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* RecycledSoundtrack: The battle theme for the [[https://www.youtube.com/watch?v=WiM5RUUDUsw Frogfish boss]] sounds very similar to two songs from Star Trek: Shattered Universe: [[https://www.youtube.com/watch?v=CZzs2RBIZgE M25]] and [[https://www.youtube.com/watch?v=IX6oXgmVIuE Game B]].

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* SparedByTheAdaptation: In the PC adaptation, only [=SpongeBob=] dries out from the heating lamp, and Patrick has to find a way to set the sprinklers off, unlike the movie where they both dry out and their tears short out the lamp, which set off the sprinklers and revive them.

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* SparedByTheAdaptation: SparedByTheAdaptation:
** In the console versions, the Patty Wagon is destroyed like in the movie but gets brought back by Mindy near the end.
**
In the PC adaptation, only [=SpongeBob=] dries out from the heating lamp, and Patrick has to find a way to set the sprinklers off, unlike the movie where they both dry out and their tears short out the lamp, which set off the sprinklers and revive them.
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* AntiGrinding: In order to prevent excessive farming of Manliness Points in each level for upgrades, the value of Manliness Points you receive from enemies, crates, and combos will drop over time until it eventually reaches a point where everything is just worth ''one'' Manliness Point, prompting the player to proceed to the next level at a steady pace. {{Subverted}} in "Bubble Blowing Baby Hunt"; all the enemies (logically) drop much more manliness points than enemies from any other level, though the value still drops over time.

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* AntiGrinding: In order to prevent excessive farming of Manliness Points in each level for upgrades, the value of Manliness Points you receive from enemies, crates, and combos will drop over time until it eventually reaches a point where everything is just worth ''one'' Manliness Point, prompting the player to proceed to the next level at a steady pace. {{Subverted}} {{Subverted|Trope}} in "Bubble Blowing Baby Hunt"; all the enemies (logically) drop much more manliness points than enemies from any other level, though the value still drops over time.
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* AntiFrustrationFeatures: Since the pause menu doubles as a level select, if you want to warp to another level, you have to agree [[RuleOfThree three times]]. This is to stop you from accidentally warping to another level or token and losing a ton of progress.
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[[/folder]]

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[[folder: Tropes that apply to all ports]]

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[[folder: Tropes [[folder:Tropes that apply to all ports]]versions]]



[[folder: Tropes specific to the PC game:]]

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[[folder: Tropes [[folder:Tropes specific to the PC game:]]version]]


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[[folder:Tropes specific to the console versions]]
* EleventhHourSuperpower: [=SpongeBob=] only gets the Sonic Wave Guitar during "Welcome to Planktopolis... Minions", the final platforming level. However, he can use it in previous levels, which is required to obtain several Goofy Goober tokens.
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* YouAreGrounded: Chapter 4 has Mindy grounded by her father, and she has to find a way to escape so she can help out SpongeBob and Patrick.

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* YouAreGrounded: Chapter 4 has Mindy grounded by her father, and she has to find a way to escape so she can help out SpongeBob [=SpongeBob=] and Patrick.
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** In ''Sundae Driving,'' the pictures hanging on the walls of the "Goober World" building include posters for ''Battle for Bikini Bottom''.

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* SparedByTheAdaptation: In the movie, the two rednecks got their mouths removed by Dennis. But because this was skipped, they don't suffer from this.

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* SparedByTheAdaptation: AdaptationDyeJob: Perch Perkins is purple in the movie, but green in the PC port.
* AdaptationInducedPlotHole:
In the movie, the two rednecks got their mouths removed by Dennis. But because they never state this was skipped, they don't suffer in the narration aside from this.showing the scene with them, people playing the game would get confused on why their mouths are a different color.

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* HundredPercentCompletion: Collecting every Goofy Goober token unlocks a secret ending cutscene showing [=SpongeBob=] working as the manager of the Krusty Krab 2, mirroring the credits of the actual movie.
* AbsurdlyHighLevelCap: The max amount of Manliness Points you can hold after getting all upgrades is 99,999, but getting to this {{Cap}} is easier said than done and requires '''A LOT''' of effort, time, and patience due to AntiGrinding being in effect. However, only 35,000 points are needed to max out the health and abilities of [=SpongeBob=] and Patrick, effectively making the grind to maxing out manliness EmptyLevels.

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* HundredPercentCompletion: Collecting every Goofy Goober token unlocks a secret ending cutscene showing [=SpongeBob=] working as the manager of the Krusty Krab 2, mirroring the credits of the actual movie.
* AbsurdlyHighLevelCap: The max amount of Manliness Points you can hold after getting
[[foldercontrol]]
[[folder: Tropes that apply to
all upgrades is 99,999, but getting to this {{Cap}} is easier said than done and requires '''A LOT''' of effort, time, and patience due to AntiGrinding being in effect. However, only 35,000 points are needed to max out the health and abilities of [=SpongeBob=] and Patrick, effectively making the grind to maxing out manliness EmptyLevels.ports]]



* AdaptationalKarma: A bit of a twist on this trope. The two rednecks who taunt [=SpongeBob=] and Patrick early into their journey get a different taste of karma here--rather than having Dennis rip their lips off, they are crushed by a radio speaker after spending the entirety of ''Three... Thousand Miles To Shell City'' mocking our heroes.


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[[/folder]]

[[folder: Tropes specific to the PC game:]]
* SparedByTheAdaptation: In the movie, the two rednecks got their mouths removed by Dennis. But because this was skipped, they don't suffer from this.
* YouAreGrounded: Chapter 4 has Mindy grounded by her father, and she has to find a way to escape so she can help out SpongeBob and Patrick.
[[/folder]]

* HundredPercentCompletion: Collecting every Goofy Goober token unlocks a secret ending cutscene showing [=SpongeBob=] working as the manager of the Krusty Krab 2, mirroring the credits of the actual movie.
* AbsurdlyHighLevelCap: The max amount of Manliness Points you can hold after getting all upgrades is 99,999, but getting to this {{Cap}} is easier said than done and requires '''A LOT''' of effort, time, and patience due to AntiGrinding being in effect. However, only 35,000 points are needed to max out the health and abilities of [=SpongeBob=] and Patrick, effectively making the grind to maxing out manliness EmptyLevels.
* AdaptationalKarma: A bit of a twist on this trope. The two rednecks who taunt [=SpongeBob=] and Patrick early into their journey get a different taste of karma here--rather than having Dennis rip their lips off, they are crushed by a radio speaker after spending the entirety of ''Three... Thousand Miles To Shell City'' mocking our heroes.

