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* MagicPants: The characters' clothes expand to fit their elephant transformations (though their shoes disappear entirely).

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* MagicPants: The characters' clothes expand to fit their elephant and balloon transformations (though their shoes disappear entirely).entirely for the former). {{Downplayed|Trope}} for the princesses, since their dresses don't cover their underwear during these transformations.
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** Peach and Daisy's Elephant forms are too big for their dresses, resulting in their thigh-length pantaloons being constantly visible.
** The same thing happens with the Wonder Effect in Bloomps of the Desert Skies that turns them into floating balloons.

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** Peach and Daisy's Elephant forms are too big for their dresses, resulting in their thigh-length pantaloons bloomers being constantly visible.
** The same thing happens to the princesses with the Wonder Effect in Bloomps of the Desert Skies that turns them into floating balloons.
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It's been established that Kazumi Totaka voiced Yoshi in the Trivia section so this is not needed anymore.


It also is the first mainline ''Mario'' title since the introduction of voice acting in ''VideoGame/SuperMario64'' in which Mario (and later Luigi) are not voiced by longtime voice actor Creator/CharlesMartinet, who [[https://twitter.com/NintendoAmerica/status/1693624002982314108 stepped down from his Mario voice roles]] in 2023 and into a new role with the company as a "Mario Ambassador". Beginning with this title, Kevin Afghani takes over as the voice of both brothers. Other characters have received new voices as well, such as Giselle Fernandez taking over for Deanna Mustard as Princess Daisy and Creator/DawnMBennett replacing Nintendo staff member Natsuko Yokoyama as Nabbit. %%Kazumi Totaka isn't credited, but this is fairly common for Yoshi's appearances and he *has* done new Yoshi voice clips for games like ''Super Mario Galaxy 2'' and ''Mario Kart 8''. Maybe best to wait for confirmation?

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It also is the first mainline ''Mario'' title since the introduction of voice acting in ''VideoGame/SuperMario64'' in which Mario (and later Luigi) are not voiced by longtime voice actor Creator/CharlesMartinet, who [[https://twitter.com/NintendoAmerica/status/1693624002982314108 stepped down from his Mario voice roles]] in 2023 and into a new role with the company as a "Mario Ambassador". Beginning with this title, Kevin Afghani takes over as the voice of both brothers. Other characters have received new voices as well, such as Giselle Fernandez taking over for Deanna Mustard as Princess Daisy and Creator/DawnMBennett replacing Nintendo staff member Natsuko Yokoyama as Nabbit. %%Kazumi Totaka isn't credited, but this is fairly common for Yoshi's appearances and he *has* done new Yoshi voice clips for games like ''Super Mario Galaxy 2'' and ''Mario Kart 8''. Maybe best to wait for confirmation?
Nabbit.
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** It's possible to skip the Wow Bud on the first bone raft that causes the poison to rise in Fungi Mines's "A Final Uncharted Area: Poison Ruins" by using the Bubble Flower power-up to hit the Wow Bud above. If you do that and end up falling down the pit on the right that would normally be filled up by the poison, another Wow Bud will appear on a bone raft in the pit, which also causes the poison to rise so that you aren't forced to retry the course.
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** Grabbing a Super Star will now cause nearby coins to be pulled towards you while active, making it much easier to blast forward with it as intended without missing collectibles.
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** In most previous games, worlds are usually progressed through in a linear order (though some can be skipped via hidden shortcuts.) In ''Wonder'', after obtaining the first three Royal Seeds, Worlds 4, 5, and 6 all become accessible at the same time (provided the player has the required number of Wonder Seeds for each) and each world's Royal Seed is needed to access Castle Bowser.

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** In most previous games, worlds are usually progressed through in a linear order (though some can be skipped via hidden shortcuts.) shortcuts). In ''Wonder'', after obtaining the first three Royal Seeds, Worlds 4, 5, and 6 all become accessible at the same time (provided the player has the required number of Wonder Seeds for each) and each world's Royal Seed is needed to access Castle Bowser.



