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* HighConcept: A businessman beats up werebeasts.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_executive.jpg]]
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* AllThereInTheManual: The plot. Without the app description, the plot appears to be that you run into hostile clothes-wearing werebeasts on the way to work and you beat them up.


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* ExcusePlot: The [[AllThereInTheManual app's description]] says werebeasts infiltrated your company and you need to save your company and city from their schemes.


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* MagicPants: The werewolf from the opening cutscene. When he transforms, his shoes seem to disappear and his shirt sleeves rip off. The rest of his outfit remains intact.


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* Over100PercentCompletion
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* BlobMonster: The Oozes.

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** If the player character's SP is insufficient for the special attack you input, he will perform a strong kick in the same direction instead.[[note]]A strong kick is the only kind of special attack you can perform that does not cost SP. Special attacks are the kind that interrupt [[UnblockableAttack unblockable attacks]].[[/note]]



* TeleportSpam: The Weretigers. At later levels, you'll see Weretiger Assassins, who teleport to the other side of the player character every time they're successfully hit.

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* TeleportSpam: The Weretigers. At later levels, you'll see Weretiger Assassins, Weretigers, who teleport to the other side of the player character every time they're successfully hit.after a certain number of successful hits. Especially Weretiger Assassins, who only need one successful hit to teleport.

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* {{Cutscene}}: When the player character watches a vending machine get broken apart in the prologue, and when you beat a level and get promoted.

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* {{Cutscene}}: When the player character watches a vending machine get broken apart in the prologue, and when you beat a level and get promoted.promoted, and after you beat the last stage of the game.


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* ExpressiveHealthBar: Not the player character's health bar itself, but the corners of the screen flash red if his health is low enough.


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* SilentProtagonist: Aside from grunts of effort, the player character only speaks in the final cutscene, and three words at that (at least, in the English version of the game).

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* ArmorPiercingAttack: The Pierce spell. You are ''expected'' to make use of it against some enemies who are always guarding both their top and bottom halves.



* DifficultySpike: The last 10 stages.



* PlayerCharacter: The bespectacled guy in the nice suit beating up the werebeasts.



* SharpDressedMan: The player character.



* PlayerCharacter: The bespectacled guy in the nice suit beating up the werebeasts.

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* PlayerCharacter: TeleportSpam: The bespectacled guy in Weretigers. At later levels, you'll see Weretiger Assassins, who teleport to the nice suit beating up other side of the werebeasts.player character every time they're successfully hit.


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* VillainTeleportation: The Weretigers.
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* ColorCodedForYourConvenience:

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* ColorCodedForYourConvenience: Red text or numbers indicate a bad outcome. Otherwise, the same color may indicate a good outcome, a neutral outcome, or a bad outcome depending on its context.



*** Red for F

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*** Red for FF[[note]]You can only get a grade of D in specific category evaluations. Specific category evaluation grades do not get color-coded.[[/note]]


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** When enemies use magical attacks, it is always indicated by blue, whether it is a blue aura or a blue laser. To block magic attacks, you must use the Shield spell, whose icon is blue. In general, any time the player character or an enemy successfully blocks an attack, you will see a blue circle indicating the successful block.

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* ColorCodedForYourConvenience: Numbers that pop up during combat.
** Flashing grayish-opalescent numbers tell how much damage the enemy took, and that the enemy was weak to that kind of attack.
** Red numbers tell how much damage the enemy took, and the enemy wasn't weak or resistant to that kind of attack.
** Grey numbers tell how much damage the enemy took, and the enemy was resistant to that kind of attack.
** Green numbers tell how much HP the enemy healed.

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* ColorCodedForYourConvenience: ColorCodedForYourConvenience:
**
Numbers that pop up during combat.
** *** Flashing grayish-opalescent numbers tell how much damage the enemy took, and that the enemy was weak to that kind of attack.
** *** Red numbers tell how much damage the enemy took, and the enemy wasn't weak or resistant to that kind of attack.
** *** Grey numbers tell how much damage the enemy took, and the enemy was resistant to that kind of attack.
** *** Green numbers tell how much HP the enemy healed.healed.
** Text that pops up after performing a stunt
*** Red for a complete failure ("MISS")
*** Yellow for barely succeeding ("OK")
*** Gold for doing well ("GOOD")
*** Platinum blue for "PERFECT"
** [[GameplayGrading Overall stage performance grades]]
*** Red for F
*** Green for C
*** Blue for B
*** Yellow for A and A+
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** If the Shield spell is active, but you would have blocked an enemy successfully if it wasn't; or the Pierce spell is active but you would have hit the enemy successfully without it anyways, you won't lose a use of the respective spell. The uses left only decrement if you would have needed the spell to successfully block or attack.


