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* AllDesertsHaveCacti: Some deserts from the game have cacti. Shifting Sands has no cacti, because it resembles [[BuildLikeAnEgyptian Egypt with pyramids]].



* CoolStarship: STK Enterprise.



* PalmtreePanic: The Island.



** One of the tracks is a CoolStarship called [[Franchise/StarTrek STK Enterprise]].



* PalmtreePanic: The Island.
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!Past versions of STK showed examples of:
* AllDesertsHaveCacti: Coyote Canyon from the 0.7 versions is a racetrack in a rocky desert with saguaro cacti. It resembles the Grand Canyon in Arizona, though saguaro is not among the cacti at the Grand Canyon.
* AlliterativeName: Crescent Crossing and Tux Tollway.
* JungleJapes: Mild example with Secret Garden.
* NostalgiaLevel: Among the add-ons are levels from older versions of ''[=TuxKart=]'' and ''[=SuperTuxKart=]''. These include Tux Tollway, Classic Tollway (the old Tux Tollway), Coyote Canyon, Crescent Crossing, Secret Garden, and older versions of Fort Magma and The Island.
* PalmtreePanic: The Island.
* ShiftingSandLand: Coyote Canyon is in a desert. Yes, [[AllDesertsHaveCacti it has cacti]].

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On second thought, addons aren\'t official, even those which were features in past versions. Perhaps a second section with past examples of tropes might be the way to go?


!! ''[=SuperTuxKart=]'' provides examples of[[note]]Examples are bound to the 0.8.1 version, unless noted, and the only addons being worth a mention are those which had been released with older versions of the game.[[/note]]:

* AllDesertsHaveCacti: Some deserts from the game have cacti.
** Coyote Canyon from the 0.7 versions is a racetrack in a rocky desert with saguaro cacti. It resembles the Grand Canyon in Arizona, though saguaro is not among the cacti at the Grand Canyon.
** Shifting Sands has no cacti, because it resembles [[BuildLikeAnEgyptian Egypt with pyramids]].
* AlliterativeName: Bovine Barnyard, Minigolf Madness, Shifting Sands, Shiny Suburbs. Also, from past versions, Crescent Crossing and Tux Tollway.

to:

!! ''[=SuperTuxKart=]'' provides examples of[[note]]Examples are bound to the 0.8.1 version, unless noted, and the only addons being worth a mention are those which had been released with older versions of the game.[[/note]]:

provides examples of:

* AllDesertsHaveCacti: Some deserts from the game have cacti.
** Coyote Canyon from the 0.7 versions is a racetrack in a rocky desert with saguaro
cacti. It resembles the Grand Canyon in Arizona, though saguaro is not among the cacti at the Grand Canyon.
**
Shifting Sands has no cacti, because it resembles [[BuildLikeAnEgyptian Egypt with pyramids]].
* AlliterativeName: Bovine Barnyard, Minigolf Madness, Shifting Sands, Shiny Suburbs. Also, from past versions, Crescent Crossing and Tux Tollway.



* JungleJapes: Amazonian Journey. Mild example with Secret Garden.
* LemonyNarrator: There's a (silent) narrator who announces attacks. When Mozilla's cupcake hits Konqi, the narrator might say,
--> Konqi is dubious of Mozilla's cooking skills.\\
Konqi should not play with Mozilla's lunch.\\
Mozilla ruins Konqi's cakeless diet.

to:

* JungleJapes: Amazonian Journey. Mild example with Secret Garden.
Journey.
* LemonyNarrator: There's a (silent) narrator who announces attacks. When Mozilla's cupcake hits Konqi, the narrator might say,
attacks.
--> Konqi X is dubious of Mozilla's Y's cooking skills.\\
Konqi X should not play with Mozilla's Y's lunch.\\
Mozilla Y ruins Konqi's X's cakeless diet.



* NostalgiaLevel: Among the add-ons are levels from older versions of ''[=TuxKart=]'' and ''[=SuperTuxKart=]''. These include Tux Tollway, Classic Tollway (the old Tux Tollway), Coyote Canyon, Crescent Crossing, Secret Garden, and older versions of Fort Magma and The Island.
* PalmtreePanic: The Island.



* ShiftingSandLand: Coyote Canyon is in a desert. Yes, [[AllDesertsHaveCacti it has cacti]].



