Follow TV Tropes

Following

History VideoGame / TheRoomOldSins

Go To

OR

Added: 174

Changed: 29

Is there an issue? Send a MessageReason:
None


* MinimalistCast: The cast consists of just [[PlayerCharacter you]], a [[spoiler: dead man, and an absent woman]].

to:

* MinimalistCast: The cast consists of just [[PlayerCharacter you]], a [[spoiler: [[spoiler:[[DeadAllAlong dead man, man]], and an [[TheGhost absent woman]].woman]]]].


Added DiffLines:

* WomenAreWiser: Abigail was far more sensible than her husband when it came to the dangers of the Null. [[spoiler:That's why she escaped alive, impressing even the Circle.]]
Is there an issue? Send a MessageReason:
I'm an idiot.


* WhamShot: [[spoiler: Two in rapid succession; the first comes after you break the seal and acquire the Null when you come out of the successive layers of the attic dollhouse. After the final layer, the dollhouse has changed into a perfect copy of A.S.'s home from the first and second games. Then, TheStinger reveals that the PlayerCharacter was a member of the Circle the whole time, and they have several concentrated and pure pieces of Null to work with.]]

to:

* WhamShot: [[spoiler: Two in rapid succession; the first comes after you break the seal and acquire the Null when you come out of the successive layers of the attic dollhouse. After the final layer, the dollhouse has changed into a perfect copy of A.S.'s home from the first and second games. Then, TheStinger reveals that the PlayerCharacter was a member of the Circle the whole time, and they have several concentrated and pure pieces of Null to work with.]]
* YouWakeUpInARoom: Averted. The player and the main character knows full well why they are in the attic. [[spoiler: The motivations of both people are not necessarily the same however.
]]
Is there an issue? Send a MessageReason:
You Wake Up In A Room is not subverted here. One of the first things that the game does is explain that you arrived here because you have a job to do.


* WhamShot: [[spoiler: Two in rapid succession; the first comes after you break the seal and acquire the Null when you come out of the successive layers of the attic dollhouse. After the final layer, the dollhouse has changed into a perfect copy of A.S.'s home from the first and second games. Then, TheStinger reveals that the PlayerCharacter was a member of the Circle the whole time, and they have several concentrated and pure pieces of Null to work with.]]
* YouWakeUpInARoom: Averted. The player and the main character knows full well why they are in the attic. [[spoiler: The motivations of both people are not necessarily the same however.]]

to:

* WhamShot: [[spoiler: Two in rapid succession; the first comes after you break the seal and acquire the Null when you come out of the successive layers of the attic dollhouse. After the final layer, the dollhouse has changed into a perfect copy of A.S.'s home from the first and second games. Then, TheStinger reveals that the PlayerCharacter was a member of the Circle the whole time, and they have several concentrated and pure pieces of Null to work with.]]
* YouWakeUpInARoom: Averted. The player and the main character knows full well why they are in the attic. [[spoiler: The motivations of both people are not necessarily the same however.
]]

Added: 143

Changed: 570

Removed: 359

Is there an issue? Send a MessageReason:
None


* BigFancyHouse: Waldegrave Manor. Highlights include a Maritime Room, a Curiosity Room, and a Japanese Room.
* CallBack: Several events from the original trilogy are referenced
** Your character is back exploring the attic, just like in the first game
** The ship ''Rose'' from the second game is seen in a puzzle in the Maritime room, and clues there imply that Lockwood's Null sample was originally salvaged from the ship's sunken wreckage by his late father-in-law.
** One of the marble maze projections in the Curiosity Room shows [[MadScientistLaboratory Professor de Montfaucon's tower laboratory]] from the second game, as well as a steppe-pyramid that might be the same game's Mesoamerican temple.
** Tentacles devouring the dollhouse mirrors the fate of [[spoiler: AS's house in the second game and Grey Holm in two endings of the third game]]

to:

* BigFancyHouse: Waldegrave Manor. Highlights include a Maritime Room, a Curiosity Room, and a Japanese Room.Gallery.
* CallBack: Several events from the original trilogy are referenced
referenced:
** Your character is back exploring the attic, just like in the first game
game.
** The ship ''Rose'' from the second game is seen in a puzzle in the Maritime room, Room, and clues there imply that Lockwood's Null sample was originally salvaged from the ship's sunken wreckage by his late father-in-law.
** One of the The marble maze projections holograms in the Curiosity Room shows show [[MadScientistLaboratory Professor de Montfaucon's tower laboratory]] from the second game, as well as laboratory]], a steppe-pyramid that might be the same game's Mesoamerican temple.
steppe-pyramid, and a galleon, all locations in ''The Room Two''.
** Tentacles devouring the dollhouse mirrors the fate of [[spoiler: AS's house in the second game and Grey Holm in two endings of the third game]]game]].



