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* MeaningfulName: Take a guess how competent Dr. Fail is.
** Also verted with a boss later in the game who has stupidly high physical defence. You ''can'' beat him, but you only deal one point of damage per physical attack. It's entirely possible, but long and stupid, to win without magic.
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* WhatHappenedToTheMouse: More precisely, [[spoiler: what happens to the other allied apprentice after Gorsia [[TakingYouWithMe kills the main character at the moment of his defeat?]] They're just left standing there, if still alive. It's especially a headscratcher if the ally character is Lux, since Tetujin can apparently survive for thousands of years anyway....]]
** [[spoiler: Tetujin forget their oldest memories in order to store new ones. There's nothing that prevents Lux from surviving the battle with Gorsia and taking TheSlowPath through the intervening thousands of years to one day become an apprentice to King Lemele...]]
** [[spoiler: Tetujin forget their oldest memories in order to store new ones. There's nothing that prevents Lux from surviving the battle with Gorsia and taking TheSlowPath through the intervening thousands of years to one day become an apprentice to King Lemele...]]
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* WhatHappenedToTheMouse: More precisely, [[spoiler: what [[spoiler:what happens to the other allied apprentice after Gorsia [[TakingYouWithMe kills the main character at the moment of his defeat?]] They're just left standing there, if still alive. It's especially a headscratcher if the ally character is Lux, since Tetujin can apparently survive for thousands of years anyway....]]
**[[spoiler: Tetujin [[spoiler:Tetujin forget their oldest memories in order to store new ones. There's nothing that prevents Lux from surviving the battle with Gorsia and taking TheSlowPath through the intervening thousands of years to one day become an apprentice to King Lemele...]]
**
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Replaced cast image with cover art.
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[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/cast7saga.jpg]]
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** Unusual in that you aren't even aware of the recipient until he reveals himself. Up until then, you're simply on the setting's equivalent of the Quest for the Holy Grail.
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** YouShouldntKnowThisAlready factors in. Prior to defeating her all you've been told is that she went insane after losing her own child, that she's been kidnapping children, and, in an [[AvertedTrope aversion]] of InfallibleBabble, a rumor that she [[IAmAHumanitarian eats people]].
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--->'''It's more expensive than what you have to sell. You must also give # G to make up the difference.'''
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*** Other shopkeep dialogue is even more egregious. The game lets you [[AntiFrustrationFeatures buy new equipment, equip it, and sell the old piece all in one transaction]]. One version of the dialogue mistakenly implies you'll be paying MORE than the list price for doing so.
--->'''It's more expensive than what you have to sell. You must also give # G to make up the difference.'''
--->'''It's more expensive than what you have to sell. You must also give # G to make up the difference.'''
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* KilledOffForReal: The apprentice who [[spoiler: becomes the [[NamesToRunAwayFromReallyFast Butcher of Patrof]]]] doesn't come back after being defeated.
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* Sidequest: None at all!
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* Sidequest: None at all!SideQuest: The game has exactly one, in the form of an optional dungeon only Olvan can enter.
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* ThematicSeries: The first, followed by Mystic Ark for SNES and Mystic Ark 2 (very obscure) for PS1
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* ThematicSeries: The first, followed by Mystic Ark for SNES and Mystic Ark 2 (very obscure) for PS1[=PS1=].
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** UpToEleven if you try a Solo run. The run between Dowaine and Belaine is especially difficult, particularly the Sage + 2 Coccoons or 2 Sages + Red Demon fights will have you silently mumbling prayers the whole time.
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* RandomEvent: The allied apprentice has a chance to betray you, with a minimum of 1/256 up to a maximum of 1/8 (it changes in relation to the apprentice you are sided with, and only at very important events or when you are deciding to swap the apprentice you sided with for another)
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* RandomEvent: The allied apprentice has a chance to betray you, with a minimum of 1/256 up to a maximum of 1/8 (it changes in relation to the apprentice you are sided with, and only at very important events or when you are deciding to swap the apprentice you sided with for another)another). Averted if said Apprentice is dead at the time.
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** A Solo Run, where you don't use an Apprentice for most of the game (get the one you want, get them killed and let them dead until/unless you must recruit one to get the Rune from Luze and let them get killed afterward) makes for an excellent challenge.
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** Which is the very definition of JackOfAllTrades. If one steps back and looks at the big picture, they will realize that Kamil is the middle-ground in-between ''all'' of the other apprentices, and anybody who has done enough solo playthroughs will realize that Kamil can do what nobody else can: Olvan can't handle magic damage anywhere near as well and will get destroyed by Sages, Coccoons, Brains, etc. Lejes has pathetic defense and lacks heals, Valsu has bad defense and only medium physical offense, Esuna really gets weak later on, Lux and Wilme require too many potions and have no useful magic whatsoever. Kamil does not win hands-down in any category, but yet he's not the worst in any category either, therefore he lacks weaknesses that everybody else has.
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''The 7th Saga'' (known as ''Elnard'' in Japan) is an {{R|olePlayingGame}}PG for the {{S|uperNintendoEntertainmentSystem}}NES, released in 1993. It is known for one thing, and that is [[NintendoHard difficulty]].
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''The 7th Saga'' (known as ''Elnard'' in Japan) is an {{R|olePlayingGame}}PG for the {{S|uperNintendoEntertainmentSystem}}NES, UsefulNotes/{{SNES}}, released in 1993. It is known for one thing, and that is [[NintendoHard difficulty]].
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also, deduplicate
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* UnwinnableByMistake: Once you are back to the past, if you are way too low level (level 25-30), you are done for as enemies are WAY too strong.
** Downplayed- barely. Did that apprentice you fought just one-shot you and take your runes? Do you not have enough restoratives to fight them? Out of bottle items? The town doesn't have the things you need? The town that does is continents away? Forgot to pack a [[NotCompletelyUseless Wind Ball]]? Don't want to walk for a straight 30 minutes to a town that does sell what you need? Too bad. Either find a way to beat them, walk, or reset.
