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Can we please drop this Toadstool fiasco, please? It's obious we're talking about Princess Peach here, and just because she was given a made-up name in the West for a while doesn't mean she's an entirely different (let alone unrelated) character


* Luigi, Princess Toadstool, the Mushroom Retainers, and Bowser are nowhere to be found.

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* Luigi, Princess Toadstool, Peach, the Mushroom Retainers, and Bowser are nowhere to be found.



** Princess Daisy is so similar to Princess Peach/Toadstool that for over a decade, many people thought that she ''was'' Princess Toadstool, and that "Daisy" was just her nickname. In the Nintendo 64 era, she became a distinct tomboyish PaletteSwap for Princess Toadstool, and later games have given her a Brooklyn accent and more of an ActionGirl personality.

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** Princess Daisy is so similar to Princess Peach/Toadstool Peach that for over a decade, many people thought that she ''was'' Princess Toadstool, Peach, and that "Daisy" was just her nickname. In the Nintendo 64 era, she became a distinct tomboyish PaletteSwap for Princess Toadstool, Peach, and later games have given her a Brooklyn accent and more of an ActionGirl personality.
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* Luigi, Princess Toadstool, the Mushroom Retainers, and Bowser are nowhere to be found.
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This makes no sense, and for the most part it was irrelevant to the trope. Rewriting the full entry to make it stick to what the trope IS about


* YourPrincessIsInAnotherCastle: This is Mario, and the game was hyped as the "true" sequel to ''Super Mario Bros.'' (since the original Japanese version of ''Super Mario Bros. 2'' was still unreleased in the U.S. at that time). However, [[spoiler:instead of rescuing a new citizen of Sarasaland after each boss, the false princesses were monsters in disguise]].

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* YourPrincessIsInAnotherCastle: This is Mario, and the game was hyped as the "true" sequel to ''Super Whenever Mario Bros.'' (since the original Japanese version of ''Super Mario Bros. 2'' was still unreleased finishes a world and appears to have rescued Princess Daisy, "she" turns out to be a monster in disguise. The real Daisy is only rescued in the U.S. at that time). However, [[spoiler:instead of rescuing a new citizen of Sarasaland after each boss, the false princesses were monsters in disguise]].fourth and final world.
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This makes it sound like the final boss is in its own mini-level, but it's not. Both Super Mario Bros and Super Mario Land (and most Mario games in general) have their boss fights included in the levels themselves, so the final boss wouldn't be considered in its own level anyway.


* Instead of the usual eight worlds, the game has only four, with three levels to a world for a total of 12 levels (not counting the final boss battle), and no {{Warp Zone}}s.

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* Instead of the usual eight worlds, the game has only four, with three levels to a world for a total of 12 levels (not counting the final boss battle), levels, and no {{Warp Zone}}s.
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* Instead of the usual eight worlds, the game has only four, with three levels to a world for a total of 12 levels (not counting the final boss battle), and no warp zones.

to:

* Instead of the usual eight worlds, the game has only four, with three levels to a world for a total of 12 levels (not counting the final boss battle), and no warp zones.{{Warp Zone}}s.



* ChineseVampire: Pionpi, an immortal (unless you use Super Balls) hopping enemy in World 4-1.

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* ChineseVampire: Pionpi, an immortal (unless you use Super Balls) Superballs) hopping enemy in World 4-1.



** Most of the monster names are still in Japanese. Until the UsefulNotes/Nintendo3DS UsefulNotes/VirtualConsole release translated the variants of recurring Mario enemies, this applied to even [[MascotMook the Goombas]], which were originally called Chibibo worldwide (and retranslated as Goombo).

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** Most of the monster names are still in Japanese. Until the UsefulNotes/Nintendo3DS UsefulNotes/VirtualConsole release translated the variants of recurring Mario enemies, this applied to even [[MascotMook the Goombas]], which were originally called Chibibo worldwide (and retranslated relocalized as Goombo).