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%%* JumpScare: A few of the slide levels have these. Namely ''Rock Slide'' and ''Google-eyes and Smelly knickknacks.''

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%%* JumpScare: A few of the slide levels have these. Namely ''Rock Slide'' and ''Google-eyes and Smelly knickknacks.Knickknacks.''



* ThePowerOfRock: [=SpongeBob=] gets a move late in the game that allows him to fire a controllable sonic wave by playing an electric guitar.



* ThePowerOfRock: [=SpongeBob=] gets a move late in the game that allows him to fire a controllable sonic wave by playing an electric guitar.
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Dolled Up Installment is when a work is changed to be part of a franchise it wasn't intended to be in, so not applicable to this game.


* DolledUpInstallment: ''The [=SpongeBob=] Movie Game'' uses the exact same engine as ''VideoGame/SpongeBobSquarePantsBattleForBikiniBottom'', only adding an upgrade system, driving levels, [[DemotedToExtra almost completely removing Sandy]], and removing the "bubble" aspect of [=SpongeBob=]'s moves, such as changing the Cruise Bubble move to the [[ThePowerOfRock Sonic Wave Guitar]].
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** After the first fight with Dennis, the game adds a DreamSequence in which [=SpongeBob=] and Patrick wind up in a Goofy Goober themed city and must follow Goofy Goober to escape.

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** After the first fight with Dennis, Dennis and the Cyclops grabbing them, the game adds a DreamSequence in which [=SpongeBob=] and Patrick wind up in a Goofy Goober themed city and must follow Goofy Goober to escape.
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* SparedByTheAdaptation: In the PC adaptation, only [=SpongeBob=] dries out from the heating lamp, and Patrick has to find a way to set the sprinklers off, unlike the movie where they both dry out and their tears short out the lamp, which set off the sprinklers and revive them.
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* TheGroundIsLava: In the late-game level "Welcome to Planktopolis... Minions", a puzzle called Plankton's Riddle will force you into this situation if you get the wrong combination of buttons once, filling the floor with lava and leaving you with only small platforms to stand on. Further wrong attempts will exasperate the issue by sinking some platforms into the lava and sending [[EliteMooks MERVs]] to fight, and if you fail the puzzle outright, the lava will overtake the platforms and kill you.

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* TheGroundIsLava: In the late-game level "Welcome to Planktopolis... Minions", a puzzle called Plankton's Riddle will force you into this situation if you get the wrong combination of buttons once, filling the floor with lava and leaving you with only small platforms to stand on. Further wrong attempts will exasperate amplify the issue by sinking some platforms into the lava and sending [[EliteMooks MERVs]] to fight, and if you fail the puzzle outright, the lava will overtake the platforms and kill you.

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->''Vacuuming up manliness, even in the corners!''

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->''Vacuuming ->''"Vacuuming up manliness, even in the corners!''corners!"''


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* TheGroundIsLava: In the late-game level "Welcome to Planktopolis... Minions", a puzzle called Plankton's Riddle will force you into this situation if you get the wrong combination of buttons once, filling the floor with lava and leaving you with only small platforms to stand on. Further wrong attempts will exasperate the issue by sinking some platforms into the lava and sending [[EliteMooks MERVs]] to fight, and if you fail the puzzle outright, the lava will overtake the platforms and kill you.
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Merged per TRS


* UnwinnableByMistake: If you use a cheat code to gain all of [=SpongeBob=]'s and Patrick's attacks early on in the game, this can happen in "Three... Thousand Miles to Shell City" if you use the Sonic Wave Guitar to take out the two {{Mook Maker}}s in the enclosed area before entering it via springboard, thus bypassing the combat sequence. The thing is that you actually need to defeat all the enemies in that area in order to progress, and with the enemy spawners gone, there will be no enemies to fight. Therefore, you will be trapped in that area with no other way to get out other than to restart the level from the pause menu.

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* UnwinnableByMistake: UnintentionallyUnwinnable: If you use a cheat code to gain all of [=SpongeBob=]'s and Patrick's attacks early on in the game, this can happen in "Three... Thousand Miles to Shell City" if you use the Sonic Wave Guitar to take out the two {{Mook Maker}}s in the enclosed area before entering it via springboard, thus bypassing the combat sequence. The thing is that you actually need to defeat all the enemies in that area in order to progress, and with the enemy spawners gone, there will be no enemies to fight. Therefore, you will be trapped in that area with no other way to get out other than to restart the level from the pause menu.

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* BagOfSpilling: Both [=SpongeBob=] and Patrick have to relearn several of their attacks from ''Battle for Bikini Bottom''. [=SpongeBob=], in particular, loses all his bubble-related attacks and has to replace them with non-bubble equivalents throughout the game, though the [[GroundPound bubble bounce]] was removed altogether with no replacement given. Patrick on the other hand has to relearn his throw and slam abilities, but gets a new cartwheel ability and completely replaces his belly attack with a spin attack that hits all around him.
* BalanceBuff: In ''Battle for Bikini Bottom'', Patrick was designed with one purpose in mind: picking up and throwing things, and beyond a GroundPound which let him stun enemies, he was very one-note in comparison to Sandy's platforming abilities or [=SpongeBob=]'s versatility. Since he's playable way more here, his moveset was expanded upon: not only does he retain his throwing abilities and GroundPound, his short-ranged belly attack was swapped out for a longer-ranged spin that can reflect projectiles, and he gained a cartwheel attack that lets him move faster and the ability to swing across gaps using floating ice blocks (which used to belong to Sandy).

