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* ViolationOfCommonSense: Base damage is equal to hit points, in an aversion of CriticalExistenceFailure. The turn system has each side alternate moving one unit at a time, in a fixed order, regardless of the difference in team size (so long as both have more than one alive). Consequently, the best combat strategy is wounding all enemy troops before killing any of them and suicidally throwing your injured into the fray.
to:
* ViolationOfCommonSense: Base damage is equal to hit points, in an aversion of CriticalExistenceFailure. The turn system has each side alternate moving one unit at a time, in a fixed order, regardless of the difference in team size (so long as both have more than one alive). Consequently, the best combat strategy is wounding all enemy troops before killing any of them (except the ones with powerful ability not based on strength, [[ShootTheMageFirst which should be killed immediately]]) and suicidally throwing your injured into the fray.
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Changed line(s) 130 (click to see context) from:
* ViolationOfCommon: Base damage is equal to hit points, in an aversion of CriticalExistenceFailure. The turn system has each side alternate moving one unit at a time, in a fixed order, regardless of the difference in team size (so long as both have more than one alive). Consequently, the best combat strategy is wounding all enemy troops before killing any of them and suicidally throw your injured into the fray.
to:
* ViolationOfCommon: ViolationOfCommonSense: Base damage is equal to hit points, in an aversion of CriticalExistenceFailure. The turn system has each side alternate moving one unit at a time, in a fixed order, regardless of the difference in team size (so long as both have more than one alive). Consequently, the best combat strategy is wounding all enemy troops before killing any of them and suicidally throw throwing your injured into the fray.
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* CriticalExistenceFailure: Averted for once, as the unit's strength, whether allied or hostile, is equal to their health. The more wounded they get, the less damage they'll be able to deal, generally making them nigh-useless at low health (barring special abilities and armor breaking). Each side also alternates moving one unit at a time, in a fixed order, regardless of the difference in team size (so long as both have more than one alive). [[ViolationOfCommonSense Counter-intuitively]], the best combat strategy is to wound all enemy troops before killing any of them and suicidally throw your injured into the fray.
to:
* CriticalExistenceFailure: Averted for once, as the unit's strength, whether allied or hostile, is equal to their health. The more wounded they get, the less damage they'll be able to deal, generally making them nigh-useless at low health (barring special abilities and armor breaking). Each side also alternates moving one unit at a time, in a fixed order, regardless of the difference in team size (so long as both have more than one alive). [[ViolationOfCommonSense Counter-intuitively]], the best combat strategy is to wound all enemy troops before killing any of them and suicidally throw your injured into the fray.
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* ViolationOfCommon: Base damage is equal to hit points, in an aversion of CriticalExistenceFailure. The turn system has each side alternate moving one unit at a time, in a fixed order, regardless of the difference in team size (so long as both have more than one alive). Consequently, the best combat strategy is wounding all enemy troops before killing any of them and suicidally throw your injured into the fray.
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Dented Iron is about permanent, accumulated damage, but lowering defense only last for one battle.
* AntiArmor: Characters have a health and armor stat. You can attack armor instead of health, making it easier to damage their health. As pretty much all Dredge have heavy armor, this is essentially a requirement to do significant damage.
* AnyoneCanDie: The majority of the cast can be killed in some way or other, depending on the player's choices. There is at least one occasion where the player is forced to choose which main character(s) live and which die.
* AnyoneCanDie: The majority of the cast can be killed in some way or other, depending on the player's choices. There is at least one occasion where the player is forced to choose which main character(s) live and which die.
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* AnyoneCanDie: The majority of the cast can be killed in some way or other, depending on the player's choices. There is at least one occasion where the player is forced to choose which main character(s) live and which die.
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* DentedIron: Cemented through gameplay. Characters have a health and armor stat. Bringing down the armor stat makes it easier to damage their health. As pretty much all Dredge have heavy armor, it's required to invoke this on them to succeed.
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Changed line(s) 51 (click to see context) from:
* CriticalExistenceFailure: Averted for once, as the unit's strength, whether allied or hostile, is directly tied to their health. The more wounded they get, the less damage they'll be able to deal. Thus, the best combat strategy is to wound all enemy troops before killing any of them. Conversely, your heavily wounded soldiers become nigh-useless, and it's better to suicidally throw them into the fray rather then letting Dredge cripple more soldiers.
to:
* CriticalExistenceFailure: Averted for once, as the unit's strength, whether allied or hostile, is directly tied equal to their health. The more wounded they get, the less damage they'll be able to deal. Thus, deal, generally making them nigh-useless at low health (barring special abilities and armor breaking). Each side also alternates moving one unit at a time, in a fixed order, regardless of the difference in team size (so long as both have more than one alive). [[ViolationOfCommonSense Counter-intuitively]], the best combat strategy is to wound all enemy troops before killing any of them. Conversely, your heavily wounded soldiers become nigh-useless, them and it's better to suicidally throw them your injured into the fray rather then letting Dredge cripple more soldiers.fray.
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[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/banner_saga_3696.jpg]]
[[caption-width-right:225:Only the sun has stopped]]
[[caption-width-right:225:Only the sun has stopped]]
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[[caption-width-right:225:Only
[[caption-width-right:250:Only the sun has stopped]]
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%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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%% ZeroContextExample Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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** And then utterly subverted in 3, when it's revealed by Juno that [[spoiler:the Valka]] are indirectly responsible for their angry suicide rage against the other races: [[spoiler:At the climax of the second Great War, when the Varka learned that the Dredge's homeworld was powered by a miniature black sun that supercharged weaving, they went behind the alliance's back and forged a peace treaty with the Dredge, teaching them weaving and creating females for their race to reproduce in exchange for access to the black sun. Unfortunately, one of their number went rogue and attempted an unstable experiment with the black sun. It caused the mutant apocalypse, and the Dredge homeworld was ground zero. They think it was a genocidal first strike and are hellbent on getting revenge]].
