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Video Game Settings is an index, not a trope. Commented out some zces.


* BleakLevel: One level has a bleaker palette than the others, the music is more sombre, and features clouded-over skies while it constantly rains.



* GreenHillZone: The opening area, which interestingly has an autumn theme, has several easy rooms to help the player get accustomed to the bouncy jelly physics of the world.



** The "Look" command in all the house terminals.

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** %%** The "Look" command in all the house terminals.



* MinusWorld: [[spoiler:TheVeryDefinitelyFinalDungeon. The background here constantly glitches up, with fish swimming around in mid-air in erratic glitchy patterns, and the jelly physics themselves change to various glitchy behaviours as you make progress.]]



* SpaceZone: The DiscOneFinalDungeon has low gravity, and has no audio other than the ambient music [[spoiler:and the glitching noises as the level begins to deteriorate]].



* VideoGameSettings:
** GreenHillZone: The opening area, which interestingly has an autumn theme, has several easy rooms to help the player get accustomed to the bouncy jelly physics of the world.
** UndergroundLevel: Also serves as the HubLevel.
** BubblegloopSwamp: There's two of them, both of which features water that inexplicably ''reverses your gravity'' while submerged.
** SlippySlideyIceWorld: Which oddly enough, doesn't feature slippery ground, but does feature a special gimmick where platforms only become solid while you're touching one.
** BleakLevel: One level has a bleaker palette than the others, the music is more sombre, and features clouded-over skies while it constantly rains.
** SpaceZone: The DiscOneFinalDungeon has low gravity, and has no audio other than the ambient music [[spoiler:and the glitching noises as the level begins to deteriorate]].
** MinusWorld: [[spoiler:TheVeryDefinitelyFinalDungeon. The background here constantly glitches up, with fish swimming around in mid-air in erratic glitchy patterns, and the jelly physics themselves change to various glitchy behaviours as you make progress.]]



* WrapAround: [[spoiler:Present in the very last room before the credits]].

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* %%* WrapAround: [[spoiler:Present in the very last room before the credits]].
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[[caption-width-right:256:A still image really doesn't do this game justice. This ''needs'' to be [[http://i.imgur.com/GnGqR4v.gif seen in motion to be belived]].]]

->''man has poundered some questions since the beginning of time''\\

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[[caption-width-right:256:A still image really doesn't do this game justice. This ''needs'' to be [[http://i.imgur.com/GnGqR4v.gif seen in motion to be belived]].believed]].]]

->''man has poundered pondered some questions since the beginning of time''\\

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** To get the "&@♥@@p§â˜ºA!â—‹â—˜@)(@)_—-A" achievement, along with some [[https://twitter.com/whatisian/status/457221127996059648 wacky player physics]], you have to [[spoiler:finish one of the three levels in the first set on the first time through and then ''[[ViolationOfCommonSense quit the game during a cutscene]]'' where one of the three lights appears on the big door in the HubLevel so that you [[GoodBadBugs reload with your character placed in said room out of bounds]], and then jump at a ''very'' specific corner of the screen]]. Thankfully, this isn't entirely LostForever, as there's a repeatable, but much more difficult to execute, method [[spoiler:to glitch your way out of bounds in the room]].

to:

** To get the "&@♥@@p§â˜ºA!â—‹â—˜@)(@)_—-A" achievement, along with some [[https://twitter.com/whatisian/status/457221127996059648 wacky player physics]], you have to [[spoiler:finish one of the three levels in the first set on the first time through and then ''[[ViolationOfCommonSense quit the game during a cutscene]]'' where one of the three lights appears on the big door in the HubLevel so that you [[GoodBadBugs reload with your character placed in said room out of bounds]], and then jump at a ''very'' specific corner of the screen]]. Thankfully, this isn't entirely LostForever, [[PermanentlyMissableContent lost]], as there's a repeatable, but much more difficult to execute, method [[spoiler:to glitch your way out of bounds in the room]].



