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* VillainBasedFranchise: Story Mode reveals that the Ignited animatronics based off of the [[Franchise/FiveNightsAtFreddys main franchise's]] animatronics aren't just animatronics that appeared out of nowhere without a purpose. What it shows is that they're actually [[spoiler:controlled by a higher being known as "Creation" for the purpose of [[GrandTheftMe stealing other people's bodies and identities while they're at their most vulnerable]].]]
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In August 2020, it was confirmed that all 3 games (the original, Reborn, and Story Mode) are being bundled up into one game: ''The Joy of Creation: Ignited Collection'', as part of Scott Cawthon's Fazbear Fanverse Initiative. The original and Reborn are being reworked entirely, while still keeping the arcade highscore-based gameplay, while the story mode is planned to have more minor changes in terms of gameplay, but there are expected to be changes to the story itself.
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1. That sentence wasn't complete. 2. That's the point of an alternate universe. We KNOW Scott didn't REALLY cancel FNAFSL, but this is an alternate take with a fictionalized Scott Cawthon, who DID cancel the anniversary title.


* ActionGirl: You play as Scott's wife in the Living Room.

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* ActionGirl: You play as Scott's wife wife, Val, in the Living Room.



* AlternateTimeline: [[spoiler:The game takes place in one where Scott Cawthon's ''VideoGame/FiveNightsAtFreddysSisterLocation''.]]

to:

* AlternateTimeline: [[spoiler:The game takes place in one where Scott Cawthon's Cawthon' cancels ''VideoGame/FiveNightsAtFreddysSisterLocation''.]]
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F Na F SL is not cancelled. I know it was considered to be cancelled, back when this page was written


* AlternateTimeline: [[spoiler:The game takes place in one where Scott Cawthon cancelled ''VideoGame/FiveNightsAtFreddysSisterLocation''.]]

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* AlternateTimeline: [[spoiler:The game takes place in one where Scott Cawthon cancelled Cawthon's ''VideoGame/FiveNightsAtFreddysSisterLocation''.]]
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* CreepyChild: The voice of one can periodically be heard in the Office, singing [[https://youtu.be/MJBBgGNBHdI?t=232 a ghostly, echoing version]] of the Christian children's song "Jesus Loves Me, For The Bible Tells Me So". It almost always comes out of nowhere, so it's especially creepy when you aren't expecting it.

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* ControllableHelplessness: In the Office level, if you run out of time [[spoiler:without having attacked Ignited Freddy 10 times; the lights go out, the main doors slowly open as a ghostly, distorted version of [[{{Leitmotif}} "Toreador"]] plays, and Ignited Freddy walks in unimpeded to kill you]]. You can still move around for maybe a minute during this period, but at this point, [[YouAreAlreadyDead there's nothing you can do to stop him]].



** If you don't [[spoiler: shoo Ignited Freddy 10 times before 6:00 AM]] in the Office level, the room goes completely dark, with the exception of Freddy's glowing endoskeleton eyes staring at you from the hallway as "Toreador Song" plays in the background, in a MythologyGag to one of the two methods Freddy can kill you in the first ''[=FNaF=]'' game. Unlike that game, however, there's no waiting game; you've already lost.

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** If you don't [[spoiler: shoo Ignited Freddy 10 times before 6:00 AM]] in the Office level, the room goes completely dark, with the exception of Freddy's glowing endoskeleton eyes staring at you from the hallway as "Toreador Song" plays in the background, in a MythologyGag to one of the two methods Freddy can kill you in the first ''[=FNaF=]'' game. Unlike that game, however, there's no waiting game; you've already lost.failed.
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*** In the Living Room, these weird sounds aren't as prominent; in fact its rare for random sounds to be produced in this level. Sometimes there's a three-note tune produced by some kind of [[EverythingIsAnInstrument metallic pole]] but its hard to decipher exactly what it is.

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*** In the Living Room, these weird sounds aren't as prominent; in fact its fact, it's rare for random sounds to be produced in this level. Sometimes there's a three-note tune produced by some kind of [[EverythingIsAnInstrument metallic pole]] but its hard to decipher exactly what it is.
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The voice we hear speaking to Scott in the Attic doesn't belong to anyone else, though. Creation controlled someone else to enter the Cawthon household, and the voice we hear through the radio wasn't referred to as "Michael" but rather "demon".


* AlternateTimeline: [[spoiler:The game takes place in one where Scott Cawthon cancelled ''VideoGame/Freddy Fazbear's Pizzeria Simulator''.]]

to:

* AlternateTimeline: [[spoiler:The game takes place in one where Scott Cawthon cancelled ''VideoGame/Freddy Fazbear's Pizzeria Simulator''.''VideoGame/FiveNightsAtFreddysSisterLocation''.]]



* BigBad: [[spoiler: Michael Schmidt.]]

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* BigBad: [[spoiler: Michael Schmidt.Schmidt/Creation.]]



** In the Living Room, if Chica kills the player after 5am, you will be treated with a cutscene [[spoiler:presenting a first-person POV of Ignited Foxy traipsing through the hall Ignited Bonnie comes through and smashing the door with his hook.]]

to:

** In the Living Room, if Chica kills the player after 5am, you will be treated with a cutscene [[spoiler:presenting a first-person POV of Ignited Foxy [[BigBad Creation]] traipsing through the hall Ignited Bonnie comes through and smashing the door with his hook.]]
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ITS WRONG, micheal is not creation


* AlternateTimeline: [[spoiler:The game takes place in one where Scott Cawthon cancelled ''VideoGame/FiveNightsAtFreddysSisterLocation''.]]

to:

* AlternateTimeline: [[spoiler:The game takes place in one where Scott Cawthon cancelled ''VideoGame/FiveNightsAtFreddysSisterLocation''.''VideoGame/Freddy Fazbear's Pizzeria Simulator''.]]