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Updated to reflect game's release.
Changed line(s) 27,28 (click to see context) from:
A sequel, ''VideoGame/TheBannerSaga2'' has been released as of April 19, 2016. The final game in the trilogy, ''VideoGame/TheBannerSaga3'' has been Kickstarted and is set to be released in 2018. Stoic has also said that if the trilogy is successful, they might make more games in the setting.
to:
A sequel, ''VideoGame/TheBannerSaga2'' has been released as of April 19, 2016. The final game in the trilogy, ''VideoGame/TheBannerSaga3'' has been was Kickstarted and is set to be was later released in on July 26, 2018. Stoic has also said that if the trilogy is successful, they might make more games in the setting.
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Changed line(s) 32,36 (click to see context) from:
* ActionGirl: All of the women archers, of course.
* AllThereInTheManual: There's tons of lore and world building on the map that you're given in the game, and characters are given backgrounds on their character pages. There's also a lot of information that is only given if you inspect the godstones.
* AlwaysChaoticEvil: The Dredge, who don't even speak. They just attack. [[spoiler:Turns out, they must have had a reason for going to war each time.]]
* AmbidextrousSprite: Played candidly throughout the series. The most noteworthy example is [[spoiler:Iver/Yngvar, after he [[AnArmAndALeg loses an arm]] in the battle with Bellower. It's his left arm according to canon and cutscenes, though it switches depending on where he's facing in battle/conversations.]]
* AnAxeToGrind: Rook has one as his melee weapon, with a bow for distance. Many other characters have a one-handed version.
* AllThereInTheManual: There's tons of lore and world building on the map that you're given in the game, and characters are given backgrounds on their character pages. There's also a lot of information that is only given if you inspect the godstones.
* AlwaysChaoticEvil: The Dredge, who don't even speak. They just attack. [[spoiler:Turns out, they must have had a reason for going to war each time.]]
* AmbidextrousSprite: Played candidly throughout the series. The most noteworthy example is [[spoiler:Iver/Yngvar, after he [[AnArmAndALeg loses an arm]] in the battle with Bellower. It's his left arm according to canon and cutscenes, though it switches depending on where he's facing in battle/conversations.]]
* AnAxeToGrind: Rook has one as his melee weapon, with a bow for distance. Many other characters have a one-handed version.
to:
* ActionGirl: All of the women archers, female characters, of course.
* AllThereInTheManual: There'stons a lot of lore and world building worldbuilding on the map that you're given in in-game map, and characters' pages on the game, and characters are given backgrounds on roster contain their character pages. backgrounds. There's also a lot of information that is only given if you inspect accessible at the godstones.
* AlwaysChaoticEvil: The Dredge,who don't even speak. silent and alien. [[TheGreatOffscreenWar They just attack. [[spoiler:Turns out, murdered thousands during the second Great War]]; [[spoiler: third one put Varl on the brink of extinction and reduced human civilization to a single desperate holdout in Arberrang.]] [[spoiler:However, it is revealed that Dredge weren't invading the kingdoms of Varl and men - they must have had a reason for going were ''running'', trying to war each time.save themselves from the Darkness.]]
* AmbidextrousSprite: Played with candidly throughout the series. The most noteworthy example is [[spoiler:Iver/Yngvar, after he [[AnArmAndALeg loses an arm]] in the battle with Bellower. It's his left arm according to canon and cutscenes, though it switches depending on where he's facing in battle/conversations.]]
* AnAxeToGrind: Rook has one as his melee weapon, with a bow fordistance.ranged attacks. Many other characters have a one-handed version.
* AllThereInTheManual: There's
* AlwaysChaoticEvil: The Dredge,
* AmbidextrousSprite: Played with candidly throughout the series. The most noteworthy example is [[spoiler:Iver/Yngvar, after he [[AnArmAndALeg loses an arm]] in the battle with Bellower. It's his left arm according to canon and cutscenes, though it switches depending on where he's facing in battle/conversations.]]
* AnAxeToGrind: Rook has one as his melee weapon, with a bow for
Changed line(s) 40,42 (click to see context) from:
* BigDamnHeroes: [[spoiler:Hakon's caravan arrives at Boersgard just when it looks like the city is about to fall to the might of Bellower.]]
* BittersweetEnding: [[spoiler:The Dredge army has been broken due to the defeat of Bellower, but it came at the cost of either Alette or Rook, not to mention any other party member that died along the way.]] And while we're at it, [[spoiler:Bellower's not really dead, he's just tricked into thinking he is.]]
** Plus, the world is still ending [[spoiler:and there's some sort of Evil Giant God Snake revealed.]]
* BittersweetEnding: [[spoiler:The Dredge army has been broken due to the defeat of Bellower, but it came at the cost of either Alette or Rook, not to mention any other party member that died along the way.]] And while we're at it, [[spoiler:Bellower's not really dead, he's just tricked into thinking he is.]]
