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Trope was cut/disambiguated due to cleanup


* ArcherArchetype: In Dino Bart, Lisa fires arrows at Bart.
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Wick cleaning


''Virtual Bart'' is a ''[[Franchise/TheSimpsons Simpsons]]'' game by Creator/{{Acclaim}} released for the UsefulNotes/SuperNintendo and UsefulNotes/SegaGenesis in 1994. The game is a successor of sorts to ''[[VideoGame/TheSimpsonsBartsNightmare Bart's Nightmare]]''.

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''Virtual Bart'' is a ''[[Franchise/TheSimpsons Simpsons]]'' game by Creator/{{Acclaim}} released for the UsefulNotes/SuperNintendo Platform/SuperNintendo and UsefulNotes/SegaGenesis Platform/SegaGenesis in 1994. The game is a successor of sorts to ''[[VideoGame/TheSimpsonsBartsNightmare Bart's Nightmare]]''.

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Drop The Hammer is now a disambiguation page.


* CarryABigStick: In the Dino Bart level, the caveman versions of Homer and Krusty carry clubs.

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* CarryABigStick: CarryABigStick:
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In the Dino Bart level, the caveman versions of Homer and Krusty carry clubs.clubs.
** One clown mook type in Pig Bart wields a large mallet that both deals a lot of damage and stuns Bart.



* DropTheHammer: One clown mook type in Pig Bart wields a large mallet that both deals a lot of damage and stuns Bart.
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* ExpressiveHealthBar: Bart has a health meter which also depicts his relative status. At full health, he seems confident. As health drains, he begins to look sickly, and when he dies he becomes a skeleton. This health meter was also shared for ''Bart's Nightmare''.

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* ExpressiveHealthBar: Carried over from ''Bart's Nightmare'', Bart has a health meter which also depicts his relative status. At full health, he seems confident. As his health drains, he turns green or grey and begins to look sickly, and when he dies reaches critical health or dies, he becomes a skeleton. This health meter was also shared for ''Bart's Nightmare''.skeleton.



* InsideAComputerSystem: The premise is that Bart is trapped inside a virtual simulation where he needs to [[WinToExit complete all levels to leave]].

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* InsideAComputerSystem: The premise is that Bart is trapped inside a virtual simulation where he needs to [[WinToExit complete all its levels to leave]].



** In Dino Bart, it shows a paleonthologist finding Bart's fossilized remains.

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** In Dino Bart, it shows a paleonthologist paleontologist finding Bart's fossilized remains.



** Pig Bart, shows Homer eating a box of corndogs, one which has Bart's face, Homer looks at it for a moment then shrugs and eats it anyway.

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** Pig Bart, Bart shows Homer eating a box of corndogs, one which has Bart's face, Homer looks at it for a moment then shrugs and eats it anyway.



* NintendoHard: The leap to 16-bit didn't end the tradition of extremely tough Bart based ''Simpsons'' games. While the different game play styles for each level are unique, they are selected at random, there are no saves or passwords and you can lose a life by complete random chance when Bart is spinning on the wheel. The levels are pretty long as well and require lots of trial and error. The controls are generally average to bad (''especially'' the Picture Day level) and it's hard to get them down unless you use practice mode, which is a nice feature...but having to play the game in one go, it can be hard to master all six control schemes at once.

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* NintendoHard: The leap to 16-bit and being a sequel/followup to ''Nightmare'' didn't end the tradition of extremely tough Bart based ''Simpsons'' games. While the different game play styles for each level are unique, they are selected at random, there are no saves or passwords and you can lose a life by complete random chance when Bart is spinning on the wheel. The levels are pretty long as well and require lots of trial and error. The controls are generally average to bad (''especially'' the Picture Day level) and it's hard to get them down unless you use practice mode, which is a nice feature...but having to play the game in one go, it can be hard to master all six control schemes at once.
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** Mt. Splashmore can end with Bart plunging into a gorge, getting eaten by a lion or slamming into a brick wall with Krusty's face on it.

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** Mt. Splashmore can end with Bart plunging into a gorge, getting eaten by a lion or slamming into (or through) a brick wall with Krusty's face on it.it. Bart can also get eaten by a lion, but it will belch him back out into the slide, effectively giving him another chance.
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* Baby Bart: Bart relives his days as a baby, where he escapes his crib and swings over all the neighborhood.