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* BagOfSpilling: Both [=SpongeBob=] and Patrick have to relearn several of their attacks from ''Battle for Bikini Bottom''. [=SpongeBob=], in particular, Bottom'':
** [=SpongeBob=]
loses all his bubble-related attacks and has to replace them with non-bubble equivalents throughout the game, though game; the only move he retains from the start is the SpinAttack, which was changed from a bubble wand spin to a karate chop. The [[GroundPound bubble bounce]] was removed altogether with no replacement given. given.
**
Patrick on the other hand has to relearn his throw and slam abilities, abilities (and later upgrade the latter to regain its shockwave stun attribute), but gets gains a new cartwheel ability attack and completely replaces his short-ranged belly attack was replaced with a spin attack SpinAttack that hits all around him.
* BalanceBuff: In ''Battle for Bikini Bottom'', Patrick was designed with one purpose in mind: picking up and throwing things, and beyond a GroundPound which let him stun enemies, he was very one-note in comparison to Sandy's platforming abilities or [=SpongeBob=]'s versatility. Since he's playable way in more here, levels, his moveset was expanded upon: not only does he retain his throwing abilities and GroundPound, his short-ranged belly attack was swapped out for a longer-ranged spin that can reflect projectiles, and he gained a cartwheel attack that lets him move faster and the ability to swing across gaps using floating ice blocks (which used to belong to Sandy).

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** The fourth and final arena level can qualify as this, where unlike the previous arena, full of dangerous enemies and was extremely difficult with the highest amount of waves, only has a single [[TheGoomba jellyfish]] to defeat. See JokeLevel.

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** The fourth and final arena level can qualify as this, where unlike the previous arena, full of dangerous enemies and was extremely difficult with the highest amount of waves, only has a single [[TheGoomba jellyfish]] to defeat. See JokeLevel.



* GameBreakingBug: In the "Dennis Strikes Back!" boss level, if you jump off David Hasselhoff's back in a certain spot, you won't bounce off the water like usual but instead sink to the bottom of the ocean, unable to get back to the surface. The only way to get out is to re-load the level.

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* GameBreakingBug: GameBreakingBug:
**
In the "Dennis Strikes Back!" boss level, if you jump off David Hasselhoff's back in a certain spot, you won't bounce off the water like usual but instead sink to the bottom of the ocean, unable to get back to the surface. The only way to get out is to re-load the level.
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* GameplayAndStorySegregation: A minor instance, caused by the above AdaptationExpansion. The story bits (told through screencap-slideshows and dialogue) follow the movie as closely as possible, but the gameplay of several levels revolves around destroying various devices Plankton has set up to facilitate his mind-control helmets. In the movie and the game's corresponding story bits, [=SpongeBob=] and Patrick don't learn about Plankton's mind-control plot until they get to the Trench.

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* GameplayAndStorySegregation: A minor instance, caused by the above AdaptationExpansion. The story bits (told through screencap-slideshows and dialogue) follow the movie as closely as possible, but the gameplay of several earlier levels revolves around destroying various devices Plankton has set up to facilitate his mind-control helmets. In the movie and the game's corresponding story bits, [=SpongeBob=] and Patrick don't learn about Plankton's mind-control plot until they get to the Trench.

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* AntiGrinding: In order to prevent excessive farming of Manliness Points in each level for upgrades, the value of Manliness Points you receive from enemies, crates, and combos will drop over time until it eventually reaches a point where everything is just worth ''one'' Manliness Point, prompting the player to proceed to the next level at a steady pace.
** Subverted in ''Bubble Blowing Baby Hunt'', where all the enemies (albeit logically) drop much more manliness points than enemies from any other level, though the value still drops over time.

to:

* AntiGrinding: In order to prevent excessive farming of Manliness Points in each level for upgrades, the value of Manliness Points you receive from enemies, crates, and combos will drop over time until it eventually reaches a point where everything is just worth ''one'' Manliness Point, prompting the player to proceed to the next level at a steady pace.
** Subverted
pace. {{Subverted}} in ''Bubble "Bubble Blowing Baby Hunt'', where Hunt"; all the enemies (albeit logically) (logically) drop much more manliness points than enemies from any other level, though the value still drops over time.
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Not every instance of BFBB needs to be linked to that game's page. Also, correcting some miscapitalization of SpongeBob's name.


There was also a PC version made, and it was a Point and Click Adventure game (modeled after [[Videogame/SpongebobSquarepantsEmployeeOfTheMonth Employee of the Month]]), as well as a GBA version, which was, for the most part, a 2D Platformer.

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There was also a PC version made, and it was a Point and Click Adventure game (modeled after [[Videogame/SpongebobSquarepantsEmployeeOfTheMonth ''[[VideoGame/SpongeBobSquarePantsEmployeeOfTheMonth Employee of the Month]]), Month]]''), as well as a GBA version, which was, for the most part, a 2D Platformer.



* HundredPercentCompletion: Collecting every Goofy Goober token unlocks a secret ending cutscene showing Spongebob working as the manager of the Krusty Krab 2, mirroring the credits of the actual movie.
* AbsurdlyHighLevelCap: The max amount of Manliness Points you can hold after getting all upgrades is 99,999, but getting to this {{Cap}} is easier said than done and requires '''A LOT''' of effort, time, and patience due to AntiGrinding being in effect. However, only 35,000 points are needed to max out health and abilities of [=SpongeBob=] and Patrick, effectively making the grind to maxing out manliness EmptyLevels.

to:

* HundredPercentCompletion: Collecting every Goofy Goober token unlocks a secret ending cutscene showing Spongebob [=SpongeBob=] working as the manager of the Krusty Krab 2, mirroring the credits of the actual movie.
* AbsurdlyHighLevelCap: The max amount of Manliness Points you can hold after getting all upgrades is 99,999, but getting to this {{Cap}} is easier said than done and requires '''A LOT''' of effort, time, and patience due to AntiGrinding being in effect. However, only 35,000 points are needed to max out the health and abilities of [=SpongeBob=] and Patrick, effectively making the grind to maxing out manliness EmptyLevels.