** Downplayed- barely. Did that apprentice you fought just one-shot you and take your runes? Do you not have enough restoratives to fight them? Out of bottle items? The town doesn't have the things you need? The town that does is continents away? Forgot to pack a [[NotCompletelyUseless Wind Ball]]? Don't want to walk for a straight 30 minutes to a town that does sell what you need? Too bad. Either find a way to beat them, walk, or reset.
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I feel like this is too much info but w/e someone else can rewrite again if they want
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* {{Unwinnable}}: Don't fight Valsu after level 40. Also, make sure your levels are in the high thirties before fighting Gariso, and that you're well stocked on B Protects. [[NothingIsTheSameAnymore Trust us on this one]].
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* {{Unwinnable}}: Don't fight Valsu after level 40. Also, make Make sure your levels are in the high thirties before fighting Gariso, and that you're well stocked on B Protects. [[NothingIsTheSameAnymore Trust us on this one]].one]].
** It's often said that Valsu becomes impossible to defeat beyond level 42, but [[UrbanLegendOfZelda fortunately this is a myth]]. His ally version learns a GameBreaker spell called Elixir that full-heals both HP ''and'' MP, but his enemy version can never cast this. That said, lack of Elixir will not stop the BadassPreacher from murdering you with his ''other'' healing, buffs, and ice magic.
** It's often said that Valsu becomes impossible to defeat beyond level 42, but [[UrbanLegendOfZelda fortunately this is a myth]]. His ally version learns a GameBreaker spell called Elixir that full-heals both HP ''and'' MP, but his enemy version can never cast this. That said, lack of Elixir will not stop the BadassPreacher from murdering you with his ''other'' healing, buffs, and ice magic.
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Alphabetical order, fixing misused unwinnable by design
* UniversalPoison: Enemies-only status effect to boot! And it is always afflicted by a strong physical attack.
* UnwinnableByMistake: Once you are back to the past, if you are way too low level (level 25-30), you are done for as enemies are WAY too strong.
** Downplayed- barely. Did that apprentice you fought just one-shot you and take your runes? Do you not have enough restoratives to fight them? Out of bottle items? The town doesn't have the things you need? The town that does is continents away? Forgot to pack a [[NotCompletelyUseless Wind Ball]]? Don't want to walk for a straight 30 minutes to a town that does sell what you need? Too bad. Either find a way to beat them, walk, or reset.
** Downplayed- barely. Did that apprentice you fought just one-shot you and take your runes? Do you not have enough restoratives to fight them? Out of bottle items? The town doesn't have the things you need? The town that does is continents away? Forgot to pack a [[NotCompletelyUseless Wind Ball]]? Don't want to walk for a straight 30 minutes to a town that does sell what you need? Too bad. Either find a way to beat them, walk, or reset.
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* UniversalPoison: Enemies-only status effect to boot! And it is always afflicted by a strong physical attack.
* UnwinnableByDesign: Once you are back to the past, if you are way too low level (level 25-30), you are done for as enemies are WAY too strong.
** Downplayed- barely. Did that apprentice you fought just one-shot you and take your runes? Do you not have enough restoratives to fight them? Out of bottle items? The town doesn't have the things you need? The town that does is continents away? Forgot to pack a [[NotCompletelyUseless Wind Ball]]? Don't want to walk for a straight 30 minutes to a town that does sell what you need? Too bad. Either find a way to beat them, walk, or reset.
* UnwinnableByDesign: Once you are back to the past, if you are way too low level (level 25-30), you are done for as enemies are WAY too strong.
** Downplayed- barely. Did that apprentice you fought just one-shot you and take your runes? Do you not have enough restoratives to fight them? Out of bottle items? The town doesn't have the things you need? The town that does is continents away? Forgot to pack a [[NotCompletelyUseless Wind Ball]]? Don't want to walk for a straight 30 minutes to a town that does sell what you need? Too bad. Either find a way to beat them, walk, or reset.
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* ChronicBackstabbingDisorder: When you get certain Runes, there's a chance that your ally will betray you and try to take the Runes from you by force. Lejes is the ally which is most likely to betray you, while Esuna and Lux never will.
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* ChronicBackstabbingDisorder: When you get certain Runes, there's a chance that your ally will betray you and try to take the Runes from you by force. Lejes is the ally which is most likely to betray you, while Esuna and Lux never will. This can be avoided by having your character die in the battle where you get the Runes, since your ally betraying you would leave you at zero health and without anyone else in your party. Despite all the game's cruelty, it won't let that happen.
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** Some shopkeepers, however, mess it up VERY bad. There are two kinds of shopkeepers, each with their own dialogue. One type asks the same confirmation whether you are buying or selling- "I will buy [Item] for [amount of Gold]". Repeat- he will say that even if you are buying FROM him.
** This is inverted at the beginning, too- while physical characters have to constantly use half their turns defending to get anywhere with standard attacks, Esuna is casting powerful spells that one-shot enemies or leave them with almost no health, while dodging almost anything coming her way. This is far before Valsu gets the spells that truly make him great, or the truly great armors and weapons come into play for Kamil or Olvan, or Wilme and Lux can use their raw power to dominate- it's just the right time for Esuna to take over.
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* GiveMeYourInventoryItem: Don't give the Topaz to the lady with a secret. You need the 500G.
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* GiveMeYourInventoryItem: Don't give the Topaz to the lady with a secret. You need the 500G. [[spoiler: She's getting married! [[MagnificentBastard Hahahaha.]]]]
** Then again, the bosses aren't easy by any means. If you don't get defense buffs on right away, or fail to put power buffs on your physical attackers, you're dead.
* NotCompletelyUseless: Wind Balls. They allow you to warp to any town instantly from the map. However, they are consumable, and yet they only become buyable in Pell- by then you have the Wind Rune, a plot-important item that does the same, but isn't consumable. And at 80 G per Wind Ball, with only 1 very well-hidden one available for free, many consider these useless. That changes, however, if you lose to an apprentice. Losing causes them to take all your current runes- including the Wind Rune. Depending on your character and what point in the game it is, bottle items (most notably Bottle of Protect), along with other necessities like Mana Herbs, are almost mandatory to beat that apprentice and take your Runes back. And since the town you're in might not sell those items, keeping Wind Balls on hand could save tons of time playing.
