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* ''Firesong'': The final installment in the Legacy of the Bretons storyline, taking place in the remaining Systres isles of Galen and Y'ffelon. Centuries of peace between the Systres' Druidic Circles is threatened when the reclusive Firesong Circle Druids suddenly make a power play.

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* ''Firesong'': The final installment in the Legacy of the Bretons storyline, taking place in the remaining Systres isles of Galen and Y'ffelon. Centuries of peace between the Systres' Druidic Circles is threatened when vicious Sea Elf pirates and ambitious Druids of the reclusive Firesong Circle Druids suddenly make a power play.
threaten the isle of Galen.
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** Gates of Oblivion Epilogue: [[spoiler:Mehrunes Dagon's final plot is foiled and the remaining Ambitions are forever beyond his reach, but in order to accomplish this, you had to kill your old friend and ally Sombren, who had been driven mad by the power of the Mysterium Xarxes.]]

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** Gates of Oblivion Epilogue: [[spoiler:Mehrunes Dagon's final plot is foiled and the remaining Ambitions are forever beyond his reach, reach due to Lyranth absorbing their power into herself, but in order to accomplish this, you had to kill your old friend and ally Sombren, who had been driven mad by the power of the Mysterium Xarxes.Xarxes. In addition, Lyranth makes it clear afterwards that her alliance with you is over and that she can't guarentee she won't become your enemy if she crosses paths with you again.]]

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Baleful Polymorph is no longer a trope


* BalefulPolymorph:
** [[spoiler:Prince Naemon from the Aldmeri Dominion turns into a monster when he tries to usurp Queen Ayrenn for the throne.]]
** In a quest in Sentinel, a Khajiit sells potions that turn people into animals, much to the surprise of those who drink it. One man gets turned into a rat. Another, who'd asked for a potion that could make him nimbler and faster, gets transformed into a monkey. One woman orders one to trick her husband into transforming into a dog.


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* ForcedTransformation:
** [[spoiler:Prince Naemon from the Aldmeri Dominion turns into a monster when he tries to usurp Queen Ayrenn for the throne.]]
** In a quest in Sentinel, a Khajiit sells potions that turn people into animals, much to the surprise of those who drink it. One man gets turned into a rat. Another, who'd asked for a potion that could make him nimbler and faster, gets transformed into a monkey. One woman orders one to trick her husband into transforming into a dog.
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* ThematicSequelLogoChange: The Imperial Dragon is instead replaced by an ouroboros with the heads of an eagle (Aldmeri Dominion), dragon (Ebonheart Pact), and lion (Daggerfall Convenant), representing the three warring factions fighting for dominance over Tamriel during the Second Interregnum between the Second and Third Eras and their respective Empires.
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Per TRS Good People Have Good Sex is now a disambig page.


* RelationshipUpgrade: [[spoiler:Lyris and Sai finally get together during a sidequest in the Markarth DLC. Later dialogue heavily implies they are [[GoodPeopleHaveGoodSex making the most]] of their free time before some other crisis kicks off.]]

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* RelationshipUpgrade: [[spoiler:Lyris and Sai finally get together during a sidequest in the Markarth DLC. Later dialogue heavily implies they are [[GoodPeopleHaveGoodSex [[InsatiableNewlyweds making the most]] of their free time before some other crisis kicks off.]]
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new trope

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* GriefInducedSplit: Valsirenn and Earl Leythen became estranged following the death of their daughter to illness. While Valsirenn doubled down on her research in the aftermath, Leythen became lost his faith in the Psijic Order.
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** Your character level is capped at 50, and you'll start gaining Champion ranks beyond that point (Veteran Ranks prior to the ''Dark Brotherhood'' update). Champion levels are respectively soft-capped at 810 at the time of writing, where you ''can'' surmount it, but it won't do you any good since you can't get any more points to spend. Accordingly, your gear stops scaling at CP 160, so that's the safe point where you can start worrying about getting the best endgame sets as they can't get any better stats-wise.

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** Your character level is capped at 50, and you'll start gaining Champion ranks beyond that point (Veteran Ranks prior to the ''Dark Brotherhood'' update). Champion levels are respectively soft-capped capped at 810 3,600 at the time of writing, where you ''can'' surmount it, but it won't do you any good since you can't get any more points to spend.writing. Accordingly, your gear stops scaling at CP 160, so that's the safe point where you can start worrying about getting the best endgame sets as they can't get any better stats-wise.