* ClockPunk: The game's aesthetics

to:

** Abigail's drawings of the various apparatus Edward received from the Circle can be found on a chair in the Curiosity Room, among them is a drawing of the Null-harnessing device from the ''very first game''.
* ClockPunk: The game's aestheticsaesthetics.
* CreatorCameo: All the books found around the house feature the names of various Fireproof Games employees.



* EasterEgg:
** Abigail's drawings of the various apparatus Edward received from the Circle can be found on a chair in the Curiosity Room, among them is a drawing of the Null-harnessing device from the ''very first game''.
** Playing with the radio in the Maritime Room will reveal [[spoiler: some of H’s backstory as revealed by members of the Circle, at 57, 66, and 84.]]

to:

* EasterEgg:
** Abigail's drawings of the various apparatus Edward received from the Circle can be found on a chair in the Curiosity Room, among them is a drawing of the Null-harnessing device from the ''very first game''.
**
EasterEgg: Playing with the radio in the Maritime Room will reveal [[spoiler: some of H’s backstory as revealed by members of the Circle, at 57, 66, and 84.]]



* ForeignCultureFetish: As seen in the Curiosity Room and the Japanese Room

to:

* ForeignCultureFetish: As seen in the Curiosity Room and the Japanese RoomGallery.



* GeniusLoci: The dollhouse seems to have a mind of its own, such as replacing all the contents of books with thoughts of its occupants

to:

* GeniusLoci: The dollhouse seems to have a mind of its own, such as replacing all the contents of books with thoughts of its occupantsoccupants.



* GentlemanAdventurer: Hugo Waldegrave, Abigail's father
* GogglesDoSomethingUnusual: Your Eyepiece exposes hidden information and allows you to go into tiny spaces

to:

* GentlemanAdventurer: Hugo Waldegrave, Abigail's father
father.
* GogglesDoSomethingUnusual: Your Eyepiece exposes hidden information and allows you to go into tiny spacesspaces.



* InkblotTest: Each diary entry is accompanied with silhouettes done in this style
* OurDragonsAreDifferent: The giant Japanese dragons in the Japanese Room
* IWillOnlySlowYouDown: [[spoiler: Edward to Abigail]]

to:

* InkblotTest: Each diary entry is accompanied with silhouettes done in this style
style.
* OurDragonsAreDifferent: The giant Japanese dragons golden dragon sculptures in the Japanese Room
Gallery.
* IWillOnlySlowYouDown: [[spoiler: Edward to Abigail]]Abigail]].



* {{Leitmotif}}: An ominous version of the original trilogy's theme song plays when an artefact is found

to:

* {{Leitmotif}}: An ominous version of the original trilogy's theme song plays when an artefact is foundfound.



* MinimalistCast: The cast consists of just [[PlayerCharacter you]], a [[spoiler: dead man, and an absent woman]]

to:

* MinimalistCast: The cast consists of just [[PlayerCharacter you]], a [[spoiler: dead man, and an absent woman]]woman]].



* MysteriousEmployer: In the game, you never find out who sent you. [[spoiler: [[{{subverted}} Until you watch the stinger]] ]]

to:

* MysteriousEmployer: In the game, you never find out who sent you. [[spoiler: [[{{subverted}} Until you watch the stinger]] stinger.]] ]]



* OminousLatinChanting: Present in TheStinger
* PlayerInventory: Used to carry items from one room/dimension space of the dollhouse to the outside/another room

to:

* OminousLatinChanting: Present in TheStinger
TheStinger.
* PlayerInventory: Used to carry items from one room/dimension space of the dollhouse to the outside/another roomroom.