** Then again, getting them on early makes them all the more likely to betray you...
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* ScratchDamage: 1 is the minimum amount of HP you will lose by any attack..
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* ScratchDamage: 1 is the minimum amount of HP you will lose by any attack..attack.
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* UniversalPoison: Enemies-only status effect to boot! And it is always afflicted by a strong physical attack
* UnwinnableByDesign: Once you are back to the past, if you are way too low level (level 25-30), you are done for as enemies are WAY too strong
* UnwinnableByDesign: Once you are back to the past, if you are way too low level (level 25-30), you are done for as enemies are WAY too strong
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* UniversalPoison: Enemies-only status effect to boot! And it is always afflicted by a strong physical attack
attack.
* UnwinnableByDesign: Once you are back to the past, if you are way too low level (level 25-30), you are done for as enemies are WAY toostrongstrong.
** Downplayed- barely. Did that apprentice you fought just one-shot you and take your runes? Do you not have enough restoratives to fight them? Out of bottle items? The town doesn't have the things you need? The town that does is continents away? Forgot to pack a [[NotCompletelyUseless Wind Ball]]? Don't want to walk for a straight 30 minutes to a town that does sell what you need? Too bad. Either find a way to beat them, walk, or reset.
* UnwinnableByDesign: Once you are back to the past, if you are way too low level (level 25-30), you are done for as enemies are WAY too
** Downplayed- barely. Did that apprentice you fought just one-shot you and take your runes? Do you not have enough restoratives to fight them? Out of bottle items? The town doesn't have the things you need? The town that does is continents away? Forgot to pack a [[NotCompletelyUseless Wind Ball]]? Don't want to walk for a straight 30 minutes to a town that does sell what you need? Too bad. Either find a way to beat them, walk, or reset.
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Backslashes are not slashes
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* ExperienceBooster: By going solo, you will level up twice faster, so you can just go solo until you are very high in level and then ask an apprentice that has not became an enemy of yours to join (him\her having stronger stats compared to you when you are at the same level, as the US version of the game decreases the stat gains a character YOU use obtains after a fight, while leaving the apprentice you ask help from intact)
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* ExperienceBooster: By going solo, you will level up twice faster, so you can just go solo until you are very high in level and then ask an apprentice that has not became an enemy of yours to join (him\her (him/her having stronger stats compared to you when you are at the same level, as the US version of the game decreases the stat gains a character YOU use obtains after a fight, while leaving the apprentice you ask help from intact)
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* FakeBalance: Enemies have skills you cannot use; enemies have chances to resist\dodge status effects you can acquire only via very obscure to be found equipment garments; enemies will one-shot you often if unprepared\not defending.
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* FakeBalance: Enemies have skills you cannot use; enemies have chances to resist\dodge resist/dodge status effects you can acquire only via very obscure to be found equipment garments; enemies will one-shot you often if unprepared\not unprepared/not defending.
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* StandardRPGItems: Pretty much, with the added utility of some items that imitate buffing\debuffing spells.
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* StandardRPGItems: Pretty much, with the added utility of some items that imitate buffing\debuffing buffing/debuffing spells.
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You never fight "Present!Gorsia" (the fake Lemele). You're probably thinking of Gariso, who, despite the similar name, is an unrelated character.
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* DiscOneFinalDungeon: The cave where you fight Present!Gorsia
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* DiscOneFinalDungeon: The cave where you fight Present!Gorsia Gariso.
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* GameFavoredGender: the only female character, Esuna the magician elf, is the worst to add as an end-game party, as magic-attacks are extremely weak by then (subversion for buffs and debuffs, being always useful regardless the situation); in comparison, the meelee fighters and only hybrid spell caster are way stronger, with the hybrid mage\fighter reaching the pick at the end of his training, obtaining utility spells unattainable by any other character
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* GameFavoredGender: the only female character, Esuna the magician elf, is the worst to add as an end-game party, as magic-attacks are extremely weak by then (subversion for buffs and debuffs, being always useful regardless the situation); in comparison, the meelee melee fighters and only hybrid spell caster are way stronger, with the hybrid mage\fighter mage/fighter reaching the pick at the end of his training, obtaining utility spells unattainable by any other character
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Don't blame Nintendo. They had nothing to do with the game other than allowing it to be published for their system. Tetujin is a perfectly valid alternate spelling of Tetsujin. Other misc. changes
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This game is notorious for the nasty tricks it pulls on the player, most of which were exacerbated by {{Creator/Enix}}'s bean-counting localization team. In an effort to pad out the length, Nintendo had a habit of jacking up the damage output and random encounters in their games, rendering some of them unplayable. The English version of ''7th Saga'' is one of the biggest casualties of this approach. Blessedly, it was also one of the last.
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This game is notorious for the nasty tricks it pulls on the player, most of which were exacerbated by {{Creator/Enix}}'s bean-counting localization team. In an effort to pad out the length, Nintendo they had a habit of jacking up the damage output and random encounters in their games, rendering some of them unplayable. The English version of ''7th Saga'' is one of the biggest casualties of this approach. Blessedly, it was also one of the last.
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* BeatThemAtTheirOwnGame: Most of the enemies that abuse deadly status effects are subsceptible to them: use them yourself (if you have a magician\hybrid character) or hoard on "Magic Mirrors", them being pretty much "Reflect" from Final Fantasy for such kind of spells (do not reflect instant death)
* BilingualBonus: "Tetujin", referring to the robots in the game, is actually a mis-transliteration of the Japanese "Tetsujin" meaning "iron person".
* BilingualBonus: "Tetujin", referring to the robots in the game, is actually a mis-transliteration of the Japanese "Tetsujin" meaning "iron person".
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* BeatThemAtTheirOwnGame: Most of the enemies that abuse deadly status effects are subsceptible susceptible to them: use them yourself (if you have a magician\hybrid magician/hybrid character) or hoard on "Magic Mirrors", them being pretty much "Reflect" from Final Fantasy for such kind of spells (do not reflect instant death)
* BilingualBonus: "Tetujin", referring to the robots in the game, is actually amis-transliteration variant transliteration of the Japanese "Tetsujin" "Tetsujin", meaning "iron person".
