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In ''The Light Keeps Us Safe'' you play as the last remaining human survivor of an apocalyptic event in which mysterious, seemingly alien robots have wiped out human civilization. The rest of humanity has long since either been wiped out or "escaped into the Light" while you were hiding in a bunker, but now that your food has run out you're forced to explore the robot-infested surface for a means of survival.

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In ''The Light Keeps Us Safe'' Safe'', you play as the last remaining human survivor of an apocalyptic event in which mysterious, seemingly alien robots have wiped out human civilization. The rest of humanity has long since either been wiped out or "escaped into the Light" while you were hiding in a bunker, but now that your food has run out you're forced to explore the robot-infested surface for a means of survival.
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* StarfishRobots: The basic robots strongly resemble the Sentinels from ''Film/TheMatrix'' trilogy.

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* StarfishRobots: The basic robots strongly resemble the Sentinels from ''Film/TheMatrix'' ''Franchise/TheMatrix'' trilogy.
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* Interface: There's a robot scarecrow that doesn't move at all normally, but if it sees you, it will chase you down and warp your vision, causing a tunneling effect and a prism-like effect for light sources. No form of light will hinder it, but you can simply run away until it stops chasing you.

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* Interface: InterfaceScrew: There's a robot scarecrow that doesn't move at all normally, but if it sees you, it will chase you down and warp your vision, causing a tunneling effect and a prism-like effect for light sources. No form of light will hinder it, but you can simply run away until it stops chasing you.

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* AbilityRequiredToProceed: Each flashlight upgrade allows you to progress further in the game.



** SilentProtagonist: The player character also doesn't vocalize at all.



** Once it sees you, [[spoiler: the invisible stalker]] will follow you throughout the level and can only be stunned temporarily by the correct beam on your flashlight.

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** Once it sees you, [[spoiler: the [[spoiler:the invisible stalker]] will follow you throughout the level and can only be stunned temporarily by the correct beam on your flashlight.flashlight.
* Interface: There's a robot scarecrow that doesn't move at all normally, but if it sees you, it will chase you down and warp your vision, causing a tunneling effect and a prism-like effect for light sources. No form of light will hinder it, but you can simply run away until it stops chasing you.
* InvisibleMonsters: [[spoiler:The invisible stalker]] cannot be seen normally and is only visible by its footprints. The revealer beam on the flashlight exposes and stuns it temporarily.


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* SilentProtagonist: The player character doesn't vocalize at all.


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* ThrowingTheDistraction: Your secondary weapon is a beer bottle you can toss to make noise, distracting the robots. It sees the most use against the mounted searchlights, which will fire at where the bottle lands so you can reach the switch to power them down.

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Added image.


''The Light Keeps Us Safe'' is a [[ProceduralGeneration procedurally-generated]] open-world first-person StealthBasedGame by Big Robot Ltd, the creators of ''VideoGame/SirYouAreBeingHunted'' and ''VideoGame/TheSignalFromTolva''.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_light_keeps_us_safe.png]]
''The Light Keeps Us Safe'' is a [[ProceduralGeneration procedurally-generated]] open-world first-person StealthBasedGame by Big Robot Ltd, the creators of ''VideoGame/SirYouAreBeingHunted'' and ''VideoGame/TheSignalFromTolva''.
''VideoGame/TheSignalFromTolva''. It was initially launched through UsefulNotes/{{Steam}} Early Access, then had a full [[UsefulNotes/IBMPersonalComputer PC]] release on October 11th, 2019.



The game came out of early access into a full release in October 2019.

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!! '''This game provides examples of:'''

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The game came out of early access into a full release in October 2019.

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!! '''This This game provides examples of:'''of:



* WeakenedByTheLight: While the flashlight can't be used offensively against most robots, there are a few specific enemies that can be temporarily neutralized with it. You can disable the Dalek-like proximity traps with the basic beam, the slow-moving heat-seeking black energy balls can be erased with the focus beam, and [[spoiler: the invisible stalker]] can be stunned with the revealer beam.

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* WeakenedByTheLight: While the flashlight can't be used offensively against most robots, there are a few specific enemies that can be temporarily neutralized with it. You can disable the Dalek-like proximity traps with the basic beam, the slow-moving heat-seeking black energy balls can be erased with the focus beam, and [[spoiler: the invisible stalker]] can be stunned with the revealer beam.beam.
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* SpiderTank: A sort of GiantMook enemy type that moves more slowly that the regular floating squid robots, but packs a bigger punch.


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* StarfishRobots: The basic robots strongly resemble the Sentinels from ''Film/TheMatrix'' trilogy.

