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The console and PC ports retain the movie version where they said "frickin".


* {{Bowdlerise}}: The version of "Goofy Goober Rock" heard during the second phase of the FinalBoss fight is the soundtrack version, which replaces the line "no, no frickin' way" with "no, no, no-no way."
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* SpoilerCover: More like spoiler disc, with the exception of the Gamecube version, the disc features an artwork of SpongeBob battling [[spoiler: A brainwashed King Neptune]].

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* SpoilerCover: More like spoiler disc, with the exception of the Gamecube version, the disc features an artwork of SpongeBob [=SpongeBob=] battling [[spoiler: A brainwashed King Neptune]].
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YMMV


* NintendoHard: ''The [=SpongeBob SquarePants=] Movie Game'' is often considered the most difficult [=SpongeBob=] game out of all of them. Creator/{{THQ}} and Heavy Iron Studios really went the extra mile in making the levels and challenges harder this time around, managing to make the difficulty level surpass even that of ''Battle for Bikini Bottom''. Some notable examples include going for OneHundredPercentCompletion, the FinalBoss, and the most infamous part of this game, "Welcome to Planktopolis...MINIONS".



* SurpriseDifficulty: Given that it's a licensed-based game based on ''WesternAnimation/SpongeBobSquarePants'', most people are going to brush it off as a simplistic cartoony platformer for kids... then be completely caught off guard at the NintendoHard nature of the later levels (Planktopolis in particular), bonus challenges, and final boss.
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* SpoilerCover: More like spoiler disc, with the exception of the Gamecube version, the disc features an artwork of SpongeBob battling [[spoiler: A brainwashed King Neptune]].
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* DemotedToExtra: Dennis barely appears in this version, only being in two of the storybook cutscenes and not making an appearance in-game, [[WhatHappenedToTheMouse and he doesn't appear again after getting stepped on by the Cyclops]].
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spelling/grammar fix(es)


* ColorCodedForYourConvienence: Buckethead enemies' antenna lights will change color depending on their behavior: green for when Spongebob and Patrick are out of range, yellow for when they notice Spongebob and Patrick, and red when they're actively attacking Spongebob and Patrick.

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* ColorCodedForYourConvienence: ColorCodedForYourConvenience: Buckethead enemies' antenna lights will change color depending on their behavior: green for when Spongebob and Patrick are out of range, yellow for when they notice Spongebob and Patrick, and red when they're actively attacking Spongebob and Patrick.
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** In the movie, our heroes are confronted by Dennis after a long trek from the Trench through a valley; the console version expands on that by depicting the valley they go through as a junkyard (likely an exaggeration of the junk that is seen in the background where they meet Dennis), in which they must destroy various TVs broadcasting Plankton's propaganda.

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** In the movie, our heroes are confronted by Dennis after a long trek from the Trench through a valley; the console version expands on that by depicting the valley they go through as a junkyard (likely an exaggeration of the junk that is seen in the background where they meet Dennis), in which they must destroy various TVs televisions broadcasting Plankton's propaganda.
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** In the movie, our heroes are confronted by Dennis ''immediately'' after leaving the Trench, while in the game, an extra sequence in a junkyard is added before they meet him.

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** In the movie, our heroes are confronted by Dennis ''immediately'' after leaving a long trek from the Trench, while in Trench through a valley; the game, an extra sequence in console version expands on that by depicting the valley they go through as a junkyard (likely an exaggeration of the junk that is added before seen in the background where they meet him.Dennis), in which they must destroy various TVs broadcasting Plankton's propaganda.
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%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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* SurpriseDifficulty: Given that it's a licensed-based game based on ''SpongeBob SquarePants'', most people are going to brush it off as a simplistic cartoony platformer for kids... then be completely caught off guard at the NintendoHard nature of the later levels (Planktopolis in particular), bonus challenges, and final boss.