** Plus, the world is still ending [[spoiler:and there's some sort of Evil Giant God Snake revealed.]]
to:
* BigDamnHeroes: [[spoiler:Hakon's caravan arrives at Boersgard just when it looks like the city is about to fall to the might forces of Bellower.]]
* BittersweetEnding: [[spoiler:The Dredge armyhas been broken due to was routed with the defeat of Bellower, but it came at the cost of either Alette or Rook, not to mention any other party member that all who died along the way.]] And while we're at it, [[spoiler:Bellower's not really dead, dead - he's just tricked into thinking he is.]]
** Plus, the world is still ending [[spoiler:and there's some sort of Evil Giant God Snake revealed.]]
* BittersweetEnding: [[spoiler:The Dredge army
** Plus, the world is still ending [[spoiler:and there's some sort of Evil Giant God Snake revealed.
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** GlassCannon / SquishyWizard: The Archer and Mender; have the lowest strength and armor but the highest willpower, mostly skilled with range combat.
** FragileSpeedster / JackOfAllStats: The Raider, Landsman and Spearman; possesses average strength, armor and willpower, and mostly skilled with melee combat.
** MightyGlacier: The Varl Warrior; possesses the highest strength and average armor, but among the lowest willpower aside from the Varl Shieldbanger.
** StoneWall: The Varl Shieldbanger; possesses the highest armor and average strength, but, as brought up, the lowest willpower.
* CrapsackWorld: The copious amounts of information available on the map paint a picture of a joyless world that is downright hostile to life in most places, and merely survivable at best. And now that world seems to be coming to an end, as the sun freezes in place in the sky and the human and varl kingdoms are being overrun by dredge [[spoiler: who, it transpires, were [[InvadingRefugees driven out of their own lands by some yet-to-be-explained creeping shadow]]. Oh, and what appears to be the World Serpent is roaming about casually destroying ''entire mountains''.]]
** FragileSpeedster / JackOfAllStats: The Raider, Landsman and Spearman; possesses average strength, armor and willpower, and mostly skilled with melee combat.
** MightyGlacier: The Varl Warrior; possesses the highest strength and average armor, but among the lowest willpower aside from the Varl Shieldbanger.
** StoneWall: The Varl Shieldbanger; possesses the highest armor and average strength, but, as brought up, the lowest willpower.
* CrapsackWorld: The copious amounts of information available on the map paint a picture of a joyless world that is downright hostile to life in most places, and merely survivable at best. And now that world seems to be coming to an end, as the sun freezes in place in the sky and the human and varl kingdoms are being overrun by dredge [[spoiler: who, it transpires, were [[InvadingRefugees driven out of their own lands by some yet-to-be-explained creeping shadow]]. Oh, and what appears to be the World Serpent is roaming about casually destroying ''entire mountains''.]]
to:
** GlassCannon / SquishyWizard: The Archer Archers and Mender; Menders; have the lowest strength and armor but the highest willpower, mostly skilled with range combat.
** FragileSpeedster / JackOfAllStats:The Raider, Landsman Raiders, Landsmen and Spearman; possesses Spearmen; possess average strength, armor and willpower, and mostly skilled with melee combat.
** MightyGlacier:The Varl Warrior; possesses Warriors; possess the highest strength and average armor, but among the lowest willpower aside from the Varl Shieldbanger.
very low willpower.
** StoneWall:The Varl Shieldbanger; Shieldbangers; possesses the highest armor and average strength, but, as brought up, but have the lowest willpower.
willpower in the game.
* CrapsackWorld: The copious amounts ofinformation available on the map ilore paint a picture of a joyless world that is downright hostile to life in most places, and merely survivable at best. And now that world seems to be coming to an end, as the sun freezes in place in the sky and the human and varl kingdoms of humans and Varl are being overrun by dredge Dredge [[spoiler: who, it transpires, were [[InvadingRefugees driven out of their own lands by some yet-to-be-explained creeping shadow]]. shadow called "The Darkness" by those few in the know]]. Oh, and what appears to be the World Serpent is roaming about about, casually destroying ''entire mountains''.mountains'' and complaining it was supposed to destroy the world instead.]]
** FragileSpeedster / JackOfAllStats:
** MightyGlacier:
** StoneWall:
* CrapsackWorld: The copious amounts of
Changed line(s) 52,56 (click to see context) from:
* CutsceneIncompetence: [[spoiler: No matter the state of the archer who shoots Bellower, whether they be behind a bunch of Varl with shields raised, Bellower will always find a way to grab him/her.]]
* DarkIsEvil: [[spoiler:There is a vague "darkness" consuming the land from the north, so dark that it even scares the Dredge and the world-eating serpent.]]
* DecapitatedArmy: [[spoiler:Once Bellower falls, the rest of the dredge following him retreat and go their separate ways.]]
* DentedIron: Cemented through gameplay. Characters have a health and armor stat. Bringing down the armor stat makes it easier to damage their health. As pretty much all Dredge have heavy armor thanks to being made of stone, it's pretty much required to invoke this on them to succeed.
* DivineAssistance: If you play your cards right, you can get an item from every single Godstone, including some unique level five items.
* DarkIsEvil: [[spoiler:There is a vague "darkness" consuming the land from the north, so dark that it even scares the Dredge and the world-eating serpent.]]
* DecapitatedArmy: [[spoiler:Once Bellower falls, the rest of the dredge following him retreat and go their separate ways.]]
* DentedIron: Cemented through gameplay. Characters have a health and armor stat. Bringing down the armor stat makes it easier to damage their health. As pretty much all Dredge have heavy armor thanks to being made of stone, it's pretty much required to invoke this on them to succeed.