** While Bowser is up to his usual kingdom-invading shenanigans, this is the first game in the main series where his plans don't seem to involve any kidnapping, even with a new royal getting introduced. Instead, Bowser steals the royalty's ''castle'' and Prince Florian [[RoyalsWhoActuallyDoSomething tags along with you]] during the adventure and holds onto your badges, granting you the magic needed to use them. Also for the first time in a while, the final boss fight against him [[spoiler:never has Bowser become a giant, instead fighting you as an [[VideoGame/StarFox64 Andross-like]] head and hands.]]

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** While Bowser is up to his usual kingdom-invading shenanigans, this is the first game in the main series where his plans don't seem to involve any kidnapping, even with a new royal getting introduced. Instead, Bowser steals the royalty's ''castle'' and Prince Florian [[RoyalsWhoActuallyDoSomething tags along with you]] during the adventure and holds onto your badges, granting you the magic needed to use them. Also for the first time in a while, the final boss fight against him [[spoiler:never has Bowser become a giant, instead fighting you as an [[VideoGame/StarFox64 Andross-like]] head and hands.]]
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** Time limits aren't present (except for a couple notable exceptions), allowing players to take all the time they need to beat a level. The {{scoring|points}} feature is also no longer present, replacing points from defeating enemies with IdiosyncraticComboLevels.

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** Time limits aren't present (except for a couple notable exceptions), allowing players to take all the time they need to beat a level. The {{scoring|points}} {{scoring|Points}} feature is also no longer present, replacing points from defeating enemies with IdiosyncraticComboLevels.
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** Time limits aren't present (except for a couple notable exceptions), allowing players to take all the time they need to beat a level. The scoring feature is also no longer present, replacing points from defeating enemies with IdiosyncraticComboLevels.

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** Time limits aren't present (except for a couple notable exceptions), allowing players to take all the time they need to beat a level. The scoring {{scoring|points}} feature is also no longer present, replacing points from defeating enemies with IdiosyncraticComboLevels.
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* ThematicSequelLogoChange: The "Wonder" in the logo is wavy and has the pattern seen on the Wonder Flowers to represent the game's primary mechanic of Wonder Effects.
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* PrincessesRule: Prince Florian is a male example of the trope. He is the ruler of the Flower Kingdom, with no king or queen to be seen.
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* CanonImmigrant: Handheld red POW Blocks reappear here after deputing in ''VideoGame/SuperMarioMaker2'', using the same mechanics.
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* KaizoTrap: [[spoiler:Would you believe you can ''die in the end credits''?! Just be careful not to be crushed by that dragon...]]
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** Bullrushes will destroy certain blocks Mario has no other way to get through and they can be mounted to go over dangerous terrain that'd be otherwise impassable.
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** Time limits aren't present, allowing players to take all the time they need to beat a level. The scoring feature is also no longer present, replacing points from defeating enemies with IdiosyncraticComboLevels.

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** Time limits aren't present, present (except for a couple notable exceptions), allowing players to take all the time they need to beat a level. The scoring feature is also no longer present, replacing points from defeating enemies with IdiosyncraticComboLevels.
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** There's a secret level in Sunbaked Desert named [[Music/NinjaSexParty Ninji Jump Party]].
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** Despite being the games' main attraction, the Elephant Power ends up being this in practice. It lets you bust blocks and block projectiles by swinging your trunk, but it also makes you larger with a bigger hitbox, meaning attacks that won't normally hit a normal-sized character will hit an Elephant-sized character. It's abilities are highly specialized like the ability to shoot projectiles, that it cannot do without access to water, on top of the competing with the Fire and Bubble powers, and its ability to break blocks ultimately ends up being outclassed by the Drill power.