* BilingualBonus: "Tetujin", referring to the robots in the game, is actually a
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* BilingualBonus: "Tetujin", referring to the robots in the game, is actually a mis-transliteration of the Japanese "Tetsujin" meaning "iron person".
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* {{Give Me Your Inventory Item}}: Don't give the Topaz to the lady with a secret. You need the 500G.
* GuideDangIt: The apprentice you fight for the Star Rune is pre-determined as soon as you show the Wind Rune to the sage at Eygus. Whoever you fight for the Star Rune is LostForever. If you want that person to be your ally in the rest of the game, they '''must''' be in your group ''before'' you exit the Melenam Ruins. The game makes absolutely no hint of this whatsoever.
* GuideDangIt: The apprentice you fight for the Star Rune is pre-determined as soon as you show the Wind Rune to the sage at Eygus. Whoever you fight for the Star Rune is LostForever. If you want that person to be your ally in the rest of the game, they '''must''' be in your group ''before'' you exit the Melenam Ruins. The game makes absolutely no hint of this whatsoever.
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* {{Give Me Your Inventory Item}}: GiveMeYourInventoryItem: Don't give the Topaz to the lady with a secret. You need the 500G.
* GuideDangIt: The apprentice you fight for the Star Rune is pre-determined as soon as you show the Wind Rune to the sage at Eygus. Whoever you fight for the Star Rune isLostForever.[[PermanentlyMissableContent lost]]. If you want that person to be your ally in the rest of the game, they '''must''' be in your group ''before'' you exit the Melenam Ruins. The game makes absolutely no hint of this whatsoever.
* GuideDangIt: The apprentice you fight for the Star Rune is pre-determined as soon as you show the Wind Rune to the sage at Eygus. Whoever you fight for the Star Rune is
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* LostForever: Any apprentice you get in a fight with can never join your party from that point on. If you want them in your party, you really should make them your partner in Bonro or Zellis (the third and fourth towns in the game), since they are far more likely to pick a fight without asking in later towns, and the one who gets the Star Rune ''will'' fight you no matter what.
* {{Lost Technology}}
* {{Lost Technology}}
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* {{Lost Technology}}
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* {{Mechanical Lifeforms}}: The Tetujin. They employ {{robo speak}}.
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* {{Mechanical Lifeforms}}: MechanicalLifeforms: The Tetujin. They employ {{robo speak}}.
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* OneStatToRuleThemAll: Speed: it regulates chance to hit, chance to dodge, chance to escape, which pretty much guarantee the protagonists survival (Lejes + Esuna have the Highest Speed Combined, making them a very evasive and escapist team, but very, very weak to physical attacks)
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* OneStatToRuleThemAll: Speed: it regulates chance to hit, chance to dodge, chance to escape, which pretty much guarantee the protagonists survival (Lejes + Esuna have the Highest Speed Combined, making them a very evasive and escapist team, but very, very weak to physical attacks)attacks).
* PermanentlyMissableContent: Any apprentice you get in a fight with can never join your party from that point on. If you want them in your party, you really should make them your partner in Bonro or Zellis (the third and fourth towns in the game), since they are far more likely to pick a fight without asking in later towns, and the one who gets the Star Rune ''will'' fight you no matter what.
* PermanentlyMissableContent: Any apprentice you get in a fight with can never join your party from that point on. If you want them in your party, you really should make them your partner in Bonro or Zellis (the third and fourth towns in the game), since they are far more likely to pick a fight without asking in later towns, and the one who gets the Star Rune ''will'' fight you no matter what.
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* Game-FavoredGender: the only female character, Esuna the magician elf, is the worst to add as an end-game party, as magic-attacks are extremely weak by then (subversion for buffs and debuffs, being always useful regardless the situation); in comparison, the meelee fighters and only hybrid spell caster are way stronger, with the hybrid mage\fighter reaching the pick at the end of his training, obtaining utility spells unattainable by any other character
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* Game-FavoredGender: GameFavoredGender: the only female character, Esuna the magician elf, is the worst to add as an end-game party, as magic-attacks are extremely weak by then (subversion for buffs and debuffs, being always useful regardless the situation); in comparison, the meelee fighters and only hybrid spell caster are way stronger, with the hybrid mage\fighter reaching the pick at the end of his training, obtaining utility spells unattainable by any other character
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* AllinaRow: The apprentice and the occasional non-fighting NPC guest will follow you thoroughly through the adventure
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* AllinaRow: AllInARow: The apprentice and the occasional non-fighting NPC guest will follow you thoroughly through the adventure
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* ArmorandMagicDon'tMix: Esuna and Lejes, the two magic caster characters, cannot wear armor at all, being very frail to physical attacks
* BattleThemeMusic: Quite the memorable tunes
* BeatThematTheirOwnGame: Most of the enemies that abuse deadly status effects are subsceptible to them: use them yourself (if you have a magician\hybrid character) or hoard on "Magic Mirrors", them being pretty much "Reflect" from Final Fantasy for such kind of spells (do not reflect instant death)
* BlackandWhiteMagic: Most of the characters can use either one, either the other, or a mix of both, or rather a unique set of spells
* BattleThemeMusic: Quite the memorable tunes
* BeatThematTheirOwnGame: Most of the enemies that abuse deadly status effects are subsceptible to them: use them yourself (if you have a magician\hybrid character) or hoard on "Magic Mirrors", them being pretty much "Reflect" from Final Fantasy for such kind of spells (do not reflect instant death)
* BlackandWhiteMagic: Most of the characters can use either one, either the other, or a mix of both, or rather a unique set of spells
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* ArmorandMagicDon'tMix: ArmorAndMagicDontMix: Esuna and Lejes, the two magic caster characters, cannot wear armor at all, being very frail to physical attacks
* BattleThemeMusic: Quite the memorabletunes
tunes.
