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trope disambig


%%* EverythingsBetterWithPenguins: Tux.

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The Game Mod example appears in the Player Creation Sharing TLP. I moved it to Player Creation Sharing because it seems like a more fitting trope.


* EverythingsBetterWithPenguins: Tux.

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* %%* EverythingsBetterWithPenguins: Tux.



* GameMod: It's intended for people to be able to make new tracks for battle mode and race mode, as well as new characters. You can download most of these in the 'add-ons' menu. And the game even comes with a LevelEditor.


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* PlayerCreationSharing: It's intended for people to be able to make new tracks for battle mode and race mode, as well as new characters. You can download most of these in the 'add-ons' menu. And the game even comes with a LevelEditor.
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* FollowTheLeader: All in all, the game is another ''VideoGame/MarioKart'' clone. (The game mode actually called "Follow the Leader" is not part of the trope, as this mode is not in ''Mario Kart''.)
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''[=SuperTuxKart=]'' is a MascotRacer for PC. It's an open-source game similar to ''VideoGame/MarioKart'', but it has become more distinctive over time. It features some of the most well-known free software mascots, including (among others) Tux (Linux's mascot), Beastie (The BSDs' mascot), Wilber (The Gimp's mascot), and Gnu (GNU's mascot). The game uses Antarctica, a heavily modified version of the the Irrlicht Engine for graphics, while using the Bullet Engine for physics.

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''[=SuperTuxKart=]'' is a MascotRacer for PC. It's an open-source game similar to ''VideoGame/MarioKart'', but it has become more distinctive over time. It features some of the most well-known free software mascots, including (among others) Tux (Linux's mascot), Beastie (The BSDs' (BSD and derivatives's mascot), Wilber (The Gimp's mascot), and Gnu (GNU's mascot). The game uses Antarctica, a heavily modified version of the the Irrlicht Engine for graphics, while using the Bullet Engine for physics.
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Beastie is more iconic of a mascot than Konqi ever will be.


''[=SuperTuxKart=]'' is a MascotRacer for PC. It's an open-source game similar to ''VideoGame/MarioKart'', but it has become more distinctive over time. It features some of the most well-known free software mascots, including (among others) Tux (Linux's mascot), Konqi (KDE's mascot), Wilber (The Gimp's mascot), and Gnu (GNU's mascot). The game uses Antarctica, a heavily modified version of the the Irrlicht Engine for graphics, while using the Bullet Engine for physics.

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''[=SuperTuxKart=]'' is a MascotRacer for PC. It's an open-source game similar to ''VideoGame/MarioKart'', but it has become more distinctive over time. It features some of the most well-known free software mascots, including (among others) Tux (Linux's mascot), Konqi (KDE's Beastie (The BSDs' mascot), Wilber (The Gimp's mascot), and Gnu (GNU's mascot). The game uses Antarctica, a heavily modified version of the the Irrlicht Engine for graphics, while using the Bullet Engine for physics.

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* ImAHumanitarian: Nolok threatens Tux with [[spoiler:eating his friend GNU]] unless he wins against him in a race.



* UsefulNotes/{{Scotland}}: "Nessie's Pond", one of the tracks is inspired by the Scottish countryside.

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* UsefulNotes/{{Scotland}}: "Nessie's Pond", one of the tracks tracks, is inspired by the Scottish countryside.



* SplashDamage: The explosive cupcake and the bowling ball can hit and slow down anything in it's range.
* UnlockableContent: Many of the tracks, the Follow The Leader gametype, [[HarderThanHard the SuperTux difficulty]], and [[SecretCharacter Gnu]], by beating the Challenges.

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* SplashDamage: The explosive cupcake and the bowling ball can hit and slow down anything in it's its range.
* UnlockableContent: Many of the tracks, the Follow The Leader gametype, [[HarderThanHard the SuperTux difficulty]], and [[FinalBoss Nolok]] and [[SecretCharacter Gnu]], by beating the Challenges.
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* SNKBoss: Nolok can activate the Bubblegum Shield and the Flyswatter (for him, they look like a spined bubble and a hammer) at will, and he starts with full Nitro. Furthermore, once his Bubble explodes, the remains stop the player instead of slowing them down, and the Item Swapper won't work on these remains (i.e don't turn them as big barrels).

