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The typical sword fight. You're the one on the right.
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Sword Fight is an Adobe Flash game by Tovrick released in 2017. It's an Idle Game in which you play as a swordsman who fights other swordsmen. Eventually you level up and earn skill points which can be spent on skills to boost fighting prowess and gold which can be spent on pieces of equipment and upgrading them. After some time, many complex systems open up which affect gameplay significantly, like Masters and Disciples, Rivals, Scrolls, and Archives.


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This game provides examples of:

  • Auto-Save: The game saves automatically after every fight, though it can be turned off. It also saves automatically to the cloud every 5 minutes, which can also be turned off.
  • Bribing Your Way to Victory: Downplayed. You can pay real money to get Gold Lineage Coins more frequently or just buy a pack of them instantly. They are far from needed and you still have to earn Silver Lineage Coins by beating levels anyway to make them useful, but they do make the boosts purchased for Silver Lineage Coins even more convenient.
  • Challenge Run: The game encourages reaching milestones while restricting yourself with certain Awards, for example reaching level 50 as a Novice (this would mean not having crucial benefits from higher ranks for a while) or becoming a Master without spending any Gold (so only starting equipment at level 1 is usable).
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  • Chromatic Arrangement: You usually face of against a set of three enemies at every rank - a red Glass Cannon, a blue Mighty Glacier, and a yellow Fragile Speedster.
  • Combat Pragmatist: You can be one in fights with Rival Masters, albeit you'll be penalized for it. These duels have rules which the Rival Master follows, like Sword and Shield only and Guard only. This does not prevent you from breaking them and going in with whatever setup you want, but you get -200 or more to Atk, Def, and Hit for every rule that isn't followed.
  • Consolation Prize: Losing a tournament still gives some gold as a reward depending on how many opponents were beaten.
  • Critical Hit: You have a chance that an attack will be a critical hit, dealing damage equal to 1/4 of opponent's current HP, minimum 5% of max HP.
  • Death Is a Slap on the Wrist: Dying does not result in anything, you just fight the opponent again and your health is refilled. Even dying during a tournament only means you can try it again after some time passes. In fact, dying can be a good thing later on as you earn offline Experience and Gold equal to most of the time of the lost fight with Rank 2 Noble Lineage.
  • Dual Wielding: You can use the Dual Swords mode. It makes your left and right hand use the sword, allowing for boosts from both swords but not additional stats for every sword level.
  • Export Save: The game save can be copied to clipboard with at least 6KB of text and pasted into the in-game window.
  • Featureless Protagonist: You/your disciple lack characterisation, or even a face since they're seen from the back at all times.
  • Flash of Pain: You and the enemies flash red upon getting hit or orange upon deflecting an attack but still taking 50% damage.
  • Flawless Victory: Encouraged with the Vigilance Training skill owned by certain Rival Masters, which gives +200% experience per level and +1 Training win if unharmed at the end of a duel.
  • Foregone Victory: Once the enemy runs out of Stamina, they're unable to fight back and their stats plummet, letting you lay the smackdown as long as you have Stamina, which practically won't run out before the battle ends if you have maxed Endurance and the Lv. 10 Attack Bonus that halves Stamina used with every attack.
  • Fragile Speedster: The yellow enemies who are fast and deal moderate damage, but don't require much attacking to beat.
  • Glass Cannon: The red enemies who deal high damage and are reasonably fast, but usually lack defenses.
  • Good Armor, Evil Armor; Full Plate armor worn by your character is white, while Full Plate armor worn by enemies is darker-colored and has additional menacing elements.
  • Idle Animation: When the swordfighter is not performing any action, he walks small steps from left to right.
  • Last Chance Hit Point: With the third star from Grand Master Edward, Vigilance Lv. 20 makes you survive with 1 HP once per battle if damage would reduce HP to 0.
  • Mighty Glacier: The blue enemies who are sturdy and often have a shield that blocks blows very often, but are generally slow.
  • New Game+: Retiring as a Master means you have to start over at level 1 teaching a Disciple. This comes with many benefits that make progress faster, like more money/EXP, a reduced skill point cost if the Master had the skill, and the potential to reach higher skill levels. Later on you have the ability to open a new School, getting rid of the Masters, Scrolls, Rival Stars, etc. but keeping Awards and Fame which can be spent on Archives, to improve Influence for Jobs and their effects, making you get benefits from them faster and doubling the effects.
  • Skill Point Reset: There are several ways to reset skill points, including those spent on Fighting Skills, Mastery Skills, and Lineage. Only the third one is initially available and can be done once every 24 hours, the first two require specific Lineage.
  • Stance System: Five stances are selectable, with Attack and Defense available from the start and the other three having to be unlocked by earning Awards.
    • Attack: Balanced. Raises Attack, Defend, and Hit if the skill is improved.
    • Defend: Defense and Damage Resistance goes up but Attack drops. Atk% is halved to 50% and attacks reduce Stamina by 5%.
    • Barrage: Raises Attack at the cost of Defense. +20% Damage, 2x Power Strike chance, 50% chance to ignore Combo Attacks.
    • Blitz: Raises Attack and Hit but reduces Damage. +15% Attack Speed, 2x Combo Attack chance, lowers enemy's Counter Chance by 50%.
    • Guard: Raises Defense and Damage Resistance but reduces Attack. 2x Counter Attack chance.
  • Surpassed the Teacher: The objective of the Disciple and Master system. Once you're done raising your character, you retire them as a Master with knowledge of Fighting Skills and Mastery Skills that makes learning them easier for the Disciple. The Disciple is meant to learn more skills and reach a higher level, plus the Head Master award earned for having a Master who's 50 levels higher than all the other Masters further encourages this by giving 5 more Mastery Points when your Disciple retires with a higher level than the other Masters.
  • Sword Fight: Duh. The whole game is 1v1 fights against swordwielders where both you and them have different styles and techniques.
  • Tactical Rock–Paper–Scissors: Done with the Stance System. Barrage > Blitz > Guard > Barrage, with the Technique skill boosting stats by 6 per level if you're using the stance that's strong against the opponent. Attack and Defend stances have no impact in the triangle, but they do trigger the Technique bonus if used against each other.
  • Unstable Equilibrium: The Rival Master skills based on certain condition, like the ones that boost Experience earned if you beat the enemy with the first hit or without taking damage, make you level up faster, increasing stats used for them, thus making it easier to keep earning boosted Experience.
  • Warm-Up Boss: Grand Master Greg is the introduction to Rivals and is not a significant challenge. He's only level 100, when you've beaten opponents in the Grand Master Tournament that are at that level. His main points are high Attack at 1669 (+60 if you're using Dual Swords) and being able to dish out almost a million damage, but the rest of his stats are average.

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