* DivineAssistance: If you play your cards right, you can get an item from every single Godstone, including some unique level five items.
to:
* CutsceneIncompetence: [[spoiler: No matter DarkIsEvil: [[spoiler:There is a vague "Darkness" consuming/corrupting the state of land from the archer who shoots Bellower, whether they be behind a bunch of Varl with shields raised, Bellower will always find a way to grab him/her.north, so dark that it even scares the Dredge and the world-eating serpent.]]
* DarkIsEvil: [[spoiler:There is a vague "darkness" consuming the land from the north, so dark that it even scares the Dredge and the world-eating serpent.]]
* DecapitatedArmy: [[spoiler:Once Bellower falls, the rest of the dredge Dredge following him retreat and go their separate ways.]]
immediately rout.]] [[spoiler: Same thing happens if Eyeless is killed at Old Ford in the second game]].
* DentedIron: Cemented through gameplay. Characters have a health and armor stat. Bringing down the armor stat makes it easier to damage their health. As pretty much all Dredge have heavyarmor thanks to being made of stone, armor, it's pretty much required to invoke this on them to succeed.
* DivineAssistance: If you play your cards right, you can get an item from every single Godstone, including some uniquelevel five high-tier items.
* DentedIron: Cemented through gameplay. Characters have a health and armor stat. Bringing down the armor stat makes it easier to damage their health. As pretty much all Dredge have heavy
* DivineAssistance: If you play your cards right, you can get an item from every single Godstone, including some unique
Changed line(s) 58,59 (click to see context) from:
* EliteMook: Any enemy Varl, and all large-sized dredge. The Dredge themselves have an additional special class, the Sundr, who have special names like Razer and Bellower.
* EndOfTheWorldAsWeKnowIt: If what the serpent says is true, the creeping darkness that's driving the dredge south will cause this. The serpent doesn't want this because ''he's'' the one that's supposed to destroy the world eventually.
* EndOfTheWorldAsWeKnowIt: If what the serpent says is true, the creeping darkness that's driving the dredge south will cause this. The serpent doesn't want this because ''he's'' the one that's supposed to destroy the world eventually.
to:
* EliteMook: Any enemy Varl, and all large-sized dredge. The Dredge themselves have an additional special class, the Sundr, who have special names like Razer and Bellower.\n
* EndOfTheWorldAsWeKnowIt: If what the serpent says is true, the creeping darkness that's driving the dredge south will cause this. The serpent doesn't want this because''he's'' ''he'' is the one that's supposed to destroy the world eventually.world.
* EndOfTheWorldAsWeKnowIt: If what the serpent says is true, the creeping darkness that's driving the dredge south will cause this. The serpent doesn't want this because
Changed line(s) 61,65 (click to see context) from:
* EvenEvilHasLovedOnes: [[spoiler:The dredge are not exclusively male.]]
* EvilCounterpartRace: The Dredge are supposedly the result of a jealous god twisting men and Varl in to monsters, specifically to oppose the two races. [[spoiler:Downplayed since the Dredge aren't exactly evil.]]
* EvilTwin: The dredge are one to the varl and humanity, having been "created" by another god that was jealous of the Loom-mother. The dredge also have one to the menders, in the form of their stonesingers, which seem to also be part of some kind of priesthood.
* FieryRedhead: Played with in the case of Alette. She refuses to StayInTheKitchen like the other girls of the village but becomes very close to breaking down when she and Rook encounter dredge in the forest near Skogr.
* {{Foreshadowing}}: The game will often subtly hint at the long-term consequences of any major decision that needs to be made. For instance, [[spoiler:Onef will invariably betray the player if recruited. This is hinted at both by his class name -- "Backbiter" -- and by pre-order exclusive Tryggvi near the start of the game, who will tell the player, "do not trust a man, just because they have faces and use their mouths. A man will look at your (''sic'') right through his helmet and lie."]]
* EvilCounterpartRace: The Dredge are supposedly the result of a jealous god twisting men and Varl in to monsters, specifically to oppose the two races. [[spoiler:Downplayed since the Dredge aren't exactly evil.]]
* EvilTwin: The dredge are one to the varl and humanity, having been "created" by another god that was jealous of the Loom-mother. The dredge also have one to the menders, in the form of their stonesingers, which seem to also be part of some kind of priesthood.
* FieryRedhead: Played with in the case of Alette. She refuses to StayInTheKitchen like the other girls of the village but becomes very close to breaking down when she and Rook encounter dredge in the forest near Skogr.
* {{Foreshadowing}}: The game will often subtly hint at the long-term consequences of any major decision that needs to be made. For instance, [[spoiler:Onef will invariably betray the player if recruited. This is hinted at both by his class name -- "Backbiter" -- and by pre-order exclusive Tryggvi near the start of the game, who will tell the player, "do not trust a man, just because they have faces and use their mouths. A man will look at your (''sic'') right through his helmet and lie."]]
to:
* EvenEvilHasLovedOnes: [[spoiler:The dredge are not exclusively male.[[spoiler:In second game, Dredge slingers can be seen carrying their children in the background.]]
* EvilCounterpartRace: The Dredge are supposedly the result of a jealous god twisting men and Varlin to into monsters, specifically to oppose the two races. [[spoiler:Downplayed since the Dredge aren't exactly evil.evil, but they ''do'' have a history of clashing bloodily with everybody else.]]
