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''Sword Fight'' is an UsefulNotes/AdobeFlash game by Tovrick released in 2017. It's an IdleGame in which you play as a swordsman who fights other swordsmen. Eventually you level up and earn skill points which can be spent on skills to boost fighting prowess and gold which can be spent on pieces of equipment and upgrading them. After some time, many complex systems open up which affect gameplay significantly, like Masters and Disciples, Rivals, Scrolls, and Archives.

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''Sword Fight'' is an UsefulNotes/AdobeFlash (later ported to Unity) game by Tovrick released in 2017. It's an IdleGame in which you play as a swordsman who fights other swordsmen. Eventually you level up and earn skill points which can be spent on skills to boost fighting prowess and gold which can be spent on pieces of equipment and upgrading them. After some time, many complex systems open up which affect gameplay significantly, like Masters and Disciples, Rivals, Scrolls, and Archives.

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* AntiHero: The Blight Management campaign features [[spoiler:Rotvick]] as its main protagonist, with him being playable in several story-focused maps.

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* AntiHero: The Blight Management campaign features [[spoiler:Rotvick]] as its main protagonist, with him being playable in several story-focused maps.



* BadPowersGoodPeople: [[spoiler:Van in the Blight Management campaign is a specialist in Infection, which weakens living swordfighters and spreads the Blight, but uses it solely to study the Blight's effects in order to learn how to control and cure it]].



* HeelFaceTurn: [[spoiler:Grand Master Rotvick is the boss of the game's first quest, but reforms after being beaten and even becomes playable as part of a unique quest and becomes the effective protagonist of the Blight Management campaign]].

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* HeadlessHorseman: Or Headless ''Swordsman'', rather. Originally a boss in the Halloween event, [[spoiler:he shows up disguised as the leader of a gang of bandits in the Blight Management campaign and is the effective boss of the Farmlands area]].
* HeelFaceTurn: [[spoiler:Grand Master Rotvick is the boss of the game's first quest, but reforms after being beaten and even beaten, becomes playable as part of a unique quest quest, and becomes the effective protagonist of the Blight Management campaign]].



* {{Necromancer}}: The Halloween event maps typically feature a boss character named Vlad the Necromancer as the effective BigBad.



* TheSmurfettePrinciple: The Blight Management campaign introduces [[spoiler:Joan]] as an explicitly female playable swordfighter. Not only can she slay Undead like the rest of the guys, [[spoiler:she's also an expert on Purification]].



* TheUndead: Created by the Blight, includes classic Zombies and Skeletons, but also ethereal Phantoms and even possessed suits of armor.
* UndeadCounterpart: All of the undead enemies are undead variants of normal training opponents, with added features like decay or immaterialness.

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* TheUndead: Created by the Blight, includes the ranks of the Undead include classic Zombies and Skeletons, but also ethereal Phantoms and even possessed suits of armor.
[[AnimatedArmor Possessed Armor]].
* UndeadCounterpart: All of the undead Undead enemies are undead variants of normal training opponents, with added features like decay or immaterialness.abilities and altered sprites.
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* FragileSpeedster: Yellow-colored enemies are fast and rely on combos of critical hits/ArmorPiercingAttacks, giving them an advantage against slow armored opponents.

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* FragileSpeedster: Yellow-colored enemies are fast and rely on combos of critical hits/ArmorPiercingAttacks, hits/{{Armor Piercing Attack}}s, giving them an advantage against slow armored opponents.

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* AntiHero: The Blight Management campaign features [[spoiler:Rotvick]] as its main protagonist, with him being playable in several story-focused maps.



* TheBerserker: [[spoiler:The Area 2 unique Assault stance, which is part this part LightningBruiser. Relying on damage reduction instead of defense and gaining boosted stats every-time they're hit.]]



* TheCorruption: The Blight. Encountered during quests and the Blight Management campaign, the Blight creates undead from fighters who fall within it and slowly spreads. Fighting within it inflicts "Weakness" which reduces stats by a %, leaving even the best sword-fighters with 1 in all their stats if trying to fight with 100% weakness. [[spoiler:Purifying it is possible, but also makes the remaining Blight in an area stronger, resulting in you learning to spread it as well as-needed to control it.]]



* ForegoneVictory: Once the enemy runs out of Stamina, they're unable to fight back and their stats plummet, letting you lay the smackdown for as long as you don't run too low on Stamina as well, which may give them a chance to recover.
* FragileSpeedster: The yellow enemies who are fast and rely on combos of critical hits/ArmorPiercingAttacks. This gives them an advantage against slow armored opponents.
* GlassCannon: The red enemies who usually attack first and hard, letting them drop lighter enemies with as little as one or two hits, but unable to defend themselves easily when countered.

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* ForegoneVictory: Once the enemy runs out of Stamina, they're unable to fight back and their stats plummet, letting you lay the smackdown for as long as you don't run too low on Stamina as well, which may give them a chance will cause the both of you to stop and recover.
* FragileSpeedster: The yellow Yellow-colored enemies who are fast and rely on combos of critical hits/ArmorPiercingAttacks. This gives hits/ArmorPiercingAttacks, giving them an advantage against slow armored opponents.
* GlassCannon: The red Red-colored enemies who usually attack first and hard, letting them drop lighter enemies with as little as one or two hits, but unable to defend themselves easily when countered.



* HeelFaceTurn: [[spoiler:Grand Master Rotvick is the boss of the game's first quest, but reforms after being beaten and even becomes playable as part of a unique quest and becomes the effective protagonist of the Blight Management campaign]].