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** Despite being the games' game's main attraction, the Elephant Power ends up being this in practice. It lets you bust blocks and block projectiles by swinging your trunk, but it also makes you larger with a bigger hitbox, meaning attacks that won't normally hit a normal-sized character will hit an Elephant-sized character. It's abilities are highly specialized like the ability to shoot projectiles, that it cannot do without access to water, on top of the competing with the Fire and Bubble powers, and its ability to break blocks ultimately ends up being outclassed by the Drill power.
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** Despite being the games' main attraction, the Elephant Power ends up being this in practice. It lets you bust blocks and block projectiles by swinging your trunk, but it also makes you larger with a bigger hitbox, meaning attacks that won't normally hit a normal-sized character will hit an Elephant-sized character. It's abilities are highly specialized like the ability to shoot projectiles, that it cannot do without access to water, on top of the competing with the Fire and Bubble powers, and its ability to break blocks ultimately ends up being outclassed by the Drill power.

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* ArcSymbol: Curved four-pointed stars (✦) are a prominent motif in the game. Wonder Flowers and Wonder Seeds incorporate them in their design, and they surround the screen during Wonder Effects. These stars also appear in the soil texture of the first world, in decorative flowers, on some trees and palm trees, etc. The empty points on the world map also have this shape.

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* ArcSymbol: ArcSymbol:
** Flowers. The game takes place in the Flower Kingdom, its main gimmick is the Wonder Flower, the Poplins are all [[PlantPerson flower people]], and the newest playable character is [[PunnyName Daisy]].
**
Curved four-pointed stars (✦) are a prominent motif in the game. Wonder Flowers and Wonder Seeds incorporate them in their design, and they surround the screen during Wonder Effects. These stars also appear in the soil texture of the first world, in decorative flowers, on some trees and palm trees, etc. The empty points on the world map also have this shape.
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official english name


** Similarly, the Takebos in multiple Wonder effects are content dancing in place and can be easily avoided, but you can defeat them.

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** Similarly, the Takebos Gamboos in multiple Wonder effects are content dancing in place and can be easily avoided, but you can defeat them.
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** Any collectibles will remain in your possession even after losing a life before clearing a level, preventing the headache of collecting them again in areas you're having trouble in. Losing all your lives before clearing, on the other hand, will cause you to lose them. (Warning: Badge Challenges are an exception where you ''do'' have to recollect items upon failing, but in exchange they don't cost lives.)

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** Any collectibles will remain in your possession even after losing a life before clearing a level, preventing the headache of collecting them again in areas you're having trouble in. Losing all your lives before clearing, on the other hand, will cause you to lose them. (Warning: Badge Challenges are an exception where you ''do'' have to recollect items upon failing, but in exchange they don't cost lives.)
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* PromotedToPlayable: For the first time in a mainline ''Mario'' game (since she's been playable in several spin off titles), Princess Daisy is a playable character.
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Their official name is Flower Coin and 10-Flower Coin, respectively.


* BonusStage: "Bonus: Coins Galore!" is a level that only appears after a Game Over in any world, and consists of a short auto-scrolling course with yellow and purple coins galore. The level disappears again after you've beaten it.

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* BonusStage: "Bonus: Coins Galore!" is a level that only appears after a Game Over in any world, world or clearing "The Final Battle: Bowser's Rage Stage", and consists of a short auto-scrolling course with yellow and purple flower coins galore. The level disappears again after you've beaten it.



* DowsingDevice: The Sensor badge alerts you when you're close to certain collectibles, such as Wonder Flowers or big purple coins.

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* DowsingDevice: The Sensor badge alerts you when you're close to certain collectibles, such as Wonder Flowers or big purple coins.10-Flower Coins.



*** The large Purple Coins, which are not needed to finish the game, but finding all three in a level is needed for 100% Completion.

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*** The large Purple 10-Flower Coins, which are not needed to finish the game, but finding all three in a level is needed for 100% Completion.



*** Purple Coins and their shards (10 shards make 1 full coin) are common throughout each level. 100 Purple Coins can be exchanged for 1 Wonder Seed at Poplin Shops, once per shop.

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*** Purple Flower Coins and their shards (10 shards make 1 full coin) are common throughout each level. 100 Purple Flower Coins can be exchanged for 1 Wonder Seed at Poplin Shops, once per shop.
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** In the Brazilian version, the "Dragon Boneyard" stage is translated as [[Creator/MachadoDeAssis "Phostumous memoirs of a Dragon"]].
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English name


* AnthropomorphicFood: The level "Hot-Hot Hot!" features Morocon, enemies that resemble kernels of corn with shoes. If they touch the hot magma in the level, they pop -- and appropriately enough, start bouncing around like freshly-made popcorn.