*BeatThematTheirOwnGame: BeatThemAtTheirOwnGame: Most of the enemies that abuse deadly status effects are subsceptible to them: use them yourself (if you have a magician\hybrid character) or hoard on "Magic Mirrors", them being pretty much "Reflect" from Final Fantasy for such kind of spells (do not reflect instant death)
*BlackandWhiteMagic: BlackAndWhiteMagic: Most of the characters can use either one, either the other, or a mix of both, or rather a unique set of spells
* BattleThemeMusic: Quite the memorable
*
*
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* CameraLock-On: While fighting, you have to select an enemy and the camera locks on him
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* CameraLock-On: CameraLockOn: While fighting, you have to select an enemy and the camera locks on him
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* CrueltyIstheOnlyOption: You are forced to kill a witch that just kidnapped kids to make them play happily together, because she lost her own child unfarly, to receive a required plot-advancing contrivance
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* CrueltyIstheOnlyOption: CrueltyIsTheOnlyOption: You are forced to kill a witch that just kidnapped kids to make them play happily together, because she lost her own child unfarly, unfairly, to receive a required plot-advancing contrivance
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* DifficultyByRegion: Due to developer carelessness in the US and EU versions, you get smaller bonuses upon levelup, and the game was not rebalanced accordingly. (Naturally there are [[{{UsefulNotes/Emulation}} fan-created patches]] that fix this.) It's entirely possible for some characters to die on the very first monster they encounter. The amount of level grinding} [[ForcedLevelGrinding needed to get anywhere]] borders on the obscene with certain characters. But the game {{cap}}s your level just a little too soon so you're never quite the level you need to be. Equipment is also overpriced and underpowered. Monsters regularly thrown nasty status effects and instant death attacks at you. It's the hardest RPG on the SNES without question.
to:
* DifficultyByRegion: Due to developer carelessness in the US and EU versions, you get smaller bonuses upon levelup, and the game was not rebalanced accordingly. (Naturally there are [[{{UsefulNotes/Emulation}} fan-created patches]] that fix this.) It's entirely possible for some characters to die on the very first monster they encounter. The amount of level grinding} grinding [[ForcedLevelGrinding needed to get anywhere]] borders on the obscene with certain characters. But the game {{cap}}s your level just a little too soon so you're never quite the level you need to be. Equipment is also overpriced and underpowered. Monsters regularly thrown nasty status effects and instant death attacks at you. It's the hardest RPG on the SNES without question.
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* EarlyGameHell: Under-equipped, poor, against lethal crows
* Enemy-DetectingRadar: The first RPG to have one, making random encounters only semi-random, has one, if flaired enough, can skip them by zig-zagging through them
* Enemy-DetectingRadar: The first RPG to have one, making random encounters only semi-random, has one, if flaired enough, can skip them by zig-zagging through them
to:
* EarlyGameHell: Under-equipped, poor, Under-equipped and poor against lethal crows
crows.
*Enemy-DetectingRadar: EnemyDetectingRadar: The first RPG to have one, making random encounters only semi-random, has one, if flaired enough, can skip them by zig-zagging through them
*
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* FakeBalance: Enemies have skills you cannot use; enemies have chances to resist\dodge status effects you can acquire only via very obscure to be found equiment garments; enemies will one-shot you often if unprepared\not defending
* '''''ForcedLevelGrinding'''''
* '''''ForcedLevelGrinding'''''
to:
* FakeBalance: Enemies have skills you cannot use; enemies have chances to resist\dodge status effects you can acquire only via very obscure to be found equiment equipment garments; enemies will one-shot you often if unprepared\not defending
defending.
*'''''ForcedLevelGrinding''''''''''ForcedLevelGrinding''''': You're going to need it to get the gear and stats just to survive.
*
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* GetontheBoat: If you are playing as Esuna the female sorcercer or friendly clanky cluttery robot Lux, you will sail on a boat to reach a far-end area the other side of the continent, where enemies are MUCH stronger... this two characters are clearly the "hard mode" representative to an already difficult game (US Version only, JP version is piss easy)
to:
* GetontheBoat: GetOnTheBoat: If you are playing as Esuna the female sorcercer or friendly clanky cluttery robot Lux, you will sail on a boat to reach a far-end area the other side of the continent, where enemies are MUCH stronger... this two characters are clearly the "hard mode" representative to an already difficult game (US Version only, JP version is piss easy)
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* HellIsThatNoise: Whenever Vacuum2 is used, a high pitched screech is played.
to:
* HellIsThatNoise: Whenever Vacuum2 [=Vacuum2=] is used, a high pitched screech is played.
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* LevelGrinding: Required to just beat the second weakest enemy in the game
to:
* LevelGrinding: Required to just beat the second weakest enemy in the gamegame.
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* [[spoiler:MacGuffinDeliveryService: Once you obtain all of the runes, Gorsia steals their power and breaks them into pieces.]]
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* MasterOfNone: Kamil. Intended as a JackOfAllTrades, the stat growths bug leaves him worse than everybody at almost everything. Literally the ONLY two people he beats at ANYTHING are Lux and Wilme in MP and Valsu and Esuna in Power; he's got more magic than the non-magic classes, and more combat ability than the non-combat ones. Whoopee. Lejes or Olvan are better jack of all trades than Kamil is, due to having better growths and a better spell selection.
to:
* MacGuffinDeliveryService: [[spoiler:Once you obtain all of the runes, Gorsia steals their power and breaks them into pieces.]]
* MasterOfNone: Kamil. Intended as a JackOfAllTrades, the statgrowths growth bug leaves him worse than everybody at almost everything. Literally the ONLY two people he beats at ANYTHING are Lux and Wilme in MP and Valsu and Esuna in Power; he's got more magic than the non-magic classes, and more combat ability than the non-combat ones. Whoopee. Lejes or Olvan are better jack of all trades than Kamil is, due to having better growths and a better spell selection.