* EvilTwin:The dredge Dredge are one to the varl Varl and humanity, having been "created" by another god that was jealous of the Loom-mother. The dredge also have one to the menders, in the form of their stonesingers, which seem to also be part of some kind of priesthood.
* FieryRedhead:Played with Averted in the case of Alette. Alette, one of the few redheads in the game. She refuses to StayInTheKitchen like the other girls of the village in her village, but becomes she is not HotBlooded and has a very close to breaking down when she sweet and Rook encounter dredge in caring personality. [[WarriorPrince Ludin]], on the forest near Skogr.
other hand...
* {{Foreshadowing}}: The game will often subtly hint at the long-term consequences of any given majordecision that needs to be made.decision. For instance, [[spoiler:Onef will invariably betray the player if recruited. This is hinted at both by his class name -- "Backbiter" -- and by pre-order exclusive Tryggvi near the start of the game, who will tell the player, "do not trust a man, just because they have faces and use their mouths. A man will look at your (''sic'') right through his helmet and lie."]]
* EvilCounterpartRace: The Dredge are supposedly the result of a jealous god twisting men and Varl
* EvilTwin:
* FieryRedhead:
* {{Foreshadowing}}: The game will often subtly hint at the long-term consequences of any given major
Changed line(s) 67,68 (click to see context) from:
* GodIsDead: All of the pantheon has died somehow (they apparently all killed each other) and now the sun has stopped in the sky.
* GoodScarsEvilScars: Hogun and Mogun, the twins, can be distinguished because Mogun has a scar across his face. Yrsa[[spoiler:, and in some cases Oddleif,]] also has a scar across her face, though it isn't as pronounced as Mogun's.
* GoodScarsEvilScars: Hogun and Mogun, the twins, can be distinguished because Mogun has a scar across his face. Yrsa[[spoiler:, and in some cases Oddleif,]] also has a scar across her face, though it isn't as pronounced as Mogun's.
to:
* GodIsDead: All of the pantheon has died somehow (they apparently all killed each other) other), and now the sun has stopped in the sky.
* GoodScarsEvilScars: Hogun and Mogun, the twins, can be distinguished because Mogun has a scar across his face.Yrsa[[spoiler:, Yrsa [[spoiler:, and in some cases Oddleif,]] also has a scar across her face, though it isn't as pronounced as Mogun's.
* GoodScarsEvilScars: Hogun and Mogun, the twins, can be distinguished because Mogun has a scar across his face.
Changed line(s) 71 (click to see context) from:
* GreyAndGrayMorality: There are no easy choices. Men and Varl do what they can to survive, and sometimes this appears to conflict with your own needs, but there are no 100% right answers.
to:
* GreyAndGrayMorality: There are no easy choices. Men and Varl do what they can to survive, and sometimes this appears to conflict with your own needs, but there are no 100% completely right answers.
Changed line(s) 87,89 (click to see context) from:
* InvadingRefugees: [[spoiler: The dredge are being driven out of their homeland by something only known as "the Darkness" and have no other choice than attacking settlements and caravans if they don’t want to starve.]]
* ItCanThink: Dredge seem to just be mindless monsters at first, and you learn that about their complex society as the game progresses.
* LawOfChromaticSuperiority: Bellower, a massive red dredge known as a Sundr that is also apparently immortal. There are also the red slag slingers, who are more powerful than their other variants.
* ItCanThink: Dredge seem to just be mindless monsters at first, and you learn that about their complex society as the game progresses.
* LawOfChromaticSuperiority: Bellower, a massive red dredge known as a Sundr that is also apparently immortal. There are also the red slag slingers, who are more powerful than their other variants.
to:
* InvadingRefugees: [[spoiler: The dredge Dredge are being driven out of their homeland by something only known as "the Darkness" "Darkness" and have no other choice than attacking settlements and caravans if they don’t want to starve.]]
* [[spoiler: ItCanThink: Dredge seem to just be mindless monsters at first, and you learn that about their complex society as the gameprogresses.
progresses.]]
* LawOfChromaticSuperiority: Bellower, amassive red dredge known as a Sundr giant in blood-red armor and one of the Sundr, that is also apparently immortal. There are also the red slag slingers, who are more powerful than their other variants.
* [[spoiler: ItCanThink: Dredge seem to just be mindless monsters at first, and you learn that about their complex society as the game
* LawOfChromaticSuperiority: Bellower, a
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* LoadsAndLoadsOfLoading: The iOS version suffers from this
Changed line(s) 98 (click to see context) from:
* OhCrap: The caravan flying the Banner of the Prince has a collective one when they crest a hill to see that [[spoiler:Grofheim, capital of the varl, has been besieged and destroyed by the dredge.]]
to:
* OhCrap: The caravan flying the Banner of the Prince has a collective one when they crest a hill to see that [[spoiler:Grofheim, capital of the varl, Varl, has been besieged and destroyed by the dredge.Dredge.]]
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* OneGenderRace: The varl, since each of them are made individually by Hadrborg, the god that created them. Now that Hadrborg is dead, no more varl will be made. [[spoiler:Averted with the dredge. Everyone only sees the males, which are normally the only ones that go to war.]]
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* OneGenderRace: The varl, since each of them are made individually by Hadrborg, the god that created them. Now that Hadrborg is dead, no more varl will be made. [[spoiler:Averted [[spoiler: Averted with the dredge. Everyone Dredge - everyone only sees the males, which are normally the only ones that go to war.]]