Added: 359

Changed: 147

Is there an issue? Send a MessageReason:
None


* EasterEgg: Playing with the radio in the Mariner Room will reveal [[spoiler: some of H’s backstory as revealed by members of the Circle, at 57, 66, and 84.]]

to:

* EasterEgg: EasterEgg:
** Abigail's drawings of the various apparatus Edward received from the Circle can be found on a chair in the Curiosity Room, among them is a drawing of the Null-harnessing device from the ''very first game''.
**
Playing with the radio in the Mariner Maritime Room will reveal [[spoiler: some of H’s backstory as revealed by members of the Circle, at 57, 66, and 84.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RecursiveReality: The dollhouse in the attic is able to replicate the rooms in the actual house. When you unlock the dollhouse's attic, you go through a sequence of dollhouse attics inside other dollhouse attics.
Is there an issue? Send a MessageReason:
Disambiguating; deleting and renaming wicks as appropriate


* InstantAwesomeJustAddDragons: The giant Japanese dragons in the Japanese Room

to:

* InstantAwesomeJustAddDragons: OurDragonsAreDifferent: The giant Japanese dragons in the Japanese Room
Is there an issue? Send a MessageReason:
None


** One of the marble maze projections in the Curiosity Room shows [[MadScientistLaboratory Professor de Montfaucon's tower laboratory]] from the second game.

to:

** One of the marble maze projections in the Curiosity Room shows [[MadScientistLaboratory Professor de Montfaucon's tower laboratory]] from the second game.game, as well as a steppe-pyramid that might be the same game's Mesoamerican temple.
Is there an issue? Send a MessageReason:
None


** The ship ''Rose'' from the second game is seen in a puzzle in the Maritime room, and clues there imply that Lockwood's Null sample was salvaged from the seabed wreckage of the ''Helena'' by his late father-in-law.

to:

** The ship ''Rose'' from the second game is seen in a puzzle in the Maritime room, and clues there imply that Lockwood's Null sample was originally salvaged from the seabed ship's sunken wreckage of the ''Helena'' by his late father-in-law.
Is there an issue? Send a MessageReason:
None


** The ship ''Rose'' from the second game is seen in a puzzle in the Maritime room, and clues there imply that Lockwood's Null sample was salvaged from the seabed wreckage of the ''Helena''.

to:

** The ship ''Rose'' from the second game is seen in a puzzle in the Maritime room, and clues there imply that Lockwood's Null sample was salvaged from the seabed wreckage of the ''Helena''.''Helena'' by his late father-in-law.



* GentlemanAdventurer: Hugo Waldegrave, Abrigail's father

to:

* GentlemanAdventurer: Hugo Waldegrave, Abrigail's Abigail's father
Is there an issue? Send a MessageReason:
None


** The ship Rose from the second game is seen in a puzzle in the Maritime room

to:

** The ship Rose ''Rose'' from the second game is seen in a puzzle in the Maritime roomroom, and clues there imply that Lockwood's Null sample was salvaged from the seabed wreckage of the ''Helena''.
Is there an issue? Send a MessageReason:
adding a trope

Added DiffLines:

* RealIsBrown: On PC, the game is noticeable browner than the previous installments.
Is there an issue? Send a MessageReason:
pc release date Feb 11th 2021


The Room: Old Sins is a spinoff of the mobile puzzle game series [[VideoGame/TheRoomMobileGame The Room]], released on 25th January 2018 on iOS and 19th April 2018 on Android. You play again as a FeaturelessProtagonist different from the previous one, only known as 'H'. You are sent by mysterious employers to investigate the disappearances of high society couple Edward and Abigail Lockwood at their home of Waldegrave Manor. The game then starts you at the manor's attic, where a mechanical dollhouse based off of the manor lies. By using your eyepiece you can peer into the dollhouse and interact with it as if it is a full-sized house. From there it is up to you to solve the mystery of the couple's disappearance and to retrieve whatever artifacts they had been hiding. Including, and especially, the Null.

to:

