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cleanup: formatting, Example Indentation, namespaces, YMMV bump


''The Bureau'' had a TroubledProduction. When it was initially announced, ''VideoGame/XCOMEnemyUnknown'' had yet to be revealed, so many fans of the X-COM series were appalled to see the franchise revived as an InNameOnly FirstPersonShooter, leading to massive fan backlash. In response, The Bureau (then known simply as XCOM) was delayed, renamed, and heavily reworked to have more in common with the rest of the franchise. Such changes included a shift to third-person, a greater emphasis on tactics, and alien antagonists going from StarfishAliens to Sectoids and other familiar X-COM species.


NeedsWikiMagicLove.

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''The Bureau'' had a TroubledProduction. When it was initially announced, ''VideoGame/XCOMEnemyUnknown'' had yet to be revealed, so many fans of the X-COM ''X-COM'' series were appalled to see the franchise revived as an InNameOnly FirstPersonShooter, leading to massive fan backlash. In response, The Bureau ''The Bureau'' (then known simply as XCOM) ''XCOM'') was delayed, renamed, and heavily reworked to have more in common with the rest of the franchise. Such changes included a shift to third-person, a greater emphasis on tactics, and alien antagonists going from StarfishAliens to Sectoids and other familiar X-COM species.


NeedsWikiMagicLove.
''X-COM'' species.



* XMeetsY: ''Franchise/MassEffect'' meets ''VideoGame/XCOMEnemyUnknown'' with a dash of ''SCPFoundation'' thrown in for good measure.
** Alternatively, it's been described as 'VideoGame/XCOMEnemyUnknown'' given the ''MadMen'' treatment.
** The creators did state they want to have an ''{{The X-Files}}'' feel to it.

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* XMeetsY: XMeetsY:
**
''Franchise/MassEffect'' meets ''VideoGame/XCOMEnemyUnknown'' with a dash of ''SCPFoundation'' ''Wiki/SCPFoundation'' thrown in for good measure.
** Alternatively, it's been described as 'VideoGame/XCOMEnemyUnknown'' ''VideoGame/XCOMEnemyUnknown'' given the ''MadMen'' ''Series/MadMen'' treatment.
** The creators did state they want to have an ''{{The X-Files}}'' ''Series/TheXFiles'' feel to it.
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* HiredGuns: WordOfGod says the Mutons you meet aren't Zujari slaves, but more akin to space mercenaries.


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* PlanetLooters: WordOfGod reveals that the Outsiders' leading race, the Zujari, are this. Their society is unsustainable to the point where they must constantly invade new planets to drain them of resources and enslave the locals to use in their next invasion. The Sectoids are a previous conquest of theirs.
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* SoundOnlyDeath: [[spoiler: Agent Ennis Cole, who chases an alien into an ambush and is then surrounded.]]


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* TheWoobie: Bureau Agent Ennis Cole, who's the star of several of the videos. [[spoiler: Cole's wife Ann and son Kevin are victims of an alien attack on Pima, New Mexico, and were either killed or infected by the Sleepwalker virus and [[MercyKill put down]]. Cole has a HeroicBSOD, and is scrambled for a mission before he can submit his resignation. He ends up walking into an alien ambush. The last thing heard on the radio is a single gunshot.]]

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Swapping paragraphs for better flow.


In this continuity XCOM was established by [[JohnFKennedy JFK]] as a rapid response unit against ''communist'' invasion rather than aliens. But when the Outsiders arrive in middle America in 1962 and Sectoids start showing up in the streets, all bets are off and XCOM reorganizes itself to fight back. The game shares much with ''Enemy Unknown'' including art style, cover mechanics, and emphasis on tactical thinking instead of running-and-gunning. Mike Futter of ''[=GameInformer=]'' compared it to the later ''Franchise/MassEffect'' titles in feel.



In this continuity XCOM was established by [[JohnFKennedy JFK]] as a rapid response unit against ''communist'' invasion rather than aliens. But when the Outsiders arrive in middle America in 1962 and Sectoids start showing up in the streets, all bets are off and XCOM reorganizes itself to fight back. The game shares much with ''Enemy Unknown'' including art style, cover mechanics, and emphasis on tactical thinking instead of running-and-gunning. Mike Futter of ''[=GameInformer=]'' compared it to the later ''Franchise/MassEffect'' titles in feel.