* MasterOfNone: Kamil. Intended as a JackOfAllTrades, the stat
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* One-Hit-PointWonder: The player character for a long time when facing unfair mobs of overpowered enemies, Esuna busy the mage girl all the time against heavy-hitting enemies, IF they it her
* OneStattoRuleThemAll: Speed: it regulates chance to hit, chance to dodge, chance to escape, which pretty much guarantee the protagonists survival (Lejes + Esuna have the Highest Speed Combined, making them a very evasive and escapist team, but very, very weak to physical attacks)
* OneStattoRuleThemAll: Speed: it regulates chance to hit, chance to dodge, chance to escape, which pretty much guarantee the protagonists survival (Lejes + Esuna have the Highest Speed Combined, making them a very evasive and escapist team, but very, very weak to physical attacks)
to:
* One-Hit-PointWonder: OneHitPointWonder: The player character for a long time when facing unfair mobs of overpowered enemies, enemies. Esuna busy the mage girl all the time against heavy-hitting enemies, IF they it her
hit her.
*OneStattoRuleThemAll: OneStatToRuleThemAll: Speed: it regulates chance to hit, chance to dodge, chance to escape, which pretty much guarantee the protagonists survival (Lejes + Esuna have the Highest Speed Combined, making them a very evasive and escapist team, but very, very weak to physical attacks)
*
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* PointofNoReturn: Once the past it is reached, you cannot fight easier enemies anymore
to:
* PointofNoReturn: PointOfNoReturn: Once the past it is reached, you cannot fight easier enemies anymore
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* ScratchDamage: 1 is the minimum amount of HP you will lose by any attack
* Secret A.I.Moves: Poisoning Touch, inflicting "Poison", an enemy-only status effect
* Self-ImposedChallenge: Beating the game with very bad pairings (Wilme + Lux for example) is a well known challenge
* ShapedLikeItself: An enemy called the sword has a chance of dropping a weapon called Sword (famous for being Wilme's only equip-able weapon) when it's defeated. Except 7th Saga equipment is automatically suffixed with the type of item, so the item's full name is "Sword Sword".
* Secret A.I.Moves: Poisoning Touch, inflicting "Poison", an enemy-only status effect
* Self-ImposedChallenge: Beating the game with very bad pairings (Wilme + Lux for example) is a well known challenge
* ShapedLikeItself: An enemy called the sword has a chance of dropping a weapon called Sword (famous for being Wilme's only equip-able weapon) when it's defeated. Except 7th Saga equipment is automatically suffixed with the type of item, so the item's full name is "Sword Sword".
to:
* ScratchDamage: 1 is the minimum amount of HP you will lose by any attack
attack..
*Secret A.I.Moves: SecretAIMoves: Poisoning Touch, inflicting "Poison", an enemy-only status effect
effect.
*Self-ImposedChallenge: SelfImposedChallenge: Beating the game with very bad pairings (Wilme + Lux for example) is a well known challenge
challenge.
* ShapedLikeItself: An enemy called the sword has a chance of dropping a weapon called Sword (famous for being Wilme's onlyequip-able equipable weapon) when it's defeated. Except 7th Saga equipment is automatically suffixed with the type of item, so the item's full name is "Sword Sword".
*
*
* ShapedLikeItself: An enemy called the sword has a chance of dropping a weapon called Sword (famous for being Wilme's only
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* StandardRPGItems: Pretty much, with the added utility of some items that imitate buffing\debuffing spells
to:
* StandardRPGItems: Pretty much, with the added utility of some items that imitate buffing\debuffing spellsspells.
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* [[spoiler: TakingYouWithMe: The final boss fight.]]
to:
* [[spoiler: TakingYouWithMe: The [[spoiler:The final boss fight.]]
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* {{Useless Useful Spell}}: Averted. Petrify, Defense2, Vacuum1, and Vacuum2 are all very useful, due to how hard normal enemies are.
to:
* {{Useless Useful Spell}}: Averted. Petrify, Defense2, Vacuum1, [=Defense2=], [=Vacuum1=], and Vacuum2 [=Vacuum2=] are all very useful, due to how hard normal enemies are.
Changed line(s) 113,114 (click to see context) from:
* UnwinnablebyDesign: Once you are back to the past, if you are way too low level (level 25-30), you are done for as enemies are WAY too strong
* VillainForgottoLevelGrind: The only mandatory fight against an apprentice has the apprentice being set at +5 levels in relation to when you exited from an early-game cave after beating Bounty-Hunter Pison
* VillainForgottoLevelGrind: The only mandatory fight against an apprentice has the apprentice being set at +5 levels in relation to when you exited from an early-game cave after beating Bounty-Hunter Pison
to:
* UnwinnablebyDesign: UnwinnableByDesign: Once you are back to the past, if you are way too low level (level 25-30), you are done for as enemies are WAY too strong
*VillainForgottoLevelGrind: VillainForgotToLevelGrind: The only mandatory fight against an apprentice has the apprentice being set at +5 levels in relation to when you exited from an early-game cave after beating Bounty-Hunter PisonPison.
*
Changed line(s) 119,120 (click to see context) from:
* YouALLLookFamiliar: The water sage being identical to other sages around the world: children being carbon-copies of each other and much more on
----
----
to:
* YouALLLookFamiliar: YouAllLookFamiliar: The water sage being identical to other sages around the world: world, children being carbon-copies of each other and much more on
----more.