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* SurpriseDifficulty: Given that it's a licensed-based game based on ''SpongeBob SquarePants'', ''WesternAnimation/SpongeBobSquarePants'', most people are going to brush it off as a simplistic cartoony platformer for kids... then be completely caught off guard at the NintendoHard nature of the later levels (Planktopolis in particular), bonus challenges, and final boss.
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None

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* ColorCodedForYourConvienence: Buckethead enemies' antenna lights will change color depending on their behavior: green for when Spongebob and Patrick are out of range, yellow for when they notice Spongebob and Patrick, and red when they're actively attacking Spongebob and Patrick.
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YMMV.


* AntiFrustrationFeatures: Since the pause menu doubles as a level select, if you want to warp to another level, you have to agree [[RuleOfThree three times]]. This is to stop you from accidentally warping to another level or token and losing a ton of progress. On the other hand, this can also fall under ScrappyMechanic when you actually ''want'' to warp since you have to go through all three confirmations every single time.

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* AntiFrustrationFeatures: Since the pause menu doubles as a level select, if you want to warp to another level, you have to agree [[RuleOfThree three times]]. This is to stop you from accidentally warping to another level or token and losing a ton of progress. On the other hand, this can also fall under ScrappyMechanic when you actually ''want'' to warp since you have to go through all three confirmations every single time.
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None


* AntiFrustrationFeatures: Since the pause menu doubles as a level select, if you want to warp to another level, you have to agree [[RuleOfThree three times]]. This is to stop you from accidentally warping to another level or token and losing a ton of progress.

to:

* AntiFrustrationFeatures: Since the pause menu doubles as a level select, if you want to warp to another level, you have to agree [[RuleOfThree three times]]. This is to stop you from accidentally warping to another level or token and losing a ton of progress. On the other hand, this can also fall under ScrappyMechanic when you actually ''want'' to warp since you have to go through all three confirmations every single time.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SurpriseDifficulty: Given that it's a licensed-based game based on ''SpongeBob SquarePants'', most people are going to brush it off as a simplistic cartoony platformer for kids... then be completely caught off guard at the NintendoHard nature of the later levels (Planktopolis in particular), bonus challenges, and final boss.
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None


* BleakLevel: Any level from ''Bubble Blowing Baby Hunt'' onwards has noticeably darker and unsettling environments, even when they're based on lighthearted parts of the movie (e.g. ''Now That We're Men'', which plays the depths of the trench for grotesque horror rather than comedy).

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* BleakLevel: Any Almost every level from ''Bubble "Bubble Blowing Baby Hunt'' Hunt" onwards has noticeably darker and unsettling environments, even when they're based on lighthearted parts of the movie (e.g. ''Now "Now That We're Men'', Men", which plays the depths of the trench for grotesque horror rather than comedy).comedy). To wit, "Bubble Blowing Baby Hunt" takes place in the Thug Tug, a seedy and dimly-lit bar full of rugged brutes, "I'll Let You Pet Mr. Whiskers" is set in a field littered with the skeletons of the Frogfish's victims, "Rock Slide" and "Now That We're Men" take place in a dark trench full of ghoulish monsters, "Shell City, Dead Ahead" and "Name's Dennis" are set in a dingy scrapyard, and "Welcome to Planktopolis... Minions" and "Drive of the Knucklehead-[=McSpazitron=]" are set in a dystopian version of Bikini Bottom full of smoggy skies, lava, spikes, heavy machinery, and oppressive monuments.
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* ArtEvolution: [=SpongeBob=], Patrick, and Plankton have updated models, with [=SpongeBob=] having moveable, more detailed pupils (in the last three AWE Games, they were drawn on the texture, whereas here, they are modeled as well), and better, smoother animations. Patrick and Plankton's updates are more subtle, but their models were polished up and also have better animations.
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-->--'''[=SpongeBob=]'''

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-->--'''[=SpongeBob=]'''
-->-- '''[=SpongeBob=]'''

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* AttackReflector:
** With [=SpongeBob=]'s and Patrick's upgraded {{Spin Attack}}s, certain enemies like the Flingers, Turrets, and Poppers can be defeated this way by reflecting their projectiles back at them.
** Curiously enough, the only one immune to this is the Frogfish boss; the alternate phase where it fires the blue projectile slops at you can be reflected like so, but it won't inflict any damage to it.