* BigBad: [[spoiler: Michael Schmidt/Creation.]]

to:

* BigBad: [[spoiler: Michael Schmidt/Creation.Schmidt.]]



** In the Living Room, if Chica kills the player after 5am, you will be treated with a cutscene [[spoiler:presenting a first-person POV of [[BigBad Creation]] traipsing through the hall Ignited Bonnie comes through and smashing the door with his hook.]]

to:

** In the Living Room, if Chica kills the player after 5am, you will be treated with a cutscene [[spoiler:presenting a first-person POV of [[BigBad Creation]] Ignited Foxy traipsing through the hall Ignited Bonnie comes through and smashing the door with his hook.]]
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* ColourCodedForYourConvenince: The colour of the light illuminating over the door of each level trails upward from blue to red: the Bedroom where the player first encounters the animatronics is blue, and the Attic where the mastermind battles Scott is red.

to:

* ColourCodedForYourConvenince: ColourCodedForYourConvenience: The colour of the light illuminating over the door of each level trails upward from blue to red: the Bedroom where the player first encounters the animatronics is blue, and the Attic where the mastermind battles Scott is red.
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* ColourCodedForYourConvenince: The colour of the light illuminating over the door of each level trails upward from blue to red: the Bedroom where the player first encounters the animatronics is blue, and the Attic where the mastermind battles Scott is red.
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[[folder:In general]]
* AdaptationDistillation: This adaption takes elements from several official [=FNaF=] games. There's only four classic animatronics, like in the first game, they're all horribly old, malfunctioning, and withered, like in the second game, you face one at a time similar to facing one animatronic in the third (only in Endless Mode), and it takes place in a night-sunken suburban home, like in the fourth game.
** Unintentionally, it also has the factor of doing different tasks each night and [[spoiler:having the main antagonist battle the player in the climax]] like Sister Location.
* AnswerCut: The second opening scene for [[spoiler:the Basement has Scott ask the animatronics for their true identities. Michael answers this question with "Your creations", and the entire level proceeding answers everything in more detail]].
* AntagonistTitle: [[spoiler: Creation is the game's main antagonist.]]
* BodyHorror: The animatronics are mangled and scorched almost beyond recognition, giving the already old creepy 7-foot tall robots even more monstrous appearances. Especially Bonnie, who's basically just a walking endoskeleton at this point.
* DarkerAndEdgier: Professional graphics, animations, and sound effects, a much more realistic and darker setting (in the original ''FNAF'' games, you were just an idiot willfully risking your life in a pizzeria, but now you're just an innocent person having your home invaded), and horribly mangled enemies that can now move around all they want. This is definitely one of the darkest [=FNaF=] adaptions put to gaming.
** To add to this, [[spoiler:neither of the endings that are able to be obtained are in any way positive endings.]]
* DeceptivelySillyTitle: In case the page image doesn't tip you off, no, you can't find anything joyful in the game (unless you're a NightmareFetishist).
* DoubleMeaningTitle: [[spoiler: The joy fans of the ''VideoGame/FiveNightsAtFreddys'' games feel about playing them, the joy Scott feels when he makes the games, or the joy Creation feels when he manages to BodySurf people. Take your pick.]]
* FeaturelessProtagonist: You're a young white male. Any questions?
* HellIsThatNoise: Many, '''''many''''' cases.
** When [[spoiler:the "Fallen", "Creation"]] or the Ignited animatronics scream in the player's face. There's a variety of screamers as there is also a variety of characters. The screamers range from distorted, human-like and almost ''animal-like'' to croaky, agitated and robotic.
** The sound of their footsteps, running at the player or not, is pretty hellish. The clunking of metal quickly building up into a scream is just horrifying. This is not a game for underage or paranoid people whatsoever.
** The sound of the trapdoor squeaking open in the Attic level in Story Mode. The player is truly screwed in this case as [[spoiler:the game's eponymous BigBad]] has finally caught them and will get brutally attacked, [[spoiler:[[ManBitesMan even getting their head straight up]] '''[[ManBitesMan bitten off!]]]]'''
*** There is a HopeSpot in this, however, if you have to [[spoiler:flash Golden Freddy one more time.]]
** When we hear the person we're playing as sound worried for their life. It sounds so realistic and accurate. If charred, mangled and homicidal robots [[spoiler:being controlled by an evil entity with no motive]] invaded anyone's house and home, they'd be worried and scream for their life and definitely cry, with no exceptions of whether the person has high maturity in any case. [[SubvertedTrope Hell may not be this noise]], [[AmnesiacsAreInnocent but it's the noise of knowing Hell is coming for innocent you.]]
** In the Bedroom, we randomly hear many things that aren't coming from the Ignited animatronics themselves, yet sound as creepy. Like a child screaming and what sounds like an ambulance functioning in the deepest part of the ocean.
*** In the Living Room, these weird sounds aren't as prominent; in fact its rare for random sounds to be produced in this level. Sometimes there's a three-note tune produced by some kind of [[EverythingIsAnInstrument metallic pole]] but its hard to decipher exactly what it is.
*** The same goes for the Office, we can hear We hear things like an [[CreepyChildrenSinging a child singing what seems like a lullaby in a robotic voice]], an OminousMusicBoxTune, and short moaning sounds (no, [[NothingIsScarier not from Ignited Bonnie]]).
*** These random sounds could be coming from [[BigBad Michael]] while he's casually searching the house for things to repair the [[spoiler:soon-to-fall-apart Ignited animatronics]] and messing around with things, most of those things unintentionally or intentionally being set off.
* HostileAnimatronics: Wouldn't be [=FNaF=] without them.
* InfiniteFlashlight: You, as the protagonist, have one.
* JustifiedTitle: [[spoiler: Creation not only refers to the animatronics in general. There's actually an animatronic with that name.]]
* RealityWarper: [[spoiler:Every animatronic is capable of doing this, categorising them all as [[CrutchCharacter crutch characters]] since the one who wrote these characters into the story couldn't exactly work out their specific functions. Because of their ability to warp reality, what is a coherent series of events becomes interpreted as a RandomEventsPlot]].
* SceneryPorn: The graphics and visuals are truly phenomenal, especially for a small indie game, with some angles of the First Floor looking as good as ''VideoGame/SilentHills''.
* SerialEscalation: At first, the game was nothing but a small, W.I.P free-roam project with a single tiny map, no goal, and one animatronic. An update later and there were now two animatronics, two fairly large maps, and a direct goal for each. Two more updates later and now we have four animatronics, four maps, and much more impressive and advanced animations. Now, A full story mode was created and released.
* StockSoundEffect: As revealed by [[http://gamejolt.com/games/the-joy-of-creation-reborn/139218#comment-1878626 this comment]] on Gamejolt, Ignited Foxy's roar when he goes berserk is a distorted pig screech from ''Freesound.org''. [[http://gamejolt.com/games/the-joy-of-creation-reborn/139218#comment-1878865 His jumpscare is also a distorted]] StockScream. However, Nikson does not remember where either one of the original files on Freesound are.
[[/folder]]