** Some currency types have rather low upper limits to how many of them you can carry with you at any given time. Event tickets are limited to 12 units, tops, and you can only have a maximum of 100 Transmutation Crystals on you at any given time, increased to 200 with an active [=ESO+=] subscription. The other currency types don't seem to have a hard cap, especially gold, but considering how ''Online'' still uses a 32-bit memory system, one can make an educated guess that it maxes out at a staggering ''2,147,483,647g''.

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** Some currency types have rather low upper limits to how many of them you can carry with you at any given time. Event tickets are limited to 12 units, tops, and you can only have a maximum of 100 500 Transmutation Crystals on you at any given time, increased to 200 1,000 with an active [=ESO+=] subscription. The other currency types don't seem to have a hard cap, especially gold, but considering how ''Online'' still uses a 32-bit memory system, one can make an educated guess that it maxes out at a staggering ''2,147,483,647g''.
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* PaletteSwappedAlienFood: The food in the Daedric realm of Fargrave is all unusually-colored varations of normal food: pink vegetables, bright purple ham with white speckles, orange bread, and sweetrolls with ''blue'' frosting.

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Up To Eleven is a defunct trope


* AbsurdlyHighLevelCap: Aside from the standard 50 levels per character, the Champion Points system cranks this UpToEleven with at least ''3600'' more. That being said, CP levels are shared across all of your characters, so in practical terms, only your ''first'' Vestige has to surmount this Absurdly High Level Cap, the others do not have to.

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* AbsurdlyHighLevelCap: Aside from the standard 50 levels per character, the Champion Points system cranks this UpToEleven up to eleven with at least ''3600'' more. That being said, CP levels are shared across all of your characters, so in practical terms, only your ''first'' Vestige has to surmount this Absurdly High Level Cap, the others do not have to.



** Taken UpToEleven in the trial Sunspire in Northern Elsweyr, where there is a BreatherLevel of sorts between the side-bosses, and the trial chests are hidden behind walls, by cliffs and such.

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** Taken UpToEleven Exaggerated in the trial Sunspire in Northern Elsweyr, where there is a BreatherLevel of sorts between the side-bosses, and the trial chests are hidden behind walls, by cliffs and such.



* DeliberateValuesDissonance: Taken UpToEleven, since this takes place in nearly every province in Tamriel:

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* DeliberateValuesDissonance: Taken UpToEleven, Exaggerated, since this takes place in nearly every province in Tamriel:



* UpToEleven: Khajiit often refer to someone/something good as "five-claw(ed)". The bard song about Khunzar-ri insists that he was not just a five-claw, but a ''ten''.
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** The many town guard [=NPCs=] in the game are effectively immortal, can NoSell basically everything you throw at them, and have a special script that gradually scales up their damage done to the point that they will eventually one-shot you regardless of your own resistances. This raises all kinds of questions, namely why aren't these undying juggernauts being sent to fight in the Three Banners War, or to square up against divine beings capable of wiping out whole groups in a single attack instead of the infinitely more fallible players, who do pitiful damage by comparison and are still vulnerable to being killed.
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** He is not safe even from the downloadable content. In ''Orsinium'', he is frozen by an artifact, in ''Morrowind'' he is encased by a spider web after reading a Daedric scroll, ''Murkmire'' has him transform into an egg after performing an Argonian mating ritual, and ''Blackwood'' has him captured by a necromancer and being duplicated into dumber version of him. Poor guy cannot seem to catch a break.

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** He is not safe even from the downloadable content. In ''Orsinium'', he is frozen by an artifact, in ''Morrowind'' he is encased by a spider web after reading a Daedric scroll, ''Murkmire'' has him transform into an egg after performing an Argonian mating ritual, and ''Blackwood'' has him captured by a necromancer and being duplicated into dumber version of him. Poor guy cannot seem At least in ''High Isle'', he gets a break where it's Lady Laurent who gets humiliated instead and is able to catch come up with a break.solution to save her.
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** Legacy of the Bretons is the upcoming story for 2022, consisting of Ascending Tide, High Isle, and two other [=DLCs=].

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** Legacy of the Bretons is Breton, the upcoming story for of 2022, consisting of Ascending Tide, High Isle, ''Ascending Tide'', ''High Isle'', ''Lost Depths'', and two other [=DLCs=].''Firesong''.
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* ''Firesong'': The final installment in the Legacy of the Bretons storyline, taking place in the remaining Systres isles of Galen and Y'ffelon.