* UnlockableContent: Many of the tracks, the Follow The Leader gametype, and [[SecretCharacter GNU]], by beating the Challenges.

to:

* UnlockableContent: Many of the tracks, the Follow The Leader gametype, [[HarderThanHard the SuperTux difficulty]], and [[SecretCharacter GNU]], by beating the Challenges.



* WackyRacing: Races involving a VideoGame/MarioKart-like gameplay in the Space itself, in another planet, in an underground mine, in a jungle, in the Egyptian desert (complete with camels), you name it.

to:

* WackyRacing: Races involving a VideoGame/MarioKart-like gameplay in the Space itself, in another planet, in an underground mine, in a spaceship, in a jungle, in the Egyptian desert (complete with camels), you name it.
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** Skidding. Some tracks have precise moments where this can be used without going out of the road, but done well, it grants a boost without the need of Nitro itself. This is useful in the Nitro collection levels in the Story Mode.

to:

** Skidding. Some tracks have precise moments where this can be used without going out of the road, but done well, it grants a boost without the need of Nitro itself. This is extremely useful in the Nitro collection levels in the Story Mode.to beat any level on Hard mode.
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** Skidding. Some tracks have precise moments where this can be used without going out of the road, but done well, it grants a boost without the need of Nitro itself.

to:

** Skidding. Some tracks have precise moments where this can be used without going out of the road, but done well, it grants a boost without the need of Nitro itself. This is useful in the Nitro collection levels in the Story Mode.
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* DifficultButAwesome:
** The Bowling Ball. It's easy to miss and [[HoistByHisOwnPetard not even it's user is safe from it]], but should it hit an opponent, it grants the biggest slowdown in the entire game, and also has SplashDamage.
** Skidding. Some tracks have precise moments where this can be used without going out of the road, but done well, it grants a boost without the need of Nitro itself.


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* SplashDamage: The explosive cupcake and the bowling ball can hit and slow down anything in it's range.

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!! ''[=SuperTuxKart=]'' provides examples of[[note]]Examples are bound to the 0.8.0 version, unless noted, and the only addons being worth a mention are those which had been released with older versions of the game.[[/note]]:

to:

!! ''[=SuperTuxKart=]'' provides examples of[[note]]Examples are bound to the 0.8.0 1 version, unless noted, and the only addons being worth a mention are those which had been released with older versions of the game.[[/note]]:



** The addon track Coyote Canyon from the 0.7 versions is a racetrack in a rocky desert with saguaro cacti. It resembles the Grand Canyon in Arizona, though saguaro is not among the cacti at the Grand Canyon.

to:

** The addon track Coyote Canyon from the 0.7 versions is a racetrack in a rocky desert with saguaro cacti. It resembles the Grand Canyon in Arizona, though saguaro is not among the cacti at the Grand Canyon.



* ArtificialStupidity: AI karts can make stupid mistakes, though version 0.8.0 is not as dumb as 0.7.0:
** Prior to version 0.8.0, AI karts liked to follow a set path, even if this path goes around bonuses or into obstacles. They were often too stupid to dodge a bubblegum on center of track. This changed with 0.8.0 onwards.

to:

* ArtificialStupidity: AI karts sometimes can make stupid mistakes, though version 0.8.0 is not as dumb as 0.7.0:
** Prior to version 0.8.0, AI karts liked to follow a set path, even if this path goes around bonuses or into obstacles. They were often too stupid to dodge a bubblegum on center of track. This changed with 0.8.0 onwards.
mistakes:



* ExcusePlot: In 0.8.0, Nolok kidnaps GNU, and it's up to Tux to beat all the challenges in order to free his friend.

to:

* ExcusePlot: In 0.8.0, Nolok kidnaps GNU, and it's up to Tux to beat all the challenges in order to free his friend.



* ResetButton: A kart falling off the track forces a reset, but stuck players can also hit the assigned key to reset whenever. The reset lifts the kart back onto the track. [=SuperTuxKart=] 0.7.x drew a literal "reset" button above the kart, but 0.8.0 summons the Thunderbird to carry the kart. This only resets one kart, so the other karts race ahead while this happens.

to:

* ResetButton: A kart falling off the track forces a reset, but stuck players can also hit the assigned key to reset whenever. The reset (in the form of Mozilla Thunderbird's mascot) lifts the kart back onto the track. [=SuperTuxKart=] 0.7.x drew a literal "reset" button above the kart, but 0.8.0 summons the Thunderbird to carry the kart.track. This only resets one kart, so the other karts race ahead while this happens.