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* AttackReflector:
**
AttackReflector: With [=SpongeBob=]'s and Patrick's upgraded {{Spin Attack}}s, certain enemies like the Flingers, Turrets, and Poppers can be defeated this way by reflecting their projectiles back at them.
**
them. Curiously enough, the only one immune to this is the Frogfish boss; the alternate phase where it fires the blue projectile slops at you can be reflected like so, but it won't inflict any damage to it.


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* SpinToDeflectStuff: The upgraded versions of the [[SpinAttack Karate Spin and Star Spin]] respectively allow [=SpongeBob=] and Patrick to deflect enemy projectiles, which even works during [[spoiler:both fights against Dennis]].
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* BossOnlyLevel: ''I'll Let You Pet Mr. Whiskers'', ''Name's Dennis'', ''Dennis Strikes Back'', and ''Turn the Tables on Plankton''.

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* BossOnlyLevel: ''I'll Let You Pet Mr. Whiskers'', ''Name's Dennis'', ''Dennis Strikes Back'', and ''Turn the Tables on Plankton''.Plankton'', in which the player respectively fights the Frogfish, Dennis, [[spoiler:Dennis again, and the brainwashed King Neptune]]. In each case, the level consists entirely of its respective boss fight and only awards one Goofy Goober token -- that for defeating the boss.



* DeathMountain: ''Rub a Dub Dub, Slip Slide in a Tub''.
* DemotedToExtra: Sandy, after being a playable character in the previous game, is reduced to a single cameo late in the game here. [[JustifiedTrope Justified]] in that she had a very minor role in the movie itself.

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* DeathMountain: ''Rub a Dub Dub, Slip Slide in a Tub''.
Tub'' is set in a canyon that bridges the gap between the desert in ''Three... Thousand Miles to Shell City'' and the Thug Tug in ''Bubble Blowing Baby Hunt''. The level revolves around sliding across various buttes, mesas, and plateaus in order to knock down Plankton's broadcast towers.
* DemotedToExtra: Sandy, after being a playable character in the previous game, is reduced to a single cameo late in the game here. [[JustifiedTrope Justified]] {{Justified|Trope}} in that she had a very minor role in the movie itself.



* EvilLaugh: All nearby enemies laugh at you briefly If you take damage.

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* EvilLaugh: All nearby enemies laugh at you briefly If if you take damage.
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* DownInTheDumps: ''Shell City, Dead Ahead''.

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* DownInTheDumps: ''Shell City, Dead Ahead''.Ahead'' is set in a giant pile of sunken human trash, which appears gigantic thanks to the game's cast consisting of tiny marine life. Objects like soda cans, fast food cups, bottlecaps, car windows, and toilet seats serve as platforms and/or obstacles, with various other refuse serving as set pieces.



* EarlyBirdCameo: The Combat Arena Challenges scattered around the levels use the enemy designs from the following level rather than the current - for example, the Combat Arena Challenge in ''Bubble Blowing Baby Hunt'' features the monster enemies found in ''Now That We're Men'' rather than the thugs. Played with in the first Combat Arena Challenge, which features both the redneck enemies from ''3000 Miles to Shell City'' and the waiters from ''I'm Ready, Depression''. Used to [[ParodiedTrope parodying effect]] in the final Combat Arena Challenge, where, with no more enemies to use, Patrick will fight [[spoiler:a single jellyfish]].