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* {{Pyromaniac}}: How the varl, who apparently are mildly pyrophobic, view siege archer Yrsa, given her slightly unsettling presence and [[KillItWithFire preferred method of battle]]. Her conversation with Hakon suggests she might be playing it up a bit just to mess with them, though.
* RagtagBunchOfMisfits: The Banner of Skogr (i.e. Rook's party), since it is a caravan of starving refugees and whoever is crazy enough to join such a group.
* RagtagBunchOfMisfits: The Banner of Skogr (i.e. Rook's party), since it is a caravan of starving refugees and whoever is crazy enough to join such a group.
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* {{Pyromaniac}}: How the varl, who apparently are mildly pyrophobic, Varl view siege archer Ludin's bodyguard Yrsa, given her slightly unsettling presence and [[KillItWithFire preferred method of battle]]. Her conversation with Hakon suggests she might be playing it up a bit just to mess with them, though.
* RagtagBunchOfMisfits: The Banner of Skogr (i.e. Rook's party), since it is a caravan of starving refugees and whoever is crazy enough to joinsuch a group.them.
* RagtagBunchOfMisfits: The Banner of Skogr (i.e. Rook's party), since it is a caravan of starving refugees and whoever is crazy enough to join
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* SceneryGorn: Various scenes of destruction, such as [[spoiler:the serpent bringing down mountains and the view of the burning ruins of Grofheim.]]
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* SceneryGorn: Various scenes of destruction, such as [[spoiler:the serpent Serpent bringing down mountains and the view of the burning ruins of Grofheim.]]
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* TheSiege: [[spoiler:The siege of Einhartoft by the dredge. Despite you even]] [[spoiler:[[GodzillaThreshold destroying the bridge to delay the dredge]], [[AllForNothing it falls even after several days of fierce resistance by the varl.]] The town of Boersgard is also put under siege, but here, unlike then, you have no way out.]]
* ShieldBash: The special ability of many of the shield-bearing units. Dredge Stoneguards have a particularly nasty area-of-effect one.
* ShieldBearingMook: Dredge Stoneguards, which carry giant tower shields in addition to their maces.
* ShieldBash: The special ability of many of the shield-bearing units. Dredge Stoneguards have a particularly nasty area-of-effect one.
* ShieldBearingMook: Dredge Stoneguards, which carry giant tower shields in addition to their maces.
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* TheSiege: [[spoiler:The siege of Einhartoft by the dredge. Despite Einhartoft. Even if you even]] [[spoiler:[[GodzillaThreshold destroying the [[GodzillaThreshold destroy its giant bridge to delay the dredge]], Dredge]], [[AllForNothing it falls even after they'll just flank the city several days of fierce resistance by the varl.later and annihilate everybody in it.]] The town of Boersgard is also put under siege, but here, unlike then, you have no way out.]]
* ShieldBash: The special ability of manyof the a shield-bearing units.unit. Dredge Stoneguards have a particularly nasty area-of-effect one.
* ShieldBearingMook: Dredge Stoneguards,which carry whocarry giant tower shields in addition to their maces.
* ShieldBash: The special ability of many
* ShieldBearingMook: Dredge Stoneguards,
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** Varl using two-handed weapons do bonus damage to enemies adjacent to their targets on a strength attack, which once again ignores armour. The Sundering Impact ability is all about this trope, specifically designed to do greater and greater splash damage at higher levels to punish grouped enemies.
** Humans of the Raider class can get the ability Grudge, doing strength damage and knockback to all enemies around them, and 1 point of damage for each tile they are knocked back. Naturally, the damage per tile ignores armour making the move viable even if the initial attack doesn't do much.
** The sequel introduces enemies and allies alike who can cloak themselves, making them invisible and can't be targeted, but the cloak is broken if they either attack, or take damage. All of the above abilities are indiscriminate, so they, and other abilities, are crucial when fighting these opponents as they don't rely on being able to target these enemies to hurt them.
** Humans of the Raider class can get the ability Grudge, doing strength damage and knockback to all enemies around them, and 1 point of damage for each tile they are knocked back. Naturally, the damage per tile ignores armour making the move viable even if the initial attack doesn't do much.
** The sequel introduces enemies and allies alike who can cloak themselves, making them invisible and can't be targeted, but the cloak is broken if they either attack, or take damage. All of the above abilities are indiscriminate, so they, and other abilities, are crucial when fighting these opponents as they don't rely on being able to target these enemies to hurt them.
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** Varl using two-handed weapons do bonus damage to enemies adjacent to their targets on a strength attack, which once again also ignores armour. The Sundering Impact ability is all about this trope, specifically designed to do greater and greater splash damage at higher levels to punish grouped enemies.
** Humans ofthe Raider class can get the ability Grudge, Grudge ability, doing strength damage and knockback to all enemies around them, and 1 point of damage for each tile they are knocked back. Naturally, the damage per tile ignores armour making the move viable even if the initial attack doesn't do much.
** The sequel introduces enemies and alliesalike who can cloak themselves, making them invisible and can't unable to be targeted, but targeted - however, the cloak is broken if they either attack, attack or take damage. All any sort of the above abilities are indiscriminate, so they, and other abilities, are crucial when fighting these opponents as they don't rely on being able to target these enemies to hurt them.damage.
** Humans of
** The sequel introduces enemies and allies
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* TimedMission: Food and caravan members are finite, so, you must hurry along.
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* TimedMission: Food and caravan members are finite, so, so you must hurry along.