* KungFuProofMook: The Pionpi of the Chai Kingdom cannot be defeated by GoombaStomp (which only temporarily incapacitates them), but only with a Super Ball. It's nearly impossible to tell how from the game itself, but these guys are actually based off of the ''Jiangshi'', or Chinese vampire-zombies.
* LevelsTakeFlight: Level 4-3, which has you flying around in the [[CoolPlane Sky Pop]].

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* KungFuProofMook: The Pionpi of the Chai Kingdom cannot be defeated by GoombaStomp (which only temporarily incapacitates them), but only with a Super Ball.Superball. It's nearly impossible to tell how from the game itself, but these guys are actually based off of the ''Jiangshi'', or Chinese vampire-zombies.
* LevelsTakeFlight: Level World 4-3, which has you flying around in the [[CoolPlane Sky Pop]].



* PublicDomainSoundtrack: Swaps out the traditional Starman invincibility music with the Can-Can, and game-over music with "Rock-a-bye Baby".

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* PublicDomainSoundtrack: Swaps out the traditional Starman Star invincibility music with the Can-Can, and game-over music with "Rock-a-bye Baby".
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Added DiffLines:

* UnwinnableByDesign: In 1-3, there's a triangular arrangement of blocks only Small Mario can get inside. There's a mushroom within you can collect to break two of the blocks open to get out, but if you let it fall down an abyss, you'll have to either fall down the abyss yourself or wait for the timer to run out.
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* AlienInvasion: Led by Tatanga, who proceeds to take over Sarasaland and the four inner kingdoms after kidnapping Daisy..

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* AlienInvasion: Led by Tatanga, who proceeds to take over Sarasaland and the four inner kingdoms after kidnapping Daisy..Daisy.
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* {{Expy}}: Princess Daisy is Princess Peach in a yellow dress.
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The concept of Permanently Missable Context is impossible to even exist in a game without a save or password feature. Replaced this entry with a crosswick


* PermanentlyMissableContent: Due to the first game's inability to save the game files, the Hard Mode second-loop (unlockable after first playthrough) and level select (unlockable after second loop) were deleted once the battery gets depleted or the player shuts the system off.

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* PermanentlyMissableContent: Due to the first game's inability to save the game files, the Hard Mode second-loop (unlockable after first playthrough) and PreFinalBoss: The last level select (unlockable after second loop) were deleted once the battery gets depleted or the player shuts the system off.has Mario fight Biokinton (a {{Cumulonemesis}} monster) right before BigBad Tatanga.
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* {{Cumulonemesis}}: Biokinton, the bird-throwing cloud battled right before Tatanga in World 4.
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The game is also notable for being the first appearance of Princess Daisy. While she has yet to properly appear in another mainline ''Mario'' title, she would later go on to become a staple of the franchise's many [[SpinOff spin-offs]], where she would develop a distinctive TomboyPrincess characterization, a friendship with Princess Peach, and an [[ImpliedLoveInterest implied relationship]] with Mario's brother Luigi.

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The game is also notable for being the first appearance FirstAppearance of Princess Daisy. While she has yet to properly appear in another mainline ''Mario'' title, she would later go on to become a staple of the franchise's many [[SpinOff spin-offs]], where she would develop a distinctive TomboyPrincess characterization, a friendship with Princess Peach, and an [[ImpliedLoveInterest implied relationship]] with Mario's brother Luigi.
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PNG, better quality.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/SMLScene_8072.jpg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/SMLScene_8072.jpg]]org/pmwiki/pub/images/sarasaland.png]]



Other differences from ''VideoGame/SuperMarioBros'':

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Other differences from ''VideoGame/SuperMarioBros'':''VideoGame/SuperMarioBros1'':

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* Enemies retain their transliterated Japanese names.



* Instead of the usual eight worlds, the game has only four, with three levels to a world for a total of 12 levels, and no warp zones.

to:

* Instead of the usual eight worlds, the game has only four, with three levels to a world for a total of 12 levels, levels (not counting the final boss battle), and no warp zones.