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* EarlyBirdCameo: The Combat Arena Challenges scattered around the levels use the enemy designs from the following level rather than the current - -- for example, the Combat Arena Challenge in ''Bubble Blowing Baby Hunt'' features the monster enemies found in ''Now That We're Men'' rather than the thugs. Played with in the first Combat Arena Challenge, which features both the redneck enemies from ''3000 Miles to Shell City'' and the waiters from ''I'm Ready, Depression''. Used to [[ParodiedTrope parodying effect]] in the final Combat Arena Challenge, where, with no more enemies to use, Patrick will fight [[spoiler:a single jellyfish]].jellyfish as it appears in the first level, ''No Cheese'']].

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** The original movie barely spends a ''minute'' on [=SpongeBob=] and Patrick in the desert before the action turns to the Thug Tug. In the game, the desert takes up two whole levels (a platforming stage and a sliding stage) with a new subplot where [=SpongeBob=] and Patrick must destroy broadcast towers advertising the Chum Bucket. This also changes the plot slightly, as the two learn about Plankton's takeover of Bikini Bottom much earlier than in the movie.

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** The original movie barely spends a ''minute'' on [=SpongeBob=] and Patrick in the desert before the action turns to the Thug Tug. In the game, the desert takes up two whole levels (a platforming stage and a sliding stage) with a new subplot where [=SpongeBob=] and Patrick must destroy broadcast towers advertising the Chum Bucket. This also changes the plot slightly, as the two learn about Plankton's takeover of Bikini Bottom much earlier than in the movie.movie (in the film, Mindy informs them after they give up following the Patty Wagon's destruction just outside the Trench).



** In the movie, Creator/DavidHasselhoff shoots [=SpongeBob=] and Patrick straight to the Krusty Krab using the power of immense pectoral control. In the console game, the pair instead spend two levels trekking through and dismantling Planktopolis before finally arriving at the Krusty Krab. Plankton is also aware of the duo's return after they set foot in the city, showing up at the end of "Welcome to Planktopolis... Minions" to taunt [=SpongeBob=] over Mr. Krabs' rapidly-approaching execution.



* BookEnds: Both the first and last driving stages take place in Bikini Bottom. The first time, you start at the Krusty Krab and end at the city outskirts. The second time, you take the same route backwards to return to the Krusty Krab.

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* BookEnds: BookEnds:
** The first and last platforming stages take place in Bikini Bottom, feature [=SpongeBob=] as the main playable character, and depict him en route to save the Krusty Krab. The first time around, it takes place during the dream sequence that opens the movie, in which [=SpongeBob=] rescues a Krabby Patty accidentally served without cheese. The second time, it takes place after Plankton has turned Bikini Bottom into Planktopolis and features [=SpongeBob=] destroying Plankton's monuments to break the latter's control over the Bucketheads while rushing to return Neptune's crown and halt Mr. Krabs' execution.
**
Both the first and last driving stages take place in Bikini Bottom. The first time, you start at the Krusty Krab and end at the city outskirts. The second time, you take the same route backwards to return to the Krusty Krab.



* DreamLand: ''No Cheese'' respectively since it is [=SpongeBob=]'s dream of becoming a manager like in the movie. ''Sundae Driving'' also qualifies.

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* DreamLand: ''No Cheese'' respectively since it is takes place during [=SpongeBob=]'s dream of becoming a manager like in the movie. ''Sundae Driving'' also qualifies.Driving'', meanwhile, takes place during an original dream sequence in which he and Patrick follow Goofy Goober to escape his amusement park.
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** The original movie barely spends a ''minute'' on [=SpongeBob=] and Patrick in the desert before the action turns to the Thug Tug. In the game, the desert takes up two whole levels (a platforming stage and a sliding stage) with a new subplot where [=SpongeBob=] and Patrick must destroy broadcast towers advertising the Chum Bucket.
** There is no junkyard sequence in the original movie; our heroes are confronted by Dennis ''immediately'' after leaving the Trench.
** After the first fight with Dennis and the Cyclops grabbing them, the game adds a DreamSequence in which [=SpongeBob=] and Patrick wind up in a Goofy Goober themed city and must follow Goofy Goober to escape.