* MightyGlacier: The blue enemies who are good at both blocking and taking hits, specializing in counter attacking, their heavy equipment such as two handed words or shields usually leaves them to be slow.

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* MightyGlacier: The blue Blue-colored enemies who are good at both blocking and taking hits, specializing in counter attacking, their heavy equipment such as two handed words or shields usually leaves them to be slow.



* OurZombiesAreDifferent: All the zombies here are sword fighters! Though usually no more than Provast in rank.

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* OurZombiesAreDifferent: All the zombies here are sword fighters! Though swordfighters! Though, usually no more than Provast Provost in rank.



* TheBerserker: [[spoiler:The Area 2 unique Assault stance, which is part this part LightningBruiser. Relying on damage reduction instead of defense and gaining boosted stats every-time they're hit.]]
* TheCorruption: The Blight. Encountered during quests, little is known about it save that it creates various undead from people who die within and spreads slowly. Fighting within it inflicts "Weakness" which reduces stats by a %, leaving even the best sword-fighters with 1 in all their stats if trying to fight with 100% weakness. [[spoiler:Purifying it eventually is possible, but just makes the remaining Blight even stronger, resulting in you learning to spread it as well as-needed to control it.]]

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* NonStandardSkillLearning: First are achievement unlocks to learn skills that will eventually be considered basic use. Eventually, the player will found a new school, and recruit rivals to allow advancing some skills to level 30 (required to get the final rival stars). Some fighting tactics are obtained through quests.



* SwordFight: The literal name of the game, usually involving 1v1 fights varying in style and stance. Some quests even involve 3v1 fights as well.

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* SwordFight: The literal name of the game, usually involving 1v1 fights varying in style and stance. Some quests even will involve 3v1 fights as well.fights, where enemies may switch whomever is engaging the player's fighter.

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* Dem Bones: Skeletons make up some of the more powerful undead from the Blight, and collapse into a pile of bones if defeated.

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* Dem Bones: DemBones: Skeletons make up some of the more powerful undead from the Blight, and collapse into a pile of bones if defeated.



* NotActuallyCosmeticAward: Completing one of the awards unlocks additional content, intended for later students.



* Undead Counterpart: All of the undead enemies are undead variants of normal training opponents, with added features like decay or immaterialness.

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* Undead Counterpart: UndeadCounterpart: All of the undead enemies are undead variants of normal training opponents, with added features like decay or immaterialness.



* Warrior Undead: All of the undead opponents are fully functional sword fighters with a stance and style just like you and every other fighter. More advanced undead will even use flanking tactics when outnumbering their opponent.

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* Warrior Undead: WarriorUndead: All of the undead opponents are fully functional sword fighters with a stance and style just like you and every other fighter. More advanced undead will even use flanking tactics when outnumbering their opponent.
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* JackOfAllStats: The Attack stance is this, though it's later outclassed by specializing in one of the 3 main stances. [[Spoiler:Area 2 introduces improvements to the Attack stance in a new triangle of stances, but it retains its focus in being overall balanced and technical.]]

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* JackOfAllStats: The Attack stance is this, though it's later outclassed by specializing in one of the 3 main stances. [[Spoiler:Area [[spoiler:Area 2 introduces improvements to the Attack stance in a new triangle of stances, but it retains its focus in being overall balanced and technical.]]



* LightningBruiser: [[Spoiler:The Area 2 unique Assault stance, which is part this part TheBerzerker. In return for their combination of high offense and damage reduction, they rarely bother to actually block attacks, which helps feed the boost they get every-time they do take damage.]]

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* LightningBruiser: [[Spoiler:The [[spoiler:The Area 2 unique Assault stance, which is part this part TheBerzerker. In return for their combination of high offense and damage reduction, they rarely bother to actually block attacks, which helps feed the boost they get every-time they do take damage.]]



* StanceSystem: At first there are only the [[JackOfAllStats Attack(Orange)]] and [[StoneWall Defend(Green)]] stances. Early on you learn [[GlassCannon Barrage(Red)]], [[FragileSpeedster Blitz(Yellow)]], and [[MightyGlacier Guard(Blue)]] which includes color coding all the enemies using those stances aswell. [[Spoiler:Area 2 introduces enemies who instead specialize in Attack and Defend, and the new Assault (Purple) stance, instead of the 3 the player has usually been using up to this point.]]
* StoneWall: The defend stance is this, with the highest defense and damage resistance boosts in the game, but with almost no chance to attack and deal damage. [[Spoiler:Area 2 introduces improvements to the Defend stance in a new triangle of stances, letting it parry attacks to wear opponents out quickly and disarm them to force them to surrender.]]

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* StanceSystem: At first there are only the [[JackOfAllStats Attack(Orange)]] and [[StoneWall Defend(Green)]] stances. Early on you learn [[GlassCannon Barrage(Red)]], [[FragileSpeedster Blitz(Yellow)]], and [[MightyGlacier Guard(Blue)]] which includes color coding all the enemies using those stances aswell. [[Spoiler:Area [[spoiler:Area 2 introduces enemies who instead specialize in Attack and Defend, and the new Assault (Purple) stance, instead of the 3 the player has usually been using up to this point.]]
* StoneWall: The defend stance is this, with the highest defense and damage resistance boosts in the game, but with almost no chance to attack and deal damage. [[Spoiler:Area [[spoiler:Area 2 introduces improvements to the Defend stance in a new triangle of stances, letting it parry attacks to wear opponents out quickly and disarm them to force them to surrender.]]