* LastLousyPoint: Finding all 31 houses. There's no indication if you have all of them in a given area, and to make it worse, 6 of them can end up LostForever.

to:

* LastLousyPoint: Finding all 31 houses. There's no indication if you have all of them in a given area, and to make it worse, 6 of them can end up LostForever.[[PermanentlyMissableContent permanently lost]].



* LostForever: Six of the houses can be permanently missed in the DiscOneFinalDungeon as the hidden entrances to each of their rooms they're found in [[spoiler:are blocked off in the post-glitching versions of the rooms they're located in, and the pre-glitching versions of said rooms are no longer available ever again, not even if you revisit the stage again]], leaving you to delete your save file and start over if you missed any of them and you want HundredPercentCompletion.



* MindScrew: The "Look" command in all the house terminals.

to:

* MindScrew: MindScrew:
**
The "Look" command in all the house terminals.


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* PermanentlyMissableContent: Six of the houses can be permanently missed in the DiscOneFinalDungeon as the hidden entrances to each of their rooms they're found in [[spoiler:are blocked off in the post-glitching versions of the rooms they're located in, and the pre-glitching versions of said rooms are no longer available ever again, not even if you revisit the stage again]], leaving you to delete your save file and start over if you missed any of them and you want HundredPercentCompletion.
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* MindScrew: The "Look" command in all the house terminals.
** ''"Your focus at present is taken by a description of yourself reading a description of yourself reading. You imagine yourself reading it. You briefly wonder if the self you imagine also imagines you."''
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* UpdatedRerelease: The {{Steam}} version, released on May 30, 2014, features bug fixes, extra secret features, achievements, and cloud saves.

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* UpdatedRerelease: The {{Steam}} UsefulNotes/{{Steam}} version, released on May 30, 2014, features bug fixes, extra secret features, achievements, and cloud saves.

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* FrogsAndToads: A couple of amphibians are present, and just like the player character, they interact with the jelly terrain.
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* JigglePhysics: This is applied to the game world you explore, with the ground and walls fluidly wobbling and jiggling as you jump around. Even background objects such as trees and bushes bounces along with the ground!
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Just testing, I\'m having problems posting in the forums.
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* {{Metroidvania}}: The game has some elements of this. Each of the game's levels are interconnected to a single hub, and you can freely revisit and backtrack through each level as well. The night level, the second swamp level and the DiscOneFinalDungeon plays this more straight in which these levels are more non-linear and has you searching these levels to find several keys that will open a portal leading to the level's exit.
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* DummiedOut:
** There's [[https://www.youtube.com/watch?v=8p6RKm-HTJc several unused rooms]] that can only be accessed by editing the save file. Among others, they feature alternative secret rooms from the Night area featuring jumping frogs and lettering made out of platforms, suggesting they were supposed to be novelty secrets before being replaced with the final secret rooms featuring the houses and their terminals.
** A few of the unused rooms even feature a strange black eyeball creature that floats in place with its white ring-like "pupil" looking towards the player character, and acts as a one way warp to another room when touched. None of these eyeballs are found in the game's finalised areas.

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** To get the "&@♥@@p§â˜ºA!â—‹â—˜@)(@)_—-A" achievement, along with some [[https://twitter.com/whatisian/status/457221127996059648 wacky player physics]], you have to [[spoiler:finish one of the three levels in the first set on the first time through and then ''[[ViolationOfCommonSense quit the game during a cutscene]]'' where one of the three lights appears on the big door in the HubLevel so that you [[GoodBadBugs reload with your character placed in said room out of bounds]], and then jump at a ''very'' specific corner of the screen]]. Thankfully, this isn't entirely LostForever, as there's a repeatable, but much more difficult to execute, method [[spoiler:to glitch your way out of bounds in the room]].