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** The original movie barely spends a ''minute'' on [=SpongeBob=] and Patrick in the desert before the action turns to the Thug Tug. In the game, the desert takes up two whole levels (a platforming stage and a sliding stage) with a new subplot where [=SpongeBob=] and Patrick must destroy broadcast towers advertising the Chum Bucket.
** There is no junkyard sequence
Bucket. This also changes the plot slightly, as the two learn about Plankton's takeover of Bikini Bottom much earlier than in the original movie; movie.
** In the movie,
our heroes are confronted by Dennis ''immediately'' after leaving the Trench.
Trench, while in the game, an extra sequence in a junkyard is added before they meet him.
** After the first fight with Dennis and the Cyclops grabbing them, the game adds a DreamSequence in which [=SpongeBob=] and Patrick wind up in a Goofy Goober themed Goober-themed city and must follow Goofy Goober to escape.
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* PickupHierarchy:
** '''Primary:''' Goofy Goober Tokens, new moves
** '''Secondary:''' Treasure Chests
** '''Tertiary:''' Krabby Patties, Manliness Points
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** The original movie barely spends a ''minute'' on [=SpongeBob=] and Patrick in the desert before the action turns to the Thug Tug. In the game, the desert takes up two whole levels, and the plot is pretty much made out of whole cloth.

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** The original movie barely spends a ''minute'' on [=SpongeBob=] and Patrick in the desert before the action turns to the Thug Tug. In the game, the desert takes up two whole levels, levels (a platforming stage and a sliding stage) with a new subplot where [=SpongeBob=] and Patrick must destroy broadcast towers advertising the plot is pretty much made out of whole cloth.Chum Bucket.



* MacroZone: ''Google Eyes and Smelly Knick Knacks''.

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* MacroZone: ''Google Eyes and Smelly Knick Knacks''.Knacks'' revolves around [=SpongeBob=] and Patrick escaping Shell City by riding King Neptune's crown across the building's infrastructure. As with the movie, the duo are the size of a kitchen sponge and a real-life starfish, resulting in the building's wires, hoses, and overhead lights being big enough to use as roadways. The fish tanks, meanwhile, are instant-kill hazards, with [=SpongeBob=] and Patrick sinking into their depths should they fall in.



* MookDebutCutscene: Each new type of enemy gets one.
* MookMaker: There are Enemy Spawners found throughout the game that will continuously spawn Mooks until destroyed. One hit is all it takes to destroy them but they go out with a [[ActionBomb bang]].

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* MookDebutCutscene: Each new type of enemy gets one.
one, featuring either [=SpongeBob=] or Patrick getting beat up by them to illustrate their attacks and defenses.
* MookMaker: There are Enemy Spawners found throughout the game that will continuously spawn Mooks until destroyed. One hit is all it takes to destroy them them, but they go out with a [[ActionBomb bang]].



* PassThroughTheRings: The Ring Challenges in the Patty Wagon and slide levels. The Sonic Wave Guitar Challenges also have you fly [=SpongeBob=]'s Sonic Wave through the rings.

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* PassThroughTheRings: The Ring Challenges in the Patty Wagon and slide levels. levels revolve around the player driving/sliding through rings that appear in various locations throughout the course, oftentimes straying from the beaten path. The Sonic Wave Guitar Challenges also have you fly [=SpongeBob=]'s Sonic Wave through rings that appear in the rings.platforming stages.



* {{Shoryuken}}: [=SpongeBob=]'s Bash attack allows him to uppercut the air with a boxing glove to bash any object or enemy in his way. And when upgraded, the boxing glove becomes a metal gauntlet that can stick to any enemy or object and [[StuffBlowingUp can be detonated at the press of the same attack button]].