The Room: Old Sins is a spinoff of the mobile puzzle game series [[VideoGame/TheRoomMobileGame The Room]], released on 25th January 2018 on iOS and iOS, 19th April 2018 on Android.Android, and rereleased for PC on February 11th, 2021. You play again as a FeaturelessProtagonist different from the previous one, only known as 'H'. You are sent by mysterious employers to investigate the disappearances of high society couple Edward and Abigail Lockwood at their home of Waldegrave Manor. The game then starts you at the manor's attic, where a mechanical dollhouse based off of the manor lies. By using your eyepiece you can peer into the dollhouse and interact with it as if it is a full-sized house. From there it is up to you to solve the mystery of the couple's disappearance and to retrieve whatever artifacts they had been hiding. Including, and especially, the Null.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ShoutOut: The desk in the Study opens in a similar fashion to David Roentgen's Secretary Desk.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** One of the marble maze projections in the Curiosity Room shows [[MadScientistLaboratory Professor de Montfaucon's tower laboratory]] from the second game.
Is there an issue? Send a MessageReason:
None


* HappilyMarried: The Lockwoods. [[spoiler: Zig-zagged in that Edward's research into the Null strains their marriage, but their love never waivers.]]

to:

* HappilyMarried: The Lockwoods. [[spoiler: Zig-zagged in that Edward's research into the Null strains their marriage, but their love never waivers.wavers.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CreepyDollhouse: Crossing over with AlienGeometries, the protagonist investigates a couple's disappearance by looking into a dollhouse, which zooms in and can be interacted with as if it were a full-size house.

Added: 168

Removed: 188

Is there an issue? Send a MessageReason:
None


* EverythingsSquishierWithCephalopods: There is a statue of a giant octopus destroying a pagoda in the Japanese room. [[spoiler: There are also tentacles slowly destroying the dollhouse.]]


Added DiffLines:

* TentacledTerror: There is a statue of a giant octopus destroying a pagoda in the Japanese room. [[spoiler: There are also tentacles slowly destroying the dollhouse.]]
Is there an issue? Send a MessageReason:
None


* [[spoiler:VillainEpisode]]

to:

* [[spoiler:VillainEpisode]]VillainEpisode: [[spoiler:The PlayerCharacter is working for the Circle.]]



* YouWakeUpInARoom: Adverted. The player and the main character knows full well why they are in the attic. [[spoiler: The motivations of both people are not necessarily the same however.]]

to:

* YouWakeUpInARoom: Adverted.Averted. The player and the main character knows full well why they are in the attic. [[spoiler: The motivations of both people are not necessarily the same however.]]
Is there an issue? Send a MessageReason:
None


* EasterEgg: Playing with the radio in the Mariner Room will reveal some of H’s backstory as revealed by members of the Circle, at 57, 66, and 84.

to:

* EasterEgg: Playing with the radio in the Mariner Room will reveal [[spoiler: some of H’s backstory as revealed by members of the Circle, at 57, 66, and 84.]]
Is there an issue? Send a MessageReason:
whoops, my bad


* Easter Egg: Playing with the radio in the Mariner Room will reveal some of H’s backstory as revealed by members of the Circle, at 57, 66, and 84.

to:

* Easter Egg: EasterEgg: Playing with the radio in the Mariner Room will reveal some of H’s backstory as revealed by members of the Circle, at 57, 66, and 84.
Is there an issue? Send a MessageReason:
found easter eggs

Added DiffLines:

* Easter Egg: Playing with the radio in the Mariner Room will reveal some of H’s backstory as revealed by members of the Circle, at 57, 66, and 84.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* [[spoiler:VillainEpisode]]

Added: 378

Removed: 379

Is there an issue? Send a MessageReason:
They weren't Put On A Bus if they were only mentioned in passing, so the bus can't "come back"


* AscendedExtra: [[spoiler:"The Circle", a mysterious group of occult-interested individuals, mentioned only briefly by A.S. in the original game, take center stage in this game; they are [[GreaterScopeVillain the ones who end up (inadvertently) setting the events of the game in motion]], and [[VillainProtagonist the player ultimately turns out to be one of their agents]].]]



* TheBusCameBack: [[spoiler:"The Circle", a mysterious group of occult-interested individuals, mentioned only briefly by A.S. in the original game, take center stage in this game; they are [[GreaterScopeVillain the ones who end up (inadvertently) setting the events of the game in motion]], and [[VillainProtagonist the player ultimately turns out to be one of their agents]].]]
Is there an issue? Send a MessageReason:
None


* AlienGeometries Some of the puzzles feature them

to:

* AlienGeometries Some of the puzzles feature themthem.