* KungFuProofMook: The Pionpi of the Chai Kingdom cannot be defeated by GoombaStomp, but only with a Super Ball. It's nearly impossible to tell how from the game itself, but these guys are actually based off of the ''Jiangshi'', or Chinese vampire-zombies.

to:

* KungFuProofMook: The Pionpi of the Chai Kingdom cannot be defeated by GoombaStomp, GoombaStomp (which only temporarily incapacitates them), but only with a Super Ball. It's nearly impossible to tell how from the game itself, but these guys are actually based off of the ''Jiangshi'', or Chinese vampire-zombies.



* YourPrincessIsInAnotherCastle: This is Mario, and the game was hyped as the "true" sequel to ''Super Mario Bros.'' However, [[spoiler:instead of rescuing a new citizen of Sarasaland after each boss, the false princesses were monsters in disguise]].

to:

* YourPrincessIsInAnotherCastle: This is Mario, and the game was hyped as the "true" sequel to ''Super Mario Bros.'' (since the original Japanese version of ''Super Mario Bros. 2'' was still unreleased in the U.S. at that time). However, [[spoiler:instead of rescuing a new citizen of Sarasaland after each boss, the false princesses were monsters in disguise]].
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* Hearts replace 1-Up Mushrooms as items that grant extra lives.

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Expanded and reorganized the description. Also removed the commented-out example of Outside Context Villain, because Tatanga is the main Big Bad in the game (and the only one anyway)


In his first adventure for the UsefulNotes/GameBoy, [[Franchise/SuperMarioBros Mario]] travels through Sarasaland to rescue Princess Daisy from the alien invader Tatanga. The sprites in this {{platformer}} are very small, due to the Game Boy's small screen, which supports only four shades of gray.

Unlike most installments of the franchise, ''Super Mario Land'' had no involvement from series creator Creator/ShigeruMiyamoto and his EAD development group, the game instead being produced by Creator/GunpeiYokoi and developed by Nintendo R&D1, the team who were responsible for all ''Franchise/{{Metroid}}'' games from the [[VideoGame/{{Metroid 1}} original]] to ''[[VideoGame/MetroidZeroMission Zero Mission]]'' except for the ''VideoGame/MetroidPrime'' sub-series. The sequel, ''VideoGame/SuperMarioLand2SixGoldenCoins'', had larger sprites and marked the debut of Mario's EvilCounterpart, Wario.

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In his first adventure for Released on the then-debuting UsefulNotes/GameBoy, [[Franchise/SuperMarioBros Mario]] ''Super Mario Land'' marks the famed plumber's first handheld adventure in the ''Franchise/SuperMarioBros'' history, and fifth overall. Along with ''VideoGame/{{Tetris}}'', it was one of the original launch titles for the system, released in 1989. In this game, Mario travels through Sarasaland to rescue Princess Daisy from the alien invader Tatanga. The sprites in this {{platformer}} are very small, due To do so, he also has to liberate the Game Boy's small screen, which supports only four shades of gray.

inner kingdoms as they have been overtaken by the villain.

Unlike most installments of the franchise, ''Super Mario Land'' had no involvement from series creator Creator/ShigeruMiyamoto and his EAD development group, the game instead being produced by Creator/GunpeiYokoi and developed by Nintendo R&D1, the team who were responsible for all ''Franchise/{{Metroid}}'' games from the [[VideoGame/{{Metroid 1}} original]] to ''[[VideoGame/MetroidZeroMission Zero Mission]]'' except for the ''VideoGame/MetroidPrime'' sub-series.sub-series (which was outsourced). The sprites in this {{platformer}} are very small, due to the Game Boy's small screen, which supports only four shades of gray. As a result, the game stylistically and mechanically harkens back to the original ''Super Mario Bros.'' and by extension ''The Lost Levels'', instead of the more sophisticated (and, at the time, still in full swing) ''Super Mario Bros. 2'' and ''3''. The sequel, ''VideoGame/SuperMarioLand2SixGoldenCoins'', had larger sprites and marked the debut of Mario's EvilCounterpart, Wario.