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In this continuity XCOM was established by [[JohnFKennedy JFK]] as a rapid response unit against ''communist'' invasion rather than aliens. But when the Outsiders arrive in middle America in 1962 and Sectoids start showing up in the streets, all bets are off and XCOM reorganizes itself to fight back. The game shares much with ''Enemy Unknown'' including art style, cover mechanics, and emphasis on tactical thinking instead of running-and-gunning. Mike Futter of ''[=GameInformer=]'' compared it to the later ''Franchise/MassEffect'' titles in feel.

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* ContinuityNod / ContinuityPorn: Many items shown in the trailers bear a marked visual similarity with their ''VideoGame/XCOMEnemyUnknown'' counterparts; Medkits are practically ''identical'' to their 21st century counterparts. There are also similarities in types of aliens: Sectoids and Mutons are pretty much the exact same, with slightly different equipment, and Sectopods make a reappearance, albeit with a new design.



* {{Prequel}}: To ''VideoGame/XCOMEnemyUnknown'', by WordOfGod from Firaxis. In the 2012 game, XCOM as an organization already exists by the time of the invasion, and ''The Bureau'' is supposed to be the story of how it got started. Many items shown in the trailers bear a marked visual similarity with their ''VideoGame/XCOMEnemyUnknown'' counterparts, medkits and laser rifles in particular. Theere are also general similarities in types of aliens: Sectoids and Mutons are pretty much the exact same, with slightly different equipment, and Sectopods make a reappearance, albeit with a new design.

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* {{Prequel}}: To ''VideoGame/XCOMEnemyUnknown'', by WordOfGod from Firaxis. In the 2012 game, XCOM as an organization already exists by the time of the invasion, and ''The Bureau'' is supposed to be the story of how it got started. Many items shown in the trailers bear a marked visual similarity with their ''VideoGame/XCOMEnemyUnknown'' counterparts, medkits and laser rifles in particular. Theere are also general similarities in types of aliens: Sectoids and Mutons are pretty much the exact same, with slightly different equipment, and Sectopods make a reappearance, albeit with a new design.

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** Prequel: To ''VideoGame/XCOMEnemyUnknown'', by WordOfGod from Firaxis. In the 2012 game, XCOM as an organization already exists by the time of the invasion, and ''The Bureau'' is supposed to be the story of how it got started.



* ForWantOfANail: It is unknown if it is final or not, but many items shown in the trailers bear a marked visual similarity with their ''VideoGame/XCOMEnemyUnknown'' counterparts (medkits and laser rifles in particular), indicating that it may be a case of this trope involving an earlier invasion. The general similarities in types of aliens (Sectoids and Mutons are pretty much the exact same, with slightly different equipment, and Sectopods make a reappearance, albeit with a new design) also nudge toward this.


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* {{Prequel}}: To ''VideoGame/XCOMEnemyUnknown'', by WordOfGod from Firaxis. In the 2012 game, XCOM as an organization already exists by the time of the invasion, and ''The Bureau'' is supposed to be the story of how it got started. Many items shown in the trailers bear a marked visual similarity with their ''VideoGame/XCOMEnemyUnknown'' counterparts, medkits and laser rifles in particular. Theere are also general similarities in types of aliens: Sectoids and Mutons are pretty much the exact same, with slightly different equipment, and Sectopods make a reappearance, albeit with a new design.
Is there an issue? Send a MessageReason:
None


* ForWantOfANail: It is unknown if it is final or not, but many items shown in the trailers bear a marked visual similarity with their ''VideoGame/XCOMEnemyUnknown'' counterparts (medkits and laser rifles in particular), indicating that it may be a case of this trope involving an earlier invasion. The general similarities in types of aliens (Sectoids and Mutons are pretty much the exact same, with slightly different equipment) also nudge toward this.

to:

* ForWantOfANail: It is unknown if it is final or not, but many items shown in the trailers bear a marked visual similarity with their ''VideoGame/XCOMEnemyUnknown'' counterparts (medkits and laser rifles in particular), indicating that it may be a case of this trope involving an earlier invasion. The general similarities in types of aliens (Sectoids and Mutons are pretty much the exact same, with slightly different equipment) equipment, and Sectopods make a reappearance, albeit with a new design) also nudge toward this.
Is there an issue? Send a MessageReason:
None


* ForWantOfANail: It is unknown if it is final or not, but many items shown in the trailers bear a marked visual similarity with their ''VideoGame/XCOMEnemyUnknown'' counterparts (medkits and laser rifles in particular), indicating that it may be a case of this trope involving an earlier invasion. The general similarities in types of aliens (Sectoids and Outsiders are pretty much the exact same, the redacted trailers showed very Muton-like enemies, etc.) also nudge toward this.

to:

* ForWantOfANail: It is unknown if it is final or not, but many items shown in the trailers bear a marked visual similarity with their ''VideoGame/XCOMEnemyUnknown'' counterparts (medkits and laser rifles in particular), indicating that it may be a case of this trope involving an earlier invasion. The general similarities in types of aliens (Sectoids and Outsiders Mutons are pretty much the exact same, the redacted trailers showed very Muton-like enemies, etc.) with slightly different equipment) also nudge toward this.

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''The Bureau: XCOM Declassified'' is a tactical ThirdPersonShooter by [[Creator/TakeTwoInteractive 2K Games]] based in the ''VideoGame/{{X-COM}}'' franchise, on PC, {{Xbox 360}}, and PlayStation3. It is set for release August 20, 2013.

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''The Bureau: XCOM Declassified'' is a tactical ThirdPersonShooter prequel to the 2012 ''VideoGame/XCOMEnemyUnknown'' by [[Creator/TakeTwoInteractive 2K Games]] based in the ''VideoGame/{{X-COM}}'' franchise, on Games]], for PC, {{Xbox 360}}, and PlayStation3. It is set for release August 20, 2013.



In this continuity XCOM was established as a rapid response unit against ''communist'' invasion rather than aliens. But when the Sectoids arrive in middle America in 1962, all bets are off and XCOM sends a team led by Agent William Carter to fight back. The game shares much with ''Enemy Unknown'' including art style, cover mechanics, and emphasis on tactical thinking instead of running-and-gunning. Mike Futter of ''[=GameInformer=]'' compared it to the later ''Franchise/MassEffect'' titles in feel.

to:

In this continuity XCOM was established by [[JohnFKennedy JFK]] as a rapid response unit against ''communist'' invasion rather than aliens. But when the Sectoids Outsiders arrive in middle America in 1962, 1962 and Sectoids start showing up in the streets, all bets are off and XCOM sends a team led by Agent William Carter reorganizes itself to fight back. The game shares much with ''Enemy Unknown'' including art style, cover mechanics, and emphasis on tactical thinking instead of running-and-gunning. Mike Futter of ''[=GameInformer=]'' compared it to the later ''Franchise/MassEffect'' titles in feel.



* AlternateContinuity: With the original ''VideoGame/{{X-COM}}'' series and with ''VideoGame/XCOMEnemyUnknown'', by WordOfGod from Firaxis.

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* AlternateContinuity: With the original ''VideoGame/{{X-COM}}'' series and with series.
** Prequel: To
''VideoGame/XCOMEnemyUnknown'', by WordOfGod from Firaxis.Firaxis. In the 2012 game, XCOM as an organization already exists by the time of the invasion, and ''The Bureau'' is supposed to be the story of how it got started.
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[[quoteright:232:http://static.tvtropes.org/pmwiki/pub/images/bxcom_5074.png]]

-->''"Erase the truth."''
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* InfantImmortality: Subverted with Kevin, a young boy who featured prominently in some trailers [[spoiler:who ends up being killed in an alien attack. He's later revealed to have been the son of one of the Bureau's agents, who after completing his report on the attack begins to write a resignation letter as [[DespairEventHorizon he's convinced there's nothing left to fight for.]]]]
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* ShoutOut: The packs the The Bureau are wearing look like mini [[Film/{{Ghostbusters}} protonpacks.]]

