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* SpoilerCover: More like spoiler disc, with the exception of the Gamecube version, the disc features an artwork of [=SpongeBob=] battling [[spoiler: A brainwashed King Neptune]].

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* SpoilerCover: More like spoiler disc, with the exception the discs of the Gamecube version, Gamecube, American Platform/MacOS & Fun Club PC releases, the disc features an artwork of [=SpongeBob=] battling [[spoiler: A brainwashed King Neptune]].
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* CerebusSyndrome: Downplayed. The levels start off pretty goofy, upbeat, and lighthearted as you'd expect. From "Bubble Blowing Baby Hunt" onwards, the overall atmosphere of the levels get considerably grimmer and more tense, particularly with regards to the music. Well at least until [[DreamEpisode "Sundae]] [[BreatherEpisode Driving"]]. It picks up again later with the 2nd and final BossFight with Dennis and the dystopian state of Bikini Bottom from "Welcome to Planktopolis... Minions" onwards.

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* CerebusSyndrome: Downplayed. The levels start off pretty goofy, upbeat, and lighthearted as you'd expect. From "Bubble Blowing Baby Hunt" onwards, the overall atmosphere of the levels get considerably grimmer and more tense, particularly with regards to the music. Well at least until [[DreamEpisode "Sundae]] [[BreatherEpisode Driving"]]. It picks up again later with the 2nd and final BossFight with Dennis and followed by the dystopian state of Bikini Bottom from "Welcome to Planktopolis... Minions" onwards.
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** Flingers are a mixture of the flying enemies from "Battle for Bikini Bottom", but they spit out slippery liquid like Slick.

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** Flingers are a mixture of the flying enemies from "Battle for Bikini Bottom", Bottom" like Chuck, but they spit out slippery liquid like Slick.



* DisneyDeath: The scene where [[spoiler:[=SpongeBob=] and Patrick dry out under a lamp]] is still here, but reduced to a cutscene with more comedy and no suspense whatsoever.

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* DisneyDeath: The scene where [[spoiler:[=SpongeBob=] and Patrick dry out under a lamp]] is still here, but reduced to a cutscene with more comedy and no suspense or drama whatsoever.



* EliteMooks: The MERV enemies found later in the game (akin to the Sleepy-Time robots in ''Battle for Bikini Bottom''). They're usually found hovering around areas often accompanied by other Mooks and will shoot a laser at you if you get too close. The only way to take them out is by long-range attacks like the Throw and Sonic Wave Guitar (using the Sponge Bowl will cause them like with the aforementioned Sleepy-Time, to laser the ball off course). A later variant found in ''Welcome to Planktopolis... Minions'' can fire rockets at you from a distance that split into smaller ones.

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* EliteMooks: The MERV enemies found later in the game (akin to the Sleepy-Time robots in ''Battle for Bikini Bottom''). They're usually found hovering around areas often accompanied by other Mooks and will shoot a laser at you if you get too close. The only way to take them out is by long-range attacks like the Throw and Sonic Wave Guitar (using the Sponge Bowl will cause them like with the aforementioned Sleepy-Time, to laser the ball off course). A later variant found in ''Welcome to Planktopolis... Minions'' can fire rockets at you from a distance that split into smaller ones.ones... Ironically, this extra attack makes them more vulnerable as an early available upgrade to Spongebob and Patrick's basic spin attacks lets you deflect these projectiles back at them fairly easily.



* GameplayAndStorySegregation: A minor instance, caused by the above AdaptationExpansion. The story bits (told through screencap-slideshows and dialogue) follow the movie as closely as possible, but the gameplay of several earlier levels revolves around destroying various devices Plankton has set up to facilitate his mind-control helmets. In the movie and the game's corresponding story bits, [=SpongeBob=] and Patrick don't learn about Plankton's mind-control plot until they get to the Trench.

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* GameplayAndStorySegregation: A minor instance, caused by the above AdaptationExpansion. The story bits (told through screencap-slideshows and dialogue) follow the movie as closely as possible, but the gameplay of several earlier levels revolves around destroying various devices Plankton has set up to facilitate his mind-control helmets. In the movie and the game's corresponding story bits, [=SpongeBob=] and Patrick don't learn about Plankton's mind-control plot until they get to reach the Trench.



* NeverSayDie: [[PlayedForHorror Horrifically Averted,]] where during the final battle, Plankton orders [[spoiler: King Neptune]] to "Kill Spongebob." Hearing such a sentence like that in an otherwise light-hearted game starring WesternAnimation/SpongebobSquarepants can be quite a jarring site to witness to say the least.
* NewWorkRecycledGraphics: The console versions of this game reuse the same graphics engine that was used in ''VideoGame/SpongeBobSquarePantsBattleForBikiniBottom'' a year earlier, hence why [=SpongeBob=]'s and Patrick's models, as well as the environments, look really similar. The only difference is that the physics were re-tweaked to flow much smoother than its predecessor.

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* NeverSayDie: [[PlayedForHorror Horrifically Averted,]] where during the final battle, Plankton orders [[spoiler: King Neptune]] to "Kill Spongebob." Spongebob". Hearing such a sentence like that in an otherwise light-hearted game starring WesternAnimation/SpongebobSquarepants can be quite a jarring site to witness to say the least.
* NewWorkRecycledGraphics: The console versions of this game reuse the same graphics engine that was used in ''VideoGame/SpongeBobSquarePantsBattleForBikiniBottom'' a year earlier, hence why [=SpongeBob=]'s and Patrick's models, as well as the environments, look really similar. The only difference is that the physics were re-tweaked to flow much smoother than its predecessor.
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Added DiffLines:

* CerebusSyndrome: Downplayed. The levels start off pretty goofy, upbeat, and lighthearted as you'd expect. From "Bubble Blowing Baby Hunt" onwards, the overall atmosphere of the levels get considerably grimmer and more tense, particularly with regards to the music. Well at least until [[DreamEpisode "Sundae]] [[BreatherEpisode Driving"]]. It picks up again later with the 2nd and final BossFight with Dennis and the dystopian state of Bikini Bottom from "Welcome to Planktopolis... Minions" onwards.

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* AntiClimax: Remember the scene where [=SpongeBob=] destroys Plankton's bucket helmets as a guitar-playing wizard? The PC version lacks this climax. [[spoiler:Instead, you just play a bunch of off-tune notes on some guitar strings and you just win]].



* AntiClimax:
** The fourth and final arena level only has a single [[TheGoomba jellyfish]] to defeat. See JokeLevel.
** Remember the scene where [=SpongeBob=] destroys Plankton's bucket helmets as a guitar-playing wizard? The PC version lacks this climax. [[spoiler:Instead, you just play a bunch of off-tune notes on some guitar strings and you just win]].

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* AntiClimax:
**
AntiClimax: * The fourth and final arena level only has a single [[TheGoomba jellyfish]] to defeat. See JokeLevel.
** Remember the scene where [=SpongeBob=] destroys Plankton's bucket helmets as a guitar-playing wizard? The PC version lacks this climax. [[spoiler:Instead, you just play a bunch of off-tune notes on some guitar strings and you just win]].
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Added example(s)

Added DiffLines:

* NeverSayDie: [[PlayedForHorror Horrifically Averted,]] where during the final battle, Plankton orders [[spoiler: King Neptune]] to "Kill Spongebob." Hearing such a sentence like that in an otherwise light-hearted game starring WesternAnimation/SpongebobSquarepants can be quite a jarring site to witness to say the least.

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