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Time to update this page.


!! ''[=SuperTuxKart=]'' 0.8.1 provides examples of:

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!! ''[=SuperTuxKart=]'' 0.8.9.1 provides examples of:



** Skidding. Some tracks have precise moments where this can be used without going out of the road, but done well, it grants a boost without the need of Nitro itself. This is extremely useful to beat any level on Hard mode.

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** Skidding. Some tracks have precise moments where this can be used without going out of the road, but done well, it grants a boost without the need of Nitro itself. This is extremely useful to beat any level on Hard mode.mode and to beat the Nitro levels on Story Mode.



* GameMod: It's intended for people to be able to make new tracks for battle mode and race mode, as well as new characters. You can download most of these in the 'add-ons' menu.

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* GameMod: It's intended for people to be able to make new tracks for battle mode and race mode, as well as new characters. You can download most of these in the 'add-ons' menu. And the game even comes with a LevelEditor.



* JungleJapes: Amazonian Journey.
* LemonyNarrator: There's a (silent) narrator who announces attacks.
--> X is dubious of Y's cooking skills.\\
X should not play with Y's lunch.\\
Y ruins X's cakeless diet.

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* JungleJapes: Amazonian Journey.
* LemonyNarrator: There's a (silent) narrator who announces attacks.
--> X is dubious of Y's cooking skills.\\
X should not play with Y's lunch.\\
Y ruins X's cakeless diet.
Cocoa Temple.



* NitroBoost: Karts can collect and store "nitro" to get a boost. There are also dash pads on some tracks, and dash arrows in some item boxes. With version 0.8.0, karts can sometimes boost after skidding a sharp turn.
* PalmtreePanic: The Island.

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* NitroBoost: Karts can collect and store "nitro" to get a boost. These nitros come in "pill" (short) and "barrel" (large) versions. There are also dash pads on some tracks, and dash arrows in some item boxes. With After version 0.8.0, karts can sometimes boost after skidding a sharp turn.
* PalmtreePanic: The Island.
turn.



* UsefulNotes/{{Scotland}}: One of the tracks is inspired by the Scottish countryside.
* SecondaryFire: Looking back will fire the weapons at folks behind you, sometimes with different properties.
* ShoutOut:
** One of the predefined messages for the item swapper is "AWizardDidIt".
** One of the tracks is a CoolStarship called [[Franchise/StarTrek STK Enterprise]].

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* UsefulNotes/{{Scotland}}: One "Nessie's Pond", one of the tracks is inspired by the Scottish countryside.
* SecondaryFire: Looking back will fire the weapons at folks behind you, sometimes with different properties.
properties.
* ShoutOut:
** One of the predefined messages for the item swapper is "AWizardDidIt".
**
ShoutOut: One of the tracks is a CoolStarship called [[Franchise/StarTrek STK Enterprise]].



* JungleJapes: Mild example with Secret Garden.

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* JungleJapes: Amazonian Journey. Mild example with Secret Garden.Garden.
* LemonyNarrator: There's a (silent) narrator who announces attacks.
--> X is dubious of Y's cooking skills.\\
X should not play with Y's lunch.\\
Y ruins X's cakeless diet.



* PalmtreePanic: The Island.



* ShoutOut: One of the predefined messages for the anchor is "[[VideoGame/TheCurseOfMonkeyIsland <player> pays the next round of grog]]".