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There's a LOT about this series that isn't specified.


[[folder:In general]]
* AdaptationDistillation: This adaption takes elements from several official [=FNaF=] games. There's only four classic animatronics, like in the first game, they're all horribly old, malfunctioning, and withered, like in the second game, you face one at a time similar to facing one animatronic in the third (only in Endless Mode), and it takes place in a night-sunken suburban home, like in the fourth game.
** Unintentionally, it also has the factor of doing different tasks each night and [[spoiler:having the main antagonist battle the player in the climax]] like Sister Location.
* AnswerCut: The second opening scene for [[spoiler:the Basement has Scott ask the animatronics for their true identities. Michael answers this question with "Your creations", and the entire level proceeding answers everything in more detail]].
* AntagonistTitle: [[spoiler: Creation is the game's main antagonist.]]
* BodyHorror: The animatronics are mangled and scorched almost beyond recognition, giving the already old creepy 7-foot tall robots even more monstrous appearances. Especially Bonnie, who's basically just a walking endoskeleton at this point.
* DarkerAndEdgier: Professional graphics, animations, and sound effects, a much more realistic and darker setting (in the original ''FNAF'' games, you were just an idiot willfully risking your life in a pizzeria, but now you're just an innocent person having your home invaded), and horribly mangled enemies that can now move around all they want. This is definitely one of the darkest [=FNaF=] adaptions put to gaming.
** To add to this, [[spoiler:neither of the endings that are able to be obtained are in any way positive endings.]]
* DeceptivelySillyTitle: In case the page image doesn't tip you off, no, you can't find anything joyful in the game (unless you're a NightmareFetishist).
* DoubleMeaningTitle: [[spoiler: The joy fans of the ''VideoGame/FiveNightsAtFreddys'' games feel about playing them, the joy Scott feels when he makes the games, or the joy Creation feels when he manages to BodySurf people. Take your pick.]]
* FeaturelessProtagonist: You're a young white male. Any questions?
* HellIsThatNoise: Many, '''''many''''' cases.
** When [[spoiler:the "Fallen", "Creation"]] or the Ignited animatronics scream in the player's face. There's a variety of screamers as there is also a variety of characters. The screamers range from distorted, human-like and almost ''animal-like'' to croaky, agitated and robotic.
** The sound of their footsteps, running at the player or not, is pretty hellish. The clunking of metal quickly building up into a scream is just horrifying. This is not a game for underage or paranoid people whatsoever.
** The sound of the trapdoor squeaking open in the Attic level in Story Mode. The player is truly screwed in this case as [[spoiler:the game's eponymous BigBad]] has finally caught them and will get brutally attacked, [[spoiler:[[ManBitesMan even getting their head straight up]] '''[[ManBitesMan bitten off!]]]]'''
*** There is a HopeSpot in this, however, if you have to [[spoiler:flash Golden Freddy one more time.]]
** When we hear the person we're playing as sound worried for their life. It sounds so realistic and accurate. If charred, mangled and homicidal robots [[spoiler:being controlled by an evil entity with no motive]] invaded anyone's house and home, they'd be worried and scream for their life and definitely cry, with no exceptions of whether the person has high maturity in any case. [[SubvertedTrope Hell may not be this noise]], [[AmnesiacsAreInnocent but it's the noise of knowing Hell is coming for innocent you.]]
** In the Bedroom, we randomly hear many things that aren't coming from the Ignited animatronics themselves, yet sound as creepy. Like a child screaming and what sounds like an ambulance functioning in the deepest part of the ocean.
*** In the Living Room, these weird sounds aren't as prominent; in fact its rare for random sounds to be produced in this level. Sometimes there's a three-note tune produced by some kind of [[EverythingIsAnInstrument metallic pole]] but its hard to decipher exactly what it is.
*** The same goes for the Office, we can hear We hear things like an [[CreepyChildrenSinging a child singing what seems like a lullaby in a robotic voice]], an OminousMusicBoxTune, and short moaning sounds (no, [[NothingIsScarier not from Ignited Bonnie]]).
*** These random sounds could be coming from [[BigBad Michael]] while he's casually searching the house for things to repair the [[spoiler:soon-to-fall-apart Ignited animatronics]] and messing around with things, most of those things unintentionally or intentionally being set off.
* HostileAnimatronics: Wouldn't be [=FNaF=] without them.
* InfiniteFlashlight: You, as the protagonist, have one.
* JustifiedTitle: [[spoiler: Creation not only refers to the animatronics in general. There's actually an animatronic with that name.]]
* RealityWarper: [[spoiler:Every animatronic is capable of doing this, categorising them all as [[CrutchCharacter crutch characters]] since the one who wrote these characters into the story couldn't exactly work out their specific functions. Because of their ability to warp reality, what is a coherent series of events becomes interpreted as a RandomEventsPlot]].
* SceneryPorn: The graphics and visuals are truly phenomenal, especially for a small indie game, with some angles of the First Floor looking as good as ''VideoGame/SilentHills''.
* SerialEscalation: At first, the game was nothing but a small, W.I.P free-roam project with a single tiny map, no goal, and one animatronic. An update later and there were now two animatronics, two fairly large maps, and a direct goal for each. Two more updates later and now we have four animatronics, four maps, and much more impressive and advanced animations. Now, A full story mode was created and released.
* StockSoundEffect: As revealed by [[http://gamejolt.com/games/the-joy-of-creation-reborn/139218#comment-1878626 this comment]] on Gamejolt, Ignited Foxy's roar when he goes berserk is a distorted pig screech from ''Freesound.org''. [[http://gamejolt.com/games/the-joy-of-creation-reborn/139218#comment-1878865 His jumpscare is also a distorted]] StockScream. However, Nikson does not remember where either one of the original files on Freesound are.