* MissingSecret:
** Before the game's Steam release, [[WordOfGod Ian Snyder]] on his Twitter account mentioned "[[https://twitter.com/whatisian/status/457221127996059648 [removing] all the artificially imposed restraints on player momentum in TFIJ]]" and that he would [[https://twitter.com/whatisian/status/457221359089614848 hide it somewhere]], but nobody has ever found this hidden mode.
** The Steam version also has an achievement that is outright impossible to achieve (titled as "&@♥@@p§â˜ºA!â—‹â—˜@)(@)_—-A").
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* LateArrivalSpoiler: [[spoiler:A few reviews spoil the final stages of the game, which involve [[OminousVisualGlitch Ominous Visual Glitches]] and glitching jelly physics]].
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* EasterEgg: If you're in a house with a clock inside it, it will chime at every quarter hour, according to the computer's clock. Furthermore, each time you enter a secret room with a house, if the house generates a clock, it matches the computer's clock at the time you entered the room, but the house's clock does not update overtime.

to:

* EasterEgg: If you're in a house with a clock inside it, it will chime at every quarter hour, according to the computer's clock. Furthermore, each time you enter a secret room with a house, if the house generates a clock, it matches the computer's clock at the time you entered the room, but the house's clock does not update overtime.over time.
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None

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* MissingSecret:
** Before the game's Steam release, [[WordOfGod Ian Snyder]] on his Twitter account mentioned "[[https://twitter.com/whatisian/status/457221127996059648 [removing] all the artificially imposed restraints on player momentum in TFIJ]]" and that he would [[https://twitter.com/whatisian/status/457221359089614848 hide it somewhere]], but nobody has ever found this hidden mode.
** The Steam version also has an achievement that is outright impossible to achieve (titled as "&@♥@@p§â˜ºA!â—‹â—˜@)(@)_—-A").

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Updating with more stuff. The \"header lines\" image also seems to have been removed, breaking the link.


* GuideDangIt: Some of the locations of the secret rooms houses are found in qualify. One especially cruel location [[spoiler:is in the night area where an entrance to one of the secret rooms is ''hidden offscreen''.]]

to:

* GuideDangIt: GuideDangIt:
**
Some of the locations of the secret rooms houses are found in qualify. One especially cruel location [[spoiler:is in the night area where an entrance to one of the secret rooms is ''hidden offscreen''.]]]]
** The "U KNO WUT I LUV" achievement has a very obscure solution that was only found by ''reverse-engineering the game''.



* OminousVisualGlitch: [[spoiler:The DiscOneFinalDungeon gradually becomes corrupted with flashing glitch blocks as you make progress, and touching them kills your character in the same way as spikes do. TheVeryDefinitelyFinalDungeon's background also glitches frequently.]]



** All of the terminals have the same [[http://www.extrahype.com/wp-content/uploads/2014/02/fjords2.jpg header lines]] as the terminals in ''FJORDS'', a game which Ian has stated that he's fond of.

to:

** All of the terminals have the same [[http://www.extrahype.com/wp-content/uploads/2014/02/fjords2.jpg header lines]] lines as the terminals in ''FJORDS'', a game which Ian has stated that he's fond of.



** One of the achievements in the Steam version requires you to beat the game under 30 minutes.

to:

** One of the achievements in the Steam version requires you to beat the game in under 30 minutes.minutes... [[http://steamcommunity.com/app/295750/discussions/0/45350791178503551/#c45350791678242427 or rather, under 15 minutes due to a bug]], which is flat out impossible to do until an update fixes it [[note]]you can cheat, though, by starting a new game and then editing the save file so that you reload in the room the ending takes place in[[/note]].
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* AuthorAppeal: Ian Snyder, the developer, is a big fan of ''FJORDS'', another indie developed game. The terminals found inside houses have an OS resembling those in ''FJORDS'', and one of the achievements in the Steam version is titled "U KNO WUT I LUV", with the achievement icon using graphics from that game rather than from ''The Floor is Jelly'' like the other achievement icons.
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The Hundred Percent Completion glitch has now been fixed.


