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* ShoutOut: Two of the anomalies are references to ''Film/TheShining'' -- [[spoiler: a pair of twins standing side by side in the passage (albeit adult men rather than little girls), and a flood of blood red water that rushes towards you from the other side of the passage.]]

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* ShoutOut: ShoutOut:
**
Two of the anomalies are references to ''Film/TheShining'' -- ''Film/TheShining'': [[spoiler: a pair of twins standing side by side in the passage (albeit adult men rather than little girls), and a flood of blood red water that rushes towards you from the other side of the passage.]]]]
** One anomaly references ''VideoGame/{{PT}}'': [[spoiler:a very tall woman peers out at you from behind a door that is open just a crack. As in ''P.T.'', she won't approach further or harm you (at least, ''P.T.'''s Lisa didn't do so during the scene being referenced), but in a way that just adds to the overall creepiness.]] It's an appropriate {{Homage}}, given that ''P.T.'' is essentially the TropeCodifier for UnnaturallyLoopingLocation psychological horror games like this one.
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* TimedMission: The man pacing down the hallway is a subtle time limit. The loop will automatically reset once he reaches the exit number wall sign and checks on his phone, regardless if an anomaly is present or not.

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* TimedMission: The man pacing down the hallway is a subtle time limit. The loop will automatically reset once he reaches the exit number wall sign and checks starts checking on his phone, regardless if an anomaly is present or not.
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* TimedMission: The man pacing down the hallway is a subtle time limit. The loop will automatically reset once he reaches the Exit Number wall sign and checks on his phone, regardless if an anomaly is present or not.

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* TimedMission: The man pacing down the hallway is a subtle time limit. The loop will automatically reset once he reaches the Exit Number exit number wall sign and checks on his phone, regardless if an anomaly is present or not.
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* TimedMission: The man pacing down the hallway is a subtle time limit. The loop will automatically reset once he reaches the Exit Number sign and checks on his phone, regardless if an anomaly is present or not.

to:

* TimedMission: The man pacing down the hallway is a subtle time limit. The loop will automatically reset once he reaches the Exit Number wall sign and checks on his phone, regardless if an anomaly is present or not.
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* TimedMission: The man pacing down the hallway is a subtle time limit. The loop will automatically reset once he reaches for his phone, regardless if an anomaly is present or not.

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* TimedMission: The man pacing down the hallway is a subtle time limit. The loop will automatically reset once he reaches for the Exit Number sign and checks on his phone, regardless if an anomaly is present or not.
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* TimedMission: The man pacing down the hallway is a subtle time limit. The loop will automatically reset once he reaches for his phone, regardless if an anomaly is present or not.
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Added DiffLines:

* AntiFrustrationFeatures: [[spoiler:After you've completed the game once, the game will only pull anomalies you haven't detected yet until you've found them all, making the process of [[GottaCatchThemAll finding all of them]] much less tedious and frustrating]].
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* MundaneHorror: The game manages to get a lot of use out of a clean and tidy underpass, especially one that boxes you in.



* MundaneHorror: The game manages to get a lot of use out of a clean and tidy underpass, especially one that boxes you in.
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* UnusuallyUninterestingSight: The other man has absolutely no reaction to any of the anomalies around him. Even if [[spoiler:the tunnel is flooding with red water up to his knees]], he'll just keep casually strolling along.
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* ShoutOut: Two of the anomalies are references to ''Film/TheShining'' -- [[spoiler: a pair of twins standing side by side in the passage, and a flood of blood red water that rushes towards you from the other side of the passage.]]

to:

* ShoutOut: Two of the anomalies are references to ''Film/TheShining'' -- [[spoiler: a pair of twins standing side by side in the passage, passage (albeit adult men rather than little girls), and a flood of blood red water that rushes towards you from the other side of the passage.]]
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* NoticeThis: An information sign warns you not to overlook any anomalies, and turn back if you do. This has greater implications the [[CataclysmBackstory whole world is affected]], and people like you are trying to go about their daily routine.

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* NoticeThis: An information sign warns you not to overlook any anomalies, and turn back if you do.spot any. This has greater implications the [[CataclysmBackstory whole world is affected]], and people like you are trying to go about their daily routine.
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Added DiffLines:

* NoticeThis: An information sign warns you not to overlook any anomalies, and turn back if you do. This has greater implications the [[CataclysmBackstory whole world is affected]], and people like you are trying to go about their daily routine.
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* ApatheticCitizens: The man walking down the subway is oblivious to your plight, adding to the feeling of helplessness and isolation as you alone have to use your wits to reach Exit 8.
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* GroundhogDayLoop: You are trapped in the subway tunnel by various anomalies, and will repeat walking down the passageway indefinitely. The only way to escape is to reach Exit 8 without passing by anything abnormal.
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* FakeOutFadeOut: One of the anomalies [[spoiler: is finding the stairway to Exit 8 ''too early''. Climbing up it will deny you the ending, sending you straight back to the beginning.]]
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* TrialAndErrorGameplay: To escape this subway, you have to be on the lookout for [[InvisibleSubtleDifference subtle anomalies]] and run back to the previous corridor to progress. This can descend into ParanoiaFuel when you start doubting yourself when sometimes nothing's out of the ordinary.
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'''Page is under construction'''


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* HumanoidAbomination: [[spoiler:Several anomalies resemble humans. Some are hostile, like the humanoid disguised as a wall, and the twin men, while some are not, like the woman who peeks out from behind the side door. Even the man you pass by in the passage has enough anomalies related to him to count as one.]]