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* VideoGameCrueltyPotential: On the other hand, the game has no KarmaMeter, allowing you to act like a total dick to everyone around you with relatively few repercussions. May be [[JustifiedTrope justified]]: things have gotten ''so desperate'' that almost any action can be explained as "IDidWhatIHadToDo".
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* VideoGameCrueltyPotential: On the other hand, the game has no KarmaMeter, allowing you to act like a total dick to everyone around you with relatively few repercussions. May be [[JustifiedTrope justified]]: Perhaps things have gotten ''so desperate'' that almost any action can be explained as "IDidWhatIHadToDo". with "IDidWhatIHadToDo"...
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* WhyDidItHaveToBeSnakes: The Dredge and Varl are alike afraid of fire. This gives it a tenuous tactical use, as it can be used to drive or divert Dredge forces, but may also incapacitate Varl allies.
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* WhyDidItHaveToBeSnakes: The Dredge and Varl are alike are afraid of fire. This gives it a tenuous tactical use, as it fire can be used to drive or divert Dredge forces, but it may also incapacitate Varl allies.
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A sequel, ''VideoGame/TheBannerSaga2'' has been released as of April 19, 2016. The final game in the trilogy, ''VideoGame/TheBannerSaga3'' has been Kickstarted and is set to be released in December 2018. Stoic has also said that if the trilogy is successful, they might make more games in the setting.
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A sequel, ''VideoGame/TheBannerSaga2'' has been released as of April 19, 2016. The final game in the trilogy, ''VideoGame/TheBannerSaga3'' has been Kickstarted and is set to be released in December 2018. Stoic has also said that if the trilogy is successful, they might make more games in the setting.
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* WhyDidItHaveToBeSnakes: The Dredge and Varl are alike afraid of fire. This gives it a tenuous tactical use, as it can be used to drive or divert Dredge forces, but may also incapacitate Varl allies.
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* TheCavalry: Hakon's army arrives at Boersgard just before Bellower finally crushes its defenses.
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* AnArmAndALeg: [[spoiler: Iver/Yngvar]] loses an arm as a result of trying to take on [[spoiler: Bellower]].
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* UsingYourHead: Iver's special ability is to ShieldBash the enemy for armor damage and {{knockback}}. But after [[spoiler: losing an arm and being unable to hold a shield along with his sword]], he just does a headbutt instead.
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* AnArmAndALeg: [[spoiler: Iver/Yngvar]] loses an arm as a result of trying to take on [[spoiler: Bellower]].
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* UsingYourHead: Iver's special ability is to ShieldBash the enemy for armor damage and {{knockback}}. But after [[spoiler: losing an arm and being unable to hold a shield along with his sword]], he just does a headbutt instead.
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* TheBackwardsR: A mix of fake and real runes on the map to make it look Norse. The real runes are often misused, however, such as Ur (ᚢ) being used as an N and [[RandomlyReversedLetters Lögr (ᛚ) being reversed]]. This makes the text more readable without knowledge of Germanic runes than with it.
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* TheBackwardsR: A mix of fake and real runes are used on the map to make it look Norse. The real runes are often misused, however, such as Ur (ᚢ) being used as an N and [[RandomlyReversedLetters Lögr (ᛚ) being reversed]]. This makes the text more readable without knowledge of Germanic runes than with it.
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* ImprobableAccessoryEffect: Magic items and superstitious charms could reasonably provide combat bonuses, as well as items with actual tangible and practical effects like the padded undercoat. But how does a narwhal horn provide break damage, especially when some characters seem incapable of using it alongside a regular weapon? And how exactly does a studded pommel provide knockback for archers? The sequel takes it further. The barter shade is described as being wielded in the fist, which once again makes little sense for archers, and Yox Nauts, a pair of regular cow testicles, is inexplicably a higher level and more powerful than arcane and divine artifacts, and once again it doesn't make sense for its buffs to effect archers.
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* EvilCounterpartRace: The Dredge are supposedly the result of a jealous god twisting men and Varl in to monsters, specifically to oppose the two races. [[spoiler:Downplayed since the Dredge aren't exactly evil.]]
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%%** Certain characters can only be recruited by following a very specific chain of events.
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A sequel, ''VideoGame/TheBannerSaga2'' has been released as of April 19, 2016. Stoic Studios has confirmed that a third game, which will complete the trilogy, is in development. Stoic has also said that if the trilogy is successful, they might make more games in the setting.
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A sequel, ''VideoGame/TheBannerSaga2'' has been released as of April 19, 2016. Stoic Studios has confirmed that a third game, which will complete The final game in the trilogy, ''VideoGame/TheBannerSaga3'' has been Kickstarted and is set to be released in development.December 2018. Stoic has also said that if the trilogy is successful, they might make more games in the setting.
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* NoodleIncident: Krumr promises to one day tell you of the time his men filled a dead yox with whale teeth and the reason they did it.
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* LudicrousPrecision: War sequences start describing the enemy with the words "You take a quick head count. There must be at least 515 of them." Apparently, Varl possess not only great size, near-agelessness and extreme strength, they also have superhuman counting skills.
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* AmbidextrousSprite: Played candidly throughout the series, though it really obvious in the case of [[spoiler:Iver/Yngvar, after he [[AnArmAndALeg loses an arm]] in the battle with Bellower. He can still swing an axe just as well with only one arm—just don't ask ''which'' arm it is.]]