to:

[[folder:In general]]
[[folder:Endless Mode]]
* AdaptationDistillation: This adaption takes elements from several official [=FNaF=] games. There's only BonusStage: Beating all four classic animatronics, like in the first game, they're all horribly old, malfunctioning, and withered, like in the second game, levels will unlock a bonus level, where you face one at a time similar to facing one animatronic in the third (only in Endless Mode), and it takes place spawn in a night-sunken suburban home, like in the fourth game.
** Unintentionally, it also has the factor of doing different tasks
white room with four museum displays, each night and [[spoiler:having the main antagonist battle the player in the climax]] like Sister Location.
containing an animatronic. You can go on a little nightmarish, surreal adventure afterwards.
* AnswerCut: CreepyBasement: The second opening scene level is entirely one massive basement, with Bonnie patrolling its halls.
* DontGoIntoTheWoods: Chica's stage, the Forest.
* DontLookAtMe: Chica behaves like this in two different ways: looking at her will cause her to stop moving, but watching
for [[spoiler:the Basement too long provokes her into charging. Since she gradually speeds up over time, you're forced to strike a balance between watching her and looking away.
** Additionally, all the other animatronics seem to behave like this to some extent. On the loading screens for their respective levels, they seem to stand in ways that attempt to hide their damages, as if they legitimately care about the fact that they look horrible:
*** Freddy stands with his back turned to the screen and with everything from his stomach down out of view, making it harder to see that his endoskeleton jaw, shins and forearms are exposed and that he
has Scott ask no hands.
*** Bonnie stands turned to the left, making his semi-faceless appearance and various parts of his exposed endoskeleton stand out less.
*** Chica stands with her entire body except her head obscured by mist, with a KubrickStare so that her complete lack of a jaw is hidden.
*** Foxy stands turned to the right so that we can't see his missing left ear and tries to make his endoskeleton blend in with the background, like Bonnie.
* HauntedHouse: It seems that
the animatronics for are spiritually bound to that damned house, and they patrol it religiously.
* HellIsThatNoise: The animatronics' footsteps. Whenever one of the animatronics near, you hear
their true identities. Michael answers incredibly loud, thundering foot-steps as they stomp around the area. After a pace or two, they pause in their tracks for a second and make a rattling "wind-up" noise[[note]]This is actually the only thing that can save you from Bonnie, because at his maximum speed he does run a little faster than you, but he tends to do this question windup thing a lot[[/note]].
** Occasionally a deep, disembodied chuckle will echo throughout the house on Freddy and Bonnie's levels. It does not seem to originate from Freddy, because it does not get louder when he's nearby nor does it appear to affect or be affected by gameplay at all. [[FridgeHorror So who else do we know that is often associated
with "Your creations", distorted laughter and other human-like noises?]]
*** ...[[spoiler:Ignited Golden Freddy]]?
** Also, occasionally on Bonnie's level, what sounds like
the entire level proceeding answers everything noises made by Mangle when it moves to a different room in more detail]].
* AntagonistTitle: [[spoiler: Creation is
''Five Nights at Freddy's 2'' will be heard in the game's main antagonist.distance. On top of this, sometimes you can hear something pounding on the basement ceiling from upstairs. [[NothingIsScarier There is no explanation for this either.]]
* BodyHorror: ItWasADarkAndStormyNight: The animatronics are mangled First Floor's ambiance and scorched almost beyond recognition, giving windows prove that outside the already old creepy 7-foot tall robots even more monstrous appearances. Especially Bonnie, who's basically just a walking endoskeleton at this point.
* DarkerAndEdgier: Professional graphics, animations,
house, it's the dead of night and sound effects, a much more realistic and darker setting (in the original ''FNAF'' games, you were just an idiot willfully risking your life in a pizzeria, but now it's storming wildly.
* JumpScare: But of course. When
you're just an innocent person having your home invaded), and horribly mangled enemies that can now move around all they want. This is definitely one of caught, the darkest [=FNaF=] adaptions put to gaming.
** To add to this, [[spoiler:neither of the endings that are able to be obtained are in any way positive endings.]]
* DeceptivelySillyTitle: In case the page image doesn't tip you off, no, you can't find anything joyful in the game (unless you're a NightmareFetishist).
* DoubleMeaningTitle: [[spoiler: The joy fans of the ''VideoGame/FiveNightsAtFreddys'' games feel about playing them, the joy Scott feels when he makes the games, or the joy Creation feels when he manages to BodySurf people. Take your pick.]]
* FeaturelessProtagonist: You're a young white male. Any questions?
* HellIsThatNoise: Many, '''''many''''' cases.
** When [[spoiler:the "Fallen", "Creation"]] or the Ignited
animatronics scream in the player's face. There's a variety of screamers as there is also a variety of characters. The screamers range from distorted, human-like and almost ''animal-like'' to croaky, agitated and robotic.