* TacticalRockPaperScissors: Done with the Stances. Barrage > Blitz > Guard > Barrage. The Technique skill grants boosted stats when following the triangle. [[Spoiler:Area 2 has a separate triangle, Assault > Defend > Attack > Assault]]
* TheBerserker: [[Spoiler:The Area 2 unique Assault stance, which is part this part LightningBruiser. Relying on damage reduction instead of defense and gaining boosted stats every-time they're hit.]]
* TheCorruption: The Blight. Encountered during quests, little is known about it save that it creates various undead from people who die within and spreads slowly. Fighting within it inflicts "Weakness" which reduces stats by a %, leaving even the best sword-fighters with 1 in all their stats if trying to fight with 100% weakness. [[Spoiler:Purifying it eventually is possible, but just makes the remaining Blight even stronger.]]

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* TacticalRockPaperScissors: Done with the Stances. Barrage > Blitz > Guard > Barrage. The Technique skill grants boosted stats when following the triangle. [[Spoiler:Area [[spoiler:Area 2 has a separate triangle, Assault > Defend > Attack > Assault]]
* TheBerserker: [[Spoiler:The [[spoiler:The Area 2 unique Assault stance, which is part this part LightningBruiser. Relying on damage reduction instead of defense and gaining boosted stats every-time they're hit.]]
* TheCorruption: The Blight. Encountered during quests, little is known about it save that it creates various undead from people who die within and spreads slowly. Fighting within it inflicts "Weakness" which reduces stats by a %, leaving even the best sword-fighters with 1 in all their stats if trying to fight with 100% weakness. [[Spoiler:Purifying [[spoiler:Purifying it eventually is possible, but just makes the remaining Blight even stronger.stronger, resulting in you learning to spread it as well as-needed to control it.]]
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* TheBerzerker: [[Spoiler:The Area 2 unique Assault stance, which is part this part LightningBruiser. Relying on damage reduction instead of defense and gaining boosted stats every-time they're hit.]]

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* TheBerzerker: TheBerserker: [[Spoiler:The Area 2 unique Assault stance, which is part this part LightningBruiser. Relying on damage reduction instead of defense and gaining boosted stats every-time they're hit.]]

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* AIRoulette: Head Master Rotvick will randomly switch between fencing and two-handed style. To get past his third tournament, you will also need him to randomize his stance.

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* AIRoulette: Head Grand Master Rotvick will randomly switch between fencing and two-handed style. To get past his third tournament, you will also need him to randomize his stance. stance.
* ArmorPiercingAttack: Critical Hits function as these, doing a set percentage of the opponent's max health ignoring any armor or damage resistance. Technically they deal the opponent's base health in damage, an amount that is multiplied by their health segments, which only goes up with rank and level.



* Dem Bones: Skeletons make up some of the more powerful undead from the Blight, and collapse into a pile of bones if defeated.



* FearlessUndead: Zombies regenerate and don't even try to defend themselves, despite otherwise being fully capable of sword fighting. Hitting them just infects others, but their lack of defense usually works against them.



* JackOfAllStats: The Attack stance is this, though it's later outclassed by specializing in one of the 3 main stances. [[Spoiler:Area 2 introduces improvements to the Attack stance in a new triangle of stances, but it retains its focus in being overall balanced and technical.]]



* LightningBruiser: [[Spoiler:The Area 2 unique Assault stance, which is part this part TheBerzerker. In return for their combination of high offense and damage reduction, they rarely bother to actually block attacks, which helps feed the boost they get every-time they do take damage.]]
* Maximum HP Reduction: Because weakness affects base HP, your maximum HP is reduced every time a zombie hits you and for every area in the Blight you try to conquer. This can eventually drop your max HP (and other stats) to 1, leaving you incapable of fighting further.



* OurGhostsAreDifferent: "Phantoms" appear in darker corners of the Blight and are capable of sword fighting like any other undead. They slowly suck the stamina out of their opponents, and leave no body when defeated.
* OurZombiesAreDifferent: All the zombies here are sword fighters! Though usually no more than Provast in rank.



* StanceSystem: At first there are only the Attack(Orange) and Defend(Green) are included. Early on you learn Barrage(Red), Blitz(Yellow), and Guard(Blue) which includes color coding all the enemies who use those stances too. [[Spoiler:Area 2 introduces enemies who instead specialize in Attack and Defend, and the new Assault (Purple) stance, instead of the 3 the player has usually been using up to this point.]]

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* StanceSystem: At first there are only the Attack(Orange) [[JackOfAllStats Attack(Orange)]] and Defend(Green) are included. [[StoneWall Defend(Green)]] stances. Early on you learn Barrage(Red), Blitz(Yellow), [[GlassCannon Barrage(Red)]], [[FragileSpeedster Blitz(Yellow)]], and Guard(Blue) [[MightyGlacier Guard(Blue)]] which includes color coding all the enemies who use using those stances too.aswell. [[Spoiler:Area 2 introduces enemies who instead specialize in Attack and Defend, and the new Assault (Purple) stance, instead of the 3 the player has usually been using up to this point.]]
* StoneWall: The defend stance is this, with the highest defense and damage resistance boosts in the game, but with almost no chance to attack and deal damage. [[Spoiler:Area 2 introduces improvements to the Defend stance in a new triangle of stances, letting it parry attacks to wear opponents out quickly and disarm them to force them to surrender.
]]