** The HundredPercentCompletion reward only works if you have located exactly 30 houses. If you locate the last one, it gets locked again.

to:

** The In the initial release, the HundredPercentCompletion reward only works worked if you have located exactly 30 houses. If you locate located the last one, it gets locked again.again. This was fixed for the Steam version.



* HundredPercentCompletion: Finding 30 secret houses, or rather, the terminals inside them, unlocks the SET command on them that couldn't be accessed previously [[note]]there are actually 31 terminals, but if the last one is found the reward is locked again[[/note]]. This command lets you [[spoiler:change how the jelly physics behave by changing the DECAY, POWER and TRANSFER values, similar to the glitchy jelly physics from TheVeryDefinitelyFinalDungeon. This does not, however, carry over when returning to the HubLevel, and the new values are not saved either, preventing you from potentially screwing up your save file]].

to:

* HundredPercentCompletion: Finding 30 31 secret houses, or rather, the terminals inside them, unlocks the SET command on them that couldn't be accessed previously [[note]]there are actually 31 terminals, but if the last one is found the reward is locked again[[/note]].previously. This command lets you [[spoiler:change how the jelly physics behave by changing the DECAY, POWER and TRANSFER values, similar to the glitchy jelly physics from TheVeryDefinitelyFinalDungeon. This does not, however, carry over when returning to the HubLevel, and the new values are not saved either, preventing you from potentially screwing up your save file]].



* LastLousyPoint: Finding all 31 houses. There's no indication if you have all of them in a given area.

to:

* LastLousyPoint: Finding all 31 houses. There's no indication if you have all of them in a given area.area, and to make it worse, 6 of them can end up LostForever.
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Is this doing the spoiler policy correctly? Not being allowed to spoiler tag the trope name at least?


* [[spoiler:TimeStandsStill: The glitching in TheVeryDefinitelyFinalDungeon eventually freezes the physics engine and fish entirely, and even perpetually stalls the background music as well. This is the ''only time in the entire game'' the platforms become fully solid and not bouncy.]]

to:

* [[spoiler:TimeStandsStill: The TimeStandsStill: [[spoiler:The glitching in TheVeryDefinitelyFinalDungeon eventually freezes the physics engine and fish entirely, and even perpetually stalls the background music as well. This is the ''only time in the entire game'' the platforms become fully solid and not bouncy.]]



** [[spoiler:MinusWorld: TheVeryDefinitelyFinalDungeon. The background here constantly glitches up, with fish swimming around in mid-air in erratic glitchy patterns, and the jelly physics themselves change to various glitchy behaviours as you make progress.]]

to:

** [[spoiler:MinusWorld: TheVeryDefinitelyFinalDungeon.MinusWorld: [[spoiler:TheVeryDefinitelyFinalDungeon. The background here constantly glitches up, with fish swimming around in mid-air in erratic glitchy patterns, and the jelly physics themselves change to various glitchy behaviours as you make progress.]]

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The game is available for purchase from the [[https://www.humblebundle.com/store Humble Store]].

to:

The game is available for purchase from the [[https://www.humblebundle.com/store Humble Store]].Store]] and [[http://store.steampowered.com/app/295750/ Steam]].



* {{Speedrun}}: One has now cropped up, [[https://www.youtube.com/watch?v=hoYYI8zK-14 beating the game in a little over 22 minutes]].

to:

* {{Speedrun}}: {{Speedrun}}:
**
One has now cropped up, [[https://www.youtube.com/watch?v=hoYYI8zK-14 beating the game in a little over 22 minutes]].minutes]].
** One of the achievements in the Steam version requires you to beat the game under 30 minutes.