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* {{Shoryuken}}: [=SpongeBob=]'s Bash attack allows him to uppercut the air with a boxing glove to bash any object or enemy in his way. And when upgraded, the boxing glove becomes a metal the spiked gauntlet that from [[Recap/SpongeBobSquarePantsS2E10NoFreeRidesImYourBiggestFanatic "I'm Your Biggest Fanatic"]], which can stick to any enemy or object and [[StuffBlowingUp can be detonated at the press of the same attack button]].



* SlaveMooks: The mooks in the desert, landfill, and Planktopolis levels.

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* SlaveMooks: The mooks in the desert, landfill, and Planktopolis levels.levels have Chum Bucket Bucket Helmets on their heads, allowing Plankton to control them from afar as minions. Said helmets are conspicuously part of the debris that fly off when these enemies are defeated.
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* CasualDangerDialog: [=SpongeBob=] and Pat have no problems acting manly and spouting cheery one-liners even in the most dangerous situations.

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* CasualDangerDialog: CasualDangerDialogue: [=SpongeBob=] and Pat have no problems acting manly and spouting cheery one-liners even in the most dangerous situations.
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* AdaptationNameChange: The Patty Wagon from the movie is called the Patty Mobile in this game.
* AndNowForSomeoneCompletelyDifferent: [=SpongeBob=] is the main playable character for most of the game, but there are a few chapters where the player controls other characters.
** Chapter 2 stars Plankton as he puts Plan Z into motion by venturing to King Neptune's castle to steal the crown.
** The fourth chapter stars Mindy, who has been grounded by her father and has to find a way out of the castle so she can follow [=SpongeBob=] and Patrick.
** In the first half of Chapter 7, only Patrick is able to survive the heat lamp at Shell City, and he has to find a way to get [=SpongeBob=] some water to revive him.
* TakeYourTime: Just like in the movie, [=SpongeBob=] only has a limited number of days to return with Neptune's crown before he fries Mr. Krabs, but the game itself has no time limit of any kind. Even in the final chapter, where Plankton has brainwashed Neptune and both of them are already in the Krusty Krab to finish off Krabs, [=SpongeBob=] can take as much time as he needs to get all the items necessary to save everyone.
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* VillainProtagonist: In Chapter 2, the player takes control of Plankton on his mission to break into King Neptune's castle and steal his crown.

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* BleakLevel: Any level from ''Bubble Blowing Baby Hunt'' onwards has noticeably darker and unsettling environments.

to:

* BleakLevel: Any level from ''Bubble Blowing Baby Hunt'' onwards has noticeably darker and unsettling environments.environments, even when they're based on lighthearted parts of the movie (e.g. ''Now That We're Men'', which plays the depths of the trench for grotesque horror rather than comedy).



* BonusStage: The [=SpongeBall=], Floating Block, and Combat Arena Challenges are special stages that can be entered via special panels you find throughout the levels.

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* BonusStage: The [=SpongeBall=], Floating Block, and Combat Arena Challenges are special stages that can be entered via special panels you find throughout the levels. Completing each one awards the player with a Goofy Goober Token.



* {{Bowdlerise}}: The version of "Goofy Goober Rock" heard during the second phase of the FinalBoss fight is the soundtrack version, which replaces the line "no, no frickin' way" with "no, no, no-no way."



** In the console versions, the Patty Wagon is destroyed like in the movie but gets brought back by Mindy near the end.

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** In the console versions, the Patty Wagon is destroyed like in the movie but gets brought back by Mindy near the end.end, mostly so the game can squeeze in one last driving level to bridge the gap between Planktopolis and the Krusty Krab.
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* AutobotsRockOut: For some home console versions, the third and final stage of the FinalBoss fight [[spoiler:against brainwashed King Neptune]] replaces the background music of the first two stages with the "Goofy Goober Rock" song from the climax of the movie.
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* BookEnds: Both the first and last driving stages take place in Bikini Bottom. The first time, you start at the Krusty Krab and end at the city outskirts. The second time, you take the same route backwards to return to the Krusty Krab.

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