** The sound of their footsteps, running at the player or not, is pretty hellish. The clunking of metal quickly building up into a scream is just horrifying. This is not a game for underage or paranoid people whatsoever.
** The sound of the trapdoor squeaking open in the Attic level in Story Mode. The player is truly screwed in this case as [[spoiler:the game's eponymous BigBad]] has finally caught them and will get brutally attacked, [[spoiler:[[ManBitesMan
your face (Bonnie even getting their head punches you straight up]] '''[[ManBitesMan bitten off!]]]]'''
*** There is a HopeSpot
in this, however, if you have to [[spoiler:flash Golden the nose).
* LightIsNotGood:
Freddy one more time.]]
** When we hear the person we're playing as sound worried
pretty much has flash-lights for their life. It sounds so realistic and accurate. If charred, mangled and homicidal robots [[spoiler:being controlled by an evil entity with no motive]] invaded anyone's house and home, they'd be worried and scream for their life and definitely cry, with no exceptions of whether the person has high maturity in any case. [[SubvertedTrope Hell may not be this noise]], [[AmnesiacsAreInnocent but it's the noise of knowing Hell is coming for innocent you.]]
** In the Bedroom, we randomly hear many things that aren't coming
eyes to distinguish his charred body from the Ignited animatronics themselves, yet sound as creepy. Like a child screaming and what sounds like darkness.
* OneHitKill: Once
an ambulance functioning in the deepest part animatronic touches you, you're done.
* MegatonPunch: Bonnie's kill animation is him delivering one
of the ocean.
*** In the Living Room,
these weird sounds aren't as prominent; in fact its rare for random sounds to be produced in this level. Sometimes there's a three-note tune produced by some kind of [[EverythingIsAnInstrument metallic pole]] but its hard to decipher exactly what it is.
*** The same goes for the Office, we can hear We hear things like an [[CreepyChildrenSinging a child singing what seems like a lullaby in a robotic voice]], an OminousMusicBoxTune, and short moaning sounds (no, [[NothingIsScarier not from Ignited Bonnie]]).
*** These random sounds could be coming from [[BigBad Michael]] while he's casually searching the house for things to repair the [[spoiler:soon-to-fall-apart Ignited animatronics]] and messing around with things, most of those things unintentionally or intentionally being set off.
* HostileAnimatronics: Wouldn't be [=FNaF=] without them.
* InfiniteFlashlight: You, as the protagonist, have one.
* JustifiedTitle: [[spoiler: Creation not only refers to
your face. Given how strong the animatronics in general. There's actually an animatronic with that name.]]
* RealityWarper: [[spoiler:Every animatronic is capable of doing this, categorising them all as [[CrutchCharacter crutch characters]] since
are known to be, the one who wrote these characters into punch is probably enough to cave a person's face in.
* NoPlotNoProblem: Has no plot whatsoever, as opposed to
the story couldn't exactly work out their specific functions. Because of their ability to warp reality, what is a coherent series of events becomes interpreted as a RandomEventsPlot]].
Story Mode.
* SceneryPorn: The graphics and visuals are truly phenomenal, especially for a small indie game, with some angles of the First Floor looking as good as ''VideoGame/SilentHills''.
* SerialEscalation: At first, the game was nothing but a small, W.I.P free-roam project with a single tiny map, no goal, and one animatronic. An update later and there were now two animatronics, two fairly large maps, and a direct goal for each. Two more updates later and now we have four animatronics, four maps, and much more impressive and advanced animations. Now, A full story
NintendoHard: This mode was created is ''NOT'' by any means easy. While Freddy's and released.
* StockSoundEffect: As revealed by [[http://gamejolt.com/games/the-joy-of-creation-reborn/139218#comment-1878626 this comment]] on Gamejolt, Ignited
Foxy's roar stages are pretty easy once you memorize the possible spawn locations for the objects, Chica's and Bonnie's stages are incredibly difficult. Not only do you have to explore a huge map and memorize a select few possible spawn locations, not only do you have to avoid [[SuperPersistentPredator Super Persistent Predators]] with SuperSpeed, but you have to do it in a ''very'' short period of time.
* RedEyesTakeWarning: If a 7-foot tall metallic endoskeleton loudly stomping around wasn't enough of a clue that you should probably avoid Bonnie, his presence also comes with a blaring red glow thanks to his eyes.
** Foxy's usually black/white eyes also go red
when he goes berserk is he's in attack mode, and Chica's go red randomly.
* ScareChord: On the First Floor, if you go up to
a distorted pig screech from ''Freesound.org''. [[http://gamejolt.com/games/the-joy-of-creation-reborn/139218#comment-1878865 His jumpscare is also a distorted]] StockScream. However, Nikson does not remember window near the area where either the Bonnie poster spawns and shine your flashlight into it, Foxy dashes by with one of before disappearing into the original files on Freesound are.woods.
* ShoutOut: Chica's map requires you to [[VideoGame/{{Slender}} run through a forest collecting pages.]]
* SuperPersistentPredator: Bonnie is almost impossible to outrun solely because of his unbreakable persistence.
* WeakenedByTheLight: The only way to stop Foxy is by blinding him with a flash of your light a second before he strikes. [[ContinuityNod This is a]] CallBack to ''VideoGame/FiveNightsAtFreddys2'', where shining your flashlight at him is the only way to hold him off.