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* ''Firesong'': The final installment in the Legacy of the Bretons storyline, taking place in the remaining Systres isles of Galen and Y'ffelon.
Y'ffelon. Centuries of peace between the Systres' Druidic Circles is threatened when the reclusive Firesong Circle Druids suddenly make a power play.
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** ''Firesong'': The final installment in the Legacy of the Bretons storyline, taking place in the remaining Systres isles of Galen and Y'ffelon.

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** * ''Firesong'': The final installment in the Legacy of the Bretons storyline, taking place in the remaining Systres isles of Galen and Y'ffelon.

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High Isle and Amenos are the two zones in the latest chapters, the remaining parts of the archipelago will be released later.


* ''Waking Flame'': The third installment of the Gates of Oblivion questline, released on August 2021, with two new dungeons being introduced to the game, an expansion of the Cyrodiil PvP Campaign system, as well as some considerable meta changes.

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* ''Waking Flame'': The third installment of the Gates of Oblivion questline, released on August 2021, with two new dungeons being introduced to the game, game; The Dread Cellar where you must investigate presence of the the Waking Flame and Red Petal Bastion where Lyranth requests your help to retrieve a powerful artifact. Along with it came with a free update with an expansion of the Cyrodiil PvP Campaign system, as well as some considerable meta changes.



* ''High Isle'': The sixth chapter in the game and the second installment of the Legacy of the Bretons storyline. Taking place in the never before seen Systres archipelago, talks of peace between the Three Alliances is threatened by political intrigue. This chapter contains an in game card game called Tales of Tribute and new companions.

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* ''High Isle'': The sixth chapter in the game and the second installment of the Legacy of the Bretons storyline. Taking place in the never before seen Systres archipelago, in particular High Isle and Amenos, talks of peace between the Three Alliances is threatened by political intrigue. This chapter contains an in game card game called Tales of Tribute and new companions.
* ''Lost Depths'': A dungeon pack and the third installment of the Legacy of the Bretons. Help out a druid in the Stonelore Circle at both Earthen Root Enclave where you must ward off an invading Druidic Circle and Graven Deep where you team up with a former pirate she hired to seek lost information at an underwater ruin.
** ''Firesong'': The final installment in the Legacy of the Bretons storyline, taking place in the remaining Systres isles of Galen and Y'ffelon.

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* ''Waking Flame'': The third installment of the Gates of Oblivion questline, released on August 23 2021, with two new dungeons being introduced to the game, an expansion of the Cyrodiil PvP Campaign system, as well as some considerable meta changes.

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* ''Waking Flame'': The third installment of the Gates of Oblivion questline, released on August 23 2021, with two new dungeons being introduced to the game, an expansion of the Cyrodiil PvP Campaign system, as well as some considerable meta changes.



* ''Ascending Tide'': A dungeon pack and the first installment of the Legacy of the Bretons storyline. Scheduled for a Q1 2022 release.

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* ''Ascending Tide'': A dungeon pack and the first installment of the Legacy of the Bretons storyline. Scheduled Help out two sailing crew in two group dungeons. Coral Aerie has you investigate a cult called the Ascendent Order and Shipwright's Regret has you collect plans for a Q1 2022 release.an upgraded ship to prepare for talk of peace. Released March 2022


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** ''Ascending Tide'': Captain Kaleen and Jakarn from the Daggerfall Covenant are part of the Coral Aerie group dungeon while Captain Za'ji and Caska from Dragonguard are a part of Shipwright's Regret.
** ''High Isle'': Captain Kaleen, Jakarn, Captain Za'ji, Caska, Queen Ayrenn, High King Emeric, and Prince Irkskar are all part of the main quest. Jimila, Oblan, Lady Clarisse, Stibbons, and Rigurt the Brash again make an appearance in their respective side quests.
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Nice Hat is now a disambiguation page.


* NiceHat: The Appearance collectibles has a category only for hats. Some DLC-dungeons reward you with a hat by entering the first time, or complete it on normal or veteran.
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* AnimatedArmor: ''High Isle'' introduces Soulrazer Knights, giant, burning suits of armor possessed by vengeful spirits.

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* AnimatedArmor: ''High Isle'' introduces Soulrazer Knights, giant, burning suits of armor possessed by vengeful spirits. There are also several mount types available in Crown store crates that follow the same concept and theme.