Along with ''VideoGame/{{Tetris}}'', it was one of the original launch titles for the system, released in 1989.



%%* OutsideContextProblem: Tatanga.



* RatchetScrolling: Like the original ''Super Mario Bros.'', the game does not allow you to backtrack in a level.

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* RatchetScrolling: Like the original ''Super Mario Bros.'', '' and by extension ''The Lost Levels'', the game does not allow you to backtrack in a level.
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Along with ''VideoGame/{{Tetris}}'', it was one of the original launch titles for the system.

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Along with ''VideoGame/{{Tetris}}'', it was one of the original launch titles for the system.
system, released in 1989.
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* OddballInTheSeries: The game plays like a traditional Mario platformer, but throws out all sense of familiarity after that, as spoofed in this Brawl in the Family [[http://brawlinthefamily.keenspot.com/comic/341-smlisweird/ comic]]. And yes: to say that the game stands out as weird in a series starring an Italian plumber who eats magical mushrooms and flings fireballs at turtle monsters]] is certainly a mouthful, but it's true.

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* OddballInTheSeries: The game plays like a traditional Mario platformer, but throws out all sense of familiarity after that, as spoofed in this Brawl in the Family [[http://brawlinthefamily.keenspot.com/comic/341-smlisweird/ comic]]. And yes: to say that the game stands out as weird in a series starring an Italian plumber who eats magical mushrooms and flings fireballs at turtle monsters]] monsters is certainly a mouthful, but it's true.''true''.

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There are pyramids and palm trees in 1-1, but no cacti. Also zapped a This Troper sentence, and added context to the uncommented entries


%%* AlienAbduction: Tatanga kidnaps Daisy.
%%* AlienInvasion: Led by Tatanga.
%%* AllDesertsHaveCacti: World 1-1.

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%%* * AlienAbduction: Tatanga kidnaps Tatanga, who kicks in the events of the game by kidnapping Princess Daisy.
%%* * AlienInvasion: Led by Tatanga.
%%* AllDesertsHaveCacti: World 1-1.
Tatanga, who proceeds to take over Sarasaland and the four inner kingdoms after kidnapping Daisy..



%%* BigBad: Tatanga.

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%%* * BigBad: Tatanga.Tatanga, the main responsible for the kidnapping of Princess Daisy and the chaos spread over Sarasaland.



* CopyAndPasteEnvironments: Even more so than ''SMB''. Hey, didn't I pass by an area like this just now? It's deja vu all over again.
%%* DamselInDistress: Princess Daisy.

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* CopyAndPasteEnvironments: Even more so than ''SMB''. Hey, didn't I pass by an area like this just now? You'll go through areas you've seen before. It's deja vu all over again.
%%* * DamselInDistress: Princess Daisy.Daisy, who replaces Princess Peach in this role for this game. It's also the only time in the ''Mario'' series when she's kidnapped at all.



* OddballInTheSeries: The game plays like a traditional Mario platformer, but throws out all sense of familiarity after that, as spoofed in this Brawl in the Family [[http://brawlinthefamily.keenspot.com/comic/341-smlisweird/ comic]]. And yes: to say that the game stands out as weird in a series starring [[WhatDoYouMeanItWasntMadeOnDrugs an Italian plumber who eats magical mushrooms and flings fireballs at turtle monsters]] is certainly a mouthful, but it's true.[[invoked]]

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* OddballInTheSeries: The game plays like a traditional Mario platformer, but throws out all sense of familiarity after that, as spoofed in this Brawl in the Family [[http://brawlinthefamily.keenspot.com/comic/341-smlisweird/ comic]]. And yes: to say that the game stands out as weird in a series starring [[WhatDoYouMeanItWasntMadeOnDrugs an Italian plumber who eats magical mushrooms and flings fireballs at turtle monsters]] is certainly a mouthful, but it's true.[[invoked]]



%%* {{Wutai}}: Worlds 4-1 and 4-2.