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* AnthropomorphicFood: The level "Hot-Hot Hot!" features Morocon, Kerpop, enemies that resemble kernels of corn with shoes. If they touch the hot magma in the level, they pop -- and appropriately enough, start bouncing around like freshly-made popcorn.
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* {{Mooning}}: Bowser Jr agressively twerks at you before you fight him in "Fluff-Puff Peaks Palace". Not the most direct example, but fits because he [[AccessoryWearingCartoonAnimal doesn't wear pants.]]

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* BleakLevel: The Muncher Fields is noticeably bleaker than anything else in the game. It's a gloomy late-game rainy level with the same dreary music as the one heard in Fungi Mines and it's on the island right in front of Castle Bowser, meaning you also have a rather huge castle fusion staring at you menacingly with demented swirly eyes from the background.

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* BleakLevel: BleakLevel:
** Fungi Mines (World 5) is a swampy forest area with a lengthy underground section. With the exception of the brightly-colored ''Upshroom Downshroom'', most of the levels in the world are dreary with a subdued color palette. Fungi Mines contains the only [[BigBoosHaunt Ghost House]] in the game, before going into the underground area, which contains abandoned ruins.
**
The Muncher Fields is noticeably bleaker than anything else in the game. It's a gloomy late-game rainy level with the same dreary music as the one heard in Fungi Mines and it's on the island right in front of Castle Bowser, meaning you also have a rather huge castle fusion staring at you menacingly with demented swirly eyes from the background.


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* BubblegloopSwamp: The first part of Fungi Mines has a few swamp levels like "Beware of the Rifts" and "Taily's Toxic Pond".
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Spelling/grammar fix(es)


** Maw-Maw Mouthful's Wonder Effect turns your character into a Goomba. You cannot jump ([[ControllableHelplessness more accurately, your jump is barely negligible]]), so you'll have to rely on careful maneuvering of moving platforms, as well as [[StealthBasedMission hiding behind bushes to avoid Maw-Maws]].

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** Maw-Maw Mouthful's Wonder Effect turns your character into a Goomba. You cannot jump ([[ControllableHelplessness more accurately, your jump is barely negligible]]), so you'll have to rely on careful maneuvering of moving platforms, as well as [[StealthBasedMission hiding behind bushes to avoid Maw-Maws]].

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* ACappella:
** While [[DownplayedTrope backed by a guitar]], the game's [[https://www.youtube.com/watch?v=SIo34QaJ-eg ground theme]] features non-lexical vocalizing as its primary instrument.
** [[spoiler:The reward for beating The Final-Final Trial is the "Sound-Off? Badge", which replaces all the usual sound effects with people imitating them instead.]]

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* ACappella:
** While [[DownplayedTrope backed by a guitar]], the game's [[https://www.youtube.com/watch?v=SIo34QaJ-eg ground theme]] features non-lexical vocalizing as its primary instrument.
**
ACappella: [[spoiler:The reward for beating The Final-Final Trial is the "Sound-Off? Badge", which replaces all the usual sound effects with people imitating them instead.]]



* AmazingTechnicolorBattlefield: Many stages in the game qualify, but especially the levels just before the final boss, such as "High-Voltage Gauntlet" or "Evade the Seeker Bullet Bills!"

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* AmazingTechnicolorBattlefield: Many stages in the game qualify, but especially the The castle and airship levels just before the final boss, such as "High-Voltage Gauntlet" or "Evade the Seeker Bullet Bills!"Bills!", have a dark green industrial milieu.



* BouncyBubbles:
** The Bubble Flower powerup allows the player to blow bubbles, which they can bounce off of as one-time platforms.
** The Wonder Effect of Blewbird Roost causes the titular birds to blow giant bubbles that can also be bounced off of, tending to carry the player toward the top of the level.