** On veteran mode, if a player dies during any boss fight in Cloudrest, they will be afflicted with a debuff called "Shadow of the Fallen". What this does is that it creates a shadow clone of the deceased player, which will then teleport randomly around the arena to harrass their teammates. While your shadow is alive, teammates trying to revive you will take extremely high damage, enough to kill a ~40k HP tank in less than five seconds.
** Then there's the uncommon but significantly dangerous heal absorption mechanic. [[ExactlyWhatItSaysOnTheTin It does exactly what the name suggests]], in that a set value of healing done to your character will be negated, and passive health regeneration will not work while it's still up. The only way to strip heal absorption is to be healed through it, which makes it not very critical on its own, but will leave you vulnerable to being killed by the actually dangerous attacks that will follow it instead, since it tends to target the tank(s) of the group whenever it appears.

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** On veteran mode, if a player dies during any boss fight in Cloudrest, they will be afflicted with a debuff called "Shadow of the Fallen". What this does is that it creates a shadow clone of the deceased player, which will then teleport randomly around the arena to harrass harass their teammates. While your shadow is alive, teammates trying to revive you will take extremely high damage, enough to kill a ~40k HP tank in less than five seconds.
** Then there's the uncommon but significantly dangerous heal absorption mechanic. [[ExactlyWhatItSaysOnTheTin It does exactly what the name suggests]], in that a set value of healing done to your character will be negated, and passive health regeneration will not work while it's still up. The only way to strip heal absorption is to be healed through it, which makes it not very critical on its own, but will leave you vulnerable to being killed by the actually dangerous attacks that will follow invariably accompany it instead, since especially if it tends to target targets the tank(s) of the group whenever it appears.
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* AnimatedArmor: ''High Isle'' introduces Soulrazer Knights, giant, burning suits of armor possessed by vengeful spirits.
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* DaywalkingVampire: Vampires of the Second Era are different from their later counterparts by the lack of a vulnerability to sunlight, allowing them to walk about during daytime with no ill effects. Their transfigured victims, commonly known as Bloodfiends and Harrowfiends, are also likewise vampiric and share their resistance to sunlight.

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* DaywalkingVampire: Vampires of the Second Era are different from their later counterparts by the lack of a vulnerability to sunlight, allowing them to walk about during daytime with no ill effects. Their transfigured victims, commonly known as Bloodfiends and Harrowfiends, are also likewise vampiric and share their resistance to sunlight. This immunity seems to be limited to those turned by Noxophilic Sanguivoria, however, as the handful of ancient, "traditional" vampires such as Valeric in Eastmarch still seem to be harmed by daylight, however their strong vampiric essence seems to lessen the effects of it to the point of merely being a discomfort.
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* DaywalkingVampire: Vampires of the Second Era are different from their later counterparts by the lack of a vulnerability to sunlight, allowing them to walk about during daytime with no ill effects. Their transfigured victims, commonly known as Harrowfiends, are also likewise vampiric and share their resistance to sunlight.

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* DaywalkingVampire: Vampires of the Second Era are different from their later counterparts by the lack of a vulnerability to sunlight, allowing them to walk about during daytime with no ill effects. Their transfigured victims, commonly known as Bloodfiends and Harrowfiends, are also likewise vampiric and share their resistance to sunlight.
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* DaywalkingVampire: Vampires of the Second Era are different from their later counterparts by the lack of a vulnerability to sunlight, allowing them to walk about during daytime with no ill effects. Their transfigured victims, commonly known as Harrowfiends, are also likewise vampiric and share their resistance to sunlight.
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** Then there's the uncommon but significantly dangerous heal absorption mechanic. [[ExactlyWhatItSaysOnTheTin It does exactly what the name suggests]], in that a set value of healing done to your character will be negated, and passive health regeneration will not work while it's still up. The only way to strip heal absorption is to be healed through it, which makes it not very critical on its own, but will leave you vulnerable to being killed by the actually dangerous attacks that will follow it instead, since it tends to target the tank(s) of the group whenever it appears.
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High Isle is just one of the many islands in the region


* ''High Isle'': The sixth chapter in the game and the second installment of the Legacy of the Bretons storyline. Taking place in the never before seen High Isle archipelago, talks of peace between the Three Alliances is threatened by political intrigue. This chapter contains an in game card game called Tales of Tribute and new companions.