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* TheBerzerker: [[Spoiler:The Area 2 unique Assault stance, which is part this part LightningBruiser. Relying on damage reduction instead of defense and gaining boosted stats every-time they're hit.]]
* TheCorruption: The Blight. Encountered during quests, little is known about it save that it creates various undead from people who die within and spreads slowly. Fighting within it inflicts "Weakness" which reduces stats by a %, leaving even the best sword-fighters with 1 in all their stats if trying to fight with 100% weakness. [[Spoiler:Purifying it eventually is possible, but just makes the remaining Blight even stronger.]]
* TheUndead: Created by the Blight, includes classic Zombies and Skeletons, but also ethereal Phantoms and even possessed suits of armor.
* Undead Counterpart: All of the undead enemies are undead variants of normal training opponents, with added features like decay or immaterialness.


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* Warrior Undead: All of the undead opponents are fully functional sword fighters with a stance and style just like you and every other fighter. More advanced undead will even use flanking tactics when outnumbering their opponent.

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* ChromaticArrangement: You usually face of against a set of three enemies at every rank - a red GlassCannon, a blue MightyGlacier, and a yellow FragileSpeedster. Later in the game, this is expanded to instead be [[spoiler:a orange JackOfAllStats, a green StoneWall, and TheBerzerker nearly LightningBruiser purple opponents.]]

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* ChromaticArrangement: You usually face of against a set of three enemies at every rank - a red GlassCannon, a blue MightyGlacier, and a yellow FragileSpeedster. Later in the game, this is expanded to instead be [[spoiler:a [[spoiler:an orange JackOfAllStats, a green StoneWall, and TheBerzerker nearly LightningBruiser purple opponents.]]



* CriticalHit: You have a chance that an attack will be a critical hit, dealing their Base HP in damage (1 HP Segment). This ends up being a whole third of a novice's health bar, and even the toughest opponents lose at least 10% of their Max HP from a critical hit.

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* CriticalHit: You have a chance that an attack will be a critical hit, which acts as an ArmorPiercingAttack dealing their the opponent's Base HP in damage (1 HP Segment). This ends up being damage, which can be anywhere from a whole third of to a novice's health bar, and even the toughest opponents lose at least 10% tenth of their Max total HP from a critical hit.depending on the opponent's rank and level and doesn't depend on your own base damage.



* DualWielding: You can use the Dual Swords mode. It makes your left and right hand use the sword, allowing for boosts from both swords but not additional stats for every sword level.

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* DualWielding: You can One of the four styles in the game, letting you use the Dual Swords mode. It makes your left and right hand use the sword, allowing for boosts from both swords but not additional stats for every a separate sword level.in both hands. It is by default the most aggressive style.



* FeaturelessProtagonist: You/your disciple lack characterisation, or even a face since they're seen from the back at all times.
* FlashOfPain: You and the enemies flash red upon getting hit or orange upon deflecting an attack but still taking 50% damage.

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* FeaturelessProtagonist: You/your disciple lack characterisation, characterization, or even a face since they're seen from the back at all times.
times, and is the only entity you never fight against.
* FlashOfPain: You and the enemies flash red upon getting hit or hit, orange upon when deflecting an attack for reduced damage, or yellow when an attack was defended but still taking 50% damage.broke through from higher impact.



* ForegoneVictory: Once the enemy runs out of Stamina, they're unable to fight back and their stats plummet, letting you lay the smackdown as long as you have Stamina, which practically won't run out before the battle ends if you have maxed Endurance and the Lv. 10 Attack Bonus that halves Stamina used with every attack.
* FragileSpeedster: The yellow enemies who are fast and deal moderate damage, but don't require much attacking to beat.
* GlassCannon: The red enemies who deal high damage and are reasonably fast, but usually lack defenses.
* GoodArmorEvilArmor: Full Plate armor worn by your character is white, while Full Plate armor worn by enemies is darker-colored and has additional menacing elements.
* IdleAnimation: When the swordfighter is not performing any action, he walks small steps from left to right.

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* ForegoneVictory: Once the enemy runs out of Stamina, they're unable to fight back and their stats plummet, letting you lay the smackdown for as long as you have Stamina, which practically won't don't run out before the battle ends if you have maxed Endurance and the Lv. 10 Attack Bonus that halves too low on Stamina used with every attack.
as well, which may give them a chance to recover.
* FragileSpeedster: The yellow enemies who are fast and deal moderate damage, but don't require much attacking to beat.
rely on combos of critical hits/ArmorPiercingAttacks. This gives them an advantage against slow armored opponents.
* GlassCannon: The red enemies who deal high damage and are reasonably fast, but usually lack defenses.
attack first and hard, letting them drop lighter enemies with as little as one or two hits, but unable to defend themselves easily when countered.
* GoodArmorEvilArmor: Full Plate armor worn by your character is white, while Full Plate armor worn by enemies is darker-colored darker, color coded, and has additional may contain other menacing elements.
* IdleAnimation: When the swordfighter is not performing any action, he walks small steps Different styles have different animations while resting from low stamina, sometimes taking poses they didn't start the fight while stepping left to and right.