* BreatherEpisode: Downplayed. While you undergo various Trials in Shining Falls, [[spoiler:you don't deal with Bowser Jr. or the battleships near the end. The Master Poplin simply rewards you with the Royal Seed after you finish.]]



** A Wonder Effect turns you metallic, with the music being a remix of "Metalic Mario" theme from ''VideoGame/SuperMario64''.

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** A Wonder Effect turns you metallic, with the music being a remix of "Metalic the "Metal Mario" theme from ''VideoGame/SuperMario64''.



* CosmeticAward: Getting the final Badge requires you to [[HundredPercentCompletion complete the game 100%]], that is, collecting all the Wonder Seeds, 10-Flower Coins, Badges, and Standees, and reaching the top of every Goal Pole (including secret ones). After which, you also must clear the final BrutalBonusLevel in order to get the Badge. [[spoiler:It replaces all the sound effects with ACapella ones.]]

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* CosmeticAward: Getting the final Badge requires you to [[HundredPercentCompletion complete the game 100%]], that is, collecting all the Wonder Seeds, 10-Flower Coins, Badges, and Standees, and reaching the top of every Goal Pole (including secret ones). After which, you also must clear the final BrutalBonusLevel in order to get the Badge. [[spoiler:It replaces all the sound effects with ACapella ACappella ones.]]



* EtherealChoir: A choir of disembodied voices can be heard shouting, "WONDER!!!" at the beginning of a Wonder Effect.



* FinalBossNewDimension: Once you defeat all of Bowser's Cloud Piranhas, you can enter the central area of Petal Isles - [[spoiler:where Bowser has prepared his "Big Wonder", aka a new dimension full of AmazingTechicolorBattlefield elements]].

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* FinalBossNewDimension: Once you defeat all of Bowser's Cloud Piranhas, you can enter the central area of Petal Isles - [[spoiler:where Bowser has prepared his "Big Wonder", aka a new dimension full of AmazingTechicolorBattlefield AmazingTechnicolorBattlefield elements]].



* ForcedPerspective: In Shining Falls, the mountains are made up of rhombohedra that are foreshortened into a fake IsometricProjection view.



* IndyEscape: Rolling-Ball Hall's Wonder Effect tilts the stage and releases huge Spiked Balls which the player must outrun.



* SeaSinkhole: On the overworld map, Petal Isles circles a large waterfall, with Castle Bowser resting in the middle of the hole.



* SpaceZone: The Wonder Effect of the Cosmic Hoppos level launches the player into outer space, where they can float freely and must dodge floating spikes and Hoppos.



* TechnicolorFire: Bullet Bill-like rocket enemies named Missile Megs fire off colorful smoke from their exhausts.

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* TechnicolorFire: Bullet TechnicolorFire:
**Bullet
Bill-like rocket enemies named Missile Megs fire off colorful smoke from their exhausts.exhausts.
**The burners in the Bowser-related stages emit green fire.


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* UseYourHead: The Bulrushes destroy blocks and other obstacles by ramming head-on toward them. They get stunned if they run into a wall or another Bulrush.
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No need to cut off at W; in fact there is already a Y.


[[folder:Tropes M-W]]

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[[folder:Tropes M-W]]M-Z]]
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* AlliterativeName: Many stages bear alliterative names. In order of appearance: "Piranha Plants on Parade!", "Scream, Skedaddlers!", "Pokipede Pass", "Puzzling Park", "Cloud Cover", "Watery Wonder Tokens", "Pipe Park", "Revver Run", "Fungi Funk", "Raarghs in the Ruins", "Maw-Maw Mouthful", "Missile Meg Mayhem", and "Bowser's Blazing Beats".

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* AlliterativeName: Many stages bear alliterative names. In order of appearance: "Piranha Plants on Parade!", "Scream, "Scram, Skedaddlers!", "Pokipede Pass", "Puzzling Park", "Cloud Cover", "Watery Wonder Tokens", "Pipe Park", "Revver Run", "Fungi Funk", "Raarghs in the Ruins", "Maw-Maw Mouthful", "Missile Meg Mayhem", and "Bowser's Blazing Beats".

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