** The original movie barely spends a ''minute'' on Spongebob and Patrick in the desert before the action turns to the Thug Tug. In the game, the desert takes up two whole levels, and the plot is pretty much made out of whole cloth.

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** The original movie barely spends a ''minute'' on Spongebob [=SpongeBob=] and Patrick in the desert before the action turns to the Thug Tug. In the game, the desert takes up two whole levels, and the plot is pretty much made out of whole cloth.



** After the first fight with Dennis, the game adds a DreamSequence in which Spongebob and Patrick wind up in a Goofy Goober themed city and must follow Goofy Goober to escape.

to:

** After the first fight with Dennis, the game adds a DreamSequence in which Spongebob [=SpongeBob=] and Patrick wind up in a Goofy Goober themed city and must follow Goofy Goober to escape.



* AdaptationalKarma: A bit of a twist on this trope. The two rednecks who taunt Spongebob and Patrick early into their journey get a different taste of karma here--rather than having Dennis rip their lips off, they are crushed by a radio speaker after spending the entirety of ''Three... Thousand Miles To Shell City'' mocking our heroes.

to:

* AdaptationalKarma: A bit of a twist on this trope. The two rednecks who taunt Spongebob [=SpongeBob=] and Patrick early into their journey get a different taste of karma here--rather than having Dennis rip their lips off, they are crushed by a radio speaker after spending the entirety of ''Three... Thousand Miles To Shell City'' mocking our heroes.



* ArrowCam: Much like the [[VideoGame/SpongebobSquarepantsBattleForBikiniBottom Cruise Bubble]], [=SpongeBob=]'s Sonic Wave Guitar attack also functions this way by having the camera shift to the sonic wave's point-of-view during flight, allowing you to steer it into your intended target for no less than five seconds. When upgraded, the Sonic Wave Guitar gains an ability to [[HomingProjectile home in on the target]] by pressing the same attack button again if it's highlighted by a yellow targeting square.

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* ArrowCam: Much like the [[VideoGame/SpongebobSquarepantsBattleForBikiniBottom ''Battle for Bikini Bottom'''s Cruise Bubble]], Bubble, [=SpongeBob=]'s Sonic Wave Guitar attack also functions this way by having the camera shift to the sonic wave's point-of-view during flight, allowing you to steer it into your intended target for no less than five seconds. When upgraded, the Sonic Wave Guitar gains an ability to [[HomingProjectile home in on the target]] by pressing the same attack button again if it's highlighted by a yellow targeting square.



** A robot from ''[[VideoGame/SpongebobSquarepantsBattleForBikiniBottom Battle for Bikini Bottom]]'' appears as trash at the beginning of ''Shell City, Dead Ahead''.

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** A robot from ''[[VideoGame/SpongebobSquarepantsBattleForBikiniBottom Battle ''Battle for Bikini Bottom]]'' Bottom'' appears as trash at the beginning of ''Shell City, Dead Ahead''.



* CrateExpectations: Plankton's Plan Z Supply Crates, which give out Manliness Points when destroyed. There are five types of them in the game: a Wooden Crate, a Floating Box, a [[MadeOfExplodium Thunder]] [[ExplodingBarrels Barrel]], a Plan Z Computer[[note]]Disappears out of sight if you get too close to them and can only be destroyed by distant attacks[[/note]], and a Steel Safe[[note]]Completely immune to normal attacks and can only be destroyed by an explosion from a Thunder Barrel and certain upgraded attacks like the [=SpongeBowl=] and Sonic Wave Guitar[[/note]]. Sound familiar? That's because they're clearly based on the Tikis from ''[[VideoGame/SpongebobSquarepantsBattleForBikiniBottom Battle for Bikini Bottom]]''.
* DamnYouMuscleMemory: Most apparent if you are switching over from ''[[VideoGame/SpongebobSquarepantsBattleForBikiniBottom Battle for Bikini Bottom]]'' to this or vice versa since both games play similarly to each other. Because of this, sometimes you'll forget that some of [=SpongeBob=]'s and Patrick's moves are either reassigned to a different button on your controller or are completely replaced with an entirely new move.

to:

* CrateExpectations: Plankton's Plan Z Supply Crates, which give out Manliness Points when destroyed. There are five types of them in the game: a Wooden Crate, a Floating Box, a [[MadeOfExplodium Thunder]] [[ExplodingBarrels Barrel]], a Plan Z Computer[[note]]Disappears out of sight if you get too close to them and can only be destroyed by distant attacks[[/note]], and a Steel Safe[[note]]Completely immune to normal attacks and can only be destroyed by an explosion from a Thunder Barrel and certain upgraded attacks like the [=SpongeBowl=] and Sonic Wave Guitar[[/note]]. Sound familiar? That's because they're clearly based on the Tikis from ''[[VideoGame/SpongebobSquarepantsBattleForBikiniBottom Battle ''Battle for Bikini Bottom]]''.
Bottom''.
* DamnYouMuscleMemory: Most apparent if you are switching over from ''[[VideoGame/SpongebobSquarepantsBattleForBikiniBottom Battle ''Battle for Bikini Bottom]]'' Bottom'' to this or vice versa versa, since both games play similarly to each other. Because of this, sometimes you'll forget that some of [=SpongeBob=]'s and Patrick's moves are either reassigned to a different button on your controller or are completely replaced with an entirely new move.



* DemotedToExtra: Sandy, after being a playable character in the [[VideoGame/SpongebobSquarepantsBattleForBikiniBottom previous game]], is reduced to a single cameo late in the game here. [[JustifiedTrope Justified]] in that she had a very minor role in the movie itself.