[[folder:Halloween Update]]
* AloneWithThePsycho: It's just you and an AxCrazy SerialKiller stuck in a scorched animatronic suit.
* TheBadGuyWins: [[spoiler:After blowing the place to kingdom come and navigating your way through its fiery remains, Springtrap survives and strangles you to death, not only making your attempts futile but confirming Springtrap is still alive and well to wreak more havoc.]]
* CellPhonesAreUseless: Literally one of the main mechanics of the game is using your cell phone to light up the darkness, look at the camera feed to track Springtrap, and activating sound cues for the camera to play to lure Springtrap away, yet it never occurs to the PlayerCharacter to call for help even though a VoiceWithAnInternetConnection calls him to explain the objective.
* ComeOutComeOutWhereverYouAre: The mode is specifically described as "a game of cat and mouse" because unlike the other animatronics, you actually have to hide from Springtrap rather than run from him.
* KillItWithFire: The whole goal of the Halloween Update is to cause a gas-leak and demolish the place with an explosion to free the vengeful spirits that haunt Fazbear's Fright.
* NightmareFace: [[spoiler:At the end, as the PlayerCharacter is being strangled by Springtrap, he rips his mask off to reveal the Purple Guy's mangled, mummified face.]]
* RedEyesTakeWarning: Springtrap has himself a pair of ''piercing'' red eyes that strikes through the darkness.
* SuddenlyVoiced: After ''The Joy of Creation'', ''Endless Mode'', and ''Story Mode'', your PlayerCharacter finally gets a voice to talk to the VoiceWithAnInternetConnection.
* TooDumbToLive: The PlayerCharacter has a fully functioning cellphone yet never calls for help. And you can't mark this off as "no signal", because you receive calls from a mysterious voice.
* VoiceWithAnInternetConnection: Your objectives are explained to you by a gravelly sounding man from your phone.
[[/folder]]



** In the fourth level, we play as [[spoiler:the BigBad himself, Michael Schmidt.[[note]]He knocks Scott out in the second pre-night cutscene.[[/note]]]]

to:

** In the fourth level, we play as [[spoiler:the BigBad himself, Michael Schmidt.Schmidt, while in Creation's control.[[note]]He knocks Scott out in the second pre-night cutscene.[[/note]]]]