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* SingleUseShield: The Bubblegum Shield.
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''[=SuperTuxKart=]'' is a DrivingGame for PC. It's a free-software ''VideoGame/MarioKart'' "clone" which features the most well-known free software mascots, including Tux (Linux's mascot), Konqi (KDE's mascot) Wilber (The Gimp's mascot) and GNU (The mascot for all things free software). The game runs under the [[GameEngine Irrlicht Engine]].

to:

''[=SuperTuxKart=]'' is a DrivingGame for PC. It's a free-software ''VideoGame/MarioKart'' "clone" which an open-source game similar to ''VideoGame/MarioKart'', but it has become more distinctive over time. It features the most well-known free software mascots, including Tux (Linux's mascot), Konqi (KDE's mascot) Wilber (The Gimp's mascot) and GNU (The mascot for all things free software). The game runs under the [[GameEngine Irrlicht Engine]].

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* WackyRacing

to:

* WackyRacingWackyRacing: Races involving a VideoGame/MarioKart-like gameplay in the Space itself, in another planet, in an underground mine, in a jungle, in the Egyptian desert (complete with camels), you name it.
* WideOpenSandbox: The story mode hub is built in such a way that you can visit any place[=/=]GP at any time and race freely. Though you can only play at Fort Magma if you beat all the other challenges first.

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!! ''[=SuperTuxKart=]'' provides examples of:

* AllDesertsHaveCacti: Some deserts have cacti. Coyote Canyon from 0.7 is an add-on racetrack in a rocky desert with saguaro cacti. Coyote Canyon resembles the Grand Canyon in Arizona, though saguaro is not among the cacti at the Grand Canyon. Shifting Sands has no cacti, because it resembles [[BuildLikeAnEgyptian Egypt with pyramids]].
* AlliterativeName: Bovine Barnyard, Minigolf Madness, Shifting Sands, Shiny Suburbs. Version 0.8 no longer includes Crescent Crossing or Tux Tollway, but they are in the add-ons.
* ArtificialStupidity: AI karts can make stupid mistakes, though version 0.8 is not as dumb as 0.7:
** Prior to version 0.8, AI karts liked to follow a set path, even if this path goes around bonuses or into obstacles. They were often too stupid to dodge a bubblegum on center of track. This changed with 0.8.8 onwards.

to:

!! ''[=SuperTuxKart=]'' provides examples of:

of[[note]]Examples are bound to the 0.8.0 version, unless noted, and the only addons being worth a mention are those which had been released with older versions of the game.[[/note]]:

* AllDesertsHaveCacti: Some deserts from the game have cacti. cacti.
** The addon track
Coyote Canyon from the 0.7 versions is an add-on a racetrack in a rocky desert with saguaro cacti. Coyote Canyon It resembles the Grand Canyon in Arizona, though saguaro is not among the cacti at the Grand Canyon. Canyon.
**
Shifting Sands has no cacti, because it resembles [[BuildLikeAnEgyptian Egypt with pyramids]].
* AlliterativeName: Bovine Barnyard, Minigolf Madness, Shifting Sands, Shiny Suburbs. Version 0.8 no longer includes Also, from past versions, Crescent Crossing or and Tux Tollway, but they are in the add-ons.
Tollway.
* ArtificialStupidity: AI karts can make stupid mistakes, though version 0.8 8.0 is not as dumb as 0.7:
7.0:
** Prior to version 0.8, 8.0, AI karts liked to follow a set path, even if this path goes around bonuses or into obstacles. They were often too stupid to dodge a bubblegum on center of track. This changed with 0.8.8 0 onwards.



* CarFu: AI karts will ram you, though you can also do it to them. With help from the physics engine, the collision may force a kart off the road or flip it into midair.

to:

* CarFu: AI karts will ram you, though you can also do it to them. With help from the physics engine, the collision ncollision may force a kart off the road or flip it into midair.midair.
* TheComputerIsACheatingBastard: In the race against Nolok in the story mode, he gets to set bubblegum (which for him looks like some sort of green slime with spikes) and activate a flyswatter (which for him looks like a hammer) at will.



* ExcusePlot: In 0.8. Nolok kidnaps GNU, and it's up to Tux to beat all the challenges in order to free his friend.

to:

* ExcusePlot: In 0.8. 0, Nolok kidnaps GNU, and it's up to Tux to beat all the challenges in order to free his friend.