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* DemotedToExtra: Sandy, after being a playable character in the [[VideoGame/SpongebobSquarepantsBattleForBikiniBottom previous game]], game, is reduced to a single cameo late in the game here. [[JustifiedTrope Justified]] in that she had a very minor role in the movie itself.



* DolledUpInstallment: ''The [=SpongeBob=] Movie Game'' uses the exact same engine as ''VideoGame/SpongeBobSquarePantsBattleForBikiniBottom'', only adding an upgrade system, driving levels, [[DemotedToExtra almost completely removing Sandy]], and removing the "bubble" aspect of [=SpongeBob=]'s moves, such as changing the "Cruise bubble" move to [[ThePowerOfRock an electric guitar solo]].

to:

* DolledUpInstallment: ''The [=SpongeBob=] Movie Game'' uses the exact same engine as ''VideoGame/SpongeBobSquarePantsBattleForBikiniBottom'', only adding an upgrade system, driving levels, [[DemotedToExtra almost completely removing Sandy]], and removing the "bubble" aspect of [=SpongeBob=]'s moves, such as changing the "Cruise bubble" Cruise Bubble move to the [[ThePowerOfRock an electric guitar solo]].Sonic Wave Guitar]].



* GameplayAndStorySegregation: A minor instance, caused by the above AdaptationExpansion. The story bits (told through screencap-slideshows and dialogue) follow the movie as closely as possible, but the gameplay of several levels revolves around destroying various devices Plankton has set up to facilitate his mind-control helmets. In the movie and the game's corresponding story bits, Spongebob and Patrick don't learn about Plankton's mind-control plot until they get to the Trench.

to:

* GameplayAndStorySegregation: A minor instance, caused by the above AdaptationExpansion. The story bits (told through screencap-slideshows and dialogue) follow the movie as closely as possible, but the gameplay of several levels revolves around destroying various devices Plankton has set up to facilitate his mind-control helmets. In the movie and the game's corresponding story bits, Spongebob [=SpongeBob=] and Patrick don't learn about Plankton's mind-control plot until they get to the Trench.



* NewWorkRecycledGraphics: The console versions of this game reuse the same graphics engine that was used in ''VideoGame/SpongebobSquarepantsBattleForBikiniBottom'' a year earlier, hence why [=SpongeBob=]'s and Patrick's models, as well as the environments, look really similar. The only difference is that the physics were re-tweaked to flow much smoother than its predecessor.
* NintendoHard: ''The [=SpongeBob=] Squarepants Movie Game'' is often considered the most difficult [=SpongeBob=] game out of all of them. Creator/{{THQ}} and Heavy Iron Studios really went the extra mile in making the levels and challenges harder this time around, managing to make the difficulty level surpass even that of ''[[VideoGame/SpongeBobSquarePantsBattleForBikiniBottom Battle for Bikini Bottom]]''. Some notable examples include going for OneHundredPercentCompletion, the FinalBoss, and the most infamous part of this game, "Welcome to Planktopolis...MINIONS".

to:

* NewWorkRecycledGraphics: The console versions of this game reuse the same graphics engine that was used in ''VideoGame/SpongebobSquarepantsBattleForBikiniBottom'' ''VideoGame/SpongeBobSquarePantsBattleForBikiniBottom'' a year earlier, hence why [=SpongeBob=]'s and Patrick's models, as well as the environments, look really similar. The only difference is that the physics were re-tweaked to flow much smoother than its predecessor.
* NintendoHard: ''The [=SpongeBob=] Squarepants [=SpongeBob SquarePants=] Movie Game'' is often considered the most difficult [=SpongeBob=] game out of all of them. Creator/{{THQ}} and Heavy Iron Studios really went the extra mile in making the levels and challenges harder this time around, managing to make the difficulty level surpass even that of ''[[VideoGame/SpongeBobSquarePantsBattleForBikiniBottom Battle ''Battle for Bikini Bottom]]''.Bottom''. Some notable examples include going for OneHundredPercentCompletion, the FinalBoss, and the most infamous part of this game, "Welcome to Planktopolis...MINIONS".
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None


* AdaptationExpansion: Quite a few instances:
** The original movie barely spends a ''minute'' on Spongebob and Patrick in the desert before the action turns to the Thug Tug. In the game, the desert takes up two whole levels, the plot of which is pretty much made out of whole cloth.

to:

* AdaptationExpansion: Quite a few instances:
AdaptationExpansion:
** The original movie barely spends a ''minute'' on Spongebob and Patrick in the desert before the action turns to the Thug Tug. In the game, the desert takes up two whole levels, and the plot of which is pretty much made out of whole cloth.



* AdaptationalKarma: A bit of a twist on this trope. The two rednecks who taunt Spongebob and Patrick early into their journey get a different taste of karma here- rather than having Dennis rip their lips off, they are crushed by a radio speaker after spending the entirety of ''Three... Thousand Miles To Shell City'' mocking our heroes.

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* AdaptationalKarma: A bit of a twist on this trope. The two rednecks who taunt Spongebob and Patrick early into their journey get a different taste of karma here- rather here--rather than having Dennis rip their lips off, they are crushed by a radio speaker after spending the entirety of ''Three... Thousand Miles To Shell City'' mocking our heroes.



** Played even straighter with the monsters of the Trench - most of them are very much hostile, and instead of winning their friendship through a big song-and-dance number, Spongebob and Patrick resort to the tried-and-true tactic of beating the crap out of them.

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** Played even straighter with the monsters of the Trench - most Trench--most of them are very much hostile, and instead of winning their friendship through a big song-and-dance number, Spongebob [=SpongeBob=] and Patrick resort to the tried-and-true tactic of beating the crap out of them.
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** A robot from [[VideoGame/SpongebobSquarepantsBattleForBikiniBottom Battle for Bikini Bottom]] appears as trash at the beginning of ''Shell City, Dead Ahead''.