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* ColorCodedForYourConvenience: Numbers that pop up during combat.
** Flashing grayish-opalescent numbers tell how much damage the enemy took, and that the enemy was weak to that kind of attack.
** Red numbers tell how much damage the enemy took, and the enemy wasn't weak or resistant to that kind of attack.
** Grey numbers tell how much damage the enemy took, and the enemy was resistant to that kind of attack.
** Green numbers tell how much HP the enemy healed.
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* WorkplaceAcquiredAbility: Working for a mining company might make someone familiar with fire and silver, two known werewolf deterrents. The protagonist can (and probably will) use a silver spike and fire to fight the werebeasts. While magic might explain this, since setting enemies on fire and transforming an arm into a silver spike takes SP, one could imagine the protagonist had to get the silver from somewhere in the first place, and where better than the mining company they work at (and eventually own)?

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* WorkplaceAcquiredAbility: WorkplaceAcquiredAbilities: Working for a mining company might make someone familiar with fire and silver, two known werewolf deterrents. The protagonist can (and probably will) use a silver spike and fire to fight the werebeasts. While magic might explain this, since setting enemies on fire and transforming an arm into a silver spike takes SP, one could imagine the protagonist had to get the silver from somewhere in the first place, and where better than the mining company they work at (and eventually own)?
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* WallJump: One of the stunts the player character performs.

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* WallJump: One of the stunts the player character performs.performs.
* WorkplaceAcquiredAbility: Working for a mining company might make someone familiar with fire and silver, two known werewolf deterrents. The protagonist can (and probably will) use a silver spike and fire to fight the werebeasts. While magic might explain this, since setting enemies on fire and transforming an arm into a silver spike takes SP, one could imagine the protagonist had to get the silver from somewhere in the first place, and where better than the mining company they work at (and eventually own)?
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* EquipmentBasedProgression: Making yourself more powerful and earning money faster depends almost entirely on buying upgrades. You can sell back every upgrade. The only progress you make that you cannot sell back is the permanent increase to your max HP and SP that you get after a promotion.


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* HeroesFightBarehanded: {{Downplayed}}. Out of 8 different attacks the protagonist has, only 2 of them involve weapons.

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* AsskickingEqualsAuthority: For the majority of the game, the player character is an authority figure (40 stages as manager and 50 as executive, compared to 30 as an intern), and they undoubtedly kick ass.



* BadassInCharge: Throughout the course of the game, the player character is promoted to Manager, and then to Executive. He also happens to kick werebeasts apart on his way to work.

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* BadassInCharge: Throughout the course of the game, the player character is promoted to Manager, manager, and then to Executive.executive. He also happens to kick werebeasts apart on his way to work.
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* {{Cutscene}}: When the player character watches a vending machine get kicked apart in the prologue, and when you beat a level and get promoted.

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* {{Cutscene}}: When the player character watches a vending machine get kicked broken apart in the prologue, and when you beat a level and get promoted.
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* {{Cutscene}}: When the player character watches a vending machine get kicked apart in the prologue, and when you beat a level and get promoted.
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* HundredPercentCompletion: Completion percentage is displayed on the upper right-hand side of the stage select screen.


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* CirclingBirdies: Circling stars indicate that the player character is suffering from the dizzy status effect. Not accompanied by any sound effects.


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* GameplayGrading: Grades are given at the end of a stage if you beat it. You will only ever see an F if you failed to beat the stage. You can receive anywhere from D to A+ on individual categories if you beat a stage, but your overall grade for a stage will never be below a C.


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* HitSpark: For the player character, enemies, and objects that get broken during stunts. The hit sparks applied to enemies differ based on what attack the player character used.


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* MonsterCompendium: Referred to as the "Bestiary" in game. It tells you the name of an enemy, its degree of resistance to certain types of attacks, and some flavor text that often gives you tips on how to beat it. Every enemy's information is accessible from the very start of the game. However, to get a picture to accompany the enemy's information, you need to have attempted a stage they appear in.


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* RegeneratingMana: The player character gains some SP after successfully blocking an enemy's attack, successfully hitting an enemy, or getting a Great or better on stunts.
* ScoreScreen: If you beat a stage, you're [[GameplayGrading graded on]] how long it took you to clear the stage, how accurate your attacks were, how accurate your stunts were, what kind of attacks you used (style), and how often you got hit. You are also given a kind of numerical score in how much money you get from each grading category. However, you can buy upgrades for your company, so you might get more money for the exact same level of performance. In this case, looking at the letter grade you got instead might prove helpful.
* ScratchDamage: Even fully upgraded, you will take some token damage from the weakest enemies. It might not be immediately apparent, but walk away from the game when you're about to fight a really weak enemy and come back in a minute or two, and there will be a noticeable change in your health bar.


