Added DiffLines:
* ADayInTheLimelight: Miette was a supporting character in the film but was made playable for the game adaptation.
Added DiffLines:
* NoticeThis: When Miette walks by something she can take, a window pops up in the corner of the screen showing it rotating.
* SpritePolygonMix: The characters were all polygonal creations acting on a bitmap background, similar to ''VideoGame/ResidentEvil1''.
* TankControls: As a consequence of the above, coupled with the game predating the Dual Shock controller with its analog sticks.
* WouldHurtAChild: Miette's youth never stops anyone she meets from trying to hurt her.
* SpritePolygonMix: The characters were all polygonal creations acting on a bitmap background, similar to ''VideoGame/ResidentEvil1''.
* TankControls: As a consequence of the above, coupled with the game predating the Dual Shock controller with its analog sticks.
* WouldHurtAChild: Miette's youth never stops anyone she meets from trying to hurt her.
Changed line(s) 2,4 (click to see context) from:
''The City of Lost Children'' is a third-person perspective adventure game developed by and published by Psygnosis Limited, and it was released in 1997. It is adapted from [[Film/TheCityOfLostChildren the film of the same name]].
to:
Changed line(s) 8 (click to see context) from:
----
to:
Deleted line(s) 10 (click to see context) :
Deleted line(s) 12 (click to see context) :
* LicensedGame: For the UsefulNotes/PlayStation and PC. And it was even sold in the US, despite the film's extremely niche appeal.
Added DiffLines:
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/city_of_lost_children_game.jpg]]
Changed line(s) 1,2 (click to see context) from:
'''''The City of Lost Children''''' is a third-person perspective adventure game developed by and published by Psygnosis Limited, and it was released in 1997. It is adapted from [[Film/TheCityOfLostChildren the film of the same name]].
to:
Changed line(s) 10 (click to see context) from:
* LicensedGame: For the PlayStation and PC. And it was even sold in the US, despite the film's extremely niche appeal.
to:
* LicensedGame: For the PlayStation UsefulNotes/PlayStation and PC. And it was even sold in the US, despite the film's extremely niche appeal.
Changed line(s) 9 (click to see context) from:
* ICantUseTheseThingsTogether: Miette says, "I can't do that!" if you keep clicking in the wrong places in the video game adaptation. And it could happen a lot too.
to:
* ICantUseTheseThingsTogether: InformingTheFourthWall: Miette says, "I can't do that!" if you keep clicking in the wrong places in the video game adaptation. And it could happen a lot too.
Changed line(s) 1,4 (click to see context) from:
''The City Of Lost Children'' is a third-person perspective adventure game developed by and published by Psygnosis Limited, and it was released in 1997. It is adapted from the film of the same name.
You play Miette, a character from the movie of the same name. The graphics are the style of 3d characters over rendered backgrounds. You travel through the streets at the whim of Pieuvre, the siamese twins who are your schoolmistresses. You do small robberies for them, but soon a larger plot emerges. Mysterious men called Cyclopses are kidnapping children to steal their dreams. You must determine what is truly happening in this adventure game.
You play Miette, a character from the movie of the same name. The graphics are the style of 3d characters over rendered backgrounds. You travel through the streets at the whim of Pieuvre, the siamese twins who are your schoolmistresses. You do small robberies for them, but soon a larger plot emerges. Mysterious men called Cyclopses are kidnapping children to steal their dreams. You must determine what is truly happening in this adventure game.
to:
You play Miette, a character from the
Changed line(s) 6,8 (click to see context) from:
!!This VideoGame contains examples of:
to:
!!''The City of Lost Children'' provides examples
* ICantUseTheseThingsTogether: Miette says, "I can't do that!" if you keep clicking in the wrong places in the video game adaptation. And it could happen a lot too.
* LicensedGame: For the PlayStation and PC. And it was even sold in the US, despite the film's extremely niche appeal.
* NotEvenBotheringWithTheAccent: Miette speaks with a UsefulNotes/{{British Accent|s}} in the videogame adaptation, despite the fact that her character is French in the original film.
----
Added DiffLines:
''The City Of Lost Children'' is a third-person perspective adventure game developed by and published by Psygnosis Limited, and it was released in 1997. It is adapted from the film of the same name.
You play Miette, a character from the movie of the same name. The graphics are the style of 3d characters over rendered backgrounds. You travel through the streets at the whim of Pieuvre, the siamese twins who are your schoolmistresses. You do small robberies for them, but soon a larger plot emerges. Mysterious men called Cyclopses are kidnapping children to steal their dreams. You must determine what is truly happening in this adventure game.
NeedsWikiMagicLove.
!!This VideoGame contains examples of:
You play Miette, a character from the movie of the same name. The graphics are the style of 3d characters over rendered backgrounds. You travel through the streets at the whim of Pieuvre, the siamese twins who are your schoolmistresses. You do small robberies for them, but soon a larger plot emerges. Mysterious men called Cyclopses are kidnapping children to steal their dreams. You must determine what is truly happening in this adventure game.
NeedsWikiMagicLove.
!!This VideoGame contains examples of:
Showing 9 edit(s) of 9