* MightyGlacier: The blue enemies who are sturdy and often have a shield that blocks blows very often, but are generally slow.
* NewGamePlus: Retiring as a Master means you have to start over at level 1 teaching a Disciple. This comes with many benefits that make progress faster, like more money/EXP, a reduced skill point cost if the Master had the skill, and the potential to reach higher skill levels. Later on you have the ability to open a new School, getting rid of the Masters, Scrolls, Rival Stars, etc. but keeping Awards and Fame which can be spent on Archives, to improve Influence for Jobs and their effects, making you get benefits from them faster and doubling the effects.
* RegeneratingHealth: The first military training quests involve zombies in the blight, who recover health during rests.

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* MightyGlacier: The blue enemies who are sturdy good at both blocking and often have a shield that blocks blows very often, but are generally taking hits, specializing in counter attacking, their heavy equipment such as two handed words or shields usually leaves them to be slow.
* NewGamePlus: As is common for idle games, it comes in 3 tiers. Retiring as a Master means lets you have to start over at level 1 teaching train a Disciple. This comes new disciple with many benefits that make progress faster, like more money/EXP, a faster growth and reduced skill point cost if the Master had the skill, and the potential costs to reach higher skill levels. Later on you have the ability to open learning skills of your previous master. Building a new School, getting rid of the Masters, Scrolls, Rival Stars, etc. school starts you from scratch again, but keeping Awards lets you invest in your previous school's fame and Fame influence or even convince a rival to act as a co-founder for unlocking unique benefits. Last but not least you can go to a brand new area, which can be spent on Archives, to improve Influence for Jobs has entirely new skills, equipment, and their effects, making abilities to learn and bring with you get benefits from them faster and doubling the effects.
to new schools.
* RegeneratingHealth: The first military training quests involve zombies Some of the monsters in the blight, who recover such as zombies, slowly regenerate their health or stamina. They're only encountered during rests. quests.



* StanceSystem: Five stances are selectable, with Attack and Defense available from the start and the other three having to be unlocked by earning Awards.
** Attack: Balanced. Raises Attack, Defend, and Hit if the skill is improved.
** Defend: Defense and Damage Resistance goes up but Attack drops. Atk% is halved to 50% and attacks reduce Stamina by 5%.
** Barrage: Raises Attack at the cost of Defense. +20% Damage, 2x Power Strike chance, 50% chance to ignore Combo Attacks.
** Blitz: Raises Attack and Hit but reduces Damage. +15% Attack Speed, 2x Combo Attack chance, lowers enemy's Counter Chance by 50%.
** Guard: Raises Defense and Damage Resistance but reduces Attack. 2x Counter Attack chance.
* SurpassedTheTeacher: The objective of the [[NewGamePlus Disciple and Master system]]. Once you're done raising your character, you retire them as a Master with knowledge of Fighting Skills and Mastery Skills that makes learning them easier for the Disciple. The Disciple is meant to learn more skills and reach a higher level, plus the Head Master award earned for having a Master who's 50 levels higher than all the other Masters further encourages this by giving 5 more Mastery Points when your Disciple retires with a higher level than the other Masters.
* SwordFight: The whole game is 1v1 fights against swordwielders where both you and them have different styles and techniques.
* TacticalRockPaperScissors: Done with the StanceSystem. Barrage > Blitz > Guard > Barrage, with the Technique skill boosting stats by 6 per level if you're using the stance that's strong against the opponent. Attack and Defend stances have no impact in the triangle, but they do trigger the Technique bonus if used against each other.
* UnstableEquilibrium: The Rival Master skills based on certain condition, like the ones that boost Experience earned if you beat the enemy with the first hit or without taking damage, make you level up faster, increasing stats used for them, thus making it easier to keep earning boosted Experience.
* WarmUpBoss: Grand Master Greg is the introduction to Rivals and is not a significant challenge. He's only level 100, when you've beaten opponents in the Grand Master Tournament that are at that level. His main points are high Attack at 1669 (+60 if you're using Dual Swords) and being able to dish out almost a million damage, but the rest of his stats are average.