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* ShoutOut: The packs the The Bureau agents are wearing look like mini [[Film/{{Ghostbusters}} protonpacks.]]

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* ShoutOut: The packs the X-com are wearing look like mini [[Film/{{Ghostbusters}} protonpacks.]]

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* ShoutOut: The packs the X-com The Bureau are wearing look like mini [[Film/{{Ghostbusters}} protonpacks.]]]]
* ShotgunsAreJustBetter: The Bureau has plenty of shotguns.
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* ShoutOut: The packs the X-com are wearing look like mini [[Film/{{Ghostbusters}} protonpacks.]]
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* RevivalByCommercialization: The trailer has renewed peoples interest of "Stompy Jones - Don't lie to me".
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* SinisterGeometry: The object in the trailer is a floating black rectangular object that's about to fire on a house.
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** The creators did state they want it to have an ''{{The X-Files}}'' feel to it.

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** The creators did state they want it to have an ''{{The X-Files}}'' feel to it.
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** The creators did state they want it to have an ''{{The X-Files}}'' feel to it.
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* BadassInANiceSuit: Many of the agents sport dapper suits befitting the late '50s-early '60s.
* DeliberateValuesDissonance: Part of the overall atmosphere, with HQ in particular being seen as a smoking area.


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** Alternatively, it's been described as 'VideoGame/XCOMEnemyUnknown'' given the ''MadMen'' treatment.
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* ViralMarketing: The live-action trailers. Which are rather disturbing at times.
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''The Bureau'' had a TroubledProduction. When it was initially announced, ''VideoGame/XCOMEnemyUnknown'' had yet to be revealed so many fans of the X-COM series were appalled to see the franchise revived as an InNameOnly FirstPersonShooter, leading to massive fan backlash. In response, The Bureau (then known simply as XCOM) was delayed, renamed, and heavily reworked to have more in common with the rest of the franchise. Such changes included a shift to third-person, a greater emphasis on tactics, and alien antagonists going from StarfishAliens to Sectoids and other familiar X-COM species.

to:

''The Bureau'' had a TroubledProduction. When it was initially announced, ''VideoGame/XCOMEnemyUnknown'' had yet to be revealed revealed, so many fans of the X-COM series were appalled to see the franchise revived as an InNameOnly FirstPersonShooter, leading to massive fan backlash. In response, The Bureau (then known simply as XCOM) was delayed, renamed, and heavily reworked to have more in common with the rest of the franchise. Such changes included a shift to third-person, a greater emphasis on tactics, and alien antagonists going from StarfishAliens to Sectoids and other familiar X-COM species.
Is there an issue? Send a MessageReason:
None


''The Bureau'' had a TroubledProduction. When it was initially announced, ''VideoGame/XCOMEnemyUnknown'' had yet to be announced, so many fans of the X-COM series were appalled to see the franchise revived as an InNameOnly FirstPersonShooter, leading to massive fan backlash. In response, The Bureau (then known simply as XCOM) was delayed, renamed, and heavily reworked to have more in common with the rest of the franchise. Such changes included a shift to third-person, a greater emphasis on tactics, and alien antagonists going from StarfishAliens to Sectoids and other familiar X-COM species.

to:

''The Bureau'' had a TroubledProduction. When it was initially announced, ''VideoGame/XCOMEnemyUnknown'' had yet to be announced, revealed so many fans of the X-COM series were appalled to see the franchise revived as an InNameOnly FirstPersonShooter, leading to massive fan backlash. In response, The Bureau (then known simply as XCOM) was delayed, renamed, and heavily reworked to have more in common with the rest of the franchise. Such changes included a shift to third-person, a greater emphasis on tactics, and alien antagonists going from StarfishAliens to Sectoids and other familiar X-COM species.
Is there an issue? Send a MessageReason:
Enemy Unknown was not created in response to the backlash, it was already in development. I\'ve edited the page for accuracy. Feel free to fix any stylistic errors