[[folder:Endless Mode]]
* BonusStage: Beating all four levels will unlock a bonus level, where you spawn in a white room with four museum displays, each containing an animatronic. You can go on a little nightmarish, surreal adventure afterwards.
* CreepyBasement: The second level is entirely one massive basement, with Bonnie patrolling its halls.
* DontGoIntoTheWoods: Chica's stage, the Forest.
* DontLookAtMe: Chica behaves like this in two different ways: looking at her will cause her to stop moving, but watching for too long provokes her into charging. Since she gradually speeds up over time, you're forced to strike a balance between watching her and looking away.
** Additionally, all the other animatronics seem to behave like this to some extent. On the loading screens for their respective levels, they seem to stand in ways that attempt to hide their damages, as if they legitimately care about the fact that they look horrible:
*** Freddy stands with his back turned to the screen and with everything from his stomach down out of view, making it harder to see that his endoskeleton jaw, shins and forearms are exposed and that he has no hands.
*** Bonnie stands turned to the left, making his semi-faceless appearance and various parts of his exposed endoskeleton stand out less.
*** Chica stands with her entire body except her head obscured by mist, with a KubrickStare so that her complete lack of a jaw is hidden.
*** Foxy stands turned to the right so that we can't see his missing left ear and tries to make his endoskeleton blend in with the background, like Bonnie.
* HauntedHouse: It seems that the animatronics are spiritually bound to that damned house, and they patrol it religiously.
* HellIsThatNoise: The animatronics' footsteps. Whenever one of the animatronics near, you hear their incredibly loud, thundering foot-steps as they stomp around the area. After a pace or two, they pause in their tracks for a second and make a rattling "wind-up" noise[[note]]This is actually the only thing that can save you from Bonnie, because at his maximum speed he does run a little faster than you, but he tends to do this windup thing a lot[[/note]].
** Occasionally a deep, disembodied chuckle will echo throughout the house on Freddy and Bonnie's levels. It does not seem to originate from Freddy, because it does not get louder when he's nearby nor does it appear to affect or be affected by gameplay at all. [[FridgeHorror So who else do we know that is often associated with distorted laughter and other human-like noises?]]
** Also, occasionally on Bonnie's level, what sounds like the noises made by Mangle when it moves to a different room in ''Five Nights at Freddy's 2'' will be heard in the distance. On top of this, sometimes you can hear something pounding on the basement ceiling from upstairs. [[NothingIsScarier There is no explanation for this either.]]
* ItWasADarkAndStormyNight: The First Floor's ambiance and windows prove that outside the house, it's the dead of night and it's storming wildly.
* JumpScare: But of course. When you're caught, the animatronics scream in your face (Bonnie even punches you straight in the nose).
* LightIsNotGood: Freddy pretty much has flash-lights for eyes to distinguish his charred body from the darkness.
* OneHitKill: Once an animatronic touches you, you're done.
* MegatonPunch: Bonnie's kill animation is him delivering one of these to your face. Given how strong the animatronics are known to be, the punch is probably enough to cave a person's face in.
* NoPlotNoProblem: Has no plot whatsoever, as opposed to the Story Mode.
* NintendoHard: This mode is ''NOT'' by any means easy. While Freddy's and Foxy's stages are pretty easy once you memorize the possible spawn locations for the objects, Chica's and Bonnie's stages are incredibly difficult. Not only do you have to explore a huge map and memorize a select few possible spawn locations, not only do you have to avoid [[SuperPersistentPredator Super Persistent Predators]] with SuperSpeed, but you have to do it in a ''very'' short period of time.
* RedEyesTakeWarning: If a 7-foot tall metallic endoskeleton loudly stomping around wasn't enough of a clue that you should probably avoid Bonnie, his presence also comes with a blaring red glow thanks to his eyes.
** Foxy's usually black/white eyes also go red when he's in attack mode, and Chica's go red randomly.
* ScareChord: On the First Floor, if you go up to a window near the area where the Bonnie poster spawns and shine your flashlight into it, Foxy dashes by with one before disappearing into the woods.
* ShoutOut: Chica's map requires you to [[VideoGame/{{Slender}} run through a forest collecting pages.]]
* SuperPersistentPredator: Bonnie is almost impossible to outrun solely because of his unbreakable persistence.
* WeakenedByTheLight: The only way to stop Foxy is by blinding him with a flash of your light a second before he strikes. [[ContinuityNod This is a]] CallBack to ''VideoGame/FiveNightsAtFreddys2'', where shining your flashlight at him is the only way to hold him off.
[[/folder]]
[[folder:Halloween Update]]
* AloneWithThePsycho: It's just you and an AxCrazy SerialKiller stuck in a scorched animatronic suit.
* TheBadGuyWins: [[spoiler:After blowing the place to kingdom come and navigating your way through its fiery remains, Springtrap survives and strangles you to death, not only making your attempts futile but confirming Springtrap is still alive and well to wreak more havoc.]]
* CellPhonesAreUseless: Literally one of the main mechanics of the game is using your cell phone to light up the darkness, look at the camera feed to track Springtrap, and activating sound cues for the camera to play to lure Springtrap away, yet it never occurs to the PlayerCharacter to call for help even though a VoiceWithAnInternetConnection calls him to explain the objective.
* ComeOutComeOutWhereverYouAre: The mode is specifically described as "a game of cat and mouse" because unlike the other animatronics, you actually have to hide from Springtrap rather than run from him.
* KillItWithFire: The whole goal of the Halloween Update is to cause a gas-leak and demolish the place with an explosion to free the vengeful spirits that haunt Fazbear's Fright.
* NightmareFace: [[spoiler:At the end, as the PlayerCharacter is being strangled by Springtrap, he rips his mask off to reveal the Purple Guy's mangled, mummified face.]]
* RedEyesTakeWarning: Springtrap has himself a pair of ''piercing'' red eyes that strikes through the darkness.
* SuddenlyVoiced: After ''The Joy of Creation'', ''Endless Mode'', and ''Story Mode'', your PlayerCharacter finally gets a voice to talk to the VoiceWithAnInternetConnection.
* TooDumbToLive: The PlayerCharacter has a fully functioning cellphone yet never calls for help. And you can't mark this off as "no signal", because you receive calls from a mysterious voice.
* VoiceWithAnInternetConnection: Your objectives are explained to you by a gravelly sounding man from your phone.
[[/folder]]
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* RealityWarper: [[spoiler:Every animatronic is capable of doing this, categorising them all as [[CrutchCharacter crutch characters]] since the one who wrote these characters into the story couldn't exactly work out their specific functions. Because of their ability to warp reality, what is a coherent series of events becomes interpreted as a RandomEventsPlot]].
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** To add to this, [[spoiler:neither of the endings that are able to be obtained are in no way positive endings.]]

to:

** To add to this, [[spoiler:neither of the endings that are able to be obtained are in no any way positive endings.]]
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* Bizzarchitecture: After the Living Room level is completed, [[spoiler:the second proceeding scene shows Scott opening the bedroom to Nick's door. He finds absolutely nothing in the room, everything being replaced by an abyssal tundra, implying that whatever area the Ignited animatronics attack in gets teleported to a different dimension that doesn't allow anyone else to enter it. This trope also applies to the basement where the room changes after reentering the bathroom]].

to:

* Bizzarchitecture: {{Bizarrchitecture}}: After the Living Room level is completed, [[spoiler:the second proceeding scene shows Scott opening the bedroom to Nick's door. He finds absolutely nothing in the room, everything being replaced by an abyssal tundra, implying that whatever area the Ignited animatronics attack in gets teleported to a different dimension that doesn't allow anyone else to enter it. This trope also applies to the basement where the room changes after reentering the bathroom]].
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Added DiffLines:

* Bizzarchitecture: After the Living Room level is completed, [[spoiler:the second proceeding scene shows Scott opening the bedroom to Nick's door. He finds absolutely nothing in the room, everything being replaced by an abyssal tundra, implying that whatever area the Ignited animatronics attack in gets teleported to a different dimension that doesn't allow anyone else to enter it. This trope also applies to the basement where the room changes after reentering the bathroom]].
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* AnswerCut: The second opening scene for [[spoiler:the Basement has Scott ask the animatronics for their true identities. Michael answers this question with "Your creations", and the entire level proceeding answers everything more detail]].

to:

* AnswerCut: The second opening scene for [[spoiler:the Basement has Scott ask the animatronics for their true identities. Michael answers this question with "Your creations", and the entire level proceeding answers everything in more detail]].
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Added DiffLines:

* AnswerCut: The second opening scene for [[spoiler:the Basement has Scott ask the animatronics for their true identities. Michael answers this question with "Your creations", and the entire level proceeding answers everything more detail]].
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* DepartmentOfRedundancyDepartment: The tip for Foxy when the player opens the door on him in the office has the phrase "multiple rooms at once" included.

to:

* DepartmentOfRedundancyDepartment: The tip for Foxy when the player opens the door on him in the office has the phrase "multiple rooms at once" once at the same time" included.
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* DepartmentOfRedundancyDepartment: The tip for Foxy when the player opens the door on him in the office has the phrase "multiple rooms at once" included.
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* HeroicMime: Child Nick in the bedroom level. To be fair, he talks in a cutscene and is a toddler.

to:

* HeroicMime: Child Nick in the bedroom level. To be fair, he talks in a cutscene and is a toddler. Michael also directly tells him not to say anything so the animatronics aren't alerted of his presence.

Added: 253

Changed: 100

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* NonStandardGameOver:

to:

* NonStandardGameOver:NonStandardGameOver: One for each level, with the ArcWords flashing at the end of them, [[spoiler:except the last one.]]


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** In the Living Room, if Chica kills the player after 5am, you will be treated with a cutscene [[spoiler:presenting a first-person POV of [[BigBad Creation]] traipsing through the hall Ignited Bonnie comes through and smashing the door with his hook.]]
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** In the Bedroom, should the player fail to keep their sanity, the screen will slowly fade to black before the player wakes back up, with their bed now in the middle of the forest. Before the screen flickers to black, [[EarlyBirdCameo Ignited Golden Freddy]] can be [[FreezeFrameBonus briefly]] seen hovering over the player.
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Franchise namespace misuse


''The Joy of Creation: Reborn'' is a fan-made horror game inspired by the ''Franchise/FiveNightsAtFreddys'' franchise. Its first version was published on Gamejolt April 6th, 2016.

to:

''The Joy of Creation: Reborn'' is a fan-made horror game inspired by the ''Franchise/FiveNightsAtFreddys'' ''VideoGame/FiveNightsAtFreddys'' franchise. Its first version was published on Gamejolt April 6th, 2016.



* DoubleMeaningTitle: [[spoiler: The joy fans of the ''Franchise/FiveNightsAtFreddys'' games feel about playing them, the joy Scott feels when he makes the games, or the joy Creation feels when he manages to BodySurf people. Take your pick.]]

to:

* DoubleMeaningTitle: [[spoiler: The joy fans of the ''Franchise/FiveNightsAtFreddys'' ''VideoGame/FiveNightsAtFreddys'' games feel about playing them, the joy Scott feels when he makes the games, or the joy Creation feels when he manages to BodySurf people. Take your pick.]]

Added: 57

Changed: 18

Removed: 71

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Removed trope slashing


** The sound of the trapdoor squeaking open in the Attic level in Story Mode. The player is truly screwed in this case as [[spoiler:the game's eponymous BigBad]] has finally caught them and will get [[ThatOneAttack brutally attacked]], [[spoiler:[[ManBitesMan even getting their head straight up]] '''[[ManBitesMan bitten off!]]]]'''

to:

** The sound of the trapdoor squeaking open in the Attic level in Story Mode. The player is truly screwed in this case as [[spoiler:the game's eponymous BigBad]] has finally caught them and will get [[ThatOneAttack brutally attacked]], attacked, [[spoiler:[[ManBitesMan even getting their head straight up]] '''[[ManBitesMan bitten off!]]]]'''



* HostileAnimatronics: Wouldn't be [=FNaF=] without them.



* KillerRobot / HostileAnimatronics: Wouldn't be [=FNaF=] without them.
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Understatement is for In Universe use only.


** The sound of their footsteps, running at the player or not, is [[UnderStatement pretty hellish.]] The clunking of metal quickly building up into a scream is just horrifying. This is not a game for underage or paranoid people whatsoever.

to:

** The sound of their footsteps, running at the player or not, is [[UnderStatement pretty hellish.]] hellish. The clunking of metal quickly building up into a scream is just horrifying. This is not a game for underage or paranoid people whatsoever.
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** Zigzagged in the Bedroom level. Ignited Bonnie and Chica will only attack if the light is on, but if you leave the light off too long, [[SanitySlippage then you go insane, resulting in death.]] [[spoiler:Ignited Golden Freddy kills the player if they lose sanity, but if the player loses and unreturnable amount of sanity, Shadow Freddy will appear, [[FlyingFace and only as a head!]] [[SurprisinglySuddenDeath He can also kill the player unexpectedly.]]]]

to:

** Zigzagged in the Bedroom level. Ignited Bonnie and Chica will only attack if the light is on, but if you leave the light off too long, [[SanitySlippage then you go insane, resulting in death.]] [[spoiler:Ignited Golden Freddy kills the player if they lose sanity, but if the player loses and an unreturnable amount of sanity, Shadow Freddy will appear, [[FlyingFace and only as a head!]] [[SurprisinglySuddenDeath He can also kill the player unexpectedly.]]]]

Added: 349

Changed: 23

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** In the Bedroom level, if you see the window open, Freddy is already in your room and will jumpscare you in seconds.

to:

** In the Bedroom level, if you see the window open, Freddy is already in your the player's room and will jumpscare the player in seconds.
*** If the door is open and there is complete darkness coming from the doorway, Bonnie in RightBehindYou, idle.
*** If Chica has stunned
you late in seconds.the night, the possibility of death rises to an unstoppable level.
*** When a rumbling noise begins to crescendo scatteringly while staring directly into Foxy's eyes or not, Foxy will murder the player.

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