* NitroBoost: Karts can collect and store "nitro" to get a boost. There are also dash pads on some tracks, and dash arrows in some item boxes. With version 0.8, karts can sometimes boost after skidding a sharp turn.

to:

* NitroBoost: Karts can collect and store "nitro" to get a boost. There are also dash pads on some tracks, and dash arrows in some item boxes. With version 0.8, 8.0, karts can sometimes boost after skidding a sharp turn.



* ResetButton: A kart falling off the track forces a reset, but stuck players can also hit Backspace to reset whenever. The reset lifts the kart back onto the track. [=SuperTuxKart=] 0.7 drew a literal "reset" button above the kart, but 0.8 summons the Thunderbird to carry the kart. This only resets one kart, so the other karts race ahead while this happens.

to:

* ResetButton: A kart falling off the track forces a reset, but stuck players can also hit Backspace the assigned key to reset whenever. The reset lifts the kart back onto the track. [=SuperTuxKart=] 0.7 7.x drew a literal "reset" button above the kart, but 0.8 8.0 summons the Thunderbird to carry the kart. This only resets one kart, so the other karts race ahead while this happens.



* TheComputerIsACheatingBastard: Mostly averted (the A.I. players play with the same rules as humans), but not in the race against Nolok in the story mode. Here, Nolok gets to set bubblegum (which for him looks like some sort of green slime with spikes) and activate a flyswatter (which for him looks like a hammer) at will. Nolok apparently suffers from severe ArtificialStupidity, though, always using items obtained from item boxes immediately and with no regard for how useful they are at the moment, so his cheating doesn't actually make the race any harder.


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* VehicularCombat

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* AllDesertsHaveCacti: Some deserts have cacti. Coyote Canyon is an add-on racetrack in a rocky desert with saguaro cacti. Coyote Canyon resembles the Grand Canyon in Arizona, though saguaro is not among the cacti at the Grand Canyon. Shifting Sands has no cacti, because it resembles [[BuildLikeAnEgyptian Egypt with pyramids]].

to:

* AllDesertsHaveCacti: Some deserts have cacti. Coyote Canyon from 0.7 is an add-on racetrack in a rocky desert with saguaro cacti. Coyote Canyon resembles the Grand Canyon in Arizona, though saguaro is not among the cacti at the Grand Canyon. Shifting Sands has no cacti, because it resembles [[BuildLikeAnEgyptian Egypt with pyramids]].



* ExcusePlot: In 0.8. Nolok kidnaps GNU, and it's up to Tux to beat all the challenges in order to free his friend.



* FollowTheLeader: This game is yet another ''VideoGame/MarioKart'' clone. (The game mode actually called "Follow the Leader" is not part of the trope, as this mode is not in ''Mario Kart''.)

to:

* FollowTheLeader: This All in all, the game is yet another ''VideoGame/MarioKart'' clone. (The game mode actually called "Follow the Leader" is not part of the trope, as this mode is not in ''Mario Kart''.)



* LemonyNarrator: There's a narrator who announces attacks. When Mozilla's cupcake hits Konqi, the narrator might say,

to:

* LemonyNarrator: There's a (silent) narrator who announces attacks. When Mozilla's cupcake hits Konqi, the narrator might say,

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They\'re still examples.


* ArtificialStupidity: AI karts can make stupid mistakes, though version 0.8 is not as dumb as 0.7. For details, read the subpage for ArtificialStupidity/RacingGames.

to:

* ArtificialStupidity: AI karts can make stupid mistakes, though version 0.8 is not as dumb as 0.7. For details, read 7:
** Prior to version 0.8, AI karts liked to follow a set path, even if this path goes around bonuses or into obstacles. They were often too stupid to dodge a bubblegum on center of track. This changed with 0.8.8 onwards.
** A bunch of AI karts may aim for
the subpage for ArtificialStupidity/RacingGames.item box on the left, leaving open the item box on the right.
** In rare moments, an AI kart will boost at the wrong time, and launch itself off the track.
** The AI can't handle certain curves. Some examples include, Blackhill Mansion in Reverse Mode, and the Minigolf track.
** A rare ocurrence, an AI kart can get stuck in a literal wall banger. A stuck AI will usually hit its own ResetButton, but not if the kart is bouncing off a wall in front. If a kart is far behind everyone, this is probably what happened. A good place to observe this is [=XR591=] in "Follow the Leader" mode. If the leader gets stuck, everyone else will try to stay behind the leader.
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* TheComputerIsACheatingBastard: Mostly averted (the A.I. players play with the same rules as humans), but not in the race against Nolok in the story mode. Here, Nolok gets to set bubblegum (which for him looks like some sort of green slime with spikes) and activate a flyswatter (which for him looks like a hammer) at will. Nolok apparently suffers from severe ArtificialStupidity, though, always using items obtained from item boxes immediately and with no regard for how useful they are at the moment, so his cheating doesn't actually make the race any harder.