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* PoorlyLitPareidolia: [[spoiler:Some anomalies change the texture of an object to resemble a face. One replaces the yellow tactile tiles on the floor, while another adds a face-shaped stain on the ceiling above.]]
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* CreepyPainting: [[spoiler:Some anomalies inhabit the ads and signs on the left wall, which either grow in size, repeat, have disturbing aditions, look at you, etc.]]

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* CreepyPainting: [[spoiler:Some anomalies inhabit the ads and signs on the left wall, which either grow in size, repeat, have disturbing aditions, additions, look at you, etc.]]
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* OutOfCharacterAlert: Some of the anomalies are tied to the man pacing down the passage towards you, requiring players to observe them.

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* MundaneHorror: The game manages to get a lot of use out of a clean and tidy underpass, especially one that boxes you in.
* OutOfCharacterAlert: Some of the anomalies are tied to the man pacing down the passage towards you, requiring causing him to act in subtly unusual ways. This requires players to observe them.them.
* OminousVisualGlitch: [[spoiler:One of the anomalies tied to the office worker is a visual glitch that causes his head to become partially transparent.]]
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* PersonalSpaceInvader: [[spoiler:Some of the anomalies rush and attack the player to reset the loops. The figure disguised as a wall, the twin men, and one variation of the male office worker charge and grab you before causing a SmashToBlack.]]
* SchmuckBait: [[spoiler:One anomaly is a side door that opens up into a black void. Players can walk inside to reset their loop. Another is a fake stairway exit that resembles Exit 8, but has the wrong number. Ascending it also leads to a reset.]]
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* NothingIsScarier: Because the anomalies range between completely obvious to "blink and you'll miss it", and some only activate when you're halfway down the passage, the game is designed to unnerve players approaching the far end. Is it a "clean" passage? Did you miss something? How many times are you willing to check?



* ParanoiaFuel: Because the anomalies range between completely obvious to "blink and you'll miss it", and some only activate when you're halfway down the passage, the game is designed to unnerve players approaching the far end. Is it a "clean" passage? Did you miss something? How many times are you willing to check?
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'''Warning: due to the nature of the game, it is best to be played blind. Readers should beware of gameplay spoilers, marked or unmarked.'''

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'''Warning: due Due to the nature of the game, it is best to be played blind. Readers should beware of gameplay spoilers, marked or unmarked.'''
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[[caption-width-right:600:''Observe your surroundings carefully to reach "The Exit 8"'']]

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[[caption-width-right:600:''Observe your surroundings carefully to reach "The Exit 8"'']]
8".'']]
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Set in a nondescript underground passageway, the player is tasked with reaching the eponymous "Exit 8'. There's only one problem: the tunnel has become an UnnaturallyLoopingLocation caused by "anomalies". To escape, players must back out of the corridor contains an anomaly, while walking forward through a "clean" corridor. The question is whether one is perceptive enough to notice them...

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Set in a nondescript underground passageway, the player is tasked with reaching the eponymous "Exit 8'. There's only one problem: the tunnel has become an UnnaturallyLoopingLocation caused by thanks to "anomalies". To escape, players must back out of the corridor if it contains an anomaly, anomaly while walking forward through a "clean" corridor. The question is whether one is perceptive enough to notice them...
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[[quoteright:600:https://static.tvtropes.org/pmwiki/pub/images/ss_8b60b1ac4ebba7a7365c837666debb2e53071278600x338.jpg]]
[[caption-width-right:600:''Observe your surroundings carefully to reach "The Exit 8"'']]

->''Thank you for using the underground passageway. We apologize for any inconvenience this may cause you. There are ... of anomalies that have not been found. We appreciate your understanding and cooperation.''

''The Exit 8'' (8番出口) is a First Person PsychologicalHorror EnvironmentalNarrativeGame created by KOTAKE CREATE for PC, and released on 29 November, 2023. Broadly, it is a HiddenObjectGame that combines elements of ''VideoGame/ImOnObservationDuty'' with the liminal space horror of WebOriginal/TheBackrooms.

Set in a nondescript underground passageway, the player is tasked with reaching the eponymous "Exit 8'. There's only one problem: the tunnel has become an UnnaturallyLoopingLocation caused by "anomalies". To escape, players must back out of the corridor contains an anomaly, while walking forward through a "clean" corridor. The question is whether one is perceptive enough to notice them...

'''Warning: due to the nature of the game, it is best to be played blind. Readers should beware of gameplay spoilers, marked or unmarked.'''

'''Page is under construction'''

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!!This game contains examples of:

* CreepyPainting: [[spoiler:Some anomalies inhabit the ads and signs on the left wall, which either grow in size, repeat, have disturbing aditions, look at you, etc.]]
* FadeToWhite: The ending of a run leads the player to Exit 8, where they climb the stairs into the blinding white light, followed by sounds of the outdoors, and the credits.
* GottaCatchThemAll: After the end of their run, players can restart the game, which adds a wall sign informing them of how many unobserved anomalies remain to be seen, implicitly challenging the player to experience them all.
* OutOfCharacterAlert: Some of the anomalies are tied to the man pacing down the passage towards you, requiring players to observe them.
* ParanoiaFuel: Because the anomalies range between completely obvious to "blink and you'll miss it", and some only activate when you're halfway down the passage, the game is designed to unnerve players approaching the far end. Is it a "clean" passage? Did you miss something? How many times are you willing to check?
* ShoutOut: Two of the anomalies are references to ''Film/TheShining'' -- [[spoiler: a pair of twins standing side by side in the passage, and a flood of blood red water that rushes towards you from the other side of the passage.]]

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->''All anomalies found. Thank you for using our underground passageway.''

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