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* ShoutOut: ShoutOut:
**
One of the predefined messages for the anchor is "[[VideoGame/TheCurseOfMonkeyIsland <player> pays the next round of grog]]".grog]]".
** One of the predefined messages for the swapper is "AWizardDidIt".
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''[=SuperTuxKart=]'' is a DrivingGame for PC. It's an open-source game similar to ''VideoGame/MarioKart'', but it has become more distinctive over time. It features some of the most well-known free software mascots, including (among others) Tux (Linux's mascot), Konqi (KDE's mascot), Wilber (The Gimp's mascot), and Gnu (GNU's mascot). The game uses Antarctica, a heavily modified version of the the Irrlicht Engine for graphics, while using the Bullet Engine for physics.

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''[=SuperTuxKart=]'' is a DrivingGame MascotRacer for PC. It's an open-source game similar to ''VideoGame/MarioKart'', but it has become more distinctive over time. It features some of the most well-known free software mascots, including (among others) Tux (Linux's mascot), Konqi (KDE's mascot), Wilber (The Gimp's mascot), and Gnu (GNU's mascot). The game uses Antarctica, a heavily modified version of the the Irrlicht Engine for graphics, while using the Bullet Engine for physics.
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Apostrophe.


** The Bowling Ball. It's easy to miss and [[HoistByHisOwnPetard not even its' user is safe from it]], but should it hit an opponent, it grants the biggest slowdown in the entire game, and also has SplashDamage.

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** The Bowling Ball. It's easy to miss and [[HoistByHisOwnPetard not even its' its user is safe from it]], but should it hit an opponent, it grants the biggest slowdown in the entire game, and also has SplashDamage.

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Gnu the gnu is the mascot of GNU; considered linking to the websites for each software project. Decided not to bother.


''[=SuperTuxKart=]'' is a DrivingGame for PC. It's an open-source game similar to ''VideoGame/MarioKart'', but it has become more distinctive over time. It features the most well-known free software mascots, including Tux (Linux's mascot), Konqi (KDE's mascot) Wilber (The Gimp's mascot) and GNU (The mascot for all things free software). The game uses the Irrlicht Engine for graphics, while using the Bullet Engine for physics.

to:

''[=SuperTuxKart=]'' is a DrivingGame for PC. It's an open-source game similar to ''VideoGame/MarioKart'', but it has become more distinctive over time. It features some of the most well-known free software mascots, including (among others) Tux (Linux's mascot), Konqi (KDE's mascot) mascot), Wilber (The Gimp's mascot) mascot), and GNU (The mascot for all things free software). Gnu (GNU's mascot). The game uses Antarctica, a heavily modified version of the the Irrlicht Engine for graphics, while using the Bullet Engine for physics.



* ExcusePlot: Nolok kidnaps GNU, and it's up to Tux to beat all the challenges in order to free his friend.

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* ExcusePlot: Nolok kidnaps GNU, Gnu, and it's up to Tux to beat all the challenges in order to free his friend.



* UnlockableContent: Many of the tracks, the Follow The Leader gametype, [[HarderThanHard the SuperTux difficulty]], and [[SecretCharacter GNU]], by beating the Challenges.

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* UnlockableContent: Many of the tracks, the Follow The Leader gametype, [[HarderThanHard the SuperTux difficulty]], and [[SecretCharacter GNU]], Gnu]], by beating the Challenges.



* FantasticMeasurementSystem: The speedometer uses "tf/s". What are those? Tux feet per second?

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* FantasticMeasurementSystem: The speedometer uses "tf/s". What "tf/s", which means "teraflops/second". Teraflops are those? Tux feet per second?a measure of processing speed.



** "tf/s" means "teraflops/second". Teraflops are a measure of processing speed.
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C\'mon guys, \"tf/s\" means \"teraflops/second\".

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** "tf/s" means "teraflops/second". Teraflops are a measure of processing speed.

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* UsefulNotes/{{Scotland}}

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* UsefulNotes/{{Scotland}}UsefulNotes/{{Scotland}}: One of the tracks is inspired by the Scottish countryside.
* SecondaryFire: Looking back will fire the weapons at folks behind you, sometimes with different properties.
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Irrlicht handles graphics(same as with Minetest), Bullet handles physics.