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* UpdatedRerelease: The {{Steam}} version, released on May 30, 2014, features bug fixes, extra secret features, achievements, and cloud saves.
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* SuperNotDrowningSkills: The protagonist can remain underwater for an indefinite amount of time.
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** In TheVeryDefinitelyFinalDungeon, if you backtrack through a window at one point, you'll ''endlessly fall into a BottomlessPit over and over again'' upon re-entering the previous room. It ''is'' possible to escape, but doing so is practically [[LuckBasedMission luck based]] due to [[spoiler:the glitchy jelly physics]].

to:

** In TheVeryDefinitelyFinalDungeon, if you backtrack through a window at one point, you'll ''endlessly fall into a BottomlessPit over and over again'' upon re-entering the previous room. It ''is'' possible to escape, but doing so is practically [[LuckBasedMission luck based]] due to [[spoiler:the glitchy jelly physics]]. To make this worse, [[spoiler:this particular room is directly lifted from the opening area, which ''did'' hide an entrance to a secret room down there that could only be reached by backtracking from the next room]].
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* GoodBadBugs:
** With some brute forcing and a little bit of luck, it's possible to jump through a wall to the other side, especially if it's very thin.
** [[spoiler:The final stage intentionally invokes these thanks to the various glitchy jelly physics.]]

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* BookEnds: [[spoiler:The game began with several blobs of gelatin swirling around before coming together to form the world, while at the end of the game, you end up in an area resembling the first level before the world starts dissolving away in a similar fashion, starting with the flora before the platforms themselves.]]

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* BookEnds: [[spoiler:The game began with several blobs of gelatin swirling around before coming together to form the world, while at the end of the game, you end up in an area resembling with the same theme as the first level level, before the world starts dissolving away in a similar fashion, starting with the flora dissolving as you run past them before the platforms themselves.themselves start dissolving as you jump off them.]]


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* GoodBadBugs:
** With some brute forcing and a little bit of luck, it's possible to jump through a wall to the other side, especially if it's very thin.
** [[spoiler:The final stage intentionally invokes these thanks to the various glitchy jelly physics.]]
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None

Added DiffLines:

* BookEnds: [[spoiler:The game began with several blobs of gelatin swirling around before coming together to form the world, while at the end of the game, you end up in an area resembling the first level before the world starts dissolving away in a similar fashion, starting with the flora before the platforms themselves.]]


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* LongSongShortScene: "The Last Day", played at [[spoiler:the very end of the game, when following the end of TheVeryDefinitelyFinalDungeon, the background objects start dissolving away as you run past them before the platforms themselves start dissolving away as you jump off of them]]. The song in the soundtrack lasts for 02:59, yet you'll probably only hear the first 30 seconds of it in-game.
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** All of the terminals have the same [[http://www.extrahype.com/wp-content/uploads/2014/02/fjords2.jpg header lines]] as the terminals in ''FJORDS'', a game which Ian has stated that he's fond of.
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* LevelAte: Surprisingly ''{{averted|trope}}'', despite the game's title and premise. While the entire world is bouncy and jiggly just like jelly, none of the levels are actually food themed.

to:

* LevelAte: Surprisingly ''{{averted|trope}}'', ''{{averted|Trope}}'', despite the game's title and premise. While the entire world is bouncy and jiggly just like jelly, none of the levels are actually food themed.

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* LastLousyPoint: Finding all 31 houses. There is ''no'' indication if you have all of them in a given area, and there's currently ''no'' guides avaliable either. This can be especially nasty since...

to:

* LastLousyPoint: Finding all 31 houses. There is ''no'' There's no indication if you have all of them in a given area, area.
* LevelAte: Surprisingly ''{{averted|trope}}'', despite the game's title
and there's currently ''no'' guides avaliable either. This can be especially nasty since...premise. While the entire world is bouncy and jiggly just like jelly, none of the levels are actually food themed.


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* {{Speedrun}}: One has now cropped up, [[https://www.youtube.com/watch?v=hoYYI8zK-14 beating the game in a little over 22 minutes]].
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Okay, so it turned out to occur at every quarter hour, not just a full hour.