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!! ''Super Tux Kart'' provides examples of:

to:

!! ''Super Tux Kart'' ''[=SuperTuxKart=]'' provides examples of:


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* CamelCase: The name ''[=SuperTuxKart=]''.

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!Tropes related with the game

to:

!Tropes related ----
!! ''Super Tux Kart'' provides examples of:

* AllDesertsHaveCacti: Some deserts have cacti. Coyote Canyon is an add-on racetrack in a rocky desert
with saguaro cacti. Coyote Canyon resembles the game
Grand Canyon in Arizona, though saguaro is not among the cacti at the Grand Canyon. Shifting Sands has no cacti, because it resembles [[BuildLikeAnEgyptian Egypt with pyramids]].

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* BonnieScotland: Scotland.


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* UsefulNotes/{{Scotland}}

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* NitroBoost: Karts can collect and store "nitro" to get a boost. There are also dash pads on some tracks, and dash arrows in some item boxes. With version 0.8, karts can sometimes boost after skidding a sharp turn.
* IncrediblyObviousBomb: If you hit a BananaPeel, it might attach, to your kart, a bundle of red sticks with a ticking clock. Not a good thing. Bump another kart to pass the bomb. Before it blows up!

to:

* NitroBoost: Karts HotPotato: If a kart picks up a bomb, racers will play hot potato. You can collect and store "nitro" pass the bomb by bumping another kart, but you can't pass it back to get a boost. There are also dash pads on some tracks, and dash arrows in some item boxes. With version 0.8, karts can sometimes boost after skidding a sharp turn.
racer who already carried it.
* IncrediblyObviousBomb: If you hit a BananaPeel, it you kart might attach, to your kart, pick up a bundle of red sticks with a ticking clock. Not a good thing. Bump another kart to [[HotPotato pass the bomb.bomb]]. Before it blows up!


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* NitroBoost: Karts can collect and store "nitro" to get a boost. There are also dash pads on some tracks, and dash arrows in some item boxes. With version 0.8, karts can sometimes boost after skidding a sharp turn.
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* FantasticMeasurementSystem: The speedometer uses "tf/s". What are those? Tux feet per second?

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There\'s too much stupidity. I don\'t want to repeat it here.


* ArtificialStupidity:
** AI karts in version 0.7 liked to follow a set path, even if it goes around bonuses or into obstacles. They were often too stupid to dodge a bubblegum on center of track. In 0.8, they became smarter and now try to drive around bubblegum and banana peels, and pick up item boxes and nitro.
** A bunch of AI karts may aim for the item box on the left, leaving open the item box on the right.
** In rare moments, an AI kart will boost at the wrong time, and launch itself off the track.
** The AI can't handle certain curves. For an {{egregious}} example, play Blackhill Mansion in Reverse Mode; AIs will often crash in the same two places.

to:

* ArtificialStupidity:
**
ArtificialStupidity: AI karts in can make stupid mistakes, though version 0.7 liked to follow a set path, even if it goes around bonuses or into obstacles. They were often too stupid to dodge a bubblegum on center of track. In 8 is not as dumb as 0.8, they became smarter and now try to drive around bubblegum and banana peels, and pick up item boxes and nitro.
** A bunch of AI karts may aim
7. For details, read the subpage for the item box on the left, leaving open the item box on the right.
** In rare moments, an AI kart will boost at the wrong time, and launch itself off the track.
** The AI can't handle certain curves. For an {{egregious}} example, play Blackhill Mansion in Reverse Mode; AIs will often crash in the same two places.
ArtificialStupidity/RacingGames.