''[=SuperTuxKart=]'' is a DrivingGame for PC. It's an open-source game similar to ''VideoGame/MarioKart'', but it has become more distinctive over time. It features the most well-known free software mascots, including Tux (Linux's mascot), Konqi (KDE's mascot) Wilber (The Gimp's mascot) and GNU (The mascot for all things free software). The game runs under the [[GameEngine Irrlicht Engine]].

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''[=SuperTuxKart=]'' is a DrivingGame for PC. It's an open-source game similar to ''VideoGame/MarioKart'', but it has become more distinctive over time. It features the most well-known free software mascots, including Tux (Linux's mascot), Konqi (KDE's mascot) Wilber (The Gimp's mascot) and GNU (The mascot for all things free software). The game runs under uses the [[GameEngine Irrlicht Engine]].
Engine for graphics, while using the Bullet Engine for physics.
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None


** The Bowling Ball. It's easy to miss and [[HoistByHisOwnPetard not even it's user is safe from it]], but should it hit an opponent, it grants the biggest slowdown in the entire game, and also has SplashDamage.

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** The Bowling Ball. It's easy to miss and [[HoistByHisOwnPetard not even it's its' user is safe from it]], but should it hit an opponent, it grants the biggest slowdown in the entire game, and also has SplashDamage.

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Not present in 0.8.1, now the speedometer doesn\'t display units.


* FantasticMeasurementSystem: The speedometer uses "tf/s". What are those? Tux feet per second?


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* FantasticMeasurementSystem: The speedometer uses "tf/s". What are those? Tux feet per second?

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move anvil to previous versions list (it was removed upon the introduction of the bouncing ball), fix typo


* CarFu: AI karts will ram you, though you can also do it to them. With help from the physics engine, the ncollision may force a kart off the road or flip it into midair.

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* CarFu: AI karts will ram you, though you can also do it to them. With help from the physics engine, the ncollision collision may force a kart off the road or flip it into midair.



** One of the predefined messages for the anchor is "[[VideoGame/TheCurseOfMonkeyIsland <player> pays the next round of grog]]".



* TalkLikeAPirate: Several instances involving the use of the anchor item.


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* ShoutOut: One of the predefined messages for the anchor is "[[VideoGame/TheCurseOfMonkeyIsland <player> pays the next round of grog]]".
* TalkLikeAPirate: Several instances involving the use of the anchor item.
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0.7.3 also had an \"addons\" section IICR. Though it\'s not really relevant for the trope example.


* NostalgiaLevel: Among the add-ons for 0.8 and later are levels from older versions of ''[=TuxKart=]'' and ''[=SuperTuxKart=]''. These include Tux Tollway, Classic Tollway (the old Tux Tollway), Coyote Canyon, Crescent Crossing, Secret Garden, and older versions of Fort Magma and The Island.

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* NostalgiaLevel: Among the add-ons for 0.8 and later are levels from older versions of both ''[=TuxKart=]'' and ''[=SuperTuxKart=]''. These include ''[=SuperTuxKart=]'', including Tux Tollway, Classic Tollway (the old Tux Tollway), Coyote Canyon, Crescent Crossing, Secret Garden, and older versions of Fort Magma Magma, Subsea and The Island.
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Add-ons are for 0.8 or are later


!Past versions of STK showed examples of:

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!Past !!Past versions of STK showed examples of:



* NostalgiaLevel: Among the add-ons are levels from older versions of ''[=TuxKart=]'' and ''[=SuperTuxKart=]''. These include Tux Tollway, Classic Tollway (the old Tux Tollway), Coyote Canyon, Crescent Crossing, Secret Garden, and older versions of Fort Magma and The Island.

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* NostalgiaLevel: Among the add-ons for 0.8 and later are levels from older versions of ''[=TuxKart=]'' and ''[=SuperTuxKart=]''. These include Tux Tollway, Classic Tollway (the old Tux Tollway), Coyote Canyon, Crescent Crossing, Secret Garden, and older versions of Fort Magma and The Island.

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