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* Baby Bart: Bart relives re-lives his days as a baby, where he escapes his crib and swings over all the neighborhood.
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* HereWeGoAgain: In the ending, [[spoiler:Bart exits the machine and leaves the place, but next in line is Homer, who is then strapped into it]].

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* HereWeGoAgain: In the good ending, [[spoiler:Bart exits the machine and leaves the place, but next in line is Homer, who is then strapped into it]].
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* ScrewThisImOuttaHere: If you hit an adult in Class Picture, Bart says, "Oh no! I'm outta here!" and the mini-game ends early.

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* ScrewThisImOuttaHere: If you hit an adult in Class Picture, Picture (except Skinner if he's crouching in the S-NES version), Bart says, "Oh no! I'm outta here!" and the mini-game ends early.

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*** Alternatively, if you accidentally hit any school facility, Bart will look [[OhCrap extremely nervous]] as his teacher and principal give him some very nasty scowls in the picture.

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*** Alternatively, if you accidentally hit any school facility, faculty (except Skinner if he's bending over in the S-NES version), Bart will look [[OhCrap extremely nervous]] as his teacher and principal give him some very nasty scowls in the picture.


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* ScrewThisImOuttaHere: If you hit an adult in Class Picture, Bart says, "Oh no! I'm outta here!" and the mini-game ends early.
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* HelpImStuck: If you go down the wrong paths of the Mt. Splashmore level the first two times, Homer will get stuck in the wrong path, preventing Bart from losing a life or having to start the level from the beginning. The third time, Bart is on his own.

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* HelpImStuck: If you go down the wrong paths of the Mt. Splashmore level the first two times, Homer will get you'll come across a stuck in the wrong path, preventing Homer. This prevents Bart from losing a life or having to start the level from the beginning. The third time, Bart is on his own.
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* BallBalancingSeal: The third section of the Baby Bart level takes place outside a circus tent. Behind a fence are a colony of performing seals that pop and down, balancing balls on their noses. Bart must hop across the balls when they pop up without falling onto the ground below so he can make his way into the circus tent, which forms the fourth and final section of the level.
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** Doomsday Bart is based on the [[Recap/TheSimpsonsS9E4TreehouseOfHorrorVIII Treehouse of Horror VIII]] segment "The Homega Man".

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** Doomsday Bart is based on similar to the [[Recap/TheSimpsonsS9E4TreehouseOfHorrorVIII Treehouse of Horror VIII]] segment "The Homega Man".Man", which aired three years after this game's release.
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* AllThereInTheManual: The game's manual states that the virtual reality system was created by Bart's classmate Martin, and was intended to be harmless educational fun, until Bart tampered with it. None of this information is provided in the game itself which even contradicts the manual by implying that Bart was tricked into entering the simulation.

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* TheApunkalypse: One of the simulations takes place in a [[Film/MadMax Mad Max-esque]] dystopia following an explosion at the nuclear power plant where Bart and the bullies are seen in punk style clothes.



* TheApunkalypse: One of the simulations takes place in a [[Film/MadMax Mad Max-esque]] dystopia following an explosion at the nuclear power plant where Bart and the bullies are seen in punk style clothes.



* ImprovisedParachute: In the Baby Bart level, Baby Bart can use his diaper as a parachute to slowly descend.



* ImprovisedParachute: In the Baby Bart level, Baby Bart can use his diaper as a parachute to slowly descend.



* PlatformHell: The circus section in Baby Bart has a lot of jumps including timed jumps on the trapezes, mis-time one jump and Bart will plummet to its doom.



* PlatformHell: The circus section in Baby Bart has a lot of jumps including timed jumps on the trapezes, mis-time one jump and Bart will plummet to its doom.
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* TheApunkalypse: One of the simulations takes place in a [[Film/MadMax Mad Max-esque]] dystopia following an explosion at the nuclear power plant where Bart and the bullies are seen in punk style clothes.
* AmusementParkOfDoom: The water slide featured is excessively long and deadly. Ways you can die include falling out into a canyon or head first into a wall.
* {{Animorphism}}: Bart turns into both a pig and a dinosaur.


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* BabyMorphEpisode: One of the games involves Bart searching for an ice cream van after turning into a baby.


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* InsideAComputerSystem: The premise is that Bart is trapped inside a virtual simulation where he needs to [[WinToExit complete all levels to leave]].


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* PictureDay: One of the simulations takes place during picture day for Bart's class, and the goal is to hit everyone with tomatoes and eggs, so that the class picture will be ruined for everyone except Bart.

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