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* ShowsDamage: Numbers show up near an enemy when they are hit. When anyone or anything is hit, they also get a HitSpark.

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* SituationalDamageAttack: Most attacks in-game depend on what upgrades you bought, the identity of the enemy attacking (or that is being attacked), and resistances to the type of damage being dealt.



** Fire deals damage over time. This is the only status effect the player character can inflict. It reduces HP at a fixed amount.

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** Fire deals damage over time. This is the only status effect the player character can inflict. It reduces Fire takes away the same amount of HP at a fixed amount.per turn. The amount the player character inflicts [[SituationalDamageAttack differs based on]] the upgrades you bought and the enemy's degree of vulnerability to fire. The amount enemies inflict depends on which enemy it is, and the upgrades you bought.

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* AttackReflector: If the player casts the Reflect spell and block an enemy attack correctly, the enemy's attack will be reflected back at them.



* BadassInCharge: Throughout the course of the game, the player character is promoted to Manager, and then to Executive. He also happens to kick werebeasts apart on your way to work.

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* BadassInCharge: Throughout the course of the game, the player character is promoted to Manager, and then to Executive. He also happens to kick werebeasts apart on your his way to work.



* SkillPointReset: You can sell back both your combat and company upgrades at full value in order to shift your build towards fighting or earning money, and how exactly you want to do those two things.

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* PercentDamageAttack: The Poison status effect.
* SkillPointReset: You can sell back both your combat and company upgrades at full value in order to shift your the player character's build towards fighting or earning money, and how exactly you want them to do those two things.fight or earn money.



* StandardStatusEffects:
** Fire deals damage over time. This is the only status effect the player character can inflict. It reduces HP at a fixed amount.
** Poison also deals damage over time. It reduces HP by a [[PercentDamageAttack percentage]].
** "Lockout status" stops the player character from doing anything requiring SP.
** Dizzy halves the damage the player character deals.
** Slow [[ExactlyWhatItSaysOnTheTin makes the player character's attacks slower]].



* UnblockableAttack: When an enemy gets a red glow around them, that's an unblockable attack. Despite the name "unblockable attack," it can be blocked if you block while the fully-upgraded shield spell is active. This is a late-game spell, though, so the usual response to these attacks is interrupting them with a strong kick or special attack.

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* UnblockableAttack: When an enemy gets a red glow around them, that's an unblockable attack. Despite the name "unblockable attack," it can be blocked if you block one blocks while the fully-upgraded shield spell is active. This is a late-game spell, though, so the usual response to these attacks is interrupting them with a strong kick or special attack.
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* StealthPun: The Werefrog Fencer. Fencing has heavy French influence, and "frog" is a pejorative term for French people.
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** Cash bonuses are awarded for using only physical attacks, only special attacks, and a mix of the two. The game will not take the type of attacks used against the level's final boss into account when judging which cash bonus to use.

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** Cash bonuses are awarded for using only physical attacks, only special attacks, and or a mix of the two. The game will not take When fighting the type boss of attacks used against the level's final boss last stage, the game won't take into account when judging which cash bonus what kind of attacks were used, so one does not have to use.worry about limiting themselves to certain attacks against a very difficult boss enemy.

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* AntiFrustrationFeatures:
** If attacks are blocked at the correct height, they will be successfully blocked regardless of which direction the player character faces. This is especially useful when there is an enemy on both sides of the player character.
** Cash bonuses are awarded for using only physical attacks, only special attacks, and a mix of the two. The game will not take the type of attacks used against the level's final boss into account when judging which cash bonus to use.



* BadassInCharge: Throughout the course of the game, you're promoted to Manager, and then to Executive. You also happen to kick werebeasts apart on your way to work.
* DamageOverTime: Some of your kicks can set an enemy on fire, and they'll continue to take damage from the fire after your kick.
* DudeWheresMyRespect: {{Averted}}. You get in the newspaper for saving the city from werebeasts, and at least part of your promotion to executive has to do with you saving the city for the second time.

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* BadassInCharge: Throughout the course of the game, you're the player character is promoted to Manager, and then to Executive. You He also happen happens to kick werebeasts apart on your way to work.
* DamageOverTime: Some of your the player character's kicks can set an enemy on fire, and they'll continue to take damage from the fire after your his kick.
* DudeWheresMyRespect: {{Averted}}. You get The player character gets in the newspaper for saving the city from werebeasts, and at least part of your his promotion to executive has to do with you him saving the city for the second time.