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* StanceSystem: Five At first there are only the Attack(Orange) and Defend(Green) are included. Early on you learn Barrage(Red), Blitz(Yellow), and Guard(Blue) which includes color coding all the enemies who use those stances are selectable, with too. [[Spoiler:Area 2 introduces enemies who instead specialize in Attack and Defense available from the start and the other three having to be unlocked by earning Awards.
** Attack: Balanced. Raises Attack,
Defend, and Hit if the skill is improved.
** Defend: Defense and Damage Resistance goes up but Attack drops. Atk% is halved to 50% and attacks reduce Stamina by 5%.
** Barrage: Raises Attack at
new Assault (Purple) stance, instead of the cost of Defense. +20% Damage, 2x Power Strike chance, 50% chance 3 the player has usually been using up to ignore Combo Attacks.
** Blitz: Raises Attack and Hit but reduces Damage. +15% Attack Speed, 2x Combo Attack chance, lowers enemy's Counter Chance by 50%.
** Guard: Raises Defense and Damage Resistance but reduces Attack. 2x Counter Attack chance.
this point.]]
* SurpassedTheTeacher: The objective of the [[NewGamePlus Disciple and Master system]]. Once you're done raising your character, you retire them as a Master with knowledge of Fighting Skills and Mastery Skills that makes learning them easier for the Disciple. The Disciple is meant to learn more skills and reach a higher level, plus the Head In most cases, you want your next Master award earned for having a Master who's 50 levels higher to be better at most things than all the other Masters further encourages this by giving 5 more Mastery Points when your Disciple retires with a higher level than the other Masters.
previous.
* SwordFight: The whole game is literal name of the game, usually involving 1v1 fights against swordwielders where both you varying in style and them have different styles and techniques.
stance. Some quests even involve 3v1 fights as well.
* TacticalRockPaperScissors: Done with the StanceSystem. Stances. Barrage > Blitz > Guard > Barrage, with the Barrage. The Technique skill boosting grants boosted stats by 6 per level if you're using when following the stance that's strong against the opponent. Attack and Defend stances have no impact in the triangle. [[Spoiler:Area 2 has a separate triangle, but they do trigger the Technique bonus if used against each other.
* UnstableEquilibrium: The Rival Master skills based on certain condition, like the ones that boost Experience earned if you beat the enemy with the first hit or without taking damage, make you level up faster, increasing stats used for them, thus making it easier to keep earning boosted Experience.
Assault > Defend > Attack > Assault]]
* WarmUpBoss: Grand Master Greg is the introduction to Rivals and is not a significant challenge. He's only level 100, when you've beaten opponents in which is the Grand Master Tournament that same or less than the enemies you are at that level. His main points are training on a this time. He does have very high Attack at 1669 (+60 if you're using Dual Swords) attack and being able to dish out almost a million damage, but the rest of you only need to win once to unlock his stats are average.first star.
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* ChallengeRun: The game encourages reaching milestones while restricting yourself with certain Awards, for example reaching level 50 as a Novice (this would mean not having crucial benefits from higher ranks for a while) or becoming a Master without spending any Gold (so only starting equipment at level 1 is usable).
* ChromaticArrangement: You usually face of against a set of three enemies at every rank - a red GlassCannon, a blue MightyGlacier, and a yellow FragileSpeedster.

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* ChallengeRun: The game encourages reaching milestones while restricting yourself with certain Awards, for example reaching level 50 as a Novice (this would mean not having crucial benefits from higher ranks for a while) or becoming a Master without spending any Gold (so only starting equipment at level 1 is usable).
usable). Quests often invoke special limitations as well.
* ChromaticArrangement: You usually face of against a set of three enemies at every rank - a red GlassCannon, a blue MightyGlacier, and a yellow FragileSpeedster. Later in the game, this is expanded to instead be [[spoiler:a orange JackOfAllStats, a green StoneWall, and TheBerzerker nearly LightningBruiser purple opponents.]]



* CriticalHit: You have a chance that an attack will be a critical hit, dealing damage equal to 1/4 of opponent's current HP, minimum 5% of max HP.
* DeathIsASlapOnTheWrist: Dying does not result in anything, you just fight the opponent again and your health is refilled. Even dying during a tournament only means you can try it again after some time passes. In fact, dying can be a good thing later on as you earn offline Experience and Gold equal to most of the time of the lost fight with Rank 2 Noble Lineage.

to:

* CriticalHit: You have a chance that an attack will be a critical hit, dealing their Base HP in damage equal to 1/4 (1 HP Segment). This ends up being a whole third of opponent's current HP, minimum 5% a novice's health bar, and even the toughest opponents lose at least 10% of max HP.
their Max HP from a critical hit.
* DeathIsASlapOnTheWrist: Dying does not result in anything, you just fight the opponent again and your health is refilled. Even dying during a tournament only means you can try it again after some time passes. In fact, dying losing fights can be a good thing later on as you earn offline Experience and Gold equal to most of the time of the lost fight worth more exp than winning them with Rank 2 Noble Lineage.the right abilities unlocked.

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None


* AIRoulette: Head Master Rotvick will randomly switch between fencing and two-handed style. To get past his third tournament, you will also need him to randomize his stance.



* CombatPragmatist: You can be one in fights with Rival Masters, albeit you'll be penalized for it. These duels have rules which the Rival Master follows, like Sword and Shield only and Guard only. This does not prevent you from breaking them and going in with whatever setup you want, but you get -200 or more to Atk, Def, and Hit for every rule that isn't followed.

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* CombatPragmatist: You can be one in fights with Rival Masters, albeit you'll be penalized for it. These duels have In the initial challenges, you need to abide by certain rules which in order to get the Rival Master follows, like Sword second and Shield only third star. In special training, there are special rules for the dual and Guard only. This does not prevent you from breaking them and going in with whatever setup you want, but you get -200 or more to Atk, Def, and Hit for every rule that isn't followed.followed.
* ComboBreaker: In the Head Master Rotvick quest, Gromit's first tourney is against an infinite combo opponent. Gromit is in the wrong stance, as such Freud's needs to take his place with the Barrage stance.



* GoodArmorEvilArmor; Full Plate armor worn by your character is white, while Full Plate armor worn by enemies is darker-colored and has additional menacing elements.

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* GoodArmorEvilArmor; GoodArmorEvilArmor: Full Plate armor worn by your character is white, while Full Plate armor worn by enemies is darker-colored and has additional menacing elements.



* RegeneratingHealth: The first military training quests involve zombies in the blight, who recover health during rests.



* SwordFight: Duh. The whole game is 1v1 fights against swordwielders where both you and them have different styles and techniques.

to:

* SwordFight: Duh. The whole game is 1v1 fights against swordwielders where both you and them have different styles and techniques.
Is there an issue? Send a MessageReason:
Removed redundancy.