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%%* * {{Wutai}}: Worlds 4-1 and 4-2.4-2, which take place in Chai Kingdom, a landscape inspired by real-world China.
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Other differences from ''VideoGame/SuperMarioBros.'':

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Other differences from ''VideoGame/SuperMarioBros.'':''VideoGame/SuperMarioBros'':
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Added DiffLines:

The game is also notable for being the first appearance of Princess Daisy. While she has yet to properly appear in another mainline ''Mario'' title, she would later go on to become a staple of the franchise's many [[SpinOff spin-offs]], where she would develop a distinctive TomboyPrincess characterization, a friendship with Princess Peach, and an [[ImpliedLoveInterest implied relationship]] with Mario's brother Luigi.
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* ChineseVampire: Pionpi, a [[GoddamnedBats goddamned hopping enemy]] in World 4-1.[[invoked]]

to:

* ChineseVampire: Pionpi, a [[GoddamnedBats goddamned an immortal (unless you use Super Balls) hopping enemy]] enemy in World 4-1.[[invoked]]
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->THANK YOU MARIO!

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->THANK YOU MARIO!MARIO.
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----

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--------
->THANK YOU MARIO!
->[[BaitAndSwitch OH! DAISY]]

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** The names of the game's locations suffered as well, albeit slightly less so as the puns on real world locations (Muda Kingdom for Ber''muda'', Easton Kingdom for ''East''er Island, Chai Kingdom for ''China'') are mostly still comprehensible in translation. The exception is world one, Birabuto Kingdom, which was ''completely misread'' from the original Japanese by virtue of the translator confusing a [[http://en.wikipedia.org/wiki/Dakuten handakuten for a dakuten]]. The intended name is ''Piraputo'' kingdom, a portmanteau of "pyramid" (''piramido'') and "Egypt" (''Ejiputo''). "Piraputo" or even "Pyrypt" would have been acceptable translations, but "Birabuto" is completely wrong.
** The 2011 Virtual Console rerelease fixed some of this by renaming some of the common enemies, like "Goombo" (Chibibo[[note]]A cross between "chibi", and Kuribo, Goomba's Japanese name.[[/note]]) and "Bullet Biff" (Gira).

to:

** The names of the game's locations suffered as well, albeit slightly less so as the puns on real world locations (Muda Kingdom for Ber''muda'', Easton Kingdom for ''East''er Island, Chai Kingdom for ''China'') are mostly still comprehensible in translation. The exception is world one, Birabuto Kingdom, which was ''completely misread'' from the original Japanese by virtue of the translator confusing a [[http://en.[[https://en.wikipedia.org/wiki/Dakuten handakuten for a dakuten]]. The intended name is ''Piraputo'' kingdom, a portmanteau of "pyramid" (''piramido'') and "Egypt" (''Ejiputo''). "Piraputo" or even "Pyrypt" would have been acceptable translations, but "Birabuto" is completely wrong.
** The 2011 Virtual Console rerelease re-release fixed some of this by renaming some of the common enemies, like "Goombo" (Chibibo[[note]]A cross between "chibi", and Kuribo, Goomba's Japanese name.[[/note]]) and "Bullet Biff" (Gira).



* ChineseVampire: Pionpi, a [[GoddamnedBats goddamned enemy]] in World 4-1.[[invoked]]
* CopyAndPasteEnvironments: Even more so than SMB. Hey, didn't I pass by an area like this just now? It's deja vu all over again.
%%* DamselInDistress: Princess Daisy.]
* EenieMeenieMinyMoai: World 3, the Easter Island-themed Easton Kingdom.
* ExactlyWhatItSaysOnTheTin: The UsefulNotes/Nintendo3DS UsefulNotes/VirtualConsole rerelease modified the translation of enemy names, with one being an example: Bombshell Koopas. When stomped on, their shells explode without Mario getting a chance to kick them.

to:

* ChineseVampire: Pionpi, a [[GoddamnedBats goddamned hopping enemy]] in World 4-1.[[invoked]]
* CopyAndPasteEnvironments: Even more so than SMB.''SMB''. Hey, didn't I pass by an area like this just now? It's deja vu all over again.
%%* DamselInDistress: Princess Daisy.]
Daisy.
* DetachableLowerHalf: Mekabons, robot enemies in the Muda Kingdom, throw their heads at Mario. Both halves can be {{Goomba Stomp}}ed separately.
* EenieMeenieMinyMoai: World 3, the Easter Island-themed Easton Kingdom.
Kingdom. It even has living moai head enemies called Tokotoko.
* ExactlyWhatItSaysOnTheTin: The UsefulNotes/Nintendo3DS UsefulNotes/VirtualConsole rerelease re-release modified the translation of enemy names, with one being an example: Bombshell Koopas. When stomped on, their shells explode without Mario getting a chance to kick them.

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the trope list isn't long enough top require folders


[[foldercontrol]]
[[folder:A-D]]



%%* DamselInDistress: Princess Daisy.
[[/folder]]
[[folder:E-K]]

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%%* DamselInDistress: Princess Daisy.
[[/folder]]
[[folder:E-K]]
Daisy.]



[[/folder]]
[[folder:L-Y]]



** Tatanga's Palace — when Tatanga is defeated, the entire airborne structure explodes for no apparent reason...

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** Tatanga's Palace — when Tatanga is defeated, the entire airborne structure explodes for no apparent reason...reason.



** Princess Daisy is so similar to Princess Peach/Toadstool that for over a decade, many people thought that she ''was'' Princess Toadstool, and that "Daisy" was just her nickname. In the Nintendo 64 era, she became a distinct PaletteSwap for Princess Toadstool, and later games have given her a Southern accent and more of an ActionGirl personality.

to:

** Princess Daisy is so similar to Princess Peach/Toadstool that for over a decade, many people thought that she ''was'' Princess Toadstool, and that "Daisy" was just her nickname. In the Nintendo 64 era, she became a distinct tomboyish PaletteSwap for Princess Toadstool, and later games have given her a Southern Brooklyn accent and more of an ActionGirl personality.



[[/folder]]
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In his first adventure for the UsefulNotes/GameBoy, [[Franchise/SuperMarioBros Mario]] travels through Sarasaland to rescue Princess Daisy from the invader Tatanga. The sprites in this {{platformer}} are very small, due to the Game Boy's small screen, which supports only four shades of gray.

to:

In his first adventure for the UsefulNotes/GameBoy, [[Franchise/SuperMarioBros Mario]] travels through Sarasaland to rescue Princess Daisy from the alien invader Tatanga. The sprites in this {{platformer}} are very small, due to the Game Boy's small screen, which supports only four shades of gray.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PermanentlyMissableContent: Due to the first game's inability to save the game files, the Hard Mode second-loop (unlockable after first playthrough) and level select (unlockable after second loop) were deleted once the battery gets depleted or the player shuts the system off.
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%%* UnexpectedShmupLevel: Worlds 2-3 and 4-3.

to:

%%* * UnexpectedShmupLevel: Worlds World 2-3 and 4-3.has Mario hopping into a submarine to fight in HorizontalScrollingShooter fashion. World 4-3 has a similar premise with a plane instead.
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In his first adventure for the GameBoy, [[Franchise/SuperMarioBros Mario]] travels through Sarasaland to rescue Princess Daisy from the invader Tatanga. The sprites in this {{platformer}} are very small, due to the Game Boy's small screen, which supports only four shades of gray.

to:

In his first adventure for the GameBoy, UsefulNotes/GameBoy, [[Franchise/SuperMarioBros Mario]] travels through Sarasaland to rescue Princess Daisy from the invader Tatanga. The sprites in this {{platformer}} are very small, due to the Game Boy's small screen, which supports only four shades of gray.
Tabs MOD

Changed: 19

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%%* AlienAbduction: [[CaptainObvious Tatanga kidnaps Daisy.]]

to:

%%* AlienAbduction: [[CaptainObvious Tatanga kidnaps Daisy.]]

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