----
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huge content update
* AbsurdlyHighLevelCap: Level 78, when you can complete the game at level 60 (solo) or 45 (coupled with another apprentice)
* AllinaRow: The apprentice and the occasional non-fighting NPC guest will follow you thoroughly through the adventure
* ArmorandMagicDon'tMix: Esuna and Lejes, the two magic caster characters, cannot wear armor at all, being very frail to physical attacks
* BattleThemeMusic: Quite the memorable tunes
* BeatThematTheirOwnGame: Most of the enemies that abuse deadly status effects are subsceptible to them: use them yourself (if you have a magician\hybrid character) or hoard on "Magic Mirrors", them being pretty much "Reflect" from Final Fantasy for such kind of spells (do not reflect instant death)
* BlackandWhiteMagic: Most of the characters can use either one, either the other, or a mix of both, or rather a unique set of spells
* BattleThemeMusic: Quite the memorable tunes
* BeatThematTheirOwnGame: Most of the enemies that abuse deadly status effects are subsceptible to them: use them yourself (if you have a magician\hybrid character) or hoard on "Magic Mirrors", them being pretty much "Reflect" from Final Fantasy for such kind of spells (do not reflect instant death)
* BlackandWhiteMagic: Most of the characters can use either one, either the other, or a mix of both, or rather a unique set of spells
* CameraLock-On: While fighting, you have to select an enemy and the camera locks on him
* CanonName: Each apprentice has one, just don't input any name when selecting a character at the start of the game
* CanonName: Each apprentice has one, just don't input any name when selecting a character at the start of the game
* CriticalHit: Critical hits will either make or disrupt a match
* CrueltyIstheOnlyOption: You are forced to kill a witch that just kidnapped kids to make them play happily together, because she lost her own child unfarly, to receive a required plot-advancing contrivance
* CrueltyIstheOnlyOption: You are forced to kill a witch that just kidnapped kids to make them play happily together, because she lost her own child unfarly, to receive a required plot-advancing contrivance
Changed line(s) 30 (click to see context) from:
* FakeDifficulty: The game (or at least the American version) practically ''is'' this, since the difficulty largely comes from insufficient stat boosts when you level up. Also, if you chose Esuna or Lux as your main character, you'll have to take a ferry to the northern continent. You get dropped in an area with monsters 7-8 levels above where you're supposed to be. Hope you can outrun them.
to:
* FakeDifficulty: DiscOneFinalDungeon: The game (or at least the American version) practically ''is'' this, since the difficulty largely comes from insufficient stat boosts when you level up. Also, if you chose Esuna or Lux as your main character, you'll have to take a ferry to the northern continent. You get dropped in an area with monsters 7-8 levels above cave where you're supposed to be. Hope you can outrun them.fight Present!Gorsia
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* AnEconomyIsYou: No food, no house utilities: what is sold is just what you specifically need
* EarlyGameHell: Under-equipped, poor, against lethal crows
* Enemy-DetectingRadar: The first RPG to have one, making random encounters only semi-random, has one, if flaired enough, can skip them by zig-zagging through them
* EventFlag: Pretty much how the game works: once you have set on the flag for something to happen, it will happen.
* ExperienceBooster: By going solo, you will level up twice faster, so you can just go solo until you are very high in level and then ask an apprentice that has not became an enemy of yours to join (him\her having stronger stats compared to you when you are at the same level, as the US version of the game decreases the stat gains a character YOU use obtains after a fight, while leaving the apprentice you ask help from intact)
*ExpositoryGameplayLimitation: While visiting a foreign continent eternally covered in snow, for a while a curse won't allow you to use any abilities nor spells, greatly limiting caster characters
* FakeDifficulty: The game (or at least the American version) practically ''is'' this, since the difficulty largely comes from insufficient stat boosts when you level up. Also, if you chose Esuna or Lux as your main character, you'll have to take a ferry to the northern continent. You get dropped in an area with monsters 7-8 levels above where you're supposed to be. Hope you can outrun them.
* FakeBalance: Enemies have skills you cannot use; enemies have chances to resist\dodge status effects you can acquire only via very obscure to be found equiment garments; enemies will one-shot you often if unprepared\not defending
* EarlyGameHell: Under-equipped, poor, against lethal crows
* Enemy-DetectingRadar: The first RPG to have one, making random encounters only semi-random, has one, if flaired enough, can skip them by zig-zagging through them
* EventFlag: Pretty much how the game works: once you have set on the flag for something to happen, it will happen.
* ExperienceBooster: By going solo, you will level up twice faster, so you can just go solo until you are very high in level and then ask an apprentice that has not became an enemy of yours to join (him\her having stronger stats compared to you when you are at the same level, as the US version of the game decreases the stat gains a character YOU use obtains after a fight, while leaving the apprentice you ask help from intact)
*ExpositoryGameplayLimitation: While visiting a foreign continent eternally covered in snow, for a while a curse won't allow you to use any abilities nor spells, greatly limiting caster characters
* FakeDifficulty: The game (or at least the American version) practically ''is'' this, since the difficulty largely comes from insufficient stat boosts when you level up. Also, if you chose Esuna or Lux as your main character, you'll have to take a ferry to the northern continent. You get dropped in an area with monsters 7-8 levels above where you're supposed to be. Hope you can outrun them.
* FakeBalance: Enemies have skills you cannot use; enemies have chances to resist\dodge status effects you can acquire only via very obscure to be found equiment garments; enemies will one-shot you often if unprepared\not defending
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* Game-FavoredGender: the only female character, Esuna the magician elf, is the worst to add as an end-game party, as magic-attacks are extremely weak by then (subversion for buffs and debuffs, being always useful regardless the situation); in comparison, the meelee fighters and only hybrid spell caster are way stronger, with the hybrid mage\fighter reaching the pick at the end of his training, obtaining utility spells unattainable by any other character
* GetontheBoat: If you are playing as Esuna the female sorcercer or friendly clanky cluttery robot Lux, you will sail on a boat to reach a far-end area the other side of the continent, where enemies are MUCH stronger... this two characters are clearly the "hard mode" representative to an already difficult game (US Version only, JP version is piss easy)
* GetontheBoat: If you are playing as Esuna the female sorcercer or friendly clanky cluttery robot Lux, you will sail on a boat to reach a far-end area the other side of the continent, where enemies are MUCH stronger... this two characters are clearly the "hard mode" representative to an already difficult game (US Version only, JP version is piss easy)
Added DiffLines:
* JobSystem: Each character represents a class: Electric Magic Tank (Lux), Red Mage (Kamil), Glass Cannon Black Knight (Lejes), Fire Magic Tank (Olvan), Fire Magic Heavy Hitter (Wilme), Evasive Black Mage (Esuna)
* LevelGrinding: Required to just beat the second weakest enemy in the game
* LevelGrinding: Required to just beat the second weakest enemy in the game
Added DiffLines:
* MetalSlime: "Brain" family monsters in the US Version, with the "running away" technique replaced with "massively powerful 1-hit kill electricity-based spell". Good exp and gold rewarded too. Also, Naked Golden Man (US Version only) function as this.