* CombatPragmatist: You can be one in fights with Rival Masters, albeit you'll be penalized for it. These duels have rules which the Rival Master follows, like Sword and Shield only and Guard only. This does not prevent you from breaking them and going in with whatever setup you want, but you get -200 to Atk, Def, and Hit for every rule that isn't followed.

to:

* CombatPragmatist: You can be one in fights with Rival Masters, albeit you'll be penalized for it. These duels have rules which the Rival Master follows, like Sword and Shield only and Guard only. This does not prevent you from breaking them and going in with whatever setup you want, but you get -200 or more to Atk, Def, and Hit for every rule that isn't followed.



* DeathIsASlapOnTheWrist: Dying does not result in anything, you just fight the opponent again and your health is refilled. Even dying during a tournament only means you can try it again after some time passes. In fact, dying can be a good thing later on as you earn offline Experience and Gold equal to most of the time of the lost fight later on.

to:

* DeathIsASlapOnTheWrist: Dying does not result in anything, you just fight the opponent again and your health is refilled. Even dying during a tournament only means you can try it again after some time passes. In fact, dying can be a good thing later on as you earn offline Experience and Gold equal to most of the time of the lost fight later on.with Rank 2 Noble Lineage.
Is there an issue? Send a MessageReason:
Made clearer.


* SkillPointReset: There are several ways to reset skill points, including those spent on Fighting Skills, Mastery Skills, and Lineage. Only the third one is three and can be done once every 24 hours, the first two require specific Lineage.

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* SkillPointReset: There are several ways to reset skill points, including those spent on Fighting Skills, Mastery Skills, and Lineage. Only the third one is three initially available and can be done once every 24 hours, the first two require specific Lineage.
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Added an example.

Added DiffLines:

* SkillPointReset: There are several ways to reset skill points, including those spent on Fighting Skills, Mastery Skills, and Lineage. Only the third one is three and can be done once every 24 hours, the first two require specific Lineage.
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Added an example.

Added DiffLines:

* ForegoneVictory: Once the enemy runs out of Stamina, they're unable to fight back and their stats plummet, letting you lay the smackdown as long as you have Stamina, which practically won't run out before the battle ends if you have maxed Endurance and the Lv. 10 Attack Bonus that halves Stamina used with every attack.

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Corrected detail, added an example.


[[caption-width-right:250:Your typical sword fight. You're the one on the right.]]

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[[caption-width-right:250:Your [[caption-width-right:250:The typical sword fight. You're the one on the right.]]



* DeathIsASlapOnTheWrist: Dying does not result in anything, you just fight the opponent again and your health is refilled. Even dying during a tournament only means you can try it again after some time passes.
* DualWielding: You can use the Dual Swords mode. It makes your left and right hand use the sword, allowing for very fast damage but not offering protection from the shield.

to:

* DeathIsASlapOnTheWrist: Dying does not result in anything, you just fight the opponent again and your health is refilled. Even dying during a tournament only means you can try it again after some time passes.
passes. In fact, dying can be a good thing later on as you earn offline Experience and Gold equal to most of the time of the lost fight later on.
* DualWielding: You can use the Dual Swords mode. It makes your left and right hand use the sword, allowing for very fast damage boosts from both swords but not offering protection from the shield.additional stats for every sword level.


Added DiffLines:

* GoodArmorEvilArmor; Full Plate armor worn by your character is white, while Full Plate armor worn by enemies is darker-colored and has additional menacing elements.
Is there an issue? Send a MessageReason:
Fixed an inconsistency.


* ChromaticArrangement: You usually face of against a set of three enemies at every rank - a red JackOfAllStats, a blue MightyGlacier, and a yellow FragileSpeedster.

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* ChromaticArrangement: You usually face of against a set of three enemies at every rank - a red JackOfAllStats, GlassCannon, a blue MightyGlacier, and a yellow FragileSpeedster.
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Added clarification.


* UnstableEquilibrium: The Power Training skill boosts Experience earned if you beat the enemy with the first hit, which makes you level up faster, increasing Hit chance and damage dealt, thus making it easier to keep earning boosted Experience.

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* UnstableEquilibrium: The Power Training skill boosts Rival Master skills based on certain condition, like the ones that boost Experience earned if you beat the enemy with the first hit, which makes hit or without taking damage, make you level up faster, increasing Hit chance and damage dealt, stats used for them, thus making it easier to keep earning boosted Experience.
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Fixed a mistake.


* TacticalRolePaperScissors: Done with the StanceSystem. Barrage > Blitz > Guard > Barrage, with the Technique skill boosting stats by 6 per level if you're using the stance that's strong against the opponent. Attack and Defend stances have no impact in the triangle, but they do trigger the Technique bonus if used against each other.

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* TacticalRolePaperScissors: TacticalRockPaperScissors: Done with the StanceSystem. Barrage > Blitz > Guard > Barrage, with the Technique skill boosting stats by 6 per level if you're using the stance that's strong against the opponent. Attack and Defend stances have no impact in the triangle, but they do trigger the Technique bonus if used against each other.
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Started this page.

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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/standardswordfight.png]]
[[caption-width-right:250:Your typical sword fight. You're the one on the right.]]