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* ''High Isle'': The sixth chapter in the game and the second installment of the Legacy of the Bretons storyline. Taking place in the never before seen High Isle Systres archipelago, talks of peace between the Three Alliances is threatened by political intrigue. This chapter contains an in game card game called Tales of Tribute and new companions.
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* PlugTheVolcano: In ''High Isle'' expansion, Volcanic Vents are the zone's new world event. When the vent's boss is defeated, a druid closes the main vent by plugging it with a boulder. They claim that they're sealing it for good, so it's not clear whether the event respawning is just a game mechanic or a sign that plugging it failed.

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* PlugTheVolcano: In the ''High Isle'' expansion, Volcanic Vents are the zone's new world event. When the vent's boss is defeated, a druid closes the main vent by plugging it with a boulder. They claim that they're sealing it for good, so it's not clear whether the event respawning is just a game mechanic or a sign that plugging it failed.
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** The initial ending for ''Markath'', before the "epilogue" that unlocks when you clear both it and ''Greymoor's'' main quests. [[spoiler:Lady Belain is defeated and Rada al-Saran's plan to use the Dark Heart is foiled, saving the Reach, but Arana is mortally wounded in the final battle and dies shortly after Belain's defeat, and hundreds of Markarth's people were killed by the Dark Heart before it was shut down.]]

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** The initial ending for ''Markath'', before the "epilogue" that unlocks when you clear both it and ''Greymoor's'' main quests. [[spoiler:Lady Belain is defeated and Rada al-Saran's plan to use the Dark Heart is foiled, saving the Reach, but Arana is mortally wounded in the final battle and dies shortly after Belain's defeat, and hundreds of Markarth's people were killed by the Dark Heart before it was shut down.Grey Host during their attack on the city.]]
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* PlugTheVolcano: In ''High Isle'' expansion, Volcanic Vents are the zone's new world event. When the vent's boss is defeated, a druid closes the main vent by plugging it with a boulder. They claim that they're sealing it for good, so it's not clear whether the event respawning is just a game mechanic or a sign that plugging it failed.
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Wayrest is in Stormhaven, not Shornhelm, which is a single city in the area of Rivenspire.


* NonIndicativeName: Despite their names, none of the three main alliances are headquartered in their namesake areas. The Daggerfall Covenant's capital city is not Daggerfall itself, but rather Wayrest, which is in Shornhelm. Similarly, the leading forces of the Ebonheart Pact are the Nords, who are based out of Windhelm, and their capital is Mournhold, not Ebonheart. Less egregiously, the Aldmeri Dominion really ''is'' chiefly commanded by Queen Ayrenn's Altmeri forces, but their base of operations is in Grahtwood, which is Bosmeri land. That being said, based on where Vanus Galerion appears to Pact players during the main quest, it's possible that Ebonheart was at one point ''considered'' to be the faction capital, as he wouldn't show up in Mournhold like he would in Wayrest and Elden Root for the other two alliances.

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* NonIndicativeName: Despite their names, none of the three main alliances are headquartered in their namesake areas. The Daggerfall Covenant's capital city is not Daggerfall itself, but rather Wayrest, which is in Shornhelm.Stormhaven. Similarly, the leading forces of the Ebonheart Pact are the Nords, who are based out of Windhelm, and their capital is Mournhold, not Ebonheart. Less egregiously, the Aldmeri Dominion really ''is'' chiefly commanded by Queen Ayrenn's Altmeri forces, but their base of operations is in Grahtwood, which is Bosmeri land. That being said, based on where Vanus Galerion appears to Pact players during the main quest, it's possible that Ebonheart was at one point ''considered'' to be the faction capital, as he wouldn't show up in Mournhold like he would in Wayrest and Elden Root for the other two alliances.
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** When you ask Lendanor how he got to the prison isle of Amenos, he mentions that he once turned an entire town of Bretons into skeevers. Your astonished character asks "How did you do that? And why?" Lendanor complains that he's tired of talking about it and refuses to elaborate, saying simply, "Breton town. I show up. Skeevers. Then, Amenos. That's all you really need to know."
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* {{Fanservice}}: For Valentine's Day 2020, Zenimax released a [[https://www.elderscrollsonline.com/en-us/smolderscrolls mini dating sim]] in which the player can have a sexy encounter with fan favorite characters Razum-dar, Naryu Virian or Darien Gautier.

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* {{Fanservice}}: For Valentine's Day 2020, Zenimax released a [[https://www.elderscrollsonline.com/en-us/smolderscrolls mini dating sim]] in which the player can have a sexy encounter with fan favorite characters Razum-dar, Naryu Virian or Darien Gautier. For Valentine's day 2021, they updated it to include Eveli and Fennorian.

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