors and rooms. Justified since Zuggtmoy make regular appearances at the Temple and she's many times the height of mortals.

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* UnnecessarilyLargeInterior: The two last levels of the Temple has really large corridors and rooms. Justified since Zuggtmoy and Iuz make regular appearances at the Temple and she's they are many times the height of mortals.
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* OurGiantsAreBigger: This game has [[SmashMook a lot of giants]]: hill giants, [[MultipleHeadCase ettins]], [[OurOgresAreHungrier ogres]] and [[AllTrollsAreDifferent trolls]].

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* OurGiantsAreBigger: This game has [[SmashMook a lot of giants]]: hill giants, [[MultipleHeadCase ettins]], [[OurOgresAreHungrier ogres]] ogres]], sea hags and [[AllTrollsAreDifferent trolls]].trolls]]. Adding to this are zombie versions of ettins and hill giants.
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* OurGiantsAreBigger: This game has [[SmashMook a lot of giants]]: hill giants, [[MultipleHeadCase ettins]], [[OurOgresAreHungrier ogres]] and [[AllTrollsAreDifferent trolls]].
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* GiantSpider: Giant spiders are involved in a quest and can be found as random monsters.
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* {{Lizardfolk}}: Lizarddmen are frequent random monsters you'll encounter.
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* DisposableSexWorker: When speaking to the concubines, they reveal that they were many others before them and were never seen again.
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* GoGoEnslavement: Hedrack keeps his [[SexSlave concubines]] in [[{{Stripperiffic}} revealing bikinis]].

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** You can't control your animal companions and summons. Unsurprisingly, [[AttackAttackAttack they die rapidly because they rush into battle without thinking.]] However, they will complain about friendly fire from your spells, [[TooDumbToLive even thought they shouldn't have gone into the path of your spells in the first place.]]

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** You can't control your animal companions and summons. Unsurprisingly, [[AttackAttackAttack [[SuicidalOverconfidence they die rapidly because they rush into battle without thinking.]] However, they will complain about friendly fire from your spells, magic attacks, [[TooDumbToLive even thought they shouldn't have gone into the path of your spells in the first place.]]]]
* TheAllSeeingAI: Monsters will go straight for [[ShootTheMageFirst your mages]], even if you hid them in another room.
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** When combat is over, spells like Web, Grease or Entangle expire immediately so you don't have to wait long minutes for them to go away when they reach their true time limits.
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* UnnecessarilyLargeInterior: The two last levels of the Temple has really large corridors and rooms. Justified since Zuggtmoy make regular appearances at the Temple and she's many times the height of mortals.
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* ThisCannotBe: Zuggtmoy will say this loudly if you resist her attempt to make you her thrall.
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* SexSlave: The Temple keep brainwashed women as sex slaves.

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