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** The AI can't handle certain curves. For an {{egregious}} example, start Blackhill Mansion in Reverse Mode; AIs will often crash in the same two places.

to:

** The AI can't handle certain curves. For an {{egregious}} example, start play Blackhill Mansion in Reverse Mode; AIs will often crash in the same two places.



* FollowTheLeader: This game is yet another ''VideoGame/MarioKart'' clone. (The game mode actually called "Follow The Leader" is not part of the trope, as this mode is not in ''Mario Kart''.)

to:

* FollowTheLeader: This game is yet another ''VideoGame/MarioKart'' clone. (The game mode actually called "Follow The the Leader" is not part of the trope, as this mode is not in ''Mario Kart''.)


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* ShiftingSandLand: Coyote Canyon is in a desert. Yes, [[AllDesertsHaveCacti it has cacti]].
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* ArtificialStupidity:
** AI karts in version 0.7 liked to follow a set path, even if it goes around bonuses or into obstacles. They were often too stupid to dodge a bubblegum on center of track. In 0.8, they became smarter and now try to drive around bubblegum and banana peels, and pick up item boxes and nitro.
** A bunch of AI karts may aim for the item box on the left, leaving open the item box on the right.
** In rare moments, an AI kart will boost at the wrong time, and launch itself off the track.
** The AI can't handle certain curves. For an {{egregious}} example, start Blackhill Mansion in Reverse Mode; AIs will often crash in the same two places.


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* EdibleAmmunition: Cupcakes explode!


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* NitroBoost: Karts can collect and store "nitro" to get a boost. There are also dash pads on some tracks, and dash arrows in some item boxes. With version 0.8, karts can sometimes boost after skidding a sharp turn.

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* AddedAlliterativeAppeal: Bovine Barnyard, Minigolf Madness, Shifting Sands, Shiny Suburbs. Version 0.8 no longer includes Crescent Crossing or Tux Tollway, but they are in the add-ons.

to:

* AddedAlliterativeAppeal: AlliterativeName: Bovine Barnyard, Minigolf Madness, Shifting Sands, Shiny Suburbs. Version 0.8 no longer includes Crescent Crossing or Tux Tollway, but they are in the add-ons.



* LemonyNarrator: There's a narrator who announces

to:

* LemonyNarrator: There's a narrator who announces attacks. When Mozilla's cupcake hits Konqi, the narrator might say,
--> Konqi is dubious of Mozilla's cooking skills.\\
Konqi should not play with Mozilla's lunch.\\
Mozilla ruins Konqi's cakeless diet.
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Grammar


* AddedAlliterativeAppeal: Bovine Barnyard, Minigolf Madness, Shifting Sands, Shiny Suburbs. Version 0.8 no longer includes Crescent Crossing or Tux Tollway, but it is in the add-ons.

to:

* AddedAlliterativeAppeal: Bovine Barnyard, Minigolf Madness, Shifting Sands, Shiny Suburbs. Version 0.8 no longer includes Crescent Crossing or Tux Tollway, but it is they are in the add-ons.

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Not to be confused with TuxRacer.

to:

Not to be confused with TuxRacer.
''VideoGame/TuxRacer''.



* BananaPeel: Hit a banana peel, and random bad stuff happens to your kart. Then the banana peel respawns.

to:

* AddedAlliterativeAppeal: Bovine Barnyard, Minigolf Madness, Shifting Sands, Shiny Suburbs. Version 0.8 no longer includes Crescent Crossing or Tux Tollway, but it is in the add-ons.
* BananaPeel: Hit a The tracks have large, spinning banana peel, peels. Each one acts as a PoisonMushroom and causes random bad stuff happens harm to your kart.kart. You may get a parachute (slowing you), an anchor (forcing you to stop), or an IncrediblyObviousBomb. Then the banana peel respawns.



* CarFu: With help from the physics engine, a kart can ram another kart, perhaps forcing it off the road or into midair.

to:

* CarFu: AI karts will ram you, though you can also do it to them. With help from the physics engine, the collision may force a kart can ram another kart, perhaps forcing it off the road or flip it into midair.



* IncrediblyObviousBomb: A banana peel might give you a bundle of red sticks with a ticking clock.

to:

* IncrediblyObviousBomb: A banana peel If you hit a BananaPeel, it might give you attach, to your kart, a bundle of red sticks with a ticking clock.clock. Not a good thing. Bump another kart to pass the bomb. Before it blows up!