* HitPoints: Whenever an enemy gets hurt or heals themselves, the number of hit points they lost or gained pops up. The game never shows a numerical value for the player character's health, but you do have a LifeMeter.
* LastChanceHitPoint: Applies to you.
* LifeMeter: Yours is always present during stages, in the left-hand corner of the screen. Your enemies have one displayed under them after they're damaged once.

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* HitPoints: Whenever an enemy gets hurt or heals themselves, the number of hit points they lost or gained pops up. The game never shows a numerical value for the player character's health, but you do he does have a LifeMeter.
* LastChanceHitPoint: Applies to you.
the player character.
* LifeMeter: Yours The player character's is always present during stages, in the left-hand corner of the screen. Your The enemies have one displayed under them after they're damaged once.once.
* LightningBruiser: Lots of the boss enemies, and the player character if you buy the right skill upgrades.



* ManaMeter: Displayed just under your LifeMeter.

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* ManaMeter: Displayed just under the player character's LifeMeter.
* MasterOfAll: The player character, if you buy all the skill upgrades.
* SkillPointReset: You can sell back both
your LifeMeter.combat and company upgrades at full value in order to shift your build towards fighting or earning money, and how exactly you want to do those two things.
* SkillScoresAndPerks: For combat, the skill scores are power, defense, and speed. Perks are the different spells the player character can cast. Employees are essentially the skill scores in moneymaking, and likewise, buildings are essentially skill perks for moneymaking.



* WallJump: One of the stunts you perform.

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* WallJump: One of the stunts you perform.the player character performs.

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* DamageOverTime: Some of your kicks can set an enemy on fire. The enemy will continue to be hurt by the fire.

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* DamageOverTime: Some of your kicks can set an enemy on fire. The enemy will fire, and they'll continue to be hurt by take damage from the fire. fire after your kick.
* DudeWheresMyRespect: {{Averted}}. You get in the newspaper for saving the city from werebeasts, and at least part of your promotion to executive has to do with you saving the city for the second time.
->'''The Mayor:''' u saved us all again!
-> ill make sure u get that promotion u deserve!


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* PlayerCharacter: The bespectacled guy in the nice suit beating up the werebeasts.
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* BadassInCharge: Throughout the course of the game, you're promoted to Manager, and then to Executive. You also happen to kick werebeasts apart on your way to work.

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* DamageOverTime: Some of your kicks can set an enemy on fire. The enemy will continue to be hurt by the fire.



* LastChanceHitPoint: Applies to you.



* UnusuallyUninterestingSight: In the prologue, the player character does nothing but sip coffee as he watches a coworker punch and kick a vending machine, shattering it in a few strikes. {{Downplayed}} in that he assumes a fighting stance once the vending machine is completely broken.

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* UnblockableAttack: When an enemy gets a red glow around them, that's an unblockable attack. Despite the name "unblockable attack," it can be blocked if you block while the fully-upgraded shield spell is active. This is a late-game spell, though, so the usual response to these attacks is interrupting them with a strong kick or special attack.
* UnusuallyUninterestingSight: In the prologue, the player character does nothing but sip coffee as he watches a coworker punch and kick a vending machine, shattering it in a few strikes. {{Downplayed}} in that he assumes a fighting stance once the vending machine is completely broken.broken.
* WallJump: One of the stunts you perform.

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!![TheExecutive] contains examples of:

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!![TheExecutive] !!''The Executive'' contains examples of:



* HighConcept: A businessman beats up werewolves.
* UnusuallyUninterestingSight: In the prologue, the player character sees a coworker punch and kick a vending machine, shattering it in a few strikes. His reaction is to continue sipping coffee.

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* HighConcept: A businessman beats up werewolves.
werebeasts.
* HitPoints: Whenever an enemy gets hurt or heals themselves, the number of hit points they lost or gained pops up. The game never shows a numerical value for the player character's health, but you do have a LifeMeter.
* LifeMeter: Yours is always present during stages, in the left-hand corner of the screen. Your enemies have one displayed under them after they're damaged once.
* {{Mana}}: Referred to as SP in this game.
* ManaMeter: Displayed just under your LifeMeter.
* UnusuallyUninterestingSight: In the prologue, the player character sees does nothing but sip coffee as he watches a coworker punch and kick a vending machine, shattering it in a few strikes. His reaction {{Downplayed}} in that he assumes a fighting stance once the vending machine is to continue sipping coffee.completely broken.
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''The Executive'' is an ActionGame for iOS devices by Riverman Media LLC in 2015.

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!![TheExecutive] contains examples of:

* BadassInANiceSuit: The player character.
* HighConcept: A businessman beats up werewolves.
* UnusuallyUninterestingSight: In the prologue, the player character sees a coworker punch and kick a vending machine, shattering it in a few strikes. His reaction is to continue sipping coffee.

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