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It can best be summarized as a SpiritualSuccessor to ''Sir, You Are Being Hunted'', only with a much more dark, serious tone, more simplified inventory management, and no weapons to fight back with. Instead, your character has access to a special flashlight with multiple light modes that can be used to overcome obstacles. The flashlight's abilities include a standard beam that temporarily disables proximity shock traps, a focused charger beam that powers doors and shuts down gas emitters, a revealer beam that reveals cloaked mines and invisible platforms, and a dissolver beam that dissolves certain walls and energy field traps. Since you lack any offensive abilities to fight back against the robots, your survival options are limited to stealth, throwing bottles to distract enemies or draw them away, or running away.

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It can best be summarized as a SpiritualSuccessor to ''Sir, You Are Being Hunted'', only with a much more dark, serious tone, more simplified inventory management, and no weapons to fight back with. Instead, your character has access to a special flashlight with multiple light modes that can be used to overcome obstacles. The flashlight's abilities include a standard beam that temporarily disables proximity shock traps, a focused charger beam that powers doors and shuts down gas emitters, enemy energy orbs, a revealer beam that reveals cloaked mines and invisible platforms, platforms and hidden enemies, and a dissolver beam that dissolves certain walls and energy field traps. Since you lack any offensive abilities to fight back against the robots, your survival options are limited to stealth, throwing bottles to distract enemies or draw them away, or running away.


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* ImplacableMan:
** Some of the later levels have a giant UFO in the sky that starts in the center of the map and slowly floats towards you position no matter where you go. If it reaches you, it'll start blasting you with shock beams until you're dead. It basically forces you to move through the area quickly and not delay in one spot for too long.
** Once it sees you, [[spoiler: the invisible stalker]] will follow you throughout the level and can only be stunned temporarily by the correct beam on your flashlight.
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* DownerEnding: [[spoiler: The central goal of the game is to gather enough motes of light to power on the giant machine in the bunker so you can "escape into the light". When you finally accomplish this, your body collapses and some sort of energy is pulled out of your body while the female voice that's been guiding you the whole game starts repeating lines in a strange manner and becoming distorted. It's left unclear whether you've [[AscendToAHigherPlaneOfExistence Ascended to a Higher Plane of Existence]] or if the Light was a trap all along.]]

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* DownerEnding: [[spoiler: The central goal of the game is to gather enough motes of light to power on the giant machine in the bunker so you can "escape into the light". When you finally accomplish this, your body collapses and some sort of energy is pulled out of your body while the female voice that's been guiding you the whole game starts repeating lines in a strange manner and becoming distorted. It's left unclear whether you've [[AscendToAHigherPlaneOfExistence Ascended to a Higher Plane of Existence]] or if the Light was a trap all along. The fact the game ends with a quote from Dante's ''Inferno'' doesn't help confidence in your fate.]]
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* CosmicDeadline: It seems that quite a lot of the game's total content, including new enemies and obstacles, are crammed into the last two levels.

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* CosmicDeadline: It seems that quite a lot of the game's total content, including major new enemies and obstacles, are crammed into the last two levels.
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* CosmicDeadline: It seems that quite a lot of the game's total content, including new enemies and obstacles, are crammed into the last two levels.
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* BadMoonRising: There's a weird alien lattice structure enveloping the moon, indicating the scale of how much the machines have altered the world.



* TheEndOfTheWorldAsWeKnowIt: One of the last levels has a burned out, totally destroyed city still in flames as a backdrop. It's heavily implied the entire world is like this.



* StealthBasedGame: Even more so than ''Sir, You Are Being Hunted'', due to the inability to fight back against the robots.

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* StealthBasedGame: Even more so than ''Sir, You Are Being Hunted'', due to the inability to fight back against the robots.robots.
* WeakenedByTheLight: While the flashlight can't be used offensively against most robots, there are a few specific enemies that can be temporarily neutralized with it. You can disable the Dalek-like proximity traps with the basic beam, the slow-moving heat-seeking black energy balls can be erased with the focus beam, and [[spoiler: the invisible stalker]] can be stunned with the revealer beam.
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None

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* SoleSurvivor: You play as what may very well be the last human on Earth, with everyone else having either been killed by the machines or "gone into the Light".
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Added DiffLines:

* DownerEnding: [[spoiler: The central goal of the game is to gather enough motes of light to power on the giant machine in the bunker so you can "escape into the light". When you finally accomplish this, your body collapses and some sort of energy is pulled out of your body while the female voice that's been guiding you the whole game starts repeating lines in a strange manner and becoming distorted. It's left unclear whether you've [[AscendToAHigherPlaneOfExistence Ascended to a Higher Plane of Existence]] or if the Light was a trap all along.]]
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* ResourcesManagementGameplay: It's been simplified from ''Sir, You are Being Hunted'' (all resources have a separate inventory slot, in contrast to the GridBasedInventory InventoryPuzzle of ''Sir''), but you still are reliant on resources (food, bandages, and distraction bottles) which you are able to carry a limited number of, and which have to be scavenged from the environment.