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** A robot from [[VideoGame/SpongebobSquarepantsBattleForBikiniBottom ''[[VideoGame/SpongebobSquarepantsBattleForBikiniBottom Battle for Bikini Bottom]] Bottom]]'' appears as trash at the beginning of ''Shell City, Dead Ahead''.



* CrateExpectations: Plankton's Plan Z Supply Crates, which give out Manliness Points when destroyed. There are five types of them in the game: a Wooden Crate, a Floating Box, a [[MadeOfExplodium Thunder]] [[ExplodingBarrels Barrel]], a Plan Z Computer[[note]]Disappears out of sight if you get too close to them and can only be destroyed by distant attacks[[/note]], and a Steel Safe[[note]]Completely immune to normal attacks and can only be destroyed by an explosion from a Thunder Barrel and certain upgraded attacks like the [=SpongeBowl=] and Sonic Wave Guitar[[/note]]. Sound familiar? That's because they're clearly based on the Tikis from [[VideoGame/SpongebobSquarepantsBattleForBikiniBottom Battle for Bikini Bottom]].
* DamnYouMuscleMemory: Most apparent if you are switching over from [[VideoGame/SpongebobSquarepantsBattleForBikiniBottom Battle for Bikini Bottom]] to this or vice versa since both games play similarly to each other. Because of this, sometimes you'll forget that some of [=SpongeBob=]'s and Patrick's moves are either reassigned to a different button on your controller or are completely replaced with an entirely new move.

to:

* CrateExpectations: Plankton's Plan Z Supply Crates, which give out Manliness Points when destroyed. There are five types of them in the game: a Wooden Crate, a Floating Box, a [[MadeOfExplodium Thunder]] [[ExplodingBarrels Barrel]], a Plan Z Computer[[note]]Disappears out of sight if you get too close to them and can only be destroyed by distant attacks[[/note]], and a Steel Safe[[note]]Completely immune to normal attacks and can only be destroyed by an explosion from a Thunder Barrel and certain upgraded attacks like the [=SpongeBowl=] and Sonic Wave Guitar[[/note]]. Sound familiar? That's because they're clearly based on the Tikis from [[VideoGame/SpongebobSquarepantsBattleForBikiniBottom ''[[VideoGame/SpongebobSquarepantsBattleForBikiniBottom Battle for Bikini Bottom]].
Bottom]]''.
* DamnYouMuscleMemory: Most apparent if you are switching over from [[VideoGame/SpongebobSquarepantsBattleForBikiniBottom ''[[VideoGame/SpongebobSquarepantsBattleForBikiniBottom Battle for Bikini Bottom]] Bottom]]'' to this or vice versa since both games play similarly to each other. Because of this, sometimes you'll forget that some of [=SpongeBob=]'s and Patrick's moves are either reassigned to a different button on your controller or are completely replaced with an entirely new move.



* TheGoomba: The Jellyfish, which are the easiest enemies to beat and will not necessarily hurt you unless you touch them directly. Unlike their variants in [[VideoGame/SpongeBobSquarePantsBattleForBikiniBottom Battle for Bikini Bottom]], this time they do offer points when defeated.

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* TheGoomba: The Jellyfish, which are the easiest enemies to beat and will not necessarily hurt you unless you touch them directly. Unlike their variants in [[VideoGame/SpongeBobSquarePantsBattleForBikiniBottom ''[[VideoGame/SpongeBobSquarePantsBattleForBikiniBottom Battle for Bikini Bottom]], Bottom]]'', this time they do offer points when defeated.
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Added DiffLines:

* RiseToTheChallenge: Inverted with the Skull Cave and Yodel A Sea Doo levels in the GBA version, which force [=SpongeBob=] and Patrick to avoid falling walls of skulls by finding holes in the walls (for the former) and constantly getting to lower ground to avoid a giant wall (for the latter).
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* NonStandardGameOver: Letting the thermometer get too hot in the GBA Shell City levels results in [=SpongeBob=] and Patrick being [[OneHitKill killed instantly]], which results in a unique death animation involving them becoming dehydrated and turning into realistic sea creatures (which happened in the movie) as opposed to the usual "[=SpongeBob=] falls over while Patrick gets scared" animation.

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* NonStandardGameOver: Letting the thermometer get too hot in the GBA Shell City levels results in [=SpongeBob=] and Patrick being [[OneHitKill killed instantly]], which results in instantly]] with a unique death animation involving them becoming dehydrated and turning into realistic sea creatures (which happened in the movie) as opposed to the usual "[=SpongeBob=] falls over while Patrick gets scared" animation.
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* GettingCrapPastTheRadar: One of the missions in Goofy Goober's is titled "Up Chocolate Creek", as in the saying "up shit creek without a paddle". [[LiteralMetaphor Although in this case, it literally is a chocolate creek.]]

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%% * GettingCrapPastTheRadar: One of the missions in Goofy Goober's GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is titled "Up Chocolate Creek", as on-page examples only until 01 June 2021. If you are reading this in the saying "up shit creek without a paddle". [[LiteralMetaphor Although in this case, it literally is a chocolate creek.]]future, please check the trope page to make sure your example fits the current definition.
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There was also a PC version made, and it was a Point and Click Adventure game (modeled after [[Videogame/SpongebobSquarepantsEmployeeOfTheMonth Employee of the Month]]), as well as a GBA version, which was for the most part a 2D Platformer.

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There was also a PC version made, and it was a Point and Click Adventure game (modeled after [[Videogame/SpongebobSquarepantsEmployeeOfTheMonth Employee of the Month]]), as well as a GBA version, which was was, for the most part part, a 2D Platformer.