''The Bureau'' had a TroubledProduction. Initially announced as a full reboot of the franchise, horrific fan backlash resulted in the project being delayed and 2K tasking Creator/FiraxisGames to produce a TurnBasedStrategy reboot to satisfy the naysayers. ''VideoGame/XCOMEnemyUnknown'' came out, did the trick, and ''The Bureau'' was greenlit again.

to:

''The Bureau'' had a TroubledProduction. Initially announced as a full reboot of the franchise, horrific fan backlash resulted in the project being delayed and 2K tasking Creator/FiraxisGames to produce a TurnBasedStrategy reboot to satisfy the naysayers. When it was initially announced, ''VideoGame/XCOMEnemyUnknown'' came out, did had yet to be announced, so many fans of the trick, X-COM series were appalled to see the franchise revived as an InNameOnly FirstPersonShooter, leading to massive fan backlash. In response, The Bureau (then known simply as XCOM) was delayed, renamed, and ''The Bureau'' was greenlit again.
heavily reworked to have more in common with the rest of the franchise. Such changes included a shift to third-person, a greater emphasis on tactics, and alien antagonists going from StarfishAliens to Sectoids and other familiar X-COM species.
Is there an issue? Send a MessageReason:
The Masseffectitude has to be acknowledged. Some lampshades need to be hung, and all that.

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* ForWantOfANail: It is unknown if it is final or not, but many items shown in the trailers bear a marked visual similarity with their ''VideoGame/XCOMEnemyUnknown'' counterparts (medkits and laser rifles in particular), indicating that it may be a case of this trope involving an earlier invasion. The general similarities in types of aliens (Sectoids and Outsiders are pretty much the exact same, the redacted trailers showed very Muton-like enemies, etc.) also nudge toward this.
* FollowTheLeader: Strategy interface aside, many previews of the new TPS iteration point out how ''Franchise/MassEffect''-like the gameplay is. It's even got a dialogue wheel now!


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* XMeetsY: ''Franchise/MassEffect'' meets ''VideoGame/XCOMEnemyUnknown'' with a dash of ''SCPFoundation'' thrown in for good measure.
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''The Bureau: XCOM Declassified'' is a tactical ThirdPersonShooter by [[Creator/{{Take-TwoInteractive}} 2K Games]] based in the ''VideoGame/{{X-COM}}'' franchise, on PC, {{Xbox 360}}, and PlayStation3. It is set for release August 20, 2013.

to:

''The Bureau: XCOM Declassified'' is a tactical ThirdPersonShooter by [[Creator/{{Take-TwoInteractive}} [[Creator/TakeTwoInteractive 2K Games]] based in the ''VideoGame/{{X-COM}}'' franchise, on PC, {{Xbox 360}}, and PlayStation3. It is set for release August 20, 2013.
Is there an issue? Send a MessageReason:
None


''The Bureau'' had a TroubledDevelopment. Initially announced as a full reboot of the franchise, horrific fan backlash resulted in the project being delayed and 2K tasking Creator/FiraxisGames to produce a TurnBasedStrategy reboot to satisfy the naysayers. ''VideoGame/XCOMEnemyUnknown'' came out, did the trick, and ''The Bureau'' was greenlit again.

to:

''The Bureau'' had a TroubledDevelopment.TroubledProduction. Initially announced as a full reboot of the franchise, horrific fan backlash resulted in the project being delayed and 2K tasking Creator/FiraxisGames to produce a TurnBasedStrategy reboot to satisfy the naysayers. ''VideoGame/XCOMEnemyUnknown'' came out, did the trick, and ''The Bureau'' was greenlit again.
Is there an issue? Send a MessageReason:
None


''The Bureau'' had a TroubledDevelopment. Initially announced as a full reboot of the franchise, horrific fan backlash resulted in the project being delayed and 2K tasking Creator/FiraxisGames to produce a TurnBasedStrategy reboot to satisfy the naysayers. ''VideoGame/XCOMEnemyUnknown'' came out, di the trick, and ''The Bureau'' was greenlit again.

to:

''The Bureau'' had a TroubledDevelopment. Initially announced as a full reboot of the franchise, horrific fan backlash resulted in the project being delayed and 2K tasking Creator/FiraxisGames to produce a TurnBasedStrategy reboot to satisfy the naysayers. ''VideoGame/XCOMEnemyUnknown'' came out, di did the trick, and ''The Bureau'' was greenlit again.
Is there an issue? Send a MessageReason:
None


''The Bureau'' had a TroubledDevelopment. Initially announced as a full reboot of the franchise, horrific fan backlash resulted in the project being delayed and 2K tasking Creator/FiraxisGames to produce a TurnBasedStrategy reboot to satisfy the naysayers. ''VideoGame/XCOMEnemyUnknown'' came out, satisfied the naysayers, and ''The Bureau'' was greenlit again.

to:

''The Bureau'' had a TroubledDevelopment. Initially announced as a full reboot of the franchise, horrific fan backlash resulted in the project being delayed and 2K tasking Creator/FiraxisGames to produce a TurnBasedStrategy reboot to satisfy the naysayers. ''VideoGame/XCOMEnemyUnknown'' came out, satisfied di the naysayers, trick, and ''The Bureau'' was greenlit again.
Is there an issue? Send a MessageReason:
None


''The Bureau: XCOM Declassified'' is a tactical ThirdPersonShooter by [[Creator/TakeTwoInteractive 2K Games]] based in the ''VideoGame/{{X-COM}}'' franchise, on PC, {{Xbox 360}}, and PlayStation3. It is set for release August 20, 2013.

to:

''The Bureau: XCOM Declassified'' is a tactical ThirdPersonShooter by [[Creator/TakeTwoInteractive [[Creator/{{Take-TwoInteractive}} 2K Games]] based in the ''VideoGame/{{X-COM}}'' franchise, on PC, {{Xbox 360}}, and PlayStation3. It is set for release August 20, 2013.
Is there an issue? Send a MessageReason:
Rudimentary article based on Game Informer preview

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''The Bureau: XCOM Declassified'' is a tactical ThirdPersonShooter by [[Creator/TakeTwoInteractive 2K Games]] based in the ''VideoGame/{{X-COM}}'' franchise, on PC, {{Xbox 360}}, and PlayStation3. It is set for release August 20, 2013.

''The Bureau'' had a TroubledDevelopment. Initially announced as a full reboot of the franchise, horrific fan backlash resulted in the project being delayed and 2K tasking Creator/FiraxisGames to produce a TurnBasedStrategy reboot to satisfy the naysayers. ''VideoGame/XCOMEnemyUnknown'' came out, satisfied the naysayers, and ''The Bureau'' was greenlit again.

In this continuity XCOM was established as a rapid response unit against ''communist'' invasion rather than aliens. But when the Sectoids arrive in middle America in 1962, all bets are off and XCOM sends a team led by Agent William Carter to fight back. The game shares much with ''Enemy Unknown'' including art style, cover mechanics, and emphasis on tactical thinking instead of running-and-gunning. Mike Futter of ''[=GameInformer=]'' compared it to the later ''Franchise/MassEffect'' titles in feel.

NeedsWikiMagicLove.
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!! ''The Bureau: XCOM Declassified'' contains examples of the following tropes:
* AllDeathsFinal: An agent who is killed in combat can't be brought back barring SaveScumming.
* AlternateContinuity: With the original ''VideoGame/{{X-COM}}'' series and with ''VideoGame/XCOMEnemyUnknown'', by WordOfGod from Firaxis.
* RealTimeWithPause[=/=]RingMenu: Accessing the RingMenu, called Battle Focus, slows time to a crawl to allow Carter to choose powers and direct his allies to perform various actions.
* RedScare: Set in 1962 at the height of the ColdWar. Rather than a unit intended to fight off aliens, XCOM is meant as a counter to the Reds.
* RPGElements: Just like ''Enemy Unknown'', agents level up in one of four classes and pick from a pair of skills at each rank.
* TakeCover: Features similar cover mechanics to ''Enemy Unknown'': partial and full cover are available, as well as flanking bonuses.
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