* ApocalypticLog: The diary entries between Abigail and Edward chart Edward's descent into madness

to:

* ApocalypticLog: The diary entries between Abigail and Edward chart Edward's descent into madnessmadness.



* TheBusCameBack: [[spoiler:"The Circle", a mysterious group of occult-interested individuals mentioned only briefly by A.S. in the original game, take center stage in this game; they are [[GreaterScopeVillain the ones who end up (inadvertently) set the events of the game in motion]], and [[VillainProtagonist the player ultimately turns out to be one of their agents]].]]

to:

* TheBusCameBack: [[spoiler:"The Circle", a mysterious group of occult-interested individuals individuals, mentioned only briefly by A.S. in the original game, take center stage in this game; they are [[GreaterScopeVillain the ones who end up (inadvertently) set setting the events of the game in motion]], and [[VillainProtagonist the player ultimately turns out to be one of their agents]].]]
Is there an issue? Send a MessageReason:
None


The Room: Old Sins is a spinoff of the mobile puzzle game series [[VideoGame/TheRoomMobileGame The Room]], released on 25th January 2017 on iOS. You play again as a FeaturelessProtagonist different from the previous one, only known as 'H'. You are sent by mysterious employers to investigate the disappearances of high society couple Edward and Abigail Lockwood at their home of Waldegrave Manor. The game then starts you at the manor's attic, where a mechanical dollhouse based off of the manor lies. By using your eyepiece you can peer into the dollhouse and interact with it as if it is a full-sized house. From there it is up to you to solve the mystery of the couple's disappearance and to retrieve whatever artifacts they had been hiding. Including, and especially, the Null.

to:

The Room: Old Sins is a spinoff of the mobile puzzle game series [[VideoGame/TheRoomMobileGame The Room]], released on 25th January 2017 2018 on iOS.iOS and 19th April 2018 on Android. You play again as a FeaturelessProtagonist different from the previous one, only known as 'H'. You are sent by mysterious employers to investigate the disappearances of high society couple Edward and Abigail Lockwood at their home of Waldegrave Manor. The game then starts you at the manor's attic, where a mechanical dollhouse based off of the manor lies. By using your eyepiece you can peer into the dollhouse and interact with it as if it is a full-sized house. From there it is up to you to solve the mystery of the couple's disappearance and to retrieve whatever artifacts they had been hiding. Including, and especially, the Null.
Is there an issue? Send a MessageReason:
None


* AllThereInTheManual: Do you need to know anything about the Lockwoods to progress through the game? Nah...

to:

* AllThereInTheManual: Each room contains a diary entry from one of the Lockwoods which gives insight to their lives. Do you need to know anything about the Lockwoods read it to progress through the game? Nah...
Is there an issue? Send a MessageReason:
None


** "Everyone has secrets. Mine just happens to be hidden in this box." This is referring not just to H's eyepiece but also that he is [[spoiler: to collect the Null crystals made from Edward and Abigail's souls.]]

to:

** "Everyone has secrets. Mine just happens to be hidden in this box." This is referring not just to H's eyepiece but also that he is [[spoiler: sent by The Circle to collect the Null crystals made from Edward and Abigail's souls.]]

Added: 395

Changed: 179

Is there an issue? Send a MessageReason:
None


* {{Foreshadowing}}: If you are quick enough, you will be able to see [[spoiler: the final dollhouse alongside the corpse of Edward]] illuminated by the lightening flash when you first enter the game.

to:

* {{Foreshadowing}}: {{Foreshadowing}}:
**
If you are quick enough, you will be able to see [[spoiler: the final dollhouse alongside the corpse of Edward]] illuminated by the lightening flash when you first enter the game.game.
** "Everyone has secrets. Mine just happens to be hidden in this box." This is referring not just to H's eyepiece but also that he is [[spoiler: to collect the Null crystals made from Edward and Abigail's souls.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The [[AcmeProducts Talisman company]] also makes floodlights. Who knew?

Top