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* AmbidextrousSprite: Played candidly throughout the series, though it really obvious in the case of series. The most noteworthy example is [[spoiler:Iver/Yngvar, after he [[AnArmAndALeg loses an arm]] in the battle with Bellower. He can still swing an axe just as well with only one arm—just don't ask ''which'' It's his left arm according to canon and cutscenes, though it is.switches depending on where he's facing in battle/conversations.]]
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* AmbidextrousSprite: See [[spoiler:Iver's lost arm]], Krumr's cloudy eye,
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* AmbidextrousSprite: See [[spoiler:Iver's lost arm]], Krumr's cloudy eye, Played candidly throughout the series, though it really obvious in the case of [[spoiler:Iver/Yngvar, after he [[AnArmAndALeg loses an arm]] in the battle with Bellower. He can still swing an axe just as well with only one arm—just don't ask ''which'' arm it is.]]
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* ItCanThink: While the dredge seem to just be mindless monsters at first, as the game progresses their society becomes more complex and you learn more about them.
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* ItCanThink: While the dredge Dredge seem to just be mindless monsters at first, as the game progresses their society becomes more complex and you learn more that about them.their complex society as the game progresses.
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* GoodScarsEvilScars: Hogun and Mogun, the twins, can be distinguished because Mogun has a scar across his face. Yrsa [[spoiler: and in some cases Oddleif]] also has a scar across her face, though it isn't as pronounced as Mogun's.
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* GoodScarsEvilScars: Hogun and Mogun, the twins, can be distinguished because Mogun has a scar across his face. Yrsa [[spoiler: Yrsa[[spoiler:, and in some cases Oddleif]] Oddleif,]] also has a scar across her face, though it isn't as pronounced as Mogun's.
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* AmbidextrousSprite: See [[spoiler:Iver's lost arm]], Krumr's cloudy eye,
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* GoodScarsEvilScars: Hogun and Mogun, the twins, can be distinguished because Mogun has a scar across his face. Yrsa also has a scar across her face, though it isn't as pronounced as Mogun's.
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* GoodScarsEvilScars: Hogun and Mogun, the twins, can be distinguished because Mogun has a scar across his face. Yrsa [[spoiler: and in some cases Oddleif]] also has a scar across her face, though it isn't as pronounced as Mogun's.
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* CutsceneIncompetence: [[spoiler: No matter if the archer who shoots Bellower is behind a bunch of Varl with shields raised, Bellower will always find a way to grab him/her.]]
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* CutsceneIncompetence: [[spoiler: No matter if the state of the archer who shoots Bellower is Bellower, whether they be behind a bunch of Varl with shields raised, Bellower will always find a way to grab him/her.]]
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* HalfHumanHybrid: The Varl were made as a combination of man and beast, probably yox. There are also the horseborn, who seem to be centaurs according to the rough drawings on the map.bit
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* HalfHumanHybrid: The Varl were made as a combination of man and beast, probably yox. possibly Yox. There are also the horseborn, who seem to be centaurs according to the which appear in this game as only rough drawings sketches on the world map.bit
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* SplashDamageAbuse:
** Archers with the [[KillItWithFire Slag and Burn]] ability can attack enemies out of their normal range by laying down flaming coals which blow up when deployed. The damage from the explosion also ignores armour and will always hit, making it a better option than going for a scratch damage hit when your target has more armour than you do strength.
** Varl using two-handed weapons do bonus damage to enemies adjacent to their targets on a strength attack, which once again ignores armour. The Sundering Impact ability is all about this trope, specifically designed to do greater and greater splash damage at higher levels to punish grouped enemies.
** Humans of the Raider class can get the ability Grudge, doing strength damage and knockback to all enemies around them, and 1 point of damage for each tile they are knocked back. Naturally, the damage per tile ignores armour making the move viable even if the initial attack doesn't do much.
** The sequel introduces enemies and allies alike who can cloak themselves, making them invisible and can't be targeted, but the cloak is broken if they either attack, or take damage. All of the above abilities are indiscriminate, so they, and other abilities, are crucial when fighting these opponents as they don't rely on being able to target these enemies to hurt them.
** Archers with the [[KillItWithFire Slag and Burn]] ability can attack enemies out of their normal range by laying down flaming coals which blow up when deployed. The damage from the explosion also ignores armour and will always hit, making it a better option than going for a scratch damage hit when your target has more armour than you do strength.
** Varl using two-handed weapons do bonus damage to enemies adjacent to their targets on a strength attack, which once again ignores armour. The Sundering Impact ability is all about this trope, specifically designed to do greater and greater splash damage at higher levels to punish grouped enemies.
** Humans of the Raider class can get the ability Grudge, doing strength damage and knockback to all enemies around them, and 1 point of damage for each tile they are knocked back. Naturally, the damage per tile ignores armour making the move viable even if the initial attack doesn't do much.
** The sequel introduces enemies and allies alike who can cloak themselves, making them invisible and can't be targeted, but the cloak is broken if they either attack, or take damage. All of the above abilities are indiscriminate, so they, and other abilities, are crucial when fighting these opponents as they don't rely on being able to target these enemies to hurt them.
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* ForeignLookingFont: A mix of fake and real, but often misused (such as Ur (ᚢ) being used as an N), runes are used on the map to make it look Norse while still being readable.
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* TheBackwardsR: A mix of fake and real runes on the map to make it look Norse. The real runes are often misused, however, such as Ur (ᚢ) being used as an N and [[RandomlyReversedLetters Lögr (ᛚ) being reversed]]. This makes the text more readable without knowledge of Germanic runes than with it.