* BagOfSpilling: Both [=SpongeBob=] and Patrick have to relearn several of their attacks from ''Battle for Bikini Bottom''. [=SpongeBob=] in particular loses all his bubble-related attacks and has to replace them with non-bubble equivalents throughout the game, though the [[GroundPound bubble bounce]] was removed altogether with no replacement given. Patrick on the other hand has to relearn his throw and slam abilities, but gets a new cartwheel ability and completely replaces his belly attack with a spin attack that hits all around him.
* BalanceBuff: In ''Battle for Bikini Bottom'', Patrick was designed with one purpose in mind: picking up and throwing things, and beyond a GroundPound which let him stun enemies, he was very one note in comparison to Sandy's platforming abilities or [=SpongeBob=]'s versatility. Since he's playable way more here, his moveset was expanded upon: not only does he retain his throwing abilities and GroundPound, his short-ranged belly attack was swapped out for a longer-ranged spin that can reflect projectiles, and he gained a cartwheel attack that lets him move faster and the ability to swing across gaps using floating ice blocks (which used to belong to Sandy).

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* BagOfSpilling: Both [=SpongeBob=] and Patrick have to relearn several of their attacks from ''Battle for Bikini Bottom''. [=SpongeBob=] [=SpongeBob=], in particular particular, loses all his bubble-related attacks and has to replace them with non-bubble equivalents throughout the game, though the [[GroundPound bubble bounce]] was removed altogether with no replacement given. Patrick on the other hand has to relearn his throw and slam abilities, but gets a new cartwheel ability and completely replaces his belly attack with a spin attack that hits all around him.
* BalanceBuff: In ''Battle for Bikini Bottom'', Patrick was designed with one purpose in mind: picking up and throwing things, and beyond a GroundPound which let him stun enemies, he was very one note one-note in comparison to Sandy's platforming abilities or [=SpongeBob=]'s versatility. Since he's playable way more here, his moveset was expanded upon: not only does he retain his throwing abilities and GroundPound, his short-ranged belly attack was swapped out for a longer-ranged spin that can reflect projectiles, and he gained a cartwheel attack that lets him move faster and the ability to swing across gaps using floating ice blocks (which used to belong to Sandy).



* BleakLevel: Any level from ''Bubble Blowing Baby Hunt'' onwards noticeably has more darker and unsettling environments.

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* BleakLevel: Any level from ''Bubble Blowing Baby Hunt'' onwards has noticeably has more darker and unsettling environments.



** Flingers are a mixture of the flying enemies from "Battle for Bikini Bottom", but they spit out slippy liquid like Slick.

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** Flingers are a mixture of the flying enemies from "Battle for Bikini Bottom", but they spit out slippy slippery liquid like Slick.



* CrateExpectations: Plankton's Plan Z Supply Crates, which give out Manliness Points when destroyed. There are five types of them in the game: a Wooden Crate, a Floating Box, a [[MadeOfExplodium Thunder]] [[ExplodingBarrels Barrel]], a Plan Z Computer[[note]]Disappears out of sight if you get too close to them and can only be destroyed by distant attacks[[/note]], and a Steel Safe[[note]]Completely immune to normal attacks and can only be destroyed by an explosion from a Thunder Barrel and certain upgraded attacks like the [=SpongeBowl=] and Sonic Wave Guitar[[/note]]. Sound familiar? That's because they're clearly based off the Tikis from [[VideoGame/SpongebobSquarepantsBattleForBikiniBottom Battle for Bikini Bottom]].
* DamnYouMuscleMemory: Most apparent if you are switching over from [[VideoGame/SpongebobSquarepantsBattleForBikiniBottom Battle for Bikini Bottom]] to this or vice versa, since both games play similarly to each other. Because of this, sometimes you'll forget that some of [=SpongeBob=]'s and Patrick's moves are either reassigned to a different button on your controller or are completely replaced with an entirely new move.

to:

* CrateExpectations: Plankton's Plan Z Supply Crates, which give out Manliness Points when destroyed. There are five types of them in the game: a Wooden Crate, a Floating Box, a [[MadeOfExplodium Thunder]] [[ExplodingBarrels Barrel]], a Plan Z Computer[[note]]Disappears out of sight if you get too close to them and can only be destroyed by distant attacks[[/note]], and a Steel Safe[[note]]Completely immune to normal attacks and can only be destroyed by an explosion from a Thunder Barrel and certain upgraded attacks like the [=SpongeBowl=] and Sonic Wave Guitar[[/note]]. Sound familiar? That's because they're clearly based off on the Tikis from [[VideoGame/SpongebobSquarepantsBattleForBikiniBottom Battle for Bikini Bottom]].
* DamnYouMuscleMemory: Most apparent if you are switching over from [[VideoGame/SpongebobSquarepantsBattleForBikiniBottom Battle for Bikini Bottom]] to this or vice versa, versa since both games play similarly to each other. Because of this, sometimes you'll forget that some of [=SpongeBob=]'s and Patrick's moves are either reassigned to a different button on your controller or are completely replaced with an entirely new move.



* EarlyBirdCameo: The Combat Arena Challenges scattered around the levels use the enemy designs from the following level rather than the current - for example, the Combat Arena Challenge in ''Bubble Blowing Baby Hunt'' features the monster enemies found in ''Now That We're Men'' rather than the thugs. Played with in the first Combat Arena Challenge, which features both the redneck enemies from ''3000 Miles to Shell City'' and the waiters from ''I'm Ready, Depression''. Used to [[ParodiedTrope parodying effect]] in the final Combat Arena Challenge, where, with no more enemies to use, Patrick will fight [[spoiler:a lone jellyfish]].

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* EarlyBirdCameo: The Combat Arena Challenges scattered around the levels use the enemy designs from the following level rather than the current - for example, the Combat Arena Challenge in ''Bubble Blowing Baby Hunt'' features the monster enemies found in ''Now That We're Men'' rather than the thugs. Played with in the first Combat Arena Challenge, which features both the redneck enemies from ''3000 Miles to Shell City'' and the waiters from ''I'm Ready, Depression''. Used to [[ParodiedTrope parodying effect]] in the final Combat Arena Challenge, where, with no more enemies to use, Patrick will fight [[spoiler:a lone single jellyfish]].