* EasterEgg: If you're in a house with a clock inside it, it will chime when it hits the hour according to the computer's clock. Furthermore, each time you enter a secret room with a house, if the house generates a clock, it matches the computer's clock at the time you entered the room, but the house's clock does not update overtime.

to:

* EasterEgg: If you're in a house with a clock inside it, it will chime when it hits the hour at every quarter hour, according to the computer's clock. Furthermore, each time you enter a secret room with a house, if the house generates a clock, it matches the computer's clock at the time you entered the room, but the house's clock does not update overtime.
Is there an issue? Send a MessageReason:
None


* HundredPercentCompletion: Finding 30 secret houses, or rather, the terminals inside them, unlocks the SET command on their terminals that couldn't be accessed previously [[note]]there are actually 31 terminals, but if the last one is found the reward is locked again[[/note]]. This command lets you [[spoiler:change how the jelly physics behave by changing the DECAY, POWER and TRANSFER values, similar to the glitchy jelly physics from TheVeryDefinitelyFinalDungeon. This does not, however, carry over when returning to the HubLevel, and the new values are not saved either, preventing you from potentially screwing up your save file]].

to:

* HundredPercentCompletion: Finding 30 secret houses, or rather, the terminals inside them, unlocks the SET command on their terminals them that couldn't be accessed previously [[note]]there are actually 31 terminals, but if the last one is found the reward is locked again[[/note]]. This command lets you [[spoiler:change how the jelly physics behave by changing the DECAY, POWER and TRANSFER values, similar to the glitchy jelly physics from TheVeryDefinitelyFinalDungeon. This does not, however, carry over when returning to the HubLevel, and the new values are not saved either, preventing you from potentially screwing up your save file]].



** The elevators that link the areas to the HubLevel seems to resemble the [[Series/DoctorWho TARDIS]].

to:

** The elevators that link the areas to the HubLevel seems seem to resemble the [[Series/DoctorWho TARDIS]].

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* {{Bizarrchitecture}}: Houses are built on stilts, and violently bounce about back and forth when the ground underneath them shifts.

to:

* {{Bizarrchitecture}}: Houses are built on stilts, and violently bounce about back and forth when the ground underneath them shifts. In addition, the layouts of these houses are ''randomly generated'' each time you visit the same secret room, which means if you leave the room a house is located in and then immediately return, it will be a different house [[note]]but the terminal inside is still counted as the same one when it comes to HundredPercentCompletion[[/note]].



* EasterEgg: If you're in a house with a clock inside it, it will chime when it hits the hour according to the computer's clock. Furthermore, each time you enter a secret room with a house, if the house generates a clock, it matches the computer's clock at the time you entered the room, but the house's clock does not update overtime.



* HundredPercentCompletion: Finding 30 houses unlocks the SET command on their terminals that couldn't be accessed previously [[note]]there are actually 31 houses, but if the last one is found the reward is locked again[[/note]]. This command lets you [[spoiler:change how the jelly physics behave by changing the DECAY, POWER and TRANSFER values, similar to the glitchy jelly physics from TheVeryDefinitelyFinalDungeon. This does not, however, carry over when returning to the HubLevel, and the new values are not saved either, preventing you from potentially screwing up your save file]].

to:

* HundredPercentCompletion: Finding 30 houses secret houses, or rather, the terminals inside them, unlocks the SET command on their terminals that couldn't be accessed previously [[note]]there are actually 31 houses, terminals, but if the last one is found the reward is locked again[[/note]]. This command lets you [[spoiler:change how the jelly physics behave by changing the DECAY, POWER and TRANSFER values, similar to the glitchy jelly physics from TheVeryDefinitelyFinalDungeon. This does not, however, carry over when returning to the HubLevel, and the new values are not saved either, preventing you from potentially screwing up your save file]].



* ShoutOut: The [[LiveItem living keys]] have large flowing "scarves" similar to those seen in ''VideoGame/{{Journey}}''.

to:

* ShoutOut: ShoutOut:
**
The [[LiveItem living keys]] have large flowing "scarves" similar to those seen in ''VideoGame/{{Journey}}''.''VideoGame/{{Journey}}''.
** The elevators that link the areas to the HubLevel seems to resemble the [[Series/DoctorWho TARDIS]].

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