''Sword Fight'' is an UsefulNotes/AdobeFlash game by Tovrick released in 2017. It's an IdleGame in which you play as a swordsman who fights other swordsmen. Eventually you level up and earn skill points which can be spent on skills to boost fighting prowess and gold which can be spent on pieces of equipment and upgrading them. After some time, many complex systems open up which affect gameplay significantly, like Masters and Disciples, Rivals, Scrolls, and Archives.
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!!This game provides examples of:
* AutoSave: The game saves automatically after every fight, though it can be turned off. It also saves automatically to the cloud every 5 minutes, which can also be turned off.
* BribingYourWayToVictory: Downplayed. You can pay real money to get Gold Lineage Coins more frequently or just buy a pack of them instantly. They are far from needed and you still have to earn Silver Lineage Coins by beating levels anyway to make them useful, but they do make the boosts purchased for Silver Lineage Coins even more convenient.
* ChallengeRun: The game encourages reaching milestones while restricting yourself with certain Awards, for example reaching level 50 as a Novice (this would mean not having crucial benefits from higher ranks for a while) or becoming a Master without spending any Gold (so only starting equipment at level 1 is usable).
* ChromaticArrangement: You usually face of against a set of three enemies at every rank - a red JackOfAllStats, a blue MightyGlacier, and a yellow FragileSpeedster.
* CombatPragmatist: You can be one in fights with Rival Masters, albeit you'll be penalized for it. These duels have rules which the Rival Master follows, like Sword and Shield only and Guard only. This does not prevent you from breaking them and going in with whatever setup you want, but you get -200 to Atk, Def, and Hit for every rule that isn't followed.
* ConsolationPrize: Losing a tournament still gives some gold as a reward depending on how many opponents were beaten.
* CriticalHit: You have a chance that an attack will be a critical hit, dealing damage equal to 1/4 of opponent's current HP, minimum 5% of max HP.
* DeathIsASlapOnTheWrist: Dying does not result in anything, you just fight the opponent again and your health is refilled. Even dying during a tournament only means you can try it again after some time passes.
* DualWielding: You can use the Dual Swords mode. It makes your left and right hand use the sword, allowing for very fast damage but not offering protection from the shield.
* ExportSave: The game save can be copied to clipboard with at least 6KB of text and pasted into the in-game window.
* FeaturelessProtagonist: You/your disciple lack characterisation, or even a face since they're seen from the back at all times.
* FlashOfPain: You and the enemies flash red upon getting hit or orange upon deflecting an attack but still taking 50% damage.
* FlawlessVictory: Encouraged with the Vigilance Training skill owned by certain Rival Masters, which gives +200% experience per level and +1 Training win if unharmed at the end of a duel.
* FragileSpeedster: The yellow enemies who are fast and deal moderate damage, but don't require much attacking to beat.
* GlassCannon: The red enemies who deal high damage and are reasonably fast, but usually lack defenses.
* IdleAnimation: When the swordfighter is not performing any action, he walks small steps from left to right.
* LastChanceHitPoint: With the third star from Grand Master Edward, Vigilance Lv. 20 makes you survive with 1 HP once per battle if damage would reduce HP to 0.
* MightyGlacier: The blue enemies who are sturdy and often have a shield that blocks blows very often, but are generally slow.
* NewGamePlus: Retiring as a Master means you have to start over at level 1 teaching a Disciple. This comes with many benefits that make progress faster, like more money/EXP, a reduced skill point cost if the Master had the skill, and the potential to reach higher skill levels. Later on you have the ability to open a new School, getting rid of the Masters, Scrolls, Rival Stars, etc. but keeping Awards and Fame which can be spent on Archives, to improve Influence for Jobs and their effects, making you get benefits from them faster and doubling the effects.
* StanceSystem: Five stances are selectable, with Attack and Defense available from the start and the other three having to be unlocked by earning Awards.
** Attack: Balanced. Raises Attack, Defend, and Hit if the skill is improved.
** Defend: Defense and Damage Resistance goes up but Attack drops. Atk% is halved to 50% and attacks reduce Stamina by 5%.
** Barrage: Raises Attack at the cost of Defense. +20% Damage, 2x Power Strike chance, 50% chance to ignore Combo Attacks.
** Blitz: Raises Attack and Hit but reduces Damage. +15% Attack Speed, 2x Combo Attack chance, lowers enemy's Counter Chance by 50%.
** Guard: Raises Defense and Damage Resistance but reduces Attack. 2x Counter Attack chance.
* SurpassedTheTeacher: The objective of the [[NewGamePlus Disciple and Master system]]. Once you're done raising your character, you retire them as a Master with knowledge of Fighting Skills and Mastery Skills that makes learning them easier for the Disciple. The Disciple is meant to learn more skills and reach a higher level, plus the Head Master award earned for having a Master who's 50 levels higher than all the other Masters further encourages this by giving 5 more Mastery Points when your Disciple retires with a higher level than the other Masters.
* SwordFight: Duh. The whole game is 1v1 fights against swordwielders where both you and them have different styles and techniques.
* TacticalRolePaperScissors: Done with the StanceSystem. Barrage > Blitz > Guard > Barrage, with the Technique skill boosting stats by 6 per level if you're using the stance that's strong against the opponent. Attack and Defend stances have no impact in the triangle, but they do trigger the Technique bonus if used against each other.
* UnstableEquilibrium: The Power Training skill boosts Experience earned if you beat the enemy with the first hit, which makes you level up faster, increasing Hit chance and damage dealt, thus making it easier to keep earning boosted Experience.
* WarmUpBoss: Grand Master Greg is the introduction to Rivals and is not a significant challenge. He's only level 100, when you've beaten opponents in the Grand Master Tournament that are at that level. His main points are high Attack at 1669 (+60 if you're using Dual Swords) and being able to dish out almost a million damage, but the rest of his stats are average.
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