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* ResourcesManagementGameplay: It's been simplified from ''Sir, You are Being Hunted'' (all resources have a separate inventory slot, in contrast to the GridBasedInventory InventoryPuzzle GridInventory InventoryManagementPuzzle of ''Sir''), but you still are reliant on resources (food, bandages, and distraction bottles) which you are able to carry a limited number of, and which have to be scavenged from the environment.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ResourcesManagementGameplay: It's been simplified from ''Sir, You are Being Hunted'' (all resources have a separate inventory slot, in contrast to the GridBasedInventory InventoryPuzzle of ''Sir''), but you still are reliant on resources (food, bandages, and distraction bottles) which you are able to carry a limited number of, and which have to be scavenged from the environment.
Is there an issue? Send a MessageReason:
None


It can best be summarized as a SpiritualSuccessor to ''Sir, You Are Being Hunted'', only with a much more dark, serious tone and no weapons to fight back with. Instead, your character has access to a special flashlight with multiple light modes that can be used to overcome obstacles. The flashlight's abilities include a standard beam that temporarily disables proximity shock traps, a focused charger beam that powers doors and shuts down gas emitters, a revealer beam that reveals cloaked mines and invisible platforms, and a dissolver beam that dissolves certain walls and energy field traps. Since you lack any offensive abilities to fight back against the robots, your survival options are limited to stealth, throwing bottles to distract enemies or draw them away, or running away.

to:

It can best be summarized as a SpiritualSuccessor to ''Sir, You Are Being Hunted'', only with a much more dark, serious tone tone, more simplified inventory management, and no weapons to fight back with. Instead, your character has access to a special flashlight with multiple light modes that can be used to overcome obstacles. The flashlight's abilities include a standard beam that temporarily disables proximity shock traps, a focused charger beam that powers doors and shuts down gas emitters, a revealer beam that reveals cloaked mines and invisible platforms, and a dissolver beam that dissolves certain walls and energy field traps. Since you lack any offensive abilities to fight back against the robots, your survival options are limited to stealth, throwing bottles to distract enemies or draw them away, or running away.



* KillAllHumans: The machines seem to exist solely to wipe out humanity. No explanation as to their origin is ever given.

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* KillAllHumans: The machines seem to exist solely to wipe out humanity. No explanation as to their origin or motives is ever given.
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* FeaturelessProtagonist: The player character wears heavy winter clothing, including cloth face wrappings and goggles, which completely obscures their features.
** SilentProtagonist: The player character also doesn't vocalize at all.
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!! '''This game provides examples of:'''

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!! '''This game provides examples of:'''of:'''
* DarkerAndEdgier: ''The Light Keeps Us Safe'' is a lot darker and more serious than ''Sir, You Are Being Hunted''; the game mostly takes place in dark night, robot design is menacing rather than comedic, and you can even find many mutilated human corpses amongst the bombed out remains of civilization.
* KillAllHumans: The machines seem to exist solely to wipe out humanity. No explanation as to their origin is ever given.
* ShockAndAwe: The main weapon used by the robots is a close-to-medium range electrical arc attack.
* SpiritualSuccessor: The basic premise and game design are quite similar to ''Sir, You Are Being Hunted'', only with a much greater focus on stealth and evasion (due to the absence of player weaponry), and a much more serious tone.
* StealthBasedGame: Even more so than ''Sir, You Are Being Hunted'', due to the inability to fight back against the robots.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''The Light Keeps Us Safe'' is a [[ProceduralGeneration procedurally-generated]] open-world first-person StealthBasedGame by Big Robot Ltd, the creators of ''VideoGame/SirYouAreBeingHunted'' and ''VideoGame/TheSignalFromTolva''.

In ''The Light Keeps Us Safe'' you play as the last remaining human survivor of an apocalyptic event in which mysterious, seemingly alien robots have wiped out human civilization. The rest of humanity has long since either been wiped out or "escaped into the Light" while you were hiding in a bunker, but now that your food has run out you're forced to explore the robot-infested surface for a means of survival.

It can best be summarized as a SpiritualSuccessor to ''Sir, You Are Being Hunted'', only with a much more dark, serious tone and no weapons to fight back with. Instead, your character has access to a special flashlight with multiple light modes that can be used to overcome obstacles. The flashlight's abilities include a standard beam that temporarily disables proximity shock traps, a focused charger beam that powers doors and shuts down gas emitters, a revealer beam that reveals cloaked mines and invisible platforms, and a dissolver beam that dissolves certain walls and energy field traps. Since you lack any offensive abilities to fight back against the robots, your survival options are limited to stealth, throwing bottles to distract enemies or draw them away, or running away.

The game came out of early access into a full release in October 2019.

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!! '''This game provides examples of:'''

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