* ExperiencePoints: A non-[[RolePlayingGame RPG]] example in the form of Manliness Points, which are used to upgrade [=SpongeBob=]'s and Patrick's health and abilities. While not mandatory, it is recommended to collect them as they'll be really helpful in making tough sections easier with upgrades. Manliness Points can be found scattered around the level, as well as earned by destroying crates, defeating enemies, and scoring smash combos. However there is a certain limit to the amount of Manliness Points you can earn the longer you stay in the same level. See AntiGrinding above.

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* ExperiencePoints: A non-[[RolePlayingGame RPG]] example in the form of Manliness Points, which are used to upgrade [=SpongeBob=]'s and Patrick's health and abilities. While not mandatory, it is recommended to collect them as they'll be really helpful in making tough sections easier with upgrades. Manliness Points can be found scattered around the level, as well as earned by destroying crates, defeating enemies, and scoring smash combos. However However, there is a certain limit to the amount of how many Manliness Points if you can earn the longer you stay in play the same level.level over and over. See AntiGrinding above.



* GameplayAndStorySegregation: A minor instance, caused by the above AdaptationExpansion. The story bits (told through screencaps and dialogue) follow the movie as closely as possible, but the gameplay of several levels revolves around destroying various devices Plankton has set up to facilitate his mind-control helmets. In the movie, and the game's corresponding story bits, Spongebob and Patrick don't learn about Plankton's mind-control plot until they've come to the Trench.

to:

* GameplayAndStorySegregation: A minor instance, caused by the above AdaptationExpansion. The story bits (told through screencaps screencap-slideshows and dialogue) follow the movie as closely as possible, but the gameplay of several levels revolves around destroying various devices Plankton has set up to facilitate his mind-control helmets. In the movie, movie and the game's corresponding story bits, Spongebob and Patrick don't learn about Plankton's mind-control plot until they've come they get to the Trench.



** In ''Shell City, Dead Ahead'', one Treasure Chest will only appear if you hit all the toasts sticking out of the toasters in the background, something that you would never think to do because of that alone. One toaster near the beginning can be hit with Patrick's Throw attack while the other two can only be hit with [=SpongeBob=]'s Sonic Wave Guitar.

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** In ''Shell City, Dead Ahead'', one Treasure Chest will only appear if you hit all the toasts sticking out of the toasters in the background, something that you would never think to do because of that alone.''they're in the background''. One toaster near the beginning can be hit with Patrick's Throw attack while the other two can only be hit with [=SpongeBob=]'s Sonic Wave Guitar.



* NewWorkRecycledGraphics: The console versions of this game reuses the same graphics engine that was used in ''VideoGame/SpongebobSquarepantsBattleForBikiniBottom'' a year earlier, hence why [=SpongeBob=]'s and Patrick's models, as well as the environments, look really similar. The only difference however is that the physics have been re-tweaked to flow much smoother than its predecessor.

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* NewWorkRecycledGraphics: The console versions of this game reuses reuse the same graphics engine that was used in ''VideoGame/SpongebobSquarepantsBattleForBikiniBottom'' a year earlier, hence why [=SpongeBob=]'s and Patrick's models, as well as the environments, look really similar. The only difference however is that the physics have been were re-tweaked to flow much smoother than its predecessor.



* RemixedLevel: "Drive of the Knucklehead [=McSpazatron=]" (the final driving level) is technically ''Sandwich Driving 101'' (the first driving level), but with a [[LevelInReverse reverse layout]] and more difficult obstacles to bypass.

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* RemixedLevel: "Drive of the Knucklehead [=McSpazatron=]" (the final driving level) is technically ''Sandwich Driving 101'' (the first driving level), but level) with a [[LevelInReverse reverse layout]] and more difficult obstacles to bypass.



* ShoutOut: One of Patrick's many lines in the games menu screen is that [[WesternAnimation/{{Bambi}} his mom told him if he can't say something nice, don't say nothing at all.]]

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* ShoutOut: One of Patrick's many lines in the games menu screen is that [[WesternAnimation/{{Bambi}} his mom told him if he can't say something nice, nice]], don't say nothing at all.]]blow your nose into your hand.



* SpecialGuest: [[Creator/DavidHasselhoff The Hoff]] still appears, but for legal reasons it's not him:

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* SpecialGuest: [[Creator/DavidHasselhoff The Hoff]] still appears, but for legal reasons reasons, it's not actually him:



* ThePowerOfRock: [=SpongeBob=] gets a move late in the game that allows him to fire a controllable sonic wave by playing a guitar.
* TimedMission: The Patty Wagon and slide levels have challenges that involve getting to the finish line in a set amount of time. They come in two types: the normal time challenge and the "Macho" time challenge (which is basically just a harder version of the normal challenge with a shorter timer). There's also a "beat your best time" challenge, but it's more of a personal challenge than an actual mission, since you're only rewarded with bonus Manliness Points if you beat it. In addition, The Floating Block Challenges are also timed.

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* ThePowerOfRock: [=SpongeBob=] gets a move late in the game that allows him to fire a controllable sonic wave by playing a an electric guitar.
* TimedMission: The Patty Wagon and slide levels have challenges that involve getting to the finish line in a set amount of time. They come in two types: the normal time challenge and the "Macho" time challenge (which is basically just a harder version of the normal challenge with a shorter timer). There's also a "beat your best time" challenge, but it's more of a personal challenge than an actual mission, mission since you're only rewarded with bonus Manliness Points if you beat it. In addition, The Floating Block Challenges are also timed.
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* AdaptationalKarma: A bit of a twist on this trope. The two rednecks who taunt Spongebob and Patrick early into their journey get a different taste of karma here- rather than having Dennis rip their lips off, they are crushed by a radio antenna after spending the entirety of ''Three... Thousand Miles To Shell City'' mocking our heroes.

to:

* AdaptationalKarma: A bit of a twist on this trope. The two rednecks who taunt Spongebob and Patrick early into their journey get a different taste of karma here- rather than having Dennis rip their lips off, they are crushed by a radio antenna speaker after spending the entirety of ''Three... Thousand Miles To Shell City'' mocking our heroes.

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