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* LemonyNarrator: There's a narrator who announces


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* NostalgiaLevel: Among the add-ons are levels from older versions of ''[=TuxKart=]'' and ''[=SuperTuxKart=]''. These include Tux Tollway, Classic Tollway (the old Tux Tollway), Coyote Canyon, Crescent Crossing, Secret Garden, and older versions of Fort Magma and The Island.


Added DiffLines:

* PoisonMushroom: The BananaPeel is like a bad item box: it causes random bad stuff. Your kart may get a parachute (slowing you), an anchor (forcing you to stop), or an IncrediblyObviousBomb.
* ResetButton: A kart falling off the track forces a reset, but stuck players can also hit Backspace to reset whenever. The reset lifts the kart back onto the track. [=SuperTuxKart=] 0.7 drew a literal "reset" button above the kart, but 0.8 summons the Thunderbird to carry the kart. This only resets one kart, so the other karts race ahead while this happens.

Added: 395

Changed: 163

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Firefox is an add-on character, Konqi is in the main cast.


''[=SuperTuxKart=]'' is a DrivingGame for PC. It's a free-software MarioKart "clone" which features the most well-known free software mascots, including Tux, (Linux's mascot) Firefox, (Firefox Browser's mascot) Wilber, (The Gimp's mascot) and GNU. (The mascot for all things free software) The game runs under the [[GameEngine Irrlicht Engine]].

to:

''[=SuperTuxKart=]'' is a DrivingGame for PC. It's a free-software MarioKart ''VideoGame/MarioKart'' "clone" which features the most well-known free software mascots, including Tux, Tux (Linux's mascot), Konqi (KDE's mascot) Firefox, (Firefox Browser's mascot) Wilber, Wilber (The Gimp's mascot) and GNU. GNU (The mascot for all things free software) software). The game runs under the [[GameEngine Irrlicht Engine]].



* BananaPeel: Hit a banana peel, and random bad stuff happens to your kart. Then the banana peel respawns.



* CarFu

to:

* CarFuCarFu: With help from the physics engine, a kart can ram another kart, perhaps forcing it off the road or into midair.


Added DiffLines:

* FollowTheLeader: This game is yet another ''VideoGame/MarioKart'' clone. (The game mode actually called "Follow The Leader" is not part of the trope, as this mode is not in ''Mario Kart''.)


Added DiffLines:

* IncrediblyObviousBomb: A banana peel might give you a bundle of red sticks with a ticking clock.

Added: 28

Changed: 355

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None


* BonnieScotland: The "Scotland" track.
* BuildLikeAnEgyptian: The "Shifting Sands" track.

to:

* BonnieScotland: The "Scotland" track.
Scotland.
* BuildLikeAnEgyptian: The "Shifting Sands" track.Shifting Sands.



* JungleJapes: The "Amazonian Journey" track. Mild example with the "Secret Garden" track.
* LethalLavaLand: The "Fort Magma" track.
* PalmtreePanic: "The Island" track.

to:

* GameMod: It's intended for people to be able to make new tracks for battle mode and race mode, as well as new characters. You can download most of these in the 'add-ons' menu.
* JungleJapes: The "Amazonian Journey" track. Amazonian Journey. Mild example with the "Secret Garden" track.
Secret Garden.
* LethalLavaLand: The "Fort Magma" track.
Fort Magma.
* PalmtreePanic: "The Island" track.The Island.



* SlippySlideyIceWorld: A frictionless variant on two stages: "Snow Peak" and "Northern Resort".

to:

* SlippySlideyIceWorld: A frictionless variant on two stages: "Snow Peak" Snow Peak and "Northern Resort".Northern Resort.
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None


** One of the predefined messages for the anchor is "[[TheCurseOfMonkeyIsland <player> pays the next round of grog]]".

to:

** One of the predefined messages for the anchor is "[[TheCurseOfMonkeyIsland "[[VideoGame/TheCurseOfMonkeyIsland <player> pays the next round of grog]]".
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None


* AmazingTechnicolorWorld: Plenty of the tracks.

Added: 48

Removed: 64

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None


* AmazingTechnicolorWorld: Plenty of the tracks.



* GreenHillZone / AmazingTechnicolorWorld: Plenty of the tracks.
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* BonnieScotland[=/=]PortTown: The "Scotland" track.

to:

* BonnieScotland[=/=]PortTown: BonnieScotland: The "Scotland" track.

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