Added DiffLines:
* One-Hit-PointWonder: The player character for a long time when facing unfair mobs of overpowered enemies, Esuna busy the mage girl all the time against heavy-hitting enemies, IF they it her
* OneStattoRuleThemAll: Speed: it regulates chance to hit, chance to dodge, chance to escape, which pretty much guarantee the protagonists survival (Lejes + Esuna have the Highest Speed Combined, making them a very evasive and escapist team, but very, very weak to physical attacks)
* RandomEvent: The allied apprentice has a chance to betray you, with a minimum of 1/256 up to a maximum of 1/8 (it changes in relation to the apprentice you are sided with, and only at very important events or when you are deciding to swap the apprentice you sided with for another)
* OneStattoRuleThemAll: Speed: it regulates chance to hit, chance to dodge, chance to escape, which pretty much guarantee the protagonists survival (Lejes + Esuna have the Highest Speed Combined, making them a very evasive and escapist team, but very, very weak to physical attacks)
* RandomEvent: The allied apprentice has a chance to betray you, with a minimum of 1/256 up to a maximum of 1/8 (it changes in relation to the apprentice you are sided with, and only at very important events or when you are deciding to swap the apprentice you sided with for another)
Added DiffLines:
* PointofNoReturn: Once the past it is reached, you cannot fight easier enemies anymore
Added DiffLines:
* ScratchDamage: 1 is the minimum amount of HP you will lose by any attack
* Secret A.I.Moves: Poisoning Touch, inflicting "Poison", an enemy-only status effect
* Self-ImposedChallenge: Beating the game with very bad pairings (Wilme + Lux for example) is a well known challenge
* Secret A.I.Moves: Poisoning Touch, inflicting "Poison", an enemy-only status effect
* Self-ImposedChallenge: Beating the game with very bad pairings (Wilme + Lux for example) is a well known challenge
Added DiffLines:
* Sidequest: None at all!
* StandardRPGItems: Pretty much, with the added utility of some items that imitate buffing\debuffing spells
* StoryBreadcrumbs: The backstory of the game is quite vast but most of it can only be discerned by talking to random NPC more times
* StandardRPGItems: Pretty much, with the added utility of some items that imitate buffing\debuffing spells
* StoryBreadcrumbs: The backstory of the game is quite vast but most of it can only be discerned by talking to random NPC more times
Added DiffLines:
* ThematicSeries: The first, followed by Mystic Ark for SNES and Mystic Ark 2 (very obscure) for PS1
Added DiffLines:
* TierSystem: It changes in relation to how far in the game one is. At the beginning of the game, as characters obtain spells and abilities that make them better at facing various enemies with stats to match. It works like this: Lux>Wilme>Esuna>Olvan>Kamil>Valsu>Lejes at the beginning; Lejes>Lux>Valsu>Wilme>Olvan>Esuna>Kamil at the end of the game
Added DiffLines:
* UniversalPoison: Enemies-only status effect to boot! And it is always afflicted by a strong physical attack
* UnwinnablebyDesign: Once you are back to the past, if you are way too low level (level 25-30), you are done for as enemies are WAY too strong
* VillainForgottoLevelGrind: The only mandatory fight against an apprentice has the apprentice being set at +5 levels in relation to when you exited from an early-game cave after beating Bounty-Hunter Pison
* UnwinnablebyDesign: Once you are back to the past, if you are way too low level (level 25-30), you are done for as enemies are WAY too strong
* VillainForgottoLevelGrind: The only mandatory fight against an apprentice has the apprentice being set at +5 levels in relation to when you exited from an early-game cave after beating Bounty-Hunter Pison
Added DiffLines:
* YouALLLookFamiliar: The water sage being identical to other sages around the world: children being carbon-copies of each other and much more on
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Work titles should be italicized, but not boldfaced
Changed line(s) 4,5 (click to see context) from:
'''''The 7th Saga''''' (known as '''''Elnard''''' in Japan) is an {{R|olePlayingGame}}PG for the {{S|uperNintendoEntertainmentSystem}}NES, released in 1993. It is known for one thing, and that is [[NintendoHard difficulty]].
to:
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None
Added DiffLines:
* HellIsThatNoise: Whenever Vacuum2 is used, a high pitched screech is played.
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None
Changed line(s) 2,3 (click to see context) from:
->''This is one of the stories that will be known for generations to come.''
to:
->''This is one of the stories that will be known talked about for generations to come.''
Changed line(s) 16 (click to see context) from:
-->'''[[http://lparchive.org/The-7th-Saga/Update%2031/ Nakar]]''': This isn't a photoshop. The project leader is named Dr. Fail...Foma is not evil per se, but '''runs''' on evil. I guess they're siphoning the Dark World, you know the place where all the monsters and GORSIA come from, to power a computer. This is quite possibly the most idiotic thing anyone in any RPG has ever tried.
to:
-->'''[[http://lparchive.org/The-7th-Saga/Update%2031/ Nakar]]''': This isn't a photoshop. The project leader is named Dr. Fail...Okay, Foma is not evil per se, but '''runs''' on evil. I guess they're siphoning the Dark World, World -- you know the place where all the monsters and GORSIA come from, from -- to power a computer. This is quite possibly the most idiotic thing anyone in any RPG has ever tried.
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None
Changed line(s) 8,9 (click to see context) from:
This game is notorious for the nasty tricks it pulls on the player, most of which were exacerbated by Enix's bean-counting localization team. In an effort to pad out the length, Nintendo had a habit of jacking up the damage output and random encounters in their games, rendering some of them unplayable. The US version of ''7th Saga'' is one of the biggest casualties of this approach. Blessedly, it was also one of the last.
to:
This game is notorious for the nasty tricks it pulls on the player, most of which were exacerbated by Enix's {{Creator/Enix}}'s bean-counting localization team. In an effort to pad out the length, Nintendo had a habit of jacking up the damage output and random encounters in their games, rendering some of them unplayable. The US English version of ''7th Saga'' is one of the biggest casualties of this approach. Blessedly, it was also one of the last.